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市場調查報告書
商品編碼
1795208

全球虛擬實境治療市場

Virtual Reality in Therapy

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 177 Pages | 商品交期: 最快1-2個工作天內

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簡介目錄

到 2030 年,全球虛擬實境治療市場規模將達到 64 億美元

全球虛擬實境治療市場規模預計在2024年為28億美元,到2030年將達到64億美元,2024年至2030年期間的複合年成長率為14.6%。全身臨其境型VR技術是本報告分析的細分領域之一,預計其複合年成長率將達到16.3%,到分析期結束時規模將達到43億美元。半身臨其境型VR技術細分領域在分析期間的複合年成長率預計將達到11.0%。

美國市場規模估計為 7.421 億美元,中國市場預計複合年成長率為 13.6%

預計到2024年,美國虛擬實境治療市場規模將達到7.421億美元。作為世界第二大經濟體,中國市場規模預計到2030年將達到9.839億美元,在2024-2030年的分析期間內,複合年成長率為13.6%。其他值得關注的區域市場包括日本和加拿大,預計在分析期間內,這兩個市場的複合年成長率分別為13.6%和12.4%。在歐洲,預計德國市場的複合年成長率為10.5%。

全球虛擬實境治療市場—主要趨勢與促進因素摘要

虛擬實境如何重塑治療實務與經驗?

虛擬實境 (VR) 正在迅速改變治療格局,它透過創造沉浸式、受控的環境,讓患者以全新的方式參與他們的心理和身體健康。雖然傳統治療依賴臨床環境中的口頭交流和身體鍛煉,但 VR 引入了傳統方法無法複製的感官和情境真實感。耳機和動作感測器可讓患者將自己帶入重現焦慮觸發因素、恐懼症或創傷誘發情況的場景中,讓治療師能夠在安全、受監督的環境中指導暴露療法。事實證明,這項技術在治療逐漸減敏是關鍵的疾病方面特別有效,例如創傷後壓力症候群、社交焦慮和特定恐懼症。除了心理健康領域之外,VR 還用於身體復健。透過模擬練習、遊戲化任務和精確追蹤患者運動,VR 正在提高患者的參與度和復健效果。 VR 提供的互動性和沈浸感能夠提高患者的依從性,增強控制感,並減少接受治療帶來的恥辱感。隨著 VR 硬體價格越來越實惠、越來越普及,其與治療實踐的整合正在擴展到醫院、診所,甚至家庭護理機構。個人化治療方案和遠距照護解決方案的興起,進一步鞏固了 VR 作為一種多功能且擴充性的工具的作用,有助於改善不同人群和不同疾病的治療效果。

哪些技術創新正在擴展虛擬實境在治療中的能力?

持續的技術進步顯著提升了虛擬實境在治療中的有效性,使其能夠提供更具沉浸感、互動性和臨床準確性的體驗。高解析度圖形、更佳的視野和響應速度更快的追蹤系統,能夠創造出與真實場景高度相似的環境,這對於認知行為療法和基於暴露的治療至關重要。觸覺回饋系統已經開發出來,讓患者與虛擬物體進行物理互動,為治療增添了觸覺維度,增強了治療的參與和真實感。眼動追蹤技術也被整合到VR平台中,用於監測患者的反應、注意力和情緒狀態,使治療師更深入地了解患者在治療過程中的行為。人工智慧正在根據患者的表現和回饋,客製化治療環境並即時調整難度。雲端處理和數據分析支援遠端監控和縱向進度追蹤,從而可以隨時間調整治療計劃。此外,行動和無線VR系統降低了設定的複雜性,並允許在傳統臨床環境之外使用,使治療更容易獲得。這些創新技術是與心理健康專業人士合作開發的,確保治療以實證醫學為基礎,並符合臨床標準。隨著這些技術的不斷成熟,VR 可治療的疾病範圍正在擴大,從慢性疼痛和中風康復,到飲食障礙以及自閉症等發展障礙。這項技術進步不僅提高了虛擬實境治療的有效性,也使其更具擴充性,並有可能融入更廣泛的醫療保健系統。

為什麼患者和醫療保健專業人員擴大採用虛擬實境作為治療工具?

虛擬實境在治療中的應用日益廣泛,因為它有可能提升患者和治療師的治療體驗。對於患者而言,VR 提供的沉浸感和參與度往往是傳統療法難以實現的。虛擬環境豐富的視覺和感官增強了患者的臨場感和專注力,從而改善了治療效果。 VR 可以模擬現實生活中難以重現、恐懼症或不切實際的場景,例如恐飛症或患有創傷後壓力症候群 (PTSD) 的退伍軍人的戰鬥情況。這使治療師能夠在不影響安全性的情況下提供循序漸進、可控的治療體驗。從患者的角度來看,VR 療法的遊戲化方面可以使運動更加愉快,減少參與的阻力並提高積極性。對於治療師而言,VR 工具提供結構化、可重複的干涉措施,使其更容易追蹤進展、衡量反應並相應地調整治療方案。它們還可以提供標準化的體驗,同時保持節奏和互動的靈活性。此外,在 VR 治療期間收集的數據可用於改進治療方法並檢驗治療結果。隨著遠端醫療日益普及,VR也為遠距深度互動治療開啟了新的可能性。這在醫療資源匱乏的地區和農村地區尤其重要,因為這些地區獲得專業治療服務的機會可能有限。積極的使用者回饋和日益增多的臨床證據表明VR的有效性,正在使其成為治療護理中合法且有價值的組成部分,而不是僅僅一種新鮮事物。

哪些市場力量和醫療保健趨勢正在推動虛擬實境在治療領域的擴展?

虛擬實境治療市場的成長受到多種強大力量的推動,包括技術應用、醫療體系轉型以及日益成長的心理健康意識。其中一個主要促進因素是全球心理健康危機,焦慮、憂鬱症、創傷後壓力症候群 (PTSD) 和其他心理疾病的發生率不斷上升,促使人們尋求更有效、更引人入勝的治療方法。醫療保健提供者正在將虛擬實境 (VR) 作為一種能夠大規模提供有效治療的解決方案,尤其是在缺乏訓練有素的心理健康專業人員的地區。同時,向個人化、以患者為中心的護理的廣泛轉變與虛擬實境治療的可自訂性完美契合。保險公司和政策制定者開始認知到這些干預措施的價值,並因此推出了基於虛擬實境的治療的試點計畫和報銷模式。另一個關鍵因素是遠距治療解決方案的需求不斷成長,而新冠疫情的爆發暴露了傳統面對面遠端醫療的局限性,加速了這項需求的成長。虛擬實境平台有望透過提供可在家中進行的身臨其境型引導式治療體驗來填補這一空白。創業投資以及科技公司與醫療保健提供者之間的合作也在刺激創新並擴大市場。此外,教育機構和研究中心正在透過對照試驗和結果研究,在檢驗VR療法的臨床有效性方面發揮重要作用。這些發展得益於日益精通科技、樂於接受數位健康解決方案的人。隨著這些市場趨勢的融合,虛擬實境正成為治療生態系統中不可或缺的一部分,為身心健康療法提供擴充性、數據驅動且對患者友好的方法。

部分

技術(全身臨其境型VR技術、半身臨其境型VR技術、非身臨其境型VR技術)、設備(頭戴式裝置、手勢控制設備、投影機設備)、應用(恐懼症治療應用、機器人手術應用、視覺化應用、復健應用、創傷後壓力症候群治療應用、自閉症治療應用、手術模擬應用)

受訪公司範例

  • AppliedVR
  • BehaVR
  • BrainLab
  • Cognitive Leap
  • CyberPsych
  • DeepStream VR
  • Floreo
  • ImmersiveTouch
  • Karuna Labs
  • KindVR
  • Limbix
  • Mimerse
  • Neuro Rehab VR
  • Oxford VR
  • Psious
  • Rewellio
  • Rocket VR Health
  • SyncThink
  • Virtuleap
  • XRHealth

人工智慧整合

全球產業分析師利用可操作的專家內容和人工智慧工具改變市場和競爭情報。

Global 特定產業產業SLM 的典型規範,而是建立了一個從世界各地專家收集的內容庫,包括影片錄影、部落格、搜尋引擎研究以及大量的公司、產品/服務和市場數據。

關稅影響係數

全球產業分析師根據公司總部所在國家、製造地和進出口(成品和原始設備製造商)情況預測其競爭地位的變化。這種複雜而多面的市場動態預計將以多種方式影響競爭對手,包括銷貨成本(COGS) 上升、盈利下降、供應鏈重組以及其他微觀和宏觀市場動態。

目錄

第1章調查方法

第2章執行摘要

  • 市場概覽
  • 主要企業
  • 市場趨勢和促進因素
  • 全球市場展望

第3章市場分析

  • 美國
  • 加拿大
  • 日本
  • 中國
  • 歐洲
  • 法國
  • 德國
  • 義大利
  • 英國
  • 其他歐洲國家
  • 亞太地區
  • 其他地區

第4章 競賽

簡介目錄
Product Code: MCP38333

Global Virtual Reality in Therapy Market to Reach US$6.4 Billion by 2030

The global market for Virtual Reality in Therapy estimated at US$2.8 Billion in the year 2024, is expected to reach US$6.4 Billion by 2030, growing at a CAGR of 14.6% over the analysis period 2024-2030. Full Immersive VR Technology, one of the segments analyzed in the report, is expected to record a 16.3% CAGR and reach US$4.3 Billion by the end of the analysis period. Growth in the Semi-Immersive VR Technology segment is estimated at 11.0% CAGR over the analysis period.

The U.S. Market is Estimated at US$742.1 Million While China is Forecast to Grow at 13.6% CAGR

The Virtual Reality in Therapy market in the U.S. is estimated at US$742.1 Million in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$983.9 Million by the year 2030 trailing a CAGR of 13.6% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 13.6% and 12.4% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 10.5% CAGR.

Global Virtual Reality in Therapy Market - Key Trends & Drivers Summarized

How Is Virtual Reality Reshaping the Practice and Experience of Therapeutic Treatment?

Virtual reality (VR) is rapidly transforming the landscape of therapeutic treatment by creating immersive, controlled environments that enable patients to engage with their mental and physical health in entirely new ways. Traditionally, therapy has relied on verbal communication and physical exercises within clinical settings, but VR introduces a level of sensory and situational realism that cannot be replicated through conventional methods. Through headsets and motion sensors, patients can now be transported into scenarios that replicate anxiety triggers, phobias, or trauma-inducing situations, allowing therapists to guide exposure therapy in a safe and monitored environment. This technology is proving especially effective in treating conditions such as post-traumatic stress disorder, social anxiety, and specific phobias, where gradual desensitization is critical to progress. Beyond mental health, VR is also being utilized in physical rehabilitation by simulating exercises, gamifying tasks, and tracking patient movements with precision, thereby improving engagement and recovery outcomes. The level of interactivity and immersion provided by VR encourages greater patient compliance, fosters a sense of control, and reduces the stigma sometimes associated with seeking therapy. As VR hardware becomes more affordable and accessible, its integration into therapeutic practices is expanding across hospitals, clinics, and even home-care settings. The rise of personalized therapy programs and remote care solutions further supports VR’s role as a versatile and scalable tool that enhances therapeutic efficacy across diverse populations and conditions.

What Technological Innovations Are Expanding the Capabilities of Virtual Reality in Therapy?

The effectiveness of virtual reality in therapy is being significantly enhanced by ongoing technological advancements that are making the experiences more immersive, interactive, and clinically precise. High-resolution graphics, improved field of view, and more responsive tracking systems are creating environments that closely mimic real-world scenarios, which is essential for cognitive behavioral therapies and exposure-based treatments. Haptic feedback systems are being developed to allow patients to physically interact with virtual objects, adding a tactile dimension to therapy that increases engagement and realism. Eye-tracking technology is also being integrated into VR platforms to monitor patient responses, attention, and emotional states, giving therapists deeper insights into patient behavior during sessions. Artificial intelligence is playing a role in customizing therapeutic environments and adjusting difficulty levels in real time based on patient performance and feedback. Cloud computing and data analytics are enabling remote monitoring and long-term progress tracking, which supports therapists in tailoring treatment plans over time. Additionally, mobile and wireless VR systems are making therapy more accessible by reducing setup complexity and allowing use outside traditional clinical settings. These innovations are being developed in collaboration with mental health professionals, ensuring that therapeutic content is evidence-based and aligned with clinical standards. As these technologies continue to mature, they are broadening the scope of conditions that can be treated with VR, from chronic pain and stroke recovery to eating disorders and developmental conditions like autism. This technological evolution is not only increasing the effectiveness of virtual reality therapy but also improving its scalability and integration into broader healthcare systems.

Why Are Patients and Practitioners Increasingly Embracing Virtual Reality as a Therapeutic Tool?

The growing adoption of virtual reality in therapy is largely fueled by its ability to enhance the treatment experience for both patients and practitioners. For patients, VR provides a level of immersion and engagement that traditional therapy often struggles to achieve. The visual and sensory richness of virtual environments helps patients feel more present and focused, which can lead to better therapeutic outcomes. VR can simulate scenarios that are otherwise difficult, dangerous, or impractical to recreate in real life, such as flying in an airplane for someone with aviophobia or confronting combat situations for veterans with PTSD. This enables therapists to provide gradual and controlled exposure without compromising safety. From a patient’s perspective, the gamification aspects of VR therapy can make exercises more enjoyable, reducing resistance to participation and increasing motivation. On the practitioner side, VR tools offer structured and repeatable interventions, making it easier to track progress, measure responses, and adjust treatments accordingly. They also allow therapists to deliver standardized experiences while maintaining flexibility in pacing and interaction. Furthermore, the data collected during VR sessions can be used to refine therapeutic approaches and validate treatment outcomes. As teletherapy becomes more common, VR also opens up new possibilities for remote yet deeply interactive care. This is particularly important in underserved or rural areas where access to specialized therapy services may be limited. The positive feedback from users, combined with growing clinical evidence of its efficacy, is establishing VR not as a novelty but as a legitimate and valuable component of therapeutic care.

What Market Forces and Healthcare Trends Are Driving the Expansion of Virtual Reality in Therapy?

The growth in the virtual reality in therapy market is driven by several powerful forces tied to technological adoption, healthcare system transformation, and rising mental health awareness. One major driver is the global mental health crisis, with increasing rates of anxiety, depression, PTSD, and other psychological conditions prompting the search for more effective and engaging treatment modalities. Healthcare providers are turning to VR as a solution that can deliver impactful therapy at scale, especially in regions where there is a shortage of trained mental health professionals. At the same time, the broader shift toward personalized and patient-centered care aligns perfectly with the customizable nature of VR therapy. Insurance providers and policymakers are beginning to recognize the value of these interventions, leading to pilot programs and reimbursement models that incorporate VR-based treatments. Another important factor is the rise in demand for remote care solutions, accelerated by the COVID-19 pandemic, which exposed the limitations of traditional in-person therapy. VR platforms are filling this gap by offering immersive, guided therapy experiences that can be accessed from home. Investments from venture capital and partnerships between tech companies and healthcare providers are also fueling innovation and expanding market reach. Additionally, educational institutions and research centers are playing a role by validating the clinical efficacy of VR therapy through controlled trials and outcome studies. These developments are supported by an increasingly tech-savvy population that is open to digital health solutions. As these market trends converge, virtual reality is becoming an integral part of the therapeutic ecosystem, offering scalable, data-driven, and patient-friendly approaches to mental and physical health treatment.

SCOPE OF STUDY:

The report analyzes the Virtual Reality in Therapy market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Technology (Full Immersive VR Technology, Semi-Immersive VR Technology, Non- Immersive VR Technology); Device (Head Mount Device, Gesture Control Device, Projectors Device); Application (Phobia Treatment Application, Robotic Surgery Application, Visualization Application, Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; and Rest of Europe); Asia-Pacific; Rest of World.

Select Competitors (Total 37 Featured) -

  • AppliedVR
  • BehaVR
  • BrainLab
  • Cognitive Leap
  • CyberPsych
  • DeepStream VR
  • Floreo
  • ImmersiveTouch
  • Karuna Labs
  • KindVR
  • Limbix
  • Mimerse
  • Neuro Rehab VR
  • Oxford VR
  • Psious
  • Rewellio
  • Rocket VR Health
  • SyncThink
  • Virtuleap
  • XRHealth

AI INTEGRATIONS

We're transforming market and competitive intelligence with validated expert content and AI tools.

Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Tariff Impact on Global Supply Chain Patterns
    • Virtual Reality in Therapy - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Expanding Use of Immersive Technologies Throws the Spotlight on Virtual Reality as a Therapeutic Tool
    • Clinical Validation of VR-Based Interventions Strengthens the Case for Widespread Therapeutic Adoption
    • Surge in Mental Health Awareness Drives Demand for Digitally Delivered, Low-Stigma Treatment Options
    • Here's the Story: How VR Is Transforming Exposure Therapy for Anxiety, PTSD, and Phobias
    • Increased Adoption in Pain Management Protocols Propels Growth in VR-Based Distraction Therapies
    • Integration of VR in Cognitive Rehabilitation Programs Enhances Recovery Outcomes for Neurological Conditions
    • Rising Demand for Remote and Accessible Therapy Expands Use of VR in Telehealth Settings
    • Here's How Personalized VR Environments Are Redefining Patient Engagement and Therapy Compliance
    • Wider Acceptance of VR by Healthcare Providers Fuels Integration into Mainstream Clinical Practice
    • Growing Investment in Digital Therapeutics Spurs Innovation in VR-Driven Mental and Behavioral Health Solutions
    • Shift Toward Non-Pharmacological Treatments Creates Space for VR in Chronic Condition Management
    • Need for Scalable, Low-Cost Mental Health Solutions Positions VR as a High-Impact Therapeutic Enabler
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Virtual Reality in Therapy Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World 6-Year Perspective for Virtual Reality in Therapy by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2025 & 2030
    • TABLE 4: World Recent Past, Current & Future Analysis for Full Immersive VR Technology by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 5: World 6-Year Perspective for Full Immersive VR Technology by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 6: World Recent Past, Current & Future Analysis for Semi-Immersive VR Technology by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 7: World 6-Year Perspective for Semi-Immersive VR Technology by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Non- Immersive VR Technology by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World 6-Year Perspective for Non- Immersive VR Technology by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 10: World Recent Past, Current & Future Analysis for Rehabilitation Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 11: World 6-Year Perspective for Rehabilitation Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 12: World Recent Past, Current & Future Analysis for Treatment of Post-Traumatic Stress Disorder Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 13: World 6-Year Perspective for Treatment of Post-Traumatic Stress Disorder Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Treatment of Autism Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World 6-Year Perspective for Treatment of Autism Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 16: World Recent Past, Current & Future Analysis for Surgery Simulation Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 17: World 6-Year Perspective for Surgery Simulation Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 18: World Recent Past, Current & Future Analysis for Phobia Treatment Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 19: World 6-Year Perspective for Phobia Treatment Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Robotic Surgery Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World 6-Year Perspective for Robotic Surgery Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 22: World Recent Past, Current & Future Analysis for Visualization Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 23: World 6-Year Perspective for Visualization Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 24: World Recent Past, Current & Future Analysis for Head Mount Device by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 25: World 6-Year Perspective for Head Mount Device by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for Gesture Control Device by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: World 6-Year Perspective for Gesture Control Device by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 28: World Recent Past, Current & Future Analysis for Projectors Device by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 29: World 6-Year Perspective for Projectors Device by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Virtual Reality in Therapy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 30: USA Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Technology - Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 31: USA 6-Year Perspective for Virtual Reality in Therapy by Technology - Percentage Breakdown of Value Sales for Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology for the Years 2025 & 2030
    • TABLE 32: USA Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Application - Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 33: USA 6-Year Perspective for Virtual Reality in Therapy by Application - Percentage Breakdown of Value Sales for Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application for the Years 2025 & 2030
    • TABLE 34: USA Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Device - Head Mount Device, Gesture Control Device and Projectors Device - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 35: USA 6-Year Perspective for Virtual Reality in Therapy by Device - Percentage Breakdown of Value Sales for Head Mount Device, Gesture Control Device and Projectors Device for the Years 2025 & 2030
  • CANADA
    • TABLE 36: Canada Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Technology - Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 37: Canada 6-Year Perspective for Virtual Reality in Therapy by Technology - Percentage Breakdown of Value Sales for Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology for the Years 2025 & 2030
    • TABLE 38: Canada Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Application - Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 39: Canada 6-Year Perspective for Virtual Reality in Therapy by Application - Percentage Breakdown of Value Sales for Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application for the Years 2025 & 2030
    • TABLE 40: Canada Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Device - Head Mount Device, Gesture Control Device and Projectors Device - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 41: Canada 6-Year Perspective for Virtual Reality in Therapy by Device - Percentage Breakdown of Value Sales for Head Mount Device, Gesture Control Device and Projectors Device for the Years 2025 & 2030
  • JAPAN
    • Virtual Reality in Therapy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 42: Japan Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Technology - Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 43: Japan 6-Year Perspective for Virtual Reality in Therapy by Technology - Percentage Breakdown of Value Sales for Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology for the Years 2025 & 2030
    • TABLE 44: Japan Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Application - Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: Japan 6-Year Perspective for Virtual Reality in Therapy by Application - Percentage Breakdown of Value Sales for Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application for the Years 2025 & 2030
    • TABLE 46: Japan Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Device - Head Mount Device, Gesture Control Device and Projectors Device - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 47: Japan 6-Year Perspective for Virtual Reality in Therapy by Device - Percentage Breakdown of Value Sales for Head Mount Device, Gesture Control Device and Projectors Device for the Years 2025 & 2030
  • CHINA
    • Virtual Reality in Therapy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 48: China Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Technology - Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 49: China 6-Year Perspective for Virtual Reality in Therapy by Technology - Percentage Breakdown of Value Sales for Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology for the Years 2025 & 2030
    • TABLE 50: China Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Application - Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: China 6-Year Perspective for Virtual Reality in Therapy by Application - Percentage Breakdown of Value Sales for Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application for the Years 2025 & 2030
    • TABLE 52: China Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Device - Head Mount Device, Gesture Control Device and Projectors Device - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 53: China 6-Year Perspective for Virtual Reality in Therapy by Device - Percentage Breakdown of Value Sales for Head Mount Device, Gesture Control Device and Projectors Device for the Years 2025 & 2030
  • EUROPE
    • Virtual Reality in Therapy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 54: Europe Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 55: Europe 6-Year Perspective for Virtual Reality in Therapy by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2025 & 2030
    • TABLE 56: Europe Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Technology - Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: Europe 6-Year Perspective for Virtual Reality in Therapy by Technology - Percentage Breakdown of Value Sales for Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology for the Years 2025 & 2030
    • TABLE 58: Europe Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Application - Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 59: Europe 6-Year Perspective for Virtual Reality in Therapy by Application - Percentage Breakdown of Value Sales for Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application for the Years 2025 & 2030
    • TABLE 60: Europe Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Device - Head Mount Device, Gesture Control Device and Projectors Device - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 61: Europe 6-Year Perspective for Virtual Reality in Therapy by Device - Percentage Breakdown of Value Sales for Head Mount Device, Gesture Control Device and Projectors Device for the Years 2025 & 2030
  • FRANCE
    • Virtual Reality in Therapy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 62: France Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Technology - Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: France 6-Year Perspective for Virtual Reality in Therapy by Technology - Percentage Breakdown of Value Sales for Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology for the Years 2025 & 2030
    • TABLE 64: France Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Application - Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 65: France 6-Year Perspective for Virtual Reality in Therapy by Application - Percentage Breakdown of Value Sales for Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application for the Years 2025 & 2030
    • TABLE 66: France Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Device - Head Mount Device, Gesture Control Device and Projectors Device - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 67: France 6-Year Perspective for Virtual Reality in Therapy by Device - Percentage Breakdown of Value Sales for Head Mount Device, Gesture Control Device and Projectors Device for the Years 2025 & 2030
  • GERMANY
    • Virtual Reality in Therapy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 68: Germany Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Technology - Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: Germany 6-Year Perspective for Virtual Reality in Therapy by Technology - Percentage Breakdown of Value Sales for Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology for the Years 2025 & 2030
    • TABLE 70: Germany Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Application - Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 71: Germany 6-Year Perspective for Virtual Reality in Therapy by Application - Percentage Breakdown of Value Sales for Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application for the Years 2025 & 2030
    • TABLE 72: Germany Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Device - Head Mount Device, Gesture Control Device and Projectors Device - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 73: Germany 6-Year Perspective for Virtual Reality in Therapy by Device - Percentage Breakdown of Value Sales for Head Mount Device, Gesture Control Device and Projectors Device for the Years 2025 & 2030
  • ITALY
    • TABLE 74: Italy Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Technology - Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: Italy 6-Year Perspective for Virtual Reality in Therapy by Technology - Percentage Breakdown of Value Sales for Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology for the Years 2025 & 2030
    • TABLE 76: Italy Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Application - Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 77: Italy 6-Year Perspective for Virtual Reality in Therapy by Application - Percentage Breakdown of Value Sales for Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application for the Years 2025 & 2030
    • TABLE 78: Italy Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Device - Head Mount Device, Gesture Control Device and Projectors Device - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 79: Italy 6-Year Perspective for Virtual Reality in Therapy by Device - Percentage Breakdown of Value Sales for Head Mount Device, Gesture Control Device and Projectors Device for the Years 2025 & 2030
  • UNITED KINGDOM
    • Virtual Reality in Therapy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 80: UK Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Technology - Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: UK 6-Year Perspective for Virtual Reality in Therapy by Technology - Percentage Breakdown of Value Sales for Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology for the Years 2025 & 2030
    • TABLE 82: UK Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Application - Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 83: UK 6-Year Perspective for Virtual Reality in Therapy by Application - Percentage Breakdown of Value Sales for Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application for the Years 2025 & 2030
    • TABLE 84: UK Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Device - Head Mount Device, Gesture Control Device and Projectors Device - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 85: UK 6-Year Perspective for Virtual Reality in Therapy by Device - Percentage Breakdown of Value Sales for Head Mount Device, Gesture Control Device and Projectors Device for the Years 2025 & 2030
  • REST OF EUROPE
    • TABLE 86: Rest of Europe Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Technology - Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: Rest of Europe 6-Year Perspective for Virtual Reality in Therapy by Technology - Percentage Breakdown of Value Sales for Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology for the Years 2025 & 2030
    • TABLE 88: Rest of Europe Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Application - Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 89: Rest of Europe 6-Year Perspective for Virtual Reality in Therapy by Application - Percentage Breakdown of Value Sales for Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application for the Years 2025 & 2030
    • TABLE 90: Rest of Europe Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Device - Head Mount Device, Gesture Control Device and Projectors Device - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 91: Rest of Europe 6-Year Perspective for Virtual Reality in Therapy by Device - Percentage Breakdown of Value Sales for Head Mount Device, Gesture Control Device and Projectors Device for the Years 2025 & 2030
  • ASIA-PACIFIC
    • Virtual Reality in Therapy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 92: Asia-Pacific Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Technology - Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: Asia-Pacific 6-Year Perspective for Virtual Reality in Therapy by Technology - Percentage Breakdown of Value Sales for Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology for the Years 2025 & 2030
    • TABLE 94: Asia-Pacific Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Application - Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 95: Asia-Pacific 6-Year Perspective for Virtual Reality in Therapy by Application - Percentage Breakdown of Value Sales for Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application for the Years 2025 & 2030
    • TABLE 96: Asia-Pacific Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Device - Head Mount Device, Gesture Control Device and Projectors Device - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 97: Asia-Pacific 6-Year Perspective for Virtual Reality in Therapy by Device - Percentage Breakdown of Value Sales for Head Mount Device, Gesture Control Device and Projectors Device for the Years 2025 & 2030
  • REST OF WORLD
    • TABLE 98: Rest of World Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Technology - Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Rest of World 6-Year Perspective for Virtual Reality in Therapy by Technology - Percentage Breakdown of Value Sales for Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology for the Years 2025 & 2030
    • TABLE 100: Rest of World Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Application - Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 101: Rest of World 6-Year Perspective for Virtual Reality in Therapy by Application - Percentage Breakdown of Value Sales for Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application for the Years 2025 & 2030
    • TABLE 102: Rest of World Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Device - Head Mount Device, Gesture Control Device and Projectors Device - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 103: Rest of World 6-Year Perspective for Virtual Reality in Therapy by Device - Percentage Breakdown of Value Sales for Head Mount Device, Gesture Control Device and Projectors Device for the Years 2025 & 2030

IV. COMPETITION