擴增實境(AR)頭戴式裝置市場規模、佔有率和成長分析(按產品類型、硬體類型、軟體、最終用戶產業和地區分類)-2025-2032年產業預測
市場調查報告書
商品編碼
1865311

擴增實境(AR)頭戴式裝置市場規模、佔有率和成長分析(按產品類型、硬體類型、軟體、最終用戶產業和地區分類)-2025-2032年產業預測

Augmented Reality Headsets Market Size, Share, and Growth Analysis, By Product Type (Dedicated AR Headsets, Mixed Reality (MR) Headsets), By Hardware type, By Software, By End-User Industry, By Region - Industry Forecast 2025-2032

出版日期: | 出版商: SkyQuest | 英文 186 Pages | 商品交期: 3-5個工作天內

價格
簡介目錄

預計到 2023 年,全球 AR 頭戴式裝置市場規模將達到 54 億美元,到 2024 年將成長至 74 億美元,到 2032 年將成長至 924.1 億美元,在預測期(2025-2032 年)內複合年成長率為 37.1%。

全球擴增實境(AR)頭戴裝置市場正經歷顯著成長,這主要得益於AR技術在各領域的廣泛應用以及持續的技術創新。不斷增加的投資正在加速開發方便用戶使用且功能先進的AR頭戴設備,從而推動消費者接受度的提升。 AR科技在教育、醫療和娛樂等領域的應用,為傳統科技難以企及的領域創造了新的機會。顯示器、感測器和處理能力的進步,使得AR內容日益複雜精細,並提升了使用者對身臨其境型體驗的期望。從遊戲到製造業,各行各業都在向AR解決方案轉型,大型科技公司和新興企業都在加大對AR研發的投入。這些投資最終將透過提升頭戴裝置的舒適度、功能性和沈浸感,滿足消費者對互動體驗的需求,進而推動市場擴張。

全球擴增實境(AR)頭戴式裝置市場促進因素

全球擴增實境(AR)頭顯市場的主要驅動力之一是各行各業(包括遊戲、醫療保健、教育和零售)對身臨其境型體驗日益成長的需求。企業越來越意識到擴增實境技術在提升使用者參與度和改善培訓效果方面的巨大潛力。將AR技術融入產品開發流程,能夠實現更具互動性的原型製作和視覺化,最終提高效率和創新能力。此外,輕量化設計、更長的電池續航時間和高解析度顯示器等硬體進步,使得AR頭戴裝置更易於獲取,更具吸引力,推動了這項技術的廣泛應用和投資。

全球擴增實境市場阻礙因素

全球擴增實境(AR)頭顯市場的主要限制因素之一是開發和購買先進AR技術的高成本。許多消費者和企業可能由於AR頭顯價格分佈昂貴而猶豫不決,這可能會阻礙其廣泛普及。此外,對相容軟體和內容的需求可能會進一步增加所需的總投資。這種經濟壁壘可能會使中小企業和個人用戶無法獲得這些創新解決方案,從而抑制市場成長,並限制擴增實境應用在各行業的潛在用戶群。

全球擴增實境(AR)頭戴式裝置市場趨勢

全球擴增實境(AR) 頭戴裝置市場正呈現出顯著的趨勢,即增強各行各業的遠端協作和支援能力。越來越多的企業採用 AR 頭戴設備技術來提供即時協助,使現場工作人員能夠與專家聯繫並獲得即時指導。這種轉變在製造業、航運業和醫療保健等行業尤為明顯,擴增實境正在提高營運效率、減少錯誤並降低遠距培訓成本。隨著企業逐漸認知到 AR 解決方案的高效性和有效性,對這些頭戴設備的需求正在迅速成長,進一步鞏固了其在全球營運策略中的重要性。

目錄

介紹

  • 調查目標
  • 調查範圍
  • 定義

調查方法

  • 資訊收集
  • 二手資料和一手資料方法
  • 市場規模預測
  • 市場假設與限制

執行摘要

  • 全球市場展望
  • 供需趨勢分析
  • 細分市場機會分析

市場動態與展望

  • 市場概覽
  • 市場規模
  • 市場動態
    • 促進因素和機遇
    • 限制與挑戰
  • 波特分析

關鍵市場考察

  • 關鍵成功因素
  • 競爭程度
  • 關鍵投資機會
  • 市場生態系統
  • 市場吸引力指數(2024)
  • PESTEL 分析
  • 總體經濟指標
  • 價值鏈分析
  • 定價分析
  • 技術評估
  • 監管環境
  • 客戶和購買標準分析

擴增實境(AR)頭戴式裝置市場規模(按產品類型分類)及複合年成長率(2025-2032 年)

  • 市場概覽
  • 專用AR頭顯
  • 混合實境(MR)頭戴式設備
  • AR眼鏡/穿戴設備
  • 企業導向的AR頭顯
  • 消費級AR頭顯

擴增實境(AR)頭戴式裝置市場規模(按硬體類型分類)及複合年成長率(2025-2032 年)

  • 市場概覽
  • 光學系統/波導
  • 感應器和攝影機
  • 顯示面板
  • 處理器和晶片組
  • 使用者介面/輸入設備

擴增實境(AR)頭戴式裝置市場規模(按軟體和平台分類)及複合年成長率(2025-2032 年)

  • 市場概覽
  • 作業系統/韌體
  • 應用軟體和SDK
  • 雲端/邊緣服務
  • 企業整合平台

擴增實境(AR)頭戴式裝置市場規模(按終端用戶產業分類)及複合年成長率(2025-2032 年)

  • 市場概覽
  • 製造/工業培訓
  • 內科/外科和診斷
  • 零售和廣告
  • 教育和培訓
  • 遊戲與娛樂
  • 國防/航太

擴增實境(AR)頭戴式設備市場規模及複合年成長率(2025-2032)

  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 德國
    • 西班牙
    • 法國
    • 英國
    • 義大利
    • 其他歐洲地區
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 韓國
    • 亞太其他地區
  • 拉丁美洲
    • 巴西
    • 其他拉丁美洲地區
  • 中東和非洲
    • 海灣合作理事會國家
    • 南非
    • 其他中東和非洲地區

競爭資訊

  • 前五大公司對比
  • 主要企業的市場定位(2024 年)
  • 主要市場參與者所採取的策略
  • 近期市場趨勢
  • 公司市佔率分析(2024 年)
  • 主要企業公司簡介
    • 公司詳情
    • 產品系列分析
    • 依業務板塊進行公司股票分析
    • 2022-2024年營收年比比較

主要企業簡介

  • Apple Inc.
  • Meta Platforms, Inc.
  • Samsung Electronics Co., Ltd.
  • Microsoft Corporation
  • Sony Corporation
  • Qualcomm Incorporated
  • HTC Corporation
  • Google LLC
  • Xreal
  • Varjo Technologies
  • Magic Leap, Inc.
  • Lenovo Group Ltd.
  • Panasonic Corporation
  • Pico Technology
  • Epson America, Inc.
  • Vuzix Corporation
  • Rokid Inc.
  • HP Inc.
  • Dell Technologies Inc.
  • HTC VIVE(HTC Corporation)

結論與建議

簡介目錄
Product Code: SQMIG25E2224

Global Augmented Reality Headsets Market size was valued at USD 5.4 billion in 2023 and is poised to grow from USD 7.4 billion in 2024 to USD 92.41 billion by 2032, growing at a CAGR of 37.1% during the forecast period (2025-2032).

The global augmented reality (AR) headsets market is experiencing significant growth driven by widespread acceptance of AR technology across various sectors and continuous technological innovations. Increased investment accelerates the development of user-friendly, advanced AR headsets, enhancing consumer adoption. Sectors like education, healthcare, and entertainment are embracing AR, creating new opportunities that traditional technologies may have limited. As display, sensor, and processing capabilities advance, the sophistication of AR content elevates user expectations for immersive experiences. Various industries, from gaming to manufacturing, are shifting toward AR solutions, and both tech giants and startups are investing in AR research and development. This investment leads to improved headset comfort, functionality, and immersion, addressing customer demands for interactive experiences and ultimately driving market expansion.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Augmented Reality Headsets market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Augmented Reality Headsets Market Segments Analysis

Global Augmented Reality Headsets Market is segmented by Product Type, Hardware type, Software, End-User Industry and region. Based on Product Type, the market is segmented into Dedicated AR Headsets, Mixed Reality (MR) Headsets, AR Glasses / Wearables, Enterprise-Grade AR Headsets and Consumer AR Headsets. Based on Hardware type, the market is segmented into Optics & Waveguides, Sensors & Cameras, Display Panels, Processors & Chipsets and User Interface / Input Devices. Based on Software, the market is segmented into Operating System / Firmware, Application Software & SDKs, Cloud / Edge Services and Enterprise Integration Platforms. Based on End-User Industry, the market is segmented into Manufacturing / Industrial Training, Healthcare / Surgery & Diagnostics, Retail & Advertising, Education & Training, Gaming & Entertainment and Defense & Aerospace. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.

Driver of the Global Augmented Reality Headsets Market

One of the key market drivers for the global augmented reality headsets market is the growing demand for immersive experiences across various industries, including gaming, healthcare, education, and retail. Businesses are increasingly recognizing the potential of augmented reality technology to enhance user engagement and improve training outcomes. The integration of AR in product development processes allows for more interactive prototyping and visualization, ultimately leading to increased efficiency and innovation. Additionally, advancements in hardware, such as lightweight designs, improved battery life, and high-resolution displays, are making AR headsets more accessible and appealing to consumers, driving widespread adoption and investment in the technology.

Restraints in the Global Augmented Reality Headsets Market

One of the key market restraints for the global augmented reality headsets market is the high cost associated with the development and purchase of advanced AR technologies. Many consumers and businesses may hesitate to invest in AR headsets due to their considerable price points, which can limit widespread adoption. Additionally, the need for compatible software and content can further increase the overall investment required. This financial barrier can prevent smaller companies and individual users from accessing these innovative solutions, thereby stunting market growth and limiting the potential user base for augmented reality applications across various industries.

Market Trends of the Global Augmented Reality Headsets Market

The Global Augmented Reality Headsets market is witnessing a significant trend toward enhancing remote collaboration and support across various industries. Companies are increasingly adopting AR headset technologies to facilitate real-time assistance, enabling field workers to connect with specialists for immediate guidance. This shift is particularly evident in sectors like manufacturing, shipping, and healthcare, where augmented reality is streamlining operations, minimizing errors, and lowering costs associated with remote training. As organizations recognize the efficiency and effectiveness of AR solutions, the demand for these headsets is rapidly growing, further solidifying their importance in operational strategies worldwide.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2024
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis
  • Technology Assessment
  • Regulatory Landscape
  • Customer & Buying Criteria Analysis

Global Augmented Reality Headsets Market Size by Product Type & CAGR (2025-2032)

  • Market Overview
  • Dedicated AR Headsets
  • Mixed Reality (MR) Headsets
  • AR Glasses / Wearables
  • Enterprise-Grade AR Headsets
  • Consumer AR Headsets

Global Augmented Reality Headsets Market Size by Hardware type & CAGR (2025-2032)

  • Market Overview
  • Optics & Waveguides
  • Sensors & Cameras
  • Display Panels
  • Processors & Chipsets
  • User Interface / Input Devices

Global Augmented Reality Headsets Market Size by Software & Platform & CAGR (2025-2032)

  • Market Overview
  • Operating System / Firmware
  • Application Software & SDKs
  • Cloud / Edge Services
  • Enterprise Integration Platforms

Global Augmented Reality Headsets Market Size by End-User Industry & CAGR (2025-2032)

  • Market Overview
  • Manufacturing / Industrial Training
  • Healthcare / Surgery & Diagnostics
  • Retail & Advertising
  • Education & Training
  • Gaming & Entertainment
  • Defense & Aerospace

Global Augmented Reality Headsets Market Size & CAGR (2025-2032)

  • North America (Product Type, Hardware type, Software & Platform, End-User Industry)
    • US
    • Canada
  • Europe (Product Type, Hardware type, Software & Platform, End-User Industry)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Product Type, Hardware type, Software & Platform, End-User Industry)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Product Type, Hardware type, Software & Platform, End-User Industry)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Product Type, Hardware type, Software & Platform, End-User Industry)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2024
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2024
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2022-2024)

Key Company Profiles

  • Apple Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Meta Platforms, Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Samsung Electronics Co., Ltd.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Microsoft Corporation
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sony Corporation
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Qualcomm Incorporated
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • HTC Corporation
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Google LLC
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Xreal
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Varjo Technologies
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Magic Leap, Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Lenovo Group Ltd.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Panasonic Corporation
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Pico Technology
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Epson America, Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Vuzix Corporation
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Rokid Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • HP Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Dell Technologies Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • HTC VIVE (HTC Corporation)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations