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市場調查報告書
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1861273

顯示卡:全球市佔率和排名、總銷售量和需求預測(2025-2031 年)

Graphic Cards - Global Market Share and Ranking, Overall Sales and Demand Forecast 2025-2031

出版日期: | 出版商: QYResearch | 英文 112 Pages | 商品交期: 2-3個工作天內

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全球顯示卡市場預計在 2024 年達到 186.42 億美元,預計到 2031 年將達到 253.36 億美元,2025 年至 2031 年的複合年成長率為 4.5%。

本報告對近期關稅調整和國際策略反制措施對顯示卡跨境產業佈局、資本配置模式、區域經濟相互依存關係和供應鏈重組的影響進行了全面評估。

顯示卡(也稱為視訊卡、顯示卡、圖形卡或視訊轉接器)是個人電腦的基本組件。它轉換電腦系統所需的顯示訊息,以驅動顯示器,並透過向顯示器提供逐行掃描或隔行掃描訊號來控制正確的顯示。它是連接顯示器和電腦主機板的重要組件,也是連接「人與電腦」的關鍵設備。其內建的平行處理能力目前正被應用於深度學習等領域。

本報告僅涵蓋獨立顯示卡市場,不涵蓋AMD和Intel整合顯示卡。

2024年,全球顯示卡銷售量將達到約6,925萬張,全球平均市場價格約為每張269美元。

遊戲產業仍然是顯示卡的最大消費領域,這主要得益於玩家對高清 (HD)、4K 甚至 8K 遊戲體驗的需求。電子競技和線上直播平台(例如 Twitch 和 YouTube Gaming)也進一步推動了 GPU 的普及,因為玩家需要高影格速率、流暢的動作和沈浸式的視覺效果。虛擬實境 (VR) 和擴增實境(AR) 遊戲的不斷進步也推動了對高效能下一代 GPU 的需求。

人工智慧、機器學習和深度學習領域GPU的廣泛應用是成長要素之一。與CPU不同,GPU能夠有效率地處理平行運算,使其成為訓練大規模AI模型、自然語言處理和影像識別的理想選擇。雲端服務供應商、研究機構和企業都在大力投資GPU基礎設施,從而推動了消費市場以外的高效能顯示卡需求。

為了支援雲端服務、巨量資料分析和企業應用,資料中心正在迅速擴張。 GPU如今已成為這些設施不可或缺的一部分,為從模擬到視訊渲染等各種任務提供所需的運算加速。 AWS、微軟Azure和Google雲端等主要雲端服務供應商提供的GPU即服務(GPUaaS)顯著提升了全球對企業級顯示卡的需求。

儘管加密貨幣挖礦波動性較大,但它仍是GPU需求的主要動力。比特幣、以太坊(在過渡到權益證明機制之前)和其他加密貨幣挖礦通常依賴GPU叢集進行高效計算。儘管面臨監管挑戰和加密貨幣價值波動,但在加密貨幣繁榮時期,GPU需求仍會激增,尤其是中價格分佈消費級顯示卡的需求。

本報告旨在對全球顯示卡市場進行全面分析,重點關注總銷售量、收入、價格、市場佔有率和主要企業排​​名,並按地區/國家、類型和應用程式對顯示卡進行分析。

顯示卡市場規模、估計和預測以銷售(千台)和收入(百萬美元)為單位呈現,基準年為2024年,並包含2020年至2031年的歷史數據和預測數據。定量和定性分析將幫助讀者制定顯示卡業務和成長策略,評估市場競爭,分析自身在當前市場中的地位,並做出明智的商業決策。

市場區隔

公司

  • ASUS
  • Micro-Star
  • GIGABYTE Technology
  • Colorful
  • GALAX
  • SAPPHIRE
  • EVGA
  • ZOTAC
  • Maxsun
  • PNY Technologies
  • Gainward
  • YESTON
  • ONDA

按類型分類的細分市場

  • 整合獨立顯示卡
  • 外部圖形

應用領域

  • 桌面
  • 筆記型電腦
  • 其他

按地區

  • 北美洲
    • 美國
    • 加拿大
  • 亞太地區
    • 中國
    • 日本
    • 韓國
    • 東南亞
    • 印度
    • 澳洲
    • 亞太其他地區
  • 歐洲
    • 德國
    • 法國
    • 英國
    • 義大利
    • 荷蘭
    • 北歐國家
    • 其他歐洲
  • 拉丁美洲
    • 墨西哥
    • 巴西
    • 其他拉丁美洲
  • 中東和非洲
    • 土耳其
    • 沙烏地阿拉伯
    • 阿拉伯聯合大公國
    • 其他中東和非洲地區

The global market for Graphic Cards was estimated to be worth US$ 18642 million in 2024 and is forecast to a readjusted size of US$ 25336 million by 2031 with a CAGR of 4.5% during the forecast period 2025-2031.

This report provides a comprehensive assessment of recent tariff adjustments and international strategic countermeasures on Graphic Cards cross-border industrial footprints, capital allocation patterns, regional economic interdependencies, and supply chain reconfigurations.

A graphics card (video card, display card, graphics card, or video adapter) is a fundamental component of a personal computer. It converts the display information required by the computer system to drive the monitor and provides progressive or interlaced scan signals to the monitor, controlling the correct display. It is a crucial component connecting the monitor to the personal computer motherboard and is a key device in the "human-computer" connection. Its built-in parallel computing capabilities are currently also used for operations such as deep learning.

This report only covers the discrete graphics card market; integrated graphics cards from AMD and Intel are not included in this report.

In 2024, global Graphic Cards sales volume reached approximately 69.25 million units, with an average global market price of around 269 US$ per unit.

The gaming industry remains the largest consumer of graphic cards, with demand fueled by high-definition (HD), 4K, and even 8K gaming experiences. Esports and online streaming platforms (like Twitch and YouTube Gaming) are further boosting GPU adoption, as gamers seek high frame rates, smooth performance, and immersive visuals. Continuous advancements in virtual reality (VR) and augmented reality (AR) gaming also drive the need for powerful, next-generation GPUs.

One of the most significant growth drivers is the widespread use of GPUs for AI, machine learning (ML), and deep learning. Unlike CPUs, GPUs can handle parallel processing efficiently, making them ideal for training large AI models, natural language processing, and image recognition. Cloud service providers, research institutions, and enterprises are investing heavily in GPU-powered infrastructure, fueling demand for high-performance graphic cards beyond consumer markets.

Data centers are rapidly expanding to support cloud services, big data analytics, and enterprise applications. GPUs are now integral to these facilities, providing the computational acceleration needed for tasks ranging from simulation to video rendering. Major cloud providers like AWS, Microsoft Azure, and Google Cloud offer GPU-as-a-Service, which significantly increases global demand for enterprise-grade graphic cards.

Although volatile, cryptocurrency mining has been a key driver of GPU demand. Mining operations for Bitcoin, Ethereum (before its move to Proof-of-Stake), and other cryptocurrencies often rely on GPU clusters for efficient computation. Despite regulatory challenges and fluctuating crypto values, periods of cryptocurrency booms lead to massive spikes in GPU demand, especially for mid- to high-end consumer graphic cards.

This report aims to provide a comprehensive presentation of the global market for Graphic Cards, focusing on the total sales volume, sales revenue, price, key companies market share and ranking, together with an analysis of Graphic Cards by region & country, by Type, and by Application.

The Graphic Cards market size, estimations, and forecasts are provided in terms of sales volume (K Pieces) and sales revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Graphic Cards.

Market Segmentation

By Company

  • ASUS
  • Micro-Star
  • GIGABYTE Technology
  • Colorful
  • GALAX
  • SAPPHIRE
  • EVGA
  • ZOTAC
  • Maxsun
  • PNY Technologies
  • Gainward
  • YESTON
  • ONDA

Segment by Type

  • Built-in Independent Graphics Card
  • External Graphics

Segment by Application

  • Desktop
  • Laptop
  • Others

By Region

  • North America
    • United States
    • Canada
  • Asia-Pacific
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Netherlands
    • Nordic Countries
    • Rest of Europe
  • Latin America
    • Mexico
    • Brazil
    • Rest of Latin America
  • Middle East & Africa
    • Turkey
    • Saudi Arabia
    • UAE
    • Rest of MEA

Chapter Outline

Chapter 1: Introduces the report scope of the report, global total market size (value, volume and price). This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

Chapter 2: Detailed analysis of Graphic Cards manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.

Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 5: Sales, revenue of Graphic Cards in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.

Chapter 6: Sales, revenue of Graphic Cards in country level. It provides sigmate data by Type, and by Application for each country/region.

Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.

Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.

Chapter 9: Conclusion.

Table of Contents

1 Market Overview

  • 1.1 Graphic Cards Product Introduction
  • 1.2 Global Graphic Cards Market Size Forecast
    • 1.2.1 Global Graphic Cards Sales Value (2020-2031)
    • 1.2.2 Global Graphic Cards Sales Volume (2020-2031)
    • 1.2.3 Global Graphic Cards Sales Price (2020-2031)
  • 1.3 Graphic Cards Market Trends & Drivers
    • 1.3.1 Graphic Cards Industry Trends
    • 1.3.2 Graphic Cards Market Drivers & Opportunity
    • 1.3.3 Graphic Cards Market Challenges
    • 1.3.4 Graphic Cards Market Restraints
  • 1.4 Assumptions and Limitations
  • 1.5 Study Objectives
  • 1.6 Years Considered

2 Competitive Analysis by Company

  • 2.1 Global Graphic Cards Players Revenue Ranking (2024)
  • 2.2 Global Graphic Cards Revenue by Company (2020-2025)
  • 2.3 Global Graphic Cards Players Sales Volume Ranking (2024)
  • 2.4 Global Graphic Cards Sales Volume by Company Players (2020-2025)
  • 2.5 Global Graphic Cards Average Price by Company (2020-2025)
  • 2.6 Key Manufacturers Graphic Cards Manufacturing Base and Headquarters
  • 2.7 Key Manufacturers Graphic Cards Product Offered
  • 2.8 Key Manufacturers Time to Begin Mass Production of Graphic Cards
  • 2.9 Graphic Cards Market Competitive Analysis
    • 2.9.1 Graphic Cards Market Concentration Rate (2020-2025)
    • 2.9.2 Global 5 and 10 Largest Manufacturers by Graphic Cards Revenue in 2024
    • 2.9.3 Global Top Manufacturers by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Graphic Cards as of 2024)
  • 2.10 Mergers & Acquisitions, Expansion

3 Segmentation by Type

  • 3.1 Introduction by Type
    • 3.1.1 Built-in Independent Graphics Card
    • 3.1.2 External Graphics
  • 3.2 Global Graphic Cards Sales Value by Type
    • 3.2.1 Global Graphic Cards Sales Value by Type (2020 VS 2024 VS 2031)
    • 3.2.2 Global Graphic Cards Sales Value, by Type (2020-2031)
    • 3.2.3 Global Graphic Cards Sales Value, by Type (%) (2020-2031)
  • 3.3 Global Graphic Cards Sales Volume by Type
    • 3.3.1 Global Graphic Cards Sales Volume by Type (2020 VS 2024 VS 2031)
    • 3.3.2 Global Graphic Cards Sales Volume, by Type (2020-2031)
    • 3.3.3 Global Graphic Cards Sales Volume, by Type (%) (2020-2031)
  • 3.4 Global Graphic Cards Average Price by Type (2020-2031)

4 Segmentation by Application

  • 4.1 Introduction by Application
    • 4.1.1 Desktop
    • 4.1.2 Laptop
    • 4.1.3 Others
  • 4.2 Global Graphic Cards Sales Value by Application
    • 4.2.1 Global Graphic Cards Sales Value by Application (2020 VS 2024 VS 2031)
    • 4.2.2 Global Graphic Cards Sales Value, by Application (2020-2031)
    • 4.2.3 Global Graphic Cards Sales Value, by Application (%) (2020-2031)
  • 4.3 Global Graphic Cards Sales Volume by Application
    • 4.3.1 Global Graphic Cards Sales Volume by Application (2020 VS 2024 VS 2031)
    • 4.3.2 Global Graphic Cards Sales Volume, by Application (2020-2031)
    • 4.3.3 Global Graphic Cards Sales Volume, by Application (%) (2020-2031)
  • 4.4 Global Graphic Cards Average Price by Application (2020-2031)

5 Segmentation by Region

  • 5.1 Global Graphic Cards Sales Value by Region
    • 5.1.1 Global Graphic Cards Sales Value by Region: 2020 VS 2024 VS 2031
    • 5.1.2 Global Graphic Cards Sales Value by Region (2020-2025)
    • 5.1.3 Global Graphic Cards Sales Value by Region (2026-2031)
    • 5.1.4 Global Graphic Cards Sales Value by Region (%), (2020-2031)
  • 5.2 Global Graphic Cards Sales Volume by Region
    • 5.2.1 Global Graphic Cards Sales Volume by Region: 2020 VS 2024 VS 2031
    • 5.2.2 Global Graphic Cards Sales Volume by Region (2020-2025)
    • 5.2.3 Global Graphic Cards Sales Volume by Region (2026-2031)
    • 5.2.4 Global Graphic Cards Sales Volume by Region (%), (2020-2031)
  • 5.3 Global Graphic Cards Average Price by Region (2020-2031)
  • 5.4 North America
    • 5.4.1 North America Graphic Cards Sales Value, 2020-2031
    • 5.4.2 North America Graphic Cards Sales Value by Country (%), 2024 VS 2031
  • 5.5 Europe
    • 5.5.1 Europe Graphic Cards Sales Value, 2020-2031
    • 5.5.2 Europe Graphic Cards Sales Value by Country (%), 2024 VS 2031
  • 5.6 Asia Pacific
    • 5.6.1 Asia Pacific Graphic Cards Sales Value, 2020-2031
    • 5.6.2 Asia Pacific Graphic Cards Sales Value by Region (%), 2024 VS 2031
  • 5.7 South America
    • 5.7.1 South America Graphic Cards Sales Value, 2020-2031
    • 5.7.2 South America Graphic Cards Sales Value by Country (%), 2024 VS 2031
  • 5.8 Middle East & Africa
    • 5.8.1 Middle East & Africa Graphic Cards Sales Value, 2020-2031
    • 5.8.2 Middle East & Africa Graphic Cards Sales Value by Country (%), 2024 VS 2031

6 Segmentation by Key Countries/Regions

  • 6.1 Key Countries/Regions Graphic Cards Sales Value Growth Trends, 2020 VS 2024 VS 2031
  • 6.2 Key Countries/Regions Graphic Cards Sales Value and Sales Volume
    • 6.2.1 Key Countries/Regions Graphic Cards Sales Value, 2020-2031
    • 6.2.2 Key Countries/Regions Graphic Cards Sales Volume, 2020-2031
  • 6.3 United States
    • 6.3.1 United States Graphic Cards Sales Value, 2020-2031
    • 6.3.2 United States Graphic Cards Sales Value by Type (%), 2024 VS 2031
    • 6.3.3 United States Graphic Cards Sales Value by Application, 2024 VS 2031
  • 6.4 Europe
    • 6.4.1 Europe Graphic Cards Sales Value, 2020-2031
    • 6.4.2 Europe Graphic Cards Sales Value by Type (%), 2024 VS 2031
    • 6.4.3 Europe Graphic Cards Sales Value by Application, 2024 VS 2031
  • 6.5 China
    • 6.5.1 China Graphic Cards Sales Value, 2020-2031
    • 6.5.2 China Graphic Cards Sales Value by Type (%), 2024 VS 2031
    • 6.5.3 China Graphic Cards Sales Value by Application, 2024 VS 2031
  • 6.6 Japan
    • 6.6.1 Japan Graphic Cards Sales Value, 2020-2031
    • 6.6.2 Japan Graphic Cards Sales Value by Type (%), 2024 VS 2031
    • 6.6.3 Japan Graphic Cards Sales Value by Application, 2024 VS 2031
  • 6.7 South Korea
    • 6.7.1 South Korea Graphic Cards Sales Value, 2020-2031
    • 6.7.2 South Korea Graphic Cards Sales Value by Type (%), 2024 VS 2031
    • 6.7.3 South Korea Graphic Cards Sales Value by Application, 2024 VS 2031
  • 6.8 Southeast Asia
    • 6.8.1 Southeast Asia Graphic Cards Sales Value, 2020-2031
    • 6.8.2 Southeast Asia Graphic Cards Sales Value by Type (%), 2024 VS 2031
    • 6.8.3 Southeast Asia Graphic Cards Sales Value by Application, 2024 VS 2031
  • 6.9 India
    • 6.9.1 India Graphic Cards Sales Value, 2020-2031
    • 6.9.2 India Graphic Cards Sales Value by Type (%), 2024 VS 2031
    • 6.9.3 India Graphic Cards Sales Value by Application, 2024 VS 2031

7 Company Profiles

  • 7.1 ASUS
    • 7.1.1 ASUS Company Information
    • 7.1.2 ASUS Introduction and Business Overview
    • 7.1.3 ASUS Graphic Cards Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.1.4 ASUS Graphic Cards Product Offerings
    • 7.1.5 ASUS Recent Development
  • 7.2 Micro-Star
    • 7.2.1 Micro-Star Company Information
    • 7.2.2 Micro-Star Introduction and Business Overview
    • 7.2.3 Micro-Star Graphic Cards Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.2.4 Micro-Star Graphic Cards Product Offerings
    • 7.2.5 Micro-Star Recent Development
  • 7.3 GIGABYTE Technology
    • 7.3.1 GIGABYTE Technology Company Information
    • 7.3.2 GIGABYTE Technology Introduction and Business Overview
    • 7.3.3 GIGABYTE Technology Graphic Cards Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.3.4 GIGABYTE Technology Graphic Cards Product Offerings
    • 7.3.5 GIGABYTE Technology Recent Development
  • 7.4 Colorful
    • 7.4.1 Colorful Company Information
    • 7.4.2 Colorful Introduction and Business Overview
    • 7.4.3 Colorful Graphic Cards Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.4.4 Colorful Graphic Cards Product Offerings
    • 7.4.5 Colorful Recent Development
  • 7.5 GALAX
    • 7.5.1 GALAX Company Information
    • 7.5.2 GALAX Introduction and Business Overview
    • 7.5.3 GALAX Graphic Cards Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.5.4 GALAX Graphic Cards Product Offerings
    • 7.5.5 GALAX Recent Development
  • 7.6 SAPPHIRE
    • 7.6.1 SAPPHIRE Company Information
    • 7.6.2 SAPPHIRE Introduction and Business Overview
    • 7.6.3 SAPPHIRE Graphic Cards Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.6.4 SAPPHIRE Graphic Cards Product Offerings
    • 7.6.5 SAPPHIRE Recent Development
  • 7.7 EVGA
    • 7.7.1 EVGA Company Information
    • 7.7.2 EVGA Introduction and Business Overview
    • 7.7.3 EVGA Graphic Cards Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.7.4 EVGA Graphic Cards Product Offerings
    • 7.7.5 EVGA Recent Development
  • 7.8 ZOTAC
    • 7.8.1 ZOTAC Company Information
    • 7.8.2 ZOTAC Introduction and Business Overview
    • 7.8.3 ZOTAC Graphic Cards Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.8.4 ZOTAC Graphic Cards Product Offerings
    • 7.8.5 ZOTAC Recent Development
  • 7.9 Maxsun
    • 7.9.1 Maxsun Company Information
    • 7.9.2 Maxsun Introduction and Business Overview
    • 7.9.3 Maxsun Graphic Cards Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.9.4 Maxsun Graphic Cards Product Offerings
    • 7.9.5 Maxsun Recent Development
  • 7.10 PNY Technologies
    • 7.10.1 PNY Technologies Company Information
    • 7.10.2 PNY Technologies Introduction and Business Overview
    • 7.10.3 PNY Technologies Graphic Cards Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.10.4 PNY Technologies Graphic Cards Product Offerings
    • 7.10.5 PNY Technologies Recent Development
  • 7.11 Gainward
    • 7.11.1 Gainward Company Information
    • 7.11.2 Gainward Introduction and Business Overview
    • 7.11.3 Gainward Graphic Cards Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.11.4 Gainward Graphic Cards Product Offerings
    • 7.11.5 Gainward Recent Development
  • 7.12 YESTON
    • 7.12.1 YESTON Company Information
    • 7.12.2 YESTON Introduction and Business Overview
    • 7.12.3 YESTON Graphic Cards Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.12.4 YESTON Graphic Cards Product Offerings
    • 7.12.5 YESTON Recent Development
  • 7.13 ONDA
    • 7.13.1 ONDA Company Information
    • 7.13.2 ONDA Introduction and Business Overview
    • 7.13.3 ONDA Graphic Cards Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.13.4 ONDA Graphic Cards Product Offerings
    • 7.13.5 ONDA Recent Development

8 Industry Chain Analysis

  • 8.1 Graphic Cards Industrial Chain
  • 8.2 Graphic Cards Upstream Analysis
    • 8.2.1 Key Raw Materials
    • 8.2.2 Raw Materials Key Suppliers
    • 8.2.3 Manufacturing Cost Structure
  • 8.3 Midstream Analysis
  • 8.4 Downstream Analysis (Customers Analysis)
  • 8.5 Sales Model and Sales Channels
    • 8.5.1 Graphic Cards Sales Model
    • 8.5.2 Sales Channel
    • 8.5.3 Graphic Cards Distributors

9 Research Findings and Conclusion

10 Appendix

  • 10.1 Research Methodology
    • 10.1.1 Methodology/Research Approach
      • 10.1.1.1 Research Programs/Design
      • 10.1.1.2 Market Size Estimation
      • 10.1.1.3 Market Breakdown and Data Triangulation
    • 10.1.2 Data Source
      • 10.1.2.1 Secondary Sources
      • 10.1.2.2 Primary Sources
  • 10.2 Author Details
  • 10.3 Disclaimer

List of Tables

  • Table 1. Graphic Cards Market Trends
  • Table 2. Graphic Cards Market Drivers & Opportunity
  • Table 3. Graphic Cards Market Challenges
  • Table 4. Graphic Cards Market Restraints
  • Table 5. Global Graphic Cards Revenue by Company (2020-2025) & (US$ Million)
  • Table 6. Global Graphic Cards Revenue Market Share by Company (2020-2025)
  • Table 7. Global Graphic Cards Sales Volume by Company (2020-2025) & (K Pieces)
  • Table 8. Global Graphic Cards Sales Volume Market Share by Company (2020-2025)
  • Table 9. Global Market Graphic Cards Price by Company (2020-2025) & (US$/Piece)
  • Table 10. Key Manufacturers Graphic Cards Manufacturing Base and Headquarters
  • Table 11. Key Manufacturers Graphic Cards Product Type
  • Table 12. Key Manufacturers Time to Begin Mass Production of Graphic Cards
  • Table 13. Global Graphic Cards Manufacturers Market Concentration Ratio (CR5 and HHI)
  • Table 14. Global Top Manufacturers Market Share by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Graphic Cards as of 2024)
  • Table 15. Mergers & Acquisitions, Expansion Plans
  • Table 16. Global Graphic Cards Sales Value by Type: 2020 VS 2024 VS 2031 (US$ Million)
  • Table 17. Global Graphic Cards Sales Value by Type (2020-2025) & (US$ Million)
  • Table 18. Global Graphic Cards Sales Value by Type (2026-2031) & (US$ Million)
  • Table 19. Global Graphic Cards Sales Market Share in Value by Type (2020-2025)
  • Table 20. Global Graphic Cards Sales Market Share in Value by Type (2026-2031)
  • Table 21. Global Graphic Cards Sales Volume by Type: 2020 VS 2024 VS 2031 (K Pieces)
  • Table 22. Global Graphic Cards Sales Volume by Type (2020-2025) & (K Pieces)
  • Table 23. Global Graphic Cards Sales Volume by Type (2026-2031) & (K Pieces)
  • Table 24. Global Graphic Cards Sales Market Share in Volume by Type (2020-2025)
  • Table 25. Global Graphic Cards Sales Market Share in Volume by Type (2026-2031)
  • Table 26. Global Graphic Cards Price by Type (2020-2025) & (US$/Piece)
  • Table 27. Global Graphic Cards Price by Type (2026-2031) & (US$/Piece)
  • Table 28. Global Graphic Cards Sales Value by Application: 2020 VS 2024 VS 2031 (US$ Million)
  • Table 29. Global Graphic Cards Sales Value by Application (2020-2025) & (US$ Million)
  • Table 30. Global Graphic Cards Sales Value by Application (2026-2031) & (US$ Million)
  • Table 31. Global Graphic Cards Sales Market Share in Value by Application (2020-2025)
  • Table 32. Global Graphic Cards Sales Market Share in Value by Application (2026-2031)
  • Table 33. Global Graphic Cards Sales Volume by Application: 2020 VS 2024 VS 2031 (K Pieces)
  • Table 34. Global Graphic Cards Sales Volume by Application (2020-2025) & (K Pieces)
  • Table 35. Global Graphic Cards Sales Volume by Application (2026-2031) & (K Pieces)
  • Table 36. Global Graphic Cards Sales Market Share in Volume by Application (2020-2025)
  • Table 37. Global Graphic Cards Sales Market Share in Volume by Application (2026-2031)
  • Table 38. Global Graphic Cards Price by Application (2020-2025) & (US$/Piece)
  • Table 39. Global Graphic Cards Price by Application (2026-2031) & (US$/Piece)
  • Table 40. Global Graphic Cards Sales Value by Region, (2020 VS 2024 VS 2031) & (US$ Million)
  • Table 41. Global Graphic Cards Sales Value by Region (2020-2025) & (US$ Million)
  • Table 42. Global Graphic Cards Sales Value by Region (2026-2031) & (US$ Million)
  • Table 43. Global Graphic Cards Sales Value by Region (2020-2025) & (%)
  • Table 44. Global Graphic Cards Sales Value by Region (2026-2031) & (%)
  • Table 45. Global Graphic Cards Sales Volume by Region (K Pieces): 2020 VS 2024 VS 2031
  • Table 46. Global Graphic Cards Sales Volume by Region (2020-2025) & (K Pieces)
  • Table 47. Global Graphic Cards Sales Volume by Region (2026-2031) & (K Pieces)
  • Table 48. Global Graphic Cards Sales Volume by Region (2020-2025) & (%)
  • Table 49. Global Graphic Cards Sales Volume by Region (2026-2031) & (%)
  • Table 50. Global Graphic Cards Average Price by Region (2020-2025) & (US$/Piece)
  • Table 51. Global Graphic Cards Average Price by Region (2026-2031) & (US$/Piece)
  • Table 52. Key Countries/Regions Graphic Cards Sales Value Growth Trends, (US$ Million): 2020 VS 2024 VS 2031
  • Table 53. Key Countries/Regions Graphic Cards Sales Value, (2020-2025) & (US$ Million)
  • Table 54. Key Countries/Regions Graphic Cards Sales Value, (2026-2031) & (US$ Million)
  • Table 55. Key Countries/Regions Graphic Cards Sales Volume, (2020-2025) & (K Pieces)
  • Table 56. Key Countries/Regions Graphic Cards Sales Volume, (2026-2031) & (K Pieces)
  • Table 57. ASUS Company Information
  • Table 58. ASUS Introduction and Business Overview
  • Table 59. ASUS Graphic Cards Sales (K Pieces), Revenue (US$ Million), Price (US$/Piece) and Gross Margin (2020-2025)
  • Table 60. ASUS Graphic Cards Product Offerings
  • Table 61. ASUS Recent Development
  • Table 62. Micro-Star Company Information
  • Table 63. Micro-Star Introduction and Business Overview
  • Table 64. Micro-Star Graphic Cards Sales (K Pieces), Revenue (US$ Million), Price (US$/Piece) and Gross Margin (2020-2025)
  • Table 65. Micro-Star Graphic Cards Product Offerings
  • Table 66. Micro-Star Recent Development
  • Table 67. GIGABYTE Technology Company Information
  • Table 68. GIGABYTE Technology Introduction and Business Overview
  • Table 69. GIGABYTE Technology Graphic Cards Sales (K Pieces), Revenue (US$ Million), Price (US$/Piece) and Gross Margin (2020-2025)
  • Table 70. GIGABYTE Technology Graphic Cards Product Offerings
  • Table 71. GIGABYTE Technology Recent Development
  • Table 72. Colorful Company Information
  • Table 73. Colorful Introduction and Business Overview
  • Table 74. Colorful Graphic Cards Sales (K Pieces), Revenue (US$ Million), Price (US$/Piece) and Gross Margin (2020-2025)
  • Table 75. Colorful Graphic Cards Product Offerings
  • Table 76. Colorful Recent Development
  • Table 77. GALAX Company Information
  • Table 78. GALAX Introduction and Business Overview
  • Table 79. GALAX Graphic Cards Sales (K Pieces), Revenue (US$ Million), Price (US$/Piece) and Gross Margin (2020-2025)
  • Table 80. GALAX Graphic Cards Product Offerings
  • Table 81. GALAX Recent Development
  • Table 82. SAPPHIRE Company Information
  • Table 83. SAPPHIRE Introduction and Business Overview
  • Table 84. SAPPHIRE Graphic Cards Sales (K Pieces), Revenue (US$ Million), Price (US$/Piece) and Gross Margin (2020-2025)
  • Table 85. SAPPHIRE Graphic Cards Product Offerings
  • Table 86. SAPPHIRE Recent Development
  • Table 87. EVGA Company Information
  • Table 88. EVGA Introduction and Business Overview
  • Table 89. EVGA Graphic Cards Sales (K Pieces), Revenue (US$ Million), Price (US$/Piece) and Gross Margin (2020-2025)
  • Table 90. EVGA Graphic Cards Product Offerings
  • Table 91. EVGA Recent Development
  • Table 92. ZOTAC Company Information
  • Table 93. ZOTAC Introduction and Business Overview
  • Table 94. ZOTAC Graphic Cards Sales (K Pieces), Revenue (US$ Million), Price (US$/Piece) and Gross Margin (2020-2025)
  • Table 95. ZOTAC Graphic Cards Product Offerings
  • Table 96. ZOTAC Recent Development
  • Table 97. Maxsun Company Information
  • Table 98. Maxsun Introduction and Business Overview
  • Table 99. Maxsun Graphic Cards Sales (K Pieces), Revenue (US$ Million), Price (US$/Piece) and Gross Margin (2020-2025)
  • Table 100. Maxsun Graphic Cards Product Offerings
  • Table 101. Maxsun Recent Development
  • Table 102. PNY Technologies Company Information
  • Table 103. PNY Technologies Introduction and Business Overview
  • Table 104. PNY Technologies Graphic Cards Sales (K Pieces), Revenue (US$ Million), Price (US$/Piece) and Gross Margin (2020-2025)
  • Table 105. PNY Technologies Graphic Cards Product Offerings
  • Table 106. PNY Technologies Recent Development
  • Table 107. Gainward Company Information
  • Table 108. Gainward Introduction and Business Overview
  • Table 109. Gainward Graphic Cards Sales (K Pieces), Revenue (US$ Million), Price (US$/Piece) and Gross Margin (2020-2025)
  • Table 110. Gainward Graphic Cards Product Offerings
  • Table 111. Gainward Recent Development
  • Table 112. YESTON Company Information
  • Table 113. YESTON Introduction and Business Overview
  • Table 114. YESTON Graphic Cards Sales (K Pieces), Revenue (US$ Million), Price (US$/Piece) and Gross Margin (2020-2025)
  • Table 115. YESTON Graphic Cards Product Offerings
  • Table 116. YESTON Recent Development
  • Table 117. ONDA Company Information
  • Table 118. ONDA Introduction and Business Overview
  • Table 119. ONDA Graphic Cards Sales (K Pieces), Revenue (US$ Million), Price (US$/Piece) and Gross Margin (2020-2025)
  • Table 120. ONDA Graphic Cards Product Offerings
  • Table 121. ONDA Recent Development
  • Table 122. Key Raw Materials Lists
  • Table 123. Raw Materials Key Suppliers Lists
  • Table 124. Graphic Cards Downstream Customers
  • Table 125. Graphic Cards Distributors List
  • Table 126. Research Programs/Design for This Report
  • Table 127. Key Data Information from Secondary Sources
  • Table 128. Key Data Information from Primary Sources

List of Figures

  • Figure 1. Graphic Cards Product Picture
  • Figure 2. Global Graphic Cards Sales Value, 2020 VS 2024 VS 2031 (US$ Million)
  • Figure 3. Global Graphic Cards Sales Value (2020-2031) & (US$ Million)
  • Figure 4. Global Graphic Cards Sales Volume (2020-2031) & (K Pieces)
  • Figure 5. Global Graphic Cards Sales Price (2020-2031) & (US$/Piece)
  • Figure 6. Graphic Cards Report Years Considered
  • Figure 7. Global Graphic Cards Players Revenue Ranking (2024) & (US$ Million)
  • Figure 8. Global Graphic Cards Players Sales Volume Ranking (2024) & (K Pieces)
  • Figure 9. The 5 and 10 Largest Manufacturers in the World: Market Share by Graphic Cards Revenue in 2024
  • Figure 10. Graphic Cards Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2020 VS 2024
  • Figure 11. Built-in Independent Graphics Card Picture
  • Figure 12. External Graphics Picture
  • Figure 13. Global Graphic Cards Sales Value by Type (2020 VS 2024 VS 2031) & (US$ Million)
  • Figure 14. Global Graphic Cards Sales Value Market Share by Type, 2024 & 2031
  • Figure 15. Global Graphic Cards Sales Volume by Type (2020 VS 2024 VS 2031) & (K Pieces)
  • Figure 16. Global Graphic Cards Sales Volume Market Share by Type, 2024 & 2031
  • Figure 17. Global Graphic Cards Price by Type (2020-2031) & (US$/Piece)
  • Figure 18. Product Picture of Desktop
  • Figure 19. Product Picture of Laptop
  • Figure 20. Product Picture of Others
  • Figure 21. Global Graphic Cards Sales Value by Application (2020 VS 2024 VS 2031) & (US$ Million)
  • Figure 22. Global Graphic Cards Sales Value Market Share by Application, 2024 & 2031
  • Figure 23. Global Graphic Cards Sales Volume by Application (2020 VS 2024 VS 2031) & (K Pieces)
  • Figure 24. Global Graphic Cards Sales Volume Market Share by Application, 2024 & 2031
  • Figure 25. Global Graphic Cards Price by Application (2020-2031) & (US$/Piece)
  • Figure 26. North America Graphic Cards Sales Value (2020-2031) & (US$ Million)
  • Figure 27. North America Graphic Cards Sales Value by Country (%), 2024 VS 2031
  • Figure 28. Europe Graphic Cards Sales Value, (2020-2031) & (US$ Million)
  • Figure 29. Europe Graphic Cards Sales Value by Country (%), 2024 VS 2031
  • Figure 30. Asia Pacific Graphic Cards Sales Value, (2020-2031) & (US$ Million)
  • Figure 31. Asia Pacific Graphic Cards Sales Value by Region (%), 2024 VS 2031
  • Figure 32. South America Graphic Cards Sales Value, (2020-2031) & (US$ Million)
  • Figure 33. South America Graphic Cards Sales Value by Country (%), 2024 VS 2031
  • Figure 34. Middle East & Africa Graphic Cards Sales Value, (2020-2031) & (US$ Million)
  • Figure 35. Middle East & Africa Graphic Cards Sales Value by Country (%), 2024 VS 2031
  • Figure 36. Key Countries/Regions Graphic Cards Sales Value (%), (2020-2031)
  • Figure 37. Key Countries/Regions Graphic Cards Sales Volume (%), (2020-2031)
  • Figure 38. United States Graphic Cards Sales Value, (2020-2031) & (US$ Million)
  • Figure 39. United States Graphic Cards Sales Value by Type (%), 2024 VS 2031
  • Figure 40. United States Graphic Cards Sales Value by Application (%), 2024 VS 2031
  • Figure 41. Europe Graphic Cards Sales Value, (2020-2031) & (US$ Million)
  • Figure 42. Europe Graphic Cards Sales Value by Type (%), 2024 VS 2031
  • Figure 43. Europe Graphic Cards Sales Value by Application (%), 2024 VS 2031
  • Figure 44. China Graphic Cards Sales Value, (2020-2031) & (US$ Million)
  • Figure 45. China Graphic Cards Sales Value by Type (%), 2024 VS 2031
  • Figure 46. China Graphic Cards Sales Value by Application (%), 2024 VS 2031
  • Figure 47. Japan Graphic Cards Sales Value, (2020-2031) & (US$ Million)
  • Figure 48. Japan Graphic Cards Sales Value by Type (%), 2024 VS 2031
  • Figure 49. Japan Graphic Cards Sales Value by Application (%), 2024 VS 2031
  • Figure 50. South Korea Graphic Cards Sales Value, (2020-2031) & (US$ Million)
  • Figure 51. South Korea Graphic Cards Sales Value by Type (%), 2024 VS 2031
  • Figure 52. South Korea Graphic Cards Sales Value by Application (%), 2024 VS 2031
  • Figure 53. Southeast Asia Graphic Cards Sales Value, (2020-2031) & (US$ Million)
  • Figure 54. Southeast Asia Graphic Cards Sales Value by Type (%), 2024 VS 2031
  • Figure 55. Southeast Asia Graphic Cards Sales Value by Application (%), 2024 VS 2031
  • Figure 56. India Graphic Cards Sales Value, (2020-2031) & (US$ Million)
  • Figure 57. India Graphic Cards Sales Value by Type (%), 2024 VS 2031
  • Figure 58. India Graphic Cards Sales Value by Application (%), 2024 VS 2031
  • Figure 59. Graphic Cards Industrial Chain
  • Figure 60. Graphic Cards Manufacturing Cost Structure
  • Figure 61. Channels of Distribution (Direct Sales, and Distribution)
  • Figure 62. Bottom-up and Top-down Approaches for This Report
  • Figure 63. Data Triangulation
  • Figure 64. Key Executives Interviewed