漫畫市場規模、佔有率和成長分析(按類型、分銷管道、最終用戶和地區分類)-2026-2033年產業預測
市場調查報告書
商品編碼
1899894

漫畫市場規模、佔有率和成長分析(按類型、分銷管道、最終用戶和地區分類)-2026-2033年產業預測

Comic Book Market Size, Share, and Growth Analysis, By Type (Physical Comics, Digital Comics), By Distribution Channel (Supermarkets and Hypermarkets, Specialty stores), By End User, By Region - Industry Forecast 2026-2033

出版日期: | 出版商: SkyQuest | 英文 157 Pages | 商品交期: 3-5個工作天內

價格
簡介目錄

預計到 2024 年,漫畫書市值將達到 155.8 億美元,到 2025 年將成長至 164.1 億美元,到 2033 年將成長至 248 億美元,在預測期(2026-2033 年)內複合年成長率為 5.3%。

漫畫在全球範圍內的流行反映了其引人入勝的故事和生動的插圖能夠引起不同讀者的共鳴。這些出版品不僅提供娛樂,還能豐富詞彙量,傳遞正面的價值觀,涵蓋愛情、科幻、奇幻等多種類型。市場成長得益於將漫畫推廣為教育工具的舉措,旨在鼓勵兒童閱讀。此外,隨著越來越多人長時間待在室內尋求娛樂,人們對數位媒體的興趣也日益濃厚的。借助行動裝置的便利訪問,漫畫,尤其是數位版漫畫,兼具娛樂性和認知益處,鞏固了其作為娛樂產業中一個充滿活力的組成部分的地位。

漫畫市場成長要素

由於人們對漫畫相關活動(包括吸引大規模觀眾的漫展)的興趣日益濃厚,漫畫市場正經歷顯著成長。這些活動的參與人數激增,反映出越來越多的粉絲渴望與他們喜愛的角色和故事互動。此外,受電影和動畫影集的推動,超級英雄漫畫系列的崛起也刺激了市場需求。 DC漫畫和漫威等領先的出版商憑藉豐富的作品庫和成功的媒體開發項目引領著行業潮流,這些項目深受讀者喜愛。這種由活動主導的熱情和活躍的媒體環境共同作用,極大地促進了漫畫市場的持續擴張。

漫畫市場的限制

由於消費者偏好的改變,漫畫市場面臨許多限制。非虛擬和虛構書籍日益流行,逐漸主導了閱讀環境。這一趨勢導致漫畫需求下降,漫畫作為一種可行的娛樂選擇常常被忽略。此外,成人漫畫內容的匱乏也是市場的限制因素,可能阻礙了更廣泛的受眾接觸到這種媒介。因此,這些因素共同影響漫畫產業的前景,為重新運作讀者興趣和拓展多元化讀者群帶來了挑戰。

漫畫市場趨勢

在迎合現代閱讀偏好的科技創新驅動下,漫畫市場正經歷蓬勃發展。數位漫畫的普及正在改變消費模式,讀者擴大轉向行動裝置以獲得便利的閱讀體驗。同時,利用擴增實境(AR)技術的專用應用程式的興起也推動了這一數位化趨勢。這些創新透過將互動式數位內容疊加到實體漫畫頁面上,豐富了閱讀體驗,不僅吸引了更年輕、更精通技術的讀者群體,也為出版商創造了新的收入來源。透過將傳統故事敘述方式與最尖端科技結合,漫畫產業有望實現持續成長。

目錄

介紹

  • 調查目標
  • 調查範圍
  • 定義

調查方法

  • 資訊收集
  • 二手資料和一手資料方法
  • 市場規模預測
  • 市場假設與限制

執行摘要

  • 全球市場展望
  • 供需趨勢分析
  • 細分市場機會分析

市場動態與展望

  • 市場規模
  • 市場動態
    • 促進因素和機遇
    • 限制與挑戰
  • 波特分析

關鍵市場考察

  • 關鍵成功因素
  • 競爭程度
  • 關鍵投資機會
  • 市場生態系統
  • 市場吸引力指數(2025)
  • PESTEL 分析
  • 總體經濟指標
  • 價值鏈分析
  • 定價分析
  • 監管環境
  • 案例研究
  • 技術進步
  • 貿易分析
  • 客戶和購買標準分析

全球漫畫市場規模(按類型分類)及複合年成長率(2026-2033 年)

  • 實體漫畫
  • 數位漫畫
    • 傳統的
    • 網路漫畫

全球漫畫市場規模(依分銷管道分類)及複合年成長率(2026-2033 年)

  • 超級市場和大賣場
  • 專賣店
  • 書店
  • 線上管道

全球漫畫市場規模(按最終用戶分類)及複合年成長率(2026-2033 年)

  • 適合兒童
  • 成人

全球漫畫市場規模及複合年成長率(2026-2033)

  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 德國
    • 西班牙
    • 法國
    • 英國
    • 義大利
    • 其他歐洲地區
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 韓國
    • 亞太其他地區
  • 拉丁美洲
    • 巴西
    • 其他拉丁美洲地區
  • 中東和非洲
    • 海灣合作理事會國家
    • 南非
    • 其他中東和非洲地區

競爭資訊

  • 前五大公司對比
  • 主要企業的市場定位(2025 年)
  • 主要市場參與者所採取的策略
  • 近期市場趨勢
  • 公司市佔率分析(2025 年)
  • 主要企業公司簡介
    • 公司詳情
    • 產品系列分析
    • 依業務板塊進行公司股票分析
    • 2023-2025年營收年比比較

主要企業簡介

  • Image Comics(United States)
  • IDW Publishing(United States)
  • BOOM!Studios(United States)
  • Dynamite Entertainment(United States)
  • Valiant Comics(United States)
  • Oni Press(United States)
  • Vault Comics(United States)
  • Fantagraphics Books(United States)
  • Black Mask Studios(United States)
  • Avatar Press(United States)
  • Archie Comics(United States)
  • Aspen Comics(United States)
  • Lion Forge Comics(United States)
  • Titan Comics(United Kingdom)
  • 2000 AD(United Kingdom)
  • Europe Comics(France)
  • Humanoids Publishing(France)
  • Le Lombard(Belgium)

結論與建議

簡介目錄
Product Code: SQCIG25G2004

Comic Book Market size was valued at USD 15.58 Billion in 2024 and is poised to grow from USD 16.41 Billion in 2025 to USD 24.8 Billion by 2033, growing at a CAGR of 5.3% during the forecast period (2026-2033).

The global surge in comic book popularity reflects the appeal of engaging narratives and vibrant illustrations that resonate with diverse audiences. These publications not only entertain but also enrich vocabulary and convey positive values, catering to a range of genres such as romance, science fiction, and fantasy. Market growth has been bolstered by initiatives promoting comics as educational tools to foster reading among children. The rise in digital engagement has further propelled interest, as more individuals seek recreational activities during periods of extended indoor living. With the convenience of mobile access, comics-especially digital formats-have become a favored pastime, offering both enjoyment and cognitive benefits, ensuring their status as a dynamic segment in the entertainment industry.

Top-down and bottom-up approaches were used to estimate and validate the size of the Comic Book market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Comic Book Market Segments Analysis

Global Comic Book Market is segmented by Type, Distribution Channel, End User and region. Based on Type, the market is segmented into Physical Comics and Digital Comics. Based on Distribution Channel, the market is segmented into Supermarkets and Hypermarkets, Specialty stores, Bookstores and Online channels. Based on End User, the market is segmented into Children and Adults. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.

Driver of the Comic Book Market

The comic book market has experienced substantial growth due to the heightened interest in comic-related events, such as conventions that attract large crowds. This surge in attendance at these gatherings reflects a growing community of fans eager to engage with their favorite characters and stories. Additionally, the increasing number of superhero comic book franchises, bolstered by the release of films and animated series, propels market demand. Prominent publishers, such as DC Comics and Marvel, dominate the industry, thanks to their rich catalogs and successful adaptations that resonate with audiences. This combination of event-driven enthusiasm and a thriving media landscape contributes significantly to the ongoing expansion of the comic book market.

Restraints in the Comic Book Market

The comic book market faces certain limitations due to shifting consumer preferences, as both nonfiction and fiction books gain popularity and increasingly dominate the reading landscape. This trend leads to a diminished demand for comics, which are often sidelined as a viable entertainment option. Furthermore, the scarcity of adult-oriented comic book content further constrains the market, potentially deterring a broader audience from engaging with the medium. As a result, these factors collectively influence the outlook for the comic book industry, creating challenges in revitalizing interest and expanding its reach to a diverse readership.

Market Trends of the Comic Book Market

The comic book market is experiencing a dynamic evolution driven by technological advancements that cater to modern reading preferences. The surge in digital comics has transformed consumption patterns, with an increasing number of readers turning to mobile devices for accessibility and convenience. This digital shift is complemented by the rise of specialized augmented reality (AR) applications, which enhance the reading experience by superimposing interactive digital content onto physical comic pages. These innovations not only attract a younger, tech-savvy audience but also create new revenue streams for publishers, positioning the comic book industry for sustained growth as it blends traditional storytelling with cutting-edge technology.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2025
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis
  • Regulatory Landscape
  • Case Studies
  • Technological Advancement
  • Trade Analysis
  • Customer & Buying Criteria Analysis

Global Comic Book Market Size by Type & CAGR (2026-2033)

  • Market Overview
  • Physical Comics
  • Digital Comics
    • Traditional
    • Webcomics

Global Comic Book Market Size by Distribution Channel & CAGR (2026-2033)

  • Market Overview
  • Supermarkets and Hypermarkets
  • Specialty stores
  • Bookstores
  • Online channels

Global Comic Book Market Size by End User & CAGR (2026-2033)

  • Market Overview
  • Children
  • Adults

Global Comic Book Market Size & CAGR (2026-2033)

  • North America (Type, Distribution Channel, End User)
    • US
    • Canada
  • Europe (Type, Distribution Channel, End User)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Type, Distribution Channel, End User)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Type, Distribution Channel, End User)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Type, Distribution Channel, End User)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2025
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2025
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2023-2025)

Key Company Profiles

  • Image Comics (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • IDW Publishing (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • BOOM! Studios (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Dynamite Entertainment (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Valiant Comics (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Oni Press (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Vault Comics (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Fantagraphics Books (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Black Mask Studios (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Avatar Press (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Archie Comics (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Aspen Comics (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Lion Forge Comics (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Titan Comics (United Kingdom)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • 2000 AD (United Kingdom)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Europe Comics (France)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Humanoids Publishing (France)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Le Lombard (Belgium)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations