封面
市場調查報告書
商品編碼
1930179

顯示卡市場規模、佔有率、成長及全球產業分析:按類型、應用和地區劃分的洞察與預測(2026-2034)

Graphics Card Market Size, Share, Growth and Global Industry Analysis By Type & Application, Regional Insights and Forecast to 2026-2034

出版日期: | 出版商: Fortune Business Insights Pvt. Ltd. | 英文 140 Pages | 商品交期: 請詢問到貨日

價格

顯示卡市場成長驅動因素

預計2025年全球顯示卡市場規模將達235.7億美元,從2026年的276.4億美元成長至2034年的974億美元,預測期內複合年增長率高達17.0%。亞太地區將在2025年引領市場,佔全球48.22%的市場佔有率,這主要得益於該地區強勁的電子製造業以及對遊戲和人工智慧驅動型應用日益增長的需求。

顯示卡是關鍵的硬體元件,旨在提升影片渲染、圖形效能和運算效率。它們被廣泛應用於遊戲、內容創作、人工智慧(AI)、機器學習(ML)、雲端運算和加密貨幣挖礦等領域。

市場驅動因素

沉浸式遊戲、電競和內容創作平台的快速成長是顯示卡市場的主要驅動力。 4K 和 8K 顯示器的日益普及,以及虛擬實境 (VR) 和擴增實境 (AR) 應用的興起,顯著推動了對高效能 GPU 的需求。此外,顯示卡在人工智慧 (AI)、機器學習 (ML) 和數據分析領域的應用日益廣泛,使其用途從遊戲擴展到企業和工業環境。

加密貨幣挖礦持續推動市場成長,因為 GPU 可以有效率地處理加密運算所需的平行處理任務。雲端運算和資料中心的擴張進一步增強了對高效能工作負載最佳化的高階顯示卡的需求。

生成式人工智慧的影響

生成式人工智慧正成為顯示卡市場的一股變革力量。先進的GPU在訓練和部署生成式AI模型方面發揮核心作用,能夠實現更快的資料處理和即時內容生成。 2024年1月,NVIDIA推出了GeForce RTX SUPER顯示卡,旨在增強生成式AI能力,再次印證了GPU在AI驅動型應用(例如影像生成、遊戲優化和創意工作流程)中的重要性。這項整合顯著加速了GPU在消費和企業市場的普及。

市場限制因子

儘管市場成長強勁,但仍面臨高功耗、散熱和相容性問題等挑戰。在高負載環境下運作的顯示卡需要先進的散熱系統和高效率的電源管理。此外,驅動程式支援有限以及作業系統相容性不足可能會限制顯示卡的普及,尤其是在對成本敏感的緊湊型運算環境中。

市場機會

雲端遊戲服務的擴展為顯示卡製造商帶來了巨大的商機。微軟 Xbox 雲端遊戲、亞馬遜 Luna 和Google Stadia 等平台都嚴重依賴配備 GPU 的伺服器,以提供流暢、高品質的遊戲體驗,而無需昂貴的用戶端硬體。預計這一趨勢將在整個預測期內持續推動對資料中心顯示卡的需求。

細分市場分析

依類型:

到 2026 年,獨立顯示卡細分市場將以 60.5% 的市場佔有率佔主導地位,這主要得益於遊戲、專業視覺化和人工智慧工作負載的需求成長。同時,由於對節能和緊湊型設備的需求不斷增長,整合顯示卡細分市場預計將實現最快成長。

按設備:

伺服器/資料中心細分市場將在 2024 年引領市場,並在 2026 年佔 31.95% 的市場佔有率,這主要得益於雲端運算和人工智慧基礎設施投資的不斷增長。受高效能便攜式運算需求的推動,筆記型電腦細分市場將實現最高的複合年增長率 (CAGR),達到 22.08%。

依應用領域劃分:

遊戲領域將在 2024 年引領市場,預計到 2026 年將佔 34.55% 的市場佔有率。受數位資產日益普及的推動,加密貨幣挖礦預計將以最高的複合年增長率 (CAGR) 成長,達到 21.34%。

依最終使用者劃分:

受智慧型手機、筆記型電腦、智慧電視和遊戲設備需求不斷增長的推動,消費性電子產品領域將在 2024 年引領市場,預計到 2025 年將保持 27.74% 的市場佔有率。由於GPU在醫學影像和基於人工智慧的診斷領域的應用日益廣泛,醫療領域預計將實現最高的複合年增長率。

區域展望

亞太地區將持續維持領先地位,2025年市場規模將達到113.7億美元,2026年將達到133.3億美元,主要得益於中國、日本、韓國和印度強大的製造能力。

北美地區預計到2026年將達到91.1億美元,主要得益於人工智慧、雲端運算和遊戲領域的快速發展。

歐洲地區預計到2026年將成長33.5億美元,主要得益於遊戲和視覺化技術的進步。

按類型、裝置、應用程式、最終用戶和地區進行細分

目錄

第一章:引言

第二章:摘要整理

第三章:市場動態

  • 宏觀與微觀經濟指標
  • 驅動因素、限制因素、機會與趨勢
  • 生成式人工智慧的影響

第四章:競爭格局

  • 主要公司採用的商業策略
  • 主要公司的綜合SWOT分析
  • 全球顯示卡主要公司(前3-5名)的市佔率和排名(2025年)

第五章 全球顯示卡市場

規模估算與預測(2021-2034):依細分市場劃分
  • 主要發現
  • 依類型
    • 離散型
    • 整合型
  • 按設備
    • 伺服器/資料中心
    • 遊戲主機
    • 桌上型電腦
    • 筆記型電腦
    • 智慧型手機
  • 按應用
    • 遊戲
    • 教育與培訓
    • 多媒體編輯
    • 加密貨幣挖礦
  • 按最終用戶
    • 消費性電子
    • 工業
    • 媒體與娛樂
    • 醫療保健
    • IT與通信
    • 其他(國防與情報等)
  • 按區域
    • 北美洲
    • 南美洲
    • 歐洲
    • 中東和非洲
    • 亞太地區

第六章 北美顯示卡市場規模估算與預測(按細分市場劃分,2021-2034 年)

  • 依國家劃分
    • 美國
    • 加拿大
    • 墨西哥

第七章 南美洲顯示卡市場規模估算與預測(依細分市場劃分,2021-2034 年)

  • 依國家劃分
    • 巴西
    • 阿根廷
    • 其他南美洲國家

第八章 歐洲顯示卡市場規模估算與預測預測(按細分市場,2021-2034 年)

  • 依國家/地區
    • 英國
    • 德國
    • 法國
    • 義大利
    • 西班牙
    • 俄羅斯
    • 比荷盧經濟聯盟
    • 北歐國家
    • 歐洲其他地區

    第九章:中東和非洲顯示卡市場規模估算與預測(按細分市場,2021-2034 年)

    • 依國家/地區
      • 土耳其
      • 以色列
      • 海灣合作委員會
      • 北非
      • 南非
      • 中東和非洲其他地區

      第十章:亞太地區顯示卡市場規模估算與預測(按細分市場,2021-2034 年)

      • 依國家/地區
        • 中國
        • 日本
        • 印度
        • 韓國
        • 東協
        • 大洋洲
        • 其他亞太地區

      第十一章:十大公司簡介

      • 英偉達公司
      • 超微半導體公司
      • 華碩電腦股份有限公司
      • 微星國際股份有限公司
      • 技嘉科技股份有限公司
      • EVGA 公司
      • 藍寶石科技股份有限公司
      • 索泰科技股份有限公司
      • PNY 科技股份有限公司
      • 英特爾公司

      第十二章:要點

Product Code: FBI112636

Growth Factors of graphics card Market

The global graphics card market was valued at USD 23.57 billion in 2025 and is projected to grow from USD 27.64 billion in 2026 to USD 97.4 billion by 2034, registering a strong CAGR of 17.0% during the forecast period. Asia Pacific dominated the market in 2025, accounting for 48.22% of the global share, supported by robust electronics manufacturing and rising demand for gaming and AI-driven applications.

Graphics cards are critical hardware components designed to enhance video rendering, graphical performance, and computational efficiency. They are widely used across gaming, content creation, artificial intelligence (AI), machine learning (ML), cloud computing, and cryptocurrency mining applications.

MARKET DRIVERS

The rapid growth of immersive gaming, esports, and content creation platforms is a major driver of the graphics card market. The increasing adoption of 4K and 8K displays, along with virtual reality (VR) and augmented reality (AR) applications, has significantly increased demand for high-performance GPUs. In addition, the rising application of graphics cards in AI, ML, and data analytics has expanded their use beyond gaming into enterprise and industrial environments.

Cryptocurrency mining continues to contribute to market growth, as GPUs efficiently handle parallel processing tasks required for cryptographic computations. The expansion of cloud computing and data centers has further strengthened demand for advanced graphics cards optimized for high-performance workloads.

IMPACT OF GENERATIVE AI

Generative AI has emerged as a transformative force in the graphics card market. Advanced GPUs play a central role in training and deploying generative AI models by enabling faster data processing and real-time content generation. In January 2024, NVIDIA introduced GeForce RTX SUPER graphics cards to enhance generative AI capabilities, reinforcing the importance of GPUs in AI-powered applications such as image generation, gaming optimization, and creative workflows. This integration has significantly accelerated market adoption across consumer and enterprise segments.

MARKET RESTRAINTS

Despite strong growth, the market faces challenges related to high power consumption, heat dissipation, and compatibility issues. Graphics cards operating under intensive workloads require advanced cooling systems and efficient power management. Additionally, limited driver support and compatibility across operating systems can restrict adoption, particularly in cost-sensitive and compact computing environments.

MARKET OPPORTUNITIES

The growing expansion of cloud gaming services presents lucrative opportunities for graphics card manufacturers. Platforms such as Microsoft Xbox Cloud Gaming, Amazon Luna, and Google Stadia rely heavily on GPU-powered servers to deliver seamless, high-quality gaming experiences without requiring expensive user-side hardware. This trend is expected to create sustained demand for data center-grade graphics cards over the forecast period.

SEGMENTATION ANALYSIS

By Type:

The discrete graphics card segment dominated the market in 2026 with a 60.5% share, driven by demand from gaming, professional visualization, and AI workloads. Meanwhile, the integrated segment is expected to grow at the fastest rate due to rising demand for energy-efficient and compact devices.

By Device:

The servers/data center segment dominated in 2024 and is projected to capture 31.95% market share in 2026, supported by growing cloud computing and AI infrastructure investments. The laptop segment is expected to register the highest CAGR of 22.08%, driven by demand for high-performance portable computing.

By Application:

Gaming dominated the market in 2024 and is expected to account for 34.55% of the market share in 2026. Cryptocurrency mining is anticipated to grow at the fastest CAGR of 21.34%, supported by increasing digital asset adoption.

By End User:

The consumer electronics segment dominated in 2024, holding 27.74% market share in 2025, due to rising demand for smartphones, laptops, smart TVs, and gaming devices. The healthcare segment is projected to witness the highest CAGR due to increasing use of GPUs in medical imaging and AI-based diagnostics.

REGIONAL OUTLOOK

Asia Pacific led the market with a value of USD 11.37 billion in 2025 and USD 13.33 billion in 2026, driven by strong manufacturing capabilities in China, Japan, South Korea, and India.

North America is expected to reach USD 9.11 billion in 2026, supported by AI, cloud computing, and gaming adoption.

Europe is projected to gain USD 3.35 billion in 2026, driven by advancements in gaming and visualization technologies.

CONCLUSION

The global graphics card market is poised for robust growth, expanding from USD 23.57 billion in 2025 to USD 97.4 billion by 2034, fueled by advancements in gaming, generative AI, cloud computing, and data-intensive applications. Asia Pacific continues to dominate due to strong manufacturing ecosystems, while North America and Europe benefit from rapid technological adoption. Despite challenges related to power consumption and compatibility, continuous innovation, rising AI integration, and expanding cloud gaming services are expected to sustain long-term market growth throughout the forecast period.

Segmentation Type, Device, Application, End-User, and Region

Segmentation By Type

  • Discrete
  • Integrated

By Device

  • Servers/Data Center
  • Gaming Consoles
  • Desktops
  • Laptops
  • Smartphones

By Application

  • Gaming
  • Education and Training
  • Multimedia Editing
  • Cryptocurrency Mining

By End-User

  • Consumer Electronics
  • Industrial
  • Media and Entertainment
  • Healthcare
  • IT and Telecommunications
  • Others (Defense and Intelligence, etc.)

By Region

  • North America (By Type, Device, Application, End-User, and Country)
    • U.S. (By End-User)
    • Canada (By End-User)
    • Mexico (By End-User)
  • South America (By Type, Device, Application, End-User, and Country)
    • Brazil (By End-User)
    • Argentina (By End-User)
    • Rest of South America
  • Europe (By Type, Device, Application, End-User, and Country)
    • U.K. (By End-User)
    • Germany (By End-User)
    • France (By End-User)
    • Italy (By End-User)
    • Spain (By End-User)
    • Russia (By End-User)
    • Benelux (By End-User)
    • Nordics (By End-User)
    • Rest of Europe
  • Middle East & Africa (By Type, Device, Application, End-User, and Country)
    • Turkey (By End-User)
    • Israel (By End-User)
    • GCC (By End-User)
    • North Africa (By End-User)
    • South Africa (By End-User)
    • Rest of the Middle East & Africa
  • Asia Pacific (By Type, Device, Application, End-User, and Country)
    • China (By End-User)
    • Japan (By End-User)
    • India (By End-User)
    • South Korea (By End-User)
    • ASEAN (By End-User)
    • Oceania (By End-User)
    • Rest of Asia Pacific

Companies Profiled in the Report * Nvidia Corporation (U.S.)

  • Advanced Micro Devices, Inc. (U.S.)
  • ASUSTeK Computer Inc. (Taiwan)
  • Micro-Star INT'L CO., LTD. (Taiwan)
  • GIGA-BYTE TECHNOLOGY CO., LTD. (Taiwan)
  • EVGA Corporation (U.S.)
  • SAPPHIRE Technology Limited (China)
  • ZOTAC Technology Limited (China)
  • PNY Technologies (U.S.)
  • Intel Corporation (U.S.)

Table of Content

1. Introduction

  • 1.1. Definition, By Segment
  • 1.2. Research Methodology/Approach
  • 1.3. Data Sources

2. Executive Summary

3. Market Dynamics

  • 3.1. Macro and Micro Economic Indicators
  • 3.2. Drivers, Restraints, Opportunities and Trends
  • 3.3. Impact of Generative AI

4. Competition Landscape

  • 4.1. Business Strategies Adopted by Key Players
  • 4.2. Consolidated SWOT Analysis of Key Players
  • 4.3. Global Graphics Card Key Players (Top 3 - 5) Market Share/Ranking, 2025

5. Global Graphics Card Market Size Estimates and Forecasts, By Segments, 2021-2034

  • 5.1. Key Findings
  • 5.2. By Type (USD)
    • 5.2.1. Discrete
    • 5.2.2. Integrated
  • 5.3. By Device (USD)
    • 5.3.1. Servers/Data Center
    • 5.3.2. Gaming Consoles
    • 5.3.3. Desktops
    • 5.3.4. Laptops
    • 5.3.5. Smartphones
  • 5.4. By Application (USD)
    • 5.4.1. Gaming
    • 5.4.2. Education and Training
    • 5.4.3. Multimedia Editing
    • 5.4.4. Cryptocurrency Mining
  • 5.5. By End-User (USD)
    • 5.5.1. Consumer Electronics
    • 5.5.2. Industrial
    • 5.5.3. Media and Entertainment
    • 5.5.4. Healthcare
    • 5.5.5. IT and Telecommunications
    • 5.5.6. Others (Defense and Intelligence, etc.)
  • 5.6. By Region (USD)
    • 5.6.1. North America
    • 5.6.2. South America
    • 5.6.3. Europe
    • 5.6.4. Middle East & Africa
    • 5.6.5. Asia Pacific

6. North America Graphics Card Market Size Estimates and Forecasts, By Segments, 2021-2034

  • 6.1. Key Findings
  • 6.2. By Type (USD)
    • 6.2.1. Discrete
    • 6.2.2. Integrated
  • 6.3. By Device (USD)
    • 6.3.1. Servers/Data Center
    • 6.3.2. Gaming Consoles
    • 6.3.3. Desktops
    • 6.3.4. Laptops
    • 6.3.5. Smartphones
  • 6.4. By Application (USD)
    • 6.4.1. Gaming
    • 6.4.2. Education and Training
    • 6.4.3. Multimedia Editing
    • 6.4.4. Cryptocurrency Mining
  • 6.5. By End-User (USD)
    • 6.5.1. Consumer Electronics
    • 6.5.2. Industrial
    • 6.5.3. Media and Entertainment
    • 6.5.4. Healthcare
    • 6.5.5. IT and Telecommunications
    • 6.5.6. Others (Defense and Intelligence, etc.)
  • 6.6. By Country (USD)
    • 6.6.1. U.S.
      • 6.6.1.1. By End-User
    • 6.6.2. Canada
      • 6.6.2.1. By End-User
    • 6.6.3. Mexico
      • 6.6.3.1. By End-User

7. South America Graphics Card Market Size Estimates and Forecasts, By Segments, 2021-2034

  • 7.1. Key Findings
  • 7.2. By Type (USD)
    • 7.2.1. Discrete
    • 7.2.2. Integrated
  • 7.3. By Device (USD)
    • 7.3.1. Servers/Data Center
    • 7.3.2. Gaming Consoles
    • 7.3.3. Desktops
    • 7.3.4. Laptops
    • 7.3.5. Smartphones
  • 7.4. By Application (USD)
    • 7.4.1. Gaming
    • 7.4.2. Education and Training
    • 7.4.3. Multimedia Editing
    • 7.4.4. Cryptocurrency Mining
  • 7.5. By End-User (USD)
    • 7.5.1. Consumer Electronics
    • 7.5.2. Industrial
    • 7.5.3. Media and Entertainment
    • 7.5.4. Healthcare
    • 7.5.5. IT and Telecommunications
    • 7.5.6. Others (Defense and Intelligence, etc.)
  • 7.6. By Country (USD)
    • 7.6.1. Brazil
      • 7.6.1.1. By End-User
    • 7.6.2. Argentina
      • 7.6.2.1. By End-User
    • 7.6.3. Rest of South America

8. Europe Graphics Card Market Size Estimates and Forecasts, By Segments, 2021-2034

  • 8.1. Key Findings
  • 8.2. By Type (USD)
    • 8.2.1. Discrete
    • 8.2.2. Integrated
  • 8.3. By Device (USD)
    • 8.3.1. Servers/Data Center
    • 8.3.2. Gaming Consoles
    • 8.3.3. Desktops
    • 8.3.4. Laptops
    • 8.3.5. Smartphones
  • 8.4. By Application (USD)
    • 8.4.1. Gaming
    • 8.4.2. Education and Training
    • 8.4.3. Multimedia Editing
    • 8.4.4. Cryptocurrency Mining
  • 8.5. By End-User (USD)
    • 8.5.1. Consumer Electronics
    • 8.5.2. Industrial
    • 8.5.3. Media and Entertainment
    • 8.5.4. Healthcare
    • 8.5.5. IT and Telecommunications
    • 8.5.6. Others (Defense and Intelligence, etc.)
  • 8.6. By Country (USD)
    • 8.6.1. U.K.
      • 8.6.1.1. By End-User
    • 8.6.2. Germany
      • 8.6.2.1. By End-User
    • 8.6.3. France
      • 8.6.3.1. By End-User
    • 8.6.4. Italy
      • 8.6.4.1. By End-User
    • 8.6.5. Spain
      • 8.6.5.1. By End-User
    • 8.6.6. Russia
      • 8.6.6.1. By End-User
    • 8.6.7. Benelux
      • 8.6.7.1. By End-User
    • 8.6.8. Nordics
      • 8.6.8.1. By End-User
    • 8.6.9. Rest of Europe

9. Middle East & Africa Graphics Card Market Size Estimates and Forecasts, By Segments, 2021-2034

  • 9.1. Key Findings
  • 9.2. By Type (USD)
    • 9.2.1. Discrete
    • 9.2.2. Integrated
  • 9.3. By Device (USD)
    • 9.3.1. Servers/Data Center
    • 9.3.2. Gaming Consoles
    • 9.3.3. Desktops
    • 9.3.4. Laptops
    • 9.3.5. Smartphones
  • 9.4. By Application (USD)
    • 9.4.1. Gaming
    • 9.4.2. Education and Training
    • 9.4.3. Multimedia Editing
    • 9.4.4. Cryptocurrency Mining
  • 9.5. By End-User (USD)
    • 9.5.1. Consumer Electronics
    • 9.5.2. Industrial
    • 9.5.3. Media and Entertainment
    • 9.5.4. Healthcare
    • 9.5.5. IT and Telecommunications
    • 9.5.6. Others (Defense and Intelligence, etc.)
  • 9.6. By Country (USD)
    • 9.6.1. Turkey
      • 9.6.1.1. By End-User
    • 9.6.2. Israel
      • 9.6.2.1. By End-User
    • 9.6.3. GCC
      • 9.6.3.1. By End-User
    • 9.6.4. North Africa
      • 9.6.4.1. By End-User
    • 9.6.5. South Africa
      • 9.6.5.1. By End-User
    • 9.6.6. Rest of Middle East & Africa

10. Asia Pacific Graphics Card Market Size Estimates and Forecasts, By Segments, 2021-2034

  • 10.1. Key Findings
  • 10.2. By Type (USD)
    • 10.2.1. Discrete
    • 10.2.2. Integrated
  • 10.3. By Device (USD)
    • 10.3.1. Servers/Data Center
    • 10.3.2. Gaming Consoles
    • 10.3.3. Desktops
    • 10.3.4. Laptops
    • 10.3.5. Smartphones
  • 10.4. By Application (USD)
    • 10.4.1. Gaming
    • 10.4.2. Education and Training
    • 10.4.3. Multimedia Editing
    • 10.4.4. Cryptocurrency Mining
  • 10.5. By End-User (USD)
    • 10.5.1. Consumer Electronics
    • 10.5.2. Industrial
    • 10.5.3. Media and Entertainment
    • 10.5.4. Healthcare
    • 10.5.5. IT and Telecommunications
    • 10.5.6. Others (Defense and Intelligence, etc.)
  • 10.6. By Country (USD)
    • 10.6.1. China
      • 10.6.1.1. By End-User
    • 10.6.2. Japan
      • 10.6.2.1. By End-User
    • 10.6.3. India
      • 10.6.3.1. By End-User
    • 10.6.4. South Korea
      • 10.6.4.1. By End-User
    • 10.6.5. ASEAN
      • 10.6.5.1. By End-User
    • 10.6.6. Oceania
      • 10.6.6.1. By End-User
    • 10.6.7. Rest of Asia Pacific

11. Company Profiles for Top 10 Players (Based on data availability in public domain and/or on paid databases)

  • 11.1. Nvidia Corporation
    • 11.1.1. Overview
      • 11.1.1.1. Key Management
      • 11.1.1.2. Headquarters
      • 11.1.1.3. Offerings/Business Segments
    • 11.1.2. Key Details (Key details are consolidated data and not product/service specific)
      • 11.1.2.1. Employee Size
      • 11.1.2.2. Past and Current Revenue
      • 11.1.2.3. Geographical Share
      • 11.1.2.4. Business Segment Share
      • 11.1.2.5. Recent Developments
  • 11.2. Advanced Micro Devices, Inc.
    • 11.2.1. Overview
      • 11.2.1.1. Key Management
      • 11.2.1.2. Headquarters
      • 11.2.1.3. Offerings/Business Segments
    • 11.2.2. Key Details (Key details are consolidated data and not product/service specific)
      • 11.2.2.1. Employee Size
      • 11.2.2.2. Past and Current Revenue
      • 11.2.2.3. Geographical Share
      • 11.2.2.4. Business Segment Share
      • 11.2.2.5. Recent Developments
  • 11.3. ASUSTeK Computer Inc.
    • 11.3.1. Overview
      • 11.3.1.1. Key Management
      • 11.3.1.2. Headquarters
      • 11.3.1.3. Offerings/Business Segments
    • 11.3.2. Key Details (Key details are consolidated data and not product/service specific)
      • 11.3.2.1. Employee Size
      • 11.3.2.2. Past and Current Revenue
      • 11.3.2.3. Geographical Share
      • 11.3.2.4. Business Segment Share
      • 11.3.2.5. Recent Developments
  • 11.4. Micro-Star INT'L CO., LTD
    • 11.4.1. Overview
      • 11.4.1.1. Key Management
      • 11.4.1.2. Headquarters
      • 11.4.1.3. Offerings/Business Segments
    • 11.4.2. Key Details (Key details are consolidated data and not product/service specific)
      • 11.4.2.1. Employee Size
      • 11.4.2.2. Past and Current Revenue
      • 11.4.2.3. Geographical Share
      • 11.4.2.4. Business Segment Share
      • 11.4.2.5. Recent Developments
  • 11.5. GIGA-BYTE TECHNOLOGY CO., LTD.
    • 11.5.1. Overview
      • 11.5.1.1. Key Management
      • 11.5.1.2. Headquarters
      • 11.5.1.3. Offerings/Business Segments
    • 11.5.2. Key Details (Key details are consolidated data and not product/service specific)
      • 11.5.2.1. Employee Size
      • 11.5.2.2. Past and Current Revenue
      • 11.5.2.3. Geographical Share
      • 11.5.2.4. Business Segment Share
      • 11.5.2.5. Recent Developments
  • 11.6. EVGA Corporation
    • 11.6.1. Overview
      • 11.6.1.1. Key Management
      • 11.6.1.2. Headquarters
      • 11.6.1.3. Offerings/Business Segments
    • 11.6.2. Key Details (Key details are consolidated data and not product/service specific)
      • 11.6.2.1. Employee Size
      • 11.6.2.2. Past and Current Revenue
      • 11.6.2.3. Geographical Share
      • 11.6.2.4. Business Segment Share
      • 11.6.2.5. Recent Developments
  • 11.7. SAPPHIRE Technology Limited
    • 11.7.1. Overview
      • 11.7.1.1. Key Management
      • 11.7.1.2. Headquarters
      • 11.7.1.3. Offerings/Business Segments
    • 11.7.2. Key Details (Key details are consolidated data and not product/service specific)
      • 11.7.2.1. Employee Size
      • 11.7.2.2. Past and Current Revenue
      • 11.7.2.3. Geographical Share
      • 11.7.2.4. Business Segment Share
      • 11.7.2.5. Recent Developments
  • 11.8. ZOTAC Technology Limited
    • 11.8.1. Overview
      • 11.8.1.1. Key Management
      • 11.8.1.2. Headquarters
      • 11.8.1.3. Offerings/Business Segments
    • 11.8.2. Key Details (Key details are consolidated data and not product/service specific)
      • 11.8.2.1. Employee Size
      • 11.8.2.2. Past and Current Revenue
      • 11.8.2.3. Geographical Share
      • 11.8.2.4. Business Segment Share
      • 11.8.2.5. Recent Developments
  • 11.9. PNY Technologies
    • 11.9.1. Overview
      • 11.9.1.1. Key Management
      • 11.9.1.2. Headquarters
      • 11.9.1.3. Offerings/Business Segments
    • 11.9.2. Key Details (Key details are consolidated data and not product/service specific)
      • 11.9.2.1. Employee Size
      • 11.9.2.2. Past and Current Revenue
      • 11.9.2.3. Geographical Share
      • 11.9.2.4. Business Segment Share
      • 11.9.2.5. Recent Developments
  • 11.10. Intel Corporation
    • 11.10.1. Overview
      • 11.10.1.1. Key Management
      • 11.10.1.2. Headquarters
      • 11.10.1.3. Offerings/Business Segments
    • 11.10.2. Key Details (Key details are consolidated data and not product/service specific)
      • 11.10.2.1. Employee Size
      • 11.10.2.2. Past and Current Revenue
      • 11.10.2.3. Geographical Share
      • 11.10.2.4. Business Segment Share
      • 11.10.2.5. Recent Developments

12. Key Takeaways

List of Tables

  • Table 1: Global Graphics Card Market Size Estimates and Forecasts, 2021 - 2034
  • Table 2: Global Graphics Card Market Size Estimates and Forecasts, By Type, 2021 - 2034
  • Table 3: Global Graphics Card Market Size Estimates and Forecasts, By Device, 2021 - 2034
  • Table 4: Global Graphics Card Market Size Estimates and Forecasts, By Application, 2021 - 2034
  • Table 5: Global Graphics Card Market Size Estimates and Forecasts, By End-User, 2021 - 2034
  • Table 6: Global Graphics Card Market Size Estimates and Forecasts, By Region, 2021 - 2034
  • Table 7: North America Graphics Card Market Size Estimates and Forecasts, 2021 - 2034
  • Table 8: North America Graphics Card Market Size Estimates and Forecasts, By Type, 2021 - 2034
  • Table 9: North America Graphics Card Market Size Estimates and Forecasts, By Device, 2021 - 2034
  • Table 10: North America Graphics Card Market Size Estimates and Forecasts, By Application, 2021 - 2034
  • Table 11: North America Graphics Card Market Size Estimates and Forecasts, By End-User, 2021 - 2034
  • Table 12: North America Graphics Card Market Size Estimates and Forecasts, By Country, 2021 - 2034
  • Table 13: U.S. Graphics Card Market Size Estimates and Forecasts, By End-User, 2021 - 2034
  • Table 14: Canada Graphics Card Market Size Estimates and Forecasts, By End-User, 2021 - 2034
  • Table 15: Mexico Graphics Card Market Size Estimates and Forecasts, By End-User, 2021 - 2034
  • Table 16: South America Graphics Card Market Size Estimates and Forecasts, 2021 - 2034
  • Table 17: South America Graphics Card Market Size Estimates and Forecasts, By Type, 2021 - 2034
  • Table 18: South America Graphics Card Market Size Estimates and Forecasts, By Device, 2021 - 2034
  • Table 19: South America Graphics Card Market Size Estimates and Forecasts, By Application, 2021 - 2034
  • Table 20: South America Graphics Card Market Size Estimates and Forecasts, By End-User, 2021 - 2034
  • Table 21: South America Graphics Card Market Size Estimates and Forecasts, By Country, 2021 - 2034
  • Table 22: Brazil Graphics Card Market Size Estimates and Forecasts, By End-User, 2021 - 2034
  • Table 23: Argentina Graphics Card Market Size Estimates and Forecasts, By End-User, 2021 - 2034
  • Table 24: Europe Graphics Card Market Size Estimates and Forecasts, 2021 - 2034
  • Table 25: Europe Graphics Card Market Size Estimates and Forecasts, By Type, 2021 - 2034
  • Table 26: Europe Graphics Card Market Size Estimates and Forecasts, By Device, 2021 - 2034
  • Table 27: Europe Graphics Card Market Size Estimates and Forecasts, By Application, 2021 - 2034
  • Table 28: Europe Graphics Card Market Size Estimates and Forecasts, By End-User, 2021 - 2034
  • Table 29: Europe Graphics Card Market Size Estimates and Forecasts, By Country, 2021 - 2034
  • Table 30: U.K. Graphics Card Market Size Estimates and Forecasts, By End-User, 2021 - 2034
  • Table 31: Germany Graphics Card Market Size Estimates and Forecasts, By End-User, 2021 - 2034
  • Table 32: France Graphics Card Market Size Estimates and Forecasts, By End-User, 2021 - 2034
  • Table 33: Italy Graphics Card Market Size Estimates and Forecasts, By End-User, 2021 - 2034
  • Table 34: Spain Graphics Card Market Size Estimates and Forecasts, By End-User, 2021 - 2034
  • Table 35: Russia Graphics Card Market Size Estimates and Forecasts, By End-User, 2021 - 2034
  • Table 36: Benelux Graphics Card Market Size Estimates and Forecasts, By End-User, 2021 - 2034
  • Table 37: Nordics Graphics Card Market Size Estimates and Forecasts, By End-User, 2021 - 2034
  • Table 38: Middle East & Africa Graphics Card Market Size Estimates and Forecasts, 2021 - 2034
  • Table 39: Middle East & Africa Graphics Card Market Size Estimates and Forecasts, By Type, 2021 - 2034
  • Table 40: Middle East & Africa Graphics Card Market Size Estimates and Forecasts, By Device, 2021 - 2034
  • Table 41: Middle East & Africa Graphics Card Market Size Estimates and Forecasts, By Application, 2021 - 2034
  • Table 42: Middle East & Africa Graphics Card Market Size Estimates and Forecasts, By End-User, 2021 - 2034
  • Table 43: Middle East & Africa Graphics Card Market Size Estimates and Forecasts, By Country, 2021 - 2034
  • Table 44: Turkey Graphics Card Market Size Estimates and Forecasts, By End-User, 2021 - 2034
  • Table 45: Israel Graphics Card Market Size Estimates and Forecasts, By End-User, 2021 - 2034
  • Table 46: GCC Graphics Card Market Size Estimates and Forecasts, By End-User, 2021 - 2034
  • Table 47: North Africa Graphics Card Market Size Estimates and Forecasts, By End-User, 2021 - 2034
  • Table 48: South Africa Graphics Card Market Size Estimates and Forecasts, By End-User, 2021 - 2034
  • Table 49: Asia Pacific Graphics Card Market Size Estimates and Forecasts, 2021 - 2034
  • Table 50: Asia Pacific Graphics Card Market Size Estimates and Forecasts, By Type, 2021 - 2034
  • Table 51: Asia Pacific Graphics Card Market Size Estimates and Forecasts, By Device, 2021 - 2034
  • Table 52: Asia Pacific Graphics Card Market Size Estimates and Forecasts, By Application, 2021 - 2034
  • Table 53: Asia Pacific Graphics Card Market Size Estimates and Forecasts, By End-User, 2021 - 2034
  • Table 54: Asia Pacific Graphics Card Market Size Estimates and Forecasts, By Country, 2021 - 2034
  • Table 55: China Graphics Card Market Size Estimates and Forecasts, By End-User, 2021 - 2034
  • Table 56: Japan Graphics Card Market Size Estimates and Forecasts, By End-User, 2021 - 2034
  • Table 57: India Pacific Graphics Card Market Size Estimates and Forecasts, By End-User, 2021 - 2034
  • Table 58: South Korea Graphics Card Market Size Estimates and Forecasts, By End-User, 2021 - 2034
  • Table 59: ASEAN Graphics Card Market Size Estimates and Forecasts, By End-User, 2021 - 2034
  • Table 60: Oceania Asia Graphics Card Market Size Estimates and Forecasts, By End-User, 2021 - 2034

List of Figures

  • Figure 1: Global Graphics Card Market Revenue Share (%), 2025 and 2034
  • Figure 2: Global Graphics Card Market Revenue Share (%), By Type, 2025 and 2034
  • Figure 3: Global Graphics Card Market Revenue Share (%), By Device, 2025 and 2034
  • Figure 4: Global Graphics Card Market Revenue Share (%), By Application, 2025 and 2034
  • Figure 5: Global Graphics Card Market Revenue Share (%), By End-User, 2025 and 2034
  • Figure 6: Global Graphics Card Market Revenue Share (%), By Region, 2025 and 2034
  • Figure 7: North America Graphics Card Market Revenue Share (%), 2025 and 2034
  • Figure 8: North America Graphics Card Market Revenue Share (%), By Type, 2025 and 2034
  • Figure 9: North America Graphics Card Market Revenue Share (%), By Device, 2025 and 2034
  • Figure 10: North America Graphics Card Market Revenue Share (%), By Application, 2025 and 2034
  • Figure 11: North America Graphics Card Market Revenue Share (%), By End-User, 2025 and 2034
  • Figure 12: North America Graphics Card Market Revenue Share (%), By Country, 2025 and 2034
  • Figure 13: South America Graphics Card Market Revenue Share (%), 2025 and 2034
  • Figure 14: South America Graphics Card Market Revenue Share (%), By Type, 2025 and 2034
  • Figure 15: South America Graphics Card Market Revenue Share (%), By Device, 2025 and 2034
  • Figure 16: South America Graphics Card Market Revenue Share (%), By Application, 2025 and 2034
  • Figure 17: South America Graphics Card Market Revenue Share (%), By End-User, 2025 and 2034
  • Figure 18: South America Graphics Card Market Revenue Share (%), By Country, 2025 and 2034
  • Figure 19: Europe Graphics Card Market Revenue Share (%), 2025 and 2034
  • Figure 20: Europe Graphics Card Market Revenue Share (%), By Type, 2025 and 2034
  • Figure 21: Europe Graphics Card Market Revenue Share (%), By Device, 2025 and 2034
  • Figure 22: Europe Graphics Card Market Revenue Share (%), By Application, 2025 and 2034
  • Figure 23: Europe Graphics Card Market Revenue Share (%), By End-User, 2025 and 2034
  • Figure 24: Europe Graphics Card Market Revenue Share (%), By Country, 2025 and 2034
  • Figure 25: Middle East & Africa Graphics Card Market Revenue Share (%), 2025 and 2034
  • Figure 26: Middle East & Africa Graphics Card Market Revenue Share (%), By Type, 2025 and 2034
  • Figure 27: Middle East & Africa Graphics Card Market Revenue Share (%), By Device, 2025 and 2034
  • Figure 28: Middle East & Africa Graphics Card Market Revenue Share (%), By Application, 2025 and 2034
  • Figure 29: Middle East & Africa Graphics Card Market Revenue Share (%), By End-User, 2025 and 2034
  • Figure 30: Middle East & Africa Graphics Card Market Revenue Share (%), By Country, 2025 and 2034
  • Figure 31: Asia Pacific Graphics Card Market Revenue Share (%), 2025 and 2034
  • Figure 32: Asia Pacific Graphics Card Market Revenue Share (%), By Type, 2025 and 2034
  • Figure 33: Asia Pacific Graphics Card Market Revenue Share (%), By Device, 2025 and 2034
  • Figure 34: Asia Pacific Graphics Card Market Revenue Share (%), By Application, 2025 and 2034
  • Figure 35: Asia Pacific Graphics Card Market Revenue Share (%), By End-User, 2025 and 2034
  • Figure 36: Asia Pacific Graphics Card Market Revenue Share (%), By Country, 2025 and 2034
  • Figure 37: Global Graphics Card Key Players' Market Share/Ranking (%), 2025