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市場調查報告書
商品編碼
1775472

頭戴式顯示器市場:2025 年至 2030 年預測

Head Mounted Display Market - Forecasts from 2025 to 2030

出版日期: | 出版商: Knowledge Sourcing Intelligence | 英文 152 Pages | 商品交期: 最快1-2個工作天內

價格
簡介目錄

頭戴式顯示器市場預計將從 2025 年的 66.0363 億美元成長到 2030 年的 151.2491 億美元,複合年成長率為 18.03%。

對身臨其境型遊戲的需求日益成長

受身臨其境型體驗需求的推動,遊戲領域是HMD市場成長的主要驅動力。預計2024年全球遊戲產業將創造可觀的收益,而像Meta的Horizon Worlds這樣的VR遊戲平台因其社交和多人遊戲體驗而日益普及。 Meta Quest 3和索尼的PlayStation VR2等價格實惠、性能卓越的HMD配備4K 有機發光二極體顯示器和精準的控制器,可增強遊戲沉浸感。預計到2025年,AR/VR遊戲玩家將達到2.16億,這進一步凸顯了該領域在推動HMD普及方面將發揮的重要作用。

擴展VR/AR應用

頭戴式顯示器 (HMD) 在各行各業的應用日益廣泛。在醫療保健領域,像微軟 HoloLens 2 這樣的擴增實境 (AR) 頭戴式顯示器 (HMD) 允許外科醫生在手術過程中疊加 3D 解剖模型,從而提高準確性。 2024 年,擴增實境 (AR) 頭戴式顯示器將為複雜的手術提供即時資料視覺化,而虛擬實境 (VR) 頭戴式顯示器則透過虛擬模擬支援醫療培訓。教育機構正受益於使用虛擬實境 (VR) 進行虛擬現場訪問,而波音等工業公司則利用擴增實境 (AR) 進行遠端維護和培訓,從而提高效率。頭戴式顯示器的多功能性正在推動其在企業和消費者應用中的普及。

技術進步

MicroLED、OLED 和波導管光學等顯示技術的創新正在提升頭戴裝置的視覺品質和緊湊性。 2024 年,像 Xreal Air 這樣的設備將利用波導管顯示器,打造類似傳統太陽眼鏡的輕量 AR 眼鏡。眼動追蹤和空間映射感測器將實現基於凝視的控制等直覺互動,從而提升用戶參與度。 5G、AI 和物聯網的融合將進一步提升效能,5G 的低延遲特性使其能夠在價格實惠的獨立設備上實現雲端基礎的渲染。

注重永續性

永續性關注,製造商正在探索環保材料和節能組件。 2024年,我們將開始試驗可回收塑膠和低功耗顯示器,以減少頭戴裝置的生態足跡,從而符合全球環保目標。

市場限制

高成本

像 Apple 的 Vision Pro(2024)這樣的高階 HMD 仍然價格昂貴,限制了主流採用,雖然有像 Meta Quest 3 這樣更價格分佈的選擇,但它們通常在功能上有所妥協,對市場擴展構成了挑戰。

健康與舒適問題

長時間使用頭戴式顯示器 (HMD) 可能會導致眼睛疲勞、頭痛和暈動病。儘管頭戴式顯示器在人體工學方面有所改進,例如可調節肩帶和均衡的重量分佈,但在遊戲和專業環境中長時間使用仍然是一項挑戰。

隱私和資料安全

收集即時環境數據的 AR HMD 引發了隱私問題,到 2024 年,歐盟等地區的監管審查可能會增加製造商的合規成本並削弱消費者的信任。

市場區隔分析

依技術

VR 領域以身臨其境型遊戲和訓練應用為主。配備 4K 有機發光二極體顯示器和空間音訊的設備,例如索尼的 PlayStation VR2 和 Meta Quest 3,正在引領市場。 5G 和雲端渲染將減少對外部硬體的依賴,從而提高 VR 的可近性。

依產品類型

像 Meta Quest 3 這樣的獨立式頭戴裝置憑藉其無線、一體式設計席捲市場,為遊戲、旅遊和企業應用提供了便攜性。這些設備整合了處理器和感測器,無需外部 PC 或主機。

按顯示類型

像 Apple Vision Pro 這樣的一體式 HMD 因其自足式設計和 4K Micro-OLED 顯示器和手勢控制等先進功能而迅速擴展,支援虛擬會議和 3D 設計等消費者和專業應用。

按行業

醫療保健產業是一個快速發展的領域,AR頭顯能夠即時視覺化手術數據,VR則支援醫療培訓。到2024年,頭顯將促進遠距會診和遠端醫療的發展,改善患者獲得專家指導的途徑。

地理洞察力

北美引領市場,得益於美國先進的技術基礎設施以及在遊戲和醫療保健領域的高普及率。在微軟和Meta等公司的推動下,該地區在2024年佔據了主要佔有率。亞太地區是成長最快的地區,主要得益於中國遊戲市場(2023年規模達427億美元)以及日本和韓國政府的投資。

競爭考察

Meta、索尼、微軟和蘋果等主要企業正透過先進的光學和人工智慧整合技術推動創新。 2024年,索尼與西門子合作開發了一款基於VR的工業培訓頭顯,而蘋果的Vision Pro則引進了空間運算功能。策略夥伴關係和研發投入正幫助他們維持市場主導地位。

本報告的主要優點

  • 深刻分析:獲得深入的市場洞察,重點關注客戶細分、政府政策和社會經濟因素、消費者偏好、垂直行業和其他細分市場,涵蓋主要地區和新興地區。
  • 競爭格局:了解主要企業採用的策略策略,並了解正確策略的市場滲透潛力。
  • 市場趨勢和促進因素:探索動態因素和關鍵市場趨勢以及它們將如何影響未來的市場發展。
  • 可行的建議:利用洞察力進行策略決策,並在動態環境中發現新的業務流和收益。
  • 受眾範圍廣:對於新興企業、研究機構、顧問、中小企業和大型企業來說都是有益且具成本效益的。

它有什麼用途?

產業與市場考量、商業機會評估、產品需求預測、打入市場策略、地理擴張、資本支出決策、法律規範與影響、新產品開發、競爭影響

研究範圍

  • 實際數據為2022年至2024年,預測數據為2025年至2030年
  • 成長機會、挑戰、供應鏈前景、法規結構與趨勢分析
  • 競爭市場條件、策略與市場佔有率分析
  • 各細分市場和地區(包括國家)的收益成長和預測評估
  • 公司簡介(策略、產品、財務狀況、主要發展等)

目錄

第1章執行摘要

第2章市場概述

  • 市場概覽
  • 市場定義
  • 研究範圍
  • 市場區隔

第3章 商業景氣

  • 市場促進因素
  • 市場限制
  • 市場機會
  • 波特五力分析
  • 產業價值鏈分析
  • 政策法規
  • 策略建議

第4章 技術展望

第5章頭戴式顯示器市場(依顯示器類型)

  • 介紹
  • 滑動式 HMD
  • 個人 HMD
  • 整合式 HMD

第6章 頭戴式顯示器市場(依技術)

  • 介紹
  • 虛擬實境
  • 擴增實境

第7章頭戴式顯示器市場:連結性別

  • 介紹
  • 有線
  • 無線的

第8章 頭戴式顯示器市場(依最終用戶)

  • 介紹
  • 航太/國防
  • 媒體與娛樂
  • 製造業
  • 衛生保健
  • 教育
  • 其他

第9章頭戴式顯示器市場(按區域)

  • 介紹
  • 北美洲
    • 美國
    • 加拿大
    • 墨西哥
  • 南美洲
    • 巴西
    • 阿根廷
    • 其他
  • 歐洲
    • 德國
    • 法國
    • 英國
    • 西班牙
    • 其他
  • 中東和非洲
    • 沙烏地阿拉伯
    • 阿拉伯聯合大公國
    • 其他
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 韓國
    • 印尼
    • 其他

第10章競爭格局及分析

  • 主要企業和策略分析
  • 市場佔有率分析
  • 合併、收購、協議和合作
  • 競爭對手儀表板

第11章 公司簡介

  • Sony Corporation
  • Meta
  • HTC Corporation
  • Seiko Epson Corporation
  • Samsung
  • Microsoft Corporation
  • Fujitsu Limited
  • Apple Inc.
  • Elbit Systems Ltd.
  • JVCKENWOOD Corporation
  • Bertec Corporation

第12章 附錄

  • 貨幣
  • 先決條件
  • 基準年和預測年時間表
  • 相關人員的主要利益
  • 調查方法
  • 簡稱
簡介目錄
Product Code: KSI061610023

The head-mounted display market is predicted to grow at a CAGR of 18.03% from US$6,603.630 million in 2025 to US$15,124.910 million by 2030.

Growing Demand for Immersive Gaming

The gaming sector significantly fuels HMD market growth, driven by the demand for immersive experiences. In 2024, the global gaming industry generated substantial revenue, with VR gaming platforms like Meta's Horizon Worlds gaining traction for social and multiplayer experiences. Affordable, high-performance HMDs, such as Meta Quest 3 and Sony's PlayStation VR2, offer 4K OLED displays and precise controllers, enhancing gameplay immersion. The projected 216 million AR/VR gamers by 2025 further underscores the sector's role in driving HMD adoption.

Expanding VR/AR Applications

HMDs are increasingly adopted across diverse industries. In healthcare, AR HMDs like Microsoft's HoloLens 2 enable surgeons to overlay 3D anatomical models during procedures, improving precision. In 2024, AR headsets facilitated real-time data visualization for complex surgeries, while VR HMDs supported medical training through virtual simulations. Education benefits from VR-enabled virtual field trips, and industries like Boeing use AR for remote maintenance and training, enhancing efficiency. The versatility of HMDs drives their adoption in enterprise and consumer applications.

Technological Advancements

Innovations in display technologies, such as micro-LED, OLED, and waveguide optics, have improved HMD visual quality and compactness. In 2024, devices like Xreal Air utilized waveguide displays for lightweight AR glasses, resembling traditional sunglasses. Eye-tracking and spatial mapping sensors enable intuitive interactions, such as gaze-based controls, enhancing user engagement. The integration of 5G, AI, and IoT further enhances performance, with 5G's low latency enabling cloud-based rendering for affordable, standalone devices.

Sustainability Focus

Sustainability is gaining traction, with manufacturers exploring eco-friendly materials and energy-efficient components. In 2024, companies began experimenting with recyclable plastics and low-power displays to reduce HMDs' ecological footprint, aligning with global environmental goals.

Market Restraints

High Costs

High-end HMDs, such as Apple's Vision Pro (2024), remain expensive, limiting mainstream adoption. While affordable options like Meta Quest 3 exist, they often compromise on features, posing challenges for market expansion.

Health and Comfort Issues

Prolonged HMD use can cause eye strain, headaches, and motion sickness, particularly in VR applications with high latency. Despite ergonomic improvements, such as adjustable straps and balanced weight distribution, extended use in gaming or professional settings remains a challenge.

Privacy and Data Security

AR HMDs collecting real-time environmental data raise privacy concerns. In 2024, regulatory scrutiny in regions like the EU increased compliance costs for manufacturers, potentially undermining consumer trust.

Market Segmentation Analysis

By Technology

The VR segment dominates, driven by immersive gaming and training applications. Devices like Sony's PlayStation VR2 and Meta Quest 3, with 4K OLED displays and spatial audio, lead the market. 5G and cloud rendering enhance accessibility by reducing reliance on external hardware.

By Product Type

Standalone HMDs, such as Meta Quest 3, dominate due to their wireless, all-in-one design, offering portability for gaming, travel, and enterprise use. These devices integrate processors and sensors, eliminating the need for external PCs or consoles.

By Display Type

Integrated HMDs, like Apple's Vision Pro, are expanding rapidly due to their self-contained design and advanced features like 4K micro-OLED displays and gesture controls. They cater to both consumer and professional applications, such as virtual meetings and 3D design.

By Industry Vertical

The healthcare sector is a fast-growing segment, with AR HMDs enabling real-time surgical data visualization and VR supporting medical training. In 2024, HMDs facilitated remote consultations and telemedicine, improving access to expert guidance.

Geographical Insights

North America leads the market, driven by the U.S.'s advanced technological infrastructure and high adoption in gaming and healthcare. In 2024, the region accounted for a significant share, supported by companies like Microsoft and Meta. Asia-Pacific is the fastest-growing region, fueled by China's gaming market (USD 42.7 billion in 2023) and government investments in Japan and South Korea.

Competitive Insights

Key players, including Meta, Sony, Microsoft, and Apple, drive innovation through advanced optics and AI integration. In 2024, Sony partnered with Siemens to develop a VR-based HMD for industrial training, while Apple's Vision Pro introduced spatial computing. Strategic collaborations and R&D investments maintain their market dominance.

Key Benefits of this Report:

  • Insightful Analysis: Gain detailed market insights covering major as well as emerging geographical regions, focusing on customer segments, government policies and socio-economic factors, consumer preferences, industry verticals, and other sub-segments.
  • Competitive Landscape: Understand the strategic maneuvers employed by key players globally to understand possible market penetration with the correct strategy.
  • Market Drivers & Future Trends: Explore the dynamic factors and pivotal market trends and how they will shape future market developments.
  • Actionable Recommendations: Utilize the insights to exercise strategic decisions to uncover new business streams and revenues in a dynamic environment.
  • Caters to a Wide Audience: Beneficial and cost-effective for startups, research institutions, consultants, SMEs, and large enterprises.

What do businesses use our reports for?

Industry and Market Insights, Opportunity Assessment, Product Demand Forecasting, Market Entry Strategy, Geographical Expansion, Capital Investment Decisions, Regulatory Framework & Implications, New Product Development, Competitive Intelligence

Report Coverage:

  • Historical data from 2022 to 2024 & forecast data from 2025 to 2030
  • Growth Opportunities, Challenges, Supply Chain Outlook, Regulatory Framework, and Trend Analysis
  • Competitive Positioning, Strategies, and Market Share Analysis
  • Revenue Growth and Forecast Assessment of segments and regions including countries
  • Company Profiling (Strategies, Products, Financial Information, and Key Developments among others.

Head Mounted Display Market Segmentation:

By Display Type

  • Slide-On HMDs
  • Discrete HMDs
  • Integrated HMDs

By Technology

  • Virtual Reality
  • Augmented Reality

By Connectivity

  • Wired
  • Wireless

By End-user

  • Aerospace and Defense
  • Media and Entertainment
  • Manufacturing
  • Healthcare
  • Education
  • Others

By Geography

  • North America
  • United States
  • Canada
  • Mexico
  • South America
  • Brazil
  • Argentina
  • Others
  • Europe
  • United Kingdom
  • Germany
  • France
  • Spain
  • Others
  • Middle East and Africa
  • Saudi Arabia
  • UAE
  • Israel
  • Others
  • Asia Pacific
  • Japan
  • China
  • India
  • South Korea
  • Taiwan
  • Thailand
  • Indonesia
  • Others

TABLE OF CONTENTS

1. EXECUTIVE SUMMARY

2. MARKET SNAPSHOT

  • 2.1. Market Overview
  • 2.2. Market Definition
  • 2.3. Scope of the Study
  • 2.4. Market Segmentation

3. BUSINESS LANDSCAPE

  • 3.1. Market Drivers
  • 3.2. Market Restraints
  • 3.3. Market Opportunities
  • 3.4. Porter's Five Forces Analysis
  • 3.5. Industry Value Chain Analysis
  • 3.6. Policies and Regulations
  • 3.7. Strategic Recommendations

4. TECHNOLOGICAL OUTLOOK

5. HEAD MOUNTED DISPLAY MARKET BY DISPLAY TYPE

  • 5.1. Introduction
  • 5.2. Slide-On HMDs
  • 5.3. Discrete HMDs
  • 5.4. Integrated HMDs

6. HEAD MOUNTED DISPLAY MARKET BY TECHNOLOGY

  • 6.1. Introduction
  • 6.2. Virtual Reality
  • 6.3. Augmented Reality

7. HEAD MOUNTED DISPLAY MARKET BY CONNECTIVITY

  • 7.1. Introduction
  • 7.2. Wired
  • 7.3. Wireless

8. HEAD MOUNTED DISPLAY MARKET BY END-USER

  • 8.1. Introduction
  • 8.2. Aerospace & Defense
  • 8.3. Media & Entertainment
  • 8.4. Manufacturing
  • 8.5. Healthcare
  • 8.6. Education
  • 8.7. Others

9. HEAD MOUNTED DISPLAY MARKET BY GEOGRAPHY

  • 9.1. Introduction
  • 9.2. North America
    • 9.2.1. USA
    • 9.2.2. Canada
    • 9.2.3. Mexico
  • 9.3. South America
    • 9.3.1. Brazil
    • 9.3.2. Argentina
    • 9.3.3. Others
  • 9.4. Europe
    • 9.4.1. Germany
    • 9.4.2. France
    • 9.4.3. United Kingdom
    • 9.4.4. Spain
    • 9.4.5. Others
  • 9.5. Middle East and Africa
    • 9.5.1. Saudi Arabia
    • 9.5.2. UAE
    • 9.5.3. Others
  • 9.6. Asia Pacific
    • 9.6.1. China
    • 9.6.2. India
    • 9.6.3. Japan
    • 9.6.4. South Korea
    • 9.6.5. Indonesia
    • 9.6.6. Others

10. COMPETITIVE ENVIRONMENT AND ANALYSIS

  • 10.1. Major Players and Strategy Analysis
  • 10.2. Market Share Analysis
  • 10.3. Mergers, Acquisitions, Agreements, and Collaborations
  • 10.4. Competitive Dashboard

11. COMPANY PROFILES

  • 11.1. Sony Corporation
  • 11.2. Meta
  • 11.3. HTC Corporation
  • 11.4. Seiko Epson Corporation
  • 11.5. Samsung
  • 11.6. Microsoft Corporation
  • 11.7. Fujitsu Limited
  • 11.8. Apple Inc.
  • 11.9. Elbit Systems Ltd.
  • 11.10. JVCKENWOOD Corporation
  • 11.11. Bertec Corporation

12. APPENDIX

  • 12.1. Currency
  • 12.2. Assumptions
  • 12.3. Base and Forecast Years Timeline
  • 12.4. Key benefits for the stakeholders
  • 12.5. Research Methodology
  • 12.6. Abbreviations