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市場調查報告書
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1425038

直播 PPV(按次付費)市場 – 2024 年至 2029 年預測

Live Streaming Pay-Per-View Market - Forecasts from 2024 to 2029

出版日期: | 出版商: Knowledge Sourcing Intelligence | 英文 141 Pages | 商品交期: 最快1-2個工作天內

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簡介目錄

直播 PPV(按次付費)市場預計在預測期內將以 13.98% 的複合年成長率成長。

直播 PPV(按次付費)是一種以一次性分期付款或會員制方式銷售現場活動、預先錄製的電影和電視節目的行動計劃。商務策略。廣告主使用直播 PPV(按次付費)上傳內容、即時播放並賺取收入。最近,市場已經形成了一定的勢頭,因此越來越多的組織開始關注這項技術,共同努力增加他們在《鬥陣特攻》中的貢獻。隨著影片市場的競爭不斷加劇,各組織紛紛將目光投向尋求拓展新業務領域的協會。現場研討會和研討會也透過直播 PPV(按次付費)進行。

介紹

直播 PPV(按次付費)是一個不斷擴大的市場,允許廣播公司上傳影片並收費進行直播。這是一種觀眾付費觀看影片內容的商務策略,無論是直播的還是預先錄製的。直播 PPV(按次付費)是一種無需投放廣告即可透過內容收益的方式,讓您可以更好地控制觀眾的體驗。它是一個可以部署在本地或雲端的平台。直播 PPV(按次付費)提供各種分析解決方案來了解內容的表現。整個平台可以由廣播公司控制並具有終身所有權。現場研討會和研討會也透過直播 PPV(按次付費)進行。隨著越來越多的公司合作擴大其服務範圍,該市場正在顯著成長。

促進因素

  • 收益內容獲利 直播按次付費 (PPV) 是一種無需投放廣告即可透過內容收益的方式,讓您可以更好地控制觀眾的體驗。該平台用途廣泛,可以與雲端基礎的或本地系統整合。
  • 分析解決方案:直播 PPV(按次付費)提供各種分析解決方案來了解內容的表現。
  • 內容控制:直播 PPV(按次付費)使廣播公司可以完全控制其內容。您還可以付費播放現場活動、預先錄製的電影和電視節目。
  • 合作策略:
  • 現場研討會和研討會:現場研討會和研討會也透過直播 PPV(按次付費)進行。這使得教育工作者和培訓師能夠接觸到更廣泛的受眾並透過他們的內容收益。

主要企業提供的產品

  • Dacast 的協調視訊付費牆直接透過 HTML5 播放器處理所有交互,使 PPV 內容的適應變得快速而簡單。向觀眾提供收集收視率(頻道捆綁)。
  • Muvi One支援多種適配模式,包括PPV(按次付費)、價值為基礎的VOD(TVOD)和租賃模式。 PPV(按次付費)模式可讓您在網路上銷售錄音和音頻,並向觀看類似內容的客戶申請一次性費用。

直播 PPV(按次付費)市場中媒體和娛樂產業的成長:

由於多種因素的影響,直播 PPV(按次付費)市場的媒體和娛樂領域正在經歷顯著成長。該市場是由娛樂領域擴大採用直播 PPV(按次付費)推動的。這部分的發展歸功於先進媒體設備的普及以及網路對線上媒體存取的快速開放。無促銷的快樂、多樣化的觀看、試驗觀察、大量材料的使用、巨大的人群潛力和一流的溝通是改進基於網路的即時影片的幾個附加組件。整體而言,媒體和娛樂領域是直播付費市場成長的重要因素。由於直播在娛樂產業的日益普及以及線上觀看體育比賽的趨勢日益成長,直播PPV(按次付費)市場正在快速成長。此外,遠端觀看影片的便利性正在推動消費者群的成長。

預計亞太地區將在直播 PPV(按次付費)市場中佔據主要佔有率:

由於各種因素,預計亞太地區將在直播 PPV(按次付費)市場中佔據很大佔有率。透過直播方式在學校和企業中廣泛接受數位學習是推動該地區商業部門發展的主要因素之一。此外,以網路為基礎的視訊即時舞台觀看比賽直播模式的開拓也同樣推動著市場的發展。東南亞營運商透過將多通道視訊串流服務捆綁到固定行動套餐中來擴大收益機會,以利用該地區快速成長的寬頻網路人口的優勢。除了音樂和影片之外,遊戲產業也對該地區的串流媒體市場做出了重大貢獻。

主要進展:

  • 2022 年 8 月,Cleeng 與 RED 合作,監督串流平台 RED.Sport 的 GAMEPASS 會員選項。
  • 2022 年 10 月,MUVI 報告其基於網路的舞台管理「Muvi Live」的成本大幅降低,使其更加合理,並為客戶提供更多價值。成本的降低使我們能夠進一步開發每種安排的亮點,以大幅折扣提供兩個好處。

目錄

第1章簡介

  • 市場概況
  • 市場定義
  • 調查範圍
  • 市場區隔
  • 貨幣
  • 先決條件
  • 基準年和預測年時間表

第2章調查方法

  • 調查資料
  • 調查過程

第3章執行摘要

  • 研究亮點

第4章市場動態

  • 市場促進因素
  • 市場限制因素
  • 波特五力分析
  • 產業價值鏈分析

第5章 直播 PPV(按次付費)市場:按類型

  • 介紹
  • 運動的
  • 媒體和娛樂
  • 教育

第6章 直播 PPV(按次付費)市場:依應用分類

  • 介紹
  • 學校
  • 公司
  • 個人教師
  • 教練學院
  • 其他

第 7 章 直播 PPV(按次付費)市場:依裝置分類

  • 介紹
  • 智慧型手機
  • 藥片
  • 筆記型電腦
  • 其他

第8章 直播 PPV(按次付費)市場:按地區

  • 介紹
  • 北美洲
    • 美國
    • 加拿大
    • 墨西哥
  • 南美洲
    • 巴西
    • 阿根廷
    • 其他
  • 歐洲
    • 英國
    • 德國
    • 法國
    • 西班牙
    • 其他
  • 中東/非洲
    • 沙烏地阿拉伯
    • 阿拉伯聯合大公國
    • 以色列
    • 其他
  • 亞太地區
    • 日本
    • 中國
    • 印度
    • 韓國
    • 印尼
    • 泰國
    • 其他

第9章競爭環境及分析

  • 主要企業及策略分析
  • 市場佔有率分析
  • 合併、收購、協議和合作

第10章 公司簡介

  • Amazon Web Services, Inc.
  • Cleeng
  • Dacast
  • HULU, LLC
  • InPlayer Ltd.
  • StreamingVideoProvider
  • Muvi LLC
  • StreamGate Pty Ltd.
  • Phando
  • PrestoSports(Stretch Internet)
簡介目錄
Product Code: KSI061616120

The Live Streaming Pay-Per-View market is estimated to grow at a CAGR of 13.98% during the forecast period.

Live streaming pay-per-view is a plan of action for selling live occasions, pre-recorded films, and TV programs for one-time instalments or memberships. It is a business strategy in which live events, pre-recorded movies, and television series are sold in exchange for one-time payments. Advertisers use live streaming pay-per-view to upload and broadcast their content in real-time for a fee. As of late, the market has built up some momentum because of a rising number of organizations zeroing in on coordinated effort techniques to grow their contributions on the lookout. As the opposition is filling in the video web-based market, organizations are zeroing in on associations to extend to new business sectors. Live workshops and seminars are also being conducted through live-streaming pay-per-view.

Introduction:

Live streaming pay-per-view is an expanding market that enables broadcasters to charge for uploading and broadcasting videos live. It is a business strategy that allows viewers to pay money to view video content, whether it is live or pre-recorded. Live streaming pay-per-view is a means of monetizing content without running advertisements, which allows greater control over the viewer's experience. It is a platform that can be deployed on-premises or in the cloud. Live streaming pay-per-view provides an array of analytics solutions that capture content performance. The entire platform can be under the control of the broadcaster with lifetime ownership. Live workshops and seminars are also being conducted through live-streaming pay-per-view. The market has grown considerably due to the increasing number of companies collaborating to expand their offerings.

Drivers:

  • Monetization of content: Live streaming pay-per-view is a means of monetizing content without running advertisements, which allows greater control over the viewer's experience. This platform is versatile and can be integrated with either cloud-based or on-premises systems.
  • Analytics solutions: Live streaming pay-per-view provides an array of analytics solutions that capture content performance. The entire platform can be under the control of the broadcaster with lifetime ownership.
  • Control over content: Live streaming pay-per-view allows broadcasters to have complete control over their content. They can choose to broadcast live events, pre-recorded movies, and television series on a paid basis.
  • Collaboration strategies: The collaboration market is growing rapidly as more companies focus on this strategy to expand their offerings and cater wide range of customer needs.
  • Live workshops and seminars: Live workshops and seminars are also being conducted through live streaming pay-per-view. This allows educators and trainers to reach a wider audience and monetize their content.

Products offered by key companies:

  • Dacast's coordinated video paywall handles all exchanges straightforwardly in the HTML5 player for quick and simple PPV content adaptation. Offer gathering evaluating - or channel bundles - to the watchers. This permits the watchers to pay a one-time expense for limitless admittance to substance.
  • Muvi One upholds Different Adaptation Models including Pay-Per-View (PPV) or also called Value-based VOD (TVOD) or Rental Model. With the Compensation per-View (PPV) model, the recordings and sound substance can be sold on the web and charge clients a one-time expense for getting to something very similar.

Prominent growth in the Media and Entertainment segment within the Live Streaming Pay-Per-View market:

The Media and Entertainment segment within the live-streaming pay-per-view market is experiencing prominent growth due to several factors. The rising adoption of live-streaming pay-per-view in the entertainment sector is driving the market. The section's development is because of the ascent in the ubiquity of advanced media gadgets and the openness of quicker web for online media access. Promotion free happy, versatile watching, examination observing, the use of a ton of material, the huge crowd potential, and top notch communication are a couple of additional components that improve real time video web based. Overall, the media and entertainment segment is a prominent driver of growth in the live-streaming pay-per-view market. The live streaming pay-per-view market is growing rapidly, driven by the rising popularity of live streaming in the entertainment industry and the increasing trend of watching live sports matches online. Additionally, the convenience of watching videos remotely is fueling growth in the consumer segment.

The Asia Pacific region is expected to hold a significant share of the Live Streaming Pay-Per-View market:

The Asia Pacific region is expected to hold a significant share of the Live Streaming Pay-Per-View market due to various factors. The rising reception of e-Learning concentrates on in scholastics and corporate through live streaming is one of the main considerations moving business sector development in the district. Moreover, the developing pattern of observing live game matches over internet-based video real-time stages is likewise driving the development of the market. Asian operators in Southeast Asia have expanded monetization opportunities by bundling multichannel video streaming services with fixed-mobile packages, leveraging the region's rapidly growing broadband internet population. Beyond music and video, the gaming industry is also a significant contributor to the streaming market in the region.

Key developments:

  • In August 2022, Cleeng. collaborated with RED to oversee GAMEPASS membership choices for streaming stage RED.Sport.
  • In October 2022, MUVI reported enormous cost cuts for its web-based stage administration, Muvi Live, to make it more reasonable and convey more worth to clients. The divided costs have further developed highlights in each arrangement, offering twofold advantages at deep discounted.

Segments:

By Type

  • Sports
  • Media & Entertainment
  • Education

By Application

  • Schools
  • Corporates
  • Individual Teachers
  • Coaching Institutes
  • Others

By Devices

  • Smartphones
  • Tablets
  • Laptops/computers
  • Others

By Geography

  • North America
  • United States
  • Canada
  • Mexico
  • South America
  • Brazil
  • Argentina
  • Others
  • Europe
  • United Kingdom
  • Germany
  • France
  • Spain
  • Others
  • Middle East and Africa
  • Saudi Arabia
  • UAE
  • Israel
  • Others
  • Asia Pacific
  • Japan
  • China
  • India
  • South Korea
  • Indonesia
  • Thailand
  • Others

TABLE OF CONTENTS

1. INTRODUCTION

  • 1.1. Market Overview
  • 1.2. Market Definition
  • 1.3. Scope of the Study
  • 1.4. Market Segmentation
  • 1.5. Currency
  • 1.6. Assumptions
  • 1.7. Base, and Forecast Years Timeline

2. RESEARCH METHODOLOGY

  • 2.1. Research Data
  • 2.2. Research Process

3. EXECUTIVE SUMMARY

  • 3.1. Research Highlights

4. MARKET DYNAMICS

  • 4.1. Market Drivers
  • 4.2. Market Restraints
  • 4.3. Porter's Five Force Analysis
    • 4.3.1. Bargaining Power of Suppliers
    • 4.3.2. Bargaining Power of Buyers
    • 4.3.3. Threat of New Entrants
    • 4.3.4. Threat of Substitutes
    • 4.3.5. Competitive Rivalry in the Industry
  • 4.4. Industry Value Chain Analysis

5. LIVE STREAMING PAY-PER-VIEW MARKET, BY TYPE

  • 5.1. Introduction
  • 5.2. Sports
  • 5.3. Media & Entertainment
  • 5.4. Education

6. LIVE STREAMING PAY-PER-VIEW MARKET, BY APPLICATION

  • 6.1. Introduction
  • 6.2. Schools
  • 6.3. Corporates
  • 6.4. Individual Teachers
  • 6.5. Coaching Institutes
  • 6.6. Others

7. LIVE STREAMING PAY-PER-VIEW MARKET, BY DEVICES

  • 7.1. Introduction
  • 7.2. Smartphones
  • 7.3. Tablets
  • 7.4. Laptops/computers
  • 7.5. Others

8. LIVE STREAMING PAY-PER-VIEW MARKET, BY GEOGRAPHY

  • 8.1. Introduction
  • 8.2. North America
    • 8.2.1. United States
    • 8.2.2. Canada
    • 8.2.3. Mexico
  • 8.3. South America
    • 8.3.1. Brazil
    • 8.3.2. Argentina
    • 8.3.3. Others
  • 8.4. Europe
    • 8.4.1. United Kingdom
    • 8.4.2. Germany
    • 8.4.3. France
    • 8.4.4. Spain
    • 8.4.5. Others
  • 8.5. The Middle East and Africa
    • 8.5.1. Saudi Arabia
    • 8.5.2. UAE
    • 8.5.3. Israel
    • 8.5.4. Others
  • 8.6. Asia Pacific
    • 8.6.1. Japan
    • 8.6.2. China
    • 8.6.3. India
    • 8.6.4. South Korea
    • 8.6.5. Indonesia
    • 8.6.6. Thailand
    • 8.6.7. Others

9. COMPETITIVE ENVIRONMENT AND ANALYSIS

  • 9.1. Major Players and Strategy Analysis
  • 9.2. Market Share Analysis
  • 9.3. Mergers, Acquisitions, Agreements, and Collaborations

10. COMPANY PROFILES

  • 10.1. Amazon Web Services, Inc.
  • 10.2. Cleeng
  • 10.3. Dacast
  • 10.4. HULU, LLC
  • 10.5. InPlayer Ltd.
  • 10.6. StreamingVideoProvider
  • 10.7. Muvi LLC
  • 10.8. StreamGate Pty Ltd.
  • 10.9. Phando
  • 10.10. PrestoSports (Stretch Internet)