封面
市場調查報告書
商品編碼
1628960

頭戴式顯示器市場規模、佔有率、成長分析,按技術、按組件、按產品類型、按連接性、按應用、按地區 - 行業預測 2025-2032

Head Mounted Display Market Size, Share, Growth Analysis, By Technology (Augmented Reality, Virtual Reality), By Component (Processors & Memory, Controllers), By Product Type, By Connectivity, By Application, By Region - Industry Forecast 2025-2032

出版日期: | 出版商: SkyQuest | 英文 260 Pages | 商品交期: 3-5個工作天內

價格
簡介目錄

2023年全球頭戴式顯示器市場規模估值為73億美元,從2024年的93.9億美元成長到2032年的702.2億美元,在預測期內(2025-2032年)預計將以複合年成長率成長。

由於微顯示器價格下降和各領域需求增加,預計頭戴式顯示器(HMD)產業將在未來七年大幅成長。用於 3D 場景組裝的行動擴增實境(AR) 應用的興起為行動市場帶來了獨特的機會。隨著製造商開始將 HMD 作為消費品進行銷售,輕量級、攜帶式穿戴式技術的發展正在推動創新。然而,由於對醫療應用缺乏認知(特別是在開發中國家)以及國防相關應用的安全問題,產業擴張面臨挑戰。此外,方向感測器等組件的標準化問題也阻礙了進展。為了增加市場潛力,必須解決與模擬器暈動症相關的不適問題,並促進消費者和商業應用中 AR 和 VR 技術的接受度。

目錄

介紹

  • 研究目的
  • 調查範圍
  • 定義

調查方法

  • 資訊採購
  • 二手資料和主要資料方法
  • 市場規模預測
  • 市場假設與限制

執行摘要

  • 全球市場展望
  • 供需趨勢分析
  • 按細分市場的機會分析

市場動態及展望

  • 市場概況
  • 市場規模
  • 市場動態
    • 促進因素和機遇
    • 抑制因素和挑戰
  • 波特的分析

主要市場考察

  • 關鍵成功因素
  • 競爭程度
  • 主要投資機會
  • 市場生態系統
  • 市場吸引力指數(2024年)
  • PESTEL分析
  • 宏觀經濟指標
  • 價值鏈分析
  • 價格分析
  • 技術分析
  • 監管分析
  • 專利分析
  • 案例研究

頭戴式顯示器市場規模:依技術分類

  • 市場概況
  • 擴增實境
  • 虛擬實境

頭戴式顯示器市場規模:按組件分類

  • 市場概況
  • 處理器和記憶體
  • 控制器
  • 感應器
    • 磁力計
    • 加速計
    • 陀螺儀
    • 接近感測器
  • 相機
  • 展示
  • 鏡片
  • 外殼和連接器
  • 其他

按產品類型分類的頭戴式顯示器市場規模

  • 市場概況
  • 頭戴式
  • 眼鏡產品

頭戴式顯示器市場規模:依連接性分類

  • 市場概況
  • Tether HMD(有線)
  • 獨立 HMD(無線)

頭戴式顯示器市場規模:依應用分類

  • 市場概況
  • 消費者
    • 遊戲
    • 體育和娛樂
  • 航太和國防
  • 衛生保健
    • 訓練
    • 治療和手術
    • 患者照護管理
  • 公司/產業
    • 虛擬面試
    • 虛擬會議
    • 倉庫
    • 緊急應變
    • 操作與組裝
    • 維護和檢查服務
    • 現場維修服務
    • 貨物裝載及運輸
  • 商業的
    • 廣告行銷品牌
    • 零售
    • 觀光
  • 能源
  • 汽車/其他
    • 其他

頭戴式顯示器市場規模

  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 德國
    • 西班牙
    • 法國
    • 英國
    • 義大利
    • 其他歐洲國家地區
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 韓國
    • 其他亞太地區
  • 拉丁美洲
    • 巴西
    • 其他拉丁美洲地區
  • 中東/非洲
    • 海灣合作理事會國家
    • 南非
    • 其他中東/非洲

競爭資訊

  • 前5名企業對比
  • 主要企業市場定位(2024年)
  • 主要市場參與者所採取的策略
  • 近期市場趨勢
  • 公司市場佔有率分析(2024年)
  • 主要企業簡介
    • 公司簡介
    • 產品系列分析
    • 按細分市場分類的佔有率分析
    • 收益與前一年同期比較(2022-2024)

主要企業簡介

  • META(US)
  • Microsoft(US)
  • Sony Group Corporation(Japan)
  • Magic Leap, Inc.(US)
  • Seiko Epson Corporation(Japan)
  • Samsung(South Korea)
  • HTC(Taiwan)
  • ByteDance(Pico Technology Co. Ltd.)(China)
  • DPVR(China)
  • Vuzix(US)
  • Lenovo(China)
  • BAE Systems(UK)
  • HP Development Company, LP(US)
  • Varjo(Finland)
  • Valve Corporation(US)
  • RealWear, Inc.(US)
  • Thales(France)
  • Panasonic Holdings Corporation(Japan)
  • Pimax Inc.(China)
  • Goovis(China)

結論和建議

簡介目錄
Product Code: SQMIG45J2041

Global Head Mounted Display Market size was valued at USD 7.3 billion in 2023 and is poised to grow from USD 9.39 billion in 2024 to USD 70.22 billion by 2032, growing at a CAGR of 28.6% during the forecast period (2025-2032).

The head-mounted display (HMD) industry is poised for significant growth over the next seven years, driven by declining microdisplay prices and increasing demand across various sectors. The rise of mobile-based augmented reality (AR) applications for 3D scene assembly presents a unique opportunity for the mobile market. The evolution of lightweight, portable wearable technology is fostering innovation as manufacturers begin to market HMDs as consumer products. However, industry expansion faces challenges due to a lack of awareness regarding medical applications, particularly in developing countries, and concerns over safety in defense-related uses. Additionally, standardization issues in components like orientation sensors hinder progress. To enhance market potential, addressing discomfort related to simulator sickness and promoting acceptance of AR and VR technologies in consumer and business applications is essential.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Head Mounted Display market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Head Mounted Display Market Segmental Analysis

Global Head Mounted Display Market is segmented by Technology, Component, Product Type, Connectivity, Application and region. Based on Technology, the market is segmented into Augmented Reality and Virtual Reality. Based on Component, the market is segmented into Processors & Memory, Controllers, Sensors, Cameras, Displays, Lenses, Cases & Connectors and Others. Based on Product Type, the market is segmented into Head-Mounted and Eyewear. Based on Connectivity, the market is segmented into Tethered HMD (Wired) and Standalone HMD (Wireless). Based on Application, the market is segmented into Consumer, Aerospace & Defense, Healthcare, Enterprise & Industrial, Commercial, Energy and Automotive & Others. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.

Driver of the Global Head Mounted Display Market

The growth of the Global Head Mounted Display (HMD) market is primarily driven by the rising adoption of these devices across a multitude of sectors. In the gaming industry, HMDs are increasingly popular, significantly enhancing player experiences by offering immersive 3D visuals that resemble real-world scenarios. The impact of the COVID-19 pandemic has further accelerated expenditures in video games, with many leading gaming companies launching new AR and VR titles. Additionally, head mounted displays are gaining traction in military and defense applications, where they are utilized for simulation training, battlefield visualization, tactical augmented reality, and improved situational awareness. This multifaceted demand is set to propel market growth in the coming years.

Restraints in the Global Head Mounted Display Market

The global Head Mounted Display (HMD) market faces significant restraints primarily due to a lack of standardization among various manufacturers. While many producers are dedicated to enhancing user experience and offering more informative products, the diverse specifications and quality levels lead to compatibility issues, ultimately hindering overall user satisfaction. For virtual and augmented reality HMDs to gain widespread acceptance among both enterprises and consumers, universal standards are essential for developers to create open, interoperable applications compatible across multiple headsets. This challenge intensifies in mobile virtual reality, where varying smartphone brands with distinct operating systems and screen standards complicate the development of VR applications, thereby limiting market expansion.

Market Trends of the Global Head Mounted Display Market

The Global Head Mounted Display (HMD) market is witnessing a significant trend toward the integration of micro-display technology, which enhances the user experience by providing a wider field of view and superior image quality. This innovation makes HMDs lighter, smarter, and more user-friendly while reducing latency, a critical factor for immersive applications. Major manufacturers, including Oculus VR and Recon Jet, are prioritizing these advancements, focusing on sleek designs for sports and entertainment. Notably, products like the Sony HMZ-T3W exhibit the rise of OLED micro-displays that support high-definition experiences, indicating a robust market shift towards enhanced visual performance and practicality in various applications.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2024
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis
  • Technology Analysis
  • Regulatory Analysis
  • Patent Analysis
  • Case Studies

Global Head Mounted Display Market Size by Technology & CAGR (2025-2032)

  • Market Overview
  • Augmented Reality
  • Virtual Reality

Global Head Mounted Display Market Size by Component & CAGR (2025-2032)

  • Market Overview
  • Processors & Memory
  • Controllers
  • Sensors
    • Magnetometers
    • Accelerometers
    • Gyroscopes
    • Proximity Sensors
  • Cameras
  • Displays
  • Lenses
  • Cases & Connectors
  • Others

Global Head Mounted Display Market Size by Product Type & CAGR (2025-2032)

  • Market Overview
  • Head-Mounted
  • Eyewear

Global Head Mounted Display Market Size by Connectivity & CAGR (2025-2032)

  • Market Overview
  • Tethered HMD (Wired)
  • Standalone HMD (Wireless)

Global Head Mounted Display Market Size by Application & CAGR (2025-2032)

  • Market Overview
  • Consumer
    • Gaming
    • Sports & Entertainment
  • Aerospace & Defense
  • Healthcare
    • Training
    • Treatment and Surgery
    • Patient Care Management
  • Enterprise & Industrial
    • Virtual Interviews
    • Virtual Meetings
    • Warehouses
    • Emergency Response
    • Operation and Assembly
    • Maintenance and Inspection Services
    • Field Repair Services
    • Freight Loading and Transportation
  • Commercial
    • Advertising, Marketing, and Branding
    • Retail
    • Tourism
  • Energy
  • Automotive & Others
    • Automotive
    • Others

Global Head Mounted Display Market Size & CAGR (2025-2032)

  • North America (Technology, Component, Product Type, Connectivity, Application)
    • US
    • Canada
  • Europe (Technology, Component, Product Type, Connectivity, Application)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Technology, Component, Product Type, Connectivity, Application)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Technology, Component, Product Type, Connectivity, Application)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Technology, Component, Product Type, Connectivity, Application)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2024
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2024
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2022-2024)

Key Company Profiles

  • META (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Microsoft (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sony Group Corporation (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Magic Leap, Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Seiko Epson Corporation (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Samsung (South Korea)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • HTC (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • ByteDance (Pico Technology Co. Ltd.) (China)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • DPVR (China)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Vuzix (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Lenovo (China)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • BAE Systems (UK)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • HP Development Company, L.P. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Varjo (Finland)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Valve Corporation (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • RealWear, Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Thales (France)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Panasonic Holdings Corporation (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Pimax Inc. (China)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Goovis (China)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations