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市場調查報告書
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1356577

虛擬製作市場報告:2030 年趨勢、預測與競爭分析

Virtual Production Market Report: Trends, Forecast and Competitive Analysis to 2030

出版日期: | 出版商: Lucintel | 英文 150 Pages | 商品交期: 3個工作天內

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簡介目錄

虛擬製作市場趨勢與預測

預計到 2030 年,全球虛擬製作市場將達到 77 億美元,2024 年至 2030 年年複合成長率為 15.1%。該市場的主要促進因素是影視行業對視覺效果的需求顯著成長、虛擬製作中擴大採用LED牆技術以及數位視訊串流的需求在全球範圍內不斷增加。全球虛擬製作市場前景廣闊,電影、電視劇、商業廣告、網路視訊市場蘊藏商機。

虛擬製作市場洞察

Lucintel 預測,在預測期內,後製仍將是最大的部分。

在這個市場中,電影仍將是最大的細分市場。

預計亞太地區將在預測期內實現最高成長。

本報告回答了 11 個關鍵問題:

  • Q.1. 細分市場中最有前途和高成長的機會是什麼?
  • Q.2.哪個細分市場將以更快的速度成長?為什麼?
  • Q.3.您認為哪些地區未來會出現更快的成長?為什麼?
  • Q.4. 影響市場動態的主要要素有哪些?市場的主要挑戰和商業風險是什麼?
  • Q.5. 這個市場的商業風險和競爭威脅是什麼?
  • Q.6.這個市場有哪些新趨勢?為什麼?
  • Q.7.市場客戶需求有何改變?
  • Q.8. 該市場有哪些新發展以及哪些公司處於領先地位?
  • Q.9.這個市場的主要企業有哪些?主要企業採取哪些策略配合措施來發展業務?
  • Q.10. 該市場上的競爭產品有哪些,由於材料或產品替代導致市場佔有率下降的威脅有多大?
  • Q.11.過去年度發生了哪些併購事件,對產業產生了哪些影響?

目錄

第1章 執行摘要

第2章 全球虛擬製作市場:市場動態

  • 簡介、背景、分類
  • 供應鏈
  • 產業促進因素與挑戰

第3章 2018-2030年市場趨勢及預測分析

  • 宏觀經濟趨勢(2018-2023)與預測(2024-2030)
  • 全球虛擬製作市場趨勢(2018-2023)與預測(2024-2030)
  • 按類型分類的全球虛擬製作市場
    • 預先製作
    • 生產
    • 後製
  • 按組件分類的全球虛擬製作市場
    • 硬體
    • 軟體
    • 服務
  • 按最終用途分類的全球虛擬製作市場
    • 電影
    • 電視劇
    • 商業廣告
    • 線上影片
    • 其他

第4章 2018-2030年分地區市場趨勢及預測分析

  • 全球虛擬製作市場(按地區)
  • 北美虛擬製作市場
  • 歐洲虛擬製作市場
  • 亞太虛擬製作市場
  • 其他區域虛擬製作市場

第5章 競爭分析

  • 產品系列分析
  • 營運整合
  • 波特五力分析

第6章 成長機會與策略分析

  • 成長機會分析
    • 按類型分類的全球虛擬製作市場成長機會
    • 全球虛擬製作市場成長機會(按組成部分)
    • 全球虛擬製作市場成長機會(依最終用途)
    • 全球虛擬製作市場區域成長機會
  • 全球虛擬製作市場新趨勢
  • 戰略分析
    • 新產品開發
    • 擴大全球虛擬製作市場的產能
    • 全球虛擬製作市場的合併、收購與合資
    • 認證和許可

第7章 主要企業概況

  • 360Rize
  • Adobe
  • Arashi Vision
  • Autodesk
  • BORIS FX
  • Epic Games
  • HTC Corporation
  • HumanEyes Technologies
  • Mo-Sys Engineering
  • NVIDIA
簡介目錄

Virtual Production Market Trends and Forecast

The future of the global virtual production market looks promising with opportunities in the movies, TV series, commercial Ad, and online video markets. The global virtual production market is expected to reach an estimated $7.7 billion by 2030 with a CAGR of 15.1% from 2024 to 2030. The major drivers for this market are significantly growing demand for visual effects in movie and television industries, increasing implementation in virtual production of LED wall technology, and rising demand for digital video streaming like Netfliz and Amazon Prime across the globe.

A more than 150-page report is developed to help in your business decisions.

Virtual Production Market by Segment

The study includes a forecast for the global virtual production market by type, component, end use, and region.

Virtual Production Market by Type [Shipment Analysis by Value from 2018 to 2030]:

  • Pre-production
  • Production
  • Post-production

Virtual Production Market by Component [Shipment Analysis by Value from 2018 to 2030]:

  • Hardware
  • Software
  • Services

Virtual Production Market by End Use [Shipment Analysis by Value from 2018 to 2030]:

  • Movies
  • TV Series
  • Commercial Ads
  • Online Videos
  • Others

Virtual Production Market by Region [Shipment Analysis by Value from 2018 to 2030]:

  • North America
  • Europe
  • Asia Pacific
  • The Rest of the World

List of Virtual Production Companies

Companies in the market compete on the basis of product quality offered. Major players in this market focus on expanding their manufacturing facilities, R&D investments, infrastructural development, and leverage integration opportunities across the value chain. With these strategies virtual production companies cater increasing demand, ensure competitive effectiveness, develop innovative products & technologies, reduce production costs, and expand their customer base. Some of the virtual production companies profiled in this report include-

  • 360Rize
  • Adobe
  • Arashi Vision
  • Autodesk
  • BORIS FX
  • Epic Games
  • HTC Corporation
  • HumanEyes Technologies
  • Mo-Sys Engineering
  • NVIDIA

Virtual Production Market Insights

Lucintel forecasts that post-production will remain the largest segment over the forecast period.

Within this market, movies will remain the largest segment.

APAC is expected to witness highest growth over the forecast period.

Features of the Global Virtual Production Market

Market Size Estimates: Virtual production market size estimation in terms of value ($B).

Trend and Forecast Analysis: Market trends (2018 to 2023) and forecast (2024 to 2030) by various segments and regions.

Segmentation Analysis: Virtual production marketsize by type, component, end use, and region. in terms of value ($B).

Regional Analysis: Virtual production market breakdown by North America, Europe, Asia Pacific, and Rest of the World.

Growth Opportunities: Analysis of growth opportunities in different types, components, end uses, and region.s for the virtual production market.

Strategic Analysis: This includes M&A, new product development, and competitive landscape of the virtual production market.

Analysis of competitive intensity of the industry based on Porter's Five Forces model.

FAQ

Q.1. What is the virtual production market size?

Answer: The global virtual production market is expected to reach an estimated $7.7 billion by 2030.

Q.2. What is the growth forecast for the virtual production market?

Answer: The global virtual production market is expected to grow with a CAGR of 15.1% from 2024 to 2030

Q.3. What are the major drivers influencing the growth of the virtual production market?

Answer: The major drivers for this market are significantly growing demand for visual effects in movie and television industries, increasing implementation in virtual production of LED wall technology, and rising demand for digital video streaming like Netfliz and Amazon Prime across the globe.

Q.4. What are the major segments for the virtual production market?

Answer: The future of the global virtual production market looks promising with opportunities in the movies, TV series, commercial Ad, and online video markets.

Q.5. Who are the key virtual production market companies?

Answer: Some of the key virtual production companies are as follows:

  • 360Rize
  • Adobe
  • Arashi Vision
  • Autodesk
  • BORIS FX
  • Epic Games
  • HTC Corporation
  • HumanEyes Technologies
  • Mo-Sys Engineering
  • NVIDIA

Q.6. Which virtual production market segment will be the largest in future?

Answer: Lucintel forecasts that post-production will remain the largest segment over the forecast period.

Q.7. In virtual production market, which region is expected to be the largest in next 5 years?

Answer: APAC is expected to witness highest growth over the forecast period.

Q.8. Do we receive customization in this report?

Answer: Yes, Lucintel provides 10% customization without any additional cost.

This report answers following 11 key questions:

  • Q.1. What are some of the most promising, high-growth opportunities for the virtual production market by type (pre-production, production, and post-production), component (hardware, software, and services), end use (movies, TV series, commercial Ads, online videos, and others), and region. (North America, Europe, Asia Pacific, and the Rest of the World)?
  • Q.2. Which segments will grow at a faster pace and why?
  • Q.3. Which region will grow at a faster pace and why?
  • Q.4. What are the key factors affecting market dynamics? What are the key challenges and business risks in this market?
  • Q.5. What are the business risks and competitive threats in this market?
  • Q.6. What are the emerging trends in this market and the reasons behind them?
  • Q.7. What are some of the changing demands of customers in the market?
  • Q.8. What are the new developments in the market? Which companies are leading these developments?
  • Q.9. Who are the major players in this market? What strategic initiatives are key players pursuing for business growth?
  • Q.10. What are some of the competing products in this market and how big of a threat do they pose for loss of market share by material or product substitution?
  • Q.11. What M&A activity has occurred in the last 5 years and what has its impact been on the industry?

Table of Contents

1. Executive Summary

2. Global Virtual Production Market : Market Dynamics

  • 2.1: Introduction, Background, and Classifications
  • 2.2: Supply Chain
  • 2.3: Industry Drivers and Challenges

3. Market Trends and Forecast Analysis from 2018 to 2030

  • 3.1. Macroeconomic Trends (2018-2023) and Forecast (2024-2030)
  • 3.2. Global Virtual Production Market Trends (2018-2023) and Forecast (2024-2030)
  • 3.3: Global Virtual Production Market by Type
    • 3.3.1: Pre-production
    • 3.3.2: Production
    • 3.3.3: Post-production
  • 3.4: Global Virtual Production Market by Component
    • 3.4.1: Hardware
    • 3.4.2: Software
    • 3.4.3: Services
  • 3.5: Global Virtual Production Market by End Use
    • 3.5.1: Movies
    • 3.5.2: TV Series
    • 3.5.3: Commercial Ads
    • 3.5.4: Online Videos
    • 3.5.5: Others

4. Market Trends and Forecast Analysis by Region from 2018 to 2030

  • 4.1: Global Virtual Production Market by Region
  • 4.2: North American Virtual Production Market
    • 4.2.1: North American Virtual Production Market by Type: Pre-production, Production, and Post-production
    • 4.2.2: North American Virtual Production Market by End Use: Movies, TV Series, Commercial Ads, Online Videos, and Others
  • 4.3: European Virtual Production Market
    • 4.3.1: European Virtual Production Market by Type: Pre-production, Production, and Post-production
    • 4.3.2: European Virtual Production Market by End Use: Movies, TV Series, Commercial Ads, Online Videos, and Others
  • 4.4: APAC Virtual Production Market
    • 4.4.1: APAC Virtual Production Market by Type: Pre-production, Production, and Post-production
    • 4.4.2: APAC Virtual Production Market by End Use: Movies, TV Series, Commercial Ads, Online Videos, and Others
  • 4.5: ROW Virtual Production Market
    • 4.5.1: ROW Virtual Production Market by Type: Pre-production, Production, and Post-production
    • 4.5.2: ROW Virtual Production Market by End Use: Movies, TV Series, Commercial Ads, Online Videos, and Others

5. Competitor Analysis

  • 5.1: Product Portfolio Analysis
  • 5.2: Operational Integration
  • 5.3: Porter's Five Forces Analysis

6. Growth Opportunities and Strategic Analysis

  • 6.1: Growth Opportunity Analysis
    • 6.1.1: Growth Opportunities for the Global Virtual Production Market by Type
    • 6.1.2: Growth Opportunities for the Global Virtual Production Market by Component
    • 6.1.3: Growth Opportunities for the Global Virtual Production Market by End Use
    • 6.1.4: Growth Opportunities for the Global Virtual Production Market Region
  • 6.2: Emerging Trends in the Global Virtual Production Market
  • 6.3: Strategic Analysis
    • 6.3.1: New Product Development
    • 6.3.2: Capacity Expansion of the Global Virtual Production Market
    • 6.3.3: Mergers, Acquisitions, and Joint Ventures in the Global Virtual Production Market
    • 6.3.4: Certification and Licensing

7. Company Profiles of Leading Players

  • 7.1: 360Rize
  • 7.2: Adobe
  • 7.3: Arashi Vision
  • 7.4: Autodesk
  • 7.5: BORIS FX
  • 7.6: Epic Games
  • 7.7: HTC Corporation
  • 7.8: HumanEyes Technologies
  • 7.9: Mo-Sys Engineering
  • 7.10: NVIDIA