封面
市場調查報告書
商品編碼
1753985

AR/VR 晶片市場報告(按晶片類型、裝置類型、最終用戶和地區)2025 年至 2033 年

AR/VR Chip Market Report by Chip Type, Device Type, End User, and Region 2025-2033

出版日期: | 出版商: IMARC | 英文 136 Pages | 商品交期: 2-3個工作天內

價格

2024年,全球AR/VR晶片市場規模達52億美元。展望未來, IMARC Group預計到2033年,該市場規模將達到247億美元,2025-2033年期間的複合年成長率(CAGR)為17.87%。全球遊戲和娛樂產業產品使用量的不斷成長、智慧型手機和其他設備中游戲功能數量的不斷增加以及教育產業對晶片需求的不斷成長,都是推動AR/VR晶片市場發展的一些因素。

AR/VR晶片市場分析:

  • 主要市場促進因素:對精彩遊戲體驗的需求不斷成長以及醫療保健領域對 AR/VR 的採用日益增多是一些主要的市場促進因素。
  • 主要市場趨勢:人工智慧和機器學習演算法的日益融合是主要市場趨勢之一。
  • 地理趨勢:受行動遊戲產業蓬勃發展的推動,亞太地區正在主導市場。亞太地區 (APAC) 引領全球行動遊戲市場,並在 2023 年創造了總收入的 64%。
  • 競爭格局:美國超微半導體公司、博通公司和英特爾公司是一些主要的市場參與者。
  • 挑戰與機會:高昂的製造成本為市場帶來了許多挑戰。生產流程的快速創新為AR/VR晶片市場佔有率帶來了機會。

AR/VR晶片市場趨勢:

各行業產品需求不斷成長

擴增實境 (AR) 和虛擬實境 (VR) 解決方案在民航、國防安全、醫療保健、數位製造、教育和娛樂等各行各業都得到了廣泛的應用。然而,預計擴增實境和虛擬實境 (AR) 市場的知名企業將專注於推出行業特定的解決方案,以擴大其在採礦、石油天然氣和運輸等各個行業的影響力。擴增實境/虛擬實境 (AR/VR) 技術在工業、教育、醫療保健和娛樂等多個領域的應用正在成長。隨著擴增實境和虛擬實境 (AR/VR) 在多個行業的應用日益廣泛,預計專用晶片的需求將會增加,擴增實境/虛擬實境 (AR/VR) 晶片市場也將隨之成長。

遊戲領域對 AR/VR 晶片的需求不斷成長

在預測期內,基於擴增實境和虛擬實境的遊戲需求將持續成長,這將推動AR/VR晶片市場價值的成長。過去幾年,遊戲玩家數量顯著成長。擴增實境和虛擬實境技術最受歡迎的應用之一是電子遊戲。智慧型手機製造商利用切實可行的擴增實境和虛擬實境解決方案,在其手機中融入額外的遊戲功能,以提升整體用戶介面體驗,並在市場上保持領先地位。此外,由於擴增實境和虛擬實境利用技術支援的平台模擬真實世界場景,它們提供了一種有效且經濟高效的培訓和技能開發替代方案。

AR/VR技術創新

根據AR/VR市場報告,擴增實境和虛擬實境技術可用於協作研討會、會議、公開講座、軍事訓練、航空訓練、護理和醫療專業培訓以及自學程序。此外,各大公司正優先考慮產品創新,持續投入產品開發,以提供更優質的產品或服務。此外,包括數位製造、醫療保健、教育、娛樂、軍事和安全以及民航在內的眾多產業都高度依賴AR/VR技術。業界領先競爭對手正專注於推出行業專屬解決方案並開發尖端技術,從而推動AR/VR晶片的需求。

AR/VR晶片市場細分:

按晶片類型分類:

  • 處理器IC
  • 使用者介面IC
  • 電源管理IC

處理器IC佔據市場主導地位

處理器IC在AR/VR晶片市場收入中佔據主導地位。這些晶片的功能使其與其他嵌入式系統相比極其高效,從而推動了該領域的擴張。電源管理積體電路(IC)廣泛應用於自動操作產品和設備,包括嵌入式系統、植入式醫療設備、智慧家電、遙控器和汽車引擎控制系統。更小的微控制器由相同的積體電路組成,由於單一晶片包含所有重要元件,包括記憶體、中央處理器(CPU)和輸入/輸出周邊,因此系統成本更低。這降低了製造成本並提高了效率,這對AR/VR晶片市場前景有利。

依設備類型細分:

  • 頭戴式顯示器
  • 手勢追蹤設備
  • 投影機和顯示牆
  • 抬頭顯示器
  • 手持裝置

頭戴式顯示器佔市場最大佔有率

根據AR/VR晶片市場研究,頭戴式顯示器佔據市場主導地位。一種無需使用者改變正常視角即可向使用者顯示資訊或資料的透明顯示器稱為頭戴式顯示器,又稱平視顯示器(HUD)。軍隊和警察廣泛使用頭戴式顯示器,這推動了市場的擴張。另一方面,在整個預測期內,平視顯示器細分市場將實現最快的複合年成長率。這得益於其特性,即讓消費者在不被干擾的情況下查看資料。

按最終用戶分類:

  • 賭博
  • 娛樂和媒體
  • 航太和國防
  • 衛生保健
  • 其他

遊戲佔市場最大佔有率

AR/VR晶片市場研究報告顯示,遊戲產業主導市場。在千禧世代中,融合虛擬實境和擴增實境技術的電子遊戲廣受歡迎。透過AR/VR技術,消費者可以透過數位平台在現實生活中體驗遊戲世界。因此,製造商高度重視其產品的AR/VR相容性。遊戲產業對AR/VR晶片的需求日益成長,基於擴增實境和虛擬實境的解決方案價格實惠,以及該技術在各種應用中的快速普及,這些都是推動AR/VR晶片市場發展的因素。

按地區分類:

  • 北美洲
    • 美國
    • 加拿大
  • 亞太
    • 中國
    • 日本
    • 印度
    • 韓國
    • 澳洲
    • 印尼
    • 其他
  • 歐洲
    • 德國
    • 法國
    • 英國
    • 義大利
    • 西班牙
    • 俄羅斯
    • 其他
  • 拉丁美洲
    • 巴西
    • 墨西哥
    • 其他
  • 中東和非洲

亞太地區引領市場,佔據最大AR/VR晶片市場佔有率

這份市場研究報告也對所有主要區域市場進行了全面分析,包括北美(美國和加拿大);亞太地區(中國、日本、印度、韓國、澳洲、印尼等);歐洲(德國、法國、英國、義大利、西班牙、俄羅斯等);拉丁美洲(巴西、墨西哥等);以及中東和非洲。報告顯示,亞太地區佔據了最大的市場佔有率。

亞太地區目前佔據市場主導地位。該地區的主導地位源於其重視將虛擬實境技術應用於消費者線上學習、醫療保健和培訓。此外,值得注意的是,像印度這樣的國家即將將新技術引入各行各業,這表明亞太地區在預測期內的AR/VR晶片市場可能會出現更快的成長。該地區的成長得益於政府、物流、住宅和商業以及交通運輸等眾多行業的現代技術應用。光纖電纜和數位服務的普及進一步拓展了AR/VR晶片市場的前景。

競爭格局:

市場研究報告對競爭格局進行了全面的分析,並提供了所有主要公司的詳細資料。市場中的一些主要參與者包括:

  • 美國超微半導體公司
  • 博通公司
  • 英特爾公司
  • 聯發科技股份有限公司
  • 英偉達公司
  • 高通公司
  • Spectra7 微系統

本報告回答的關鍵問題

  • 2024年全球AR/VR晶片市場規模是多少
  • 2025-2033年全球AR/VR晶片市場預計成長率是多少
  • 推動全球 AR/VR 晶片市場的關鍵因素有哪些
  • COVID-19 對全球 AR/VR 晶片市場有何影響
  • 根據晶片類型,全球 AR/VR 晶片市場如何分類
  • 根據設備類型,全球 AR/VR 晶片市場如何分類
  • 根據最終用戶,全球 AR/VR 晶片市場如何分佈
  • 全球AR/VR晶片市場重點區域有哪些
  • 全球 AR/VR 晶片市場的主要參與者/公司有哪些

本報告回答的關鍵問題

  • 2024年全球AR/VR晶片市場規模是多少? 2025-2033年全球AR/VR晶片市場預計成長率是多少?
  • 推動全球AR/VR晶片市場發展的關鍵因素有哪些?
  • COVID-19 對全球 AR/VR 晶片市場有何影響?
  • 全球AR/VR晶片市場以晶片類型分類是怎麼樣的?
  • 根據設備類型,全球 AR/VR 晶片市場如何分佈?
  • 根據最終用戶,全球 AR/VR 晶片市場如何分佈?
  • 全球AR/VR晶片市場重點區域有哪些?
  • 全球 AR/VR 晶片市場的主要參與者/公司有哪些?

目錄

第1章:前言

第2章:範圍與方法

  • 研究目標
  • 利害關係人
  • 資料來源
    • 主要來源
    • 次要來源
  • 市場評估
    • 自下而上的方法
    • 自上而下的方法
  • 預測方法

第3章:執行摘要

第4章:簡介

  • 概述
  • 主要行業趨勢

第5章:全球AR/VR晶片市場

  • 市場概覽
  • 市場表現
  • COVID-19的影響
  • 市場預測

第6章:市場細分:依晶片類型

  • 處理器IC
  • 使用者介面IC
  • 電源管理IC

第7章:市場區隔:依設備類型

  • 頭戴式顯示器
  • 手勢追蹤設備
  • 投影機和顯示牆
  • 抬頭顯示器
  • 手持裝置

第8章:市場區隔:按最終用戶

  • 賭博
  • 娛樂和媒體
  • 航太和國防
  • 衛生保健
  • 其他

第9章:市場細分:依地區

  • 北美洲
    • 美國
    • 加拿大
  • 亞太
    • 中國
    • 日本
    • 印度
    • 韓國
    • 澳洲
    • 印尼
    • 其他
  • 歐洲
    • 德國
    • 法國
    • 英國
    • 義大利
    • 西班牙
    • 俄羅斯
    • 其他
  • 拉丁美洲
    • 巴西
    • 墨西哥
    • 其他
  • 中東和非洲
    • 市場區隔:依國家

第10章:SWOT分析

  • 概述
  • 優勢
  • 弱點
  • 機會
  • 威脅

第 11 章:價值鏈分析

第 12 章:波特五力分析

  • 概述
  • 買家的議價能力
  • 供應商的議價能力
  • 競爭程度
  • 新進入者的威脅
  • 替代品的威脅

第13章:價格分析

第 14 章:競爭格局

  • 市場結構
  • 關鍵參與者
  • 關鍵參與者簡介
    • Advanced Micro Devices Inc.
    • Broadcom Inc.
    • Intel Corporation
    • MediaTek Inc.
    • Nvidia Corporation
    • Qualcomm Incorporated
    • Spectra7 Microsystems
Product Code: SR112025A6432

The global AR/VR chip market size reached USD 5.2 Billion in 2024. Looking forward, IMARC Group expects the market to reach USD 24.7 Billion by 2033 exhibiting a growth rate (CAGR) of 17.87% during 2025-2033. The rising product use in the gaming and entertainment industries across the globe, the rising number of gaming features in smartphones and other devices, and the growing chip demand in the education industry are some of the factors propelling the AR/VR chip market.

AR/VR Chip Market Analysis:

  • Major Market Drivers: The increasing demand for amazing gaming experiences and the rising adoption of AR/VR in healthcare sector are some of the major market drivers.
  • Key Market Trends: The increasing integration of AI and machine learning algorithms is one of the key market trends.
  • Geographical Trends: Asia Pacific is dominating the market, driven by the expanding mobile gaming industry. The Asia-Pacific (APAC) region led the global mobile gaming market and generated 64% of total revenue in 2023.
  • Competitive Landscape: Advanced Micro Devices Inc., Broadcom Inc., and Intel Corporation are some of the key market players.
  • Challenges and Opportunities: High manufacturing costs are posing many challenges for the market. Rapid innovation in production processes is an opportunity for the AR/VR chip market share.

AR/VR Chip Market Trends:

Increasing product demand in various industries

Augmented and virtual reality solutions find high usage in various industries such as civil aviation, defense & security, healthcare, digital manufacturing, education, and entertainment. However, prominent players operating in the augmented and virtual reality market are projected to concentrate on the introduction of industry-specific solutions to expand their presence across various industries such as mining, oil & gas, and transportation. The adoption of AR/VR technology is growing in several sectors, such as industry, education, healthcare, and entertainment. With the growing application of AR and VR across multiple industries, specialized chips are expected to see a rise in demand and AR/VR chip market growth.

Rising demand for AR/VR chips in the gaming sector

Throughout the projected period, there will be a rise in demand for augmented and virtual reality-based games, which will contribute to the AR/VR chip market value. The population of gamers has grown significantly in the last several years. One of the most popular uses of augmented and virtual reality technologies is in video games. Using workable augmented and virtual reality-based solutions, smartphone manufacturing companies are also incorporating extra gaming capabilities into their handsets to improve the overall user interface experience and stay ahead of their competitors in the market. Furthermore, as augmented and virtual reality use technology-enabled platforms to imitate real-world settings, they offer a helpful, cost-effective substitute for training and skill development.

Technological Innovations in AR/VR

According to the AR/VR market report, augmented and virtual reality technology can be used for collaborative seminars, meetings, public lectures, military training, aviation training, nursing and medical professional training, and self-learning procedures. Additionally, it is seen that major companies are prioritizing product innovation by continuing to spend on product development to provide better products or services. Additionally, a wide range of industries, including digital manufacturing, healthcare, education, entertainment, military and security, and civil aviation, rely significantly on AR/VR technologies. Leading industry rivals are concentrating on launching industry-specific solutions and developing cutting-edge technologies, thus driving AR/VR chip demand.

AR/VR Chip Market Segmentation:

Breakup by Chip Type:

  • Processor ICs
  • User Interface ICs
  • Power Management IC

Processor ICs dominate the market

Processor ICs are dominating the AR/VR chip market revenue. The features offered by these chips have made them extremely efficient in comparison to other embedded systems, which has fueled the segment's expansion. Integrated circuits for power management (ICs) are found in automatic-operating goods and gadgets, including embedded systems, medical devices implanted in the body, smart appliances, remote controls, and automotive engine control systems. Smaller microcontrollers consist of the same and result in lower system costs as a single chip consists of all the vital components, including memory, a central processing unit (CPU), and input/output peripherals. This results in reduced manufacturing costs and improved efficiency which proves beneficial for the AR/VR chip market overview.

Breakup by Device Type:

  • Head Mounted Display
  • Gesture Tracking Device
  • Projector and Display Wall
  • Head Up Display
  • Handheld Device

Head mounted display holds the largest share in the market

According to AR/VR chip market research, head mounted display is dominating the market. A transparent display that shows information or data to the user without requiring them to change their normal viewing angles is called a head mounted display, or heads-up display, or HUD. The military and police use head-mounted displays extensively, which fuels the market's expansion. On the other side, throughout the course of the forecast period, the head-up display segment would see the fastest CAGR growth. This is explained by its characteristics, which let consumers view data without being interrupted.

Breakup by End User:

  • Gaming
  • Entertainment and Media
  • Aerospace and Defense
  • Healthcare
  • Others

Gaming holds the maximum share in the market

The AR/VR chip market research report shows that the market is dominated by the gaming sector. Among millennials, electronic games that work with virtual and augmented reality technologies are popular. Through a digital platform, consumers can experience the gaming world in real life thanks to AR/VR technology. Consequently, producers have placed a high priority on the AR/VR compatibility of their goods. The gaming industry's increasing need for AR/VR chips, the affordability of augmented and virtual reality-based solutions, and the technology's quick adoption across a range of applications are driving factors in the AR/VR chip market.

Breakup by Region:

  • North America
    • United States
    • Canada
  • Asia-Pacific
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Indonesia
    • Others
  • Europe
    • Germany
    • France
    • United Kingdom
    • Italy
    • Spain
    • Russia
    • Others
  • Latin America
    • Brazil
    • Mexico
    • Others
  • Middle East and Africa

Asia Pacific leads the market, accounting for the largest AR/VR chip market share

The market research report has also provided a comprehensive analysis of all the major regional markets, which include North America (the United States and Canada); Asia Pacific (China, Japan, India, South Korea, Australia, Indonesia, and others); Europe (Germany, France, the United Kingdom, Italy, Spain, Russia, and others); Latin America (Brazil, Mexico, and others); and the Middle East and Africa. According to the report, Asia Pacific accounted for the largest market share.

The market is being dominated by Asia Pacific. The dominance of this region stems from its emphasis on using virtual reality technology for consumer online learning, medical care, and training. Moreover, it is significant that nations like India are about to introduce new technologies into a range of industries, suggesting that the Asia Pacific area would probably witness a quicker rate of growth in the AR/VR chip market throughout the forecast period. The region has grown as a result of modern technology being adopted by many sectors, including government, logistics, residential and commercial, and transportation. The increased adoption of fiber optic cables and digital services has expanded the AR/VR chip market outlook further.

Competitive Landscape:

The market research report has provided a comprehensive analysis of the competitive landscape. Detailed profiles of all major companies have also been provided. Some of the key players in the market include:

  • Advanced Micro Devices Inc.
  • Broadcom Inc.
  • Intel Corporation
  • MediaTek Inc.
  • Nvidia Corporation
  • Qualcomm Incorporated
  • Spectra7 Microsystems

Key Questions Answered in This Report

  • 1.What was the size of the global AR/VR chip market in 2024?
  • 2.What is the expected growth rate of the global AR/VR chip market during 2025-2033?
  • 3.What are the key factors driving the global AR/VR chip market?
  • 4.What has been the impact of COVID-19 on the global AR/VR chip market?
  • 5.What is the breakup of the global AR/VR chip market based on the chip type?
  • 6.What is the breakup of the global AR/VR chip market based on the device type?
  • 7.What is the breakup of the global AR/VR chip market based on the end user?
  • 8.What are the key regions in the global AR/VR chip market?
  • 9.Who are the key players/companies in the global AR/VR chip market?

Table of Contents

1 Preface

2 Scope and Methodology

  • 2.1 Objectives of the Study
  • 2.2 Stakeholders
  • 2.3 Data Sources
    • 2.3.1 Primary Sources
    • 2.3.2 Secondary Sources
  • 2.4 Market Estimation
    • 2.4.1 Bottom-Up Approach
    • 2.4.2 Top-Down Approach
  • 2.5 Forecasting Methodology

3 Executive Summary

4 Introduction

  • 4.1 Overview
  • 4.2 Key Industry Trends

5 Global AR/VR Chip Market

  • 5.1 Market Overview
  • 5.2 Market Performance
  • 5.3 Impact of COVID-19
  • 5.4 Market Forecast

6 Market Breakup by Chip Type

  • 6.1 Processor ICs
    • 6.1.1 Market Trends
    • 6.1.2 Market Forecast
  • 6.2 User Interface ICs
    • 6.2.1 Market Trends
    • 6.2.2 Market Forecast
  • 6.3 Power Management IC
    • 6.3.1 Market Trends
    • 6.3.2 Market Forecast

7 Market Breakup by Device Type

  • 7.1 Head Mounted Display
    • 7.1.1 Market Trends
    • 7.1.2 Market Forecast
  • 7.2 Gesture Tracking Device
    • 7.2.1 Market Trends
    • 7.2.2 Market Forecast
  • 7.3 Projector and Display Wall
    • 7.3.1 Market Trends
    • 7.3.2 Market Forecast
  • 7.4 Head Up Display
    • 7.4.1 Market Trends
    • 7.4.2 Market Forecast
  • 7.5 Handheld Device
    • 7.5.1 Market Trends
    • 7.5.2 Market Forecast

8 Market Breakup by End User

  • 8.1 Gaming
    • 8.1.1 Market Trends
    • 8.1.2 Market Forecast
  • 8.2 Entertainment and Media
    • 8.2.1 Market Trends
    • 8.2.2 Market Forecast
  • 8.3 Aerospace and Defense
    • 8.3.1 Market Trends
    • 8.3.2 Market Forecast
  • 8.4 Healthcare
    • 8.4.1 Market Trends
    • 8.4.2 Market Forecast
  • 8.5 Others
    • 8.5.1 Market Trends
    • 8.5.2 Market Forecast

9 Market Breakup by Region

  • 9.1 North America
    • 9.1.1 United States
      • 9.1.1.1 Market Trends
      • 9.1.1.2 Market Forecast
    • 9.1.2 Canada
      • 9.1.2.1 Market Trends
      • 9.1.2.2 Market Forecast
  • 9.2 Asia-Pacific
    • 9.2.1 China
      • 9.2.1.1 Market Trends
      • 9.2.1.2 Market Forecast
    • 9.2.2 Japan
      • 9.2.2.1 Market Trends
      • 9.2.2.2 Market Forecast
    • 9.2.3 India
      • 9.2.3.1 Market Trends
      • 9.2.3.2 Market Forecast
    • 9.2.4 South Korea
      • 9.2.4.1 Market Trends
      • 9.2.4.2 Market Forecast
    • 9.2.5 Australia
      • 9.2.5.1 Market Trends
      • 9.2.5.2 Market Forecast
    • 9.2.6 Indonesia
      • 9.2.6.1 Market Trends
      • 9.2.6.2 Market Forecast
    • 9.2.7 Others
      • 9.2.7.1 Market Trends
      • 9.2.7.2 Market Forecast
  • 9.3 Europe
    • 9.3.1 Germany
      • 9.3.1.1 Market Trends
      • 9.3.1.2 Market Forecast
    • 9.3.2 France
      • 9.3.2.1 Market Trends
      • 9.3.2.2 Market Forecast
    • 9.3.3 United Kingdom
      • 9.3.3.1 Market Trends
      • 9.3.3.2 Market Forecast
    • 9.3.4 Italy
      • 9.3.4.1 Market Trends
      • 9.3.4.2 Market Forecast
    • 9.3.5 Spain
      • 9.3.5.1 Market Trends
      • 9.3.5.2 Market Forecast
    • 9.3.6 Russia
      • 9.3.6.1 Market Trends
      • 9.3.6.2 Market Forecast
    • 9.3.7 Others
      • 9.3.7.1 Market Trends
      • 9.3.7.2 Market Forecast
  • 9.4 Latin America
    • 9.4.1 Brazil
      • 9.4.1.1 Market Trends
      • 9.4.1.2 Market Forecast
    • 9.4.2 Mexico
      • 9.4.2.1 Market Trends
      • 9.4.2.2 Market Forecast
    • 9.4.3 Others
      • 9.4.3.1 Market Trends
      • 9.4.3.2 Market Forecast
  • 9.5 Middle East and Africa
    • 9.5.1 Market Trends
    • 9.5.2 Market Breakup by Country
    • 9.5.3 Market Forecast

10 SWOT Analysis

  • 10.1 Overview
  • 10.2 Strengths
  • 10.3 Weaknesses
  • 10.4 Opportunities
  • 10.5 Threats

11 Value Chain Analysis

12 Porters Five Forces Analysis

  • 12.1 Overview
  • 12.2 Bargaining Power of Buyers
  • 12.3 Bargaining Power of Suppliers
  • 12.4 Degree of Competition
  • 12.5 Threat of New Entrants
  • 12.6 Threat of Substitutes

13 Price Analysis

14 Competitive Landscape

  • 14.1 Market Structure
  • 14.2 Key Players
  • 14.3 Profiles of Key Players
    • 14.3.1 Advanced Micro Devices Inc.
      • 14.3.1.1 Company Overview
      • 14.3.1.2 Product Portfolio
      • 14.3.1.3 Financials
      • 14.3.1.4 SWOT Analysis
    • 14.3.2 Broadcom Inc.
      • 14.3.2.1 Company Overview
      • 14.3.2.2 Product Portfolio
      • 14.3.2.3 Financials
      • 14.3.2.4 SWOT Analysis
    • 14.3.3 Intel Corporation
      • 14.3.3.1 Company Overview
      • 14.3.3.2 Product Portfolio
      • 14.3.3.3 Financials
      • 14.3.3.4 SWOT Analysis
    • 14.3.4 MediaTek Inc.
      • 14.3.4.1 Company Overview
      • 14.3.4.2 Product Portfolio
      • 14.3.4.3 Financials
      • 14.3.4.4 SWOT Analysis
    • 14.3.5 Nvidia Corporation
      • 14.3.5.1 Company Overview
      • 14.3.5.2 Product Portfolio
      • 14.3.5.3 Financials
      • 14.3.5.4 SWOT Analysis
    • 14.3.6 Qualcomm Incorporated
      • 14.3.6.1 Company Overview
      • 14.3.6.2 Product Portfolio
      • 14.3.6.3 Financials
      • 14.3.6.4 SWOT Analysis
    • 14.3.7 Spectra7 Microsystems
      • 14.3.7.1 Company Overview
      • 14.3.7.2 Product Portfolio

List of Figures

  • Figure 1: Global: AR/VR Chip Market: Major Drivers and Challenges
  • Figure 2: Global: AR/VR Chip Market: Sales Value (in Billion USD), 2019-2024
  • Figure 3: Global: AR/VR Chip Market Forecast: Sales Value (in Billion USD), 2025-2033
  • Figure 4: Global: AR/VR Chip Market: Breakup by Chip Type (in %), 2024
  • Figure 5: Global: AR/VR Chip Market: Breakup by Device Type (in %), 2024
  • Figure 6: Global: AR/VR Chip Market: Breakup by End User (in %), 2024
  • Figure 7: Global: AR/VR Chip Market: Breakup by Region (in %), 2024
  • Figure 8: Global: AR/VR Chip (Processor ICs) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 9: Global: AR/VR Chip (Processor ICs) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 10: Global: AR/VR Chip (User Interface ICs) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 11: Global: AR/VR Chip (User Interface ICs) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 12: Global: AR/VR Chip (Power Management IC) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 13: Global: AR/VR Chip (Power Management IC) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 14: Global: AR/VR Chip (Head Mounted Display) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 15: Global: AR/VR Chip (Head Mounted Display) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 16: Global: AR/VR Chip (Gesture Tracking Device) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 17: Global: AR/VR Chip (Gesture Tracking Device) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 18: Global: AR/VR Chip (Projector and Display Wall) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 19: Global: AR/VR Chip (Projector and Display Wall) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 20: Global: AR/VR Chip (Head Up Display) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 21: Global: AR/VR Chip (Head Up Display) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 22: Global: AR/VR Chip (Handheld Device) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 23: Global: AR/VR Chip (Handheld Device) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 24: Global: AR/VR Chip (Gaming) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 25: Global: AR/VR Chip (Gaming) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 26: Global: AR/VR Chip (Entertainment and Media) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 27: Global: AR/VR Chip (Entertainment and Media) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 28: Global: AR/VR Chip (Aerospace and Defense) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 29: Global: AR/VR Chip (Aerospace and Defense) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 30: Global: AR/VR Chip (Healthcare) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 31: Global: AR/VR Chip (Healthcare) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 32: Global: AR/VR Chip (Other End Users) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 33: Global: AR/VR Chip (Other End Users) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 34: North America: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 35: North America: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 36: United States: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 37: United States: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 38: Canada: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 39: Canada: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 40: Asia-Pacific: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 41: Asia-Pacific: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 42: China: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 43: China: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 44: Japan: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 45: Japan: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 46: India: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 47: India: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 48: South Korea: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 49: South Korea: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 50: Australia: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 51: Australia: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 52: Indonesia: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 53: Indonesia: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 54: Others: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 55: Others: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 56: Europe: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 57: Europe: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 58: Germany: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 59: Germany: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 60: France: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 61: France: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 62: United Kingdom: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 63: United Kingdom: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 64: Italy: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 65: Italy: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 66: Spain: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 67: Spain: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 68: Russia: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 69: Russia: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 70: Others: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 71: Others: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 72: Latin America: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 73: Latin America: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 74: Brazil: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 75: Brazil: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 76: Mexico: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 77: Mexico: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 78: Others: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 79: Others: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 80: Middle East and Africa: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 81: Middle East and Africa: AR/VR Chip Market: Breakup by Country (in %), 2024
  • Figure 82: Middle East and Africa: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 83: Global: AR/VR Chip Industry: SWOT Analysis
  • Figure 84: Global: AR/VR Chip Industry: Value Chain Analysis
  • Figure 85: Global: AR/VR Chip Industry: Porter's Five Forces Analysis

List of Tables

  • Table 1: Global: AR/VR Chip Market: Key Industry Highlights, 2024 and 2033
  • Table 2: Global: AR/VR Chip Market Forecast: Breakup by Chip Type (in Million USD), 2025-2033
  • Table 3: Global: AR/VR Chip Market Forecast: Breakup by Device Type (in Million USD), 2025-2033
  • Table 4: Global: AR/VR Chip Market Forecast: Breakup by End User (in Million USD), 2025-2033
  • Table 5: Global: AR/VR Chip Market Forecast: Breakup by Region (in Million USD), 2025-2033
  • Table 6: Global: AR/VR Chip Market: Competitive Structure
  • Table 7: Global: AR/VR Chip Market: Key Players