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市場調查報告書
商品編碼
1727739

2025年5G虛擬實境(VR)全球市場報告

5G Virtual Reality (VR) Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 175 Pages | 商品交期: 2-10個工作天內

價格
簡介目錄

預計未來幾年5G虛擬實境(VR)市場規模將呈指數級成長。到 2029 年,這一數字將成長至 814.7 億美元,複合年成長率為 63.5%。預測期內預期的成長可歸因於智慧型手機普及率的提高、5G 網路的全球擴張、VR 在醫療保健領域的應用日益廣泛、VR 內容的日益普及以及電子競技行業的擴張。預計在此期間的主要趨勢包括雲端基礎的VR 服務的整合、數位雙胞胎技術的進步、基於訂閱的 VR 內容模型的採用、 VR頭戴裝置的改進以及 5G 技術的持續整合。

元宇宙的不斷成長預計將推動 5G 虛擬實境 (VR) 市場的擴張。元宇宙是一個集體虛擬空間,使用者可以透過化身進行互動,將實體現實和數位現實融合在一起,獲得身臨其境的體驗。其成長受到投資增加、技術進步、遠距工作趨勢以及對身臨其境型互動日益成長的需求的推動。 5G虛擬實境將為元宇宙提供更快的速度、更低的延遲和更大的頻寬,實現無縫的即時體驗。美國網路公司 Ciena Corporation 於 2022 年 9 月對 15,000 人進行的一項調查發現,8% 的商業人士準備參與元宇宙等更具沉浸感的體驗。此外,96% 的人認知到虛擬會議的價值,78% 的人有興趣採用身臨其境型元宇宙體驗來取代傳統的視訊會議,71% 的人認為元宇宙可以融入現有的工作方式。此外,40% 的人預計未來兩年將從傳統協作工具轉向基於虛擬實境的平台。這種元宇宙的日益普及正在幫助擴大 5G 虛擬實境市場。

5G虛擬實境市場的主要企業正專注於一體式XR耳機等技術創新,以增強用戶體驗。這些頭戴式裝置將虛擬實境 (VR)、擴增實境(AR) 和混合實境(MR) 結合到一個裝置中,創造出更多功能和身臨其境的體驗。 2023 年 1 月,台灣家用電子電器製造商 HTC Corporation 發布了 VIVE XR Elite,這是一款整合混合實境和虛擬實境功能的輕巧小巧的頭戴式裝置。它專為遊戲、健身和生產力而設計,每隻眼睛具有 1920x1920 的解析度、四個追蹤攝影機、深度感應、身臨其境型音訊、兩小時的電池續航時間和 PC 連接,以擴展 XR 體驗。

目錄

第1章執行摘要

第2章 市場特徵

第3章 市場趨勢與策略

第4章 市場 - 宏觀經濟情境 宏觀經濟情境包括利率、通貨膨脹、地緣政治以及感染疾病和復甦對市場的影響

第5章 全球成長分析與策略分析框架

  • 全球5G虛擬實境(VR)PESTEL分析(政治、社會、技術、環境、法律因素、促進因素與限制因素)
  • 最終用途產業分析
  • 全球5G虛擬實境(VR)市場:成長率分析
  • 全球 5G 虛擬實境 (VR) 市場表現:規模與成長,2019-2024 年
  • 全球 5G 虛擬實境 (VR) 市場預測:規模與成長,2024-2029 年,2034 年
  • 全球 5G 虛擬實境 (VR) 總目標市場 (TAM)

第6章市場區隔

  • 全球 5G 虛擬實境 (VR) 市場(按裝置類型、效能及預測),2019-2024 年、2024-2029 年、2034 年
  • 頭戴式顯示器
  • 手勢控制裝置
  • 投影儀
  • 其他
  • 全球 5G 虛擬實境 (VR) 市場(按組件、效能和預測),2019-2024 年、2024-2029 年、2034 年
  • 硬體
  • 軟體
  • 服務
  • 全球 5G 虛擬實境 (VR) 市場技術、效能及預測(2019-2024 年、2024-2029 年、2034 年)
  • 非身臨其境型
  • 半身臨其境型
  • 完全身臨其境型
  • 全球 5G 虛擬實境 (VR) 市場終端用途產業、績效及預測(2019-2024 年、2024-2029 年、2034 年)
  • 航太和國防
  • 零售
  • 遊戲和娛樂
  • 醫療保健
  • 商用
  • 其他
  • 全球 5G 虛擬實境 (VR) 市場、頭戴式顯示器細分市場、類型、效能及預測(2019-2024 年、2024-2029 年、2034 年)
  • 有線VR頭戴裝置
  • 獨立VR頭戴裝置
  • 基於智慧型手機的VR頭戴裝置
  • 混合實境(MR) 耳機
  • 企業級VR頭戴裝置
  • 全球 5G 虛擬實境 (VR) 市場、手勢控制設備細分、類型、效能及預測(2019-2024 年、2024-2029 年、2034 年)
  • VR手套
  • 觸覺回饋設備
  • 運動追蹤感應器
  • 手持控制器
  • 眼動追蹤設備
  • 全球 5G 虛擬實境 (VR) 市場、投影機細分市場、按類型、效能和預測,2019-2024 年、2024-2029 年、2034 年
  • VR球型投影機
  • 3D映射投影儀
  • 基於雷射的VR投影儀
  • 短焦VR投影機
  • 多感官VR投影儀
  • 全球 5G 虛擬實境 (VR) 市場、其他裝置類型細分、按類型、效能和預測,2019-2024 年、2024-2029 年、2034 年
  • VR跑步機
  • VR套裝
  • 腦機介面(BCI)設備
  • 身臨其境型VR艙

第7章 區域和國家分析

  • 全球 5G 虛擬實境 (VR) 市場各地區、表現及預測(2019-2024 年、2024-2029 年、2034 年)
  • 全球 5G 虛擬實境 (VR) 市場(按國家/地區分類)、業績及預測(2019-2024 年、2024-2029 年、2034 年)

第8章 亞太市場

第9章:中國市場

第10章 印度市場

第11章 日本市場

第12章 澳洲市場

第13章 印尼市場

第14章 韓國市場

第15章 西歐市場

第16章英國市場

第17章 德國市場

第18章 法國市場

第19章:義大利市場

第20章:西班牙市場

第21章 東歐市場

第22章 俄羅斯市場

第23章 北美市場

第24章美國市場

第25章:加拿大市場

第26章 南美洲市場

第27章:巴西市場

第28章 中東市場

第29章:非洲市場

第30章競爭格局與公司概況

  • 5G虛擬實境(VR)市場:競爭格局
  • 5G虛擬實境(VR)市場:公司簡介
    • Amazon.com Inc.
    • Apple Inc.
    • Google LLC
    • Samsung Electronics Co Ltd.
    • Microsoft Corporation

第31章 其他大型創新企業

  • Alibaba Group Holding Limited
  • Meta Platforms Inc
  • Sony Group Corporation
  • LG Corporation
  • Intel Corporation
  • Cisco Systems Inc.
  • Qualcomm Incorporated
  • NVIDIA Corporation
  • Ericsson AB
  • ZTE Corporation
  • Unity Technologies Inc
  • Barco NV
  • Penumbra Inc
  • Magic Leap Inc
  • HTC Corporation

第 32 章全球市場競爭基準化分析與儀表板

第33章 重大併購

第34章近期市場趨勢

第35章:市場潛力大的國家與策略

  • 2029年5G虛擬實境(VR)市場:提供新機會的國家
  • 2029年5G虛擬實境(VR)市場:細分領域帶來新機會
  • 2029年5G虛擬實境(VR)市場:成長策略
    • 基於市場趨勢的策略
    • 競爭對手的策略

第36章 附錄

簡介目錄
Product Code: r34205

5G virtual reality (VR) integrates 5G technology with virtual reality to deliver ultra-low latency, high-speed connectivity, and immersive experiences. The advanced capabilities of 5G facilitate seamless streaming, real-time interactions, and high-resolution VR content without lag, enhancing applications in gaming, healthcare, education, and remote collaboration.

The primary device types in 5G VR include head-mounted displays, gesture control devices, projectors, and other related devices. Head-mounted displays are wearable devices that create immersive visual experiences by projecting images directly in front of the user's eyes. Key components of 5G VR consist of hardware, software, and services. The technology ranges from non-immersive and semi-immersive to fully immersive solutions and is utilized across various industries, including aerospace and defense, retail, gaming and entertainment, healthcare, commercial sectors, and more.

The 5G virtual reality (VR) market research report is one of a series of new reports from The Business Research Company that provides 5G virtual reality (VR) market statistics, including the 5G virtual reality (VR) industry's global market size, regional shares, competitors with a 5G virtual reality (VR) market share, detailed 5G virtual reality (VR) market segments, market trends and opportunities, and any further data you may need to thrive in the 5G virtual reality (VR) industry. This 5G virtual reality (VR) market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The 5G virtual reality (VR) market size has grown at grown exponentially in recent years. It will grow from $6.96 billion in 2024 to $11.39 billion in 2025 at a compound annual growth rate (CAGR) of 63.7%. The growth during the historic period can be attributed to the rising demand for virtual interaction platforms, significant investments in VR, increasing demand for metaverse applications, the expansion of the gaming industry, and the growth of immersive entertainment.

The 5G virtual reality (VR) market size is expected to see exponential growth in the next few years. It will grow to $81.47 billion in 2029 at a compound annual growth rate (CAGR) of 63.5%. The projected growth during the forecast period can be attributed to increasing smartphone penetration, the global expansion of 5G networks, the growing adoption of VR in healthcare, the rising popularity of VR content, and the expanding e-sports industry. Key trends expected during this period include the integration of cloud-based VR services, advancements in digital twin technology, the adoption of subscription-based VR content models, improvements in VR headsets, and the continued integration of 5G technology.

The increasing presence of the metaverse is expected to drive the expansion of the 5G virtual reality (VR) market. The metaverse is a collective virtual space where users interact through avatars, blending physical and digital realities for immersive experiences. Its growth is fueled by rising investments, technological advancements, remote work trends, and the increasing demand for immersive interactions. 5G virtual reality enhances the metaverse by offering faster speeds, reduced latency, and greater bandwidth, enabling seamless real-time experiences. In September 2022, a survey conducted by Ciena Corporation, a U.S.-based networking company, with 15,000 participants, found that 8% of business professionals were ready to engage in more immersive experiences such as the metaverse. Additionally, 96% recognized the value of virtual meetings, 78% expressed interest in adopting immersive metaverse experiences over traditional video conferencing, and 71% believed the metaverse could integrate into existing work practices. Furthermore, 40% anticipated their businesses shifting from conventional collaboration tools to virtual reality-based platforms within the next two years. This growing adoption of the metaverse is contributing to the expansion of the 5G virtual reality market.

Leading companies in the 5G virtual reality market are focusing on technological innovations such as all-in-one XR headsets to enhance user experiences. These headsets integrate virtual reality (VR), augmented reality (AR), and mixed reality (MR) into a single device, providing a more versatile and immersive experience. In January 2023, HTC Corporation, a Taiwan-based consumer electronics company, introduced the VIVE XR Elite, a compact and lightweight headset that combines mixed reality and virtual reality capabilities. Designed for applications such as gaming, fitness, and productivity, it features a 1920x1920 resolution per eye, four tracking cameras, depth sensing, immersive audio, a two-hour battery life, and PC connectivity for extended XR experiences.

In June 2024, Verizon Communications Inc., a U.S.-based technology company, collaborated with Ericsson to advance the radio access network (RAN) by incorporating state-of-the-art 5G technology. This partnership aims to improve network efficiency, speed, and coverage, addressing the increasing demand for high-performance wireless connectivity. Ericsson, a Sweden-based telecommunications company, specializes in 5G solutions that enhance virtual reality experiences, contributing to the development of more immersive and seamless digital interactions.

Major players in the 5g virtual reality (vr) market are Amazon.com Inc., Apple Inc., Google LLC, Samsung Electronics Co Ltd., Microsoft Corporation, Alibaba Group Holding Limited, Meta Platforms Inc, Sony Group Corporation, LG Corporation, Intel Corporation, Cisco Systems Inc., Qualcomm Incorporated, NVIDIA Corporation, Ericsson AB, ZTE Corporation, Unity Technologies Inc, Barco NV, Penumbra Inc, Magic Leap Inc, HTC Corporation, Matterport Inc., PICO Immersive Pte Ltd, Leap Motion Inc, Twin Reality Technologies.

North America was the largest region in the 5G virtual reality (VR) market in 2024. The regions covered in 5G virtual reality (VR) report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the 5G virtual reality (VR) market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The 5G virtual reality (VR) market encompasses revenues generated from services such as cloud-based VR, remote VR and telepresence, enterprise VR solutions, VR e-commerce, and gaming services. The market value includes the worth of related goods sold by service providers or included within service offerings. Additionally, the 5G VR market includes sales of VR headsets, VR accessories, wearable VR devices, 5G-enabled VR HMDs (head-mounted displays), and mixed reality glasses. Market values are based on 'factory gate' prices, representing the worth of goods sold by manufacturers or creators, whether to downstream manufacturers, wholesalers, distributors, retailers, or directly to end customers, including related services provided by the creators of these goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

5G Virtual Reality (VR) Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on 5g virtual reality (vr) market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for 5g virtual reality (vr) ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The 5g virtual reality (vr) market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Device Type: Head Mounted Display; Gesture Control Device; Projector; Other Device Types
  • 2) By Component: Hardware; Software; Services
  • 3) By Technology: Non-Immersive; Semi-Immersive; Fully Immersive
  • 4) By End Use Industry: Aerospace And Defense; Retail; Gaming And Entertainment; Medical; Commercial; Other End Use Industries
  • Subsegments:
  • 1) By Head Mounted Display: Tethered VR Headsets; Standalone VR Headsets; Smartphone-Based VR Headsets; Mixed Reality (MR) Headsets; Enterprise VR Headsets
  • 2) By Gesture Control Device: VR Gloves; Haptic Feedback Devices; Motion Tracking Sensors; Handheld Controllers; Eye-Tracking Devices
  • 3) By Projector: VR Dome Projectors; 3D Mapping Projectors; Laser-Based VR Projectors; Short-Throw VR Projectors; Multi-Sensory VR Projectors
  • 4) By Other Device Types: VR Treadmills; VR Suits; Brain-Computer Interface (BCI) Devices; Immersive VR Pods
  • Companies Mentioned: Amazon.com Inc.; Apple Inc.; Google LLC; Samsung Electronics Co Ltd.; Microsoft Corporation
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. 5G Virtual Reality (VR) Market Characteristics

3. 5G Virtual Reality (VR) Market Trends And Strategies

4. 5G Virtual Reality (VR) Market - Macro Economic Scenario Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics And Covid And Recovery On The Market

5. Global 5G Virtual Reality (VR) Growth Analysis And Strategic Analysis Framework

  • 5.1. Global 5G Virtual Reality (VR) PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global 5G Virtual Reality (VR) Market Growth Rate Analysis
  • 5.4. Global 5G Virtual Reality (VR) Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global 5G Virtual Reality (VR) Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global 5G Virtual Reality (VR) Total Addressable Market (TAM)

6. 5G Virtual Reality (VR) Market Segmentation

  • 6.1. Global 5G Virtual Reality (VR) Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Head Mounted Display
  • Gesture Control Device
  • Projector
  • Other Device Types
  • 6.2. Global 5G Virtual Reality (VR) Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Hardware
  • Software
  • Services
  • 6.3. Global 5G Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Non-Immersive
  • Semi-Immersive
  • Fully Immersive
  • 6.4. Global 5G Virtual Reality (VR) Market, Segmentation By End Use Industry, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Aerospace And Defense
  • Retail
  • Gaming And Entertainment
  • Medical
  • Commercial
  • Other Industries
  • 6.5. Global 5G Virtual Reality (VR) Market, Sub-Segmentation Of Head Mounted Display, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Tethered VR Headsets
  • Standalone VR Headsets
  • Smartphone-Based VR Headsets
  • Mixed Reality (MR) Headsets
  • Enterprise VR Headsets
  • 6.6. Global 5G Virtual Reality (VR) Market, Sub-Segmentation Of Gesture Control Device, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • VR Gloves
  • Haptic Feedback Devices
  • Motion Tracking Sensors
  • Handheld Controllers
  • Eye-Tracking Devices
  • 6.7. Global 5G Virtual Reality (VR) Market, Sub-Segmentation Of Projector, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • VR Dome Projectors
  • 3D Mapping Projectors
  • Laser-Based VR Projectors
  • Short-Throw VR Projectors
  • Multi-Sensory VR Projectors
  • 6.8. Global 5G Virtual Reality (VR) Market, Sub-Segmentation Of Other Device Types, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • VR Treadmills
  • VR Suits
  • Brain-Computer Interface (BCI) Devices
  • Immersive VR Pods

7. 5G Virtual Reality (VR) Market Regional And Country Analysis

  • 7.1. Global 5G Virtual Reality (VR) Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global 5G Virtual Reality (VR) Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific 5G Virtual Reality (VR) Market

  • 8.1. Asia-Pacific 5G Virtual Reality (VR) Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific 5G Virtual Reality (VR) Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific 5G Virtual Reality (VR) Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific 5G Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China 5G Virtual Reality (VR) Market

  • 9.1. China 5G Virtual Reality (VR) Market Overview
  • 9.2. China 5G Virtual Reality (VR) Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China 5G Virtual Reality (VR) Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China 5G Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India 5G Virtual Reality (VR) Market

  • 10.1. India 5G Virtual Reality (VR) Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India 5G Virtual Reality (VR) Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India 5G Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan 5G Virtual Reality (VR) Market

  • 11.1. Japan 5G Virtual Reality (VR) Market Overview
  • 11.2. Japan 5G Virtual Reality (VR) Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan 5G Virtual Reality (VR) Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan 5G Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia 5G Virtual Reality (VR) Market

  • 12.1. Australia 5G Virtual Reality (VR) Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia 5G Virtual Reality (VR) Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia 5G Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia 5G Virtual Reality (VR) Market

  • 13.1. Indonesia 5G Virtual Reality (VR) Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia 5G Virtual Reality (VR) Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia 5G Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea 5G Virtual Reality (VR) Market

  • 14.1. South Korea 5G Virtual Reality (VR) Market Overview
  • 14.2. South Korea 5G Virtual Reality (VR) Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea 5G Virtual Reality (VR) Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea 5G Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe 5G Virtual Reality (VR) Market

  • 15.1. Western Europe 5G Virtual Reality (VR) Market Overview
  • 15.2. Western Europe 5G Virtual Reality (VR) Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe 5G Virtual Reality (VR) Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe 5G Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK 5G Virtual Reality (VR) Market

  • 16.1. UK 5G Virtual Reality (VR) Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK 5G Virtual Reality (VR) Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK 5G Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany 5G Virtual Reality (VR) Market

  • 17.1. Germany 5G Virtual Reality (VR) Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany 5G Virtual Reality (VR) Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany 5G Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France 5G Virtual Reality (VR) Market

  • 18.1. France 5G Virtual Reality (VR) Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France 5G Virtual Reality (VR) Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France 5G Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy 5G Virtual Reality (VR) Market

  • 19.1. Italy 5G Virtual Reality (VR) Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy 5G Virtual Reality (VR) Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy 5G Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain 5G Virtual Reality (VR) Market

  • 20.1. Spain 5G Virtual Reality (VR) Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain 5G Virtual Reality (VR) Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain 5G Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe 5G Virtual Reality (VR) Market

  • 21.1. Eastern Europe 5G Virtual Reality (VR) Market Overview
  • 21.2. Eastern Europe 5G Virtual Reality (VR) Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe 5G Virtual Reality (VR) Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe 5G Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia 5G Virtual Reality (VR) Market

  • 22.1. Russia 5G Virtual Reality (VR) Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia 5G Virtual Reality (VR) Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia 5G Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America 5G Virtual Reality (VR) Market

  • 23.1. North America 5G Virtual Reality (VR) Market Overview
  • 23.2. North America 5G Virtual Reality (VR) Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America 5G Virtual Reality (VR) Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America 5G Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA 5G Virtual Reality (VR) Market

  • 24.1. USA 5G Virtual Reality (VR) Market Overview
  • 24.2. USA 5G Virtual Reality (VR) Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA 5G Virtual Reality (VR) Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA 5G Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada 5G Virtual Reality (VR) Market

  • 25.1. Canada 5G Virtual Reality (VR) Market Overview
  • 25.2. Canada 5G Virtual Reality (VR) Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada 5G Virtual Reality (VR) Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada 5G Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America 5G Virtual Reality (VR) Market

  • 26.1. South America 5G Virtual Reality (VR) Market Overview
  • 26.2. South America 5G Virtual Reality (VR) Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America 5G Virtual Reality (VR) Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America 5G Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil 5G Virtual Reality (VR) Market

  • 27.1. Brazil 5G Virtual Reality (VR) Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil 5G Virtual Reality (VR) Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil 5G Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East 5G Virtual Reality (VR) Market

  • 28.1. Middle East 5G Virtual Reality (VR) Market Overview
  • 28.2. Middle East 5G Virtual Reality (VR) Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East 5G Virtual Reality (VR) Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East 5G Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa 5G Virtual Reality (VR) Market

  • 29.1. Africa 5G Virtual Reality (VR) Market Overview
  • 29.2. Africa 5G Virtual Reality (VR) Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa 5G Virtual Reality (VR) Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa 5G Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. 5G Virtual Reality (VR) Market Competitive Landscape And Company Profiles

  • 30.1. 5G Virtual Reality (VR) Market Competitive Landscape
  • 30.2. 5G Virtual Reality (VR) Market Company Profiles
    • 30.2.1. Amazon.com Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Google LLC Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Samsung Electronics Co Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis

31. 5G Virtual Reality (VR) Market Other Major And Innovative Companies

  • 31.1. Alibaba Group Holding Limited
  • 31.2. Meta Platforms Inc
  • 31.3. Sony Group Corporation
  • 31.4. LG Corporation
  • 31.5. Intel Corporation
  • 31.6. Cisco Systems Inc.
  • 31.7. Qualcomm Incorporated
  • 31.8. NVIDIA Corporation
  • 31.9. Ericsson AB
  • 31.10. ZTE Corporation
  • 31.11. Unity Technologies Inc
  • 31.12. Barco NV
  • 31.13. Penumbra Inc
  • 31.14. Magic Leap Inc
  • 31.15. HTC Corporation

32. Global 5G Virtual Reality (VR) Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The 5G Virtual Reality (VR) Market

34. Recent Developments In The 5G Virtual Reality (VR) Market

35. 5G Virtual Reality (VR) Market High Potential Countries, Segments and Strategies

  • 35.1 5G Virtual Reality (VR) Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 5G Virtual Reality (VR) Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 5G Virtual Reality (VR) Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer