封面
市場調查報告書
商品編碼
1757509

全球數位漫畫市場

Digital Comic Books

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 365 Pages | 商品交期: 最快1-2個工作天內

價格

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簡介目錄

預計到 2030 年全球數位漫畫市場規模將達到 34 億美元

全球數位漫畫市場規模預計在2024年為28億美元,預計到2030年將達到34億美元,2024年至2030年的複合年成長率為3.6%。付費圖書是本報告分析的細分市場之一,預計其複合年成長率為3.0%,到分析期結束時規模將達到22億美元。免費圖書細分市場在分析期間內的複合年成長率預計為4.9%。

美國市場規模估計為 7.512 億美元,中國市場預計複合年成長率為 6.6%

美國數位漫畫市場規模預計在2024年達到7.512億美元。作為世界第二大經濟體,中國預計在2030年市場規模將達到6.799億美元,2024年至2030年的複合年成長率為6.6%。其他值得關注的區域市場包括日本和加拿大,預計在分析期間的複合年成長率分別為1.5%和2.7%。在歐洲,預計德國的複合年成長率為2.1%。

全球數位漫畫市場—主要趨勢與促進因素摘要

數位漫畫如何重塑數位世界中的漫畫閱讀體驗?

數位漫畫重新定義了漫畫故事的消費方式,它提供了即時、按需訪問海量跨類型、跨語言和跨格式漫畫庫的途徑。這些數位版本透過行動應用程式、專用網站和數位書店發行,消除了對實體儲存的需求,並開闢了全球發行的新管道。與傳統紙質漫畫不同,數位漫畫可以融入互動元素、引導式幀視圖、動態過渡和視聽增強功能,從而提升讀者參與度,尤其是在更年輕、更精通科技的讀者群中。

隨著智慧型手機、平板電腦和配備高解析度顯示器的電子閱讀器的興起,數位漫畫的視覺保真度顯著提升,使其比實體漫畫更加逼真,也更受青睞。此外,數位漫畫支援靈活的獲利模式,包括訂閱服務、收費和微交易,為出版商提供了更多內容分發和盈利的途徑。這些特點不僅吸引了傳統出版商,也使獨立創作者不受傳統分銷網路的限制,直接面向全球受眾出版作品。

哪些技術創新將強化數位漫畫生態系統?

技術進步在數位漫畫的演變中發揮關鍵作用。引導式瀏覽技術讓使用者能夠流暢地瀏覽各個面板,模擬自然的閱讀流程,同時針對小螢幕進行了最佳化。雲端基礎的閱讀平台支援跨裝置無縫同步,讓使用者無論使用何種裝置都能繼續閱讀。動畫、音訊旁白、背景音樂和互動觸點等增強格式正在將靜態敘事轉化為身臨其境型的數位體驗,尤其是在動態漫畫領域。

人工智慧和機器學習正在整合,以實現個人化漫畫推薦、閱讀行為分析和自動翻譯。區塊鏈技術也開始透過實現數位所有權驗證、可收藏的NFT漫畫以及藝術家的安全發行權來影響市場。隨著這些技術的成熟,它們有望支持一個更具沉浸感、更安全、對創作者更友善的數位漫畫生態系統。

市場區隔:哪些細分市場和使用者群體正在推動市場滲透?

數位漫畫市場因其覆蓋多個年齡層和讀者群體的廣泛影響力而煥發新生。雖然傳統漫畫愛好者為了方便而轉向數位形式,但習慣於數位優先內容的新一代讀者正透過網路漫畫、漫畫應用程式和互動故事平台進入市場。教育機構也在探索數位漫畫,以教授讀寫能力和說故事的技能,尤其是在小學教育和語言學習環境中。雖然奇幻、超級英雄、生活片段和科幻主題仍然佔據主導地位,但LGBTQ+、恐怖和社會政治主題的故事在小眾數位受眾中也越來越受歡迎。

全球數位漫畫平台,尤其是提供漫畫、漫畫和網路漫畫的平台,透過連載內容分發和社群參與功能實現了較高的用戶留存率。隨著行動裝置成為亞太、南美和非洲部分地區的主要閱讀介面,出版商正在調整其格式和敘事技巧,以適應垂直滾動和螢幕最佳化的閱讀體驗。同時,西方主要出版商正在將經典作品數位化,並推出數位優先的IP,以吸引不斷成長的讀者群。

哪些市場力量推動了數位漫畫的擴張?

數位漫畫市場的成長受到多種因素的推動,包括行動裝置和數位閱讀平台的廣泛普及、消費者習慣向隨選節目內容消費的轉變,以及獨立創作者出版工具的普及化。數位優先的發行模式降低了與印刷、庫存和物流相關的成本,對於希望覆蓋全球受眾的出版商來說,使其擴充性和盈利。諸如「無限暢讀」平台之類的訂閱模式也因其價格實惠、內容豐富而日益受到青睞。

數位漫畫和網路漫畫的日益普及、新興國家網路普及率的提高,以及人們對環保和永續閱讀方式的追求等市場促進因素,正在加速市場的發展。隨著數位漫畫被改編成電視劇、電影和遊戲,娛樂的融合正在進一步擴大其影響力。隨著漫畫、動畫和互動敘事之間的界線日漸模糊,數位漫畫正迅速成為全球數位內容的核心媒介。

部分

產品類型(付費書籍、免費書籍)、類型(科幻類型、漫畫類型、超級英雄類型、非小說類型、其他類型)、最終用戶(兒童最終用戶、成人最終用戶)

受訪公司範例(總合32家)

  • AME Cloud Ventures
  • ComiXology(Amazon)
  • Crunchyroll
  • Dark Horse Comics
  • DC Comics(Warner Bros)
  • Digital Manga Publishing
  • Dynamite Entertainment
  • Elex Media Komputindo
  • Garena
  • Kodansha Ltd.
  • Lezhin Comics
  • Marvel Entertainment
  • Manga Plus(Shueisha)
  • MediBang
  • NetEase Comics
  • NHN Corp.
  • Papercutz
  • Webtoon(Kakao)
  • Yen Press
  • Zing Comics

人工智慧整合

我們正在利用可操作的專家內容和人工智慧工具來改變市場和競爭情報。

Global 特定產業SLM 的典型規範,而是建立了一個從全球專家收集的內容庫,其中包括視訊錄影、部落格、搜尋引擎研究以及大量的公司、產品/服務和市場數據。

關稅影響係數

全球產業分析師根據公司總部所在國家、製造地、進出口狀況(成品和原始OEM)預測其競爭態勢的變化。這種複雜且多面向的市場動態預計將以多種方式影響競爭對手,包括銷貨成本成本 (COGS) 上升、盈利下降、供應鏈重組以及其他微觀和宏觀市場動態。

目錄

第1章調查方法

第2章執行摘要

  • 市場概覽
  • 主要企業
  • 市場趨勢和促進因素
  • 全球市場展望

第3章市場分析

  • 美國
  • 加拿大
  • 日本
  • 中國
  • 歐洲
  • 法國
  • 德國
  • 義大利
  • 英國
  • 西班牙
  • 俄羅斯
  • 其他歐洲國家
  • 亞太地區
  • 澳洲
  • 印度
  • 韓國
  • 其他亞太地區
  • 拉丁美洲
  • 阿根廷
  • 巴西
  • 墨西哥
  • 其他拉丁美洲
  • 中東
  • 伊朗
  • 以色列
  • 沙烏地阿拉伯
  • 阿拉伯聯合大公國
  • 其他中東地區
  • 非洲

第4章 競賽

簡介目錄
Product Code: MCP36710

Global Digital Comic Books Market to Reach US$3.4 Billion by 2030

The global market for Digital Comic Books estimated at US$2.8 Billion in the year 2024, is expected to reach US$3.4 Billion by 2030, growing at a CAGR of 3.6% over the analysis period 2024-2030. Paid Books, one of the segments analyzed in the report, is expected to record a 3.0% CAGR and reach US$2.2 Billion by the end of the analysis period. Growth in the Free Books segment is estimated at 4.9% CAGR over the analysis period.

The U.S. Market is Estimated at US$751.2 Million While China is Forecast to Grow at 6.6% CAGR

The Digital Comic Books market in the U.S. is estimated at US$751.2 Million in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$679.9 Million by the year 2030 trailing a CAGR of 6.6% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 1.5% and 2.7% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 2.1% CAGR.

Global Digital Comic Books Market - Key Trends & Drivers Summarized

How Are Digital Comic Books Reshaping the Comic Reading Experience in a Digital World?

Digital comic books have redefined how graphic storytelling is consumed by offering instant, on-demand access to vast libraries of comics across genres, languages, and formats. These digital versions are distributed via mobile apps, dedicated websites, and digital bookstores, eliminating the need for physical storage and opening up new channels for global reach. Unlike traditional print comics, digital comics can incorporate interactive elements, guided panel views, dynamic transitions, and audio-visual enhancements that enrich reader engagement, particularly among younger, tech-savvy audiences.

The rise of smartphones, tablets, and e-readers with high-resolution displays has significantly improved the visual fidelity of digital comics, making them a viable and often preferred alternative to physical editions. Additionally, digital comics enable flexible monetization models, including subscription-based services, pay-per-issue formats, and microtransactions, giving publishers more ways to distribute and monetize their content. These features are not only attracting legacy publishers but also enabling indie creators to publish directly to global audiences without the constraints of traditional distribution networks.

What Technological Innovations Are Enhancing the Digital Comic Ecosystem?

Technological advancements are playing a key role in the evolution of digital comic books. Guided view technology allows users to navigate panels smoothly, mimicking the natural flow of reading while optimizing for smaller screens. Cloud-based reading platforms allow seamless cross-device synchronization, letting users pick up from where they left off regardless of device. Enhanced formats with animation, voice narration, background music, and interactive touchpoints are transforming static stories into immersive digital experiences, especially in the realm of motion comics.

Artificial intelligence and machine learning are being integrated to personalize comic recommendations, analyze reading behavior, and automate translations-thereby extending content accessibility across linguistic and cultural boundaries. Blockchain technology is also beginning to influence the market by enabling digital ownership verification, collectible NFT comics, and secure distribution rights for artists. As these technologies mature, they are expected to support a more immersive, secure, and creator-friendly digital comic ecosystem.

Which Segments and User Demographics Are Driving Market Adoption?

The digital comic book market is being fueled by widespread adoption across multiple age groups and reader segments. While traditional comic fans have migrated to digital formats for convenience, a new generation of readers-accustomed to digital-first content-is entering the market through webtoons, manga apps, and interactive storytelling platforms. Educational institutions are also exploring digital comics for teaching literacy and storytelling skills, especially in primary and language learning contexts. Genres such as fantasy, superhero, slice-of-life, and science fiction continue to dominate, while LGBTQ+, horror, and socio-political narratives are gaining prominence among niche digital audiences.

Global platforms specializing in digital comics-particularly those offering manga, manhwa, and webcomics-are experiencing high user retention through serialized content delivery and community engagement features. With mobile being the dominant reading interface in regions like Asia-Pacific, South America, and parts of Africa, publishers are adapting their formats and storytelling techniques for vertical scrolling and screen-optimized viewing. Meanwhile, large Western publishers are digitizing classic backlists and experimenting with digital-first IP launches to tap into the growing subscriber base.

What Market Forces Are Fueling the Expansion of Digital Comic Books?

The growth in the digital comic books market is driven by several factors, including the increasing penetration of mobile devices and digital reading platforms, changing consumer habits toward on-demand content consumption, and the democratization of publishing tools for independent creators. Digital-first distribution reduces costs associated with printing, inventory, and logistics, making it highly scalable and profitable for publishers aiming to expand globally. Subscription models, such as all-you-can-read platforms, are also gaining momentum by offering affordability and variety to readers.

End-use drivers such as the rising popularity of digital manga and webtoons, growing internet access in emerging economies, and the desire for environmentally sustainable reading formats are accelerating market traction. The convergence of entertainment sectors-where digital comics are being adapted into TV shows, films, and games-is further expanding their influence. As the lines between comics, animation, and interactive storytelling continue to blur, digital comic books are poised to become a central medium in the global digital content landscape.

SCOPE OF STUDY:

The report analyzes the Digital Comic Books market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Product Type (Paid Books, Free Books); Genre (Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre, Other Genres); End-Use (Kids End-Use, Adults End-Use)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Select Competitors (Total 32 Featured) -

  • AME Cloud Ventures
  • ComiXology (Amazon)
  • Crunchyroll
  • Dark Horse Comics
  • DC Comics (Warner Bros)
  • Digital Manga Publishing
  • Dynamite Entertainment
  • Elex Media Komputindo
  • Garena
  • Kodansha Ltd.
  • Lezhin Comics
  • Marvel Entertainment
  • Manga Plus (Shueisha)
  • MediBang
  • NetEase Comics
  • NHN Corp.
  • Papercutz
  • Webtoon (Kakao)
  • Yen Press
  • Zing Comics

AI INTEGRATIONS

We're transforming market and competitive intelligence with validated expert content and AI tools.

Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Tariff Impact on Global Supply Chain Patterns
    • Digital Comic Books - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Rising Smartphone and Tablet Penetration Propels Adoption of Digital Comic Consumption
    • Globalization of Manga and Graphic Novel Culture Throws Spotlight on Mobile Comic Distribution
    • Growth in Webtoon and Vertical-Scroll Comic Formats Reshapes Reading Habits and Monetization Models
    • OEM and Publisher Partnerships With App Platforms Expand Global Access and Multilingual Availability
    • Increased Artist Empowerment and Self-Publishing Options Spur Indie Creator Participation
    • Expansion of Freemium and Subscription Models Strengthens Reader Retention and Engagement
    • Integration of Animation, Sound, and Interactivity Enhances the Immersive Comic Reading Experience
    • Cross-Media Licensing of Comic IPs Into Films and Games Fuels Interest in Digital Comic Ecosystems
    • NFT and Blockchain-Based Comic Sales Generate New Monetization Channels for Rare Editions
    • Gamification Features in Comic Apps Boost Engagement and Drive Ad Revenue
    • Educational Institutions Leverage Digital Comics for Visual Learning in Literacy and History
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Digital Comic Books Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Digital Comic Books by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Digital Comic Books by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 4: World 16-Year Perspective for Digital Comic Books by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2014, 2025 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Paid Books by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Paid Books by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 7: World 16-Year Perspective for Paid Books by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Free Books by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Free Books by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 10: World 16-Year Perspective for Free Books by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Science-Fiction Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Science-Fiction Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 13: World 16-Year Perspective for Science-Fiction Genre by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Manga Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World Historic Review for Manga Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 16: World 16-Year Perspective for Manga Genre by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 17: World Recent Past, Current & Future Analysis for Superhero Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 18: World Historic Review for Superhero Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 19: World 16-Year Perspective for Superhero Genre by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Non-Fiction Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World Historic Review for Non-Fiction Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 22: World 16-Year Perspective for Non-Fiction Genre by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 23: World Recent Past, Current & Future Analysis for Other Genres by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 24: World Historic Review for Other Genres by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 25: World 16-Year Perspective for Other Genres by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for Kids End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: World Historic Review for Kids End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 28: World 16-Year Perspective for Kids End-Use by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 29: World Recent Past, Current & Future Analysis for Adults End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 30: World Historic Review for Adults End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 31: World 16-Year Perspective for Adults End-Use by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Digital Comic Books Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 32: USA Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 33: USA Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 34: USA 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 35: USA Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 36: USA Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 37: USA 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 38: USA Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 39: USA Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 40: USA 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • CANADA
    • TABLE 41: Canada Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 42: Canada Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 43: Canada 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 44: Canada Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: Canada Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 46: Canada 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 47: Canada Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 48: Canada Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 49: Canada 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • JAPAN
    • Digital Comic Books Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 50: Japan Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: Japan Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 52: Japan 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 53: Japan Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 54: Japan Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 55: Japan 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 56: Japan Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: Japan Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 58: Japan 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • CHINA
    • Digital Comic Books Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 59: China Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 60: China Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 61: China 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 62: China Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: China Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 64: China 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 65: China Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 66: China Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 67: China 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • EUROPE
    • Digital Comic Books Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 68: Europe Recent Past, Current & Future Analysis for Digital Comic Books by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 69: Europe Historic Review for Digital Comic Books by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 70: Europe 16-Year Perspective for Digital Comic Books by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2014, 2025 & 2030
    • TABLE 71: Europe Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 72: Europe Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 73: Europe 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 74: Europe Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: Europe Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 76: Europe 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 77: Europe Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 78: Europe Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 79: Europe 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • FRANCE
    • Digital Comic Books Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 80: France Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: France Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 82: France 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 83: France Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 84: France Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 85: France 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 86: France Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: France Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 88: France 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • GERMANY
    • Digital Comic Books Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 89: Germany Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 90: Germany Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 91: Germany 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 92: Germany Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: Germany Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 94: Germany 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 95: Germany Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 96: Germany Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 97: Germany 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • ITALY
    • TABLE 98: Italy Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Italy Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 100: Italy 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 101: Italy Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 102: Italy Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 103: Italy 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 104: Italy Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: Italy Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 106: Italy 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • UNITED KINGDOM
    • Digital Comic Books Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 107: UK Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 108: UK Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 109: UK 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 110: UK Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 111: UK Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 112: UK 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 113: UK Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 114: UK Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 115: UK 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • SPAIN
    • TABLE 116: Spain Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 117: Spain Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 118: Spain 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 119: Spain Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 120: Spain Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 121: Spain 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 122: Spain Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 123: Spain Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 124: Spain 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • RUSSIA
    • TABLE 125: Russia Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 126: Russia Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 127: Russia 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 128: Russia Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 129: Russia Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 130: Russia 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 131: Russia Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 132: Russia Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 133: Russia 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • REST OF EUROPE
    • TABLE 134: Rest of Europe Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 135: Rest of Europe Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 136: Rest of Europe 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 137: Rest of Europe Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 138: Rest of Europe Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 139: Rest of Europe 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 140: Rest of Europe Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 141: Rest of Europe Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 142: Rest of Europe 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • ASIA-PACIFIC
    • Digital Comic Books Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 143: Asia-Pacific Recent Past, Current & Future Analysis for Digital Comic Books by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 144: Asia-Pacific Historic Review for Digital Comic Books by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 145: Asia-Pacific 16-Year Perspective for Digital Comic Books by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2014, 2025 & 2030
    • TABLE 146: Asia-Pacific Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 147: Asia-Pacific Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 148: Asia-Pacific 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 149: Asia-Pacific Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 150: Asia-Pacific Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 151: Asia-Pacific 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 152: Asia-Pacific Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 153: Asia-Pacific Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 154: Asia-Pacific 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • AUSTRALIA
    • Digital Comic Books Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
    • TABLE 155: Australia Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 156: Australia Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 157: Australia 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 158: Australia Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 159: Australia Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 160: Australia 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 161: Australia Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 162: Australia Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 163: Australia 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • INDIA
    • Digital Comic Books Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
    • TABLE 164: India Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 165: India Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 166: India 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 167: India Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 168: India Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 169: India 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 170: India Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 171: India Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 172: India 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • SOUTH KOREA
    • TABLE 173: South Korea Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 174: South Korea Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 175: South Korea 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 176: South Korea Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 177: South Korea Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 178: South Korea 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 179: South Korea Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 180: South Korea Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 181: South Korea 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 182: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 183: Rest of Asia-Pacific Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 184: Rest of Asia-Pacific 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 185: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 186: Rest of Asia-Pacific Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 187: Rest of Asia-Pacific 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 188: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 189: Rest of Asia-Pacific Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 190: Rest of Asia-Pacific 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • LATIN AMERICA
    • Digital Comic Books Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
    • TABLE 191: Latin America Recent Past, Current & Future Analysis for Digital Comic Books by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 192: Latin America Historic Review for Digital Comic Books by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 193: Latin America 16-Year Perspective for Digital Comic Books by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2014, 2025 & 2030
    • TABLE 194: Latin America Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 195: Latin America Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 196: Latin America 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 197: Latin America Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 198: Latin America Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 199: Latin America 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 200: Latin America Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 201: Latin America Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 202: Latin America 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • ARGENTINA
    • TABLE 203: Argentina Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 204: Argentina Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 205: Argentina 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 206: Argentina Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 207: Argentina Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 208: Argentina 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 209: Argentina Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 210: Argentina Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 211: Argentina 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • BRAZIL
    • TABLE 212: Brazil Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 213: Brazil Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 214: Brazil 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 215: Brazil Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 216: Brazil Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 217: Brazil 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 218: Brazil Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 219: Brazil Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 220: Brazil 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • MEXICO
    • TABLE 221: Mexico Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 222: Mexico Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 223: Mexico 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 224: Mexico Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 225: Mexico Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 226: Mexico 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 227: Mexico Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 228: Mexico Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 229: Mexico 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • REST OF LATIN AMERICA
    • TABLE 230: Rest of Latin America Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 231: Rest of Latin America Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 232: Rest of Latin America 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 233: Rest of Latin America Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 234: Rest of Latin America Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 235: Rest of Latin America 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 236: Rest of Latin America Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 237: Rest of Latin America Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 238: Rest of Latin America 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • MIDDLE EAST
    • Digital Comic Books Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
    • TABLE 239: Middle East Recent Past, Current & Future Analysis for Digital Comic Books by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 240: Middle East Historic Review for Digital Comic Books by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 241: Middle East 16-Year Perspective for Digital Comic Books by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2014, 2025 & 2030
    • TABLE 242: Middle East Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 243: Middle East Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 244: Middle East 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 245: Middle East Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 246: Middle East Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 247: Middle East 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 248: Middle East Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 249: Middle East Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 250: Middle East 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • IRAN
    • TABLE 251: Iran Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 252: Iran Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 253: Iran 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 254: Iran Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 255: Iran Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 256: Iran 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 257: Iran Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 258: Iran Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 259: Iran 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • ISRAEL
    • TABLE 260: Israel Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 261: Israel Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 262: Israel 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 263: Israel Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 264: Israel Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 265: Israel 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 266: Israel Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 267: Israel Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 268: Israel 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • SAUDI ARABIA
    • TABLE 269: Saudi Arabia Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 270: Saudi Arabia Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 271: Saudi Arabia 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 272: Saudi Arabia Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 273: Saudi Arabia Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 274: Saudi Arabia 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 275: Saudi Arabia Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 276: Saudi Arabia Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 277: Saudi Arabia 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 278: UAE Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 279: UAE Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 280: UAE 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 281: UAE Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 282: UAE Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 283: UAE 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 284: UAE Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 285: UAE Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 286: UAE 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • REST OF MIDDLE EAST
    • TABLE 287: Rest of Middle East Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 288: Rest of Middle East Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 289: Rest of Middle East 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 290: Rest of Middle East Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 291: Rest of Middle East Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 292: Rest of Middle East 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 293: Rest of Middle East Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 294: Rest of Middle East Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 295: Rest of Middle East 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • AFRICA
    • Digital Comic Books Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
    • TABLE 296: Africa Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 297: Africa Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 298: Africa 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 299: Africa Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 300: Africa Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 301: Africa 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 302: Africa Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 303: Africa Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 304: Africa 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030

IV. COMPETITION