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市場調查報告書
商品編碼
1791493

全球擴增實境耳機市場

Augmented Reality Headsets

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 140 Pages | 商品交期: 最快1-2個工作天內

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簡介目錄

預計到 2030 年全球擴增實境耳機市場規模將達到 527 億美元

全球擴增實境頭戴裝置市場規模預計在2024年達到75億美元,到2030年將達到527億美元,2024年至2030年的複合年成長率為38.4%。本報告分析的獨立式頭戴設備細分市場之一,預計其複合年成長率將達到43.3%,到分析期結束時市場規模將達到332億美元。預計在分析期內,有線頭戴設備細分市場的複合年成長率將達到35.5%。

美國市場預計將達到 20 億美元,中國市場複合年成長率將達到 36.1%

美國擴增實境耳機市場規模預計在2024年達到20億美元。作為世界第二大經濟體,中國預計到2030年市場規模將達到77億美元,在2024-2030年的分析期間內,複合年成長率為36.1%。其他值得關注的區域市場包括日本和加拿大,預計在分析期間內,這兩個市場的複合年成長率分別為35.7%和32.7%。在歐洲,預計德國市場的複合年成長率為26.1%。

全球擴增實境耳機市場—主要趨勢與促進因素摘要

AR 頭顯為何重新定義身臨其境型體驗

擴增實境(AR) 頭戴裝置透過提供免持存取現實世界數位疊加層的體驗,正在徹底改變身臨其境型體驗。這些設備廣泛應用於醫療保健、製造和零售等行業,涵蓋從培訓到產品視覺化等各種應用領域。 AR 頭戴裝置提高了精確度、效率和互動性,使用戶能夠在即時指導下執行複雜任務。輕巧、符合人體工學的設計進一步提升了其可用性,使其成為專業市場和消費市場的必備工具。

哪些趨勢正在推動 AR 耳機市場的發展?

多種趨勢正在影響AR頭顯市場,包括硬體小型化、顯示技術改進以及AI整合。 5G網路的發展正在實現低延遲體驗,提升AR應用的效能。 AR頭顯在醫療保健領域(例如遠距手術)和建築業(例如現場計劃管理)的應用正在不斷拓展其應用範圍。此外,隨著用戶尋求身臨其境型數位互動,元宇宙的興起也加速了人們對AR硬體的興趣。這些趨勢凸顯了AR頭顯在各領域日益成長的重要性。

AR 耳機如何改變產業

AR 頭戴裝置透過實現實體環境與數位環境之間的無縫互動,正在改變各行各業。在製造業,這些設備提供即時指令和視覺化效果,從而提高組裝生產力。醫療保健專業人員使用 AR 頭戴裝置進行精準手術和訓練模擬,從而減少錯誤並改善治療效果。在零售業,AR 頭戴裝置使顧客能夠在自己的環境中視覺化產品,從而增強決策能力。這些用途廣泛的應用展現了 AR 頭戴裝置在提高效率、創新和用戶參與度方面的變革潛力。

是什麼推動了 AR 耳機市場的成長?

AR 頭戴裝置市場的成長得益於各行各業日益普及的 AR 應用、顯示和感測器技術的進步以及 AR 應用的廣泛應用。專業環境中對遠端協助和培訓工具的需求正在推動 AR 頭戴設備的普及。人工智慧和物聯網功能的整合進一步增強了 AR 頭戴裝置的功能,並滿足了多樣化的使用案例。此外,消費者對遊戲和娛樂應用的興趣正在拓寬市場基礎。這些因素,加上持續的技術創新,正在推動 AR 頭戴裝置市場的快速成長。

部分

產品類型(獨立耳機、有線耳機、智慧型手機耳機);應用(企業應用、消費者應用)

受訪公司範例

  • Apple Inc.
  • AppliedVR, Inc.
  • HTC Vive
  • Kopin Corporation
  • Lenovo
  • Magic Leap Inc.
  • Meta Platforms Inc.
  • Microsoft Corporation
  • Pimax Technology(Shanghai)Co. Ltd.
  • RealWear Inc.
  • Seiko Epson Corporation
  • ThirdEye Gen, Inc.
  • Vuzix Corporation
  • XREAL

人工智慧整合

全球產業分析師利用可操作的專家內容和人工智慧工具改變市場和競爭情報。

Global 特定產業產業SLM 的典型規範,而是建立了一個從世界各地專家收集的內容庫,包括影片錄影、部落格、搜尋引擎研究以及大量的公司、產品/服務和市場數據。

關稅影響係數

全球產業分析師根據公司總部所在國家、製造地和進出口(成品和原始設備製造商)情況預測其競爭地位的變化。這種複雜而多面的市場動態預計將以多種方式影響競爭對手,包括銷貨成本(COGS) 上升、盈利下降、供應鏈重組以及其他微觀和宏觀市場動態。

目錄

第1章調查方法

第2章執行摘要

  • 市場概覽
  • 主要企業
  • 市場趨勢和促進因素
  • 全球市場展望

第3章市場分析

  • 美國
  • 加拿大
  • 日本
  • 中國
  • 歐洲
  • 法國
  • 德國
  • 義大利
  • 英國
  • 其他歐洲國家
  • 亞太地區
  • 其他地區

第4章 競賽

簡介目錄
Product Code: MCP29308

Global Augmented Reality Headsets Market to Reach US$52.7 Billion by 2030

The global market for Augmented Reality Headsets estimated at US$7.5 Billion in the year 2024, is expected to reach US$52.7 Billion by 2030, growing at a CAGR of 38.4% over the analysis period 2024-2030. Standalone Headsets, one of the segments analyzed in the report, is expected to record a 43.3% CAGR and reach US$33.2 Billion by the end of the analysis period. Growth in the Tethered Headsets segment is estimated at 35.5% CAGR over the analysis period.

The U.S. Market is Estimated at US$2.0 Billion While China is Forecast to Grow at 36.1% CAGR

The Augmented Reality Headsets market in the U.S. is estimated at US$2.0 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$7.7 Billion by the year 2030 trailing a CAGR of 36.1% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 35.7% and 32.7% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 26.1% CAGR.

Global Augmented Reality Headsets Market - Key Trends & Drivers Summarized

Why Are AR Headsets Redefining Immersive Experiences?

Augmented Reality (AR) headsets are revolutionizing immersive experiences by providing hands-free access to digital overlays in real-world settings. These devices are widely used in industries such as healthcare, manufacturing, and retail for applications ranging from training to product visualization. AR headsets offer enhanced precision, efficiency, and interactivity, enabling users to perform complex tasks with real-time guidance. The evolution of lightweight and ergonomic designs has further expanded their usability, making them a critical tool in both professional and consumer markets.

What Trends Are Driving the AR Headsets Market?

Several trends are influencing the AR headset market, including advancements in hardware miniaturization, improved display technologies, and integration of AI. The development of 5G networks has enabled low-latency experiences, enhancing the performance of AR applications. The adoption of AR headsets in sectors like healthcare for remote surgeries and in construction for on-site project management has broadened their scope. Additionally, the rise of the metaverse has spurred interest in AR hardware as users seek immersive digital interactions. These trends highlight the growing significance of AR headsets across various domains.

How Are AR Headsets Transforming Industries?

AR headsets are transforming industries by enabling seamless interaction between physical and digital environments. In manufacturing, these devices provide real-time instructions and visualizations, improving assembly line productivity. Healthcare professionals use AR headsets for precision surgeries and training simulations, reducing errors and enhancing outcomes. In retail, AR headsets allow customers to visualize products in their environment, enhancing decision-making. These versatile applications demonstrate the transformative potential of AR headsets in boosting efficiency, innovation, and user engagement.

What Drives the Growth in the AR Headsets Market?

The growth in the AR headsets market is driven by increasing adoption across industries, advancements in display and sensor technologies, and the proliferation of AR applications. The demand for remote assistance and training tools in professional environments has boosted the adoption of AR headsets. The integration of AI and IoT features has further enhanced their functionality, catering to diverse use cases. Additionally, consumer interest in gaming and entertainment applications has expanded the market’s reach. These factors, combined with ongoing innovation, are driving the rapid growth of the AR headsets market.

SCOPE OF STUDY:

The report analyzes the Augmented Reality Headsets market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Product Type (Standalone Headsets, Tethered Headsets, Smartphone-Enabled Headsets); Application (Enterprise Application, Consumer Application)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; and Rest of Europe); Asia-Pacific; Rest of World.

Select Competitors (Total 42 Featured) -

  • Apple Inc.
  • AppliedVR, Inc.
  • HTC Vive
  • Kopin Corporation
  • Lenovo
  • Magic Leap Inc.
  • Meta Platforms Inc.
  • Microsoft Corporation
  • Pimax Technology (Shanghai) Co. Ltd.
  • RealWear Inc.
  • Seiko Epson Corporation
  • ThirdEye Gen, Inc.
  • Vuzix Corporation
  • XREAL

AI INTEGRATIONS

We're transforming market and competitive intelligence with validated expert content and AI tools.

Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • Tariff Impact on Global Supply Chain Patterns
    • Augmented Reality Headsets - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Expansion of Industrial and Enterprise Use Cases Propels Growth of Enterprise-Grade AR Headsets
    • Increasing Investment in Spatial Computing Strengthens Business Case for Wearable AR Devices
    • Integration of AI and Computer Vision Technologies Drives Intelligent AR Interactions
    • Proliferation of 5G Networks and Edge Computing Infrastructure Enhances Real-Time AR Rendering
    • Rise in Remote Work and Training Models Accelerates Adoption in Corporate Learning Environments
    • Growing Focus on Immersive Collaboration Tools Throws the Spotlight on AR for Virtual Team Engagement
    • Advancements in Microdisplay and Waveguide Optics Improve Visual Performance and Comfort
    • Expansion of AR in Healthcare Drives Demand for Head-Mounted Visualization Tools in Surgery and Diagnostics
    • Rapid Growth of Metaverse and Spatial Content Ecosystems Spurs Consumer and Developer Engagement
    • Shift Toward Lighter, More Ergonomic Headset Designs Sustains Growth in Wearability and Daily Use
    • Increasing Utilization in Field Service and Maintenance Operations Expands Industrial Application Base
    • Government and Defense Investments in Simulation and Training Generate Demand for Tactical AR Systems
    • Emergence of AR in Education and STEM Labs Opens New Frontiers for Experiential Learning
    • Growing Integration with IoT and Digital Twins Enhances Real-Time Data Overlay in Smart Facilities
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Augmented Reality Headsets Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Augmented Reality Headsets by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World 6-Year Perspective for Augmented Reality Headsets by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2025 & 2030
    • TABLE 4: World Recent Past, Current & Future Analysis for Standalone Headsets by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 5: World 6-Year Perspective for Standalone Headsets by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 6: World Recent Past, Current & Future Analysis for Tethered Headsets by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 7: World 6-Year Perspective for Tethered Headsets by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Smartphone-Enabled Headsets by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World 6-Year Perspective for Smartphone-Enabled Headsets by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 10: World Recent Past, Current & Future Analysis for Enterprise Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 11: World 6-Year Perspective for Enterprise Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 12: World Recent Past, Current & Future Analysis for Consumer Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 13: World 6-Year Perspective for Consumer Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Augmented Reality Headsets Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 14: USA Recent Past, Current & Future Analysis for Augmented Reality Headsets by Product Type - Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 15: USA 6-Year Perspective for Augmented Reality Headsets by Product Type - Percentage Breakdown of Value Sales for Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets for the Years 2025 & 2030
    • TABLE 16: USA Recent Past, Current & Future Analysis for Augmented Reality Headsets by Application - Enterprise Application and Consumer Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 17: USA 6-Year Perspective for Augmented Reality Headsets by Application - Percentage Breakdown of Value Sales for Enterprise Application and Consumer Application for the Years 2025 & 2030
  • CANADA
    • TABLE 18: Canada Recent Past, Current & Future Analysis for Augmented Reality Headsets by Product Type - Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 19: Canada 6-Year Perspective for Augmented Reality Headsets by Product Type - Percentage Breakdown of Value Sales for Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets for the Years 2025 & 2030
    • TABLE 20: Canada Recent Past, Current & Future Analysis for Augmented Reality Headsets by Application - Enterprise Application and Consumer Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 21: Canada 6-Year Perspective for Augmented Reality Headsets by Application - Percentage Breakdown of Value Sales for Enterprise Application and Consumer Application for the Years 2025 & 2030
  • JAPAN
    • Augmented Reality Headsets Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 22: Japan Recent Past, Current & Future Analysis for Augmented Reality Headsets by Product Type - Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 23: Japan 6-Year Perspective for Augmented Reality Headsets by Product Type - Percentage Breakdown of Value Sales for Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets for the Years 2025 & 2030
    • TABLE 24: Japan Recent Past, Current & Future Analysis for Augmented Reality Headsets by Application - Enterprise Application and Consumer Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 25: Japan 6-Year Perspective for Augmented Reality Headsets by Application - Percentage Breakdown of Value Sales for Enterprise Application and Consumer Application for the Years 2025 & 2030
  • CHINA
    • Augmented Reality Headsets Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 26: China Recent Past, Current & Future Analysis for Augmented Reality Headsets by Product Type - Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 27: China 6-Year Perspective for Augmented Reality Headsets by Product Type - Percentage Breakdown of Value Sales for Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets for the Years 2025 & 2030
    • TABLE 28: China Recent Past, Current & Future Analysis for Augmented Reality Headsets by Application - Enterprise Application and Consumer Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 29: China 6-Year Perspective for Augmented Reality Headsets by Application - Percentage Breakdown of Value Sales for Enterprise Application and Consumer Application for the Years 2025 & 2030
  • EUROPE
    • Augmented Reality Headsets Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 30: Europe Recent Past, Current & Future Analysis for Augmented Reality Headsets by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 31: Europe 6-Year Perspective for Augmented Reality Headsets by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2025 & 2030
    • TABLE 32: Europe Recent Past, Current & Future Analysis for Augmented Reality Headsets by Product Type - Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 33: Europe 6-Year Perspective for Augmented Reality Headsets by Product Type - Percentage Breakdown of Value Sales for Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets for the Years 2025 & 2030
    • TABLE 34: Europe Recent Past, Current & Future Analysis for Augmented Reality Headsets by Application - Enterprise Application and Consumer Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 35: Europe 6-Year Perspective for Augmented Reality Headsets by Application - Percentage Breakdown of Value Sales for Enterprise Application and Consumer Application for the Years 2025 & 2030
  • FRANCE
    • Augmented Reality Headsets Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 36: France Recent Past, Current & Future Analysis for Augmented Reality Headsets by Product Type - Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 37: France 6-Year Perspective for Augmented Reality Headsets by Product Type - Percentage Breakdown of Value Sales for Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets for the Years 2025 & 2030
    • TABLE 38: France Recent Past, Current & Future Analysis for Augmented Reality Headsets by Application - Enterprise Application and Consumer Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 39: France 6-Year Perspective for Augmented Reality Headsets by Application - Percentage Breakdown of Value Sales for Enterprise Application and Consumer Application for the Years 2025 & 2030
  • GERMANY
    • Augmented Reality Headsets Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 40: Germany Recent Past, Current & Future Analysis for Augmented Reality Headsets by Product Type - Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 41: Germany 6-Year Perspective for Augmented Reality Headsets by Product Type - Percentage Breakdown of Value Sales for Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets for the Years 2025 & 2030
    • TABLE 42: Germany Recent Past, Current & Future Analysis for Augmented Reality Headsets by Application - Enterprise Application and Consumer Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 43: Germany 6-Year Perspective for Augmented Reality Headsets by Application - Percentage Breakdown of Value Sales for Enterprise Application and Consumer Application for the Years 2025 & 2030
  • ITALY
    • TABLE 44: Italy Recent Past, Current & Future Analysis for Augmented Reality Headsets by Product Type - Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: Italy 6-Year Perspective for Augmented Reality Headsets by Product Type - Percentage Breakdown of Value Sales for Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets for the Years 2025 & 2030
    • TABLE 46: Italy Recent Past, Current & Future Analysis for Augmented Reality Headsets by Application - Enterprise Application and Consumer Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 47: Italy 6-Year Perspective for Augmented Reality Headsets by Application - Percentage Breakdown of Value Sales for Enterprise Application and Consumer Application for the Years 2025 & 2030
  • UNITED KINGDOM
    • Augmented Reality Headsets Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 48: UK Recent Past, Current & Future Analysis for Augmented Reality Headsets by Product Type - Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 49: UK 6-Year Perspective for Augmented Reality Headsets by Product Type - Percentage Breakdown of Value Sales for Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets for the Years 2025 & 2030
    • TABLE 50: UK Recent Past, Current & Future Analysis for Augmented Reality Headsets by Application - Enterprise Application and Consumer Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: UK 6-Year Perspective for Augmented Reality Headsets by Application - Percentage Breakdown of Value Sales for Enterprise Application and Consumer Application for the Years 2025 & 2030
  • REST OF EUROPE
    • TABLE 52: Rest of Europe Recent Past, Current & Future Analysis for Augmented Reality Headsets by Product Type - Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 53: Rest of Europe 6-Year Perspective for Augmented Reality Headsets by Product Type - Percentage Breakdown of Value Sales for Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets for the Years 2025 & 2030
    • TABLE 54: Rest of Europe Recent Past, Current & Future Analysis for Augmented Reality Headsets by Application - Enterprise Application and Consumer Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 55: Rest of Europe 6-Year Perspective for Augmented Reality Headsets by Application - Percentage Breakdown of Value Sales for Enterprise Application and Consumer Application for the Years 2025 & 2030
  • ASIA-PACIFIC
    • Augmented Reality Headsets Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 56: Asia-Pacific Recent Past, Current & Future Analysis for Augmented Reality Headsets by Product Type - Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: Asia-Pacific 6-Year Perspective for Augmented Reality Headsets by Product Type - Percentage Breakdown of Value Sales for Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets for the Years 2025 & 2030
    • TABLE 58: Asia-Pacific Recent Past, Current & Future Analysis for Augmented Reality Headsets by Application - Enterprise Application and Consumer Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 59: Asia-Pacific 6-Year Perspective for Augmented Reality Headsets by Application - Percentage Breakdown of Value Sales for Enterprise Application and Consumer Application for the Years 2025 & 2030
  • REST OF WORLD
    • TABLE 60: Rest of World Recent Past, Current & Future Analysis for Augmented Reality Headsets by Product Type - Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 61: Rest of World 6-Year Perspective for Augmented Reality Headsets by Product Type - Percentage Breakdown of Value Sales for Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets for the Years 2025 & 2030
    • TABLE 62: Rest of World Recent Past, Current & Future Analysis for Augmented Reality Headsets by Application - Enterprise Application and Consumer Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: Rest of World 6-Year Perspective for Augmented Reality Headsets by Application - Percentage Breakdown of Value Sales for Enterprise Application and Consumer Application for the Years 2025 & 2030

IV. COMPETITION