封面
市場調查報告書
商品編碼
1782628

全球漫畫市場研究報告 - 產業分析、規模、佔有率、成長、趨勢及 2025 年至 2033 年預測

Global Manga Market Research Report- Industry Analysis, Size, Share, Growth, Trends and Forecast 2025 to 2033

出版日期: | 出版商: Value Market Research | 英文 234 Pages | 商品交期: 最快1-2個工作天內

價格

全球漫畫市場規模預計將從 2024 年的 160.4 億美元成長到 2033 年的 665.8 億美元,在 2026 年至 2033 年的預測期內,年複合成長率(CAGR) 將達到 17.13%。

受日本文化和娛樂在全球日益流行的推動,漫畫市場正在經歷一場充滿活力的變化。隨著數位平台的蓬勃發展,漫畫的獲取管道也變得更加廣泛,讓來自不同背景的粉絲都能接觸到這種獨特的藝術形式。串流媒體服務和線上閱讀平台的興起,讓漫畫的獲取更加民主化,創作者能夠突破傳統紙本書發行的障礙,並接觸到國際受眾。這種轉變不僅擴大了讀者群,也催生了一個充滿活力的粉絲社群,他們積極參與討論、同人創作和Cosplay,進一步激發了人們對漫畫的興趣。

此外,漫畫類型的多樣化也促進了其成長軌跡。雖然傳統的少年漫畫和少女漫畫依然受歡迎,但人們對異世界、恐怖和生活片段等小眾主題的興趣日益濃厚。這種多樣化迎合了更廣泛的品味和偏好,吸引了那些可能從未接觸過漫畫的讀者。此外,漫畫創作者與西方出版商之間日益成長的合作,催生了融合多種文化元素的混合作品,吸引了全球觀眾。隨著這些合作的持續蓬勃發展,它們可能會增強市場的活力和創新力。

此外,漫畫市場預計將透過策略合作和其他媒體的改編實現成長。將熱門漫畫成功改編成動畫系列、電影和電子遊戲,已被證明是擴大其影響力的有利可圖的途徑。這些改編不僅為原創漫畫帶來了新的受眾,也為創作者和出版商創造了額外的收入來源。隨著漫畫與其他娛樂形式之間的協同效應不斷增強,預計漫畫市場將持續成長,鞏固其作為全球流行文化基石的地位。

我們的報告經過精心設計,旨在為客戶提供關於各個行業和市場的全面且切實可行的洞察。每份報告都包含幾個關鍵部分,以確保客戶全面了解市場格局:

市場概覽:市場的詳細介紹,包括定義、分類和行業現狀概述。

市場動態:深入分析影響市場成長的關鍵促進因素、限制因素、機會與挑戰。本部分探討技術進步、監管變化和新興趨勢等因素。

細分分析:根據產品類型、應用、最終用戶和地理位置等標準,將市場細分為不同的細分市場。此分析重點在於突出每個細分市場的表現和潛力。

競爭格局:對主要市場參與者的全面評估,包括其市場佔有率、產品組合、策略舉措和財務表現。本部分深入分析了競爭態勢以及領先公司採用的關鍵策略。

市場預測:根據歷史資料和當前市場狀況,對特定時期的市場規模和成長趨勢進行預測。這包括定量分析和圖形表示,以說明未來的市場發展軌跡。

區域分析:評估不同地理區域的市場表現,確定關鍵市場和區域趨勢。這有助於了解區域市場動態和機會。

新興趨勢與機會:識別當前及新興市場趨勢、技術創新以及潛在投資領域。本部分將深入探討未來市場發展與成長前景。

目錄

第1章:前言

  • 報告描述
    • 客觀的
    • 目標受眾
    • 獨特的銷售主張 (USP) 和產品
  • 研究範圍
  • 研究方法
    • 市場研究流程
    • 市場研究方法

第 2 章:執行摘要

  • 市場亮點
  • 全球市場概況

第3章:漫畫產業分析

  • 簡介 - 市場動態
  • 市場促進因素
  • 市場限制
  • 機會
  • 產業趨勢
  • 波特五力分析
  • 市場吸引力分析
    • 按內容類型分析市場吸引力
    • 按配銷通路分析市場吸引力
    • 按類型分析市場吸引力
    • 市場吸引力分析(按受眾)
    • 市場吸引力分析:按地區

第4章:價值鏈分析

  • 價值鏈分析
  • 原料分析
    • 原料清單
    • 原料製造商清單
    • 主要原物料價格走勢
  • 潛在買家名單
  • 行銷管道
    • 直效行銷
    • 間接行銷
    • 行銷通路發展趨勢

第5章:全球漫畫市場分析:依內容類型

  • 按內容類型概覽
  • 按內容類型進行歷史和預測資料分析
  • 列印
  • 數位的

第6章:全球漫畫市場分析:按分銷管道

  • 按配銷通路概覽
  • 按配銷通路進行的歷史和預測資料分析
  • 線上
  • 離線

第7章:全球漫畫市場分析:依類型

  • 按類型概覽
  • 按類型進行歷史和預測資料分析
  • 動作與觀眾
  • 科幻與奇幻
  • 運動的
  • 愛情與戲劇
  • 其他

第 8 章:全球漫畫市場分析:按受眾

  • 受眾概覽
  • 按受眾進行歷史和預測數據分析
  • 兒童與兒童
  • 青少年
  • 成年人

第9章:全球漫畫市場分析:按地區

  • 區域展望
  • 介紹
  • 北美銷售分析
    • 概述、歷史和預測數據銷售分析
    • 北美各細分市場銷售分析
    • 北美各國銷售分析
    • 美國銷售分析
    • 加拿大銷售分析
    • 墨西哥銷售分析
  • 歐洲銷售分析
    • 概述、歷史和預測數據銷售分析
    • 歐洲各細分市場銷售分析
    • 歐洲各國銷售分析
    • 英國銷售分析
    • 法國銷售分析
    • 德國銷售分析
    • 義大利銷售分析
    • 俄羅斯銷售分析
    • 歐洲其他地區銷售分析
  • 亞太地區銷售分析
    • 概述、歷史和預測數據銷售分析
    • 亞太地區分部銷售分析
    • 亞太地區國家銷售分析
    • 中國銷售分析
    • 印度銷售分析
    • 日本銷售分析
    • 韓國銷售分析
    • 澳洲銷售分析
    • 東南亞銷售分析
    • 亞太地區其他地區銷售分析
  • 拉丁美洲銷售分析
    • 概述、歷史和預測數據銷售分析
    • 拉丁美洲各細分市場銷售分析
    • 拉丁美洲各國銷售分析
    • 巴西銷售分析
    • 阿根廷銷售分析
    • 秘魯銷售分析
    • 智利銷售分析
    • 拉丁美洲其他地區銷售分析
  • 中東和非洲銷售分析
    • 概述、歷史和預測數據銷售分析
    • 中東和非洲分部銷售分析
    • 中東和非洲國家銷售分析
    • 沙烏地阿拉伯銷售分析
    • 阿拉伯聯合大公國銷售分析
    • 以色列銷售分析
    • 南非銷售分析
    • 中東和非洲其他地區銷售分析

第10章:漫畫公司的競爭格局

  • 漫畫市場競爭
  • 夥伴關係/合作/協議
  • 併購
  • 新產品發布
  • 其他發展

第 11 章:公司簡介

  • 頂級公司市佔率分析
  • 市場集中度
  • Shueisha Inc.
    • 公司概況
    • 公司收入
    • 產品
    • 最新動態
  • Shogakukan Inc
    • 公司概況
    • 公司收入
    • 產品
    • 最新動態
  • Yen Press
    • 公司概況
    • 公司收入
    • 產品
    • 最新動態
  • VIZ Inc.
    • 公司概況
    • 公司收入
    • 產品
    • 最新動態
  • Houbunsha Co. Ltd.
    • 公司概況
    • 公司收入
    • 產品
    • 最新動態
  • Bilibili Comics
    • 公司概況
    • 公司收入
    • 產品
    • 最新動態
  • Seven Seas Entertainment Inc.
    • 公司概況
    • 公司收入
    • 產品
    • 最新動態
  • Kadokawa Corporation
    • 公司概況
    • 公司收入
    • 產品
    • 最新動態
  • Akita Publishing Co. Ltd. (Akita Shoten Co. Ltd)
    • 公司概況
    • 公司收入
    • 產品
    • 最新動態
  • Kodansha Ltd.
    • 公司概況
    • 公司收入
    • 產品
    • 最新動態
  • IDW Media Holdings
    • 公司概況
    • 公司收入
    • 產品
    • 最新動態
  • DMG Entertainment Inc.
    • 公司概況
    • 公司收入
    • 產品
    • 最新動態
  • Futabasha Publishers Ltd.
    • 公司概況
    • 公司收入
    • 產品
    • 最新動態
  • Archie Comic Publications Inc.
    • 公司概況
    • 公司收入
    • 產品
    • 最新動態
  • Titan Books (Titan Entertainment Group)
    • 公司概況
    • 公司收入
    • 產品
    • 最新動態

注意 - 在公司簡介中,財務細節和最新發展取決於可用性,對於私人公司,可能不予涵蓋

Product Code: VMR112110711

Global Manga Market size is anticipated to grow from USD 16.04 Billion in 2024 to USD 66.58 Billion by 2033, showcasing a robust Compound Annual Growth Rate (CAGR) of 17.13% during the forecast period of 2026 to 2033.

The manga market is experiencing a dynamic transformation, fueled by the increasing global popularity of Japanese culture and entertainment. As digital platforms proliferate, access to manga has become more widespread, allowing fans from diverse backgrounds to engage with this unique art form. The rise of streaming services and online reading platforms has democratized access to manga, enabling creators to reach international audiences without the traditional barriers of print distribution. This shift is not only expanding the readership base but also fostering a vibrant community of fans who actively participate in discussions, fan art, and cosplay, further driving interest in manga.

Moreover, the diversification of manga genres is contributing to its growth trajectory. While traditional shonen and shojo titles remain popular, there is a burgeoning interest in niche genres such as isekai, horror, and slice-of-life. This diversification caters to a wider array of tastes and preferences, attracting readers who may not have previously engaged with manga. Additionally, the increasing collaboration between manga creators and Western publishers is leading to the emergence of hybrid works that blend cultural elements, appealing to a global audience. As these collaborations continue to flourish, they will likely enhance the market's dynamism and innovation.

Furthermore, the manga market is poised for growth through strategic partnerships and adaptations in other media. The successful adaptation of popular manga into anime series, films, and video games has proven to be a lucrative avenue for expanding the franchise's reach. These adaptations not only introduce new audiences to the original manga but also create additional revenue streams for creators and publishers. As the synergy between manga and other entertainment forms strengthens, the market is expected to witness sustained growth, solidifying its position as a cornerstone of global pop culture.

Our reports are meticulously crafted to provide clients with comprehensive and actionable insights into various industries and markets. Each report encompasses several critical components to ensure a thorough understanding of the market landscape:

Market Overview: A detailed introduction to the market, including definitions, classifications, and an overview of the industry's current state.

Market Dynamics: In-depth analysis of key drivers, restraints, opportunities, and challenges influencing market growth. This section examines factors such as technological advancements, regulatory changes, and emerging trends.

Segmentation Analysis: Breakdown of the market into distinct segments based on criteria like product type, application, end-user, and geography. This analysis highlights the performance and potential of each segment.

Competitive Landscape: Comprehensive assessment of major market players, including their market share, product portfolio, strategic initiatives, and financial performance. This section provides insights into the competitive dynamics and key strategies adopted by leading companies.

Market Forecast: Projections of market size and growth trends over a specified period, based on historical data and current market conditions. This includes quantitative analyses and graphical representations to illustrate future market trajectories.

Regional Analysis: Evaluation of market performance across different geographical regions, identifying key markets and regional trends. This helps in understanding regional market dynamics and opportunities.

Emerging Trends and Opportunities: Identification of current and emerging market trends, technological innovations, and potential areas for investment. This section offers insights into future market developments and growth prospects.

SEGMENTATION COVERED IN THE REPORT

By Content Type

  • Printed
  • Digital

By Distribution Channel

  • Online
  • Offline

By Genre

  • Action & Audience
  • Sci-Fi & Fantasy
  • Sports
  • Romance & Drama
  • Others

By Audience

  • Children & Kids
  • Teenagers
  • Adults
  • COMPANIES PROFILED
  • Shueisha Inc.
  • Shogakukan Inc
  • Yen Press
  • VIZ Inc.
  • Houbunsha Co. Ltd.
  • Bilibili Comics
  • Seven Seas Entertainment Inc.
  • Kadokawa Corporation
  • Akita Publishing Co. Ltd. (Akita Shoten Co. Ltd)
  • Kodansha Ltd.
  • IDW Media Holdings
  • DMG Entertainment Inc.
  • Futabasha Publishers Ltd.
  • Archie Comic Publications Inc.
  • Titan Books (Titan Entertainment Group).
  • The above list can be customized.

TABLE OF CONTENTS

1. PREFACE

  • 1.1. Report Description
    • 1.1.1 Objective
    • 1.1.2 Target Audience
    • 1.1.3 Unique Selling Proposition (USP) & offerings
  • 1.2. Research Scope
  • 1.3. Research Methodology
    • 1.3.1 Market Research Process
    • 1.3.2 Market Research Methodology

2. EXECUTIVE SUMMARY

  • 2.1. Highlights of Market
  • 2.2. Global Market Snapshot

3. MANGA INDUSTRY ANALYSIS

  • 3.1. Introduction - Market Dynamics
  • 3.2. Market Drivers
  • 3.3. Market Restraints
  • 3.4. Opportunities
  • 3.5. Industry Trends
  • 3.6. Porter's Five Force Analysis
  • 3.7. Market Attractiveness Analysis
    • 3.7.1 Market Attractiveness Analysis By Content Type
    • 3.7.2 Market Attractiveness Analysis By Distribution Channel
    • 3.7.3 Market Attractiveness Analysis By Genre
    • 3.7.4 Market Attractiveness Analysis By Audience
    • 3.7.5 Market Attractiveness Analysis By Regions

4. VALUE CHAIN ANALYSIS

  • 4.1. Value Chain Analysis
  • 4.2. Raw Material Analysis
    • 4.2.1 List of Raw Materials
    • 4.2.2 Raw Material Manufactures List
    • 4.2.3 Price Trend of Key Raw Materials
  • 4.3. List of Potential Buyers
  • 4.4. Marketing Channel
    • 4.4.1 Direct Marketing
    • 4.4.2 Indirect Marketing
    • 4.4.3 Marketing Channel Development Trend

5. GLOBAL MANGA MARKET ANALYSIS BY CONTENT TYPE

  • 5.1. Overview By Content Type
  • 5.2. Historical and Forecast Data Analysis By Content Type
  • 5.3. Printed Historic and Forecast Sales By Regions
  • 5.4. Digital Historic and Forecast Sales By Regions

6. GLOBAL MANGA MARKET ANALYSIS BY DISTRIBUTION CHANNEL

  • 6.1. Overview By Distribution Channel
  • 6.2. Historical and Forecast Data Analysis By Distribution Channel
  • 6.3. Online Historic and Forecast Sales By Regions
  • 6.4. Offline Historic and Forecast Sales By Regions

7. GLOBAL MANGA MARKET ANALYSIS BY GENRE

  • 7.1. Overview By Genre
  • 7.2. Historical and Forecast Data Analysis By Genre
  • 7.3. Action & Audience Historic and Forecast Sales By Regions
  • 7.4. Sci-Fi & Fantasy Historic and Forecast Sales By Regions
  • 7.5. Sports Historic and Forecast Sales By Regions
  • 7.6. Romance & Drama Historic and Forecast Sales By Regions
  • 7.7. Others Historic and Forecast Sales By Regions

8. GLOBAL MANGA MARKET ANALYSIS BY AUDIENCE

  • 8.1. Overview By Audience
  • 8.2. Historical and Forecast Data Analysis By Audience
  • 8.3. Children & Kids Historic and Forecast Sales By Regions
  • 8.4. Teenagers Historic and Forecast Sales By Regions
  • 8.5. Adults Historic and Forecast Sales By Regions

9. GLOBAL MANGA MARKET ANALYSIS BY GEOGRAPHY

  • 9.1. Regional Outlook
  • 9.2. Introduction
  • 9.3. North America Sales Analysis
    • 9.3.1 Overview, Historic and Forecast Data Sales Analysis
    • 9.3.2 North America By Segment Sales Analysis
    • 9.3.3 North America By Country Sales Analysis
    • 9.3.4 United States Sales Analysis
    • 9.3.5 Canada Sales Analysis
    • 9.3.6 Mexico Sales Analysis
  • 9.4. Europe Sales Analysis
    • 9.4.1 Overview, Historic and Forecast Data Sales Analysis
    • 9.4.2 Europe By Segment Sales Analysis
    • 9.4.3 Europe By Country Sales Analysis
    • 9.4.4 United Kingdom Sales Analysis
    • 9.4.5 France Sales Analysis
    • 9.4.6 Germany Sales Analysis
    • 9.4.7 Italy Sales Analysis
    • 9.4.8 Russia Sales Analysis
    • 9.4.9 Rest Of Europe Sales Analysis
  • 9.5. Asia Pacific Sales Analysis
    • 9.5.1 Overview, Historic and Forecast Data Sales Analysis
    • 9.5.2 Asia Pacific By Segment Sales Analysis
    • 9.5.3 Asia Pacific By Country Sales Analysis
    • 9.5.4 China Sales Analysis
    • 9.5.5 India Sales Analysis
    • 9.5.6 Japan Sales Analysis
    • 9.5.7 South Korea Sales Analysis
    • 9.5.8 Australia Sales Analysis
    • 9.5.9 South East Asia Sales Analysis
    • 9.5.10 Rest Of Asia Pacific Sales Analysis
  • 9.6. Latin America Sales Analysis
    • 9.6.1 Overview, Historic and Forecast Data Sales Analysis
    • 9.6.2 Latin America By Segment Sales Analysis
    • 9.6.3 Latin America By Country Sales Analysis
    • 9.6.4 Brazil Sales Analysis
    • 9.6.5 Argentina Sales Analysis
    • 9.6.6 Peru Sales Analysis
    • 9.6.7 Chile Sales Analysis
    • 9.6.8 Rest of Latin America Sales Analysis
  • 9.7. Middle East & Africa Sales Analysis
    • 9.7.1 Overview, Historic and Forecast Data Sales Analysis
    • 9.7.2 Middle East & Africa By Segment Sales Analysis
    • 9.7.3 Middle East & Africa By Country Sales Analysis
    • 9.7.4 Saudi Arabia Sales Analysis
    • 9.7.5 UAE Sales Analysis
    • 9.7.6 Israel Sales Analysis
    • 9.7.7 South Africa Sales Analysis
    • 9.7.8 Rest Of Middle East And Africa Sales Analysis

10. COMPETITIVE LANDSCAPE OF THE MANGA COMPANIES

  • 10.1. Manga Market Competition
  • 10.2. Partnership/Collaboration/Agreement
  • 10.3. Merger And Acquisitions
  • 10.4. New Product Launch
  • 10.5. Other Developments

11. COMPANY PROFILES OF MANGA INDUSTRY

  • 11.1. Top Companies Market Share Analysis
  • 11.2. Market Concentration Rate
  • 11.3. Shueisha Inc.
    • 11.3.1 Company Overview
    • 11.3.2 Company Revenue
    • 11.3.3 Products
    • 11.3.4 Recent Developments
  • 11.4. Shogakukan Inc
    • 11.4.1 Company Overview
    • 11.4.2 Company Revenue
    • 11.4.3 Products
    • 11.4.4 Recent Developments
  • 11.5. Yen Press
    • 11.5.1 Company Overview
    • 11.5.2 Company Revenue
    • 11.5.3 Products
    • 11.5.4 Recent Developments
  • 11.6. VIZ Inc.
    • 11.6.1 Company Overview
    • 11.6.2 Company Revenue
    • 11.6.3 Products
    • 11.6.4 Recent Developments
  • 11.7. Houbunsha Co. Ltd.
    • 11.7.1 Company Overview
    • 11.7.2 Company Revenue
    • 11.7.3 Products
    • 11.7.4 Recent Developments
  • 11.8. Bilibili Comics
    • 11.8.1 Company Overview
    • 11.8.2 Company Revenue
    • 11.8.3 Products
    • 11.8.4 Recent Developments
  • 11.9. Seven Seas Entertainment Inc.
    • 11.9.1 Company Overview
    • 11.9.2 Company Revenue
    • 11.9.3 Products
    • 11.9.4 Recent Developments
  • 11.10. Kadokawa Corporation
    • 11.10.1 Company Overview
    • 11.10.2 Company Revenue
    • 11.10.3 Products
    • 11.10.4 Recent Developments
  • 11.11. Akita Publishing Co. Ltd. (Akita Shoten Co. Ltd)
    • 11.11.1 Company Overview
    • 11.11.2 Company Revenue
    • 11.11.3 Products
    • 11.11.4 Recent Developments
  • 11.12. Kodansha Ltd.
    • 11.12.1 Company Overview
    • 11.12.2 Company Revenue
    • 11.12.3 Products
    • 11.12.4 Recent Developments
  • 11.13. IDW Media Holdings
    • 11.13.1 Company Overview
    • 11.13.2 Company Revenue
    • 11.13.3 Products
    • 11.13.4 Recent Developments
  • 11.14. DMG Entertainment Inc.
    • 11.14.1 Company Overview
    • 11.14.2 Company Revenue
    • 11.14.3 Products
    • 11.14.4 Recent Developments
  • 11.15. Futabasha Publishers Ltd.
    • 11.15.1 Company Overview
    • 11.15.2 Company Revenue
    • 11.15.3 Products
    • 11.15.4 Recent Developments
  • 11.16. Archie Comic Publications Inc.
    • 11.16.1 Company Overview
    • 11.16.2 Company Revenue
    • 11.16.3 Products
    • 11.16.4 Recent Developments
  • 11.17. Titan Books (Titan Entertainment Group)
    • 11.17.1 Company Overview
    • 11.17.2 Company Revenue
    • 11.17.3 Products
    • 11.17.4 Recent Developments

Note - In company profiling, financial details and recent developments are subject to availability or might not be covered in the case of private companies

LIST OF TABLES

  • Market Snapshot
  • Drivers: Impact Analysis
  • Restraints: Impact Analysis
  • List of Raw Material
  • List of Raw Material Manufactures
  • Analysis By Content Type (USD MN)
  • Printed Market Sales By Geography (USD MN)
  • Digital Market Sales By Geography (USD MN)
  • Analysis By Distribution Channel (USD MN)
  • Online Market Sales By Geography (USD MN)
  • Offline Market Sales By Geography (USD MN)
  • Analysis By Genre (USD MN)
  • Action & Audience Market Sales By Geography (USD MN)
  • Sci-Fi & Fantasy Market Sales By Geography (USD MN)
  • Sports Market Sales By Geography (USD MN)
  • Romance & Drama Market Sales By Geography (USD MN)
  • Others Market Sales By Geography (USD MN)
  • Analysis By Audience (USD MN)
  • Children & Kids Market Sales By Geography (USD MN)
  • Teenagers Market Sales By Geography (USD MN)
  • Adults Market Sales By Geography (USD MN)
  • Global Manga Market Sales By Geography (USD MN)
  • North America Market Analysis (USD MN)
  • United States Market Analysis (USD MN)
  • Canada Market Analysis (USD MN)
  • Mexico Market Analysis (USD MN)
  • Europe Market Analysis (USD MN)
  • Europe Market Estimate By Country (USD MN)
  • United Kingdom Market Analysis (USD MN)
  • France Market Analysis (USD MN)
  • Germany Market Analysis (USD MN)
  • Italy Market Analysis (USD MN)
  • Russia Market Analysis (USD MN)
  • Spain Market Analysis (USD MN)
  • Rest of Europe Market Analysis (USD MN)
  • Asia Pacific Market Analysis (USD MN)
  • China Market Analysis (USD MN)
  • Japan Market Analysis (USD MN)
  • India Market Analysis (USD MN)
  • South Korea Market Analysis (USD MN)
  • Australia Market Analysis (USD MN)
  • South East Asia Market Analysis (USD MN)
  • Rest of Asia Pacific Market Analysis (USD MN)
  • Latin America Market Analysis (USD MN)
  • Brazil Market Analysis (USD MN)
  • Argentina Market Analysis (USD MN)
  • Peru Market Analysis (USD MN)
  • Chile Market Analysis (USD MN)
  • Rest of Latin America Market Analysis (USD MN)
  • Middle East & Africa Market Analysis (USD MN)
  • Saudi Arabia Market Analysis (USD MN)
  • UAE Market Analysis (USD MN)
  • Israel Market Analysis (USD MN)
  • South Africa Market Analysis (USD MN)
  • Rest of Middle East and Africa Market Analysis (USD MN)
  • Partnership/Collaboration/Agreement
  • Mergers And Acquisition

LIST OF FIGURES

  • Research Scope of Manga Report
  • Market Research Process
  • Market Research Methodology
  • Global Manga Market Size, By Regions (USD MN)
  • Porters Five Forces Analysis
  • Market Attractiveness Analysis By Content Type
  • Market Attractiveness Analysis By Distribution Channel
  • Market Attractiveness Analysis By Genre
  • Market Attractiveness Analysis By Audience
  • Market Attractiveness Analysis By Regions
  • Value Chain Analysis
  • Global Market Analysis By Content Type (USD MN)
  • Printed Market Sales By Geography (USD MN)
  • Digital Market Sales By Geography (USD MN)
  • Global Market Analysis By Distribution Channel (USD MN)
  • Online Market Sales By Geography (USD MN)
  • Offline Market Sales By Geography (USD MN)
  • Global Market Analysis By Genre (USD MN)
  • Action & Audience Market Sales By Geography (USD MN)
  • Sci-Fi & Fantasy Market Sales By Geography (USD MN)
  • Sports Market Sales By Geography (USD MN)
  • Romance & Drama Market Sales By Geography (USD MN)
  • Others Market Sales By Geography (USD MN)
  • Global Market Analysis By Audience (USD MN)
  • Children & Kids Market Sales By Geography (USD MN)
  • Teenagers Market Sales By Geography (USD MN)
  • Adults Market Sales By Geography (USD MN)
  • Global Market Sales (USD MN)
  • North America Market Sales (USD MN)
  • Europe Market Sales (USD MN)
  • Asia Pacific Market Sales (USD MN)
  • Latin America Market Sales (USD MN)
  • Middle East & Africa Market Sales (USD MN)
  • Recent Development in Industry
  • Top Company Market Share Analysis

Kindly note that the above listed are the basic tables and figures of the report and are not limited to the TOC.