K-12 創客空間材料市場規模、佔有率、成長分析(按組件、材料類型、最終用戶和地區)- 產業預測,2025 年至 2032 年
市場調查報告書
商品編碼
1796136

K-12 創客空間材料市場規模、佔有率、成長分析(按組件、材料類型、最終用戶和地區)- 產業預測,2025 年至 2032 年

K-12 Makerspace Materials Market Size, Share, and Growth Analysis, By Component (Hardware, Software), By Materials Type (Electronic Materials, Robotic Kits), By End User, By Region -Industry Forecast 2025-2032.

出版日期: | 出版商: SkyQuest | 英文 180 Pages | 商品交期: 3-5個工作天內

價格
簡介目錄

全球K-12創客空間教材市場預計2023年將達到31.6億美元,2024年成長至34億美元,2032年達到59.7億美元,預測期間(2025-2032年)的複合年成長率為7.3%。

隨著教育機構越來越重視體驗式學習和設計思維以及 STEAM 計劃,全球 K-12 創客空間材料市場正在經歷顯著成長。創客空間促進機器人、3D 列印和電子等領域的體驗式學習,提高學生的參與度、批判性思維和協作能力。由於課程中融入了企劃為基礎專案的學習,對包括微控制器和編碼套件在內的各種耗材的需求正在成長。此外,對數位素養和個人化教學的投資不斷增加,推動了創客空間基礎設施的進步。人工智慧 (AI) 的影響是變革性的,它能夠實現客製化的學習體驗和高效的計劃規劃。人工智慧分析可以改善學生的表現監控和虛擬工具的採用,為更具創新性和更有效的教學方法鋪平道路。

目錄

介紹

  • 調查目標
  • 調查範圍
  • 定義

調查方法

  • 資訊收集
  • 二次資料和一次資料方法
  • 市場規模預測
  • 市場假設與約束

執行摘要

  • 全球市場展望
  • 供需趨勢分析
  • 細分機會分析

市場動態與展望

  • 市場概覽
  • 市場規模
  • 市場動態
    • 促進因素和機會
    • 限制與挑戰
  • 波特的分析

關鍵市場考察

  • 關鍵成功因素
  • 競爭程度
  • 關鍵投資機會
  • 市場生態系統
  • 市場吸引力指數(2024年)
  • PESTEL分析
  • 總體經濟指標
  • 價值鏈分析
  • 定價分析
  • 技術分析
  • 案例研究
  • 顧客購買行為分析

K-12 創客空間材料市場規模(依組件及複合年成長率) (2025-2032)

  • 市場概覽
  • 硬體
  • 軟體
  • 服務

K-12 創客空間材料市場規模(依材料類型及複合年成長率) (2025-2032)

  • 市場概覽
  • 電子材料
  • 機器人套件
  • 建築材料
  • 工藝美術用品
  • 3D列印材料
  • 其他

K-12 創客空間教育材料市場規模(依最終用戶和複合年成長率) (2025-2032)

  • 市場概覽
  • 小學
  • 國中
  • 中學

K-12 創客空間教育材料市場規模(按地區)及複合年成長率(2025-2032)

  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 德國
    • 西班牙
    • 法國
    • 英國
    • 義大利
    • 其他歐洲國家地區
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 韓國
    • 其他亞太地區
  • 拉丁美洲
    • 巴西
    • 其他拉丁美洲地區
  • 中東和非洲
    • 海灣合作理事會國家
    • 南非
    • 其他中東和非洲地區

競爭資訊

  • 前五大公司對比
  • 主要企業市場定位(2024年)
  • 主要市場參與者所採取的策略
  • 近期市場趨勢
  • 公司市場佔有率分析(2024年)
  • 主要企業簡介
    • 公司詳情
    • 產品系列分析
    • 按部門分類的公司佔有率分析
    • 收益同比比較(2022-2024 年)

主要企業簡介

  • LEGO Education(Denmark)
  • Makeblock Co., Ltd.(China)
  • Arduino(Italy)
  • Sphero(USA)
  • SparkFun Electronics(USA)
  • LittleBits(USA)
  • Fischertechnik GmbH(Germany)
  • Pitsco Education(USA)
  • Wonder Workshop(USA)
  • Strawbees AB(Sweden)
  • TeacherGeek Inc.(USA)
  • Parallax Inc.(USA)
  • Twinkl Ltd.(United Kingdom)
  • Piper Inc.(USA)
  • Kano Computing(United Kingdom)

結論和建議

簡介目錄
Product Code: SQMIG25R2039

Global K-12 Makerspace Materials Market size was valued at USD 3.16 Billion in 2023 poised to grow between USD 3.4 Billion in 2024 to USD 5.97 Billion by 2032, growing at a CAGR of 7.3% in the forecast period (2025-2032).

The global K-12 makerspace materials market is witnessing significant growth as educational institutions increasingly emphasize experiential learning and design thinking alongside STEAM initiatives. Makerspaces foster hands-on learning in areas such as robotics, 3D printing, and electronics, enhancing student engagement, critical thinking, and collaboration. The demand for diverse supplies, including microcontrollers and coding kits, is rising due to the integration of project-based learning in curricula. Moreover, advancements in makerspace infrastructure are driven by increased investments in digital literacy and personalized teaching. The influence of Artificial Intelligence (AI) is transformative, allowing for customized learning experiences and efficient project planning. AI-driven analytics improve monitoring student performance and incorporating virtual tools, paving the way for more innovative and effective teaching methodologies.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global K-12 Makerspace Materials market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global K-12 Makerspace Materials Market Segments Analysis

The global K-12 makerspace materials market is segmented based on component, Materials type, end user, and region. In terms of component, the market is divided into hardware, software, and services. Based on materials type, the market is categorized into electronic materials, robotic kits, construction materials, craft and art supplies, 3D printing Materials, and others. Based on end user, the market is bifurcated into elementary schools, middle schools, and high schools. Based on region, the market is segmented into North America, Europe, Asia-Pacific, Latin America, and the Middle East and Africa.

Driver of the Global K-12 Makerspace Materials Market

A key market driver for the global K-12 makerspace materials market is the increasing emphasis on STEM (Science, Technology, Engineering, and Mathematics) education within educational institutions. Schools and educational authorities are increasingly recognizing the importance of equipping students with practical, hands-on learning experiences that stimulate creativity, problem-solving, and critical thinking. This shift towards experiential learning encourages the incorporation of makerspaces in classrooms, where students can engage with innovative materials and technologies. As educators seek to foster a more engaging and interactive learning environment, the demand for diverse and high-quality makerspace materials continues to grow, propelling market expansion.

Restraints in the Global K-12 Makerspace Materials Market

One key market restraint for the Global K-12 Makerspace Materials Market is the limited budget allocation for educational resources in schools. Many educational institutions face financial constraints that restrict their ability to invest in innovative materials and tools necessary for an effective makerspace environment. This limitation can hinder the adoption and expansion of makerspace programs, as schools may prioritize essential needs over supplementary educational materials. Additionally, the variability in budget distribution across different regions may lead to disparities in access to quality makerspace resources, ultimately impacting the overall growth and development of the market.

Market Trends of the Global K-12 Makerspace Materials Market

The Global K-12 Makerspace Materials market is witnessing a significant trend toward the integration of AI and adaptive learning tools, which are revolutionizing the educational landscape. By providing personalized learning experiences, these AI-driven platforms enhance inclusivity and productivity within makerspaces, catering to diverse learning needs. Real-time feedback and automated skills assessments empower educators to tailor projects to individual student capabilities, ensuring appropriate complexity and engagement. This shift not only fosters a more dynamic classroom environment but also encourages innovation and creativity among students, reinforcing the educational ecosystem's commitment to preparing learners for future challenges.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2024
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis
  • Technology Analysis
  • Case Studies
  • Customer Buying Behavior Analysis

Global K-12 Makerspace Materials Market Size by Component & CAGR (2025-2032)

  • Market Overview
  • Hardware
  • Software
  • Services

Global K-12 Makerspace Materials Market Size by Materials Type & CAGR (2025-2032)

  • Market Overview
  • Electronic Materials
  • Robotic Kits
  • Construction Materials
  • Craft and Art Supplies
  • 3D Printing Materials
  • Others

Global K-12 Makerspace Materials Market Size by End User & CAGR (2025-2032)

  • Market Overview
  • Elementary Schools
  • Middle Schools
  • High Schools

Global K-12 Makerspace Materials Market Size & CAGR (2025-2032)

  • North America (Component, Materials Type, End User)
    • US
    • Canada
  • Europe (Component, Materials Type, End User)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Component, Materials Type, End User)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Component, Materials Type, End User)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Component, Materials Type, End User)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2024
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2024
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2022-2024)

Key Company Profiles

  • LEGO Education (Denmark)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Makeblock Co., Ltd. (China)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Arduino (Italy)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sphero (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • SparkFun Electronics (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • LittleBits (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Fischertechnik GmbH (Germany)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Pitsco Education (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Wonder Workshop (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Strawbees AB (Sweden)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • TeacherGeek Inc. (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Parallax Inc. (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Twinkl Ltd. (United Kingdom)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Piper Inc. (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Kano Computing (United Kingdom)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations