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市場調查報告書
商品編碼
1729276

2025 年至 2033 年日本元宇宙市場報告(按組件、技術、應用、行業垂直和地區分類)。

Japan Metaverse Market Report by Component, Technology, Application, Industry Vertical, and Region 2025-2033.

出版日期: | 出版商: IMARC | 英文 120 Pages | 商品交期: 5-7個工作天內

價格
簡介目錄

2024年,日本元宇宙市場規模達78億美元。展望未來, IMARC Group預計到2033年該市場規模將達到1,110億美元,2025-2033年期間的成長率(CAGR)為34.2%。高速網際網路的普及、各個領域的數位和虛擬技術的融合以及全國領先企業之間戰略合作的興起是推動市場發展的一些關鍵因素。

元宇宙是指使用者可以與其他使用者以及電腦生成的世界進行即時交流的虛擬環境。它本質上是一個由實體虛擬擴增實境、擴增實境(AR)、虛擬實境(VR)和網際網路融合而創建的集體虛擬共享空間。這個可透過網路存取的世界建立在區塊鏈技術平台上,允許開發、擁有和交換數位資產。它包含多個虛擬宇宙,每個宇宙都有自己的物理和規則,由參與者建構和維護。此外,它可以被視為一個沉浸式數位世界,其中個人可以在3D(3D)空間中相互互動並與軟體代理進行互動。它不僅僅是一種虛擬實境,而是一種以物理世界為模型的現實,為工作、學習和娛樂提供了機會。元宇宙的一個關鍵特徵是其廣闊性和可擴展性。它被設計成一個無縫且互連的虛擬空間網路,讓使用者可以不受限制地在不同的環境、活動和體驗之間移動。這些虛擬空間可以是現實世界位置的真實模擬,也可以是完全虛構和奇幻的風景,為使用者提供多樣化和無限的探索和互動機會。

日本元宇宙市場趨勢:

日本強大的技術基礎設施和擁抱數位創新的文化是市場的主要推動力。同時,高速網際網路、5G技術和先進硬體設備的日益普及,為日本元宇宙的發展和擴張提供了必要的基礎設施。此外,受新冠疫情的影響,人們對網路遊戲、虛擬實境和擴增實境的興趣日益濃厚,也推動了人們向元宇宙的轉變。而且,這些數位虛擬技術與娛樂、零售、教育等各領域的融合,也拓展了元宇宙在日本市場的潛在應用。此外,日本市場正在見證元宇宙領域的戰略合作和投資的成長。科技巨頭和遊戲公司正在積極投資元宇宙平台,顯示他們對這一數位前沿的承諾。除此之外,日本 NFT(非同質化代幣)的興起趨勢正在促進市場的成長,NFT 充當著元宇宙中所有權的數位憑證。同時,日本監管機構正在密切關注元宇宙領域的發展,以確保消費者安全和公平貿易行為。此外,日本社會對虛擬化身和虛擬生活的接受度正在創造積極的市場前景。

日本元宇宙市場細分:

組件洞察:

  • 硬體
  • 軟體
  • 服務

技術洞察:

  • 區塊鏈
  • 虛擬實境與擴增實境
  • 混合實境
  • 其他

應用程式洞察:

  • 賭博
  • 網上購物
  • 內容創作與社群媒體
  • 活動與會議
  • 數位行銷
  • 測試和檢驗
  • 其他

產業垂直洞察:

  • 金融服務業
  • 零售
  • 媒體與娛樂
  • 教育
  • 航太和國防
  • 汽車
  • 其他

本報告回答的關鍵問題:

  • 日本元宇宙市場目前表現如何?未來幾年會如何表現?
  • COVID-19 對日本元宇宙市場有何影響?
  • 日本元宇宙市場按組成部分的分類是怎樣的?
  • 日本元宇宙市場在技術基礎上的分類是怎麼樣的?
  • 日本元宇宙市場在應用上是如何分類的?
  • 日本元宇宙市場依產業垂直分類的分佈是怎樣的?
  • 日本元宇宙市場的價值鏈分為哪些階段?
  • 日本元宇宙市場的主要促進因素和挑戰是什麼?
  • 日本元宇宙市場的結構是怎麼樣的?主要參與者是誰?
  • 日本元宇宙市場的競爭程度如何?

本報告回答的關鍵問題:

  • 日本元宇宙市場目前表現如何?未來幾年會如何表現?
  • COVID-19 對日本元宇宙市場有何影響?
  • 日本元宇宙市場按組成部分的分類是怎樣的?
  • 日本元宇宙市場在技術基礎上的分類是怎麼樣的?
  • 日本元宇宙市場在應用上是如何分類的?
  • 日本元宇宙市場依產業垂直分類的分佈是怎樣的?
  • 日本元宇宙市場的價值鏈分為哪些階段?
  • 日本元宇宙市場的主要促進因素和挑戰是什麼?
  • 日本元宇宙市場的結構是怎麼樣的?主要參與者是誰?
  • 日本元宇宙市場的競爭程度如何?

目錄

第1章:前言

第2章:範圍與方法

  • 研究目標
  • 利害關係人
  • 資料來源
    • 主要來源
    • 次要來源
  • 市場評估
    • 自下而上的方法
    • 自上而下的方法
  • 預測方法

第3章:執行摘要

第4章:日本元宇宙市場 - 簡介

  • 概述
  • 市場動態
  • 產業趨勢
  • 競爭情報

第5章:日本元宇宙市場格局

  • 歷史與當前市場趨勢(2019-2024)
  • 市場預測(2025-2033)

第6章:日本元宇宙市場-細分:依組件

  • 硬體
    • 概述
  • 軟體
    • 概述
  • 服務
    • 概述

第7章:日本元宇宙市場-細分:依技術

  • 區塊鏈
    • 概述
  • 虛擬實境與擴增實境
    • 概述
  • 混合實境
    • 概述
  • 其他
    • 概述

第 8 章:日本元宇宙市場 - 細分:按應用

  • 賭博
    • 概述
  • 網上購物
    • 概述
  • 內容創作與社群媒體
    • 概述
  • 活動與會議
    • 概述
  • 數位行銷
    • 概述
  • 測試和檢驗
    • 概述
  • 其他
    • 概述

第9章:日本元宇宙市場-細分:依產業垂直

  • 金融服務業
    • 概述
  • 零售
    • 概述
  • 媒體與娛樂
    • 概述
  • 教育
    • 概述
  • 航太和國防
    • 概述
  • 汽車
    • 概述
  • 其他
    • 概述

第10章:日本元宇宙市場-競爭格局

  • 概述
  • 市場結構
  • 市場參與者定位
  • 最佳獲勝策略
  • 競爭儀錶板
  • 公司評估象限

第 11 章:關鍵參與者簡介

  • Company A
    • Business Overview
    • Services Offered
    • Business Strategies
    • SWOT Analysis
    • Major News and Events
  • Company B
    • Business Overview
    • Services Offered
    • Business Strategies
    • SWOT Analysis
    • Major News and Events
  • Company C
    • Business Overview
    • Services Offered
    • Business Strategies
    • SWOT Analysis
    • Major News and Events
  • Company D
    • Business Overview
    • Services Offered
    • Business Strategies
    • SWOT Analysis
    • Major News and Events
  • Company E
    • Business Overview
    • Services Offered
    • Business Strategies
    • SWOT Analysis
    • Major News and Events

第 12 章:日本元宇宙市場 - 產業分析

  • 促進因素、限制因素和機遇
    • 概述
    • 驅動程式
    • 限制
    • 機會
  • 波特五力分析
    • 概述
    • 買家的議價能力
    • 供應商的議價能力
    • 競爭程度
    • 新進入者的威脅
    • 替代品的威脅
  • 價值鏈分析

第 13 章:附錄

簡介目錄
Product Code: SR112025A10001

The Japan metaverse market size reached USD 7.8 Billion in 2024. Looking forward, IMARC Group expects the market to reach USD 111.0 Billion by 2033, exhibiting a growth rate (CAGR) of 34.2% during 2025-2033. The penetration of high-speed internet, the integration with digital and virtual technologies in various sectors, and the rise in strategic collaborations among leading players across the country represent some of the key factors driving the market.

The metaverse refers to a virtual environment where users may communicate with other users and a computer-generated world in real time. It's essentially a collective virtual shared space created by the convergence of physically virtually enhanced reality, augmented reality (AR), virtual reality (VR), and the internet. This universe, accessible via the internet, is built on a blockchain technology platform, which allows for the development, possession, and exchange of digital assets. It includes multiple virtual universes, each having its own physics and rules, built and maintained by its participants. Additionally, it can be considered an immersive digital world where individuals can interact with each other and software agents in a three-dimensional (3D) space. It's not just a virtual reality but a reality modelled on the physical world, presenting opportunities for work, learning, and entertainment. One of the key characteristics of the metaverse is its vastness and scalability. It is designed to be a seamless and interconnected network of virtual spaces, allowing users to move between different environments, activities, and experiences without constraints. These virtual spaces can range from realistic simulations of real-world locations to entirely fictional and fantastical landscapes, providing users with diverse and boundless opportunities for exploration and interaction.

Japan Metaverse Market Trends:

Japan's strong technological infrastructure and a culture that embraces digital innovation majorly drive the market. Along with this, the increasing prevalence of high-speed internet, 5G technology, and advanced hardware devices are providing the necessary infrastructure for the development and expansion of the Metaverse in Japan. In addition, the growing interest in online gaming, virtual reality, and augmented reality, fueled by the impact of the COVID-19 pandemic, has escalated the move towards the Metaverse. Moreover, the integration of these digital and virtual technologies in various sectors, such as entertainment, retail, and education, has expanded the potential applications of the Metaverse in the Japanese market. Additionally, the Japanese market is witnessing a rise in strategic collaborations and investments in the Metaverse space. Tech giants and gaming companies are actively investing in Metaverse platforms, demonstrating their commitment to this digital frontier. Apart from this, the rising trend of NFTs (Non-Fungible Tokens) in Japan, acting as digital certificates of ownership in the Metaverse, is fostering the market's growth. Simultaneously, regulatory bodies in Japan are keenly observing the developments in the Metaverse space to ensure consumer safety and fair trade practices. Furthermore, the societal acceptance of virtual avatars and virtual life in Japan is creating a positive market outlook.

Japan Metaverse Market Segmentation:

Component Insights:

  • Hardware
  • Software
  • Service

Technology Insights:

  • Blockchain
  • Virtual Reality and Augmented Reality
  • Mixed Reality
  • Others

Application Insights:

  • Gaming
  • Online Shopping
  • Content Creation and Social Media
  • Events and Conference
  • Digital Marketing
  • Testing and Inspection
  • Others

Industry Vertical Insights:

  • BFSI
  • Retail
  • Media and Entertainment
  • Education
  • Aerospace and Defense
  • Automotive
  • Others

Competitive Landscape:

  • The report has also provided a comprehensive analysis of the competitive landscape in the market. Competitive analysis such as market structure, key player positioning, top winning strategies, competitive dashboard, and company evaluation quadrant has been covered in the report. Also, detailed profiles of all major companies have been provided.

Key Questions Answered in This Report:

  • How has the Japan metaverse market performed so far and how will it perform in the coming years?
  • What has been the impact of COVID-19 on the Japan metaverse market?
  • What is the breakup of the Japan metaverse market on the basis of component?
  • What is the breakup of the Japan metaverse market on the basis of technology?
  • What is the breakup of the Japan metaverse market on the basis of application?
  • What is the breakup of the Japan metaverse market on the basis of industry vertical?
  • What are the various stages in the value chain of Japan metaverse market?
  • What are the key driving factors and challenges in the Japan metaverse market?
  • What is the structure of the Japan metaverse market and who are the key players?
  • What is the degree of competition in the Japan metaverse market?

Table of Contents

1 Preface

2 Scope and Methodology

  • 2.1 Objectives of the Study
  • 2.2 Stakeholders
  • 2.3 Data Sources
    • 2.3.1 Primary Sources
    • 2.3.2 Secondary Sources
  • 2.4 Market Estimation
    • 2.4.1 Bottom-Up Approach
    • 2.4.2 Top-Down Approach
  • 2.5 Forecasting Methodology

3 Executive Summary

4 Japan Metaverse Market - Introduction

  • 4.1 Overview
  • 4.2 Market Dynamics
  • 4.3 Industry Trends
  • 4.4 Competitive Intelligence

5 Japan Metaverse Market Landscape

  • 5.1 Historical and Current Market Trends (2019-2024)
  • 5.2 Market Forecast (2025-2033)

6 Japan Metaverse Market - Breakup by Component

  • 6.1 Hardware
    • 6.1.1 Overview
    • 6.1.2 Historical and Current Market Trends (2019-2024)
    • 6.1.3 Market Forecast (2025-2033)
  • 6.2 Software
    • 6.2.1 Overview
    • 6.2.2 Historical and Current Market Trends (2019-2024)
    • 6.2.3 Market Forecast (2025-2033)
  • 6.3 Service
    • 6.3.1 Overview
    • 6.3.2 Historical and Current Market Trends (2019-2024)
    • 6.3.3 Market Forecast (2025-2033)

7 Japan Metaverse Market - Breakup by Technology

  • 7.1 Blockchain
    • 7.1.1 Overview
    • 7.1.2 Historical and Current Market Trends (2019-2024)
    • 7.1.3 Market Forecast (2025-2033)
  • 7.2 Virtual Reality and Augmented Reality
    • 7.2.1 Overview
    • 7.2.2 Historical and Current Market Trends (2019-2024)
    • 7.2.3 Market Forecast (2025-2033)
  • 7.3 Mixed Reality
    • 7.3.1 Overview
    • 7.3.2 Historical and Current Market Trends (2019-2024)
    • 7.3.3 Market Forecast (2025-2033)
  • 7.4 Others
    • 7.4.1 Overview
    • 7.4.2 Historical and Current Market Trends (2019-2024)
    • 7.4.3 Market Forecast (2025-2033)

8 Japan Metaverse Market - Breakup by Application

  • 8.1 Gaming
    • 8.1.1 Overview
    • 8.1.2 Historical and Current Market Trends (2019-2024)
    • 8.1.3 Market Forecast (2025-2033)
  • 8.2 Online Shopping
    • 8.2.1 Overview
    • 8.2.2 Historical and Current Market Trends (2019-2024)
    • 8.2.3 Market Forecast (2025-2033)
  • 8.3 Content Creation and Social Media
    • 8.3.1 Overview
    • 8.3.2 Historical and Current Market Trends (2019-2024)
    • 8.3.3 Market Forecast (2025-2033)
  • 8.4 Events and Conference
    • 8.4.1 Overview
    • 8.4.2 Historical and Current Market Trends (2019-2024)
    • 8.4.3 Market Forecast (2025-2033)
  • 8.5 Digital Marketing
    • 8.5.1 Overview
    • 8.5.2 Historical and Current Market Trends (2019-2024)
    • 8.5.3 Market Forecast (2025-2033)
  • 8.6 Testing and Inspection
    • 8.6.1 Overview
    • 8.6.2 Historical and Current Market Trends (2019-2024)
    • 8.6.3 Market Forecast (2025-2033)
  • 8.7 Others
    • 8.7.1 Overview
    • 8.7.2 Historical and Current Market Trends (2019-2024)
    • 8.7.3 Market Forecast (2025-2033)

9 Japan Metaverse Market - Breakup by Industry Vertical

  • 9.1 BFSI
    • 9.1.1 Overview
    • 9.1.2 Historical and Current Market Trends (2019-2024)
    • 9.1.3 Market Forecast (2025-2033)
  • 9.2 Retail
    • 9.2.1 Overview
    • 9.2.2 Historical and Current Market Trends (2019-2024)
    • 9.2.3 Market Forecast (2025-2033)
  • 9.3 Media and Entertainment
    • 9.3.1 Overview
    • 9.3.2 Historical and Current Market Trends (2019-2024)
    • 9.3.3 Market Forecast (2025-2033)
  • 9.4 Education
    • 9.4.1 Overview
    • 9.4.2 Historical and Current Market Trends (2019-2024)
    • 9.4.3 Market Forecast (2025-2033)
  • 9.5 Aerospace and Defense
    • 9.5.1 Overview
    • 9.5.2 Historical and Current Market Trends (2019-2024)
    • 9.5.3 Market Forecast (2025-2033)
  • 9.6 Automotive
    • 9.6.1 Overview
    • 9.6.2 Historical and Current Market Trends (2019-2024)
    • 9.6.3 Market Forecast (2025-2033)
  • 9.7 Others
    • 9.7.1 Overview
    • 9.7.2 Historical and Current Market Trends (2019-2024)
    • 9.7.3 Market Forecast (2025-2033)

10 Japan Metaverse Market - Competitive Landscape

  • 10.1 Overview
  • 10.2 Market Structure
  • 10.3 Market Player Positioning
  • 10.4 Top Winning Strategies
  • 10.5 Competitive Dashboard
  • 10.6 Company Evaluation Quadrant

11 Profiles of Key Players

  • 11.1 Company A
    • 11.1.1 Business Overview
    • 11.1.2 Services Offered
    • 11.1.3 Business Strategies
    • 11.1.4 SWOT Analysis
    • 11.1.5 Major News and Events
  • 11.2 Company B
    • 11.2.1 Business Overview
    • 11.2.2 Services Offered
    • 11.2.3 Business Strategies
    • 11.2.4 SWOT Analysis
    • 11.2.5 Major News and Events
  • 11.3 Company C
    • 11.3.1 Business Overview
    • 11.3.2 Services Offered
    • 11.3.3 Business Strategies
    • 11.3.4 SWOT Analysis
    • 11.3.5 Major News and Events
  • 11.4 Company D
    • 11.4.1 Business Overview
    • 11.4.2 Services Offered
    • 11.4.3 Business Strategies
    • 11.4.4 SWOT Analysis
    • 11.4.5 Major News and Events
  • 11.5 Company E
    • 11.5.1 Business Overview
    • 11.5.2 Services Offered
    • 11.5.3 Business Strategies
    • 11.5.4 SWOT Analysis
    • 11.5.5 Major News and Events

12 Japan Metaverse Market - Industry Analysis

  • 12.1 Drivers, Restraints and Opportunities
    • 12.1.1 Overview
    • 12.1.2 Drivers
    • 12.1.3 Restraints
    • 12.1.4 Opportunities
  • 12.2 Porters Five Forces Analysis
    • 12.2.1 Overview
    • 12.2.2 Bargaining Power of Buyers
    • 12.2.3 Bargaining Power of Suppliers
    • 12.2.4 Degree of Competition
    • 12.2.5 Threat of New Entrants
    • 12.2.6 Threat of Substitutes
  • 12.3 Value Chain Analysis

13 Appendix