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市場調查報告書
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1847550

2025年全球人機互動市場報告

Human-Computer Interaction Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 250 Pages | 商品交期: 2-10個工作天內

價格
簡介目錄

近年來,人機互動市場發展迅速,預計將從2024年的7,890億美元成長到2025年的9,348.4億美元,複合年成長率達18.5%。這一成長可歸因於行動運算的興起、可用性測試和評估的普及、擴增實境的擴展、社交媒體平台的崛起以及圖形使用者介面的興起。

預計未來幾年人機互動市場將快速成長,到2029年市場規模將達到17,510.7億美元,複合年成長率(CAGR)為17.0%。預測期間的成長主要受穿戴式裝置需求成長、語音使用者介面擴展、物聯網擴充、情境感知運算需求以及個人化使用者體驗需求等因素所驅動。預測期內的關鍵趨勢包括生物辨識認證、區塊鏈整合、物聯網整合、人工智慧整合和遊戲化。

未來五年17.0%的成長預測較我們先前對該市場的預測略微下調了0.5%。這一下調主要歸因於美國與其他國家之間的關稅影響。對感測器陣列、穿戴式裝置和AR/VR周邊設備徵收的關稅可能會擾亂對人機互動實驗和商業解決方案至關重要的供應鏈。此外,相互關稅以及日益加劇的貿易緊張局勢和限制措施對全球經濟和貿易的負面影響可能更為廣泛。

物聯網 (IoT) 的預期普及將推動人機互動(HCI) 市場的成長。物聯網的特點是實體設備相互連接,這些設備配備感測器、軟體和網路功能,從而實現數據收集、交換和可操作的洞察。這一趨勢的驅動力來自連接性的增強、數據分析和人工智慧 (AI) 技術的進步,以及消費者對智慧設備日益成長的需求。人機互動專注於建立直覺的介面和互動方式,以實現物聯網設備的無縫通訊和控制、資料存取以及配置管理。根據瑞典通訊服務供應商 Ericsson 於 2023 年 9 月發布的報告,預計 2023 年物聯網連線數將激增至 157 億,到 2029 年將成長 16%,達到 389 億。因此,物聯網解決方案的快速普及正在推動人機互動市場的擴張。

目錄

第1章執行摘要

第2章 市場特徵

第3章 市場趨勢與策略

第4章 市場:宏觀經濟情景,包括利率、通貨膨脹、地緣政治、貿易戰和關稅,以及新冠疫情及其復甦對市場的影響

第5章 全球成長分析與策略分析框架

  • 全球人機互動:PESTEL 分析(政治、社會、科技、環境、法律因素、促進因素與限制因素)
  • 終端用戶產業分析
  • 全球人機互動市場:成長率分析
  • 全球人機互動市場表現:規模與成長,2019-2024年
  • 全球人機互動市場預測:規模與成長,2024-2029年,2034年預測
  • 全球人機互動:潛在市場規模 (TAM)

第6章 市場細分

  • 全球人機互動市場:依組件分類,實際結果與預測,2019-2024年,2024-2029年預測,2034年預測
  • 硬體
  • 軟體
  • 服務
  • 全球人機互動市場:依技術、效能和預測分類,2019-2024年、2024-2029年預測、2034年預測
  • 周邊設備
  • 觸控螢幕圖形使用者介面
  • 手勢和身體識別
  • 語音辨識
  • 自然語言處理(NLP)
  • 腦機介面
  • 眼動追蹤
  • 符號學解決方案
  • 其他技術
  • 全球人機互動市場:依組織規模分類,實際結果與預測,2019-2024年、2024-2029年預測、2034年預測
  • 小型企業
  • 主要企業
  • 全球人機互動市場:依應用領域分類,實際結果及預測,2019-2024年、2024-2029年預測、2034年預測
  • 衛生保健
  • 電腦和智慧型手機
  • 遊戲與娛樂
  • 智慧家庭和白色家電
  • 穿戴式裝置
  • 教育
  • 工業和工廠
  • 商業和業務
  • 其他用途
  • 全球人機互動市場:硬體細分(按類型),實際值和預測值,2019-2024年,2024-2029年預測值,2034年預測值
  • 輸入裝置(鍵盤、滑鼠、觸控螢幕、感應器)
  • 輸出設備(顯示器、觸覺回饋設備)
  • 穿戴式裝置(智慧型手錶、VR 或 AR 頭戴裝置)
  • 其他硬體(手勢姿態辨識設備、眼動追蹤設備)
  • 全球人機互動市場:軟體細分(按類型)、實際結果及預測,2019-2024年、2024-2029年預測、2034年預測
  • 作業系統(支援人機互動的作業系統,用於手勢和語音辨識)
  • 應用軟體(語音助理、手勢控制軟體)
  • 開發平台(SDK、HCI系統API)
  • 使用者介面 (UI) 與使用者體驗 (UX) 設計工具
  • 全球人機互動市場:依服務類型細分,實際結果及預測(2019-2024年、2024-2029年預測、2034年預測)
  • 整合和諮詢服務
  • 支援和維護服務
  • 培訓和教育服務
  • 託管服務

第7章 區域和國家分析

  • 全球人機互動市場:區域表現與預測,2019-2024年、2024-2029年預測、2034年預測
  • 全球人機互動市場:按國家分類,實際結果和預測,2019-2024 年、2024-2029 年預測、2034 年預測

第8章 亞太市場

第9章:中國市場

第10章 印度市場

第11章 日本市場

第12章:澳洲市場

第13章 印尼市場

第14章 韓國市場

第15章 西歐市場

第16章英國市場

第17章:德國市場

第18章:法國市場

第19章:義大利市場

第20章:西班牙市場

第21章 東歐市場

第22章 俄羅斯市場

第23章 北美市場

第24章美國市場

第25章:加拿大市場

第26章 南美洲市場

第27章:巴西市場

第28章 中東市場

第29章:非洲市場

第30章:競爭格局與公司概況

  • 人機互動市場:競爭格局
  • 人機互動市場:公司簡介
    • Amazon.com Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Google LLC Overview, Products and Services, Strategy and Financial Analysis
    • Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Meta Platforms Inc. Overview, Products and Services, Strategy and Financial Analysis

第31章:其他領先和創新企業

  • Dell Technologies Inc.
  • Tencent Holdings Ltd.
  • Sony Corporation
  • LG Electronics Inc.
  • Intel Corporation
  • Panasonic Corporation
  • International Business Machines Corporation
  • NVIDIA Corporation
  • Texas Instruments Incorporated
  • Infineon Technologies AG
  • Microchip Technology Inc.
  • HaptX Inc.
  • GestureTek
  • Ommo Technologies Pvt. Ltd.
  • Cogniac Corporation

第32章 全球市場競爭基準化分析與儀錶板

第33章 重大併購

第34章 近期市場趨勢

第35章:高潛力市場國家、細分市場與策略

  • 2029年人機互動市場:提供新機會的國家
  • 2029年人機互動市場:充滿新機會的細分領域
  • 2029年人機互動市場:成長策略
    • 基於市場趨勢的策略
    • 競爭對手策略

第36章附錄

簡介目錄
Product Code: r28282u

Human-computer interaction (HCI) is a multidisciplinary field focused on the design, implementation, and evaluation of interactive computing systems tailored for human use. Its primary aim is to enhance the interaction between humans and computers by making systems more usable, accessible, and enjoyable, with a key focus on improving user experience and functionality.

The main components within human-computer interaction encompass hardware, software, and services. Hardware refers to the physical elements of a computer system, including processors, memory, storage devices, input/output peripherals, and networking equipment, crucial for the operation and functionality of computers and electronic devices. Technology types within HCI include peripherals, touch-screen graphical user interfaces, gesture and body recognition systems, speech and voice recognition technologies, natural language processing (NLP), brain-computer interfaces, eye-tracking systems, semiotics solutions, among others. These technologies are utilized across various industries, including healthcare, gaming and entertainment, smart home and appliances, wearable technology, education, automotive, industrial and manufacturing sectors, commercial and business applications, and more.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

The sharp rise in U.S. tariffs and the ensuing trade tensions in spring 2025 are having a significant impact on the information technology sector, especially in hardware manufacturing, data infrastructure, and software deployment. Increased duties on imported semiconductors, circuit boards, and networking equipment have driven up production and operating costs for tech companies, cloud service providers, and data centers. Firms that depend on globally sourced components for laptops, servers, and consumer electronics are grappling with extended lead times and mounting pricing pressures. At the same time, tariffs on specialized software and retaliatory actions by key international markets have disrupted global IT supply chains and dampened foreign demand for U.S.-made technologies. In response, the sector is ramping up investments in domestic chip production, broadening its supplier network, and leveraging AI-powered automation to improve resilience and manage costs more effectively.

The human-computer interaction market research report is one of a series of new reports from The Business Research Company that provides human-computer interaction market statistics, including human-computer interaction industry global market size, regional shares, competitors with a human-computer interaction market share, detailed human-computer interaction market segments, market trends and opportunities, and any further data you may need to thrive in the human-computer interaction industry. This human-computer interaction market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The human-computer interaction market size has grown rapidly in recent years. It will grow from $789 billion in 2024 to $934.84 billion in 2025 at a compound annual growth rate (CAGR) of 18.5%. The growth in the historic period can be attributed to rise of mobile computing, growth of usability testing and evaluation, expansion of augmented reality, rise of social media platforms, and rise of graphical user interfaces.

The human-computer interaction market size is expected to see rapid growth in the next few years. It will grow to $1751.07 billion in 2029 at a compound annual growth rate (CAGR) of 17.0%. The growth in the forecast period can be attributed to rising demand for wearable devices, growing voice user interfaces, expansion of internet of things, demand for context-aware computing, and demand for personalized user experiences. Major trends in the forecast period include biometric authentication, blockchain integration, IoT integration, integration of AI, and gamification.

The forecast of 17.0% growth over the next five years reflects a modest reduction of 0.5% from the previous estimate for this market. This reduction is primarily due to the impact of tariffs between the US and other countries. Tariffs on sensor arrays, wearable devices, and AR/VR peripherals could disrupt supply chains vital for human-computer interaction experiments and commercial solutions. The effect will also be felt more widely due to reciprocal tariffs and the negative effect on the global economy and trade due to increased trade tensions and restrictions.

The anticipated surge in internet of things (IoT) adoption is poised to propel growth within the human-computer interaction (HCI) market. IoT, characterized by an interconnected network of physical devices equipped with sensors, software, and networking capabilities, facilitates data gathering, exchange, and actionable insights. This trend is fueled by increasing connectivity, advancements in data analytics, artificial intelligence (AI), and escalating consumer demand for smart devices. HCI, in turn, focuses on crafting intuitive interfaces and interaction methods enabling seamless communication with and control of IoT devices, data accessibility, and settings management. Notably, according to a September 2023 report by Ericsson, a Sweden-based telecommunications service provider, IoT connections surged to 15.7 billion in 2023 and are projected to soar by 16% to 38.9 billion connections by 2029. Consequently, the burgeoning adoption of IoT solutions underpins the expansion of the HCI market.

Key players in the HCI market are directing efforts toward developing cutting-edge technologies such as D-ID Agents to enrich user experiences, boost task efficiency, and tailor interactions across diverse domains. D-ID Agents, an interactive natural user interface (NUI) product leveraging large language models, finds applications in sales, assistance, and education realms. Notably, in December 2023, D-ID AI, a US-based video startup specializing in patented video reenactment technology, unveiled D-ID Agents, a breakthrough in human-computer interaction facilitating interactive digital human creation. This innovation allows users to engage with technology through face-to-face conversations, departing from conventional textual and graphical user interfaces. Businesses can deliver globally tailored interactions by crafting diverse Agents with varied traits and multilingual capabilities. Moreover, advanced development options via D-ID's API afford scalability and customization for enterprise users, while SMBs and creators benefit from features in the creative reality studio.

In January 2024, Databricks, a US-based company specializing in AI and data intelligence, acquired Einblick for an undisclosed sum. This acquisition supports Databricks' goal of strengthening its capabilities in natural language processing and AI-driven insights. The company aims to leverage Einblick's expertise to convert natural language queries into code, charts, and models, thereby enhancing advanced data analysis. Einblick, also based in the US, focuses on machine learning and natural language processing solutions designed to simplify complex data insights.

Major companies operating in the human-computer interaction market are Amazon.com Inc., Apple Inc., Google LLC, Microsoft Corporation, Meta Platforms Inc., Dell Technologies Inc., Tencent Holdings Ltd., Sony Corporation, LG Electronics Inc., Intel Corporation, Panasonic Corporation, International Business Machines Corporation, NVIDIA Corporation, Texas Instruments Incorporated, Infineon Technologies AG, Microchip Technology Inc., HaptX Inc., GestureTek, Ommo Technologies Pvt. Ltd., Cogniac Corporation, TANGI0 LTD

Asia-Pacific was the largest region in the human-computer interaction market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the human-computer interaction market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the human-computer interaction market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The human-computer interaction market consists revenues earned by entities by providing services such as user research, user interface design, usability testing, human-centered design and prototyping and wireframing. The market value includes the value of related goods sold by the service provider or included within the service offering. The human-computer interaction market also includes sales of user interface software, input devices, biometric sensors and output devices. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Human-Computer Interaction Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on human-computer interaction market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for human-computer interaction ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The human-computer interaction market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Component: Hardware; Software; Services
  • 2) By Technology: Peripherals; Touch Screen Graphical User Interfaces; Gesture And Body Recognition; Speech And Voice Recognition; Natural Language Processing (NLP); Brain Computer Interface; Eye Tracking; Semiotics Solutions; Other Technologies
  • 3) By Organization Size: Small And Medium Enterprises; Large Enterprise
  • 4) By Application: Healthcare; Gaming And Entertainment; Smart Home And White Goods; Wearables; Education; Automotive; Industrial And Factories; Commercial And Businesses; Other Applications
  • Subsegments:
  • 1) By Hardware: Input Devices (Keyboards, Mice, Touchscreens, Sensors); Output Devices (Displays, Haptic Feedback Devices); Wearables (Smartwatches, VR Or AR Headsets); Other Hardware (Gesture Recognition Devices, Eye-Tracking Devices)
  • 2) By Software: Operating Systems (HCI-Enabled OS For Gesture, Voice Recognition); Application Software (Voice Assistants, Gesture Control Software); Development Platforms (SDKs, APIs For HCI Systems); User Interface (UI) And User Experience (UX) Design Tools
  • 3) By Services: Integration And Consulting Services; Support And Maintenance Services; Training And Education Services; Managed Services
  • Companies Mentioned: Amazon.com Inc.; Apple Inc.; Google LLC; Microsoft Corporation; Meta Platforms Inc.; Dell Technologies Inc.; Tencent Holdings Ltd.; Sony Corporation; LG Electronics Inc.; Intel Corporation; Panasonic Corporation; International Business Machines Corporation; NVIDIA Corporation; Texas Instruments Incorporated; Infineon Technologies AG; Microchip Technology Inc.; HaptX Inc.; GestureTek; Ommo Technologies Pvt. Ltd.; Cogniac Corporation; TANGI0 LTD
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time Series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data Segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery Format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Human-Computer Interaction Market Characteristics

3. Human-Computer Interaction Market Trends And Strategies

4. Human-Computer Interaction Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

  • 4.1. Supply Chain Impact from Tariff War & Trade Protectionism

5. Global Human-Computer Interaction Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Human-Computer Interaction PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Human-Computer Interaction Market Growth Rate Analysis
  • 5.4. Global Human-Computer Interaction Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Human-Computer Interaction Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Human-Computer Interaction Total Addressable Market (TAM)

6. Human-Computer Interaction Market Segmentation

  • 6.1. Global Human-Computer Interaction Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Hardware
  • Software
  • Services
  • 6.2. Global Human-Computer Interaction Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Peripherals
  • Touch Screen Graphical User Interfaces
  • Gesture And Body Recognition
  • Speech And Voice Recognition
  • Natural Language Processing (NLP)
  • Brain Computer Interface
  • Eye Tracking
  • Semiotics Solutions
  • Other Technologies
  • 6.3. Global Human-Computer Interaction Market, Segmentation By Organization Size, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Small And Medium Enterprises
  • Large Enterprise
  • 6.4. Global Human-Computer Interaction Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Healthcare
  • Personal Computers And Smartphones
  • Gaming And Entertainment
  • Smart Home And White Goods
  • Wearables
  • Education
  • Automotive
  • Industrial And Factories
  • Commercial And Businesses
  • Other Applications
  • 6.5. Global Human-Computer Interaction Market, Sub-Segmentation Of Hardware, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Input Devices (Keyboards, Mice, Touchscreens, Sensors)
  • Output Devices (Displays, Haptic Feedback Devices)
  • Wearables (Smartwatches, VR Or AR Headsets)
  • Other Hardware (Gesture Recognition Devices, Eye-Tracking Devices)
  • 6.6. Global Human-Computer Interaction Market, Sub-Segmentation Of Software, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Operating Systems (HCI-Enabled OS For Gesture, Voice Recognition)
  • Application Software (Voice Assistants, Gesture Control Software)
  • Development Platforms (SDKs, APIs For HCI Systems)
  • User Interface (UI) And User Experience (UX) Design Tools
  • 6.7. Global Human-Computer Interaction Market, Sub-Segmentation Of Services, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Integration And Consulting Services
  • Support And Maintenance Services
  • Training And Education Services
  • Managed Services

7. Human-Computer Interaction Market Regional And Country Analysis

  • 7.1. Global Human-Computer Interaction Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Human-Computer Interaction Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Human-Computer Interaction Market

  • 8.1. Asia-Pacific Human-Computer Interaction Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Human-Computer Interaction Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Human-Computer Interaction Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Human-Computer Interaction Market, Segmentation By Organization Size, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Human-Computer Interaction Market

  • 9.1. China Human-Computer Interaction Market Overview
  • 9.2. China Human-Computer Interaction Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Human-Computer Interaction Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Human-Computer Interaction Market, Segmentation By Organization Size, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Human-Computer Interaction Market

  • 10.1. India Human-Computer Interaction Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Human-Computer Interaction Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Human-Computer Interaction Market, Segmentation By Organization Size, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Human-Computer Interaction Market

  • 11.1. Japan Human-Computer Interaction Market Overview
  • 11.2. Japan Human-Computer Interaction Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Human-Computer Interaction Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Human-Computer Interaction Market, Segmentation By Organization Size, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Human-Computer Interaction Market

  • 12.1. Australia Human-Computer Interaction Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Human-Computer Interaction Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Human-Computer Interaction Market, Segmentation By Organization Size, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Human-Computer Interaction Market

  • 13.1. Indonesia Human-Computer Interaction Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Human-Computer Interaction Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Human-Computer Interaction Market, Segmentation By Organization Size, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Human-Computer Interaction Market

  • 14.1. South Korea Human-Computer Interaction Market Overview
  • 14.2. South Korea Human-Computer Interaction Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Human-Computer Interaction Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Human-Computer Interaction Market, Segmentation By Organization Size, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Human-Computer Interaction Market

  • 15.1. Western Europe Human-Computer Interaction Market Overview
  • 15.2. Western Europe Human-Computer Interaction Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Human-Computer Interaction Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Human-Computer Interaction Market, Segmentation By Organization Size, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Human-Computer Interaction Market

  • 16.1. UK Human-Computer Interaction Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Human-Computer Interaction Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Human-Computer Interaction Market, Segmentation By Organization Size, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Human-Computer Interaction Market

  • 17.1. Germany Human-Computer Interaction Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Human-Computer Interaction Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Human-Computer Interaction Market, Segmentation By Organization Size, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Human-Computer Interaction Market

  • 18.1. France Human-Computer Interaction Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Human-Computer Interaction Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Human-Computer Interaction Market, Segmentation By Organization Size, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Human-Computer Interaction Market

  • 19.1. Italy Human-Computer Interaction Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Human-Computer Interaction Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Human-Computer Interaction Market, Segmentation By Organization Size, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Human-Computer Interaction Market

  • 20.1. Spain Human-Computer Interaction Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Human-Computer Interaction Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Human-Computer Interaction Market, Segmentation By Organization Size, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Human-Computer Interaction Market

  • 21.1. Eastern Europe Human-Computer Interaction Market Overview
  • 21.2. Eastern Europe Human-Computer Interaction Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Human-Computer Interaction Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Human-Computer Interaction Market, Segmentation By Organization Size, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Human-Computer Interaction Market

  • 22.1. Russia Human-Computer Interaction Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Human-Computer Interaction Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Human-Computer Interaction Market, Segmentation By Organization Size, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Human-Computer Interaction Market

  • 23.1. North America Human-Computer Interaction Market Overview
  • 23.2. North America Human-Computer Interaction Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Human-Computer Interaction Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Human-Computer Interaction Market, Segmentation By Organization Size, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Human-Computer Interaction Market

  • 24.1. USA Human-Computer Interaction Market Overview
  • 24.2. USA Human-Computer Interaction Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Human-Computer Interaction Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Human-Computer Interaction Market, Segmentation By Organization Size, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Human-Computer Interaction Market

  • 25.1. Canada Human-Computer Interaction Market Overview
  • 25.2. Canada Human-Computer Interaction Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Human-Computer Interaction Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Human-Computer Interaction Market, Segmentation By Organization Size, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Human-Computer Interaction Market

  • 26.1. South America Human-Computer Interaction Market Overview
  • 26.2. South America Human-Computer Interaction Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Human-Computer Interaction Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Human-Computer Interaction Market, Segmentation By Organization Size, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Human-Computer Interaction Market

  • 27.1. Brazil Human-Computer Interaction Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Human-Computer Interaction Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Human-Computer Interaction Market, Segmentation By Organization Size, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Human-Computer Interaction Market

  • 28.1. Middle East Human-Computer Interaction Market Overview
  • 28.2. Middle East Human-Computer Interaction Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Human-Computer Interaction Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Human-Computer Interaction Market, Segmentation By Organization Size, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Human-Computer Interaction Market

  • 29.1. Africa Human-Computer Interaction Market Overview
  • 29.2. Africa Human-Computer Interaction Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Human-Computer Interaction Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Human-Computer Interaction Market, Segmentation By Organization Size, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Human-Computer Interaction Market Competitive Landscape And Company Profiles

  • 30.1. Human-Computer Interaction Market Competitive Landscape
  • 30.2. Human-Computer Interaction Market Company Profiles
    • 30.2.1. Amazon.com Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Google LLC Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Meta Platforms Inc. Overview, Products and Services, Strategy and Financial Analysis

31. Human-Computer Interaction Market Other Major And Innovative Companies

  • 31.1. Dell Technologies Inc.
  • 31.2. Tencent Holdings Ltd.
  • 31.3. Sony Corporation
  • 31.4. LG Electronics Inc.
  • 31.5. Intel Corporation
  • 31.6. Panasonic Corporation
  • 31.7. International Business Machines Corporation
  • 31.8. NVIDIA Corporation
  • 31.9. Texas Instruments Incorporated
  • 31.10. Infineon Technologies AG
  • 31.11. Microchip Technology Inc.
  • 31.12. HaptX Inc.
  • 31.13. GestureTek
  • 31.14. Ommo Technologies Pvt. Ltd.
  • 31.15. Cogniac Corporation

32. Global Human-Computer Interaction Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Human-Computer Interaction Market

34. Recent Developments In The Human-Computer Interaction Market

35. Human-Computer Interaction Market High Potential Countries, Segments and Strategies

  • 35.1 Human-Computer Interaction Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Human-Computer Interaction Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Human-Computer Interaction Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer