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市場調查報告書
商品編碼
1750920

2025年擴增實境行動遊戲全球市場報告

Augmented Reality Mobile Games Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 175 Pages | 商品交期: 2-10個工作天內

價格
簡介目錄

擴增實境行動遊戲市場規模預計將在未來幾年快速成長。 2029年,該市場規模將成長至211.8億美元,年複合成長率(CAGR)為18.1%。預測期內的成長可歸因於智慧型手機普及率的提高、基於位置的遊戲的興起、遊戲化日益普及、增強擴增實境開發投資的增加以及客戶對身臨其境型遊戲體驗日益成長的需求。預測期內的主要趨勢包括雲端運算的採用、技術進步、策略聯盟、社交媒體功能的整合以及先進數位基礎設施的發展。

智慧型手機普及率的上升預計將推動擴增實境(AR) 手機遊戲市場的擴張。智慧型手機普及率是指特定地區或人群中擁有或使用智慧型手機的人口百分比,顯示該地區智慧型手機的普及程度。智慧型手機普及率上升的主要因素是價格實惠,這使得新興市場和已開發市場的更多人群能夠使用智慧型手機。擴增實境手機遊戲透過鼓勵用戶採用智慧型手機並透過提供沉浸式和互動式體驗來豐富遊戲和娛樂內容,從而促進了這一成長。例如,根據瑞典電信業者愛立信的一份行動報告,全球智慧型手機用戶數量將從 2023 年的 69.3 億增加到 2024 年的 71.6 億。因此,智慧型手機的普及正在推動擴增實境手機遊戲市場的成長。

擴增實境手機遊戲市場的主要參與者正專注於製作創新遊戲,例如手機 AR(擴增實境)格鬥遊戲,以增強沉浸式遊戲體驗和玩家參與度。手機 AR 格鬥遊戲利用 AR 技術透過智慧型手機將數位格鬥角色疊加到現實世界環境中,從而改進了 AR 手機遊戲,提高了沉浸感、即時互動性和玩家在實體空間中的參與度。例如,2024 年 5 月,美國ARStart-UpsJADU AR Inc. 宣布推出多人手機 AR 格鬥遊戲 Jadu AR Season 1,它將玩家的現實世界環境轉變為具有電影任務、英雄角色和沈浸式空間遊戲體驗的動態戰場。遊戲利用 LiDAR 感測器和高解析度相機等智慧型手機技術實現即時互動和第三觀點AR 戰鬥,增強了玩家體驗並為 AR 手機遊戲樹立了新標準。

目錄

第1章執行摘要

第2章 市場特徵

第3章 市場趨勢與策略

第4章 市場 - 宏觀經濟情景,包括利率、通膨、地緣政治、貿易戰和關稅,以及新冠疫情和復甦對市場的影響

第5章 全球成長分析與策略分析框架

  • 全球擴增實境手機遊戲的PESTEL分析(政治、社會、科技、環境、法律因素、促進因素、限制因素)
  • 最終用途產業分析
  • 全球擴增實境手機遊戲市場:成長率分析
  • 全球擴增實境手機遊戲市場表現:規模與成長,2019-2024
  • 全球擴增實境手機遊戲市場預測:規模與成長,2024-2029 年,2034 年
  • 全球擴增實境手機遊戲總目標市場(TAM)

第6章市場區隔

  • 全球擴增實境行動遊戲市場(按遊戲類型、效能和預測),2019-2024 年、2024-2029 年、2034 年
  • 冒險
  • 運動的
  • 模擬
  • 其他
  • 全球擴增實境行動遊戲市場(按設備、效能和預測),2019-2024 年、2024-2029 年、2034 年
  • 智慧型手機
  • 藥片
  • 擴增實境眼鏡
  • 全球擴增實境行動遊戲市場(按平台、效能和預測),2019-2024 年、2024-2029 年、2034 年
  • IPhone Operating System
  • Android
  • Windows
  • 其他
  • 全球擴增實境行動遊戲市場(按最終用戶、效能和預測),2019-2024 年、2024-2029 年、2034 年
  • 休閒玩家
  • 重度核心玩家
  • 教育機構
  • 企業用戶
  • 社交玩家
  • 全球擴增實境手機遊戲市場:冒險遊戲細分(按類型、表現及預測),2019-2024 年、2024-2029 年、2034 年
  • 擴增實境角色扮演遊戲
  • 擴增實境探索遊戲
  • 擴增實境動作冒險遊戲
  • 全球擴增實境手機遊戲市場:益智類細分市場(按類型、效能和預測),2019-2024 年、2024-2029 年、2034 年
  • 擴增實境大腦訓練
  • 擴增實境逃脫遊戲
  • 擴增實境匹配邏輯遊戲
  • 全球擴增實境手機遊戲市場:運動細分市場(按類型、表現及預測),2019-2024 年、2024-2029 年、2034 年
  • 擴增實境健身訓練遊戲
  • 擴增實境虛擬體育遊戲
  • 擴增實境戶外運動遊戲
  • 全球擴增實境手機遊戲市場:按類型、效能和預測的模擬細分,2019-2024 年、2024-2029 年、2034 年
  • 擴增實境生活模擬遊戲
  • 擴增實境駕駛和賽車遊戲
  • 擴增實境商業和管理模擬
  • 全球擴增實境手機遊戲市場:其他細分市場:按類型、實際及預測,2019-2024 年、2024-2029 年、2034 年
  • 擴增實境恐怖/驚悚遊戲
  • 擴增實境教育和學習遊戲
  • 擴增實境策略和圖板遊戲

第7章 區域和國家分析

  • 全球擴增實境手機遊戲市場:按地區、績效及預測,2019-2024 年、2024-2029 年、2034 年
  • 全球擴增實境手機遊戲市場:按國家/地區、表現和預測,2019-2024 年、2024-2029 年、2034 年

第8章 亞太市場

第9章:中國市場

第10章 印度市場

第11章 日本市場

第12章 澳洲市場

第13章 印尼市場

第14章 韓國市場

第15章 西歐市場

第16章英國市場

第17章 德國市場

第18章 法國市場

第19章:義大利市場

第20章:西班牙市場

第21章 東歐市場

第22章 俄羅斯市場

第23章 北美市場

第24章美國市場

第25章:加拿大市場

第26章 南美洲市場

第27章:巴西市場

第28章 中東市場

第29章:非洲市場

第30章競爭格局與公司概況

  • 擴增實境行動遊戲市場:競爭格局
  • 擴增實境行動遊戲市場:公司簡介
    • Unity Software Inc. Overview, Products and Services, Strategy and Financial Analysis
    • SDLC Corporation Overview, Products and Services, Strategy and Financial Analysis
    • The NineHertz Overview, Products and Services, Strategy and Financial Analysis
    • Juego Studio Private Limited Overview, Products and Services, Strategy and Financial Analysis
    • Kevuru Games LLC Overview, Products and Services, Strategy and Financial Analysis

第31章 其他大型創新企業

  • Quy Technology Private Limited
  • Mtoag Technologies Private Limited
  • JPLoft Solutions Private Limited
  • Nilee Games And Future Technologies Private Limited
  • StudioKrew
  • CMExpertise Infotech Private Limited
  • Logic Simplified Private Limited
  • Capermint Technologies Private Limited
  • GameAnax Inc.
  • Genesis Augmented Private Limited
  • Infocom Software Private Limited
  • Studd Technology Solutions
  • Whimsy Games Ltd.
  • Ediiie
  • GenixBit Labs Private Limited

第 32 章全球市場競爭基準化分析與儀表板

第33章 重大併購

第34章近期市場趨勢

第 35 章 高市場潛力國家、細分市場與策略

  • 2029 年擴增實境行動遊戲市場:提供新機會的國家
  • 2029 年擴增實境行動遊戲市場:細分領域將帶來新機會
  • 2029 年擴增實境行動遊戲市場:成長策略
    • 基於市場趨勢的策略
    • 競爭對手的策略

第36章 附錄

簡介目錄
Product Code: r34773

Augmented reality (AR) mobile games are interactive digital games that blend virtual elements with the real-world environment using AR technology. These games enhance player engagement by overlaying 3D objects, characters, and effects onto the physical surroundings through mobile devices. AR mobile games offer immersive, dynamic experiences by utilizing smartphone cameras, sensors, and real-time data processing.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

The main types of augmented reality mobile games include adventure, puzzle, sports, simulation, and other genres. Adventure games involve exciting or unusual experiences, often with risk, exploration, or new challenges, such as traveling to unknown places, engaging in thrilling activities, or undertaking daring tasks. These games are available on platforms such as iOS, Android, Windows, and others, and are supported by devices such as smartphones, tablets, and AR glasses. Augmented reality mobile games cater to a wide range of end users, including casual gamers, hardcore gamers, educational institutions, enterprises, and social gamers.

The augmented reality mobile games market research report is one of a series of new reports from The Business Research Company that provides augmented reality mobile games market statistics, including augmented reality mobile games industry global market size, regional shares, competitors with an augmented reality mobile games market share, detailed augmented reality mobile games market segments, market trends and opportunities, and any further data you may need to thrive in the augmented reality mobile games industry. The augmented reality mobile games market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The augmented reality mobile games market size has grown rapidly in recent years. It will grow from$9.18 billion in 2024 to $10.88 billion in 2025 at a compound annual growth rate (CAGR) of 18.5%. The growth during the historic period can be attributed to the growing consumer interest in augmented reality gaming, increasing disposable income, larger screen sizes on tablets, the rising popularity of mobile gaming, and advancements in computational power and graphics technology.

The augmented reality mobile games market size is expected to see rapid growth in the next few years. It will grow to$21.18 billion in 2029 at a compound annual growth rate (CAGR) of 18.1%. The growth during the forecast period can be attributed to increased smartphone penetration, the rise of location-based games, the growing popularity of gamification, rising investments in augmented reality development, and increasing customer demand for immersive gaming experiences. Key trends in the forecast period include the adoption of cloud computing, technological advancements, strategic collaborations, the integration of social media features, and the development of advanced digital infrastructure.

The growing smartphone penetration is expected to drive the expansion of the augmented reality (AR) mobile games market. Smartphone penetration refers to the percentage of the population in a specific region or demographic that owns or uses a smartphone, indicating how widespread smartphone adoption is in that area. The increasing smartphone penetration is mainly driven by the growing affordability of smartphones, which has made them more accessible to a larger segment of the population across both emerging and developed markets. Augmented reality mobile games contribute to this growth by offering immersive, interactive experiences that encourage users to adopt smartphones and engage with them for enhanced gaming and entertainment. For example, according to the Mobility Report by Ericsson, a Sweden-based telecommunications company, global smartphone subscriptions increased from 6.93 billion in 2023 to 7.16 billion in 2024. As a result, the increasing smartphone penetration is fueling the growth of the augmented reality mobile games market.

Key players in the augmented reality mobile games market are focusing on creating innovative games, such as mobile augmented reality (AR) fighting games, to enhance immersive gameplay and player engagement. A mobile AR fighting game uses AR technology to overlay digital fighting characters onto real-world environments via smartphones, advancing AR mobile games by improving immersion, real-time interaction, and player engagement in physical spaces. For instance, in May 2024, JADU AR Inc., a U.S.-based AR startup, launched Jadu AR Season 1, a multiplayer mobile AR fighting game that transforms players' real-world surroundings into dynamic battle arenas using cinematic quests, hero characters, and immersive spatial gameplay. The game utilizes smartphone technologies such as LiDAR sensors and high-resolution cameras to deliver real-time interaction and third-person AR combat, enhancing the player experience and setting a new standard in the AR mobile gaming landscape.

In March 2022, Niantic Inc., a U.S.-based software development company known for creating location-based AR games, acquired 8th Wall for an undisclosed amount. This acquisition allows Niantic to expand its Lightship platform with 8th Wall's WebAR tools, enabling developers to create immersive AR experiences for a real-world metaverse. 8th Wall Inc., also based in the U.S., is a software company that specializes in developing web-based augmented reality (AR) experiences for mobile games and toys.

Major players in the augmented reality mobile games market are Unity Software Inc., SDLC Corporation, The NineHertz, Juego Studio Private Limited, Kevuru Games LLC, Quy Technology Private Limited, Mtoag Technologies Private Limited, JPLoft Solutions Private Limited, Nilee Games And Future Technologies Private Limited, StudioKrew, CMExpertise Infotech Private Limited, Logic Simplified Private Limited, Capermint Technologies Private Limited, GameAnax Inc., Genesis Augmented Private Limited, Infocom Software Private Limited, Studd Technology Solutions, Whimsy Games Ltd., Ediiie, GenixBit Labs Private Limited, ITAIMS, Tanthetaa Software Studio.

North America was the largest region in the augmented reality mobile games market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in augmented reality mobile games report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the augmented reality mobile games market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The augmented reality mobile games market consists of revenues earned by entities by providing services such as game development, augmented reality (AR) content creation, in-game advertising, cloud-based gaming solutions, and multiplayer server management. The market value includes the value of related goods sold by the service provider or included within the service offering. The augmented reality mobile games market also includes sales of AR headsets, motion tracking sensors, gaming smartphones, augmented reality (AR)-compatible controllers, and spatial computing devices. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Augmented Reality Mobile Games Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on augmented reality mobile games market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for augmented reality mobile games ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The augmented reality mobile games market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Game Type: Adventure; Puzzle; Sports; Simulation; Other Game Types
  • 2) By Device: Smartphones; Tablets; Augmented Reality Glasses
  • 3) By Platform: IPhone Operating System; Android; Windows; Other Platforms
  • 4) By End-User: Casual Gamers; Hardcore Gamers; Educational Institutions; Enterprise Users; Social Gamers
  • Subsegments:
  • 1) By Adventure: Augmented Reality Role-Playing Games; Augmented Reality Exploration Games; Augmented Reality Action-Adventure Games
  • 2) By Puzzle: Augmented Reality Brain Teasers; Augmented Reality Escape Room Games; Augmented Reality Matching And Logic Games
  • 3) By Sports: Augmented Reality Fitness And Training Games; Augmented Reality Virtual Sports Games; Augmented Reality Outdoor Sports Games
  • 4) By Simulation: Augmented Reality Life Simulation Games; Augmented Reality Driving And Racing Games; Augmented Reality Business And Tycoon Simulation
  • 5) By Other Game Types: Augmented Reality Horror And Thriller Games; Augmented Reality Educational And Learning Games; Augmented Reality Strategy And Board Games
  • Companies Mentioned: Unity Software Inc.; SDLC Corporation; The NineHertz; Juego Studio Private Limited; Kevuru Games LLC
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery Format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Augmented Reality Mobile Games Market Characteristics

3. Augmented Reality Mobile Games Market Trends And Strategies

4. Augmented Reality Mobile Games Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

5. Global Augmented Reality Mobile Games Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Augmented Reality Mobile Games PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Augmented Reality Mobile Games Market Growth Rate Analysis
  • 5.4. Global Augmented Reality Mobile Games Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Augmented Reality Mobile Games Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Augmented Reality Mobile Games Total Addressable Market (TAM)

6. Augmented Reality Mobile Games Market Segmentation

  • 6.1. Global Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Adventure
  • Puzzle
  • Sports
  • Simulation
  • Other Game Types
  • 6.2. Global Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Smartphones
  • Tablets
  • Augmented Reality Glasses
  • 6.3. Global Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • IPhone Operating System
  • Android
  • Windows
  • Other Platforms
  • 6.4. Global Augmented Reality Mobile Games Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Casual Gamers
  • Hardcore Gamers
  • Educational Institutions
  • Enterprise Users
  • Social Gamers
  • 6.5. Global Augmented Reality Mobile Games Market, Sub-Segmentation Of Adventure, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Augmented Reality Role-Playing Games
  • Augmented Reality Exploration Games
  • Augmented Reality Action-Adventure Games
  • 6.6. Global Augmented Reality Mobile Games Market, Sub-Segmentation Of Puzzle, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Augmented Reality Brain Teasers
  • Augmented Reality Escape Room Games
  • Augmented Reality Matching And Logic Games
  • 6.7. Global Augmented Reality Mobile Games Market, Sub-Segmentation Of Sports, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Augmented Reality Fitness And Training Games
  • Augmented Reality Virtual Sports Games
  • Augmented Reality Outdoor Sports Games
  • 6.8. Global Augmented Reality Mobile Games Market, Sub-Segmentation Of Simulation, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Augmented Reality Life Simulation Games
  • Augmented Reality Driving And Racing Games
  • Augmented Reality Business And Tycoon Simulation
  • 6.9. Global Augmented Reality Mobile Games Market, Sub-Segmentation Of Other Game Types, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Augmented Reality Horror And Thriller Games
  • Augmented Reality Educational And Learning Games
  • Augmented Reality Strategy And Board Games

7. Augmented Reality Mobile Games Market Regional And Country Analysis

  • 7.1. Global Augmented Reality Mobile Games Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Augmented Reality Mobile Games Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Augmented Reality Mobile Games Market

  • 8.1. Asia-Pacific Augmented Reality Mobile Games Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Augmented Reality Mobile Games Market

  • 9.1. China Augmented Reality Mobile Games Market Overview
  • 9.2. China Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Augmented Reality Mobile Games Market

  • 10.1. India Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Augmented Reality Mobile Games Market

  • 11.1. Japan Augmented Reality Mobile Games Market Overview
  • 11.2. Japan Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Augmented Reality Mobile Games Market

  • 12.1. Australia Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Augmented Reality Mobile Games Market

  • 13.1. Indonesia Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Augmented Reality Mobile Games Market

  • 14.1. South Korea Augmented Reality Mobile Games Market Overview
  • 14.2. South Korea Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Augmented Reality Mobile Games Market

  • 15.1. Western Europe Augmented Reality Mobile Games Market Overview
  • 15.2. Western Europe Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Augmented Reality Mobile Games Market

  • 16.1. UK Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Augmented Reality Mobile Games Market

  • 17.1. Germany Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Augmented Reality Mobile Games Market

  • 18.1. France Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Augmented Reality Mobile Games Market

  • 19.1. Italy Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Augmented Reality Mobile Games Market

  • 20.1. Spain Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Augmented Reality Mobile Games Market

  • 21.1. Eastern Europe Augmented Reality Mobile Games Market Overview
  • 21.2. Eastern Europe Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Augmented Reality Mobile Games Market

  • 22.1. Russia Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Augmented Reality Mobile Games Market

  • 23.1. North America Augmented Reality Mobile Games Market Overview
  • 23.2. North America Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Augmented Reality Mobile Games Market

  • 24.1. USA Augmented Reality Mobile Games Market Overview
  • 24.2. USA Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Augmented Reality Mobile Games Market

  • 25.1. Canada Augmented Reality Mobile Games Market Overview
  • 25.2. Canada Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Augmented Reality Mobile Games Market

  • 26.1. South America Augmented Reality Mobile Games Market Overview
  • 26.2. South America Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Augmented Reality Mobile Games Market

  • 27.1. Brazil Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Augmented Reality Mobile Games Market

  • 28.1. Middle East Augmented Reality Mobile Games Market Overview
  • 28.2. Middle East Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Augmented Reality Mobile Games Market

  • 29.1. Africa Augmented Reality Mobile Games Market Overview
  • 29.2. Africa Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Augmented Reality Mobile Games Market Competitive Landscape And Company Profiles

  • 30.1. Augmented Reality Mobile Games Market Competitive Landscape
  • 30.2. Augmented Reality Mobile Games Market Company Profiles
    • 30.2.1. Unity Software Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. SDLC Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. The NineHertz Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Juego Studio Private Limited Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Kevuru Games LLC Overview, Products and Services, Strategy and Financial Analysis

31. Augmented Reality Mobile Games Market Other Major And Innovative Companies

  • 31.1. Quy Technology Private Limited
  • 31.2. Mtoag Technologies Private Limited
  • 31.3. JPLoft Solutions Private Limited
  • 31.4. Nilee Games And Future Technologies Private Limited
  • 31.5. StudioKrew
  • 31.6. CMExpertise Infotech Private Limited
  • 31.7. Logic Simplified Private Limited
  • 31.8. Capermint Technologies Private Limited
  • 31.9. GameAnax Inc.
  • 31.10. Genesis Augmented Private Limited
  • 31.11. Infocom Software Private Limited
  • 31.12. Studd Technology Solutions
  • 31.13. Whimsy Games Ltd.
  • 31.14. Ediiie
  • 31.15. GenixBit Labs Private Limited

32. Global Augmented Reality Mobile Games Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Augmented Reality Mobile Games Market

34. Recent Developments In The Augmented Reality Mobile Games Market

35. Augmented Reality Mobile Games Market High Potential Countries, Segments and Strategies

  • 35.1 Augmented Reality Mobile Games Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Augmented Reality Mobile Games Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Augmented Reality Mobile Games Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer
  • 250617_r34773_Augmented_Reality_Mobile_Games_GMR_2025