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市場調查報告書
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1462856

2023-2030 年全球虛擬製作市場規模研究與預測(按組件、類型、最終用戶和區域分析)

Global Virtual Production Market Size study & Forecast, by Component by Type by End-user and Regional Analysis, 2023-2030

出版日期: | 出版商: Bizwit Research & Consulting LLP | 英文 200 Pages | 商品交期: 2-3個工作天內

價格

2022年,全球虛擬製作市場價值約為17.8億美元,預計在2023-2030年預測期內將以超過18.20%的健康成長率成長。電影製作者可以透過逼真的虛擬角色、3D影像以及由於虛擬製作而在工作室中即時更新的互動式虛擬背景來研究和想像數位世界。由於多年來虛擬製作的重大改進,電影製作人現在可以使用動作捕捉的演員手勢來創建虛擬角色,這些角色可以透過真人鏡頭和虛擬場景擴展進行即時預覽。由於 NBC 環球、維亞康姆 CBS、華特迪士尼工作室和華納媒體等主要製片廠採用虛擬製作,地區電影的格局發生了巨大變化。由於媒體、娛樂和廣告行業尋求尖端技術和數位工具以將虛擬效果添加到實際場景中,製作變得更加靈活和經濟。透過虛擬製作,電影製作者可以透過逼真的虛擬角色、3D圖形以及在工作室中即時變化的互動式虛擬背景來探索和視覺化數位場景。由於多年來虛擬製作領域的重大進步,電影製作人現在可以使用動作捕捉的演員動作來創建虛擬角色,這些角色可以與真人鏡頭和虛擬場景擴展一起即時預覽。 NBC環球、維亞康姆哥倫比亞廣播公司、華特迪士尼工作室和華納媒體等電影製片廠採用虛擬製作徹底改變了地區電影格局。媒體、娛樂和廣告業一直在尋找尖端技術和數位工具,將虛擬效果添加到真實場景中,使製作更加靈活且經濟實惠。

LED 視訊牆的使用不斷增加,導致媒體和娛樂產業使用的虛擬製作數量不斷增加。電影製作者可以使用 LED 視訊牆即時錄製特效,並在背景中顯示電腦生成的圖形。 COVID-19 疫情爆發後,隨著 LED 視訊牆取代綠屏,電影製作變得更加容易。由於 LED 視訊牆的使用不斷增加,媒體和娛樂產業擴大實施虛擬製作。 LED 視訊牆使電影製作者能夠即時捕捉視覺效果,同時在背景中顯示電腦生成的圖形。隨著 LED 視訊牆取代綠屏,在 COVID-19 疫情爆發後,電影製作變得更加容易。例如,ABC 的 SkyLine 在 2020 年 4 月使用 360 度攝影機記錄了所有現實生活場景,並沒有使用綠屏,而是在 LED 螢幕上顯示。此外,透過將預先視覺化(預製作過程中的一個步驟)引入場景並消除在昂貴的地點拍攝的需要,虛擬製作技術降低了製作影片的成本。電影製作者可以透過使用預視覺化來更好地規劃攝影機定位和其他創意/技術要求,從而產生最終視覺效果動作序列的第一個3D描述。例如,電腦和電子產品製造商HTC VIVE 於2022 年4 月推出了虛擬製作技術VIVE Mars CamTrack。降低了成本。電影製作人可以透過使用 VIVE Mars Cam Track 充分錶達他們的創意願景,在許多情況下,演員可以在場景中無縫過渡到任意數量的虛擬背景,從而消除了現場拍攝的需要。然而,初始設定的高資本支出抑制了 2023-2030 年預測期間的市場成長。

全球虛擬製作市場研究涵蓋的關鍵區域包括亞太地區、北美、歐洲、拉丁美洲以及中東和非洲。 2022 年,北美市場佔據主導地位。造成這種情況的罪魁禍首是該地區頂級電影製片廠(例如 NBC 環球公司、維亞康姆哥倫比亞廣播公司、華納媒體和華特迪士尼工作室)廣泛使用虛擬製作。當地企業在研發方面投入大量資金來創建尖端的虛擬製作軟體,這進一步促進了區域市場的成長。在預測期內,亞太地區預計將以最快的CAGR成長,並在全球市場上獲得相當大的吸引力。該地區市場的電影製片廠正在以最高的速度實施虛擬製作技術之一。韓國、日本、澳洲、中國和印度是推動虛擬製作解決方案需求的主要國家。

研究的目的是確定近年來不同細分市場和國家的市場規模,並預測未來幾年的價值。該報告旨在納入參與研究的國家內該行業的定性和定量方面。

該報告還提供了有關促進因素和挑戰等關鍵方面的詳細資訊,這些因素將決定市場的未來成長。此外,它還納入了利害關係人投資的微觀市場的潛在機會,以及對主要參與者的競爭格局和產品供應的詳細分析。

目錄

第 1 章:執行摘要

  • 市場概況
  • 2020-2030 年全球與細分市場估計與預測
    • 2020-2030 年虛擬製作市場(按地區)
    • 虛擬製作市場(按組成部分),2020-2030 年
    • 虛擬製作市場(按類型),2020-2030 年
    • 虛擬製作市場,按最終用戶分類,2020-2030 年
  • 主要趨勢
  • 估算方法
  • 研究假設

第 2 章:全球虛擬製作市場定義與範圍

  • 研究目的
  • 市場定義和範圍
    • 產業演變
    • 研究範圍
  • 研究涵蓋的年份
  • 貨幣兌換率

第 3 章:全球虛擬製作市場動態

  • 虛擬製作市場影響分析(2020-2030)
    • 市場促進因素
      • 全球電影製作中視覺效果的需求不斷成長
      • LED 牆技術的日益普及
    • 市場挑戰
      • 初始設立資本支出高
    • 市場機會
      • 包含視覺效果和3D圖形環境的網路系列越來越受歡迎。

第 4 章:全球虛擬製作市場:產業分析

  • 波特的五力模型
    • 供應商的議價能力
    • 買家的議價能力
    • 新進入者的威脅
    • 替代品的威脅
    • 競爭競爭
  • 波特的五力影響分析
  • PEST分析
    • 政治的
    • 經濟
    • 社會的
    • 技術性
    • 環境的
    • 合法的
  • 頂級投資機會
  • 最佳制勝策略
  • COVID-19 影響分析
  • 顛覆性趨勢
  • 產業專家視角
  • 分析師推薦與結論

第 5 章:全球虛擬製作市場(按組成部分)

  • 市場概況
  • 全球虛擬製作市場(按組件、性能)-潛力分析
  • 2020-2030 年全球虛擬製作市場估計與預測(按組成部分)
  • 虛擬製作市場,細分市場分析
    • 硬體
    • 軟體
    • 服務

第 6 章:全球虛擬製作市場(按類型)

  • 市場概況
  • 全球虛擬製作市場(按類型、性能 - 潛力分析)
  • 2020-2030 年按類型分類的全球虛擬製作市場估計與預測
  • 虛擬製作市場,細分市場分析
    • 前期製作
    • 生產
    • 後製

第 7 章:全球虛擬製作市場(按最終用戶)

  • 市場概況
  • 全球虛擬製作市場(按最終用戶)、效能 - 潛力分析
  • 2020-2030 年最終用戶全球虛擬製作市場估計與預測
  • 虛擬製作市場,細分市場分析
    • 電影
    • 電視劇
    • 商業廣告
    • 線上影片
    • 其他

第 8 章:全球虛擬製作市場,區域分析

  • 領先國家
  • 頂尖新興國家
  • 虛擬製作市場,區域市場概況
  • 北美洲
    • 美國
      • 2020-2030 年組件細分估計與預測
      • 2020-2030 年型別細分估計與預測
      • 2020-2030 年最終用戶細分估計與預測
    • 加拿大
  • 歐洲虛擬製作市場概況
    • 英國
    • 德國
    • 法國
    • 西班牙
    • 義大利
    • 歐洲其他地區
  • 亞太地區虛擬製作市場概況
    • 中國
    • 印度
    • 日本
    • 澳洲
    • 韓國
    • 亞太地區其他地區
  • 拉丁美洲虛擬製作市場概況
    • 巴西
    • 墨西哥
  • 中東和非洲
    • 沙烏地阿拉伯
    • 南非
    • 中東和非洲其他地區

第 9 章:競爭情報

  • 重點企業SWOT分析
  • 頂級市場策略
  • 公司簡介
    • 360瑞澤
      • 關鍵訊息
      • 概述
      • 財務(視數據可用性而定)
      • 產品概要
      • 最近的發展
    • 奧多比公司
    • 嵐視界 (Insta 360)
    • 歐特克公司
    • 鮑里斯外匯公司
    • 史詩遊戲公司
    • HTC 公司(VivePort)
    • 人眼科技公司
    • 摩系統工程有限公司
    • 英偉達公司。

第 10 章:研究過程

  • 研究過程
    • 資料探勘
    • 分析
    • 市場預測
    • 驗證
    • 出版
  • 研究屬性
  • 研究假設

Global Virtual Production Market is valued approximately at USD 1.78 billion in 2022 and is anticipated to grow with a healthy growth rate of more than 18.20% over the forecast period 2023-2030. Filmmakers can investigate and envision digital worlds with lifelike virtual characters, three-dimensional images, and an interactive virtual background that is updated in real time in the studio because of virtual production. due to major improvements in virtual production over the years, filmmakers may now use motion-captured actor gestures to create virtual characters that can be previewed in real-time with live-action footage and virtual set expansions. The landscape of regional cinema has drastically changed as a result of the adoption of virtual production by major studios like as NBC Universal, Viacom CBS, Walt Disney Studios, and Warner Media. Production has become more flexible and economical as a result of the media, entertainment, and advertising industries' search for cutting-edge technology and digital tools to add virtual effects to actual sets. With virtual production, filmmakers can explore and visualize digital scenarios with realistic virtual characters, three-dimensional graphics, and an interactive virtual background that changes in real time within the studio. Filmmakers can now use motion-captured actor movements to create virtual characters that can be previewed in real-time alongside live-action footage and virtual set extensions thanks to significant advancements in the field of virtual production over the years. The adoption of virtual production by film studios, including NBC Universal, Viacom CBS, Walt Disney Studios, and Warner Media, has completely changed the regional film landscape. The media, entertainment, and advertising sectors have been looking for cutting-edge technology and digital tools to add virtual effects to real sets, which has made production more flexible and affordable.

The increasing use of LED video walls has led to an increasing amount of virtual production being used by the media and entertainment industries. Filmmakers can record special effects in real time with LED video walls, which also display computer-generated graphics in the background. After the COVID-19 break, film production has grown more accessible with the replacement of green screens with LED video walls. The media and entertainment industries are implementing virtual production more and more thanks to the growing use of LED video walls. LED video walls allow filmmakers to capture visual effects in real time while displaying computer-generated graphics in the background. With the introduction of LED video walls in place of green screens, film production has become more accessible following the COVID-19 break. For example, ABC''s SkyLine used a 360-degree camera to record all of its real-life scenes in April 2020, and instead of using a green screen, they showed them on an LED screen. Additionally, by bringing pre-visualization-a step in the pre-production process-to the set and removing the need to shoot in pricey locations, virtual production technology lowers the cost of producing videos. Movie makers can better plan out camera positioning and other creative/technical requirements by using pre-visualization, which generates a first three-dimensional depiction of the final visual effects action sequence. For example, the computer and electronics manufacturer HTC VIVE introduced VIVE Mars CamTrack, a virtual production technology, in April 2022. This virtual production software accelerates, simplifies, and reduces costs by encapsulating the whole camera tracking workflow into a compact, plug-and-play module that possesses professional-level capabilities. Filmmakers may fully express their creative vision by using VIVE Mars Cam Track, which in many cases eliminates the need to shoot on location by enabling actors to seamlessly transition into any number of virtual backdrops during a scene. However, the High Capital Expenditure Forfor Initial Set-Up stifles market growth throughout the forecast period of 2023-2030.

The key regions considered for the Global Virtual Production Market study includes Asia Pacific, North America, Europe, Latin America, and Middle East & Africa. North America dominated the market in 2022 . The widespread use of virtual production in the region's top film studios, such as NBC Universal, Viacom CBS, Warner Media, and Walt Disney Studios, is to blame for this. The growth of the regional market is further aided by the large expenditures made by local businesses in R&D to create cutting-edge virtual production software. Over the course of the projection years, Asia Pacific is expected to grow at fastest CAGR and acquire considerable traction in the worldwide global market. Film studios in the area market are implementing virtual production technologies at one of the highest rates. South Korea, Japan, Australia, China, and India are the main nations fueling the demand for virtual production solutions.

Major market player included in this report are:

  • 360Rize
  • Adobe Inc.
  • Arashi Vision Inc. (Insta 360)
  • Autodesk Inc.
  • BORIS FX, INC
  • Epic Games, Inc.
  • HTC Corporation (VivePort)
  • HumanEyes Technologies
  • Mo-Sys Engineering Ltd.
  • NVIDIA Corporation.

Recent Developments in the Market:

  • In July 2023, a partnership between ROE Visual, Pixotope, Illusion XR Studio, and AVI-SPL with the goal of coordinating an XR broadcast in Dubai to offer immersive experiences and insightful information. The event was created with content makers, broadcasters, TV and film production experts, and esports enthusiasts eager to learn about the newest technologies in mind in mind.
  • In May 2023, LG revealed the release of the LG MAGNIT, a micro-LED display designed for use in production studios. Better content development, stunning visual quality, simplicity of installation, and more controls are made possible by the display. Production studios can choose between hanging or stacking installation, change the size and scale of the displayed image, and perform a variety of other operations using LG MAGNIT.

Global Virtual Production Market Report Scope:

  • Historical Data - 2020 - 2021
  • Base Year for Estimation - 2022
  • Forecast period - 2023-2030
  • Report Coverage - Revenue forecast, Company Ranking, Competitive Landscape, Growth factors, and Trends
  • Segments Covered - Component, Type, End User, Region
  • Regional Scope - North America; Europe; Asia Pacific; Latin America; Middle East & Africa
  • Customization Scope - Free report customization (equivalent up to 8 analyst's working hours) with purchase. Addition or alteration to country, regional & segment scope*

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within countries involved in the study.

The report also caters detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, it also incorporates potential opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:

By Component:

  • Hardware
  • Software
  • Services

By Type:

  • Pre-production
  • Production
  • Post-production

By End-user:

  • Movies
  • TV Series
  • Commercial Ads
  • Online Videos
  • Others

By Region:

  • North America
  • U.S.
  • Canada
  • Europe
  • UK
  • Germany
  • France
  • Spain
  • Italy
  • ROE
  • Asia Pacific
  • China
  • India
  • Japan
  • Australia
  • South Korea
  • RoAPAC
  • Latin America
  • Brazil
  • Mexico
  • Middle East & Africa
  • Saudi Arabia
  • South Africa
  • Rest of Middle East & Africa

Table of Contents

Chapter 1.Executive Summary

  • 1.1.Market Snapshot
  • 1.2.Global & Segmental Market Estimates & Forecasts, 2020-2030 (USD Billion)
    • 1.2.1.Virtual Production Market, by region, 2020-2030 (USD Billion)
    • 1.2.2.Virtual Production Market, by Component, 2020-2030 (USD Billion)
    • 1.2.3.Virtual Production Market, by Type, 2020-2030 (USD Billion)
    • 1.2.4.Virtual Production Market, by End User, 2020-2030 (USD Billion)
  • 1.3.Key Trends
  • 1.4.Estimation Methodology
  • 1.5.Research Assumption

Chapter 2.Global Virtual Production Market Definition and Scope

  • 2.1.Objective of the Study
  • 2.2.Market Definition & Scope
    • 2.2.1.Industry Evolution
    • 2.2.2.Scope of the Study
  • 2.3.Years Considered for the Study
  • 2.4.Currency Conversion Rates

Chapter 3.Global Virtual Production Market Dynamics

  • 3.1.Virtual Production Market Impact Analysis (2020-2030)
    • 3.1.1.Market Drivers
      • 3.1.1.1.Increasing Demand of Visual Effects Inin Movie Production Across The Globe
      • 3.1.1.2.Growing Implementation of LEDed Wall Technology
    • 3.1.2.Market Challenges
      • 3.1.2.1.High Capital Expenditure for Initial Set-Up
    • 3.1.3.Market Opportunities
      • 3.1.3.1.Rising popularity of web series containing visual effects and three-dimensional graphic environments.

Chapter 4.Global Virtual Production Market: Industry Analysis

  • 4.1.Porter's 5 Force Model
    • 4.1.1.Bargaining Power of Suppliers
    • 4.1.2.Bargaining Power of Buyers
    • 4.1.3.Threat of New Entrants
    • 4.1.4.Threat of Substitutes
    • 4.1.5.Competitive Rivalry
  • 4.2.Porter's 5 Force Impact Analysis
  • 4.3.PEST Analysis
    • 4.3.1.Political
    • 4.3.2.Economical
    • 4.3.3.Social
    • 4.3.4.Technological
    • 4.3.5.Environmental
    • 4.3.6.Legal
  • 4.4.Top investment opportunity
  • 4.5.Top winning strategies
  • 4.6.COVID-19 Impact Analysis
  • 4.7.Disruptive Trends
  • 4.8.Industry Expert Perspective
  • 4.9.Analyst Recommendation & Conclusion

Chapter 5.Global Virtual Production Market, by Component

  • 5.1.Market Snapshot
  • 5.2.Global Virtual Production Market by Component, Performance - Potential Analysis
  • 5.3.Global Virtual Production Market Estimates & Forecasts by Component 2020-2030 (USD Billion)
  • 5.4.Virtual Production Market, Sub Segment Analysis
    • 5.4.1.Hardware
    • 5.4.2.Software
    • 5.4.3.Services

Chapter 6.Global Virtual Production Market, by Type

  • 6.1.Market Snapshot
  • 6.2.Global Virtual Production Market by Type, Performance - Potential Analysis
  • 6.3.Global Virtual Production Market Estimates & Forecasts by Type 2020-2030 (USD Billion)
  • 6.4.Virtual Production Market, Sub Segment Analysis
    • 6.4.1. Pre-production
    • 6.4.2.Production
    • 6.4.3.Post-production

Chapter 7.Global Virtual Production Market, by End User

  • 7.1.Market Snapshot
  • 7.2.Global Virtual Production Market by End User, Performance - Potential Analysis
  • 7.3.Global Virtual Production Market Estimates & Forecasts by End User 2020-2030 (USD Billion)
  • 7.4.Virtual Production Market, Sub Segment Analysis
    • 7.4.1. Movies
    • 7.4.2.TV Series
    • 7.4.3.Commercial Ads
    • 7.4.4.Online Videos
    • 7.4.5.Others

Chapter 8.Global Virtual Production Market, Regional Analysis

  • 8.1.Top Leading Countries
  • 8.2.Top Emerging Countries
  • 8.3.Virtual Production Market, Regional Market Snapshot
  • 8.4.North America Virtual Production Market
    • 8.4.1.U.S. Virtual Production Market
      • 8.4.1.1.Component breakdown estimates & forecasts, 2020-2030
      • 8.4.1.2.Type breakdown estimates & forecasts, 2020-2030
      • 8.4.1.3.End User breakdown estimates & forecasts, 2020-2030
    • 8.4.2.Canada Virtual Production Market
  • 8.5.Europe Virtual Production Market Snapshot
    • 8.5.1.U.K. Virtual Production Market
    • 8.5.2.Germany Virtual Production Market
    • 8.5.3.France Virtual Production Market
    • 8.5.4.Spain Virtual Production Market
    • 8.5.5.Italy Virtual Production Market
    • 8.5.6.Rest of Europe Virtual Production Market
  • 8.6.Asia-Pacific Virtual Production Market Snapshot
    • 8.6.1.China Virtual Production Market
    • 8.6.2.India Virtual Production Market
    • 8.6.3.Japan Virtual Production Market
    • 8.6.4.Australia Virtual Production Market
    • 8.6.5.South Korea Virtual Production Market
    • 8.6.6.Rest of Asia Pacific Virtual Production Market
  • 8.7.Latin America Virtual Production Market Snapshot
    • 8.7.1.Brazil Virtual Production Market
    • 8.7.2.Mexico Virtual Production Market
  • 8.8.Middle East & Africa Virtual Production Market
    • 8.8.1.Saudi Arabia Virtual Production Market
    • 8.8.2.South Africa Virtual Production Market
    • 8.8.3.Rest of Middle East & Africa Virtual Production Market

Chapter 9.Competitive Intelligence

  • 9.1.Key Company SWOT Analysis
  • 9.2.Top Market Strategies
  • 9.3.Company Profiles
    • 9.3.1. 360Rize
      • 9.3.1.1.Key Information
      • 9.3.1.2.Overview
      • 9.3.1.3.Financial (Subject to Data Availability)
      • 9.3.1.4.Product Summary
      • 9.3.1.5.Recent Developments
    • 9.3.2. Adobe Inc.
    • 9.3.3.Arashi Vision Inc. (Insta 360)
    • 9.3.4.Autodesk Inc.
    • 9.3.5.BORIS FX, INC
    • 9.3.6.Epic Games, Inc.
    • 9.3.7.HTC Corporation (VivePort)
    • 9.3.8.HumanEyes Technologies
    • 9.3.9.Mo-Sys Engineering Ltd.
    • 9.3.10.NVIDIA Corporation.

Chapter 10.Research Process

  • 10.1.Research Process
    • 10.1.1.Data Mining
    • 10.1.2.Analysis
    • 10.1.3.Market Estimation
    • 10.1.4.Validation
    • 10.1.5.Publishing
  • 10.2.Research Attributes
  • 10.3.Research Assumption

LIST OF TABLES

  • TABLE 1.Global Virtual Production Market, report scope
  • TABLE 2.Global Virtual Production Market estimates & forecasts by Region 2020-2030 (USD Billion)
  • TABLE 3.Global Virtual Production Market estimates & forecasts by Component 2020-2030 (USD Billion)
  • TABLE 4.Global Virtual Production Market estimates & forecasts by Type 2020-2030 (USD Billion)
  • TABLE 5.Global Virtual Production Market estimates & forecasts by End User 2020-2030 (USD Billion)
  • TABLE 6.Global Virtual Production Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 7.Global Virtual Production Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 8.Global Virtual Production Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 9.Global Virtual Production Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 10.Global Virtual Production Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 11.Global Virtual Production Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 12.Global Virtual Production Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 13.Global Virtual Production Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 14.Global Virtual Production Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 15.Global Virtual Production Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 16.U.S. Virtual Production Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 17.U.S. Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 18.U.S. Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 19.Canada Virtual Production Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 20.Canada Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 21.Canada Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 22.UK Virtual Production Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 23.UK Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 24.UK Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 25.Germany Virtual Production Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 26.Germany Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 27.Germany Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 28.France Virtual Production Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 29.France Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 30.France Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 31.Italy Virtual Production Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 32.Italy Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 33.Italy Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 34.Spain Virtual Production Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 35.Spain Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 36.Spain Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 37.RoE Virtual Production Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 38.RoE Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 39.RoE Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 40.China Virtual Production Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 41.China Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 42.China Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 43.India Virtual Production Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 44.India Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 45.India Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 46.Japan Virtual Production Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 47.Japan Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 48.Japan Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 49.South Korea Virtual Production Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 50.South Korea Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 51.South Korea Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 52.Australia Virtual Production Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 53.Australia Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 54.Australia Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 55.RoAPAC Virtual Production Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 56.RoAPAC Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 57.RoAPAC Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 58.Brazil Virtual Production Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 59.Brazil Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 60.Brazil Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 61.Mexico Virtual Production Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 62.Mexico Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 63.Mexico Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 64.RoLA Virtual Production Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 65.RoLA Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 66.RoLA Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 67.Saudi Arabia Virtual Production Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 68.South Africa Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 69.RoMEA Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 70.List of secondary sources, used in the study of global Virtual Production Market
  • TABLE 71.List of primary sources, used in the study of global Virtual Production Market
  • TABLE 72.Years considered for the study
  • TABLE 73.Exchange rates considered

List of tables and figures are dummy in nature, final lists may vary in the final deliverable

LIST OF FIGURES

  • FIG 1.Global Virtual Production Market, research methodology
  • FIG 2.Global Virtual Production Market, Market estimation techniques
  • FIG 3.Global Market size estimates & forecast methods
  • FIG 4.Global Virtual Production Market, key trends 2022
  • FIG 5.Global Virtual Production Market, growth prospects 2023-2030
  • FIG 6.Global Virtual Production Market, porters 5 force model
  • FIG 7.Global Virtual Production Market, pest analysis
  • FIG 8.Global Virtual Production Market, value chain analysis
  • FIG 9.Global Virtual Production Market by segment, 2020 & 2030 (USD Billion)
  • FIG 10.Global Virtual Production Market by segment, 2020 & 2030 (USD Billion)
  • FIG 11.Global Virtual Production Market by segment, 2020 & 2030 (USD Billion)
  • FIG 12.Global Virtual Production Market by segment, 2020 & 2030 (USD Billion)
  • FIG 13.Global Virtual Production Market by segment, 2020 & 2030 (USD Billion)
  • FIG 14.Global Virtual Production Market, regional snapshot 2020 & 2030
  • FIG 15.North America Virtual Production Market 2020 & 2030 (USD Billion)
  • FIG 16.Europe Virtual Production Market 2020 & 2030 (USD Billion)
  • FIG 17.Asia pacific Virtual Production Market 2020 & 2030 (USD Billion)
  • FIG 18.Latin America Virtual Production Market 2020 & 2030 (USD Billion)
  • FIG 19.Middle East & Africa Virtual Production Market 2020 & 2030 (USD Billion)

List of tables and figures are dummy in nature, final lists may vary in the final deliverable