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市場調查報告書
商品編碼
1852681

2025年全球運動應用市場報告

Sport App Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 250 Pages | 商品交期: 2-10個工作天內

價格
簡介目錄

近年來,體育應用市場發展迅速,預計將從2024年的43.5億美元成長到2025年的48.6億美元,複合年成長率達11.9%。這段歷史性成長時期主要受以下因素驅動:智慧型手機在體育消費領域的普及率不斷提高;網路普及率的提升使得用戶能夠更便捷地獲取線上體育內容;體育直播應用的日益流行;社交媒體在體育資訊更新和球迷互動方面的應用日益廣泛;以及對夢幻體育應用的需求不斷成長。

預計未來幾年,體育應用市場將快速成長,到2029年市場規模將達到75.2億美元,複合年成長率(CAGR)為11.5%。預測期內的成長主要受以下因素驅動:人工智慧和分析技術的日益融合,用於打造個人化的體育體驗;應用程式內購買和廣告帶來的收益成長;穿戴式裝置與運動應用同步的普及;運動組織對行動平台投入的增加;以及電子競技和遊戲類運動應用的日益普及。這段時期的關鍵趨勢包括:開發個人化的健身和健康計畫;引入遊戲化功能以提高用戶參與度;整合數位支付系統以支援應用程式內收費;與社群媒體平台合作建立社群;以及數據主導的粉絲互動策略創新。

體育應用是一款基於行動或網路的應用程式,旨在為用戶提供與體育相關的內容、服務和功能,支援即時比分更新、新聞、串流媒體、訓練指導、健身追蹤、粉絲互動和賽事管理等活動。

體育類應用主要包括健身訓練應用、夢幻運動應用、體育直播應用、球隊和球員管理應用、體育博彩應用以及粉絲互動或社交體育應用。健身訓練應用程式透過追蹤運動狀況、監測進展、提供個人化運動計畫和表現分析,幫助使用者改善身體健康。這些應用程式可在iOS和Android等行動平台、穿戴式裝置以及桌面和網頁端使用。常見的收益模式包括免費增值、訂閱、應用程式內收費、廣告、按次付費和付費牆等。它們透過Google Play商店和Apple App Store等應用程式商店分發,服務於廣泛的用戶群體,包括健身愛好者、職業運動員和球隊、體育迷、教練和訓練員、體育組織以及廣播公司。

2025年春季美國突然提高關稅及其引發的貿易摩擦對休閒產業造成了嚴重衝擊,尤其是進口運動用品、戶外用品和休閒用品的供應。製造商和零售商面臨許多此類產品成本上漲的困境,包括自行車、露營裝備、健身器材和遊戲機等,這些產品大多依賴海外採購,國內替代品有限。從事休閒娛樂零售的中小型企業受到的影響尤其嚴重,一些企業不得不減少庫存並提高價格以緩解利潤壓力。活動組織者和休閒設施也面臨進口設備和基礎設施材料成本上漲的問題。為此,該行業正在探索從免稅區採購替代產品,增加對本地供應商的依賴,並敦促政策制定者考慮對非必需但廣泛使用的休閒用品給予豁免。

本研究報告是商業研究公司(The Business Research Company)全新系列報告的一部分,提供體育應用市場統計數據,例如全球市場規模、區域佔有率、競爭對手及其市場佔有率、詳細的市場細分、市場趨勢以及商業機會,為體育應用行業提供成功所需的關鍵數據。本體育應用市場研究報告全面分析了該行業的現狀和未來發展趨勢,為您提供所需的一切觀點。

智慧型手機普及率的不斷提高預計將在未來幾年推動體育應用市場的成長。智慧型手機普及率指的是某個地區或市場中擁有或使用智慧型手機的人口比例。這一成長得益於網際網路連接的擴展,更廣泛、更快速的網路存取使智慧型手機在日常數位活動中變得更有價值、更不可或缺。智慧型手機為體育應用的發展提供了支持,它為用戶提供了一個便捷、健身且互動性強的平台,使用戶能夠隨時隨地進行各種活動,例如觀看比賽可攜式、追蹤健身數據、接收即時更新、參與夢幻運動以及加入球迷社區。例如,總部位於瑞典的電信業者愛立信在2024年6月預測,該地區的行動通訊數量將從2023年的12億增加到2029年的13億。因此,智慧型手機普及率的提高正在推動體育應用市場的發展。

體育應用市場的主要企業正在開發創新的即時追蹤解決方案,透過即時更新、表現分析和互動功能來提升球迷的參與度,從而改變球迷的觀賽體驗。即時體育追蹤應用程式能夠即時監測並提供比賽、球員表現和統計數據等資訊。例如,2024年2月,美國科技公司蘋果推出了首款專屬運動應用程式-Apple Sports。這款應用程式能夠快速且方便地提供即時比分、統計數據等資訊。用戶可以獲得包括比賽實況在內的多項體育賽事即時更新,並透過關注自己喜愛的球隊、聯賽和賽事來客製化專屬體驗。他們還可以在iPhone鎖定螢幕和Apple Watch上觀看直播,並透過Apple TV應用程式和連接的串流服務輕鬆存取。

2025年8月,總部位於美國的數位媒體和娛樂公司SEGG Media Corporation以1,000萬美元收購了Galaxy Racer Holdings Limited。透過此次收購,SEGG Media Corporation旨在整合運動、電競和粉絲互動,將其Sports.com超級應用程式推廣至全球,從而觸達更廣泛的數位運動受眾。總部位於阿拉伯聯合大公國的Galaxy Racer Holdings Limited是體育應用GXR的開發人員。

體育應用市場由提供服務的營業單位所獲得的收益構成,這些服務包括訂閱費和訪問收費、應用程式內購買、廣告和贊助、數據分析和洞察、博彩以及產品費用。市場價值還包括服務提供者銷售的或包含在其服務產品中的相關商品的價值。僅包括在企業之間交易或出售給最終消費者的商品和服務。

目錄

第1章執行摘要

第2章 市場特徵

第3章 市場趨勢與策略

第4章 市場:宏觀經濟情景,包括利率、通膨、地緣政治、貿易戰和關稅,以及新冠疫情和復甦對市場的影響

第5章 全球成長分析與策略分析框架

  • 全球體育應用:PESTEL 分析(政治、社會、技術、環境、法律因素、促進因素和限制因素)
  • 最終用途產業分析
  • 全球體育應用市場:成長率分析
  • 全球運動應用市場表現:規模與成長,2019-2024
  • 全球運動應用市場預測:2024-2029 年及 2034 年規模與成長
  • 全球運動應用:總潛在市場(TAM)

第6章 市場細分

  • 全球運動應用市場(按應用類型、表現和預測),2019-2024 年、2024-2029 年、2034 年
  • 健身和訓練應用程式
  • 夢幻運動應用
  • 體育直播應用
  • 團隊和球員管理應用程式
  • 體育博彩應用程式
  • 粉絲互動和社交體育應用
  • 全球運動應用市場:依平台、性能及預測分類,2019-2024年、2024-2029年預測、2034年預測
  • 行動應用(iOS 或 Android)
  • 穿戴式裝置整合應用程式
  • 網頁或桌面應用程式
  • 全球運動應用市場依收益模式分類,實際結果及預測(2019-2024年、2024-2029年預測、2034年預測)。
  • 免費增值
  • 基於訂閱
  • 應用程式內購買
  • 廣告支持
  • 按次付費或付費牆
  • 全球運動應用市場:依市場、表現及預測分類,2019-2024年、2024-2029年預測、2034年預測
  • Google Play 商店
  • 蘋果 iPhone 作業系統 (iOS) 應用程式商店
  • 其他市場
  • 全球運動應用市場(按使用者類型、表現和預測),2019-2024 年、2024-2029 年、2034 年
  • 消費者
  • 職業運動員和球隊
  • 體育迷
  • 教練和培訓師
  • 體育組織和廣播公司
  • 全球運動應用市場:健身與訓練應用細分(按類型)、實際及預測,2019-2024 年、2024-2029 年、2034 年
  • 鍛鍊追蹤應用程式
  • 個人訓練應用程式
  • 瑜珈和冥想應用程式
  • 營養與飲食應用程式
  • 居家健身應用程式
  • 健身伴侶應用程式
  • 全球運動應用市場:依夢幻運動應用類型細分,實際狀況及預測,2019-2024 年、2024-2029 年、2034 年
  • 每日夢幻運動(DFS)
  • 賽季制夢幻聯賽
  • 夢幻聯盟管理工具
  • 奇幻新聞和分析應用程式
  • 草稿和團隊建立應用程式
  • 全球運動應用市場:體育直播串流應用細分(按類型)、表現及預測,2019-2024 年、2024-2029 年、2034 年
  • 體育賽事點播回放
  • 比賽直播
  • 多體育賽事直播平台
  • 聯賽專屬串流應用
  • 即時比分與精彩集錦
  • 全球運動應用市場:細分:球隊和球員管理應用(按類型)、表現和預測,2019-2024 年、2024-2029 年、2034 年
  • 人員名單和日程管理
  • 性能分析工具
  • 運動員訓練和評估應用程式
  • 溝通與協調應用程式
  • 青年隊和業餘聯賽管理
  • 全球運動應用市場:細分市場:體育博彩應用(按類型)、績效及預測,2019-2024年、2024-2029年預測、2034年預測
  • 真錢投注應用程式
  • 夢幻博彩平台
  • 賠率比較應用程式
  • 即時投注應用程式
  • 預測和貼士應用
  • 全球運動應用市場:細分:粉絲互動與社交體育應用(按類型)、績效及預測,2019-2024年、2024-2029年預測、2034年預測
  • 體育新聞與最新資訊應用
  • 粉絲社群論壇
  • 調查和測驗應用程式
  • 基於社群媒體的體育應用
  • 擴增實境(AR) 或虛擬實境 (VR) 運動體驗應用程式

第7章 區域和國家分析

  • 全球運動應用市場:依地區、表現及預測分類,2019-2024年、2024-2029年預測、2034年預測
  • 全球運動應用市場:按國家、表現和預測(2019-2024 年、2024-2029 年預測、2034 年預測)

第8章 亞太市場

第9章:中國市場

第10章 印度市場

第11章 日本市場

第12章:澳洲市場

第13章 印尼市場

第14章 韓國市場

第15章:西歐市場

第16章英國市場

第17章:德國市場

第18章:法國市場

第19章:義大利市場

第20章:西班牙市場

第21章 東歐市場

第22章:俄羅斯市場

第23章 北美市場

第24章美國市場

第25章:加拿大市場

第26章 南美洲市場

第27章:巴西市場

第28章 中東市場

第29章:非洲市場

第30章:競爭格局與公司概況

  • 體育應用市場:競爭格局
  • 體育應用市場:公司簡介
    • Hyperlink InfoSystem Overview, Products and Services, Strategy and Financial Analysis
    • Strava Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Peloton Interactive Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Zwift Inc. Overview, Products and Services, Strategy and Financial Analysis
    • TeamSnap Inc. Overview, Products and Services, Strategy and Financial Analysis

第31章:其他領先和創新企業

  • MindInventory
  • Sapphire Software Solutions
  • Freeletics GmbH
  • Agile Sports Technologies Inc
  • Synarion IT Solutions
  • Fitbit Inc.
  • Garmin Ltd.
  • JEFIT Inc.
  • Heja AB
  • MaxOne.ai
  • SportEasy
  • TeamLinkt
  • Spond AS
  • TrainHeroic Inc.
  • Invoidea Technologies Pvt. Ltd.

第 32 章全球市場競爭基準化分析與儀表板

第33章 重大併購

第34章近期市場趨勢

第35章:高潛力市場國家、細分市場與策略

  • 2029 年運動應用市場:提供新機會的國家
  • 2029年運動應用市場:新興細分市場機會
  • 2029 年運動應用市場:成長策略
    • 基於市場趨勢的策略
    • 競爭對手策略

第36章 附錄

簡介目錄
Product Code: r38389

A sport app is a mobile or web-based application designed to give users access to sports-related content, services, and features. It supports activities such as live score updates, news, streaming, training guidance, fitness tracking, fan engagement, and event management.

The primary types of sports apps include fitness and training apps, fantasy sports apps, live sports streaming apps, team and player management apps, sports betting apps, and fan engagement or social sports apps. Fitness and training apps help users enhance their physical health by tracking workouts, monitoring progress, and providing personalized exercise routines and performance analytics. These apps are available on mobile platforms such as iOS and Android, as well as on wearable devices and desktop or web applications. Common revenue models include freemium, subscriptions, in-app purchases, advertising, and pay-per-view or paywall options. They are distributed through marketplaces such as the Google Play Store, Apple App Store, and others, serving a wide user base that includes fitness enthusiasts, professional athletes and teams, sports fans, coaches and trainers, and sports organizations and broadcasters.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

The sudden escalation of U.S. tariffs and the consequent trade frictions in spring 2025 are severely impacting the recreation sector, particularly in the supply of imported sports equipment, outdoor gear, and leisure products. Manufacturers and retailers are facing higher costs for items such as bicycles, camping gear, fitness machines, and gaming consoles, much of which are sourced from overseas with limited domestic alternatives. Small businesses operating in the recreational retail space are especially affected, with some reducing inventory or increasing prices to offset margin pressure. Event organizers and recreational facilities are also facing cost hikes for imported equipment and infrastructure materials. In response, the industry is exploring alternative sourcing from tariff-free regions, increasing reliance on local suppliers, and urging policymakers to consider exemptions for non-essential but widely used recreational products.

The sport app market research report is one of a series of new reports from The Business Research Company that provides sport app market statistics, including sport app industry global market size, regional shares, competitors with a sport app market share, detailed sport app market segments, market trends and opportunities, and any further data you may need to thrive in the sport app industry. This sports app market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The sport app market size has grown rapidly in recent years. It will grow from $4.35 billion in 2024 to $4.86 billion in 2025 at a compound annual growth rate (CAGR) of 11.9%. The growth during the historic period is driven by the rising adoption of smartphones for sports engagement, expanding internet penetration that enables access to online sports content, increasing popularity of live sports streaming apps, greater use of social media for sports updates and fan interaction, and growing demand for fantasy sports applications.

The sport app market size is expected to see rapid growth in the next few years. It will grow to $7.52 billion in 2029 at a compound annual growth rate (CAGR) of 11.5%. The growth expected in the forecast period is driven by the increasing integration of artificial intelligence and analytics to create personalized sports experiences, rising monetization through in-app purchases and advertisements, growing use of wearable devices that sync with sports apps, expanding investments by sports organizations in mobile platforms, and the rising popularity of e-sports and gaming-related sports apps. Key trends during this period include the development of personalized fitness and wellness programs, the introduction of gamification features to enhance user engagement, integration of digital payment systems for in-app purchases, connection with social media platforms to build communities, and innovations in data-driven fan engagement strategies.

The rising smartphone penetration is expected to fuel the growth of the sports app market in the coming years. Smartphone penetration refers to the percentage of people within a region or market who own or use smartphones. This increase is driven by expanding internet connectivity, as broader and faster network access makes smartphones more valuable and essential for daily digital activities. Smartphones support the growth of sports apps by offering users a convenient, portable, and interactive platform to stream live games, track fitness, receive real-time updates, participate in fantasy sports, and engage with fan communities anytime and anywhere. For example, in June 2024, Ericsson, a Sweden-based telecommunications company, projected that mobile subscriptions in the region would rise from 1.2 billion in 2023 to 1.3 billion by 2029. As a result, the increasing smartphone penetration is boosting the sports app market.

Leading companies in the sports app market are developing innovative real-time tracking solutions to transform how fans experience games by boosting engagement with live updates, performance analytics, and interactive features. Real-time sports tracking applications monitor and deliver live information on games, player performance, and statistics as they happen. For example, in February 2024, Apple Inc., a US-based technology company, launched its first dedicated sports app called Apple Sports. This app offers real-time scores, statistics, and more with speed and simplicity. Users can receive live updates, including play-by-play coverage, across multiple sports, and customize their experience by following favorite teams, leagues, and tournaments. It also includes live activities on the iPhone Lock Screen and Apple Watch, along with easy access to live games through the Apple TV app and connected streaming services.

In August 2025, SEGG Media Corporation, a US-based digital media and entertainment company, acquired Galaxy Racer Holdings Limited for $10 million. Through this acquisition, SEGG Media Corporation aims to expand its Sports.com Super App globally by integrating sports, esports, and fan engagement to reach a wider digital sports audience. Galaxy Racer Holdings Limited, based in the UAE, is the developer of the GXR app, a sports application.

Major players in the sport app market are Hyperlink InfoSystem, Strava Inc., Peloton Interactive Inc., Zwift Inc., TeamSnap Inc., MindInventory, Sapphire Software Solutions, Freeletics GmbH, Agile Sports Technologies Inc, Synarion IT Solutions, Fitbit Inc., Garmin Ltd., JEFIT Inc., Heja AB, MaxOne.ai, SportEasy, TeamLinkt, Spond AS, TrainHeroic Inc., Invoidea Technologies Pvt. Ltd.

North America was the largest region in the sport app market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in sports app report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the sports app market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The sports app market consists of revenues earned by entities by providing services such as subscription and access fees, in-app purchases, advertising and sponsorship, data analytics and insights, betting, and merchandise commissions. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Sport App Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on sport app market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for sport app ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The sport app market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Type Of App: Fitness And Training Apps; Fantasy Sports Apps; Live Sports Streaming Apps; Team And Player Management Apps; Sports Betting Apps; Fan Engagement And Social Sports Apps
  • 2) By Platform: Mobile Apps (Ios Or Android) ; Wearable-Integrated Apps; Web Or Desktop Apps
  • 3) By Revenue Model: Freemium; Subscription-Based; In-App Purchases; Advertising-Supported; Pay-Per-View Or Paywall
  • 4) By Marketplace: Google Play Store; Apple iPhone Operating System (Ios) Store; Other Marketplaces
  • 5) By User Type: Consumers; Professional Athletes And Teams; Sports Fans; Coaches And Trainers; Sports Organizations And Broadcasters
  • Subsegments:
  • 1) By Fitness And Training Apps: Workout Tracking Apps; Personal Training Apps; Yoga And Meditation Apps; Nutrition And Diet Apps; Home Workout Apps; Gym Companion Apps
  • 2) By Fantasy Sports Apps: Daily Fantasy Sports (DFS); Season-Long Fantasy Leagues; Fantasy League Management Tools; Fantasy News And Analytics Apps; Drafting And Team-Building Apps
  • 3) By Live Sports Streaming Apps: On-Demand Sports Replays; Live Match Streaming; Multi-Sport Streaming Platforms; League-Specific Streaming Apps; Score And Highlight Streaming
  • 4) By Team And Player Management Apps: Roster And Scheduling Management; Performance Analytics Tools; Player Training And Evaluation Apps; Communication And Coordination Apps; Youth Team And Amateur League Management
  • 5) By Sports Betting Apps: Real-Money Betting Apps; Fantasy Betting Platforms; Odds Comparison Apps; Live Betting Apps; Prediction And Tipster Apps
  • 6) By Fan Engagement And Social Sports Apps: Sports News And Updates Apps; Fan Community Forums; Polls And Trivia Apps; Social Media-Based Sports Apps; Augmented Reality (AR) Or Virtual Reality (VR) Sports Experience Apps
  • Companies Mentioned: Hyperlink InfoSystem; Strava Inc.; Peloton Interactive Inc.; Zwift Inc.; TeamSnap Inc.; MindInventory; Sapphire Software Solutions; Freeletics GmbH; Agile Sports Technologies Inc; Synarion IT Solutions; Fitbit Inc.; Garmin Ltd.; JEFIT Inc.; Heja AB; MaxOne.ai; SportEasy; TeamLinkt; Spond AS; TrainHeroic Inc.; Invoidea Technologies Pvt. Ltd.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain.
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time Series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data Segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery Format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Sport App Market Characteristics

3. Sport App Market Trends And Strategies

4. Sport App Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

  • 4.1. Supply Chain Impact from Tariff War & Trade Protectionism

5. Global Sport App Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Sport App PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Sport App Market Growth Rate Analysis
  • 5.4. Global Sport App Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Sport App Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Sport App Total Addressable Market (TAM)

6. Sport App Market Segmentation

  • 6.1. Global Sport App Market, Segmentation By Type Of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Fitness And Training Apps
  • Fantasy Sports Apps
  • Live Sports Streaming Apps
  • Team And Player Management Apps
  • Sports Betting Apps
  • Fan Engagement And Social Sports Apps
  • 6.2. Global Sport App Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Mobile Apps (Ios Or Android)
  • Wearable-Integrated Apps
  • Web Or Desktop Apps
  • 6.3. Global Sport App Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Freemium
  • Subscription-Based
  • In-App Purchases
  • Advertising-Supported
  • Pay-Per-View Or Paywall
  • 6.4. Global Sport App Market, Segmentation By Marketplace, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Google Play Store
  • Apple iPhone Operating System (Ios) Store
  • Other Marketplaces
  • 6.5. Global Sport App Market, Segmentation By User Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Consumers
  • Professional Athletes And Teams
  • Sports Fans
  • Coaches And Trainers
  • Sports Organisations And Broadcasters
  • 6.6. Global Sport App Market, Sub-Segmentation Of Fitness And Training Apps, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Workout Tracking Apps
  • Personal Training Apps
  • Yoga And Meditation Apps
  • Nutrition And Diet Apps
  • Home Workout Apps
  • Gym Companion Apps
  • 6.7. Global Sport App Market, Sub-Segmentation Of Fantasy Sports Apps, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Daily Fantasy Sports (DFS)
  • Season-Long Fantasy Leagues
  • Fantasy League Management Tools
  • Fantasy News And Analytics Apps
  • Drafting And Team-Building Apps
  • 6.8. Global Sport App Market, Sub-Segmentation Of Live Sports Streaming Apps, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • On-Demand Sports Replays
  • Live Match Streaming
  • Multi-Sport Streaming Platforms
  • League-Specific Streaming Apps
  • Score And Highlight Streaming
  • 6.9. Global Sport App Market, Sub-Segmentation Of Team And Player Management Apps, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Roster And Scheduling Management
  • Performance Analytics Tools
  • Player Training And Evaluation Apps
  • Communication And Coordination Apps
  • Youth Team And Amateur League Management
  • 6.10. Global Sport App Market, Sub-Segmentation Of Sports Betting Apps, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Real-Money Betting Apps
  • Fantasy Betting Platforms
  • Odds Comparison Apps
  • Live Betting Apps
  • Prediction And Tipster Apps
  • 6.11. Global Sport App Market, Sub-Segmentation Of Fan Engagement And Social Sports Apps, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Sports News And Updates Apps
  • Fan Community Forums
  • Polls And Trivia Apps
  • Social Media-Based Sports Apps
  • Augmented Reality (AR) Or Virtual Reality (VR )Sports Experience Apps

7. Sport App Market Regional And Country Analysis

  • 7.1. Global Sport App Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Sport App Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Sport App Market

  • 8.1. Asia-Pacific Sport App Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Sport App Market, Segmentation By Type Of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Sport App Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Sport App Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Sport App Market

  • 9.1. China Sport App Market Overview
  • 9.2. China Sport App Market, Segmentation By Type Of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Sport App Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Sport App Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Sport App Market

  • 10.1. India Sport App Market, Segmentation By Type Of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Sport App Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Sport App Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Sport App Market

  • 11.1. Japan Sport App Market Overview
  • 11.2. Japan Sport App Market, Segmentation By Type Of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Sport App Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Sport App Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Sport App Market

  • 12.1. Australia Sport App Market, Segmentation By Type Of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Sport App Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Sport App Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Sport App Market

  • 13.1. Indonesia Sport App Market, Segmentation By Type Of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Sport App Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Sport App Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Sport App Market

  • 14.1. South Korea Sport App Market Overview
  • 14.2. South Korea Sport App Market, Segmentation By Type Of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Sport App Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Sport App Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Sport App Market

  • 15.1. Western Europe Sport App Market Overview
  • 15.2. Western Europe Sport App Market, Segmentation By Type Of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Sport App Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Sport App Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Sport App Market

  • 16.1. UK Sport App Market, Segmentation By Type Of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Sport App Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Sport App Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Sport App Market

  • 17.1. Germany Sport App Market, Segmentation By Type Of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Sport App Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Sport App Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Sport App Market

  • 18.1. France Sport App Market, Segmentation By Type Of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Sport App Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Sport App Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Sport App Market

  • 19.1. Italy Sport App Market, Segmentation By Type Of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Sport App Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Sport App Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Sport App Market

  • 20.1. Spain Sport App Market, Segmentation By Type Of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Sport App Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Sport App Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Sport App Market

  • 21.1. Eastern Europe Sport App Market Overview
  • 21.2. Eastern Europe Sport App Market, Segmentation By Type Of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Sport App Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Sport App Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Sport App Market

  • 22.1. Russia Sport App Market, Segmentation By Type Of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Sport App Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Sport App Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Sport App Market

  • 23.1. North America Sport App Market Overview
  • 23.2. North America Sport App Market, Segmentation By Type Of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Sport App Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Sport App Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Sport App Market

  • 24.1. USA Sport App Market Overview
  • 24.2. USA Sport App Market, Segmentation By Type Of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Sport App Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Sport App Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Sport App Market

  • 25.1. Canada Sport App Market Overview
  • 25.2. Canada Sport App Market, Segmentation By Type Of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Sport App Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Sport App Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Sport App Market

  • 26.1. South America Sport App Market Overview
  • 26.2. South America Sport App Market, Segmentation By Type Of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Sport App Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Sport App Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Sport App Market

  • 27.1. Brazil Sport App Market, Segmentation By Type Of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Sport App Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Sport App Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Sport App Market

  • 28.1. Middle East Sport App Market Overview
  • 28.2. Middle East Sport App Market, Segmentation By Type Of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Sport App Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Sport App Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Sport App Market

  • 29.1. Africa Sport App Market Overview
  • 29.2. Africa Sport App Market, Segmentation By Type Of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Sport App Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Sport App Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Sport App Market Competitive Landscape And Company Profiles

  • 30.1. Sport App Market Competitive Landscape
  • 30.2. Sport App Market Company Profiles
    • 30.2.1. Hyperlink InfoSystem Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Strava Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Peloton Interactive Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Zwift Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. TeamSnap Inc. Overview, Products and Services, Strategy and Financial Analysis

31. Sport App Market Other Major And Innovative Companies

  • 31.1. MindInventory
  • 31.2. Sapphire Software Solutions
  • 31.3. Freeletics GmbH
  • 31.4. Agile Sports Technologies Inc
  • 31.5. Synarion IT Solutions
  • 31.6. Fitbit Inc.
  • 31.7. Garmin Ltd.
  • 31.8. JEFIT Inc.
  • 31.9. Heja AB
  • 31.10. MaxOne.ai
  • 31.11. SportEasy
  • 31.12. TeamLinkt
  • 31.13. Spond AS
  • 31.14. TrainHeroic Inc.
  • 31.15. Invoidea Technologies Pvt. Ltd.

32. Global Sport App Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Sport App Market

34. Recent Developments In The Sport App Market

35. Sport App Market High Potential Countries, Segments and Strategies

  • 35.1 Sport App Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Sport App Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Sport App Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer