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市場調查報告書
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1680629

元宇宙互動體驗市場報告:至2031年的趨勢、預測與競爭分析

Metaverse Interactive Experience Market Report: Trends, Forecast and Competitive Analysis to 2031

出版日期: | 出版商: Lucintel | 英文 150 Pages | 商品交期: 3個工作天內

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簡介目錄

全球元宇宙互動體驗市場前景廣闊,遊戲、社群、購物等市場都蘊藏機會。預計到2031年,全球元宇宙互動體驗市場規模將達到 6億美元,2025年至2031年的年複合成長率為 33.6%。該市場的主要驅動力是數位技術的快速發展以及人們對身臨其境型互聯虛擬世界日益成長的興趣。

  • 根據 Lucintel 的預測,依類型分類,全像攝影領域預計將在預測期內實現高成長,因為它的價格越來越便宜且易於獲得。
  • 從應用角度來看,由於虛擬音樂會、會議和派對等身臨其境型社交活動的興起,社交聯繫領域將繼續成為最大的領域。
  • 根據地區來看,預計北美在預測期內將經歷最高的成長。這是由於北美遊戲和娛樂產業的顯著成長以及 AR 和 VR 硬體的日益普及。

元宇宙互動體驗市場的策略成長機會

特別是,隨著機構和個人探索虛擬空間的新用途和經營模式,元宇宙互動體驗的興起帶來了策略成長機會。這些機會是由技術進步和不斷變化的用戶需求所驅動的,這意味著各行各業都有可能實現擴張。

  • 虛擬房地產開發:隨著越來越多的人對在元宇宙中購買和建造虛擬土地和房地產感興趣,虛擬房地產開發成為一個不斷成長的行業。這包括創建虛擬房地產、建立虛擬房地產市場以及提供虛擬體驗,為企業和消費者提供新的投資機會和創新理念。
  • 基於元宇宙的教育:隨著學習者在教育機構和培訓提供者中使用虛擬實境耳機,基於元宇宙的教育趨勢持續成長。借助先進的互動技術,虛擬教室、虛擬實驗室和虛擬模擬增強教育傳遞並創造新的學習途徑。
  • 虛擬活動和會議:虛擬活動和會議越來越受到在元宇宙中舉辦虛擬聚會的許多組織的興趣。這些活動服務於世界各地的觀眾,提供在實體活動中無法實現的體驗、交流機會和互動環節。
  • 數位商務和虛擬商品:當企業尋求將新的虛擬訂單收益,這為不斷成長的社區提供了選擇。虛擬世界物品銷售、NFT 和相關服務正成為元宇宙經濟不可或缺的一部分,不斷突破業務發展的界限。
  • 娛樂和媒體體驗:元宇宙中的娛樂和媒體體驗在大型音樂會、遊戲活動、媒體製作等中越來越受歡迎。將流行媒體與互動內容結合可以增加內容消費,並為內容和視訊遊戲開發創造新的潛在收益來源。

虛擬房地產、元宇宙教育、活動主辦、電子商務和娛樂等領域的發展帶來新的成長潛力。這是元宇宙的未來,它承諾提供新的互動、投資和創造方式。

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元宇宙互動體驗市場驅動力與挑戰

各種促進因素和挑戰 - 技術、監管、經濟 - 影響元宇宙互動體驗。特別是在元宇宙發展的背景下,需要了解這些因素,因為解決多重挑戰會增加克服限制的可能性。

推動元宇宙互動體驗市場的因素包括:

  • 技術進步:元宇宙的發展驅動力很多,其中技術發揮關鍵作用。 VR 和 AR 的發展以及人工智慧和區塊鏈技術的進步推動用戶體驗和活動。軟體相關硬體和基礎設施的進步改變不斷成長的元宇宙中虛擬存在和虛擬的性質。
  • 增加投資:對元宇宙技術和基礎設施的投資日益增加,這有助於創造力和更好的技術。透過各大科技公司、Start-Ups和創業投資對元宇宙計劃的投資,內容改進將在虛擬環境、數位資產和互動體驗方面投入大量資金。
  • 使用者採用和參與:隨著人們對虛擬世界和互動的興趣日益濃厚,使用者採用和參與是關鍵促進因素。隨著越來越多的用戶加入元宇宙,對更加多樣化和高品質虛擬體驗的需求將會成長,推動對元宇宙中更複雜和多樣化產品的需求。
  • 監管和合規因素:隨著政府和負責任的組織尋求解決資料隱私、數位產權和虛擬資產監管方面的擔憂,整體監管和合規因素將影響元宇宙。遵守新興的要求對於保護元宇宙中的使用者及其業務非常重要。
  • 經濟機會:元宇宙中存在經濟機會,包括虛擬交易和數位資產交易,帶來擴張和投資。虛擬經濟和替代經營模式的發展產生新的資金來源並激發多個行業的創造力。

元宇宙互動體驗市場面臨的挑戰是:

  • 資料安全問題:由於資料資訊和虛擬房地產需要確保安全,因此資料安全問題非常嚴重。需要採取有效和主動的網路安全措施來防止信任喪失並確保積極的元宇宙體驗。
  • 互通性問題:當使用者和企業瀏覽不同的元宇宙時,就會出現互通性問題。所有虛擬環境的整合和標準化對於改善使用者體驗和促進不同平台之間的互動非常重要。
  • 可擴展性和基礎設施:可擴展性和基礎設施挑戰與元宇宙服務和資源的容量有關。確保虛擬環境能夠支援不斷成長的流量和資料是推動技術和基礎設施發展的持續需求。

元宇宙互動的演變預計將透過技術、增加投資、用戶採用、監管和政策以及經濟因素等推動因素取得進展。這種情況帶來了資料安全、與其他系統互動的便利性以及進一步發展該行業所需的可擴展性等問題。解決這些促進因素和障礙對於實現元宇宙的收益和創造健康的環境非常重要。

目錄

第1章 執行摘要

第2章 全球元宇宙互動體驗市場:市場動態

  • 簡介、背景和分類
  • 供應鏈
  • 產業驅動力與挑戰

第3章 2019年至2031年市場趨勢及預測分析

  • 宏觀經濟趨勢(2019-2024)及預測(2025-2031)
  • 全球元宇宙互動體驗市場趨勢(2019-2024)及預測(2025-2031)
  • 依類型
    • AR/VR
    • 全像攝影
    • 其他
  • 依應用
    • 遊戲
    • 社交聯繫
    • 購物
    • 其他

第4章 2019年至2031年區域市場趨勢與預測分析

  • 依地區:全球元宇宙互動體驗市場
  • 北美元元宇宙互動體驗市場
  • 歐洲元宇宙互動體驗市場
  • 亞太元元宇宙互動體驗市場
  • 世界其他地區的元宇宙互動體驗市場

第5章 競爭分析

  • 產品系列分析
  • 營運整合
  • 波特五力分析

第6章 成長機會與策略分析

  • 成長機會分析
    • 依類型
    • 依應用
    • 依地區
  • 全球元宇宙互動體驗市場新興趨勢
  • 戰略分析
    • 新產品開發
    • 全球元宇宙互動體驗市場容量不斷擴大
    • 全球元宇宙互動體驗市場的併購與合資企業
    • 認證和許可

第7章 主要企業簡介

  • Facebook
  • Microsoft
  • Apple
  • GoerTek
  • ByteDance
簡介目錄

The future of the global metaverse interactive experience market looks promising with opportunities in the game, social contact, and shopping markets. The global metaverse interactive experience market is expected to reach an estimated $0.6 billion by 2031 with a CAGR of 33.6% from 2025 to 2031. The major drivers for this market are the rapid development of digital technology and increasing interest in immersive and interconnected virtual worlds.

  • Lucintel forecasts that, within the type category, the holography segment is expected to witness higher growth over the forecast period as it is more affordable and easily accessible.
  • Within the application category, the social contact segment will remain the largest segment due to the rising number of immersive social events like virtual concerts, conferences, and parties.
  • In terms of regions, North America is expected to witness the highest growth over the forecast period due to significantly growing gaming and entertainment industries and increasing adoption of AR and VR hardware in the region.

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Emerging Trends in the Metaverse Interactive Experience Market

Emerging trends in metaverse interactive experiences are expected to redefine the future of virtual worlds given current and future technological progress coupled with adaptive audience attitudes. These trends are increasing levels of interaction, imagination, and fairness in virtual environments, making way for social, economic, and artistic practices.

  • AI-Powered Personalization Enhancements: With their support, the user experience in the metaverse is becoming more personal. One facet of a virtual economy includes driving interactivity through customized avatars, spaces, and other targeted suggestions that match users' interests and desires, deepening user engagement.
  • Interoperable Virtual Worlds: The world is changing. These efforts help users move their assets, identify information, and choose their avatars wherever they wish within the metaverse, without the need to create new user profiles on each platform.
  • Blockchain and Digital Assets: Blockchain architecture is adding significant value to the metaverse as it allows for secure ownership and trading of digital assets. The metaverse is enabled by virtual currencies and NFTs, which form commercial boundaries within the digital realm, bringing people together to engage in trade with assets proportionate to the overall economy.
  • Enhanced Social Interactions: Improved social interactivity in the metaverse results from enhanced VR/AR technology and AI. With the presence of virtual reality avatars and spaces, spatial sound, and integrated environments where people can interact socially, communication and collaborative work improve, reducing the reliance on physical interactions and highlighting the need for virtual meetings.
  • Extended Reality (XR) Integration: This adds to the experience of the metaverse by embracing the technologies of virtual reality, augmented reality, and mixed reality, known as XR integration. XR settings provide various methods to virtualize content, such as games or shops in 3D space, while graphical augmentation enhances usage across multiple spaces within the metaverse.

Therefore, trends in metaverse interactive experiences, including the ability to personalize experiences through artificial intelligence, decentralized virtual spaces, incorporation of blockchain, enhanced social connectivity, and the integration of XR, are changing how users experience virtual worlds. These trends are innovative and extend the boundaries of social, economic, and creative activities in the metaverse.

Recent Developments in the Metaverse Interactive Experience Market

In the same line of thought, recent developments in the metaverse interactive experience signify that there have been increased efforts and rapid changes in technology in the field. Some of the main developments include the creation of new systems that operate in VR/AR, improving virtual environment connectivity and communication, and embedding AI and blockchain into business models. In turn, these systems are making immersion deeper, going beyond virtual existence, and opening up new commerce and interaction opportunities.

  • Immersive VR Environments: The creation of immersive virtual reality environments is bringing innovations and improvements as computers and other devices have the power to produce extremely attractive and compelling virtual spaces. Thanks to recent advances in graphics, haptics, and spatial audio, customers are becoming more active and involved in virtual media, making virtual reality experiences more entertaining and realistic.
  • Advanced AI Integration: For these reasons, the advanced integration of AI is enhancing the experience in the metaverse and its continuous progress. Virtual chatbots, virtual influencers, VR agents, and other content personalization tools powered by AI are reshaping engagement in virtual experiences toward captivating interactions.
  • Blockchain for Digital Ownership: Blockchain technology is gaining popularity within the metaverse for ownership of virtual worlds, as well as for conducting business within them. Digital assets are becoming easier to exchange and transact due to NFTs and virtual currencies, whereby users can confidently trade and exchange virtual items and land.
  • Cross-Platform Interoperability: Cross-platform interoperability enhances the experience people have in the metaverse by enabling smooth transitions from one virtual space to another. The combination of these two approaches in the metaverse is making it easier, faster, and more enjoyable for users as standardization and integration move in the same direction.
  • Expansion of Virtual Economies: As the concepts of digital marketplaces and virtual commerce gain traction, the expansion of virtual economies also represents meaningful growth. The development of the metaverse enables businesses and creators to explore new revenue avenues via virtual goods, services, and experiences, contributing to the economy of the metaverse and creating new opportunities for creativity and business.

The interactive experience in the metaverse, including but not limited to mass adoption, advanced AI systems, the use of blockchain technology to ensure digital ownership, multi-platform communication, and the expansion of virtual economies, has a significant influence on the future of virtual experiences and interactions. Such progress is promoting growth, creating new ideas, and improving metaverse experiences as a whole.

Strategic Growth Opportunities for Metaverse Interactive Experience Market

In particular, strategic growth opportunities related to the rise of the metaverse interactive experience as institutions and individuals seek new uses and business models in virtual space. Such opportunities are driven by technological progress and the evolving needs of users, which implies that expansion can be realized in different industries.

  • Virtual Real Estate Development: Virtual real estate development is a growing area as more people become interested in purchasing and building virtual land and real estate in the metaverse. This includes creating virtual real estate, establishing virtual real estate marketplaces, and providing virtual experiences that offer businesses and consumers new investment opportunities and innovative ideas.
  • Metaverse-Based Education: The trend of metaverse-based education continues to grow as learners use virtual reality headsets in educational institutions and training providers. With the help of advanced interactive technologies, virtual classrooms, virtual labs, and virtual simulations are enhancing the provision of education and creating new avenues for learning.
  • Virtual Events and Conferences: Virtual events and conferences are increasingly capturing the interest of many organizations that are hosting virtual gatherings in the metaverse. These events provide experiences, networking opportunities, and interactive sessions that were not possible with physical events and serve a worldwide audience.
  • Digital Commerce and Virtual Goods: This presents the community with options for growth as businesses look to generate revenue from new virtual orders. Selling items in the virtual world, NFTs, and associated services are becoming integral parts of the metaverse economy, pushing the envelope of business development.
  • Entertainment and Media Experiences: Entertainment and media experiences in the metaverse are gaining traction with massive concerts, gaming events, and media productions. The use of popular media combined with interactive content is increasing content consumption and creating additional potential revenue streams for content and video game development.

Development in areas such as virtual real estate, education in the metaverse, organization of events, e-commerce, and entertainment is providing new possibilities for growth. This is where the future of the metaverse lies, promising new ways to interact, invest, and create.

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Metaverse Interactive Experience Market Driver and Challenges

Various drivers and challenges, including technology, regulation, and economy, affect the metaverse interactive experience. These factors should be understood, especially in the context of the development of the metaverse, because addressing multiple issues increases the chances of overcoming limitations.

The factors responsible for driving the metaverse interactive experience market include:

  • Technological Advancements: The metaverse has many drivers of development, among which technology plays a significant role. The development of VR and AR, along with advancements in AI and blockchain technology, is facilitating user experience and user activities. Advances in hardware and infrastructure related to software are changing the way virtual existence and virtualization occur in the metaverse's growing space.
  • Increased Investment: There is an increase in investment toward metaverse technology and infrastructure, contributing to creativity and better technology. Content improvement significantly invests in virtual environments, digital assets, and interactive experiences through investments made by large tech companies, start-ups, and venture capital in metaverse projects.
  • User Adoption and Engagement: User adoption and engagement are critical drivers, with increasing interest in virtual worlds and interactions. As more users participate in the metaverse, the demand for greater variety and quality of virtual experiences rises, which in turn increases the need for advancement and diversification of offerings in the metaverse.
  • Regulatory and Compliance Factors: Overall regulatory and compliance factors influence the metaverse, as concerns arise that governments and responsible organizations are trying to address regarding data privacy, digital property rights, and virtual assets regulation. Adhering to new and emerging requirements is essential for protecting users and their operations in the metaverse.
  • Economic Opportunities: Economic opportunities exist in the metaverse, including virtual trade and the trading of digital assets, leading to expansion and investment. The development of virtual economies and alternative business models is generating new sources of funding, thus encouraging creativity in multiple industries.

Challenges in the metaverse interactive experience market are:

  • Data Security Concerns: Data security concerns are significant due to the necessity of securing user information and virtual real estate. There is a need for effective and proactive cybersecurity measures to prevent loss of trust and ensure a positive metaverse experience.
  • Interoperability Issues: Interoperability issues arise when users and businesses navigate different metaverses. Integration and standardization of all virtual environments are critical for enhancing user experience and facilitating exchanges across various platforms.
  • Scalability and Infrastructure: Scalability and infrastructure challenges concern the capacity of metaverse services and resources. Ensuring that virtual environments can support increasing traffic and data is a continuous need that drives the evolution of technology and infrastructure.

The evolution of metaverse interactions is expected to progress through enabling factors such as technology, increased investments, user uptake, policies and regulations, and economic factors. This landscape presents issues related to data security, the ease of interaction with other systems, and the scalability required for further sector development. Addressing these driving forces and obstacles will be essential for monetizing the metaverse and fostering a healthy environment.

List of Metaverse Interactive Experience Companies

Companies in the market compete on the basis of product quality offered. Major players in this market focus on expanding their manufacturing facilities, R&D investments, infrastructural development, and leverage integration opportunities across the value chain. Through these strategies metaverse interactive experience companies cater increasing demand, ensure competitive effectiveness, develop innovative products & technologies, reduce production costs, and expand their customer base. Some of the metaverse interactive experience companies profiled in this report include-

  • Facebook
  • Microsoft
  • Apple
  • GoerTek
  • ByteDance

Metaverse Interactive Experience by Segment

The study includes a forecast for the global metaverse interactive experience market by type, application, and region.

Metaverse Interactive Experience Market by Type [Analysis by Value from 2019 to 2031]:

  • AR/VR
  • Holography
  • Others

Metaverse Interactive Experience Market by Application [Analysis by Value from 2019 to 2031]:

  • Game
  • Social Contact
  • Shopping
  • Others

Metaverse Interactive Experience Market by Region [Analysis by Value from 2019 to 2031]:

  • North America
  • Europe
  • Asia Pacific
  • The Rest of the World

Country Wise Outlook for the Metaverse Interactive Experience Market

Breakthroughs in metaverse interactive experiences are possibly the major force of the century for technological advancements and precise applications in different markets worldwide. In this context, significant developments include improvements in VR and AR technologies, the rise of various virtual worlds, and enhancements in AI for better interaction. As different countries strive to maximize the benefits of the metaverse, technological advances are transforming how users engage with these virtual spaces, creating new and extraordinary ways to interact and develop within them.

  • United States: The United States is regarded as the leader in metaverse development, with its tech giants investing heavily in VR and AR technologies. Innovators like Meta (formerly Facebook) and Microsoft remain dominant, introducing market-leading virtual reality and enterprise systems that foster interaction and collaboration. The emergence of large-scale virtual worlds, facilitated by Web 2.0, supports both social and economic activities. Additionally, there is an increased focus on using AI to enrich user interactions within virtual reality settings.
  • China: China's metaverse capabilities are growing rapidly, primarily driven by gaming and social interaction. Companies such as Tencent and Alibaba are investing significantly in VR/AR technologies and digital assets. Recent developments include creating high-fidelity virtual environments for entertainment and e-commerce, along with integrating metaverse components into existing digital applications. Furthermore, the Chinese government is promoting a virtual economy, encouraging the development of virtual assets and real estate.
  • Germany: Germany is progressing in the metaverse by focusing on industrial and educational applications. VR/AR practices for training, surveying, and prototyping are increasingly integrated within corporations and educational institutions. Recent years have seen fruitful partnerships between industry and education, with companies sponsoring the creation of virtual spaces for research and professional development. German regions are emphasizing data protection and privacy, balancing compliance with the development of immersive digital experiences.
  • India: India is quickly embracing the metaverse, aiming to create accessible and affordable virtual experiences. Many startups and tech companies are providing cost-effective VR/AR solutions to broader populations, including schools and small businesses. Recent developments include building virtual classrooms and interactive learning experiences, with social VR targeting a dynamic market focused on expanding internet connectivity.
  • Japan: Japan's metaverse development is heavily influenced by its strong gaming and anime culture. Major gaming companies such as Sony and Nintendo have invested significantly in AR and VR to enhance gaming experiences. Recent innovations include creating virtual environments based on popular fictional works, and blending games with other media. Japan's unique cultural backdrop has fostered distinctive digital entertainment experiences, reflecting the strong consumer interest in immersive and culturally resonant content.

Features of the Global Metaverse Interactive Experience Market

Market Size Estimates: Metaverse interactive experience market size estimation in terms of value ($B).

Trend and Forecast Analysis: Market trends (2019 to 2024) and forecast (2025 to 2031) by various segments and regions.

Segmentation Analysis: Metaverse interactive experience market size by type, application, and region in terms of value ($B).

Regional Analysis: Metaverse interactive experience market breakdown by North America, Europe, Asia Pacific, and Rest of the World.

Growth Opportunities: Analysis of growth opportunities in different types, applications, and regions for the metaverse interactive experience market.

Strategic Analysis: This includes M&A, new product development, and competitive landscape of the metaverse interactive experience market.

Analysis of competitive intensity of the industry based on Porter's Five Forces model.

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This report answers following 11 key questions:

  • Q.1. What are some of the most promising, high-growth opportunities for the metaverse interactive experience market by type (AR/VR, holography, and others), application (game, social contact, shopping, and others), and region (North America, Europe, Asia Pacific, and the Rest of the World)?
  • Q.2. Which segments will grow at a faster pace and why?
  • Q.3. Which region will grow at a faster pace and why?
  • Q.4. What are the key factors affecting market dynamics? What are the key challenges and business risks in this market?
  • Q.5. What are the business risks and competitive threats in this market?
  • Q.6. What are the emerging trends in this market and the reasons behind them?
  • Q.7. What are some of the changing demands of customers in the market?
  • Q.8. What are the new developments in the market? Which companies are leading these developments?
  • Q.9. Who are the major players in this market? What strategic initiatives are key players pursuing for business growth?
  • Q.10. What are some of the competing products in this market and how big of a threat do they pose for loss of market share by material or product substitution?
  • Q.11. What M&A activity has occurred in the last 5 years and what has its impact been on the industry?

Table of Contents

1. Executive Summary

2. Global Metaverse Interactive Experience Market : Market Dynamics

  • 2.1: Introduction, Background, and Classifications
  • 2.2: Supply Chain
  • 2.3: Industry Drivers and Challenges

3. Market Trends and Forecast Analysis from 2019 to 2031

  • 3.1. Macroeconomic Trends (2019-2024) and Forecast (2025-2031)
  • 3.2. Global Metaverse Interactive Experience Market Trends (2019-2024) and Forecast (2025-2031)
  • 3.3: Global Metaverse Interactive Experience Market by Type
    • 3.3.1: AR/VR
    • 3.3.2: Holography
    • 3.3.3: Others
  • 3.4: Global Metaverse Interactive Experience Market by Application
    • 3.4.1: Game
    • 3.4.2: Social Contact
    • 3.4.3: Shopping
    • 3.4.4: Others

4. Market Trends and Forecast Analysis by Region from 2019 to 2031

  • 4.1: Global Metaverse Interactive Experience Market by Region
  • 4.2: North American Metaverse Interactive Experience Market
    • 4.2.1: North American Market by Type: AR/VR, Holography, and Others
    • 4.2.2: North American Market by Application: Game, Social Contact, Shopping, and Others
  • 4.3: European Metaverse Interactive Experience Market
    • 4.3.1: European Market by Type: AR/VR, Holography, and Others
    • 4.3.2: European Market by Application: Game, Social Contact, Shopping, and Others
  • 4.4: APAC Metaverse Interactive Experience Market
    • 4.4.1: APAC Market by Type: AR/VR, Holography, and Others
    • 4.4.2: APAC Market by Application: Game, Social Contact, Shopping, and Others
  • 4.5: ROW Metaverse Interactive Experience Market
    • 4.5.1: ROW Market by Type: AR/VR, Holography, and Others
    • 4.5.2: ROW Market by Application: Game, Social Contact, Shopping, and Others

5. Competitor Analysis

  • 5.1: Product Portfolio Analysis
  • 5.2: Operational Integration
  • 5.3: Porter's Five Forces Analysis

6. Growth Opportunities and Strategic Analysis

  • 6.1: Growth Opportunity Analysis
    • 6.1.1: Growth Opportunities for the Global Metaverse Interactive Experience Market by Type
    • 6.1.2: Growth Opportunities for the Global Metaverse Interactive Experience Market by Application
    • 6.1.3: Growth Opportunities for the Global Metaverse Interactive Experience Market by Region
  • 6.2: Emerging Trends in the Global Metaverse Interactive Experience Market
  • 6.3: Strategic Analysis
    • 6.3.1: New Product Development
    • 6.3.2: Capacity Expansion of the Global Metaverse Interactive Experience Market
    • 6.3.3: Mergers, Acquisitions, and Joint Ventures in the Global Metaverse Interactive Experience Market
    • 6.3.4: Certification and Licensing

7. Company Profiles of Leading Players

  • 7.1: Facebook
  • 7.2: Microsoft
  • 7.3: Apple
  • 7.4: GoerTek
  • 7.5: ByteDance