封面
市場調查報告書
商品編碼
1862363

集換式卡牌:全球市場佔有率和排名、總收入和需求預測(2025-2031年)

Trading Card - Global Market Share and Ranking, Overall Sales and Demand Forecast 2025-2031

出版日期: | 出版商: QYResearch | 英文 87 Pages | 商品交期: 2-3個工作天內

價格

本網頁內容可能與最新版本有所差異。詳細情況請與我們聯繫。

2024 年全球集換式卡牌市場規模估計為 90.28 億美元,預計到 2031 年將達到 171.4 億美元,在預測期(2025-2031 年)內以 9.4% 的複合年成長率成長。

集換式卡牌是一種小型卡片,通常為長方形,由紙板或塑膠製成,專為收藏、交換或比賽而設計。集換式卡牌通常屬於某個主題系列,可能包含虛構人物、運動明星、奇幻藝術、遊戲數據和多媒體內容等元素。卡牌種類繁多,包括運動卡、娛樂卡(如寶可夢、遊戲王)和集換卡牌遊戲(TCG)。卡牌的稀有度、品相和價值各不相同,有些卡牌會成為極具收藏價值的珍品。它們深受愛好者和投資者的喜愛。

集換式卡牌,尤其是20世紀90年代和21世紀初的復古稀有卡牌,其熱度激增,既源於情感寄託,也源於經濟價值。來自寶可夢和萬智牌等經典系列的卡牌不僅因其懷舊價值而備受珍視,也被視為一種另類投資,一些卡牌甚至在競標會上拍出了創紀錄的高價。

技術創新,尤其是數位卡牌和NFT的出現,為收藏家開闢了新的可能性。像NBA Top Shot這樣的平台讓數位交易更加普及,讓年輕一代和世界各地的用戶更容易參與其中。這種轉變使得該行業既能吸引更多精通技術的收藏家,也能繼續吸引傳統愛好者。

從地理上看,北美仍然是市場的主導區域,而亞太地區和中東地區正在經歷快速成長。日本憑藉其蓬勃發展的遊戲文化,仍然是重要的樞紐;而中國和印度等市場則因都市化和不斷擴大的消費群體而日益受到關注。歐洲的需求強勁,這得益於區域性體育賽事和全球娛樂品牌的結合;拉丁美洲等新興地區也提供了新的成長機會。

由於NBA、MLB和NFL等全球性賽事帶來的贊助和媒體曝光度增加,對運動交易卡的需求尤其旺盛。體育頻道的興起和網路設備的普及進一步推動了公眾參與,從而帶動了體育交易卡銷售的激增。

儘管面臨假冒仿冒品和市場投機等挑戰,集換式卡牌市場仍蓄勢待發,可望持續成長。情感、經濟和技術因素的共同作用,加上其全球基本客群,確保了市場能夠隨著消費者偏好和技術創新而不斷發展,從而蓬勃發展。總而言之,集換式卡牌產業在收藏文化和另類投資領域仍保持著舉足輕重的地位。

本報告旨在對全球集換式卡牌市場進行全面分析,重點關注總收入、市場佔有率和主要企業的排名,並按地區/國家、類型和應用程式對集換式卡牌進行分析。

本文以銷售收入為指標,根據2020年至2031年的歷史資料及預測資料(以2024年為基準年),呈現集換式卡牌市場的規模、估計與預測。我們運用定量和定性分析相結合的方法,旨在幫助讀者制定業務/成長策略、評估競爭格局、分析公司在當前市場中的地位,並就集換式卡牌業務做出明智的決策。

市場區隔

公司

  • Pokemon
  • Kayou
  • Konami
  • Panini
  • Wizards of the Coast
  • Tomy Company
  • Fanatics
  • Bandai
  • The Upper Deck Company
  • Bushiroad

按類型分類的細分市場

  • 非體育卡
  • 體育卡片

應用領域

  • 成人版
  • 對於年輕人來說

按地區

  • 北美洲
    • 美國
    • 加拿大
  • 亞太地區
    • 中國
    • 日本
    • 韓國
    • 東南亞
    • 印度
    • 澳洲
    • 亞太其他地區
  • 歐洲
    • 德國
    • 法國
    • 英國
    • 義大利
    • 荷蘭
    • 北歐國家
    • 其他歐洲
  • 拉丁美洲
    • 墨西哥
    • 巴西
    • 其他拉丁美洲
  • 中東和非洲
    • 土耳其
    • 沙烏地阿拉伯
    • 阿拉伯聯合大公國
    • 其他中東和非洲地區

The global market for Trading Card was estimated to be worth US$ 9028 million in 2024 and is forecast to a readjusted size of US$ 17140 million by 2031 with a CAGR of 9.4% during the forecast period 2025-2031.

A Trading Card is a small, typically rectangular card made of paperboard or plastic, designed for collecting, trading, or competitive play. Trading cards are often part of a themed set and may feature elements such as fictional characters, sports figures, fantasy artwork, in-game statistics, or multimedia content. There are several types, including sports cards, entertainment cards (e.g., Pokemon, Yu-Gi-Oh!), and trading card games (TCGs). Cards can vary in rarity, condition, and value, with some becoming valuable collectibles. They are popular among both hobbyists and investors.

The resurgence of interest in trading cards, particularly vintage and rare items from the 1990s and early 2000s, has been fueled by a combination of emotional connection and financial potential. Cards from iconic franchises like Pokemon and Magic: The Gathering are not only prized for their nostalgic value but also viewed as alternative investments, with some cards fetching record-breaking prices at auctions.

Technological innovations, particularly in digital cards and NFTs, have opened new avenues for collectors. Platforms such as NBA Top Shot have popularized digital trading, making the market more accessible to younger generations and global audiences. This shift has allowed the industry to attract tech-savvy collectors while maintaining its appeal to traditional hobbyists.

Geographically, while North America continues to a main region in the market, regions such as Asia-Pacific and the Middle East are experiencing rapid growth. Japan remains a major hub due to its robust gaming culture, and markets like China and India are seeing increased interest driven by urbanization and growing consumer bases. Europe, with its blend of local sports and global entertainment franchises, is also showing strong demand, while emerging regions like Latin America present new growth opportunities.

Sports trading cards, in particular, have seen a boost due to global events like the NBA, MLB, and NFL, which have increased sponsorships and media exposure. The rise in sports channels and the proliferation of Internet-connected devices have further driven engagement, leading to a surge in sports trading card sales.

Despite challenges like counterfeiting and market speculation, the trading card market is positioned for sustained growth. The combination of emotional, financial, and technological factors, coupled with a global audience, ensures that the market will continue to thrive, evolving alongside consumer preferences and technological advancements. In essence, the trading card industry remains an influential and vibrant part of both collectible culture and alternative investment landscapes.

This report aims to provide a comprehensive presentation of the global market for Trading Card, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Trading Card by region & country, by Type, and by Application.

The Trading Card market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Trading Card.

Market Segmentation

By Company

  • Pokemon
  • Kayou
  • Konami
  • Panini
  • Wizards of the Coast
  • Tomy Company
  • Fanatics
  • Bandai
  • The Upper Deck Company
  • Bushiroad

Segment by Type

  • Non-Sports Card
  • Sports Card

Segment by Application

  • Adult
  • Juvenile

By Region

  • North America
    • United States
    • Canada
  • Asia-Pacific
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Netherlands
    • Nordic Countries
    • Rest of Europe
  • Latin America
    • Mexico
    • Brazil
    • Rest of Latin America
  • Middle East & Africa
    • Turkey
    • Saudi Arabia
    • UAE
    • Rest of MEA

Chapter Outline

Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

Chapter 2: Detailed analysis of Trading Card company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.

Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 5: Revenue of Trading Card in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.

Chapter 6: Revenue of Trading Card in country level. It provides sigmate data by Type, and by Application for each country/region.

Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.

Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.

Chapter 9: Conclusion.

Table of Contents

1 Market Overview

  • 1.1 Trading Card Product Introduction
  • 1.2 Global Trading Card Market Size Forecast (2020-2031)
  • 1.3 Trading Card Market Trends & Drivers
    • 1.3.1 Trading Card Industry Trends
    • 1.3.2 Trading Card Market Drivers & Opportunity
    • 1.3.3 Trading Card Market Challenges
    • 1.3.4 Trading Card Market Restraints
  • 1.4 Assumptions and Limitations
  • 1.5 Study Objectives
  • 1.6 Years Considered

2 Competitive Analysis by Company

  • 2.1 Global Trading Card Players Revenue Ranking (2024)
  • 2.2 Global Trading Card Revenue by Company (2020-2025)
  • 2.3 Key Companies Trading Card Manufacturing Base Distribution and Headquarters
  • 2.4 Key Companies Trading Card Product Offered
  • 2.5 Key Companies Time to Begin Mass Production of Trading Card
  • 2.6 Trading Card Market Competitive Analysis
    • 2.6.1 Trading Card Market Concentration Rate (2020-2025)
    • 2.6.2 Global 5 and 10 Largest Companies by Trading Card Revenue in 2024
    • 2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Trading Card as of 2024)
  • 2.7 Mergers & Acquisitions, Expansion

3 Segmentation by Type

  • 3.1 Introduction by Type
    • 3.1.1 Non-Sports Card
    • 3.1.2 Sports Card
  • 3.2 Global Trading Card Sales Value by Type
    • 3.2.1 Global Trading Card Sales Value by Type (2020 VS 2024 VS 2031)
    • 3.2.2 Global Trading Card Sales Value, by Type (2020-2031)
    • 3.2.3 Global Trading Card Sales Value, by Type (%) (2020-2031)

4 Segmentation by Application

  • 4.1 Introduction by Application
    • 4.1.1 Adult
    • 4.1.2 Juvenile
  • 4.2 Global Trading Card Sales Value by Application
    • 4.2.1 Global Trading Card Sales Value by Application (2020 VS 2024 VS 2031)
    • 4.2.2 Global Trading Card Sales Value, by Application (2020-2031)
    • 4.2.3 Global Trading Card Sales Value, by Application (%) (2020-2031)

5 Segmentation by Region

  • 5.1 Global Trading Card Sales Value by Region
    • 5.1.1 Global Trading Card Sales Value by Region: 2020 VS 2024 VS 2031
    • 5.1.2 Global Trading Card Sales Value by Region (2020-2025)
    • 5.1.3 Global Trading Card Sales Value by Region (2026-2031)
    • 5.1.4 Global Trading Card Sales Value by Region (%), (2020-2031)
  • 5.2 North America
    • 5.2.1 North America Trading Card Sales Value, 2020-2031
    • 5.2.2 North America Trading Card Sales Value by Country (%), 2024 VS 2031
  • 5.3 Europe
    • 5.3.1 Europe Trading Card Sales Value, 2020-2031
    • 5.3.2 Europe Trading Card Sales Value by Country (%), 2024 VS 2031
  • 5.4 Asia Pacific
    • 5.4.1 Asia Pacific Trading Card Sales Value, 2020-2031
    • 5.4.2 Asia Pacific Trading Card Sales Value by Region (%), 2024 VS 2031
  • 5.5 South America
    • 5.5.1 South America Trading Card Sales Value, 2020-2031
    • 5.5.2 South America Trading Card Sales Value by Country (%), 2024 VS 2031
  • 5.6 Middle East & Africa
    • 5.6.1 Middle East & Africa Trading Card Sales Value, 2020-2031
    • 5.6.2 Middle East & Africa Trading Card Sales Value by Country (%), 2024 VS 2031

6 Segmentation by Key Countries/Regions

  • 6.1 Key Countries/Regions Trading Card Sales Value Growth Trends, 2020 VS 2024 VS 2031
  • 6.2 Key Countries/Regions Trading Card Sales Value, 2020-2031
  • 6.3 United States
    • 6.3.1 United States Trading Card Sales Value, 2020-2031
    • 6.3.2 United States Trading Card Sales Value by Type (%), 2024 VS 2031
    • 6.3.3 United States Trading Card Sales Value by Application, 2024 VS 2031
  • 6.4 Europe
    • 6.4.1 Europe Trading Card Sales Value, 2020-2031
    • 6.4.2 Europe Trading Card Sales Value by Type (%), 2024 VS 2031
    • 6.4.3 Europe Trading Card Sales Value by Application, 2024 VS 2031
  • 6.5 China
    • 6.5.1 China Trading Card Sales Value, 2020-2031
    • 6.5.2 China Trading Card Sales Value by Type (%), 2024 VS 2031
    • 6.5.3 China Trading Card Sales Value by Application, 2024 VS 2031
  • 6.6 Japan
    • 6.6.1 Japan Trading Card Sales Value, 2020-2031
    • 6.6.2 Japan Trading Card Sales Value by Type (%), 2024 VS 2031
    • 6.6.3 Japan Trading Card Sales Value by Application, 2024 VS 2031
  • 6.7 South Korea
    • 6.7.1 South Korea Trading Card Sales Value, 2020-2031
    • 6.7.2 South Korea Trading Card Sales Value by Type (%), 2024 VS 2031
    • 6.7.3 South Korea Trading Card Sales Value by Application, 2024 VS 2031
  • 6.8 Southeast Asia
    • 6.8.1 Southeast Asia Trading Card Sales Value, 2020-2031
    • 6.8.2 Southeast Asia Trading Card Sales Value by Type (%), 2024 VS 2031
    • 6.8.3 Southeast Asia Trading Card Sales Value by Application, 2024 VS 2031
  • 6.9 India
    • 6.9.1 India Trading Card Sales Value, 2020-2031
    • 6.9.2 India Trading Card Sales Value by Type (%), 2024 VS 2031
    • 6.9.3 India Trading Card Sales Value by Application, 2024 VS 2031

7 Company Profiles

  • 7.1 Pokemon
    • 7.1.1 Pokemon Profile
    • 7.1.2 Pokemon Main Business
    • 7.1.3 Pokemon Trading Card Products, Services and Solutions
    • 7.1.4 Pokemon Trading Card Revenue (US$ Million) & (2020-2025)
    • 7.1.5 Pokemon Recent Developments
  • 7.2 Kayou
    • 7.2.1 Kayou Profile
    • 7.2.2 Kayou Main Business
    • 7.2.3 Kayou Trading Card Products, Services and Solutions
    • 7.2.4 Kayou Trading Card Revenue (US$ Million) & (2020-2025)
    • 7.2.5 Kayou Recent Developments
  • 7.3 Konami
    • 7.3.1 Konami Profile
    • 7.3.2 Konami Main Business
    • 7.3.3 Konami Trading Card Products, Services and Solutions
    • 7.3.4 Konami Trading Card Revenue (US$ Million) & (2020-2025)
    • 7.3.5 Konami Recent Developments
  • 7.4 Panini
    • 7.4.1 Panini Profile
    • 7.4.2 Panini Main Business
    • 7.4.3 Panini Trading Card Products, Services and Solutions
    • 7.4.4 Panini Trading Card Revenue (US$ Million) & (2020-2025)
    • 7.4.5 Panini Recent Developments
  • 7.5 Wizards of the Coast
    • 7.5.1 Wizards of the Coast Profile
    • 7.5.2 Wizards of the Coast Main Business
    • 7.5.3 Wizards of the Coast Trading Card Products, Services and Solutions
    • 7.5.4 Wizards of the Coast Trading Card Revenue (US$ Million) & (2020-2025)
    • 7.5.5 Wizards of the Coast Recent Developments
  • 7.6 Tomy Company
    • 7.6.1 Tomy Company Profile
    • 7.6.2 Tomy Company Main Business
    • 7.6.3 Tomy Company Trading Card Products, Services and Solutions
    • 7.6.4 Tomy Company Trading Card Revenue (US$ Million) & (2020-2025)
    • 7.6.5 Tomy Company Recent Developments
  • 7.7 Fanatics
    • 7.7.1 Fanatics Profile
    • 7.7.2 Fanatics Main Business
    • 7.7.3 Fanatics Trading Card Products, Services and Solutions
    • 7.7.4 Fanatics Trading Card Revenue (US$ Million) & (2020-2025)
    • 7.7.5 Fanatics Recent Developments
  • 7.8 Bandai
    • 7.8.1 Bandai Profile
    • 7.8.2 Bandai Main Business
    • 7.8.3 Bandai Trading Card Products, Services and Solutions
    • 7.8.4 Bandai Trading Card Revenue (US$ Million) & (2020-2025)
    • 7.8.5 Bandai Recent Developments
  • 7.9 The Upper Deck Company
    • 7.9.1 The Upper Deck Company Profile
    • 7.9.2 The Upper Deck Company Main Business
    • 7.9.3 The Upper Deck Company Trading Card Products, Services and Solutions
    • 7.9.4 The Upper Deck Company Trading Card Revenue (US$ Million) & (2020-2025)
    • 7.9.5 The Upper Deck Company Recent Developments
  • 7.10 Bushiroad
    • 7.10.1 Bushiroad Profile
    • 7.10.2 Bushiroad Main Business
    • 7.10.3 Bushiroad Trading Card Products, Services and Solutions
    • 7.10.4 Bushiroad Trading Card Revenue (US$ Million) & (2020-2025)
    • 7.10.5 Bushiroad Recent Developments

8 Industry Chain Analysis

  • 8.1 Trading Card Industrial Chain
  • 8.2 Trading Card Upstream Analysis
    • 8.2.1 Key Raw Materials
    • 8.2.2 Raw Materials Key Suppliers
    • 8.2.3 Manufacturing Cost Structure
  • 8.3 Midstream Analysis
  • 8.4 Downstream Analysis (Customers Analysis)
  • 8.5 Sales Model and Sales Channels
    • 8.5.1 Trading Card Sales Model
    • 8.5.2 Sales Channel
    • 8.5.3 Trading Card Distributors

9 Research Findings and Conclusion

10 Appendix

  • 10.1 Research Methodology
    • 10.1.1 Methodology/Research Approach
      • 10.1.1.1 Research Programs/Design
      • 10.1.1.2 Market Size Estimation
      • 10.1.1.3 Market Breakdown and Data Triangulation
    • 10.1.2 Data Source
      • 10.1.2.1 Secondary Sources
      • 10.1.2.2 Primary Sources
  • 10.2 Author Details
  • 10.3 Disclaimer

List of Tables

  • Table 1. Trading Card Market Trends
  • Table 2. Trading Card Market Drivers & Opportunity
  • Table 3. Trading Card Market Challenges
  • Table 4. Trading Card Market Restraints
  • Table 5. Global Trading Card Revenue by Company (2020-2025) & (US$ Million)
  • Table 6. Global Trading Card Revenue Market Share by Company (2020-2025)
  • Table 7. Key Companies Trading Card Manufacturing Base Distribution and Headquarters
  • Table 8. Key Companies Trading Card Product Type
  • Table 9. Key Companies Time to Begin Mass Production of Trading Card
  • Table 10. Global Trading Card Companies Market Concentration Ratio (CR5 and HHI)
  • Table 11. Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Trading Card as of 2024)
  • Table 12. Mergers & Acquisitions, Expansion Plans
  • Table 13. Global Trading Card Sales Value by Type: 2020 VS 2024 VS 2031 (US$ Million)
  • Table 14. Global Trading Card Sales Value by Type (2020-2025) & (US$ Million)
  • Table 15. Global Trading Card Sales Value by Type (2026-2031) & (US$ Million)
  • Table 16. Global Trading Card Sales Market Share in Value by Type (2020-2025)
  • Table 17. Global Trading Card Sales Market Share in Value by Type (2026-2031)
  • Table 18. Global Trading Card Sales Value by Application: 2020 VS 2024 VS 2031 (US$ Million)
  • Table 19. Global Trading Card Sales Value by Application (2020-2025) & (US$ Million)
  • Table 20. Global Trading Card Sales Value by Application (2026-2031) & (US$ Million)
  • Table 21. Global Trading Card Sales Market Share in Value by Application (2020-2025)
  • Table 22. Global Trading Card Sales Market Share in Value by Application (2026-2031)
  • Table 23. Global Trading Card Sales Value by Region, (2020 VS 2024 VS 2031) & (US$ Million)
  • Table 24. Global Trading Card Sales Value by Region (2020-2025) & (US$ Million)
  • Table 25. Global Trading Card Sales Value by Region (2026-2031) & (US$ Million)
  • Table 26. Global Trading Card Sales Value by Region (2020-2025) & (%)
  • Table 27. Global Trading Card Sales Value by Region (2026-2031) & (%)
  • Table 28. Key Countries/Regions Trading Card Sales Value Growth Trends, (US$ Million): 2020 VS 2024 VS 2031
  • Table 29. Key Countries/Regions Trading Card Sales Value, (2020-2025) & (US$ Million)
  • Table 30. Key Countries/Regions Trading Card Sales Value, (2026-2031) & (US$ Million)
  • Table 31. Pokemon Basic Information List
  • Table 32. Pokemon Description and Business Overview
  • Table 33. Pokemon Trading Card Products, Services and Solutions
  • Table 34. Revenue (US$ Million) in Trading Card Business of Pokemon (2020-2025)
  • Table 35. Pokemon Recent Developments
  • Table 36. Kayou Basic Information List
  • Table 37. Kayou Description and Business Overview
  • Table 38. Kayou Trading Card Products, Services and Solutions
  • Table 39. Revenue (US$ Million) in Trading Card Business of Kayou (2020-2025)
  • Table 40. Kayou Recent Developments
  • Table 41. Konami Basic Information List
  • Table 42. Konami Description and Business Overview
  • Table 43. Konami Trading Card Products, Services and Solutions
  • Table 44. Revenue (US$ Million) in Trading Card Business of Konami (2020-2025)
  • Table 45. Konami Recent Developments
  • Table 46. Panini Basic Information List
  • Table 47. Panini Description and Business Overview
  • Table 48. Panini Trading Card Products, Services and Solutions
  • Table 49. Revenue (US$ Million) in Trading Card Business of Panini (2020-2025)
  • Table 50. Panini Recent Developments
  • Table 51. Wizards of the Coast Basic Information List
  • Table 52. Wizards of the Coast Description and Business Overview
  • Table 53. Wizards of the Coast Trading Card Products, Services and Solutions
  • Table 54. Revenue (US$ Million) in Trading Card Business of Wizards of the Coast (2020-2025)
  • Table 55. Wizards of the Coast Recent Developments
  • Table 56. Tomy Company Basic Information List
  • Table 57. Tomy Company Description and Business Overview
  • Table 58. Tomy Company Trading Card Products, Services and Solutions
  • Table 59. Revenue (US$ Million) in Trading Card Business of Tomy Company (2020-2025)
  • Table 60. Tomy Company Recent Developments
  • Table 61. Fanatics Basic Information List
  • Table 62. Fanatics Description and Business Overview
  • Table 63. Fanatics Trading Card Products, Services and Solutions
  • Table 64. Revenue (US$ Million) in Trading Card Business of Fanatics (2020-2025)
  • Table 65. Fanatics Recent Developments
  • Table 66. Bandai Basic Information List
  • Table 67. Bandai Description and Business Overview
  • Table 68. Bandai Trading Card Products, Services and Solutions
  • Table 69. Revenue (US$ Million) in Trading Card Business of Bandai (2020-2025)
  • Table 70. Bandai Recent Developments
  • Table 71. The Upper Deck Company Basic Information List
  • Table 72. The Upper Deck Company Description and Business Overview
  • Table 73. The Upper Deck Company Trading Card Products, Services and Solutions
  • Table 74. Revenue (US$ Million) in Trading Card Business of The Upper Deck Company (2020-2025)
  • Table 75. The Upper Deck Company Recent Developments
  • Table 76. Bushiroad Basic Information List
  • Table 77. Bushiroad Description and Business Overview
  • Table 78. Bushiroad Trading Card Products, Services and Solutions
  • Table 79. Revenue (US$ Million) in Trading Card Business of Bushiroad (2020-2025)
  • Table 80. Bushiroad Recent Developments
  • Table 81. Key Raw Materials Lists
  • Table 82. Raw Materials Key Suppliers Lists
  • Table 83. Trading Card Downstream Customers
  • Table 84. Trading Card Distributors List
  • Table 85. Research Programs/Design for This Report
  • Table 86. Key Data Information from Secondary Sources
  • Table 87. Key Data Information from Primary Sources

List of Figures

  • Figure 1. Trading Card Product Picture
  • Figure 2. Global Trading Card Sales Value, 2020 VS 2024 VS 2031 (US$ Million)
  • Figure 3. Global Trading Card Sales Value (2020-2031) & (US$ Million)
  • Figure 4. Trading Card Report Years Considered
  • Figure 5. Global Trading Card Players Revenue Ranking (2024) & (US$ Million)
  • Figure 6. The 5 and 10 Largest Companies in the World: Market Share by Trading Card Revenue in 2024
  • Figure 7. Trading Card Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2020 VS 2024
  • Figure 8. Non-Sports Card Picture
  • Figure 9. Sports Card Picture
  • Figure 10. Global Trading Card Sales Value by Type (2020 VS 2024 VS 2031) & (US$ Million)
  • Figure 11. Global Trading Card Sales Value Market Share by Type, 2024 & 2031
  • Figure 12. Product Picture of Adult
  • Figure 13. Product Picture of Juvenile
  • Figure 14. Global Trading Card Sales Value by Application (2020 VS 2024 VS 2031) & (US$ Million)
  • Figure 15. Global Trading Card Sales Value Market Share by Application, 2024 & 2031
  • Figure 16. North America Trading Card Sales Value (2020-2031) & (US$ Million)
  • Figure 17. North America Trading Card Sales Value by Country (%), 2024 VS 2031
  • Figure 18. Europe Trading Card Sales Value, (2020-2031) & (US$ Million)
  • Figure 19. Europe Trading Card Sales Value by Country (%), 2024 VS 2031
  • Figure 20. Asia Pacific Trading Card Sales Value, (2020-2031) & (US$ Million)
  • Figure 21. Asia Pacific Trading Card Sales Value by Region (%), 2024 VS 2031
  • Figure 22. South America Trading Card Sales Value, (2020-2031) & (US$ Million)
  • Figure 23. South America Trading Card Sales Value by Country (%), 2024 VS 2031
  • Figure 24. Middle East & Africa Trading Card Sales Value, (2020-2031) & (US$ Million)
  • Figure 25. Middle East & Africa Trading Card Sales Value by Country (%), 2024 VS 2031
  • Figure 26. Key Countries/Regions Trading Card Sales Value (%), (2020-2031)
  • Figure 27. United States Trading Card Sales Value, (2020-2031) & (US$ Million)
  • Figure 28. United States Trading Card Sales Value by Type (%), 2024 VS 2031
  • Figure 29. United States Trading Card Sales Value by Application (%), 2024 VS 2031
  • Figure 30. Europe Trading Card Sales Value, (2020-2031) & (US$ Million)
  • Figure 31. Europe Trading Card Sales Value by Type (%), 2024 VS 2031
  • Figure 32. Europe Trading Card Sales Value by Application (%), 2024 VS 2031
  • Figure 33. China Trading Card Sales Value, (2020-2031) & (US$ Million)
  • Figure 34. China Trading Card Sales Value by Type (%), 2024 VS 2031
  • Figure 35. China Trading Card Sales Value by Application (%), 2024 VS 2031
  • Figure 36. Japan Trading Card Sales Value, (2020-2031) & (US$ Million)
  • Figure 37. Japan Trading Card Sales Value by Type (%), 2024 VS 2031
  • Figure 38. Japan Trading Card Sales Value by Application (%), 2024 VS 2031
  • Figure 39. South Korea Trading Card Sales Value, (2020-2031) & (US$ Million)
  • Figure 40. South Korea Trading Card Sales Value by Type (%), 2024 VS 2031
  • Figure 41. South Korea Trading Card Sales Value by Application (%), 2024 VS 2031
  • Figure 42. Southeast Asia Trading Card Sales Value, (2020-2031) & (US$ Million)
  • Figure 43. Southeast Asia Trading Card Sales Value by Type (%), 2024 VS 2031
  • Figure 44. Southeast Asia Trading Card Sales Value by Application (%), 2024 VS 2031
  • Figure 45. India Trading Card Sales Value, (2020-2031) & (US$ Million)
  • Figure 46. India Trading Card Sales Value by Type (%), 2024 VS 2031
  • Figure 47. India Trading Card Sales Value by Application (%), 2024 VS 2031
  • Figure 48. Trading Card Industrial Chain
  • Figure 49. Trading Card Manufacturing Cost Structure
  • Figure 50. Channels of Distribution (Direct Sales, and Distribution)
  • Figure 51. Bottom-up and Top-down Approaches for This Report
  • Figure 52. Data Triangulation
  • Figure 53. Key Executives Interviewed