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市場調查報告書
商品編碼
1873463

收藏卡:全球市場佔有率和排名、總收入和需求預測(2025-2031年)

Collectible Trading Cards - Global Market Share and Ranking, Overall Sales and Demand Forecast 2025-2031

出版日期: | 出版商: QYResearch | 英文 81 Pages | 商品交期: 2-3個工作天內

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全球收藏交易卡市場預計在 2024 年達到 98.53 億美元,預計到 2031 年將達到 194.73 億美元,2025 年至 2031 年的複合年成長率為 10.0%。

集換式卡牌收藏是一項引人入勝的愛好,愛好者收集、交易各種精心設計的卡牌,並經常用它們進行遊戲。這些卡牌通常描繪各種主題,從奇幻生物和運動明星到流行文化偶像和歷史人物,應有盡有。每張卡牌通常都擁有獨特的藝術設計、屬性和能力,使其獨具特色。其核心吸引力在於獲得稀有卡牌、集齊卡組以及進行策略性遊戲所帶來的沉浸式體驗。有些人純粹是為了擁有卡牌的樂趣或藝術價值而收藏,而有些人則將其視為投資,用於相關遊戲的競技性或某些卡牌可能隨著時間推移而大幅升值。

收藏卡市場目前正經歷著一場蓬勃發展的變革和復興。曾經被視為兒童玩具的集換式卡牌,如今已發展成為一種融合了智慧財產權、情感價值、社群認同和經濟潛力的多維產品。尤其是在美國、日本和中國等主要市場,隨著線上平台的興起、專業鑑定體系的建立以及具有投資意識的年輕消費者(特別是千禧世代和Z世代)的崛起,集換式卡牌正被重新定義為「可交易的情感資本」和「觸手可及的文化投資」。

IP驅動的價值是市場成長的核心。諸如寶可夢、NBA、漫威、遊戲王和英雄聯盟等知名IP透過精心打造的卡牌套裝(包括限量版、全像設計、簽名卡、稀有變體卡等)來推動市場需求。這種稀缺性模式,加上隨機的補充包機制,激發了休閒和投機性購買行為,吸引了許多愛好者和投資者。

圍繞著收藏交易卡,一個成熟的、垂直整合的生態系統正在形成,其中包括:鑑定卡片真偽和轉售價值的評級服務機構,如 PSA 和 Beckett;實現流暢交易的全球電子商務和競標平台(eBay、Whatnot、StockX、TCGPlayer 以及淘寶和京東);內容主導的行銷和京網紅文化,例如開影片、Twitch直播和開卡活動;以及提供卡片套、收納盒、展示框和個人化服務的周邊業務。

數位創新也在加速發展。基於NFT的數位交易卡和區塊鏈認證的收藏品正作為並行格式湧現,它們能夠實現安全所有權、跨境交易以及與元宇宙的整合。儘管這一領域仍處於早期階段,但它為檢驗真偽、虛擬策展和拓展全球影響力開闢了新的可能性。

整體而言,集換式卡牌市場呈現出遊戲化、金融化、社交化數位化的發展趨勢。作為一種融合了懷舊情懷、IP粉絲文化和投資心理的極具吸引力的文化產品,隨著來自娛樂、體育、動畫和遊戲等領域的各類IP不斷湧入市場,全球集換式卡牌市場預計將在未來5到10年內保持穩定成長,並在更廣泛的意義上成為流行文化和數字消費經濟的支柱。

本報告旨在按地區/國家、類型和應用程式對全球收藏交易卡市場進行全面分析,重點關注總收入、市場佔有率和主要企業的排名。

收藏卡市場規模、估算和預測均以銷售收入為指標,基準年為 2024 年,並包含 2020 年至 2031 年的歷史數據和預測數據。我們運用定量和定性分析,幫助讀者制定收藏卡業務和成長策略,評估競爭格局,分析自身在當前市場中的地位,並做出明智的商業決策。

市場區隔

公司

  • The Pokemon Company
  • Konami Holdings Corporation
  • Panini
  • Kayou
  • Tokaratomy
  • Wizards of the Coast
  • Topps Company
  • Bandai Namco
  • Upper Deck Company
  • Bushiroad

按類型分類的細分市場

  • 非體育類交易卡
  • 體育交易卡

應用領域

  • 對於年輕人來說
  • 成人

按地區

  • 北美洲
    • 美國
    • 加拿大
  • 亞太地區
    • 中國
    • 日本
    • 韓國
    • 東南亞
    • 印度
    • 澳洲
    • 亞太其他地區
  • 歐洲
    • 德國
    • 法國
    • 英國
    • 義大利
    • 荷蘭
    • 北歐國家
    • 其他歐洲
  • 拉丁美洲
    • 墨西哥
    • 巴西
    • 其他拉丁美洲
  • 中東和非洲
    • 土耳其
    • 沙烏地阿拉伯
    • 阿拉伯聯合大公國
    • 其他中東和非洲地區

The global market for Collectible Trading Cards was estimated to be worth US$ 9853 million in 2024 and is forecast to a readjusted size of US$ 19473 million by 2031 with a CAGR of 10.0% during the forecast period 2025-2031.

Collectible trading cards are a fascinating hobby where enthusiasts collect, trade, and often play games with specially designed cards. These cards typically feature diverse themes ranging from fantasy creatures and sports stars to pop culture icons and historical figures. Each card usually boasts unique artwork, statistics, and abilities, making them distinct. The core appeal lies in the thrill of acquiring rare cards, completing sets, and engaging in strategic gameplay. While some collect purely for the joy of ownership and appreciation of the art, others are driven by the competitive aspect of the associated games or the potential for financial investment as certain cards can appreciate significantly in value over time.

The collectible trading card market is undergoing a dynamic transformation and renaissance. Once considered mainly a children's toy, trading cards have evolved into a multi-dimensional product blending intellectual property (IP), emotional value, community identity, and financial potential. Particularly in key markets like the United States, Japan, and China, the rise of online platforms, professional grading systems, and investment-minded younger consumers-especially Millennials and Gen Z-has redefined trading cards as "tradable emotional assets" and accessible cultural investments.

IP-driven value is at the core of the market's growth. Major franchises such as Pokemon, NBA, Marvel, Yu-Gi-Oh!, and League of Legends drive demand through carefully curated card sets, featuring limited-edition releases, holographic designs, autograph cards, and chase variants. This scarcity model, paired with randomized booster pack mechanics, reinforces both entertainment and speculative buying behaviors, appealing to hobbyists and investors alike.

A mature and vertically integrated ecosystem is taking shape around collectible trading cards, including: Grading services like PSA and Beckett that determine a card's authenticity and resale value; Global e-commerce and auction platforms (eBay, Whatnot, StockX, TCGPlayer, as well as Taobao and JD.com) that enable liquid trading; Content-driven marketing and influencer culture, such as pack-opening videos, Twitch streams, and card-breaking events; And peripheral businesses offering card sleeves, storage cases, display frames, and personalization services.

Digital innovation is also accelerating. NFT-based digital trading cards and blockchain-certified collectibles are emerging as a parallel format, offering secure ownership, cross-border trading, and metaverse integration. While this segment is still in its early stages, it opens new possibilities for authenticity verification, virtual curation, and expanding global reach.

Overall, the collectible trading card market is trending toward gamification, financialization, socialization, and digitization. It combines nostalgia, IP fandom, and investment psychology into a compelling cultural product. As more franchises from entertainment, sports, anime, and gaming enter the card space, the global market is expected to maintain strong momentum over the next 5 to 10 years, ultimately becoming a pillar of the broader pop culture and digital consumer economy.

This report aims to provide a comprehensive presentation of the global market for Collectible Trading Cards, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Collectible Trading Cards by region & country, by Type, and by Application.

The Collectible Trading Cards market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Collectible Trading Cards.

Market Segmentation

By Company

  • The Pokemon Company
  • Konami Holdings Corporation
  • Panini
  • Kayou
  • Tokaratomy
  • Wizards of the Coast
  • Topps Company
  • Bandai Namco
  • Upper Deck Company
  • Bushiroad

Segment by Type

  • Non-Sports Trading Card
  • Sports Trading Card

Segment by Application

  • Juvenile
  • Adult

By Region

  • North America
    • United States
    • Canada
  • Asia-Pacific
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Netherlands
    • Nordic Countries
    • Rest of Europe
  • Latin America
    • Mexico
    • Brazil
    • Rest of Latin America
  • Middle East & Africa
    • Turkey
    • Saudi Arabia
    • UAE
    • Rest of MEA

Chapter Outline

Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

Chapter 2: Detailed analysis of Collectible Trading Cards company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.

Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 5: Revenue of Collectible Trading Cards in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.

Chapter 6: Revenue of Collectible Trading Cards in country level. It provides sigmate data by Type, and by Application for each country/region.

Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.

Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.

Chapter 9: Conclusion.

Table of Contents

1 Market Overview

  • 1.1 Collectible Trading Cards Product Introduction
  • 1.2 Global Collectible Trading Cards Market Size Forecast (2020-2031)
  • 1.3 Collectible Trading Cards Market Trends & Drivers
    • 1.3.1 Collectible Trading Cards Industry Trends
    • 1.3.2 Collectible Trading Cards Market Drivers & Opportunity
    • 1.3.3 Collectible Trading Cards Market Challenges
    • 1.3.4 Collectible Trading Cards Market Restraints
  • 1.4 Assumptions and Limitations
  • 1.5 Study Objectives
  • 1.6 Years Considered

2 Competitive Analysis by Company

  • 2.1 Global Collectible Trading Cards Players Revenue Ranking (2024)
  • 2.2 Global Collectible Trading Cards Revenue by Company (2020-2025)
  • 2.3 Key Companies Collectible Trading Cards Manufacturing Base Distribution and Headquarters
  • 2.4 Key Companies Collectible Trading Cards Product Offered
  • 2.5 Key Companies Time to Begin Mass Production of Collectible Trading Cards
  • 2.6 Collectible Trading Cards Market Competitive Analysis
    • 2.6.1 Collectible Trading Cards Market Concentration Rate (2020-2025)
    • 2.6.2 Global 5 and 10 Largest Companies by Collectible Trading Cards Revenue in 2024
    • 2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Collectible Trading Cards as of 2024)
  • 2.7 Mergers & Acquisitions, Expansion

3 Segmentation by Type

  • 3.1 Introduction by Type
    • 3.1.1 Non-Sports Trading Card
    • 3.1.2 Sports Trading Card
  • 3.2 Global Collectible Trading Cards Sales Value by Type
    • 3.2.1 Global Collectible Trading Cards Sales Value by Type (2020 VS 2024 VS 2031)
    • 3.2.2 Global Collectible Trading Cards Sales Value, by Type (2020-2031)
    • 3.2.3 Global Collectible Trading Cards Sales Value, by Type (%) (2020-2031)

4 Segmentation by Application

  • 4.1 Introduction by Application
    • 4.1.1 Juvenile
    • 4.1.2 Adult
  • 4.2 Global Collectible Trading Cards Sales Value by Application
    • 4.2.1 Global Collectible Trading Cards Sales Value by Application (2020 VS 2024 VS 2031)
    • 4.2.2 Global Collectible Trading Cards Sales Value, by Application (2020-2031)
    • 4.2.3 Global Collectible Trading Cards Sales Value, by Application (%) (2020-2031)

5 Segmentation by Region

  • 5.1 Global Collectible Trading Cards Sales Value by Region
    • 5.1.1 Global Collectible Trading Cards Sales Value by Region: 2020 VS 2024 VS 2031
    • 5.1.2 Global Collectible Trading Cards Sales Value by Region (2020-2025)
    • 5.1.3 Global Collectible Trading Cards Sales Value by Region (2026-2031)
    • 5.1.4 Global Collectible Trading Cards Sales Value by Region (%), (2020-2031)
  • 5.2 North America
    • 5.2.1 North America Collectible Trading Cards Sales Value, 2020-2031
    • 5.2.2 North America Collectible Trading Cards Sales Value by Country (%), 2024 VS 2031
  • 5.3 Europe
    • 5.3.1 Europe Collectible Trading Cards Sales Value, 2020-2031
    • 5.3.2 Europe Collectible Trading Cards Sales Value by Country (%), 2024 VS 2031
  • 5.4 Asia Pacific
    • 5.4.1 Asia Pacific Collectible Trading Cards Sales Value, 2020-2031
    • 5.4.2 Asia Pacific Collectible Trading Cards Sales Value by Region (%), 2024 VS 2031
  • 5.5 South America
    • 5.5.1 South America Collectible Trading Cards Sales Value, 2020-2031
    • 5.5.2 South America Collectible Trading Cards Sales Value by Country (%), 2024 VS 2031
  • 5.6 Middle East & Africa
    • 5.6.1 Middle East & Africa Collectible Trading Cards Sales Value, 2020-2031
    • 5.6.2 Middle East & Africa Collectible Trading Cards Sales Value by Country (%), 2024 VS 2031

6 Segmentation by Key Countries/Regions

  • 6.1 Key Countries/Regions Collectible Trading Cards Sales Value Growth Trends, 2020 VS 2024 VS 2031
  • 6.2 Key Countries/Regions Collectible Trading Cards Sales Value, 2020-2031
  • 6.3 United States
    • 6.3.1 United States Collectible Trading Cards Sales Value, 2020-2031
    • 6.3.2 United States Collectible Trading Cards Sales Value by Type (%), 2024 VS 2031
    • 6.3.3 United States Collectible Trading Cards Sales Value by Application, 2024 VS 2031
  • 6.4 Europe
    • 6.4.1 Europe Collectible Trading Cards Sales Value, 2020-2031
    • 6.4.2 Europe Collectible Trading Cards Sales Value by Type (%), 2024 VS 2031
    • 6.4.3 Europe Collectible Trading Cards Sales Value by Application, 2024 VS 2031
  • 6.5 China
    • 6.5.1 China Collectible Trading Cards Sales Value, 2020-2031
    • 6.5.2 China Collectible Trading Cards Sales Value by Type (%), 2024 VS 2031
    • 6.5.3 China Collectible Trading Cards Sales Value by Application, 2024 VS 2031
  • 6.6 Japan
    • 6.6.1 Japan Collectible Trading Cards Sales Value, 2020-2031
    • 6.6.2 Japan Collectible Trading Cards Sales Value by Type (%), 2024 VS 2031
    • 6.6.3 Japan Collectible Trading Cards Sales Value by Application, 2024 VS 2031
  • 6.7 South Korea
    • 6.7.1 South Korea Collectible Trading Cards Sales Value, 2020-2031
    • 6.7.2 South Korea Collectible Trading Cards Sales Value by Type (%), 2024 VS 2031
    • 6.7.3 South Korea Collectible Trading Cards Sales Value by Application, 2024 VS 2031
  • 6.8 Southeast Asia
    • 6.8.1 Southeast Asia Collectible Trading Cards Sales Value, 2020-2031
    • 6.8.2 Southeast Asia Collectible Trading Cards Sales Value by Type (%), 2024 VS 2031
    • 6.8.3 Southeast Asia Collectible Trading Cards Sales Value by Application, 2024 VS 2031
  • 6.9 India
    • 6.9.1 India Collectible Trading Cards Sales Value, 2020-2031
    • 6.9.2 India Collectible Trading Cards Sales Value by Type (%), 2024 VS 2031
    • 6.9.3 India Collectible Trading Cards Sales Value by Application, 2024 VS 2031

7 Company Profiles

  • 7.1 The Pokemon Company
    • 7.1.1 The Pokemon Company Profile
    • 7.1.2 The Pokemon Company Main Business
    • 7.1.3 The Pokemon Company Collectible Trading Cards Products, Services and Solutions
    • 7.1.4 The Pokemon Company Collectible Trading Cards Revenue (US$ Million) & (2020-2025)
    • 7.1.5 The Pokemon Company Recent Developments
  • 7.2 Konami Holdings Corporation
    • 7.2.1 Konami Holdings Corporation Profile
    • 7.2.2 Konami Holdings Corporation Main Business
    • 7.2.3 Konami Holdings Corporation Collectible Trading Cards Products, Services and Solutions
    • 7.2.4 Konami Holdings Corporation Collectible Trading Cards Revenue (US$ Million) & (2020-2025)
    • 7.2.5 Konami Holdings Corporation Recent Developments
  • 7.3 Panini
    • 7.3.1 Panini Profile
    • 7.3.2 Panini Main Business
    • 7.3.3 Panini Collectible Trading Cards Products, Services and Solutions
    • 7.3.4 Panini Collectible Trading Cards Revenue (US$ Million) & (2020-2025)
    • 7.3.5 Panini Recent Developments
  • 7.4 Kayou
    • 7.4.1 Kayou Profile
    • 7.4.2 Kayou Main Business
    • 7.4.3 Kayou Collectible Trading Cards Products, Services and Solutions
    • 7.4.4 Kayou Collectible Trading Cards Revenue (US$ Million) & (2020-2025)
    • 7.4.5 Kayou Recent Developments
  • 7.5 Tokaratomy
    • 7.5.1 Tokaratomy Profile
    • 7.5.2 Tokaratomy Main Business
    • 7.5.3 Tokaratomy Collectible Trading Cards Products, Services and Solutions
    • 7.5.4 Tokaratomy Collectible Trading Cards Revenue (US$ Million) & (2020-2025)
    • 7.5.5 Tokaratomy Recent Developments
  • 7.6 Wizards of the Coast
    • 7.6.1 Wizards of the Coast Profile
    • 7.6.2 Wizards of the Coast Main Business
    • 7.6.3 Wizards of the Coast Collectible Trading Cards Products, Services and Solutions
    • 7.6.4 Wizards of the Coast Collectible Trading Cards Revenue (US$ Million) & (2020-2025)
    • 7.6.5 Wizards of the Coast Recent Developments
  • 7.7 Topps Company
    • 7.7.1 Topps Company Profile
    • 7.7.2 Topps Company Main Business
    • 7.7.3 Topps Company Collectible Trading Cards Products, Services and Solutions
    • 7.7.4 Topps Company Collectible Trading Cards Revenue (US$ Million) & (2020-2025)
    • 7.7.5 Topps Company Recent Developments
  • 7.8 Bandai Namco
    • 7.8.1 Bandai Namco Profile
    • 7.8.2 Bandai Namco Main Business
    • 7.8.3 Bandai Namco Collectible Trading Cards Products, Services and Solutions
    • 7.8.4 Bandai Namco Collectible Trading Cards Revenue (US$ Million) & (2020-2025)
    • 7.8.5 Bandai Namco Recent Developments
  • 7.9 Upper Deck Company
    • 7.9.1 Upper Deck Company Profile
    • 7.9.2 Upper Deck Company Main Business
    • 7.9.3 Upper Deck Company Collectible Trading Cards Products, Services and Solutions
    • 7.9.4 Upper Deck Company Collectible Trading Cards Revenue (US$ Million) & (2020-2025)
    • 7.9.5 Upper Deck Company Recent Developments
  • 7.10 Bushiroad
    • 7.10.1 Bushiroad Profile
    • 7.10.2 Bushiroad Main Business
    • 7.10.3 Bushiroad Collectible Trading Cards Products, Services and Solutions
    • 7.10.4 Bushiroad Collectible Trading Cards Revenue (US$ Million) & (2020-2025)
    • 7.10.5 Bushiroad Recent Developments

8 Industry Chain Analysis

  • 8.1 Collectible Trading Cards Industrial Chain
  • 8.2 Collectible Trading Cards Upstream Analysis
    • 8.2.1 Key Raw Materials
    • 8.2.2 Raw Materials Key Suppliers
    • 8.2.3 Manufacturing Cost Structure
  • 8.3 Midstream Analysis
  • 8.4 Downstream Analysis (Customers Analysis)
  • 8.5 Sales Model and Sales Channels
    • 8.5.1 Collectible Trading Cards Sales Model
    • 8.5.2 Sales Channel
    • 8.5.3 Collectible Trading Cards Distributors

9 Research Findings and Conclusion

10 Appendix

  • 10.1 Research Methodology
    • 10.1.1 Methodology/Research Approach
      • 10.1.1.1 Research Programs/Design
      • 10.1.1.2 Market Size Estimation
      • 10.1.1.3 Market Breakdown and Data Triangulation
    • 10.1.2 Data Source
      • 10.1.2.1 Secondary Sources
      • 10.1.2.2 Primary Sources
  • 10.2 Author Details
  • 10.3 Disclaimer

List of Tables

  • Table 1. Collectible Trading Cards Market Trends
  • Table 2. Collectible Trading Cards Market Drivers & Opportunity
  • Table 3. Collectible Trading Cards Market Challenges
  • Table 4. Collectible Trading Cards Market Restraints
  • Table 5. Global Collectible Trading Cards Revenue by Company (2020-2025) & (US$ Million)
  • Table 6. Global Collectible Trading Cards Revenue Market Share by Company (2020-2025)
  • Table 7. Key Companies Collectible Trading Cards Manufacturing Base Distribution and Headquarters
  • Table 8. Key Companies Collectible Trading Cards Product Type
  • Table 9. Key Companies Time to Begin Mass Production of Collectible Trading Cards
  • Table 10. Global Collectible Trading Cards Companies Market Concentration Ratio (CR5 and HHI)
  • Table 11. Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Collectible Trading Cards as of 2024)
  • Table 12. Mergers & Acquisitions, Expansion Plans
  • Table 13. Global Collectible Trading Cards Sales Value by Type: 2020 VS 2024 VS 2031 (US$ Million)
  • Table 14. Global Collectible Trading Cards Sales Value by Type (2020-2025) & (US$ Million)
  • Table 15. Global Collectible Trading Cards Sales Value by Type (2026-2031) & (US$ Million)
  • Table 16. Global Collectible Trading Cards Sales Market Share in Value by Type (2020-2025)
  • Table 17. Global Collectible Trading Cards Sales Market Share in Value by Type (2026-2031)
  • Table 18. Global Collectible Trading Cards Sales Value by Application: 2020 VS 2024 VS 2031 (US$ Million)
  • Table 19. Global Collectible Trading Cards Sales Value by Application (2020-2025) & (US$ Million)
  • Table 20. Global Collectible Trading Cards Sales Value by Application (2026-2031) & (US$ Million)
  • Table 21. Global Collectible Trading Cards Sales Market Share in Value by Application (2020-2025)
  • Table 22. Global Collectible Trading Cards Sales Market Share in Value by Application (2026-2031)
  • Table 23. Global Collectible Trading Cards Sales Value by Region, (2020 VS 2024 VS 2031) & (US$ Million)
  • Table 24. Global Collectible Trading Cards Sales Value by Region (2020-2025) & (US$ Million)
  • Table 25. Global Collectible Trading Cards Sales Value by Region (2026-2031) & (US$ Million)
  • Table 26. Global Collectible Trading Cards Sales Value by Region (2020-2025) & (%)
  • Table 27. Global Collectible Trading Cards Sales Value by Region (2026-2031) & (%)
  • Table 28. Key Countries/Regions Collectible Trading Cards Sales Value Growth Trends, (US$ Million): 2020 VS 2024 VS 2031
  • Table 29. Key Countries/Regions Collectible Trading Cards Sales Value, (2020-2025) & (US$ Million)
  • Table 30. Key Countries/Regions Collectible Trading Cards Sales Value, (2026-2031) & (US$ Million)
  • Table 31. The Pokemon Company Basic Information List
  • Table 32. The Pokemon Company Description and Business Overview
  • Table 33. The Pokemon Company Collectible Trading Cards Products, Services and Solutions
  • Table 34. Revenue (US$ Million) in Collectible Trading Cards Business of The Pokemon Company (2020-2025)
  • Table 35. The Pokemon Company Recent Developments
  • Table 36. Konami Holdings Corporation Basic Information List
  • Table 37. Konami Holdings Corporation Description and Business Overview
  • Table 38. Konami Holdings Corporation Collectible Trading Cards Products, Services and Solutions
  • Table 39. Revenue (US$ Million) in Collectible Trading Cards Business of Konami Holdings Corporation (2020-2025)
  • Table 40. Konami Holdings Corporation Recent Developments
  • Table 41. Panini Basic Information List
  • Table 42. Panini Description and Business Overview
  • Table 43. Panini Collectible Trading Cards Products, Services and Solutions
  • Table 44. Revenue (US$ Million) in Collectible Trading Cards Business of Panini (2020-2025)
  • Table 45. Panini Recent Developments
  • Table 46. Kayou Basic Information List
  • Table 47. Kayou Description and Business Overview
  • Table 48. Kayou Collectible Trading Cards Products, Services and Solutions
  • Table 49. Revenue (US$ Million) in Collectible Trading Cards Business of Kayou (2020-2025)
  • Table 50. Kayou Recent Developments
  • Table 51. Tokaratomy Basic Information List
  • Table 52. Tokaratomy Description and Business Overview
  • Table 53. Tokaratomy Collectible Trading Cards Products, Services and Solutions
  • Table 54. Revenue (US$ Million) in Collectible Trading Cards Business of Tokaratomy (2020-2025)
  • Table 55. Tokaratomy Recent Developments
  • Table 56. Wizards of the Coast Basic Information List
  • Table 57. Wizards of the Coast Description and Business Overview
  • Table 58. Wizards of the Coast Collectible Trading Cards Products, Services and Solutions
  • Table 59. Revenue (US$ Million) in Collectible Trading Cards Business of Wizards of the Coast (2020-2025)
  • Table 60. Wizards of the Coast Recent Developments
  • Table 61. Topps Company Basic Information List
  • Table 62. Topps Company Description and Business Overview
  • Table 63. Topps Company Collectible Trading Cards Products, Services and Solutions
  • Table 64. Revenue (US$ Million) in Collectible Trading Cards Business of Topps Company (2020-2025)
  • Table 65. Topps Company Recent Developments
  • Table 66. Bandai Namco Basic Information List
  • Table 67. Bandai Namco Description and Business Overview
  • Table 68. Bandai Namco Collectible Trading Cards Products, Services and Solutions
  • Table 69. Revenue (US$ Million) in Collectible Trading Cards Business of Bandai Namco (2020-2025)
  • Table 70. Bandai Namco Recent Developments
  • Table 71. Upper Deck Company Basic Information List
  • Table 72. Upper Deck Company Description and Business Overview
  • Table 73. Upper Deck Company Collectible Trading Cards Products, Services and Solutions
  • Table 74. Revenue (US$ Million) in Collectible Trading Cards Business of Upper Deck Company (2020-2025)
  • Table 75. Upper Deck Company Recent Developments
  • Table 76. Bushiroad Basic Information List
  • Table 77. Bushiroad Description and Business Overview
  • Table 78. Bushiroad Collectible Trading Cards Products, Services and Solutions
  • Table 79. Revenue (US$ Million) in Collectible Trading Cards Business of Bushiroad (2020-2025)
  • Table 80. Bushiroad Recent Developments
  • Table 81. Key Raw Materials Lists
  • Table 82. Raw Materials Key Suppliers Lists
  • Table 83. Collectible Trading Cards Downstream Customers
  • Table 84. Collectible Trading Cards Distributors List
  • Table 85. Research Programs/Design for This Report
  • Table 86. Key Data Information from Secondary Sources
  • Table 87. Key Data Information from Primary Sources

List of Figures

  • Figure 1. Collectible Trading Cards Product Picture
  • Figure 2. Global Collectible Trading Cards Sales Value, 2020 VS 2024 VS 2031 (US$ Million)
  • Figure 3. Global Collectible Trading Cards Sales Value (2020-2031) & (US$ Million)
  • Figure 4. Collectible Trading Cards Report Years Considered
  • Figure 5. Global Collectible Trading Cards Players Revenue Ranking (2024) & (US$ Million)
  • Figure 6. The 5 and 10 Largest Companies in the World: Market Share by Collectible Trading Cards Revenue in 2024
  • Figure 7. Collectible Trading Cards Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2020 VS 2024
  • Figure 8. Non-Sports Trading Card Picture
  • Figure 9. Sports Trading Card Picture
  • Figure 10. Global Collectible Trading Cards Sales Value by Type (2020 VS 2024 VS 2031) & (US$ Million)
  • Figure 11. Global Collectible Trading Cards Sales Value Market Share by Type, 2024 & 2031
  • Figure 12. Product Picture of Juvenile
  • Figure 13. Product Picture of Adult
  • Figure 14. Global Collectible Trading Cards Sales Value by Application (2020 VS 2024 VS 2031) & (US$ Million)
  • Figure 15. Global Collectible Trading Cards Sales Value Market Share by Application, 2024 & 2031
  • Figure 16. North America Collectible Trading Cards Sales Value (2020-2031) & (US$ Million)
  • Figure 17. North America Collectible Trading Cards Sales Value by Country (%), 2024 VS 2031
  • Figure 18. Europe Collectible Trading Cards Sales Value, (2020-2031) & (US$ Million)
  • Figure 19. Europe Collectible Trading Cards Sales Value by Country (%), 2024 VS 2031
  • Figure 20. Asia Pacific Collectible Trading Cards Sales Value, (2020-2031) & (US$ Million)
  • Figure 21. Asia Pacific Collectible Trading Cards Sales Value by Region (%), 2024 VS 2031
  • Figure 22. South America Collectible Trading Cards Sales Value, (2020-2031) & (US$ Million)
  • Figure 23. South America Collectible Trading Cards Sales Value by Country (%), 2024 VS 2031
  • Figure 24. Middle East & Africa Collectible Trading Cards Sales Value, (2020-2031) & (US$ Million)
  • Figure 25. Middle East & Africa Collectible Trading Cards Sales Value by Country (%), 2024 VS 2031
  • Figure 26. Key Countries/Regions Collectible Trading Cards Sales Value (%), (2020-2031)
  • Figure 27. United States Collectible Trading Cards Sales Value, (2020-2031) & (US$ Million)
  • Figure 28. United States Collectible Trading Cards Sales Value by Type (%), 2024 VS 2031
  • Figure 29. United States Collectible Trading Cards Sales Value by Application (%), 2024 VS 2031
  • Figure 30. Europe Collectible Trading Cards Sales Value, (2020-2031) & (US$ Million)
  • Figure 31. Europe Collectible Trading Cards Sales Value by Type (%), 2024 VS 2031
  • Figure 32. Europe Collectible Trading Cards Sales Value by Application (%), 2024 VS 2031
  • Figure 33. China Collectible Trading Cards Sales Value, (2020-2031) & (US$ Million)
  • Figure 34. China Collectible Trading Cards Sales Value by Type (%), 2024 VS 2031
  • Figure 35. China Collectible Trading Cards Sales Value by Application (%), 2024 VS 2031
  • Figure 36. Japan Collectible Trading Cards Sales Value, (2020-2031) & (US$ Million)
  • Figure 37. Japan Collectible Trading Cards Sales Value by Type (%), 2024 VS 2031
  • Figure 38. Japan Collectible Trading Cards Sales Value by Application (%), 2024 VS 2031
  • Figure 39. South Korea Collectible Trading Cards Sales Value, (2020-2031) & (US$ Million)
  • Figure 40. South Korea Collectible Trading Cards Sales Value by Type (%), 2024 VS 2031
  • Figure 41. South Korea Collectible Trading Cards Sales Value by Application (%), 2024 VS 2031
  • Figure 42. Southeast Asia Collectible Trading Cards Sales Value, (2020-2031) & (US$ Million)
  • Figure 43. Southeast Asia Collectible Trading Cards Sales Value by Type (%), 2024 VS 2031
  • Figure 44. Southeast Asia Collectible Trading Cards Sales Value by Application (%), 2024 VS 2031
  • Figure 45. India Collectible Trading Cards Sales Value, (2020-2031) & (US$ Million)
  • Figure 46. India Collectible Trading Cards Sales Value by Type (%), 2024 VS 2031
  • Figure 47. India Collectible Trading Cards Sales Value by Application (%), 2024 VS 2031
  • Figure 48. Collectible Trading Cards Industrial Chain
  • Figure 49. Collectible Trading Cards Manufacturing Cost Structure
  • Figure 50. Channels of Distribution (Direct Sales, and Distribution)
  • Figure 51. Bottom-up and Top-down Approaches for This Report
  • Figure 52. Data Triangulation
  • Figure 53. Key Executives Interviewed