封面
市場調查報告書
商品編碼
1843550

2025年全球運動科技市場報告

Sports Technology Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 250 Pages | 商品交期: 2-10個工作天內

價格
簡介目錄

近年來,體育科技市場發展迅猛,預計從2024年的207.3億美元成長到2025年的239.4億美元,複合年成長率達15.5%。這段歷史性成長時期可歸因於體育全球化、體育賽事轉播的提升、智慧體育場館的興起、體育器材的創新以及對運動員安全的日益重視。

預計未來幾年,體育科技市場規模將快速成長,到2029年將達到432.8億美元,複合年成長率(CAGR)為16.0%。預測期內的成長可歸因於智慧運動服裝的發展、粉絲互動平台的增強、電子競技基礎設施的建設、監管政策的調整和運動員賦權,以及體育設施的永續性。預測期內的關鍵趨勢包括生物力學和運動分析、數位廣播和串流媒體、訓練中的機器人技術、社交媒體整合、運動員追蹤系統以及電子競技和遊戲融合。

運動科技涵蓋了旨在促進特定運動或相關活動發展和目標的人類創造的技術。它將運動器材的功能性與產品設計原則結合,融合了工程、測量、分析和運動科學。這種融合使得最新的生產技術和材料知識能夠用於提升運動器材的功能性和性能。

體育科技涉及的主要運動項目包括棒球、籃球、板球、冰上曲棍球、網球、足球和橄欖球。例如,棒球是一項由兩支各九名球員組成的隊伍在場地上進行的比賽,場地設有四個呈菱形排列的白色壘位,球員使用球棒、球和手套。體育科技涵蓋多種技術,包括專用設備、智慧體育場技術、電子競技和體育分析。這些技術服務於體育協會的各類終端用戶,包括俱樂部、聯賽、運動員和教練,旨在提升運動表現、改善訓練方法並增強體育相關活動的參與。

美國在2025年春季突然提高關稅及其引發的貿易摩擦,對資訊科技產業,特別是硬體製造、資料基礎設施和軟體部署領域,產生了重大影響。進口半導體、電路基板和網路設備的關稅上漲,推高了高科技公司、雲端服務供應商和資料中心的生產和營運成本。在全球範圍內採購筆記型電腦、伺服器和消費電子產品零件的公司,面臨更長的前置作業時間和價格壓力。同時,對專用軟體徵收的關稅以及主要國際市場的報復性措施,擾亂了全球IT供應鏈,並降低了海外對美國製造技術的需求。為了應對這些挑戰,該產業正在加大對國內晶片生產的投資,擴大供應商網路,並利用人工智慧驅動的自動化技術來增強韌性,更有效地控制成本。

這份體育科技市場研究報告是商業研究公司最新報告系列的一部分,提供體育科技市場統計數據,例如全球市場規模、區域佔有率、競爭對手及其市場佔有率、詳細的市場細分、市場趨勢以及體育科技行業的商業機會。這份體育科技市場研究報告對該行業的現狀和未來發展趨勢進行了詳細分析,為您提供所需的一切全面觀點。

未來五年16.0%的預測成長率較我們先前對該市場的預測略微下降了0.5%。這一下降主要歸因於美國與其他國家之間的關稅影響。關稅會增加智慧型裝置、嵌入式感測器和人工智慧模組的成本,而這些正是高階運動員追蹤系統所必需的,因此關稅可能會減緩體育科技的發展。此外,相互關稅以及不斷升級的貿易緊張局勢和限制措施對全球經濟和貿易造成的負面影響也將使這種影響更加廣泛。

電子競技是指組織化的電子遊戲比賽,旨在模擬觀看職業運動賽事的體驗,並透過電視直播向觀眾呈現。體育科技被應用於電子競技,以提升比賽的數位直播效果,利用更快的網速和更穩定的網路連線覆蓋更廣泛的觀眾群體,並提供更優質的畫面,從而帶來更佳的觀看體驗。例如,英國電競新聞網站Esports News UK在2024年5月發布的報告顯示,英國遊戲賽事和場館的收入將年增140%,從2022年的435萬英鎊增至2023年的1,030萬英鎊。 Esports News UK是一家專注於報導最新電競新聞的英國線上媒體。因此,電子競技的日益普及預計將推動運動科技市場的發展。

體育活動的蓬勃發展預計將推動體育科技市場的擴張。體育活動涵蓋了各個年齡層所喜愛的各種體育活動,有助於增強體質、提陞技能並促進整體健康。體育科技利用數據分析、穿戴式裝置和性能追蹤系統,在提升運動員和團隊表現方面發揮關鍵作用。根據澳洲衛生與老年護理部2023年1月的數據,超過90%的澳洲成年人參與運動,其中每年有300萬青少年和約1,300萬成年人參與田徑運動。如此廣泛的體育活動參與是推動體育科技市場成長的關鍵因素。

體育科技市場包括為運動和運動員提供技術支援所產生的收入,例如穿戴式健身追蹤器、性能分析軟體和虛擬實境訓練系統。市場價值包括服務供應商銷售的相關商品或包含在其服務產品中的商品的價值。僅包括在企業間交易或銷售給最終消費者的商品和服務。

目錄

第1章執行摘要

第2章 市場特徵

第3章 市場趨勢與策略

第4章 市場:宏觀經濟情景,包括利率、通貨膨脹、地緣政治、貿易戰和關稅,以及新冠疫情及其復甦對市場的影響

第5章 全球成長分析與策略分析框架

  • 全球體育科技:PESTEL 分析(政治、社會、科技、環境、法律因素、促進因素與限制因素)
  • 終端用戶產業分析
  • 全球體育科技市場:成長率分析
  • 全球運動科技市場表現:規模與成長,2019-2024年
  • 全球運動科技市場預測:規模與成長,2024-2029年,2034年預測
  • 全球體育科技:潛在市場規模(TAM)

第6章 市場細分

  • 全球運動科技市場:依運動項目、表現及預測分類,2019-2024年、2024-2029年預測、2034年預測
  • 棒球
  • 籃球
  • 蟋蟀
  • 冰上曲棍球
  • 網球
  • 足球
  • 橄欖球
  • 全球運動科技市場:依技術、性能及預測分類,2019-2024年、2024-2029年預測、2034年預測
  • 裝置
  • 智慧體育場
  • 電競
  • 體育分析
  • 全球運動科技市場:依最終用戶分類,實際結果及預測,2019-2024年、2024-2029年預測、2034年預測
  • 體育協會
  • 俱樂部
  • 聯盟
  • 運動員
  • 教練
  • 全球運動科技市場:細分市場、棒球(按類型)、表現及預測,2019-2024年、2024-2029年預測、2034年預測
  • 性能分析工具
  • 穿戴式感測器
  • 訓練輔助工具
  • 全球運動科技市場:細分市場、籃球(按類型)、表現及預測,2019-2024年、2024-2029年預測、2034年預測
  • 鏡頭追蹤系統
  • 穿戴式性能監測器
  • 視訊分析軟體
  • 全球運動科技市場:細分市場、板球(按類型)、表現及預測,2019-2024年、2024-2029年預測、2034年預測
  • 球體追蹤技術
  • 球員表現分析
  • 訓練模擬器
  • 全球運動科技市場:細分市場、冰球(按類型)、性能及預測,2019-2024年、2024-2029年預測、2034年預測
  • 包裹追蹤系統
  • 穿戴式監測設備
  • 影片分析工具
  • 全球運動科技市場:細分市場、網球(按類型)、表現及預測,2019-2024年、2024-2029年預測、2034年預測
  • 智慧網球拍
  • 比賽分析軟體
  • 玩家追蹤系統
  • 全球運動科技市場:細分市場、足球(按類型)、表現及預測,2019-2024年、2024-2029年預測、2034年預測
  • GPS追蹤設備
  • 影片分析與教練工具
  • 效能監控軟體
  • 全球運動科技市場:細分市場、橄欖球(按類型)、表現及預測,2019-2024年、2024-2029年預測、2034年預測
  • 球員監控技術
  • 比賽分析工具
  • 穿戴式感測器

第7章 區域和國家分析

  • 全球運動科技市場:區域表現與預測,2019-2024年、2024-2029年預測、2034年預測
  • 全球運動科技市場:國家、表現與預測,2019-2024年、2024-2029年預測、2034年預測

第8章 亞太市場

第9章:中國市場

第10章 印度市場

第11章 日本市場

第12章:澳洲市場

第13章 印尼市場

第14章 韓國市場

第15章 西歐市場

第16章英國市場

第17章:德國市場

第18章:法國市場

第19章:義大利市場

第20章:西班牙市場

第21章 東歐市場

第22章 俄羅斯市場

第23章 北美市場

第24章美國市場

第25章:加拿大市場

第26章 南美洲市場

第27章:巴西市場

第28章 中東市場

第29章:非洲市場

第30章:競爭格局與公司概況

  • 體育科技市場:競爭格局
  • 體育科技市場:公司概況
    • Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
    • ChyronHego Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Cisco Systems Inc. Overview, Products and Services, Strategy and Financial Analysis
    • HCL Technologies Limited Overview, Products and Services, Strategy and Financial Analysis
    • Infosys Limited Overview, Products and Services, Strategy and Financial Analysis

第31章:其他領先和創新企業

  • Oracle
  • Panasonic Corporation
  • SAP SE
  • Sony Corporation
  • Stats LLC
  • Telefonaktiebolaget LM Ericsson
  • Agile Sports Technologies Inc.
  • Athlete Intelligence
  • Catapult Group International Ltd.
  • Chetu Inc.
  • Firstbeat Technologies Oy
  • International Business Machines Corporation
  • Genius Sports
  • VICIS
  • Stack Sports

第32章 全球市場競爭基準化分析與儀錶板

第33章 重大併購

第34章 近期市場趨勢

第35章:高潛力市場國家、細分市場與策略

  • 2029年體育科技市場:蘊藏新機會的國家
  • 2029年體育科技市場:蘊藏新機會的細分領域
  • 2029年體育科技市場:成長策略
    • 基於市場趨勢的策略
    • 競爭對手策略

第36章附錄

簡介目錄
Product Code: r23773u

Sports technology encompasses human-created technologies aimed at advancing interests or goals within a particular sport or sports-related activities. It merges the functional aspects of athletic equipment with principles of product design, integrating engineering science, measurement, analysis, and sports science. This integration facilitates the improvement of sporting goods by utilizing current knowledge of production techniques and materials to enhance their functionality and performance.

Major sports types involved in sports technology include baseball, basketball, cricket, ice hockey, tennis, soccer, and rugby. For instance, baseball is a game involving a bat, ball, and gloves played between two teams of nine players each on a field with four white bases arranged in a diamond-shaped layout. Various technologies play a role in sports technology, such as specialized devices, smart stadium technologies, e-sports, and sports analytics. These technologies cater to a range of end users within sports associations, including clubs, leagues, athletes, and coaches, aiming to improve performance, training methodologies, and overall engagement in sports-related activities.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

The sharp rise in U.S. tariffs and the ensuing trade tensions in spring 2025 are having a significant impact on the information technology sector, especially in hardware manufacturing, data infrastructure, and software deployment. Increased duties on imported semiconductors, circuit boards, and networking equipment have driven up production and operating costs for tech companies, cloud service providers, and data centers. Firms that depend on globally sourced components for laptops, servers, and consumer electronics are grappling with extended lead times and mounting pricing pressures. At the same time, tariffs on specialized software and retaliatory actions by key international markets have disrupted global IT supply chains and dampened foreign demand for U.S.-made technologies. In response, the sector is ramping up investments in domestic chip production, broadening its supplier network, and leveraging AI-powered automation to improve resilience and manage costs more effectively.

The sports technology market research report is one of a series of new reports from The Business Research Company that provides sports technology market statistics, including sports technology industry global market size, regional shares, competitors with a sports technology market share, detailed sports technology market segments, market trends and opportunities, and any further data you may need to thrive in the sports technology industry. This sports technology market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The sports technology market size has grown rapidly in recent years. It will grow from $20.73 billion in 2024 to $23.94 billion in 2025 at a compound annual growth rate (CAGR) of 15.5%. The growth in the historic period can be attributed to globalization of sports, enhancements in sports broadcasting, emergence of smart stadiums, innovation in sports equipment, growing focus on athlete safety.

The sports technology market size is expected to see rapid growth in the next few years. It will grow to $43.28 billion in 2029 at a compound annual growth rate (CAGR) of 16.0%. The growth in the forecast period can be attributed to development of smart sportswear, enhancements in fan engagement platforms, e-sports infrastructure development, regulatory changes and athlete empowerment, sustainability in sports facilities. Major trends in the forecast period include biomechanics and motion analysis, digital broadcasting and streaming, robotics in training, social media integration, athlete tracking systems, e-sports and gaming integration.

The forecast of 16.0% growth over the next five years reflects a modest reduction of 0.5% from the previous estimate for this market. This reduction is primarily due to the impact of tariffs between the US and other countries. Sports tech development might be slowed as tariffs drive up the cost of smart equipment, embedded sensors, and AI modules vital to advanced player tracking systems. The effect will also be felt more widely due to reciprocal tariffs and the negative effect on the global economy and trade due to increased trade tensions and restrictions.

The increasing penetration of eSports is playing a significant role in the growth of the sports technology market. eSports refers to organized video gaming competitions that are broadcast to spectators, simulating the experience of attending a professional sporting event. Sports technology is utilized in eSports to enhance the digital broadcasting of these competitions, leveraging improved internet speed and connectivity to reach a larger audience while providing superior graphics for an enhanced viewing experience. For example, in May 2024, a report from Esports News UK, a UK-based online publication focused on esports updates, revealed that revenues from gaming events and venues in the UK skyrocketed by 140% year-on-year, totaling £10.3 million ($11.05 million) in 2023, up from £4.35 million ($4.66 million) in 2022. Thus, the growing popularity of eSports is expected to propel the sports technology market forward.

The surge in sports activities is expected to fuel the expansion of the sports technology market. Sports activities encompass diverse physical pursuits enjoyed by individuals of all ages, contributing to physical fitness, skill development, and overall well-being. Sports technology, utilizing data analytics, wearable devices, and performance tracking systems, plays a pivotal role in enhancing player and team performance. According to the Department of Health and Aged Care in January 2023, over 90% of adults in Australia participated in sports, with three million youngsters and almost 13 million adults engaging in athletics annually. This widespread participation in sports activities is a key factor driving the growth of the sports technology market.

Major companies in the sports technology market are increasingly focused on developing advanced performance-tracking devices to enhance gameplay, engage fans, and improve player performance. These devices are wearable gadgets designed to monitor and analyze an individual's physical activities, tracking various metrics. They enable users to evaluate performance, set goals, and optimize training regimens by providing real-time feedback. For instance, in June 2024, STATSports Group Limited, a UK-based software company, launched the APEX device. This cutting-edge athlete performance-tracking tool incorporates advanced technologies such as augmented 18Hz GPS and a 600Hz accelerometer, delivering exceptional accuracy. It can calculate over 50 metrics in real-time, supplying teams with live data that closely correlates with post-session downloads. The innovative MAPPS technology allows for centimeter-level live data streaming in various environments, including indoors and stadiums. Developed based on client feedback, APEX is poised for adoption across major sporting competitions like the NFL, NBA, and English Premier League, enhancing the monitoring of player performance.

Prominent companies within the sports technology market are integrating innovative technological solutions, specifically leveraging virtual reality-based tools, to secure a competitive advantage. Virtual reality (VR)-based sports technology tools utilize VR technology to enhance sports training and decision-making processes. This technology generates a simulated environment, enabling athletes to immerse themselves in game situations and scenarios, thereby providing a more interactive and immersive training experience. A notable example is Meta, a US-based technology company, which, in October 2022, introduced the XTADIUM app on Meta Quest. This application offers 180-degree VR footage in up to 8K video resolution, delivering an unparalleled closeness to the action. XTADIUM allows users to track games with real-time statistical overlays, choose from eight different camera angles, and even host private watch parties for friends or enjoy the event solo.

In October 2024, Sony Corporation, a Japan-based company operating in the Entertainment, Technology & Services (ET&S) sector, acquired KinaTrax, Inc. for an undisclosed sum. This strategic acquisition is intended to enhance the application of sports data, enabling deeper insights into player performance and biomechanics. KinaTrax, Inc. is a US-based provider of motion capture technology specifically designed for the sports industry.

Major companies operating in the sports technology market include Apple Inc., ChyronHego Corporation, Cisco Systems Inc., HCL Technologies Limited, Infosys Limited, Oracle, Panasonic Corporation, SAP SE, Sony Corporation, Stats LLC, Telefonaktiebolaget LM Ericsson, Agile Sports Technologies Inc., Athlete Intelligence, Catapult Group International Ltd., Chetu Inc., Firstbeat Technologies Oy, International Business Machines Corporation, Genius Sports, VICIS, Stack Sports, Playermaker, Strava, Nextiles, Proteus, ShotTracker, Zebra Technologies, Hawk-Eye Innovations, Sportradar, Kinexon, PlaySight Interactive, Sparta Science, MyVert, Blast Motion, CoachMePlus, Krossover Intelligence, Hudl, Coach Logic, SPT Sports, Fusion Sport, Kinduct Technologies, Kitman Labs

North America was the largest region in the sports technology market in 2024. The regions covered in the sports technology market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa

The countries covered in the sports technology market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The sports technology market includes revenues earned by providing technological features for sports and sports persons such as wearable fitness trackers, performance analysis software, virtual reality training systems. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Sports Technology Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on sports technology market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
  • Assess the impact of key macro factors such as geopolitical conflicts, trade policies and tariffs, post-pandemic supply chain realignment, inflation and interest rate fluctuations, and evolving regulatory landscapes.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 2-3 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for sports technology ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The sports technology market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Sports Type: Baseball; Basketball; Cricket; Ice Hockey; Tennis; Soccer; Rugby
  • 2) By Technology: Device; Smart Stadium; Esports; Sports Analytics
  • 3) By End-User: Sports Associations; Clubs; Leagues; Athletes; Coaches
  • Subsegments:
  • 1) By Baseball: Performance Analytics Tools; Wearable Sensors; Training Aids
  • 2) By Basketball: Shot Tracking Systems; Wearable Performance Monitors; Video Analysis Software
  • 3) By Cricket: Ball Tracking Technology; Player Performance Analytics; Training Simulators
  • 4) By Ice Hockey: Puck Tracking Systems; Wearable Monitoring Devices; Video Analysis Tools
  • 5) By Tennis: Smart Tennis Rackets; Match Analysis Software; Player Tracking Systems
  • 6) By Soccer: GPS Tracking Devices; Video Analysis And Coaching Tools; Performance Monitoring Software
  • 7) By Rugby: Player Monitoring Technologies; Match Analysis Tools; Wearable Sensors
  • Companies Mentioned: Apple Inc.; ChyronHego Corporation; Cisco Systems Inc.; HCL Technologies Limited; Infosys Limited; Oracle; Panasonic Corporation; SAP SE; Sony Corporation; Stats LLC; Telefonaktiebolaget LM Ericsson; Agile Sports Technologies Inc.; Athlete Intelligence; Catapult Group International Ltd.; Chetu Inc.; Firstbeat Technologies Oy; International Business Machines Corporation; Genius Sports; VICIS; Stack Sports; Playermaker; Strava; Nextiles; Proteus; ShotTracker; Zebra Technologies; Hawk-Eye Innovations; Sportradar; Kinexon; PlaySight Interactive; Sparta Science; MyVert; Blast Motion; CoachMePlus; Krossover Intelligence; Hudl; Coach Logic; SPT Sports; Fusion Sport; Kinduct Technologies; Kitman Labs
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time Series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data Segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery Format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Sports Technology Market Characteristics

3. Sports Technology Market Trends And Strategies

4. Sports Technology Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

  • 4.1. Supply Chain Impact from Tariff War & Trade Protectionism

5. Global Sports Technology Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Sports Technology PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Sports Technology Market Growth Rate Analysis
  • 5.4. Global Sports Technology Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Sports Technology Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Sports Technology Total Addressable Market (TAM)

6. Sports Technology Market Segmentation

  • 6.1. Global Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Baseball
  • Basketball
  • Cricket
  • Ice Hockey
  • Tennis
  • Soccer
  • Rugby
  • 6.2. Global Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Device
  • Smart Stadium
  • Esports
  • Sports Analytics
  • 6.3. Global Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Sports Associations
  • Clubs
  • Leagues
  • Athletes
  • Coaches
  • 6.4. Global Sports Technology Market, Sub-Segmentation Of Baseball, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Performance Analytics Tools
  • Wearable Sensors
  • Training Aids
  • 6.5. Global Sports Technology Market, Sub-Segmentation Of Basketball, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Shot Tracking Systems
  • Wearable Performance Monitors
  • Video Analysis Software
  • 6.6. Global Sports Technology Market, Sub-Segmentation Of Cricket, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Ball Tracking Technology
  • Player Performance Analytics
  • Training Simulators
  • 6.7. Global Sports Technology Market, Sub-Segmentation Of Ice Hockey, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Puck Tracking Systems
  • Wearable Monitoring Devices
  • Video Analysis Tools
  • 6.8. Global Sports Technology Market, Sub-Segmentation Of Tennis, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Smart Tennis Rackets
  • Match Analysis Software
  • Player Tracking Systems
  • 6.9. Global Sports Technology Market, Sub-Segmentation Of Soccer, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • GPS Tracking Devices
  • Video Analysis And Coaching Tools
  • Performance Monitoring Software
  • 6.10. Global Sports Technology Market, Sub-Segmentation Of Rugby, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Player Monitoring Technologies
  • Match Analysis Tools
  • Wearable Sensors

7. Sports Technology Market Regional And Country Analysis

  • 7.1. Global Sports Technology Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Sports Technology Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Sports Technology Market

  • 8.1. Asia-Pacific Sports Technology Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Sports Technology Market

  • 9.1. China Sports Technology Market Overview
  • 9.2. China Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Sports Technology Market

  • 10.1. India Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Sports Technology Market

  • 11.1. Japan Sports Technology Market Overview
  • 11.2. Japan Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Sports Technology Market

  • 12.1. Australia Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Sports Technology Market

  • 13.1. Indonesia Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Sports Technology Market

  • 14.1. South Korea Sports Technology Market Overview
  • 14.2. South Korea Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Sports Technology Market

  • 15.1. Western Europe Sports Technology Market Overview
  • 15.2. Western Europe Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Sports Technology Market

  • 16.1. UK Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Sports Technology Market

  • 17.1. Germany Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Sports Technology Market

  • 18.1. France Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Sports Technology Market

  • 19.1. Italy Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Sports Technology Market

  • 20.1. Spain Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Sports Technology Market

  • 21.1. Eastern Europe Sports Technology Market Overview
  • 21.2. Eastern Europe Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Sports Technology Market

  • 22.1. Russia Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Sports Technology Market

  • 23.1. North America Sports Technology Market Overview
  • 23.2. North America Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Sports Technology Market

  • 24.1. USA Sports Technology Market Overview
  • 24.2. USA Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Sports Technology Market

  • 25.1. Canada Sports Technology Market Overview
  • 25.2. Canada Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Sports Technology Market

  • 26.1. South America Sports Technology Market Overview
  • 26.2. South America Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Sports Technology Market

  • 27.1. Brazil Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Sports Technology Market

  • 28.1. Middle East Sports Technology Market Overview
  • 28.2. Middle East Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Sports Technology Market

  • 29.1. Africa Sports Technology Market Overview
  • 29.2. Africa Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Sports Technology Market Competitive Landscape And Company Profiles

  • 30.1. Sports Technology Market Competitive Landscape
  • 30.2. Sports Technology Market Company Profiles
    • 30.2.1. Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. ChyronHego Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Cisco Systems Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. HCL Technologies Limited Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Infosys Limited Overview, Products and Services, Strategy and Financial Analysis

31. Sports Technology Market Other Major And Innovative Companies

  • 31.1. Oracle
  • 31.2. Panasonic Corporation
  • 31.3. SAP SE
  • 31.4. Sony Corporation
  • 31.5. Stats LLC
  • 31.6. Telefonaktiebolaget LM Ericsson
  • 31.7. Agile Sports Technologies Inc.
  • 31.8. Athlete Intelligence
  • 31.9. Catapult Group International Ltd.
  • 31.10. Chetu Inc.
  • 31.11. Firstbeat Technologies Oy
  • 31.12. International Business Machines Corporation
  • 31.13. Genius Sports
  • 31.14. VICIS
  • 31.15. Stack Sports

32. Global Sports Technology Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Sports Technology Market

34. Recent Developments In The Sports Technology Market

35. Sports Technology Market High Potential Countries, Segments and Strategies

  • 35.1 Sports Technology Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Sports Technology Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Sports Technology Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer