封面
市場調查報告書
商品編碼
1711032

元宇宙2025年電子商務全球市場報告

Metaverse In E-Commerce Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 200 Pages | 商品交期: 2-10個工作天內

價格
簡介目錄

預計未來幾年電子商務中的元宇宙市場規模將呈指數級成長。到 2029 年,這一數字將成長至 1,008.9 億美元,年複合成長率(CAGR)為 37.4%。預測期間的成長可歸因於非同質化代幣(NFT) 的興起、對增強安全性和隱私性的需求、去中心化電子商務平台的日益普及、對身臨其境型和互動式購物的需求不斷成長以及對網路購物的需求不斷成長。預測期內的關鍵趨勢包括區塊鏈技術的整合、付款系統和金融交易的創新、人工智慧個人化、新產品創新和技術進步。

社交商務的成長預計將推動電子商務元宇宙市場的擴張。社交商務是利用社群媒體平台實現線上買賣並整合購物功能。由於社交媒體的日益普及、與購物體驗的無縫整合以及社交互動對購買決策的影響,這種趨勢正在成長。元宇宙將透過提供將社交互動與虛擬商店和產品探索融為一體的身臨其境型互動購物體驗來推動社交商務的發展。例如,2024 年 2 月,美國商務部人口普查局報告稱,2024 年第二季美國零售電子商務銷售額為 2,823 億美元,比 2023 年第一季成長 5.3% (+-0.7)。社交商務的興起正在刺激電子商務領域的元宇宙成長。

元宇宙電子商務市場的主要企業正專注於創造遊戲內購物體驗,以整合遊戲玩法和購物,提高用戶參與度,並透過虛擬產品銷售增加收益。遊戲內購物允許玩家使用真實貨幣和遊戲貨幣購買虛擬物品和升級,以增強他們的遊戲體驗並自訂他們的角色。例如,2023年5月,美國跨國科技公司亞馬遜宣布推出Amazon Anywhere。這套應用程式介面(API)專為應用程式和遊戲開發人員設計,讓客戶在參與虛擬環境(例如視訊遊戲或擴增實境(AR)應用程式)的同時從亞馬遜商店購買實體商品。服務包括遊戲內購物、產品整合、廣泛的產品、訂單管理以及將亞馬遜購物功能整合到應用程式和遊戲中的 API,從而提高用戶參與度。

目錄

第1章執行摘要

第2章 市場特徵

第3章 市場趨勢與策略

第4章 市場 - 宏觀經濟情景,包括利率、感染疾病、地緣政治、新冠疫情、經濟復甦對市場的影響

第5章 全球成長分析與策略分析框架

  • 元宇宙在全球電子商務中的PESTEL分析(政治、社會、技術、環境、法律因素、促進因素與限制因素)
  • 最終用途產業分析
  • 全球電子商務元宇宙市場:成長率分析
  • 全球電子商務元宇宙市場表現:規模與成長,2019-2024
  • 全球電子商務元宇宙市場預測:規模與成長,2024-2029 年,2034 年
  • 全球電子商務元宇宙宇宙總可尋址市場(TAM)

第6章市場區隔

  • 全球電子商務元宇宙市場(依技術、效能和預測),2019-2024 年、2024-2029 年、2034 年
  • 擴增實境(AR) 或虛擬實境 (VR) 耳機
  • 區塊鏈
  • 混合實境
  • 其他技術
  • 全球電子商務元宇宙市場(依平台、績效及預測):2019-2024 年、2024-2029 年、2034 年
  • 電腦
  • 智慧型手機
  • 耳機
  • 全球電子商務元宇宙市場(按應用、效能和預測)2019-2024 年、2024-2029 年、2034 年
  • 虛擬商店
  • 虛擬活動
  • 虛擬產品發現
  • 虛擬客戶服務
  • 虛擬付款
  • 全球電子商務元宇宙市場按擴增實境 (AR) 或虛擬實境 (VR) 耳機擴增實境,實際和預測,2019-2024 年、2024-2029 年、2034 年
  • 獨立VR頭戴裝置
  • 有線VR頭戴裝置
  • AR智慧眼鏡
  • 行動 AR 應用程式
  • 全球元宇宙區塊鏈在電子商務市場中的細分(按類型、效能和預測),2019-2024 年、2024-2029 年、2034 年
  • 加密貨幣付款系統
  • 交易智慧合約
  • 供應鏈管理解決方案
  • 數位身份檢驗
  • 全球電子商務元宇宙市場,按混合實境類型細分,表現與預測,2019-2024 年、2024-2029 年、2034 年
  • 全像顯示
  • 身臨其境型零售體驗
  • 互動式虛擬展示室
  • 全球電子商務元宇宙市場按其他技術類型細分,實際及預測,2019-2024 年、2024-2029 年、2034 年
  • 人工智慧(AI)
  • 3D建模和渲染軟體
  • 社群商務平台
  • 雲端運算解決方案

第7章 區域和國家分析

  • 全球電子商務元宇宙市場:按地區、表現和預測,2019-2024 年、2024-2029 年、2034 年
  • 全球電子商務元宇宙市場:按國家、表現和預測,2019-2024 年、2024-2029 年、2034 年

第8章 亞太市場

第9章:中國市場

第10章 印度市場

第11章 日本市場

第12章 澳洲市場

第13章 印尼市場

第14章 韓國市場

第15章 西歐市場

第16章英國市場

第17章 德國市場

第18章 法國市場

第19章:義大利市場

第20章:西班牙市場

第21章 東歐市場

第22章 俄羅斯市場

第23章 北美市場

第24章美國市場

第25章:加拿大市場

第26章 南美洲市場

第27章:巴西市場

第28章 中東市場

第29章:非洲市場

第30章競爭格局與公司概況

  • 電子商務元宇宙市場:競爭格局
  • 電子商務元宇宙市場:公司簡介
    • Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Alibaba Group Overview, Products and Services, Strategy and Financial Analysis
    • Meta Platforms Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Tencent Holdings Limited Overview, Products and Services, Strategy and Financial Analysis
    • Amazon Web Services(AWS)Overview, Products and Services, Strategy and Financial Analysis

第31章 其他大型創新企業

  • Sony Corporation
  • Nike Inc.
  • NVIDIA Corporation
  • Adidas Inc.
  • Shopify Inc.
  • Flipkart
  • Etsy Inc.
  • Roblox Corporation
  • Epic Games Inc.
  • BigCommerce Holdings Inc.
  • HTC Corporation
  • Animoca Brands Corporation Ltd.
  • Decentraland
  • Ready Player Me
  • The Sandbox

第 32 章全球市場競爭基準化分析與儀表板

第33章 重大併購

第34章近期市場趨勢

第 35 章 高市場潛力國家、細分市場與策略

  • 2029 年電子商務元宇宙市場:提供新機會的國家
  • 2029 年電子商務元宇宙市場:細分領域帶來新機會
  • 元宇宙電商市場2029:成長策略
    • 基於市場趨勢的策略
    • 競爭對手的策略

第36章 附錄

簡介目錄
Product Code: r32057

The metaverse in e-commerce involves virtual environments where digital avatars engage in business transactions, explore virtual stores, and experience immersive shopping. It combines virtual reality (VR) and augmented reality (AR) technologies to offer a three-dimensional shopping experience.

Key technologies in the metaverse for e-commerce include augmented reality (AR) and virtual reality (VR) headsets, blockchain, and mixed reality. AR or VR headsets are specialized devices that either overlay digital information onto the real world (AR) or create entirely virtual environments (VR). Various platforms used in this context include computers, mobile devices, and headsets, supporting applications such as virtual stores, virtual events, virtual product discovery, virtual customer service, and virtual payments.

The metaverse in e-commerce market research report is one of a series of new reports from The Business Research Company that provides metaverse in e-commerce market statistics, including metaverse in e-commerce industry global market size, regional shares, competitors with a metaverse in e-commerce market share, detailed metaverse in e-commerce market segments, market trends and opportunities, and any further data you may need to thrive in the metaverse in e-commerce industry. This metaverse in e-commerce market research report delivers a complete perspective on everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The metaverse in e-commerce market size has grown exponentially in recent years. It will grow from $20.53 $ billion in 2024 to $28.28 $ billion in 2025 at a compound annual growth rate (CAGR) of 37.8%. The growth in the historic period can be attributed to the rise of 5G technology, the rise of social commerce, increased usage of mobile devices and tablets, increasing adoption of virtual and augmented reality and the increased visual and sensory experiences.

The metaverse in e-commerce market size is expected to see exponential growth in the next few years. It will grow to $100.89 $ billion in 2029 at a compound annual growth rate (CAGR) of 37.4%. The growth in the forecast period can be attributed to the rise of non-fungible tokens (NFTs), demand for enhanced security and privacy, growing prevalence of decentralized e-commerce platforms, increasing demand for immersive and interactive shopping, and the increasing demand for online shopping. Major trends in the forecast period include integration of blockchain technology, innovation in payment systems and financial transactions, AI-driven personalization, new product innovation, and technological advancement.

The growth of social commerce is expected to drive the expansion of the metaverse in e-commerce markets. Social commerce involves using social media platforms to enable online buying and selling through integrated shopping features. This trend is increasing due to higher social media usage, the seamless integration of shopping experiences, and the impact of social interactions on purchasing decisions. The metaverse enhances social commerce by offering immersive and interactive shopping experiences that blend social interactions with virtual storefronts and product exploration. For example, in February 2024, the Census Bureau of the Department of Commerce reported that U.S. retail e-commerce sales for the second quarter of 2024 totaled $282.3 billion, marking a 5.3% (+- 0.7) increase from the first quarter of 2023. This rise in social commerce is fueling the growth of the metaverse in the e-commerce sector.

Leading companies in the metaverse e-commerce market are focusing on creating in-game shopping experiences to integrate shopping with gameplay, boost user engagement, and drive revenue from virtual product sales. In-game shopping allows players to purchase virtual items or upgrades using real or in-game currency to enhance their gaming experience or customize their characters. For instance, in May 2023, Amazon, a U.S.-based multinational technology company, introduced Amazon Anywhere. This set of application programming interfaces (APIs) is designed for app and game developers, enabling customers to buy physical products from the Amazon store while engaging in virtual environments such as video games and augmented reality (AR) applications. The service includes in-game shopping, product integration, a wide range of products, order management, and APIs for integrating Amazon's shopping capabilities into apps and games, thereby improving user engagement.

In October 2022, Flipkart, an India-based e-commerce company, partnered with eDAO to launch Flipverse, a new virtual shopping experience on the FireDrops platform. This collaboration aims to offer users an interactive and immersive shopping experience within the metaverse. eDAO is an India-based platform specializing in digital experiences in the Web3 ecosystem.

Major companies operating in the metaverse in e-commerce market are Microsoft Corporation, Alibaba Group, Meta Platforms Inc., Tencent Holdings Limited, Amazon Web Services (AWS), Sony Corporation, Nike Inc., NVIDIA Corporation, Adidas Inc., Shopify Inc., Flipkart, Etsy Inc, Roblox Corporation, Epic Games Inc., BigCommerce Holdings Inc., HTC Corporation, Animoca Brands Corporation Ltd., Decentraland, Ready Player Me, The Sandbox, ARuVR, Verpex hosting LTD

North America was the largest region in the metaverse in e-commerce market in 2023. The regions covered in the metaverse in e-commerce market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the metaverse in e-commerce market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The metaverse in the e-commerce market includes revenues earned by entities through virtual store sales, virtual currency exchange, and content creation tools. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included. The metaverse in the e-commerce market consists of sales of virtual goods, digital collectibles, barcode scanners, digital signage, inventory management devices, wearable technology, and security cameras. Values in this market are 'factory gate' values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Metaverse In E-Commerce Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on metaverse in e-commerce market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
  • Assess the impact of key macro factors such as conflict, pandemic and recovery, inflation and interest rate environment and the 2nd Trump presidency.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 2-3 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for metaverse in e-commerce ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The metaverse in e-commerce market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Technology: Augmented Reality (AR) Or Virtual Reality (VR) Headset; Blockchain; Mixed Reality; Other Technologies
  • 2) By Platform: Computer; Mobile; Headset
  • 3) By Application: Virtual Stores; Virtual Events; Virtual Product Discovery; Virtual Customer Service; Virtual Payments
  • Subsegments:
  • 1) By Augmented Reality (AR) Or Virtual Reality (VR) Headset: Standalone VR Headsets; Tethered VR Headsets; AR Smart Glasses; Mobile AR Applications
  • 2) By Blockchain: Cryptocurrency Payment Systems; Smart Contracts For Transactions; Supply Chain Management Solutions; Digital Identity Verification
  • 3) By Mixed Reality: Holographic Displays; Immersive Retail Experiences; Interactive Virtual Showrooms
  • 4) By Other Technologies: Artificial Intelligence (AI); 3D Modeling and Rendering Software; Social Commerce Platforms; Cloud Computing Solutions
  • Companies Mentioned: Microsoft Corporation; Alibaba Group; Meta Platforms Inc.; Tencent Holdings Limited; Amazon Web Services (AWS)
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Metaverse In E-Commerce Market Characteristics

3. Metaverse In E-Commerce Market Trends And Strategies

4. Metaverse In E-Commerce Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Covid And Recovery On The Market

5. Global Metaverse In E-Commerce Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Metaverse In E-Commerce PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Metaverse In E-Commerce Market Growth Rate Analysis
  • 5.4. Global Metaverse In E-Commerce Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Metaverse In E-Commerce Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Metaverse In E-Commerce Total Addressable Market (TAM)

6. Metaverse In E-Commerce Market Segmentation

  • 6.1. Global Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Augmented Reality (AR) Or Virtual Reality (VR) Headset
  • Blockchain
  • Mixed Reality
  • Other Technologies
  • 6.2. Global Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Computer
  • Mobile
  • Headset
  • 6.3. Global Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Virtual Stores
  • Virtual Events
  • Virtual Product Discovery
  • Virtual Customer Service
  • Virtual Payments
  • 6.4. Global Metaverse In E-Commerce Market, Sub-Segmentation Of Augmented Reality (AR) Or Virtual Reality (VR) Headset, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Standalone VR Headsets
  • Tethered VR Headsets
  • AR Smart Glasses
  • Mobile AR Applications
  • 6.5. Global Metaverse In E-Commerce Market, Sub-Segmentation Of Blockchain, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Cryptocurrency Payment Systems
  • Smart Contracts For Transactions
  • Supply Chain Management Solutions
  • Digital Identity Verification
  • 6.6. Global Metaverse In E-Commerce Market, Sub-Segmentation Of Mixed Reality, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Holographic Displays
  • Immersive Retail Experiences
  • Interactive Virtual Showrooms
  • 6.7. Global Metaverse In E-Commerce Market, Sub-Segmentation Of Other Technologies, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Artificial Intelligence (AI)
  • 3D Modeling and Rendering Software
  • Social Commerce Platforms
  • Cloud Computing Solutions

7. Metaverse In E-Commerce Market Regional And Country Analysis

  • 7.1. Global Metaverse In E-Commerce Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Metaverse In E-Commerce Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Metaverse In E-Commerce Market

  • 8.1. Asia-Pacific Metaverse In E-Commerce Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Metaverse In E-Commerce Market

  • 9.1. China Metaverse In E-Commerce Market Overview
  • 9.2. China Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Metaverse In E-Commerce Market

  • 10.1. India Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Metaverse In E-Commerce Market

  • 11.1. Japan Metaverse In E-Commerce Market Overview
  • 11.2. Japan Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Metaverse In E-Commerce Market

  • 12.1. Australia Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Metaverse In E-Commerce Market

  • 13.1. Indonesia Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Metaverse In E-Commerce Market

  • 14.1. South Korea Metaverse In E-Commerce Market Overview
  • 14.2. South Korea Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Metaverse In E-Commerce Market

  • 15.1. Western Europe Metaverse In E-Commerce Market Overview
  • 15.2. Western Europe Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Metaverse In E-Commerce Market

  • 16.1. UK Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Metaverse In E-Commerce Market

  • 17.1. Germany Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Metaverse In E-Commerce Market

  • 18.1. France Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Metaverse In E-Commerce Market

  • 19.1. Italy Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Metaverse In E-Commerce Market

  • 20.1. Spain Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Metaverse In E-Commerce Market

  • 21.1. Eastern Europe Metaverse In E-Commerce Market Overview
  • 21.2. Eastern Europe Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Metaverse In E-Commerce Market

  • 22.1. Russia Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Metaverse In E-Commerce Market

  • 23.1. North America Metaverse In E-Commerce Market Overview
  • 23.2. North America Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Metaverse In E-Commerce Market

  • 24.1. USA Metaverse In E-Commerce Market Overview
  • 24.2. USA Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Metaverse In E-Commerce Market

  • 25.1. Canada Metaverse In E-Commerce Market Overview
  • 25.2. Canada Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Metaverse In E-Commerce Market

  • 26.1. South America Metaverse In E-Commerce Market Overview
  • 26.2. South America Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Metaverse In E-Commerce Market

  • 27.1. Brazil Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Metaverse In E-Commerce Market

  • 28.1. Middle East Metaverse In E-Commerce Market Overview
  • 28.2. Middle East Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Metaverse In E-Commerce Market

  • 29.1. Africa Metaverse In E-Commerce Market Overview
  • 29.2. Africa Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Metaverse In E-Commerce Market Competitive Landscape And Company Profiles

  • 30.1. Metaverse In E-Commerce Market Competitive Landscape
  • 30.2. Metaverse In E-Commerce Market Company Profiles
    • 30.2.1. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Alibaba Group Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Meta Platforms Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Tencent Holdings Limited Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Amazon Web Services (AWS) Overview, Products and Services, Strategy and Financial Analysis

31. Metaverse In E-Commerce Market Other Major And Innovative Companies

  • 31.1. Sony Corporation
  • 31.2. Nike Inc.
  • 31.3. NVIDIA Corporation
  • 31.4. Adidas Inc.
  • 31.5. Shopify Inc.
  • 31.6. Flipkart
  • 31.7. Etsy Inc.
  • 31.8. Roblox Corporation
  • 31.9. Epic Games Inc.
  • 31.10. BigCommerce Holdings Inc.
  • 31.11. HTC Corporation
  • 31.12. Animoca Brands Corporation Ltd.
  • 31.13. Decentraland
  • 31.14. Ready Player Me
  • 31.15. The Sandbox

32. Global Metaverse In E-Commerce Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Metaverse In E-Commerce Market

34. Recent Developments In The Metaverse In E-Commerce Market

35. Metaverse In E-Commerce Market High Potential Countries, Segments and Strategies

  • 35.1 Metaverse In E-Commerce Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Metaverse In E-Commerce Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Metaverse In E-Commerce Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer