玩具市場規模、佔有率和成長分析(按產品類型、價格分佈、年齡層、材料、最終用途、通路和地區分類)-2026-2033年產業預測
市場調查報告書
商品編碼
1900317

玩具市場規模、佔有率和成長分析(按產品類型、價格分佈、年齡層、材料、最終用途、通路和地區分類)-2026-2033年產業預測

Toys Market Size, Share, and Growth Analysis, By Product Type (Educational Toy, Construction Toy), By Price Range, By Age Group, By Material, By End Use, By Distribution Channel, By Region - Industry Forecast 2026-2033

出版日期: | 出版商: SkyQuest | 英文 223 Pages | 商品交期: 3-5個工作天內

價格
簡介目錄

預計到 2024 年,玩具市場規模將達到 1,248 億美元,到 2025 年將達到 1,297.9 億美元,到 2033 年將達到 1,776.3 億美元,預測期(2026-2033 年)的複合年成長率為 4%。

全球玩具市場是一個充滿活力且瞬息萬變的領域,滿足著各個年齡層兒童和消費者的娛樂和教育需求。近年來,消費者偏好的變化、技術的進步以及經濟因素都對該行業產生了顯著影響。一個值得關注的趨勢是,消費者越來越重視教育類和STEM玩具,因為家長和相關人員都優先考慮那些能夠培養孩子學習能力、創造力和解決問題能力的玩具。這導致兼具趣味性和教育性的互動玩具需求增加,例如機器人套件和編程套裝。此外,擴增實境(AR)和虛擬實境(VR)技術的融合正在創造身臨其境型體驗,連接物理世界和數位世界。環境問題也影響消費者的選擇,推動了對永續材料和環保品牌的需求。同時,電子商務正在革新購買方式,並擴大消費者獲取來自世界各地豐富玩具的管道。

玩具市場促進因素

新興市場的經濟成長和各地可支配收入的增加正顯著影響玩具市場。隨著家庭經濟狀況的改善,他們有能力購買玩具等非必需品。這一趨勢在快速壯大的中產階級國家尤為明顯,這些國家的父母更加重視對子女成長和娛樂的投資。因此,對各類玩具的需求激增,消費者對有助於兒童遊戲和學習體驗的產品的需求不斷成長,進一步加速了市場擴張。

玩具市場的限制

安全問題是玩具市場發展的一大阻礙。因安全隱患(例如小零件可能導致窒息或含有有害物質)而導致的產品召回,會損害公司聲譽並削弱消費者信任。政府和監管機構日益嚴格的安全標準和法規會增加生產成本,並限制玩具製造中可使用的材料種類。因此,製造商必須應對複雜的合規環境,這可能會扼殺創新,並加劇整個市場面臨的挑戰。

玩具市場趨勢

隨著家長和監護人越來越重視孩子玩耍時的學習和技能發展,玩具市場對教育類和STEM(科學、技術、工程和數學)導向產品的需求顯著成長。隨著人們對早期教育重要性的認知不斷提高,消費者越來越傾向於選擇不僅能帶來娛樂,還能促進認知發展和問題解決能力的玩具。這種轉變推動了產品創新和多元化,製造商紛紛拓展教育玩具產品線,涵蓋機器人套件、科學實驗套裝和程式設計遊戲等。這一趨勢反映了社會對培養孩子適應快速發展、科技主導未來的重視,也使得教育玩具成為市場的重要組成部分。

目錄

介紹

  • 調查目標
  • 調查範圍
  • 定義

調查方法

  • 資訊收集
  • 二手資料和一手資料方法
  • 市場規模預測
  • 市場假設與限制

執行摘要

  • 全球市場展望
  • 供需趨勢分析
  • 細分市場機會分析

市場動態與展望

  • 市場規模
  • 市場動態
    • 促進因素和機遇
    • 限制與挑戰
  • 波特分析

關鍵市場考察

  • 關鍵成功因素
  • 競爭程度
  • 關鍵投資機會
  • 市場生態系統
  • 市場吸引力指數(2025)
  • PESTEL 分析
  • 總體經濟指標
  • 價值鏈分析
  • 定價分析
  • 技術分析

全球玩具市場規模(依產品類型分類)及複合年成長率(2026-2033 年)

  • 益智玩具
  • 組裝玩具
  • 音樂玩具
  • 遊戲玩具
  • 玩偶和微縮模型
  • 玩具車
  • 扮家家玩具
  • 其他(手工藝、藝術玩具、樂器等)

全球玩具市場規模:依價格分佈及複合年成長率分類(2026-2033 年)

  • 價格分佈
  • 中價格分佈
  • 高價格分佈

全球玩具市場規模:依年齡層分類及複合年成長率(2026-2033 年)

  • 1歲以下
  • 1至3歲
  • 3至5歲
  • 5至12歲
  • 12歲以上

全球玩具市場規模(按材料和複合年成長率分類)(2026-2033 年)

  • 塑膠
  • 木製的
  • 金屬
  • 織物
  • 可生物分解/有機材料
  • 混合

全球玩具市場規模(依最終用途分類)及複合年成長率(2026-2033 年)

  • 對於個人
  • 商業的

全球玩具市場規模(依通路分類)及複合年成長率(2026-2033 年)

  • 線上
    • 電子商務網站
    • 公司經營的網站
  • 離線
    • 大賣場/超級市場
    • 百貨公司
    • 專賣店
    • 其他零售商

全球玩具市場規模及複合年成長率(2026-2033)

  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 德國
    • 西班牙
    • 法國
    • 英國
    • 義大利
    • 其他歐洲地區
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 韓國
    • 亞太其他地區
  • 拉丁美洲
    • 巴西
    • 其他拉丁美洲地區
  • 中東和非洲
    • 海灣合作理事會國家
    • 南非
    • 其他中東和非洲地區

競爭資訊

  • 前五大公司對比
  • 主要企業的市場定位(2025 年)
  • 主要市場參與者所採取的策略
  • 近期市場趨勢
  • 公司市佔率分析(2025 年)
  • 主要企業公司簡介
    • 公司詳情
    • 產品系列分析
    • 依業務板塊進行公司股票分析
    • 2023-2025年營收年比比較

主要企業簡介

  • The LEGO Group(Denmark)
  • Mattel, Inc.(USA)
  • Hasbro, Inc.(USA)
  • Bandai Namco Holdings Inc.(Japan)
  • Spin Master Corp.(Canada)
  • MGA Entertainment, Inc.(USA)
  • Jakks Pacific, Inc.(USA)
  • Tomy Company, Ltd.(Japan)
  • VTech Holdings Ltd.(Hong Kong)
  • Ravensburger AG(Germany)
  • Playmobil(Germany)
  • Schleich GmbH(Germany)
  • Moose Toys(Australia)
  • Fisher-Price(USA)
  • Simba Dickie Group(Germany)
  • Melissa & Doug LLC(USA)
  • Funskool India Ltd.(India)
  • LeapFrog Enterprises, Inc.(USA)
  • Sega Sammy Holdings Limited(Japan)
  • Clementoni Spa(Italy)

結論與建議

簡介目錄
Product Code: SQMIG25J2069

Toys Market size was valued at USD 124.8 Billion in 2024 and is poised to grow from USD 129.79 Billion in 2025 to USD 177.63 Billion by 2033, growing at a CAGR of 4% during the forecast period (2026-2033).

The global toys market is a vibrant and continuously changing landscape that serves the entertainment and educational needs of children and consumers of all ages. Recent shifts in consumer preferences, technological advancements, and economic factors have significantly influenced this sector. A notable trend is the increasing focus on educational and STEM toys, as parents and educators prioritize products that enhance learning, creativity, and problem-solving skills. Consequently, there is a rising demand for interactive toys that fuse fun with education, like robotics kits and coding sets. Additionally, the integration of augmented and virtual reality technologies is creating immersive experiences that bridge physical and digital realms. Environmental concerns have also impacted consumer choices, pushing for sustainable materials and eco-friendly brands, while e-commerce has revolutionized purchasing dynamics, expanding access to diverse toy offerings worldwide.

Top-down and bottom-up approaches were used to estimate and validate the size of the Toys market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Toys Market Segments Analysis

Global Toys Market is segmented by Product Type, Price Range, Age Group, Material, End Use, Distribution Channel and region. Based on Product Type, the market is segmented into Educational Toy, Construction Toy, Musical Toy, Game Toy, Doll & Miniature, Automotive Toy, Pretended Play Toy and Others (Art and Craft Toys, Musical Instruments etc.). Based on Price Range, the market is segmented into Low, Medium and High. Based on Age Group, the market is segmented into Below 1 Yrs., Age 1- 3, Age 3- 5, Age 5- 12 and Age 12+. Based on Material, the market is segmented into Plastic, Wooden, Metal, Fabric and Biodegradable/Organic Materials. Based on End Use, the market is segmented into Individual and Commercial. Based on Distribution Channel, the market is segmented into Online and Offline. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.

Driver of the Toys Market

The toys market is significantly influenced by the economic growth in emerging markets and an increase in disposable income across various regions. As families experience enhanced financial stability, they feel more comfortable allocating funds towards non-essential items, such as toys. This trend is particularly pronounced in countries with a burgeoning middle class, where parents prioritize investing in their children's development and enjoyment. Consequently, the demand for a diverse range of toys has surged, reflecting a growing willingness among consumers to spend on products that contribute to children's play and learning experiences, further propelling the market's expansion.

Restraints in the Toys Market

Concerns surrounding safety have significantly hindered the toy market, as issues related to product recalls stemming from safety hazards, such as small parts that pose choking risks or the presence of toxic substances, can negatively impact a company's reputation and erode consumer trust. The implementation of more stringent safety standards and regulations by governments and regulatory agencies can lead to increased production costs and restrict the types of materials permissible in toy manufacturing. As a result, manufacturers must navigate a complex landscape of compliance, which can deter innovation and increase the overall challenges faced within the market.

Market Trends of the Toys Market

The toys market is witnessing a significant trend towards educational and STEM-oriented products as parents and caregivers prioritize learning and skill development in their children's playtime. With a growing awareness of the importance of early education, consumers are increasingly seeking toys that not only entertain but also enhance cognitive abilities and encourage problem-solving skills. This shift has prompted manufacturers to innovate and diversify their offerings, leading to an expanded range of educational toys, including robotics kits, science experiment sets, and coding games. This trend reflects a broader societal emphasis on preparing children for a rapidly evolving, technology-driven future, making educational toys a crucial segment of the market.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2025
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis
  • Technology Analysis

Global Toys Market Size by Product Type & CAGR (2026-2033)

  • Market Overview
  • Educational Toy
  • Construction Toy
  • Musical Toy
  • Game Toy
  • Doll & Miniature
  • Automotive Toy
  • Pretended Play Toy
  • Others (Art and Craft Toys, Musical Instruments etc.)

Global Toys Market Size by Price Range & CAGR (2026-2033)

  • Market Overview
  • Low
  • Medium
  • High

Global Toys Market Size by Age Group & CAGR (2026-2033)

  • Market Overview
  • Below 1 Yrs
  • Age 1- 3
  • Age 3- 5
  • Age 5- 12
  • Age 12+

Global Toys Market Size by Material & CAGR (2026-2033)

  • Market Overview
  • Plastic
  • Wooden
  • Metal
  • Fabric
  • Biodegradable/Organic Materials
  • Hybrid

Global Toys Market Size by End Use & CAGR (2026-2033)

  • Market Overview
  • Individual
  • Commercial

Global Toys Market Size by Distribution Channel & CAGR (2026-2033)

  • Market Overview
  • Online
    • E-Commerce Website
    • Company Owned Website
  • Offline
    • Hypermarket/Supermarket
    • Departmental Stores
    • Specialized Stores
    • Other Retail Stores

Global Toys Market Size & CAGR (2026-2033)

  • North America (Product Type, Price Range, Age Group, Material, End Use, Distribution Channel)
    • US
    • Canada
  • Europe (Product Type, Price Range, Age Group, Material, End Use, Distribution Channel)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Product Type, Price Range, Age Group, Material, End Use, Distribution Channel)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Product Type, Price Range, Age Group, Material, End Use, Distribution Channel)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Product Type, Price Range, Age Group, Material, End Use, Distribution Channel)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2025
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2025
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2023-2025)

Key Company Profiles

  • The LEGO Group (Denmark)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Mattel, Inc. (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Hasbro, Inc. (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Bandai Namco Holdings Inc. (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Spin Master Corp. (Canada)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • MGA Entertainment, Inc. (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Jakks Pacific, Inc. (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Tomy Company, Ltd. (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • VTech Holdings Ltd. (Hong Kong)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Ravensburger AG (Germany)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Playmobil (Germany)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Schleich GmbH (Germany)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Moose Toys (Australia)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Fisher-Price (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Simba Dickie Group (Germany)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Melissa & Doug LLC (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Funskool India Ltd. (India)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • LeapFrog Enterprises, Inc. (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sega Sammy Holdings Limited (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Clementoni Spa (Italy)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations