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市場調查報告書
商品編碼
1737522

全球 AR 和 VR 培訓市場

AR and VR in Training

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 217 Pages | 商品交期: 最快1-2個工作天內

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簡介目錄

到 2030 年,全球 AR 和 VR 培訓市場規模將達到 1,045 億美元

全球AR和VR培訓市場規模預計在2024年達到140億美元,預計到2030年將達到1,045億美元,2024年至2030年的複合年成長率為39.8%。 AR和VR硬體是本報告分析的細分市場之一,預計其複合年成長率為38.4%,到分析期結束時規模將達到643億美元。 AR和VR軟體細分市場在分析期內的複合年成長率預計為44.0%。

美國市場預計將達到 37 億美元,中國市場複合年成長率將達到 37.7%

美國AR和VR培訓市場規模預計在2024年達到37億美元。作為世界第二大經濟體,中國預計到2030年市場規模將達到155億美元,在2024-2030年的分析期間內,複合年成長率為37.7%。其他值得關注的區域市場包括日本和加拿大,預計在分析期間內,這兩個市場的複合年成長率分別為35.9%和34.4%。在歐洲,預計德國市場的複合年成長率約為27.2%。

全球培訓市場中的 AR 和 VR - 主要趨勢和促進因素摘要

AR 和 VR 技術為何正在改變各行各業的傳統訓練模式

擴增實境(AR) 和虛擬實境 (VR) 正在從根本上改變全球培訓格局,它們為技能開發、模擬和體驗式學習提供了身臨其境型、互動式且無風險的環境。這些技術使學習者能夠可視化複雜的流程、與虛擬元素交互,並重複訓練場景,而無需任何物理限制或材料成本。醫療保健、製造、國防、航空、建築和能源等行業正在利用 AR/VR 來克服傳統培訓的局限性,例如安全風險、資源彙整設定和擴充性。隨著遠距學習、技能提升和數位化勞動力準備的需求日益成長,AR 和 VR 正在成為高影響力、高保留率培訓解決方案的關鍵推動因素。

基於 AR/VR 的訓練之所以有效,在於它能夠以可控、可重複的形式模擬真實場景。無論是外科手術、設備組裝、戰場戰術,或是危險環境中的通訊協定,身臨其境型技術都能幫助受訓人員在不危及安全或運作連續性的情況下提高熟練程度。這些平台縮短了學習曲線,最大限度地減少了錯誤,並提高了在壓力下的決策能力。隨著企業努力應對數位化的加速和技能短缺,AR 和 VR 正被整合到企業學習管理系統 (LMS)、技術認證計畫和職業培訓課程中,成為提升員工敬業度和績效的策略工具。

硬體、軟體和人工智慧的融合如何加速培訓生態系統的採用?

輕量級 AR/VR 硬體、先進模擬軟體和 AI主導分析的融合,正在擴展身臨其境型訓練平台的功能和擴充性。最新的頭戴式顯示器 (HMD)——Oculus Quest、Microsoft HoloLens、Magic Leap 等——提供了更高的移動性、更高的視覺保真度和更高的舒適度,使長時間的培訓課程更加逼真。同時,由智慧型手機和平板電腦驅動的行動 AR 應用程式正在使增強學習工具的存取更加普及,尤其是在教育、零售和現場服務等便攜性至關重要的領域。

在軟體方面,培訓內容正在使用3D建模工具、遊戲引擎(例如Unity和Unreal Engine)以及支援互動式、基於場景的模組的擴增實境(XR)平台進行開發。人工智慧整合透過個人化學習路徑、即時回饋和自我調整內容傳送增強了這些解決方案。電腦視覺和自然語言處理(NLP)也使AR/VR環境中的互動更加直覺。雲端基礎的交付模型支援全球部署和跨站點一致性,使身臨其境型培訓能夠大規模應用。這些技術進步不僅降低了部署成本,還使AR/VR培訓平台更加模組化、可客製化和以分析主導。

市場需求在哪裡成長以及哪些產業正在引領 AR/VR 培訓的推廣?

公共和私營部門對AR和VR培訓的市場需求正在擴大,北美、西歐和亞太地區也迅速普及。美國仍然是主導市場,這得益於國防、航太、醫療保健和企業培訓領域的大量投資。在歐洲,德國、法國和英國等國家正將身臨其境型培訓納入其製造業、汽車業和能源業的勞動力發展計畫中。同時,在亞太地區,由於智慧城市計劃、數位教育改革以及對工業4.0技術投資的增加,尤其是在中國、日本、韓國和印度,該地區的成長正在加速。

醫療保健和醫學教育使用VR模擬手術、解剖檢查和緊急應變場景,而AR則提供即時程序指導。在國防和航太,VR被廣泛用於戰鬥模擬、設備操作和任務條件下的飛行員訓練。石油天然氣、建築和物流等行業使用AR進行現場維護培訓、安全培訓和遠端協助。在企業界,AR/VR正被應用於入職培訓、銷售支援、客戶服務培訓和軟性技能開發。教育機構也將身臨其境型技術融入STEM和職業教育計畫中,以增強跨學科需求並拓展市場機會。

是什麼推動了培訓市場中 AR 和 VR 的全球成長?

AR 和 VR 在培訓市場的成長受到多種因素的推動,包括對可擴展且高效的人才培養的需求、各行各業日益成長的數位轉型以及身臨其境型技術生態系統的進步。關鍵促進因素在於,與傳統方法相比,AR/VR 平台顯著提高了培訓效率、留存率和學習者參與度。企業正在尋求高投資報酬率的培訓工具,以加快技能提升速度、降低營運風險並提升學習成果——而身臨其境型培訓平台正是滿足這項需求的利器。

經濟高效的 AR/VR 硬體日益普及、5G 連接的不斷擴展以及雲端基礎的XR內容傳送,正在提高這些平台的可訪問性,刺激全部區域的採用。支持數位技能發展和智慧基礎設施的發展計畫也在加速它們融入公共培訓計畫。此外,對遠距工作、混合學習模式和後疫情時代虛擬協作的推動,正在加強身臨其境型技術在提供不受地點限制的高品質培訓體驗方面的相關性。隨著 AR 和 VR 培訓發展成為全球企業的主流能力,一個前瞻性的問題應運而生:身臨其境型培訓技術能否快速擴展以縮小全球技能差距,並在日益數位化和自動化的世界中為勞動力提供未來保障?

部分

組件(硬體、軟體、服務)、培訓類型(產品知識培訓、流程培訓、領導力培訓、軟性技能培訓、安全培訓)、公司規模(大型企業、小型企業)、最終用戶(消費電子、航太與國防、汽車、醫療保健、製造、運輸與物流、教育、石油、天然氣與化工、能源與公共產業、建築與施工、其他最終用戶)

受訪企業範例(共37家)

  • 4Experience
  • Avantis Education
  • ClassVR(Avantis)
  • Engage VR
  • EON Reality
  • Groove Jones
  • Immersive Factory
  • Integra Software Services
  • Lucid Reality Labs
  • Meta Platforms, Inc.
  • Microsoft Corporation
  • Monkhub Innovations
  • Program-Ace
  • SenseGlove
  • Siemens AG
  • SimX
  • Strivr
  • Talespin
  • The Glimpse Group
  • Unity Technologies

關稅影響係數

全球產業分析師根據公司總部所在國家、製造地、進出口(成品和原始OEM)來預測其競爭地位的變化。這種複雜且多面向的市場動態預計將以多種方式影響競爭對手,包括人為提高銷貨成本、盈利下降、供應鏈重組以及其他微觀和宏觀市場動態。

全球產業分析師密切關注來自全球頂尖首席經濟學家(14,949位)、智庫(62家)以及貿易和產業協會(171家)的專家的意見,以評估其對生態系統的影響並應對新的市場現實。我們追蹤了來自每個主要國家的專家和經濟學家對關稅及其對本國影響的看法。

全球產業分析師預計,這場動盪將在未來2-3個月內逐漸平息,新的世界秩序將更加清晰地建立。全球產業分析師正在即時追蹤這些事態發展。

2025年4月:談判階段

在4月的報告中,我們將探討關稅對全球整體市場的影響,並提供區域市場調整。我們的預測是基於歷史數據和不斷變化的市場影響因素。

2025年7月:最終關稅調整

在各國宣布最終重置後,客戶將在 7 月收到免費更新,最終更新將包含明確的關稅影響分析。

相互和雙邊貿易及關稅影響分析:

美國<>中國<>墨西哥<>加拿大<>歐盟<>日本<>印度<>其他176個國家

領先的產業經濟學家:全球產業分析師知識庫追蹤了 14,949 位經濟學家,其中包括來自民族國家、智庫、貿易和產業協會、大型企業以及各領域專家的最具影響力的首席經濟學家,他們共用了這場前所未有的全球經濟狀況模式轉移的影響。我們超過 16,491 份報告大多遵循基於里程碑的兩階段發布計劃。

目錄

第1章調查方法

第2章執行摘要

  • 市場概覽
  • 主要企業
  • 市場趨勢和促進因素
  • 全球市場展望

第3章市場分析

  • 美國
  • 加拿大
  • 日本
  • 中國
  • 歐洲
  • 法國
  • 德國
  • 義大利
  • 英國
  • 其他歐洲國家
  • 亞太地區
  • 其他地區

第4章 比賽

簡介目錄
Product Code: MCP33459

Global AR and VR in Training Market to Reach US$104.5 Billion by 2030

The global market for AR and VR in Training estimated at US$14.0 Billion in the year 2024, is expected to reach US$104.5 Billion by 2030, growing at a CAGR of 39.8% over the analysis period 2024-2030. AR & VR Hardware, one of the segments analyzed in the report, is expected to record a 38.4% CAGR and reach US$64.3 Billion by the end of the analysis period. Growth in the AR & VR Software segment is estimated at 44.0% CAGR over the analysis period.

The U.S. Market is Estimated at US$3.7 Billion While China is Forecast to Grow at 37.7% CAGR

The AR and VR in Training market in the U.S. is estimated at US$3.7 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$15.5 Billion by the year 2030 trailing a CAGR of 37.7% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 35.9% and 34.4% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 27.2% CAGR.

Global AR and VR in Training Market - Key Trends & Drivers Summarized

Why Are AR and VR Technologies Transforming Traditional Training Models Across Industries?

Augmented Reality (AR) and Virtual Reality (VR) are fundamentally reshaping the global training landscape by offering immersive, interactive, and risk-free environments for skill development, simulation, and experiential learning. These technologies enable learners to visualize complex processes, interact with virtual elements, and repeat training scenarios without physical constraints or material costs. Industries such as healthcare, manufacturing, defense, aviation, construction, and energy are leveraging AR/VR to overcome limitations of traditional training-such as safety risks, resource-intensive setups, and limited scalability. With the growing need for remote learning, upskilling, and digital workforce preparedness, AR and VR are emerging as critical enablers of high-impact, retention-boosting training solutions.

The effectiveness of AR/VR-based training lies in its ability to simulate real-world scenarios in a controlled, repeatable format. Whether it's surgical procedures, equipment assembly, battlefield tactics, or hazardous environment protocols, immersive technologies allow trainees to gain proficiency without jeopardizing safety or operational continuity. These platforms reduce learning curves, minimize errors, and improve decision-making under pressure. As businesses grapple with accelerating digitization and skill shortages, AR and VR are being integrated into corporate learning management systems (LMS), technical certification programs, and vocational training curricula as strategic tools for employee engagement and performance enhancement.

How Are Hardware, Software, and AI Convergence Accelerating Adoption in Training Ecosystems?

The convergence of lightweight AR/VR hardware, advanced simulation software, and AI-driven analytics is expanding the capabilities and scalability of immersive training platforms. Modern head-mounted displays (HMDs)-such as Oculus Quest, Microsoft HoloLens, and Magic Leap-offer greater mobility, higher visual fidelity, and improved comfort, making them more viable for extended training sessions. Meanwhile, mobile AR applications powered by smartphones and tablets are democratizing access to augmented learning tools, particularly in sectors like education, retail, and field services where portability is crucial.

On the software side, training content is being developed using 3D modeling tools, game engines (like Unity and Unreal Engine), and extended reality (XR) platforms that support interactive, scenario-based modules. AI integration enhances these solutions through personalized learning paths, real-time feedback, and adaptive content delivery. Computer vision and natural language processing (NLP) are also enabling more intuitive interactions within AR/VR environments. Cloud-based delivery models are making immersive training accessible at scale, supporting global deployment and cross-site consistency. These technological advancements are not only reducing deployment costs but also making AR/VR training platforms more modular, customizable, and analytically driven-critical for aligning training KPIs with broader organizational goals.

Where Is Market Demand Expanding and Which Sectors Are Leading Deployment of AR and VR Training?

Market demand for AR and VR in training is expanding across both public and private sectors, with rapid adoption in North America, Western Europe, and Asia-Pacific. The United States remains the dominant market, fueled by significant investments from defense, aerospace, healthcare, and corporate training segments. In Europe, countries like Germany, France, and the U.K. are integrating immersive training into manufacturing, automotive, and energy sector workforce development initiatives. Meanwhile, Asia-Pacific is witnessing accelerated growth due to smart city projects, digital education reforms, and rising investments in Industry 4.0 technologies-particularly in China, Japan, South Korea, and India.

Healthcare and medical education are among the top adopters, using VR to simulate surgeries, anatomy exploration, and emergency response scenarios, while AR aids real-time procedural guidance. Defense and aerospace sectors rely heavily on VR for combat simulation, equipment handling, and pilot training under mission-realistic conditions. Industrial sectors-such as oil & gas, construction, and logistics-use AR for on-site maintenance training, safety drills, and remote assistance. In the corporate world, AR/VR is being applied to onboarding, sales enablement, customer service coaching, and soft skills development. Educational institutions are also integrating immersive technologies into STEM and vocational programs, reinforcing cross-sector demand and expanding market opportunity.

What Is Driving the Global Growth of the AR and VR in Training Market?

The growth in the AR and VR in training market is driven by several factors, including the need for scalable and effective workforce development, rising digital transformation across industries, and advances in immersive technology ecosystems. A primary driver is the measurable improvement in training efficiency, retention, and learner engagement that AR/VR platforms deliver compared to traditional methods. Organizations are seeking high-ROI training tools that reduce time-to-competency, lower operational risk, and improve learning outcomes-needs that immersive training platforms directly address.

Increased availability of cost-effective AR/VR hardware, expanding 5G connectivity, and cloud-based XR content delivery are enhancing platform accessibility and adoption across geographies. Government initiatives supporting digital skills development and smart infrastructure are also accelerating integration in public training programs. Additionally, the global push for remote work, hybrid learning models, and virtual collaboration post-pandemic is reinforcing the relevance of immersive technologies in delivering location-independent, high-quality training experiences. As AR and VR training evolve into mainstream capabilities across global enterprises, a forward-looking question emerges: Can immersive training technologies scale fast enough to bridge the global skills gap and future-proof the workforce in an increasingly digitized, automated world?

SCOPE OF STUDY:

The report analyzes the AR and VR in Training market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Component (Hardware, Software, Services); Training Type (Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training, Safety Training); Enterprise Size (Large Enterprises, Small & Medium-sized Enterprises); End-Use (Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil, Gas, & Chemicals, Energy & Utilities, Building & Construction, Other End-Uses)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; and Rest of Europe); Asia-Pacific; Rest of World.

Select Competitors (Total 37 Featured) -

  • 4Experience
  • Avantis Education
  • ClassVR (Avantis)
  • Engage VR
  • EON Reality
  • Groove Jones
  • Immersive Factory
  • Integra Software Services
  • Lucid Reality Labs
  • Meta Platforms, Inc.
  • Microsoft Corporation
  • Monkhub Innovations
  • Program-Ace
  • SenseGlove
  • Siemens AG
  • SimX
  • Strivr
  • Talespin
  • The Glimpse Group
  • Unity Technologies

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by artificially increasing the COGS, reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

We are diligently following expert opinions of leading Chief Economists (14,949), Think Tanks (62), Trade & Industry bodies (171) worldwide, as they assess impact and address new market realities for their ecosystems. Experts and economists from every major country are tracked for their opinions on tariffs and how they will impact their countries.

We expect this chaos to play out over the next 2-3 months and a new world order is established with more clarity. We are tracking these developments on a real time basis.

As we release this report, U.S. Trade Representatives are pushing their counterparts in 183 countries for an early closure to bilateral tariff negotiations. Most of the major trading partners also have initiated trade agreements with other key trading nations, outside of those in the works with the United States. We are tracking such secondary fallouts as supply chains shift.

To our valued clients, we say, we have your back. We will present a simplified market reassessment by incorporating these changes!

APRIL 2025: NEGOTIATION PHASE

Our April release addresses the impact of tariffs on the overall global market and presents market adjustments by geography. Our trajectories are based on historic data and evolving market impacting factors.

JULY 2025 FINAL TARIFF RESET

Complimentary Update: Our clients will also receive a complimentary update in July after a final reset is announced between nations. The final updated version incorporates clearly defined Tariff Impact Analyses.

Reciprocal and Bilateral Trade & Tariff Impact Analyses:

USA <> CHINA <> MEXICO <> CANADA <> EU <> JAPAN <> INDIA <> 176 OTHER COUNTRIES.

Leading Economists - Our knowledge base tracks 14,949 economists including a select group of most influential Chief Economists of nations, think tanks, trade and industry bodies, big enterprises, and domain experts who are sharing views on the fallout of this unprecedented paradigm shift in the global econometric landscape. Most of our 16,491+ reports have incorporated this two-stage release schedule based on milestones.

COMPLIMENTARY PREVIEW

Contact your sales agent to request an online 300+ page complimentary preview of this research project. Our preview will present full stack sources, and validated domain expert data transcripts. Deep dive into our interactive data-driven online platform.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Impact of Covid-19 and a Looming Global Recession
    • AR and VR in Training - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Immersive Simulation Capabilities Make AR and VR Integral to Modern Corporate Training Programs
    • Safety-Critical Industries Adopt AR and VR in Training for Risk-Free Skill Development
    • Real-Time Feedback and Gamification Boost Engagement in AR and VR-Based Training Modules
    • Remote Workforce Trends Accelerate the Adoption of AR and VR in Virtual Training Environments
    • Military and Defense Applications Drive Institutional Investment in AR and VR Training Platforms
    • Healthcare Sector Leverages AR and VR for Surgical, Diagnostic, and Procedural Training
    • Onboarding, Soft Skills, and Leadership Development Gain New Dimensions via AR and VR Tools
    • AI Integration in VR Environments Personalizes Learning Experiences in Professional Training
    • Reduced Training Costs and Improved Retention Rates Position AR and VR as Strategic L&D Assets
    • Industrial and Manufacturing Use Cases Highlight Practical ROI of AR and VR in Skills Transfer
    • Academic and Vocational Institutions Incorporate AR and VR for Curriculum Modernization
    • Platform Convergence with LMS and Analytics Expands the Value Proposition of AR and VR in Training
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World AR and VR in Training Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for AR and VR in Training by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World 6-Year Perspective for AR and VR in Training by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2025 & 2030
    • TABLE 4: World Recent Past, Current & Future Analysis for Hardware by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 5: World 6-Year Perspective for Hardware by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 6: World Recent Past, Current & Future Analysis for Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 7: World 6-Year Perspective for Software by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Services by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World 6-Year Perspective for Services by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 10: World Recent Past, Current & Future Analysis for Small & Medium-sized Enterprises by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 11: World 6-Year Perspective for Small & Medium-sized Enterprises by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 12: World Recent Past, Current & Future Analysis for Large Enterprises by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 13: World 6-Year Perspective for Large Enterprises by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Consumer Electronics by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World 6-Year Perspective for Consumer Electronics by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 16: World Recent Past, Current & Future Analysis for Aerospace & Defense by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 17: World 6-Year Perspective for Aerospace & Defense by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 18: World Recent Past, Current & Future Analysis for Automotive by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 19: World 6-Year Perspective for Automotive by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Healthcare by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World 6-Year Perspective for Healthcare by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 22: World Recent Past, Current & Future Analysis for Manufacturing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 23: World 6-Year Perspective for Manufacturing by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 24: World Recent Past, Current & Future Analysis for Transportation & Logistics by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 25: World 6-Year Perspective for Transportation & Logistics by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for Education by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: World 6-Year Perspective for Education by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 28: World Recent Past, Current & Future Analysis for Oil & Gas and Chemicals by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 29: World 6-Year Perspective for Oil & Gas and Chemicals by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 30: World Recent Past, Current & Future Analysis for Energy & Utilities by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 31: World 6-Year Perspective for Energy & Utilities by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 32: World Recent Past, Current & Future Analysis for Other End-Uses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 33: World 6-Year Perspective for Other End-Uses by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 34: World Recent Past, Current & Future Analysis for Product Knowledge Training by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 35: World 6-Year Perspective for Product Knowledge Training by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 36: World Recent Past, Current & Future Analysis for Process Training by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 37: World 6-Year Perspective for Process Training by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 38: World Recent Past, Current & Future Analysis for Leadership Training by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 39: World 6-Year Perspective for Leadership Training by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 40: World Recent Past, Current & Future Analysis for Soft Skills Training by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 41: World 6-Year Perspective for Soft Skills Training by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 42: World Recent Past, Current & Future Analysis for Safety Training by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 43: World 6-Year Perspective for Safety Training by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • AR and VR in Training Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 44: USA Recent Past, Current & Future Analysis for AR and VR in Training by Component - Hardware, Software and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: USA 6-Year Perspective for AR and VR in Training by Component - Percentage Breakdown of Value Sales for Hardware, Software and Services for the Years 2025 & 2030
    • TABLE 46: USA Recent Past, Current & Future Analysis for AR and VR in Training by Enterprise Size - Small & Medium-sized Enterprises and Large Enterprises - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 47: USA 6-Year Perspective for AR and VR in Training by Enterprise Size - Percentage Breakdown of Value Sales for Small & Medium-sized Enterprises and Large Enterprises for the Years 2025 & 2030
    • TABLE 48: USA Recent Past, Current & Future Analysis for AR and VR in Training by End-Use - Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 49: USA 6-Year Perspective for AR and VR in Training by End-Use - Percentage Breakdown of Value Sales for Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses for the Years 2025 & 2030
    • TABLE 50: USA Recent Past, Current & Future Analysis for AR and VR in Training by Training Type - Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: USA 6-Year Perspective for AR and VR in Training by Training Type - Percentage Breakdown of Value Sales for Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training for the Years 2025 & 2030
  • CANADA
    • TABLE 52: Canada Recent Past, Current & Future Analysis for AR and VR in Training by Component - Hardware, Software and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 53: Canada 6-Year Perspective for AR and VR in Training by Component - Percentage Breakdown of Value Sales for Hardware, Software and Services for the Years 2025 & 2030
    • TABLE 54: Canada Recent Past, Current & Future Analysis for AR and VR in Training by Enterprise Size - Small & Medium-sized Enterprises and Large Enterprises - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 55: Canada 6-Year Perspective for AR and VR in Training by Enterprise Size - Percentage Breakdown of Value Sales for Small & Medium-sized Enterprises and Large Enterprises for the Years 2025 & 2030
    • TABLE 56: Canada Recent Past, Current & Future Analysis for AR and VR in Training by End-Use - Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: Canada 6-Year Perspective for AR and VR in Training by End-Use - Percentage Breakdown of Value Sales for Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses for the Years 2025 & 2030
    • TABLE 58: Canada Recent Past, Current & Future Analysis for AR and VR in Training by Training Type - Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 59: Canada 6-Year Perspective for AR and VR in Training by Training Type - Percentage Breakdown of Value Sales for Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training for the Years 2025 & 2030
  • JAPAN
    • AR and VR in Training Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 60: Japan Recent Past, Current & Future Analysis for AR and VR in Training by Component - Hardware, Software and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 61: Japan 6-Year Perspective for AR and VR in Training by Component - Percentage Breakdown of Value Sales for Hardware, Software and Services for the Years 2025 & 2030
    • TABLE 62: Japan Recent Past, Current & Future Analysis for AR and VR in Training by Enterprise Size - Small & Medium-sized Enterprises and Large Enterprises - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: Japan 6-Year Perspective for AR and VR in Training by Enterprise Size - Percentage Breakdown of Value Sales for Small & Medium-sized Enterprises and Large Enterprises for the Years 2025 & 2030
    • TABLE 64: Japan Recent Past, Current & Future Analysis for AR and VR in Training by End-Use - Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 65: Japan 6-Year Perspective for AR and VR in Training by End-Use - Percentage Breakdown of Value Sales for Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses for the Years 2025 & 2030
    • TABLE 66: Japan Recent Past, Current & Future Analysis for AR and VR in Training by Training Type - Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 67: Japan 6-Year Perspective for AR and VR in Training by Training Type - Percentage Breakdown of Value Sales for Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training for the Years 2025 & 2030
  • CHINA
    • AR and VR in Training Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 68: China Recent Past, Current & Future Analysis for AR and VR in Training by Component - Hardware, Software and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: China 6-Year Perspective for AR and VR in Training by Component - Percentage Breakdown of Value Sales for Hardware, Software and Services for the Years 2025 & 2030
    • TABLE 70: China Recent Past, Current & Future Analysis for AR and VR in Training by Enterprise Size - Small & Medium-sized Enterprises and Large Enterprises - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 71: China 6-Year Perspective for AR and VR in Training by Enterprise Size - Percentage Breakdown of Value Sales for Small & Medium-sized Enterprises and Large Enterprises for the Years 2025 & 2030
    • TABLE 72: China Recent Past, Current & Future Analysis for AR and VR in Training by End-Use - Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 73: China 6-Year Perspective for AR and VR in Training by End-Use - Percentage Breakdown of Value Sales for Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses for the Years 2025 & 2030
    • TABLE 74: China Recent Past, Current & Future Analysis for AR and VR in Training by Training Type - Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: China 6-Year Perspective for AR and VR in Training by Training Type - Percentage Breakdown of Value Sales for Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training for the Years 2025 & 2030
  • EUROPE
    • AR and VR in Training Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 76: Europe Recent Past, Current & Future Analysis for AR and VR in Training by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 77: Europe 6-Year Perspective for AR and VR in Training by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2025 & 2030
    • TABLE 78: Europe Recent Past, Current & Future Analysis for AR and VR in Training by Component - Hardware, Software and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 79: Europe 6-Year Perspective for AR and VR in Training by Component - Percentage Breakdown of Value Sales for Hardware, Software and Services for the Years 2025 & 2030
    • TABLE 80: Europe Recent Past, Current & Future Analysis for AR and VR in Training by Enterprise Size - Small & Medium-sized Enterprises and Large Enterprises - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: Europe 6-Year Perspective for AR and VR in Training by Enterprise Size - Percentage Breakdown of Value Sales for Small & Medium-sized Enterprises and Large Enterprises for the Years 2025 & 2030
    • TABLE 82: Europe Recent Past, Current & Future Analysis for AR and VR in Training by End-Use - Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 83: Europe 6-Year Perspective for AR and VR in Training by End-Use - Percentage Breakdown of Value Sales for Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses for the Years 2025 & 2030
    • TABLE 84: Europe Recent Past, Current & Future Analysis for AR and VR in Training by Training Type - Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 85: Europe 6-Year Perspective for AR and VR in Training by Training Type - Percentage Breakdown of Value Sales for Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training for the Years 2025 & 2030
  • FRANCE
    • AR and VR in Training Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 86: France Recent Past, Current & Future Analysis for AR and VR in Training by Component - Hardware, Software and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: France 6-Year Perspective for AR and VR in Training by Component - Percentage Breakdown of Value Sales for Hardware, Software and Services for the Years 2025 & 2030
    • TABLE 88: France Recent Past, Current & Future Analysis for AR and VR in Training by Enterprise Size - Small & Medium-sized Enterprises and Large Enterprises - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 89: France 6-Year Perspective for AR and VR in Training by Enterprise Size - Percentage Breakdown of Value Sales for Small & Medium-sized Enterprises and Large Enterprises for the Years 2025 & 2030
    • TABLE 90: France Recent Past, Current & Future Analysis for AR and VR in Training by End-Use - Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 91: France 6-Year Perspective for AR and VR in Training by End-Use - Percentage Breakdown of Value Sales for Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses for the Years 2025 & 2030
    • TABLE 92: France Recent Past, Current & Future Analysis for AR and VR in Training by Training Type - Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: France 6-Year Perspective for AR and VR in Training by Training Type - Percentage Breakdown of Value Sales for Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training for the Years 2025 & 2030
  • GERMANY
    • AR and VR in Training Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 94: Germany Recent Past, Current & Future Analysis for AR and VR in Training by Component - Hardware, Software and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 95: Germany 6-Year Perspective for AR and VR in Training by Component - Percentage Breakdown of Value Sales for Hardware, Software and Services for the Years 2025 & 2030
    • TABLE 96: Germany Recent Past, Current & Future Analysis for AR and VR in Training by Enterprise Size - Small & Medium-sized Enterprises and Large Enterprises - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 97: Germany 6-Year Perspective for AR and VR in Training by Enterprise Size - Percentage Breakdown of Value Sales for Small & Medium-sized Enterprises and Large Enterprises for the Years 2025 & 2030
    • TABLE 98: Germany Recent Past, Current & Future Analysis for AR and VR in Training by End-Use - Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Germany 6-Year Perspective for AR and VR in Training by End-Use - Percentage Breakdown of Value Sales for Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses for the Years 2025 & 2030
    • TABLE 100: Germany Recent Past, Current & Future Analysis for AR and VR in Training by Training Type - Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 101: Germany 6-Year Perspective for AR and VR in Training by Training Type - Percentage Breakdown of Value Sales for Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training for the Years 2025 & 2030
  • ITALY
    • TABLE 102: Italy Recent Past, Current & Future Analysis for AR and VR in Training by Component - Hardware, Software and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 103: Italy 6-Year Perspective for AR and VR in Training by Component - Percentage Breakdown of Value Sales for Hardware, Software and Services for the Years 2025 & 2030
    • TABLE 104: Italy Recent Past, Current & Future Analysis for AR and VR in Training by Enterprise Size - Small & Medium-sized Enterprises and Large Enterprises - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: Italy 6-Year Perspective for AR and VR in Training by Enterprise Size - Percentage Breakdown of Value Sales for Small & Medium-sized Enterprises and Large Enterprises for the Years 2025 & 2030
    • TABLE 106: Italy Recent Past, Current & Future Analysis for AR and VR in Training by End-Use - Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 107: Italy 6-Year Perspective for AR and VR in Training by End-Use - Percentage Breakdown of Value Sales for Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses for the Years 2025 & 2030
    • TABLE 108: Italy Recent Past, Current & Future Analysis for AR and VR in Training by Training Type - Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 109: Italy 6-Year Perspective for AR and VR in Training by Training Type - Percentage Breakdown of Value Sales for Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training for the Years 2025 & 2030
  • UNITED KINGDOM
    • AR and VR in Training Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 110: UK Recent Past, Current & Future Analysis for AR and VR in Training by Component - Hardware, Software and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 111: UK 6-Year Perspective for AR and VR in Training by Component - Percentage Breakdown of Value Sales for Hardware, Software and Services for the Years 2025 & 2030
    • TABLE 112: UK Recent Past, Current & Future Analysis for AR and VR in Training by Enterprise Size - Small & Medium-sized Enterprises and Large Enterprises - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 113: UK 6-Year Perspective for AR and VR in Training by Enterprise Size - Percentage Breakdown of Value Sales for Small & Medium-sized Enterprises and Large Enterprises for the Years 2025 & 2030
    • TABLE 114: UK Recent Past, Current & Future Analysis for AR and VR in Training by End-Use - Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 115: UK 6-Year Perspective for AR and VR in Training by End-Use - Percentage Breakdown of Value Sales for Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses for the Years 2025 & 2030
    • TABLE 116: UK Recent Past, Current & Future Analysis for AR and VR in Training by Training Type - Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 117: UK 6-Year Perspective for AR and VR in Training by Training Type - Percentage Breakdown of Value Sales for Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training for the Years 2025 & 2030
  • REST OF EUROPE
    • TABLE 118: Rest of Europe Recent Past, Current & Future Analysis for AR and VR in Training by Component - Hardware, Software and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 119: Rest of Europe 6-Year Perspective for AR and VR in Training by Component - Percentage Breakdown of Value Sales for Hardware, Software and Services for the Years 2025 & 2030
    • TABLE 120: Rest of Europe Recent Past, Current & Future Analysis for AR and VR in Training by Enterprise Size - Small & Medium-sized Enterprises and Large Enterprises - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 121: Rest of Europe 6-Year Perspective for AR and VR in Training by Enterprise Size - Percentage Breakdown of Value Sales for Small & Medium-sized Enterprises and Large Enterprises for the Years 2025 & 2030
    • TABLE 122: Rest of Europe Recent Past, Current & Future Analysis for AR and VR in Training by End-Use - Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 123: Rest of Europe 6-Year Perspective for AR and VR in Training by End-Use - Percentage Breakdown of Value Sales for Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses for the Years 2025 & 2030
    • TABLE 124: Rest of Europe Recent Past, Current & Future Analysis for AR and VR in Training by Training Type - Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 125: Rest of Europe 6-Year Perspective for AR and VR in Training by Training Type - Percentage Breakdown of Value Sales for Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training for the Years 2025 & 2030
  • ASIA-PACIFIC
    • AR and VR in Training Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 126: Asia-Pacific Recent Past, Current & Future Analysis for AR and VR in Training by Component - Hardware, Software and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 127: Asia-Pacific 6-Year Perspective for AR and VR in Training by Component - Percentage Breakdown of Value Sales for Hardware, Software and Services for the Years 2025 & 2030
    • TABLE 128: Asia-Pacific Recent Past, Current & Future Analysis for AR and VR in Training by Enterprise Size - Small & Medium-sized Enterprises and Large Enterprises - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 129: Asia-Pacific 6-Year Perspective for AR and VR in Training by Enterprise Size - Percentage Breakdown of Value Sales for Small & Medium-sized Enterprises and Large Enterprises for the Years 2025 & 2030
    • TABLE 130: Asia-Pacific Recent Past, Current & Future Analysis for AR and VR in Training by End-Use - Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 131: Asia-Pacific 6-Year Perspective for AR and VR in Training by End-Use - Percentage Breakdown of Value Sales for Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses for the Years 2025 & 2030
    • TABLE 132: Asia-Pacific Recent Past, Current & Future Analysis for AR and VR in Training by Training Type - Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 133: Asia-Pacific 6-Year Perspective for AR and VR in Training by Training Type - Percentage Breakdown of Value Sales for Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training for the Years 2025 & 2030
  • REST OF WORLD
    • TABLE 134: Rest of World Recent Past, Current & Future Analysis for AR and VR in Training by Component - Hardware, Software and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 135: Rest of World 6-Year Perspective for AR and VR in Training by Component - Percentage Breakdown of Value Sales for Hardware, Software and Services for the Years 2025 & 2030
    • TABLE 136: Rest of World Recent Past, Current & Future Analysis for AR and VR in Training by Enterprise Size - Small & Medium-sized Enterprises and Large Enterprises - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 137: Rest of World 6-Year Perspective for AR and VR in Training by Enterprise Size - Percentage Breakdown of Value Sales for Small & Medium-sized Enterprises and Large Enterprises for the Years 2025 & 2030
    • TABLE 138: Rest of World Recent Past, Current & Future Analysis for AR and VR in Training by End-Use - Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 139: Rest of World 6-Year Perspective for AR and VR in Training by End-Use - Percentage Breakdown of Value Sales for Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses for the Years 2025 & 2030
    • TABLE 140: Rest of World Recent Past, Current & Future Analysis for AR and VR in Training by Training Type - Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 141: Rest of World 6-Year Perspective for AR and VR in Training by Training Type - Percentage Breakdown of Value Sales for Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training for the Years 2025 & 2030

IV. COMPETITION