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市場調查報告書
商品編碼
1847521

2025年全球運動領域生成式AI(AI)市場報告

Generative Artificial Intelligence (AI) in Sports Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 250 Pages | 商品交期: 2-10個工作天內

價格
簡介目錄

近年來,體育領域生成式AI(AI)的市場規模迅速擴張,從2024年的2.2億美元成長到2025年的2.8億美元,複合年成長率達29.6%。這段時期的成長歸因於資料中心的擴張、雲端遊戲服務的興起、自動駕駛汽車和人工智慧、邊緣運算和物聯網的發展,以及區塊鏈和加密貨幣的興起。

預計未來幾年,體育領域的生成式AI(AI)市場將呈指數級成長,到2029年市場規模將達到7.2億美元,複合年成長率(CAGR)為26.4%。預測期內的成長主要得益於電腦視覺技術的進步、客製化訓練方案、即時決策支援、提升球迷體驗以及全球體育賽事的發展。預測期內的關鍵趨勢包括與新興技術的整合、穿戴式裝置的技術進步、贊助和商機、傷害預防和復健以及穿戴式科技的整合。

未來五年26.4%的成長率預測較我們先前的預測略微下調了0.2%。這一下調主要是因為美國與其他國家之間的關稅影響。在運動領域,生成式人工智慧正被用於策略模擬和球迷互動。對進口邊緣設備(例如人工智慧驅動的穿戴式設備和分析硬體)徵收關稅可能會抑制球隊和廣播公司的創新。此外,相互關稅以及貿易緊張局勢加劇和貿易限制對全球經濟和貿易的負面影響可能會產生更廣泛的影響。

運動傷害發生率的不斷上升預計將推動生成式AI(AI)在體育市場的發展。運動傷害是指在運動、競技或比賽活動中對身體造成的傷害或損害,而生成式人工智慧可以有效降低這些傷害的發生率。該技術能夠創建逼真的訓練場景,使運動員能夠在安全可控的環境中練習正確的技術,並識別潛在的損傷風險。 2023年,美國國家安全委員會報告稱,運動和休閒造成的損傷總數顯著增加了101%,從2021年的3,231,885例增加到2022年的3,631,970例。因此,運動傷害的激增是推動生成式AI(AI)在運動市場發展的關鍵因素。

目錄

第1章執行摘要

第2章 市場特徵

第3章 市場趨勢與策略

第4章 市場:宏觀經濟情景,包括利率、通貨膨脹、地緣政治、貿易戰和關稅,以及新冠疫情及其復甦對市場的影響

第5章 全球成長分析與策略分析框架

  • 全球運動領域的生成式AI(AI):PESTEL 分析(政治、社會、科技、環境、法律因素、促進因素和限制因素)
  • 終端用戶產業分析
  • 全球運動領域生成式AI(AI)市場:成長率分析
  • 全球運動領域生成式AI(AI)市場表現:規模與成長,2019-2024年
  • 全球運動領域生成式AI(AI)市場預測:規模與成長,2024-2029年,2034年
  • 全球運動領域的生成式AI(AI):潛在市場規模(TAM)

第6章 市場細分

  • 全球運動生成式AI(AI)市場依運動類型、表現和預測分類,2019-2024年、2024-2029年、2034年
  • 足球
  • 網球
  • 蟋蟀
  • 籃球
  • 曲棍球
  • 高爾夫球
  • 其他運動
  • 全球運動領域生成式AI(AI)市場:部署、效能與預測(2019-2024年、2024-2029年、2034年)
  • 本地部署
  • 雲端基礎的
  • 全球運動生成式AI(AI)市場:按應用、效能和預測分類,2019-2024年、2024-2029年、2034年
  • 績效分析
  • 遊戲策略
  • 運動器材設計
  • 其他用途
  • 全球運動領域生成式AI(AI)市場:按足球、類型、性能和預測細分,2019-2024年、2024-2029年、2034年
  • 球員表現分析
  • 最佳化比賽策略
  • 全球運動領域生成式AI(AI)市場:細分市場(網球,按類型分類)、效能及預測,2019-2024年、2024-2029年、2034年
  • 球員訓練模擬
  • 比賽預測模型
  • 全球運動領域生成式AI(AI)市場:依板球類型細分、表現及預測(2019-2024年、2024-2029年、2034年)
  • 遊戲分析工具
  • 球員數據和分析
  • 全球運動領域生成式AI(AI)市場:籃球細分市場(按類型)、表現及預測,2019-2024年、2024-2029年、2034年
  • 投籃選擇分析
  • 損傷預測模型
  • 全球運動領域生成式AI(AI)市場:細分領域(曲棍球,按類型分類)、表現及預測,2019-2024年、2024-2029年、2034年
  • 追蹤球員表現
  • 遊戲策略發展
  • 全球運動領域生成式AI(AI)市場:按高爾夫、類型、性能和預測進行細分,2019-2024年、2024-2029年、2034年
  • 揮桿分析工具
  • 課程管理模擬
  • 全球運動生成式AI(AI)市場:按類型細分:其他運動項目、績效及預測(2019-2024年、2024-2029年、2034年)
  • 多運動分析平台
  • 針對小眾運動的客製化人工智慧應用

第7章 區域和國家分析

  • 全球運動領域生成式AI(AI)市場按地區、表現和預測分類,2019-2024年、2024-2029年、2034年
  • 全球運動領域生成式AI(AI)市場按國家/地區、表現和預測分類,2019-2024年、2024-2029年、2034年

第8章 亞太市場

第9章:中國市場

第10章 印度市場

第11章 日本市場

第12章:澳洲市場

第13章 印尼市場

第14章 韓國市場

第15章:西歐市場

第16章英國市場

第17章:德國市場

第18章:法國市場

第19章:義大利市場

第20章:西班牙市場

第21章 東歐市場

第22章:俄羅斯市場

第23章 北美市場

第24章美國市場

第25章:加拿大市場

第26章 南美洲市場

第27章:巴西市場

第28章 中東市場

第29章:非洲市場

第30章:競爭格局與公司概況

  • 體育領域的生成式AI(AI):競爭格局
  • 體育領域的生成式AI(AI)市場:公司概況
    • Google LLC Overview, Products and Services, Strategy and Financial Analysis
    • Amazon Web Services(AWS)Overview, Products and Services, Strategy and Financial Analysis
    • Intel Corporation Overview, Products and Services, Strategy and Financial Analysis
    • International Business Machines Corporation Overview, Products and Services, Strategy and Financial Analysis
    • NVIDIA Corporation Overview, Products and Services, Strategy and Financial Analysis

第31章:其他領先和創新企業

  • Baidu Inc.
  • Zebra Technologies Corporation
  • Stats Perform Group LLC
  • Tempus Ex
  • GumGum Inc.
  • Noah Basketball LLC
  • Catapult Sports
  • Genius Sports
  • PlaySight Interactive Ltd.
  • ChyronHego Corporation
  • Whistle Sports Inc.
  • Sportlogiq Inc.
  • SportsMEDIA Technology
  • Hawk-Eye Innovations Ltd.
  • Opendorse Inc.

第32章 全球市場競爭基準化分析與儀錶板

第33章 重大併購

第34章 近期市場趨勢

第35章:高潛力市場國家、細分市場與策略

  • 2029年體育領域的生成式AI(AI):提供新機會的國家
  • 2029年體育領域的生成式AI(AI):充滿新機會的細分市場
  • 2029年體育領域的生成式AI(AI):成長策略
    • 基於市場趨勢的策略
    • 競爭對手策略

第36章附錄

簡介目錄
Product Code: r28166u

Generative artificial intelligence (AI) in sports pertains to a category of AI that focuses on the generation, synthesis, or creation of content, data, or elements associated with the domain of sports. Its application aims to enhance fan engagement, create novel revenue streams, and elevate the overall sports experience for both fans and athletes.

Generative artificial intelligence (AI) finds applications across various sports, encompassing football, tennis, cricket, basketball, hockey, golf, and others. Football, a team sport with two teams of 11 players each playing on a rectangular pitch with goals at either end, utilizes AI deployment in diverse modes, including cloud and on-premises. Its applications in football extend to performance analysis, game strategies, sports equipment design, and various other aspects.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

The sharp rise in U.S. tariffs and the ensuing trade tensions in spring 2025 are having a significant impact on the information technology sector, especially in hardware manufacturing, data infrastructure, and software deployment. Increased duties on imported semiconductors, circuit boards, and networking equipment have driven up production and operating costs for tech companies, cloud service providers, and data centers. Firms that depend on globally sourced components for laptops, servers, and consumer electronics are grappling with extended lead times and mounting pricing pressures. At the same time, tariffs on specialized software and retaliatory actions by key international markets have disrupted global IT supply chains and dampened foreign demand for U.S.-made technologies. In response, the sector is ramping up investments in domestic chip production, broadening its supplier network, and leveraging AI-powered automation to improve resilience and manage costs more effectively.

The generative artificial intelligence (AI) in sports market research report is one of a series of new reports from The Business Research Company that provides generative artificial intelligence (AI) in sports market statistics, including generative artificial intelligence (AI) in sports industry global market size, regional shares, competitors with a generative artificial intelligence (AI) in sports market share, detailed generative artificial intelligence (AI) in sports market segments, market trends and opportunities, and any further data you may need to thrive in the generative artificial intelligence (AI) in sports industry. This generative artificial intelligence (AI) in sports market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The generative artificial intelligence (ai) in sports market size has grown exponentially in recent years. It will grow from $0.22 billion in 2024 to $0.28 billion in 2025 at a compound annual growth rate (CAGR) of 29.6%. The growth in the historic period can be attributed to data center expansion, rise of cloud gaming services, autonomous vehicles and adas, edge computing and iot growth, blockchain and cryptocurrency.

The generative artificial intelligence (ai) in sports market size is expected to see exponential growth in the next few years. It will grow to $0.72 billion in 2029 at a compound annual growth rate (CAGR) of 26.4%. The growth in the forecast period can be attributed to advancements in computer vision, customized training programs, real-time decision support, expanding fan experiences, global sporting events. Major trends in the forecast period include integration with emerging technologies, technological advancements in wearables, sponsorship and revenue opportunities, injury prevention and rehabilitation, wearable technology integration.

The forecast of 26.4% growth over the next five years reflects a slight reduction of 0.2% from the previous projection. This reduction is primarily due to the impact of tariffs between the US and other countries. In sports, generative AI is used for strategy simulation and fan engagement. Tariffs on imported edge devices like AI-powered wearables and analytics hardware could curtail innovation for teams and broadcasters. The effect will also be felt more widely due to reciprocal tariffs and the negative effect on the global economy and trade due to increased trade tensions and restrictions.

The increasing incidence of sports injuries is anticipated to drive the growth of generative artificial intelligence (AI) in the sports market. Sports injuries, encompassing harm or damage to the body during sports, exercise, or athletic activities, can be mitigated through the use of generative AI. This technology enables the creation of realistic training scenarios, allowing athletes to practice proper techniques and identify potential injury risks within a safe and controlled environment. In 2023, the National Safety Council reported a notable 11% increase in the total number of sports and recreational injuries, rising from 3,231,885 in 2021 to 3,631,970 in 2022. Consequently, the surge in sports injuries is a key driver behind the growth of generative artificial intelligence (AI) in the sports market.

Leading companies in the generative artificial intelligence (AI) sports market are strategically leveraging collaborations to deliver digital products and services, gaining a competitive advantage. Strategic collaborations involve formal or informal agreements between multiple parties working toward a common goal while retaining their independence. For example, in August 2023, Globant, a US-based software development company, and LaLiga Tech, a Spain-based company providing digital tools to the sports and entertainment industry, joined forces with Microsoft to develop a range of artificial intelligence (AI) services for sports technology. This collaboration combines sports industry expertise with IT sector knowledge, harnessing technologies such as AI and blockchain to enhance sports data and improve the experience for millions of fans globally. Microsoft, a US-based technology corporation, serves as a key provider of generative AI platforms across various industries.

In July 2023, Greenfly, a US-based software company, successfully acquired Miro AI for an undisclosed amount. This strategic acquisition is set to revolutionize Greenfly's digital media platform for the sports industry. The integration of Miro AI's AI-powered content as a service (CaaS) platforms is expected to provide real-time access to short-form digital media, elevate fan engagement, and solidify Greenfly's position in the market, showcasing the significance of inorganic growth strategies in the dynamic generative artificial intelligence (AI) sports market.

Major companies operating in the generative artificial intelligence (AI) in sports market report are Google LLC, Amazon Web Services (AWS), Intel Corporation, International Business Machines Corporation, NVIDIA Corporation, Baidu Inc., Zebra Technologies Corporation, Stats Perform Group LLC, Tempus Ex, GumGum Inc., Noah Basketball LLC, Catapult Sports, Genius Sports, PlaySight Interactive Ltd., ChyronHego Corporation, Whistle Sports Inc., Sportlogiq Inc., SportsMEDIA Technology, Hawk-Eye Innovations Ltd., Opendorse, Inc., Spiideo AB, Beyond Sports, ShotTracker, Kinduct Technologies Inc., MVP Interactive, Inc., Perform Group Ltd., Second Spectrum Inc., PlayGineering Systems

North America was the largest region in the generative artificial intelligence (AI) in sports market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the generative artificial intelligence (AI) in sports market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the generative artificial intelligence (AI) in sports market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain

The generative artificial intelligence (AI) in sports market includes revenues earned by entities by providing services such as virtual training, content creation, athlete branding and commercialization, and personalized fan engagement. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included. The generative artificial intelligence (AI) in sports market consists of sales of smart wearables, interactive training equipment, and personalized rehabilitation tools. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Generative Artificial Intelligence (AI) in Sports Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on generative artificial intelligence (ai) in sports market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for generative artificial intelligence (ai) in sports ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The generative artificial intelligence (ai) in sports market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Sports Type: Football; Tennis; Cricket; Basketball; Hockey; Golf; Other Sports
  • 2) By Deployment: On-Premises; Cloud-Based
  • 3) By Application: Performance Analysis; Game Strategies; Sports Equipment Design; Other Applications
  • Subsegments:
  • 1) By Football: Player Performance Analysis; Match Strategy Optimization
  • 2) By Tennis: Player Training Simulations; Match Prediction Models
  • 3) By Cricket: Game Analysis Tools; Player Statistics And Insights
  • 4) By Basketball: Shot Selection Analysis; Injury Prediction Models
  • 5) By Hockey: Player Performance Tracking; Game Strategy Development
  • 6) By Golf: Swing Analysis Tools; Course Management Simulations
  • 7) By Other Sports: Multi-Sport Analytics Platforms; Custom Ai Applications For Niche Sports
  • Companies Mentioned: Google LLC; Amazon Web Services (AWS); Intel Corporation; International Business Machines Corporation; NVIDIA Corporation; Baidu Inc.; Zebra Technologies Corporation; Stats Perform Group LLC; Tempus Ex; GumGum Inc.; Noah Basketball LLC; Catapult Sports; Genius Sports; PlaySight Interactive Ltd.; ChyronHego Corporation; Whistle Sports Inc.; Sportlogiq Inc.; SportsMEDIA Technology; Hawk-Eye Innovations Ltd.; Opendorse Inc.; Spiideo AB; Beyond Sports; ShotTracker; Kinduct Technologies Inc.; MVP Interactive Inc.; Perform Group Ltd; Second Spectrum Inc.; PlayGineering Systems
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time Series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data Segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery Format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Generative Artificial Intelligence (AI) in Sports Market Characteristics

3. Generative Artificial Intelligence (AI) in Sports Market Trends And Strategies

4. Generative Artificial Intelligence (AI) in Sports Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

  • 4.1. Supply Chain Impact from Tariff War & Trade Protectionism

5. Global Generative Artificial Intelligence (AI) in Sports Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Generative Artificial Intelligence (AI) in Sports PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Generative Artificial Intelligence (AI) in Sports Market Growth Rate Analysis
  • 5.4. Global Generative Artificial Intelligence (AI) in Sports Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Generative Artificial Intelligence (AI) in Sports Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Generative Artificial Intelligence (AI) in Sports Total Addressable Market (TAM)

6. Generative Artificial Intelligence (AI) in Sports Market Segmentation

  • 6.1. Global Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Football
  • Tennis
  • Cricket
  • Basketball
  • Hockey
  • Golf
  • Other Sports
  • 6.2. Global Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • On-Premises
  • Cloud-Based
  • 6.3. Global Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Performance Analysis
  • Game Strategies
  • Sports Equipment Design
  • Other Applications
  • 6.4. Global Generative Artificial Intelligence (AI) in Sports Market, Sub-Segmentation Of Football, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Player Performance Analysis
  • Match Strategy Optimization
  • 6.5. Global Generative Artificial Intelligence (AI) in Sports Market, Sub-Segmentation Of Tennis, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Player Training Simulations
  • Match Prediction Models
  • 6.6. Global Generative Artificial Intelligence (AI) in Sports Market, Sub-Segmentation Of Cricket, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Game Analysis Tools
  • Player Statistics And Insights
  • 6.7. Global Generative Artificial Intelligence (AI) in Sports Market, Sub-Segmentation Of Basketball, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Shot Selection Analysis
  • Injury Prediction Models
  • 6.8. Global Generative Artificial Intelligence (AI) in Sports Market, Sub-Segmentation Of Hockey, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Player Performance Tracking
  • Game Strategy Development
  • 6.9. Global Generative Artificial Intelligence (AI) in Sports Market, Sub-Segmentation Of Golf, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Swing Analysis Tools
  • Course Management Simulations
  • 6.10. Global Generative Artificial Intelligence (AI) in Sports Market, Sub-Segmentation Of Other Sports, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Multi-Sport Analytics Platforms
  • Custom AI Applications For Niche Sports

7. Generative Artificial Intelligence (AI) in Sports Market Regional And Country Analysis

  • 7.1. Global Generative Artificial Intelligence (AI) in Sports Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Generative Artificial Intelligence (AI) in Sports Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Generative Artificial Intelligence (AI) in Sports Market

  • 8.1. Asia-Pacific Generative Artificial Intelligence (AI) in Sports Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Generative Artificial Intelligence (AI) in Sports Market

  • 9.1. China Generative Artificial Intelligence (AI) in Sports Market Overview
  • 9.2. China Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Generative Artificial Intelligence (AI) in Sports Market

  • 10.1. India Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Generative Artificial Intelligence (AI) in Sports Market

  • 11.1. Japan Generative Artificial Intelligence (AI) in Sports Market Overview
  • 11.2. Japan Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Generative Artificial Intelligence (AI) in Sports Market

  • 12.1. Australia Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Generative Artificial Intelligence (AI) in Sports Market

  • 13.1. Indonesia Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Generative Artificial Intelligence (AI) in Sports Market

  • 14.1. South Korea Generative Artificial Intelligence (AI) in Sports Market Overview
  • 14.2. South Korea Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Generative Artificial Intelligence (AI) in Sports Market

  • 15.1. Western Europe Generative Artificial Intelligence (AI) in Sports Market Overview
  • 15.2. Western Europe Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Generative Artificial Intelligence (AI) in Sports Market

  • 16.1. UK Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Generative Artificial Intelligence (AI) in Sports Market

  • 17.1. Germany Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Generative Artificial Intelligence (AI) in Sports Market

  • 18.1. France Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Generative Artificial Intelligence (AI) in Sports Market

  • 19.1. Italy Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Generative Artificial Intelligence (AI) in Sports Market

  • 20.1. Spain Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Generative Artificial Intelligence (AI) in Sports Market

  • 21.1. Eastern Europe Generative Artificial Intelligence (AI) in Sports Market Overview
  • 21.2. Eastern Europe Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Generative Artificial Intelligence (AI) in Sports Market

  • 22.1. Russia Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Generative Artificial Intelligence (AI) in Sports Market

  • 23.1. North America Generative Artificial Intelligence (AI) in Sports Market Overview
  • 23.2. North America Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Generative Artificial Intelligence (AI) in Sports Market

  • 24.1. USA Generative Artificial Intelligence (AI) in Sports Market Overview
  • 24.2. USA Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Generative Artificial Intelligence (AI) in Sports Market

  • 25.1. Canada Generative Artificial Intelligence (AI) in Sports Market Overview
  • 25.2. Canada Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Generative Artificial Intelligence (AI) in Sports Market

  • 26.1. South America Generative Artificial Intelligence (AI) in Sports Market Overview
  • 26.2. South America Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Generative Artificial Intelligence (AI) in Sports Market

  • 27.1. Brazil Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Generative Artificial Intelligence (AI) in Sports Market

  • 28.1. Middle East Generative Artificial Intelligence (AI) in Sports Market Overview
  • 28.2. Middle East Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Generative Artificial Intelligence (AI) in Sports Market

  • 29.1. Africa Generative Artificial Intelligence (AI) in Sports Market Overview
  • 29.2. Africa Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Generative Artificial Intelligence (AI) in Sports Market Competitive Landscape And Company Profiles

  • 30.1. Generative Artificial Intelligence (AI) in Sports Market Competitive Landscape
  • 30.2. Generative Artificial Intelligence (AI) in Sports Market Company Profiles
    • 30.2.1. Google LLC Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Amazon Web Services (AWS) Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Intel Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. International Business Machines Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. NVIDIA Corporation Overview, Products and Services, Strategy and Financial Analysis

31. Generative Artificial Intelligence (AI) in Sports Market Other Major And Innovative Companies

  • 31.1. Baidu Inc.
  • 31.2. Zebra Technologies Corporation
  • 31.3. Stats Perform Group LLC
  • 31.4. Tempus Ex
  • 31.5. GumGum Inc.
  • 31.6. Noah Basketball LLC
  • 31.7. Catapult Sports
  • 31.8. Genius Sports
  • 31.9. PlaySight Interactive Ltd.
  • 31.10. ChyronHego Corporation
  • 31.11. Whistle Sports Inc.
  • 31.12. Sportlogiq Inc.
  • 31.13. SportsMEDIA Technology
  • 31.14. Hawk-Eye Innovations Ltd.
  • 31.15. Opendorse Inc.

32. Global Generative Artificial Intelligence (AI) in Sports Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Generative Artificial Intelligence (AI) in Sports Market

34. Recent Developments In The Generative Artificial Intelligence (AI) in Sports Market

35. Generative Artificial Intelligence (AI) in Sports Market High Potential Countries, Segments and Strategies

  • 35.1 Generative Artificial Intelligence (AI) in Sports Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Generative Artificial Intelligence (AI) in Sports Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Generative Artificial Intelligence (AI) in Sports Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer