封面
市場調查報告書
商品編碼
1810765

2025年太空虛擬實境全球市場報告

Space-Based Virtual Reality Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 250 Pages | 商品交期: 2-10個工作天內

價格
簡介目錄

預計未來幾年太空虛擬實境市場將呈指數級成長,到2029年將達到67.7億美元,複合年成長率為27.5%。預測期內的成長動力包括:太空旅行投資的增加、身臨其境型遠距臨場系統需求的不斷成長、遠端科學研究中應用的不斷擴展、虛擬任務規劃工具的開發以及商業太空企業的成長。預測期內的主要趨勢包括:虛擬實境與人工智慧 (AI) 和機器學習的融合、透過衛星進行即時 VR 串流傳輸、用於太空應用的輕量級VR頭戴裝置的開發、面向太空人的身臨其境型VR 訓練模組,以及利用邊緣運算實現低延遲 VR 體驗。

預計對太空探勘的投資增加將推動太空虛擬實境市場的成長。太空探勘涉及透過太空船、衛星和先進技術發現和研究載人和無人駕駛外太空。隨著各國尋求在太空領域的戰略優勢和技術主導,地緣政治競爭日益激烈,投資也隨之增加。太空投資將透過改善身臨其境型技術和衛星連接來推動太空虛擬實境的發展,從而實現訓練、研究和遠端操作的真實模擬。它們還將支援專為微重力環境設計的 VR 工具的開發,提高太空人的準備度和任務規劃。例如,2024 年 3 月,美國獨立機構 NASA 預測其預算將從 2024 年的 253.83 億美元增加到 2029 年的 274.76 億美元。因此,對太空探索的投資不斷增加正在推動太空虛擬實境市場的擴張。

智慧型手機的日益普及預計將推動太空虛擬實境市場未來的成長。智慧型手機是用於通訊、網路存取、多媒體消費和運行各種應用程式的行動裝置。智慧型手機的使用日益成長,這得益於網路存取的擴大、設備價格實惠以及對行動數位服務日益成長的需求。智慧型手機作為一個可訪問的 VR 平台,增強了太空虛擬實境,使用戶能夠透過行動應用程式和耳機參與身臨其境型空間內容。智慧型手機支援隨時隨地的模擬和教育工具,擴大了太空虛擬實境的受眾。例如,2023 年 10 月,英國非營利 GSM 協會報告稱,約有 43 億人(佔世界人口的 53%)使用智慧型手機存取網際網路,約 80% 的行動網路用戶使用 4G 或 5G 設備。因此,智慧型手機的廣泛普及正在刺激太空虛擬實境市場的成長。

目錄

第1章執行摘要

第2章 市場特徵

第3章 市場趨勢與策略

第4章 市場:宏觀經濟情景,包括利率、通膨、地緣政治、貿易戰和關稅,以及新冠疫情和復甦對市場的影響

第5章 全球成長分析與策略分析框架

  • 全球基於空間的虛擬實境:PESTEL分析(政治、社會、技術、環境、法律因素、促進因素和限制因素)
  • 最終用途產業分析
  • 全球太空虛擬實境市場:成長率分析
  • 全球太空虛擬實境市場表現:規模與成長,2019-2024
  • 全球太空虛擬實境市場預測:規模與成長,2024-2029 年,2034 年
  • 全球太空虛擬實境:總目標市場(TAM)

第6章 市場細分

  • 全球太空虛擬實境市場(按組件、效能和預測),2019-2024 年、2024-2029 年、2034 年
  • 硬體
  • 軟體
  • 服務
  • 全球太空虛擬實境市場(按應用、效能和預測),2019-2024 年、2024-2029 年、2034 年
  • 遊戲和娛樂
  • 教育和培訓
  • 衛生保健
  • 航太和國防
  • 其他用途
  • 全球太空虛擬實境市場(按最終用戶、效能和預測),2019-2024 年、2024-2029 年、2034 年
  • 商業的
  • 住宅
  • 產業
  • 全球空間虛擬實境市場:按硬體(類型)、效能和預測細分,2019-2024 年、2024-2029 年、2034 年
  • 頭戴式顯示器
  • 運動追蹤感應器
  • 觸覺回饋設備
  • 虛擬實境相機
  • 手持控制器
  • 機載處理單元
  • 全球空間虛擬實境市場:按軟體類型、效能和預測細分,2019-2024 年、2024-2029 年、2034 年
  • 模擬軟體
  • 虛擬實境內容管理系統
  • 虛擬實境作業系統
  • 渲染引擎
  • 任務規劃工具
  • 培訓和場景模組
  • 全球空間虛擬實境市場:按服務類型、效能和預測細分,2019-2024 年、2024-2029 年、2034 年
  • 系統整合服務
  • 客製化和配置服務
  • 培訓和技術支援
  • 維護和升級服務
  • 雲端儲存和資訊服務
  • 諮詢和顧問服務

第7章 區域和國家分析

  • 全球太空虛擬實境市場:按地區、績效及預測,2019-2024 年、2024-2029 年、2034 年
  • 全球太空虛擬實境市場:按國家、表現和預測,2019-2024 年、2024-2029 年、2034 年

第8章 亞太市場

第9章:中國市場

第10章 印度市場

第11章 日本市場

第12章:澳洲市場

第13章 印尼市場

第14章 韓國市場

第15章 西歐市場

第16章英國市場

第17章:德國市場

第18章:法國市場

第19章:義大利市場

第20章:西班牙市場

第21章 東歐市場

第22章俄羅斯市場

第23章 北美市場

第24章美國市場

第25章:加拿大市場

第26章 南美洲市場

第27章:巴西市場

第28章 中東市場

第29章:非洲市場

第30章:競爭格局與公司概況

  • 太空虛擬實境市場:競爭格局
  • 太空虛擬實境市場:公司簡介
    • Airbus SE Overview, Products and Services, Strategy and Financial Analysis
    • Lockheed Martin Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Northrop Grumman Corporation Overview, Products and Services, Strategy and Financial Analysis
    • National Aeronautics and Space Administration Overview, Products and Services, Strategy and Financial Analysis
    • Thales Group Overview, Products and Services, Strategy and Financial Analysis

第31章:其他領先和創新企業

  • Rheinmetall AG
  • Blue Origin Enterprises LP
  • European Space Agency
  • XRHealth Inc.
  • Innerspace VR
  • SenseGlove BV
  • SpaceCRAFT VR LLC
  • Felix & Paul Studios Inc.
  • Nord-Space Aps
  • PaleBlue Inc.
  • Raytracer Ltd.
  • Space Nation Oy
  • SpaceVR Inc.
  • WorldViz LLC
  • SpaceRobotics.eu

第 32 章全球市場競爭基準化分析與儀表板

第33章 重大併購

第34章近期市場趨勢

第 35 章:高潛力市場國家、細分市場與策略

  • 2029年太空虛擬實境市場:提供新機會的國家
  • 2029年太空虛擬實境市場:細分領域將帶來新機會
  • 2029年太空虛擬實境市場:成長策略
    • 基於市場趨勢的策略
    • 競爭對手策略

第36章 附錄

簡介目錄
Product Code: r36862

Space-based virtual reality involves using immersive VR technologies to simulate, support, or enhance activities connected to space exploration and operations. It replicates orbital or deep-space environments with high fidelity to improve user engagement and operational readiness. The primary purpose is to offer realistic, risk-free simulations for training, mission planning, and public outreach related to space activities.

The main components of space-based virtual reality include hardware, software, and services. Hardware consists of physical devices used to create, deliver, and interact with immersive VR experiences in space-related contexts. Its applications span gaming and entertainment, education and training, healthcare, aerospace and defense, and others, serving end users across commercial, residential, and industrial sectors.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

The sharp hike in U.S. tariffs and the associated trade disputes in spring 2025 are notably impacting the aerospace and defense sector by raising costs for titanium, carbon fiber composites, and avionics materials largely sourced from global suppliers. Defense contractors, locked into fixed-price government contracts, absorb these added costs, while commercial aerospace firms face airline pushback on higher aircraft prices. Delays in component shipments due to customs bottlenecks further disrupt tight production schedules for jets and satellites. The industry is responding by stockpiling critical materials, seeking waivers for defense-related imports, and collaborating with allied nations to diversify supply chain.

The space-based virtual reality market research report is one of a series of new reports from The Business Research Company that provides space-based virtual reality market statistics, including space-based virtual reality industry global market size, regional shares, competitors with a space-based virtual reality market share, detailed space-based virtual reality market segments, market trends and opportunities, and any further data you may need to thrive in the space-based virtual reality industry. This space-based virtual reality market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The space-based virtual reality market size has grown exponentially in recent years. It will grow from $2.01 billion in 2024 to $2.57 billion in 2025 at a compound annual growth rate (CAGR) of 27.7%. The growth during the historic period can be attributed to military training and simulation, space exploration efforts, astronaut training requirements, the expansion of immersive education, and the emergence of space tourism.

The space-based virtual reality market size is expected to see exponential growth in the next few years. It will grow to $6.77 billion in 2029 at a compound annual growth rate (CAGR) of 27.5%. The growth during the forecast period can be attributed to increasing investments in space tourism, rising demand for immersive telepresence, expanded use in remote scientific research, development of virtual mission planning tools, and growth in commercial space ventures. Key trends in the forecast period include the integration of virtual reality with artificial intelligence (AI) and machine learning, real-time VR streaming via satellite, development of lightweight VR headsets for space applications, immersive VR training modules for astronauts, and the use of edge computing to enable low-latency VR experiences.

The rising investment in space exploration is expected to drive the growth of the space-based virtual reality market moving forward. Space exploration involves the discovery and study of outer space through spacecraft, satellites, and advanced technologies, both crewed and uncrewed. This increased investment is fueled by intensified geopolitical competition as countries aim for strategic dominance and technological leadership in space. Funding in space exploration advances space-based virtual reality by improving immersive technologies and satellite connectivity, enabling realistic simulations for training, research, and remote operations. It supports the creation of VR tools designed specifically for microgravity environments, enhancing astronaut readiness and mission planning. For example, in March 2024, NASA, a US-based independent agency, projected its budget to increase from $25.383 billion in 2024 to $27.476 billion by 2029. Hence, the growing investment in space exploration is propelling the expansion of the space-based virtual reality market.

The increasing spread of smartphones is expected to boost the growth of the space-based virtual reality market going forward. Smartphones are portable devices used for communication, internet access, multimedia consumption, and running various applications. The rise in smartphone use is driven by expanding internet access, affordable devices, and growing demand for mobile digital services. Smartphones enhance space-based virtual reality by acting as accessible VR platforms, allowing users to engage with immersive space content via mobile apps and headsets. They enable on-the-go simulations and educational tools, broadening the audience for space-based virtual reality. For instance, in October 2023, the GSM Association, a UK-based non-profit, reported that nearly 4.3 billion people (53% of the global population) were using smartphones to access the internet, with around 80% of mobile internet users on 4G or 5G devices-an increase of 330 million users from 2022 to 2023. Therefore, the growing smartphone penetration is fueling the growth of the space-based virtual reality market.

Leading companies in the space-based virtual reality market are focusing on creating advanced products such as VR headsets designed for mental health support, aimed at enhancing astronaut well-being, reducing stress, and improving mission outcomes. VR headsets for mental health are immersive devices intended to provide psychological relief, relaxation, and cognitive therapy during extended space missions. For example, in November 2023, XRHealth Inc., a US-based digital health tech firm, partnered with Nord-Space Aps, a Denmark-based engineering company, and HTC Corporation, a Taiwan-based electronics company, to develop a VR headset specifically for mental health in space. This innovative headset is scheduled to be sent to the International Space Station (ISS) to assist astronauts in managing stress, anxiety, and isolation during missions. The system includes guided meditation, cognitive behavioral therapy exercises, and immersive relaxation environments, all optimized for use in microgravity.

Major players in the space-based virtual reality market are Airbus SE, Lockheed Martin Corporation, Northrop Grumman Corporation, National Aeronautics and Space Administration, Thales Group, Rheinmetall AG, Blue Origin Enterprises L.P., European Space Agency, XRHealth Inc., Innerspace VR, SenseGlove B.V., SpaceCRAFT VR LLC, Felix & Paul Studios Inc., Nord-Space Aps, PaleBlue Inc., Raytracer Ltd., Space Nation Oy, SpaceVR Inc., WorldViz LLC, and SpaceRobotics.eu.

North America was the largest region in the space-based virtual reality market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in space-based virtual reality report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the space-based virtual reality market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The space-based virtual reality market consists of revenues earned by entities by providing services such as immersive astronaut training, virtual mission simulations, spacewalk rehearsals, and remote spacecraft operations. The market value includes the value of related goods sold by the service provider or included within the service offering. The space-based virtual reality market also includes sales of virtual reality headsets, 3D visualization tools, simulation software, motion tracking systems, and haptic feedback devices. Values in this market are 'factory gate' values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).

The revenues for a specified geography are consumption values and are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Space-Based Virtual Reality Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on space-based virtual reality market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
  • Assess the impact of key macro factors such as geopolitical conflicts, trade policies and tariffs, post-pandemic supply chain realignment, inflation and interest rate fluctuations, and evolving regulatory landscapes.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 2-3 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for space-based virtual reality ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The space-based virtual reality market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Component: Hardware; Software; Services
  • 2) By Application: Gaming And Entertainment; Education And Training; Healthcare; Aerospace And Defense; Other Applications
  • 3) By End-User: Commercial; Residential; Industrial
  • Subsegments:
  • 1) By Hardware: Head-Mounted Displays; Motion Tracking Sensors; Haptic Feedback Devices; Virtual Reality Cameras; Handheld Controllers; Onboard Processing Units
  • 2) By Software: Simulation Software; Virtual Reality Content Management Systems; Virtual Reality Operating Systems; Rendering Engines; Mission Planning Tools; Training and Scenario Modules
  • 3) By Services: System Integration Services; Customization and Configuration Services; Training and Technical Support; Maintenance and Upgrade Services; Cloud Storage and Data Services; Consulting and Advisory Services
  • Companies Mentioned: Airbus SE; Lockheed Martin Corporation; Northrop Grumman Corporation; National Aeronautics and Space Administration; Thales Group; Rheinmetall AG; Blue Origin Enterprises L.P.; European Space Agency; XRHealth Inc.; Innerspace VR; SenseGlove B.V.; SpaceCRAFT VR LLC; Felix & Paul Studios Inc.; Nord-Space Aps; PaleBlue Inc.; Raytracer Ltd.; Space Nation Oy; SpaceVR Inc.; WorldViz LLC; SpaceRobotics.eu
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain.
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time Series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data Segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery Format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Space-Based Virtual Reality Market Characteristics

3. Space-Based Virtual Reality Market Trends And Strategies

4. Space-Based Virtual Reality Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

  • 4.1. Supply Chain Impact from Tariff War & Trade Protectionism

5. Global Space-Based Virtual Reality Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Space-Based Virtual Reality PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Space-Based Virtual Reality Market Growth Rate Analysis
  • 5.4. Global Space-Based Virtual Reality Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Space-Based Virtual Reality Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Space-Based Virtual Reality Total Addressable Market (TAM)

6. Space-Based Virtual Reality Market Segmentation

  • 6.1. Global Space-Based Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Hardware
  • Software
  • Services
  • 6.2. Global Space-Based Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Gaming And Entertainment
  • Education And Training
  • Healthcare
  • Aerospace And Defense
  • Other Applications
  • 6.3. Global Space-Based Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Commercial
  • Residential
  • Industrial
  • 6.4. Global Space-Based Virtual Reality Market, Sub-Segmentation Of Hardware, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Head-Mounted Displays
  • Motion Tracking Sensors
  • Haptic Feedback Devices
  • Virtual Reality Cameras
  • Handheld Controllers
  • Onboard Processing Units
  • 6.5. Global Space-Based Virtual Reality Market, Sub-Segmentation Of Software, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Simulation Software
  • Virtual Reality Content Management Systems
  • Virtual Reality Operating Systems
  • Rendering Engines
  • Mission Planning Tools
  • Training And Scenario Modules
  • 6.6. Global Space-Based Virtual Reality Market, Sub-Segmentation Of Services, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • System Integration Services
  • Customization And Configuration Services
  • Training and Technical Support
  • Maintenance And Upgrade Services
  • Cloud Storage And Data Services
  • Consulting And Advisory Services

7. Space-Based Virtual Reality Market Regional And Country Analysis

  • 7.1. Global Space-Based Virtual Reality Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Space-Based Virtual Reality Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Space-Based Virtual Reality Market

  • 8.1. Asia-Pacific Space-Based Virtual Reality Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Space-Based Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Space-Based Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Space-Based Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Space-Based Virtual Reality Market

  • 9.1. China Space-Based Virtual Reality Market Overview
  • 9.2. China Space-Based Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Space-Based Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Space-Based Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Space-Based Virtual Reality Market

  • 10.1. India Space-Based Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Space-Based Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Space-Based Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Space-Based Virtual Reality Market

  • 11.1. Japan Space-Based Virtual Reality Market Overview
  • 11.2. Japan Space-Based Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Space-Based Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Space-Based Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Space-Based Virtual Reality Market

  • 12.1. Australia Space-Based Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Space-Based Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Space-Based Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Space-Based Virtual Reality Market

  • 13.1. Indonesia Space-Based Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Space-Based Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Space-Based Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Space-Based Virtual Reality Market

  • 14.1. South Korea Space-Based Virtual Reality Market Overview
  • 14.2. South Korea Space-Based Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Space-Based Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Space-Based Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Space-Based Virtual Reality Market

  • 15.1. Western Europe Space-Based Virtual Reality Market Overview
  • 15.2. Western Europe Space-Based Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Space-Based Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Space-Based Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Space-Based Virtual Reality Market

  • 16.1. UK Space-Based Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Space-Based Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Space-Based Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Space-Based Virtual Reality Market

  • 17.1. Germany Space-Based Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Space-Based Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Space-Based Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Space-Based Virtual Reality Market

  • 18.1. France Space-Based Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Space-Based Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Space-Based Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Space-Based Virtual Reality Market

  • 19.1. Italy Space-Based Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Space-Based Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Space-Based Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Space-Based Virtual Reality Market

  • 20.1. Spain Space-Based Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Space-Based Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Space-Based Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Space-Based Virtual Reality Market

  • 21.1. Eastern Europe Space-Based Virtual Reality Market Overview
  • 21.2. Eastern Europe Space-Based Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Space-Based Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Space-Based Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Space-Based Virtual Reality Market

  • 22.1. Russia Space-Based Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Space-Based Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Space-Based Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Space-Based Virtual Reality Market

  • 23.1. North America Space-Based Virtual Reality Market Overview
  • 23.2. North America Space-Based Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Space-Based Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Space-Based Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Space-Based Virtual Reality Market

  • 24.1. USA Space-Based Virtual Reality Market Overview
  • 24.2. USA Space-Based Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Space-Based Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Space-Based Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Space-Based Virtual Reality Market

  • 25.1. Canada Space-Based Virtual Reality Market Overview
  • 25.2. Canada Space-Based Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Space-Based Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Space-Based Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Space-Based Virtual Reality Market

  • 26.1. South America Space-Based Virtual Reality Market Overview
  • 26.2. South America Space-Based Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Space-Based Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Space-Based Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Space-Based Virtual Reality Market

  • 27.1. Brazil Space-Based Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Space-Based Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Space-Based Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Space-Based Virtual Reality Market

  • 28.1. Middle East Space-Based Virtual Reality Market Overview
  • 28.2. Middle East Space-Based Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Space-Based Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Space-Based Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Space-Based Virtual Reality Market

  • 29.1. Africa Space-Based Virtual Reality Market Overview
  • 29.2. Africa Space-Based Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Space-Based Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Space-Based Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Space-Based Virtual Reality Market Competitive Landscape And Company Profiles

  • 30.1. Space-Based Virtual Reality Market Competitive Landscape
  • 30.2. Space-Based Virtual Reality Market Company Profiles
    • 30.2.1. Airbus SE Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Lockheed Martin Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Northrop Grumman Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. National Aeronautics and Space Administration Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Thales Group Overview, Products and Services, Strategy and Financial Analysis

31. Space-Based Virtual Reality Market Other Major And Innovative Companies

  • 31.1. Rheinmetall AG
  • 31.2. Blue Origin Enterprises L.P.
  • 31.3. European Space Agency
  • 31.4. XRHealth Inc.
  • 31.5. Innerspace VR
  • 31.6. SenseGlove B.V.
  • 31.7. SpaceCRAFT VR LLC
  • 31.8. Felix & Paul Studios Inc.
  • 31.9. Nord-Space Aps
  • 31.10. PaleBlue Inc.
  • 31.11. Raytracer Ltd.
  • 31.12. Space Nation Oy
  • 31.13. SpaceVR Inc.
  • 31.14. WorldViz LLC
  • 31.15. SpaceRobotics.eu

32. Global Space-Based Virtual Reality Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Space-Based Virtual Reality Market

34. Recent Developments In The Space-Based Virtual Reality Market

35. Space-Based Virtual Reality Market High Potential Countries, Segments and Strategies

  • 35.1 Space-Based Virtual Reality Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Space-Based Virtual Reality Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Space-Based Virtual Reality Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer