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市場調查報告書
商品編碼
1808051

動畫市場:2025-2030 年全球預測(按格式類型、類型、人口統計和收益來源)

Anime Market by Format Type, Genre, Demographic, Revenue Streams - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 181 Pages | 商品交期: 最快1-2個工作天內

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預計動畫市場規模到2024年將達到323.9億美元,到2025年將達到355.5億美元,複合年成長率為10.17%,到2030年將達到579.4億美元。

主要市場統計數據
基準年2024年 323.9億美元
預計2025年 355.5億美元
預測年份 2030 579.4億美元
複合年成長率(%) 10.17%

為理解娛樂產業中塑造全球動畫市場格局的複雜性和新興趨勢奠定基礎

全球動畫娛樂產業已超越其最初作為小眾文化現象的形象,成為全球流行文化和娛樂經濟的活力驅動力。隨著粉絲參與度在社群媒體社群、展會和數位平台上蓬勃發展,相關人員的策略也在不斷調整,以充分利用多樣化的消費模式。此外,傳統敘事與尖端動畫技術的融合提升了敘事深度和影像質量,增強了該媒介吸引老粉絲和新觀眾的能力。

確定推動全球動畫娛樂產業創新、顛覆和不斷變化的消費者偏好的關鍵結構性轉變

過去十年,動畫產業格局再形成了數次巨變,改變了製作流程、觀眾行為和產生收入模式。全球串流媒體平台的興起不僅拓寬了內容獲取管道,還引入了新的內容委託機制,繞過了傳統的發行「安全隔離網閘」。因此,製作委員會和創作者正在與服務供應商簽訂聯合製作協議,從而帶來了多元化的資金籌措結構和更快的國際發行進度。

全面分析2025年美國關稅政策對跨境發行許可及生產成本的累積影響。

2025年,美國政府實施了修訂後的關稅政策,對進口動畫內容、實體媒體及相關產品徵收新關稅。這些措施對授權協議產生了連鎖反應,推高了戲院和串流媒體發行權的取得成本。因此,美國國內發行正在重新評估籌資策略,並與海外工作室協商更嚴格的成本分攤條款。此外,實體媒體關稅的提高正在加速向數位消費的轉變,強化訂閱平台的主導地位,並降低傳統家庭娛樂管道的盈利。

發掘跨格式類型、流派、人口統計和收益流的關鍵細分洞察,以揭示細微的消費行為模式

透過格式類型、類型、受眾群體和收益來源等視角,對消費習慣檢驗深入分析,可以發現一些微妙的模式。電影在戲院上映後會引發巨大的關注和周邊商品銷售,從而引發轟動效應。同時,以音樂主導的動畫影集通常會推出排行榜冠軍配樂,從而提升粉絲參與度和串流媒體收益。連續劇是長篇故事的支柱,能夠培養忠實的粉絲群,並維持持續的觀看訂閱。

確定美洲、歐洲、中東和非洲以及亞太市場的主要區域動態和新興成長動力

動畫產業的區域表現清晰地展現了不同地區不同的驅動力和挑戰。在美洲,訂閱串流媒體平台憑藉著策略性的內容獨家營運和本地行銷舉措,實現了強勁的市場滲透率。此外,在大都會圈舉辦的大會和粉絲活動增強了社區參與度,並推動了授權和周邊銷售帶來的附加收益。同時,法規環境也不斷演變,內容分級和進口政策影響新作品的上架。

重點介紹影響動畫產業的主要工作室、串流平台和商品行銷集團的策略舉措和競爭定位

大型工作室和平台營運商正在透過策略聯盟、拓展智慧財產權和多元化收益夥伴關係來應對這種快速變化的環境。大型製作公司正在與全球串流媒體服務合作,為高知名度的計劃籌集資金,並確保全球同步發行。同時,數位平台繼續大力投資委託製作原創動畫,並擴充其內容目錄,以爭取用戶忠誠度。

可行的策略建議,幫助產業領導者推動永續成長、營運效率和競爭差異化

尋求利用不斷變化的市場動態的行業領導者應優先培養強大的跨境夥伴關係。與國際發行和聯合製作公司合作,可以幫助企業緩解貿易相關的成本波動,並確保多元化的收益管道。此外,根據當地偏好自訂內容——例如,融入與當地文化相關的主題並突出當地創新人才——可以增加共鳴並擴大市場覆蓋範圍。

概述嚴謹的研究方法、資料收集和分析框架以及檢驗方法,這些是全面動畫產業分析的基礎

本分析基於多層面的調查方法,旨在確保研究的深度和準確性。初步的二次研究包括全面檢索公開的行業出版物、行業資料庫和官方新聞稿,以確定關鍵的市場主題和基準數據,以及對電影製片廠、發行和商品行銷的高管進行結構化訪談,以獲得關於戰略重點和營運挑戰的定性洞察。

綜合動畫市場概述,綜合關鍵發現,提供策略意義,並提供未來展望

本執行摘要總結了塑造現代動畫市場的關鍵因素,重點關注變革性的技術創新、不斷發展的發行模式以及主要行業參與者的策略應對措施。透過分析關稅政策、市場區隔和區域市場複雜性的連鎖影響,本摘要強調了成長機會和商業挑戰的多面性。

目錄

第1章:前言

第2章調查方法

第3章執行摘要

第4章 市場概況

第5章市場動態

  • 動畫主題產品需求不斷成長,推動新產品開發和合作
  • 將擴增實境融入動畫體驗,以增加粉絲的參與度和沈浸感
  • 基於流行動畫人物的虛擬影響者的崛起正在改變數位行銷策略
  • 動畫時尚潮流的興起將影響全球服飾市場
  • 擴大動畫角色和故事敘事中的多元文化表現
  • 動畫音樂配樂越來越受歡迎,串流播放量也不斷上升
  • 動畫電子遊戲的成長
  • 動畫對粉絲社群參與度和銷售量的影響日益增強
  • 動畫技術的進步提高了動畫製作的品質
  • 動畫美學與全球流行文化與廣告宣傳的融合

第6章 市場洞察

  • 波特五力分析
  • PESTEL分析

第7章:2025年美國關稅的累積影響

第8章動畫市場按格式類型

  • 電影
  • 音樂
  • 系列

第9章動畫市場(按類型)

  • 動作/冒險
  • 喜劇
  • 歷史/時期
  • 恐怖/驚悚
  • 浪漫
  • SF
  • 運動的

第10章動畫市場(依人口統計)

  • 雌性(成年雌性)
  • 兒童(學生)
  • 青年(成年男性)
  • 男生
  • 女孩

第11章動畫市場收益來源

  • 商品
  • 實體媒體
  • 串流媒體許可證
  • 電視廣播
  • 戲院上映
  • 電子遊戲

第12章:美洲動畫市場

  • 美國
  • 加拿大
  • 墨西哥
  • 巴西
  • 阿根廷

第13章 歐洲、中東和非洲的動畫市場

  • 英國
  • 德國
  • 法國
  • 俄羅斯
  • 義大利
  • 西班牙
  • 阿拉伯聯合大公國
  • 沙烏地阿拉伯
  • 南非
  • 丹麥
  • 荷蘭
  • 卡達
  • 芬蘭
  • 瑞典
  • 奈及利亞
  • 埃及
  • 土耳其
  • 以色列
  • 挪威
  • 波蘭
  • 瑞士

第14章:亞太動畫市場

  • 中國
  • 印度
  • 日本
  • 澳洲
  • 韓國
  • 印尼
  • 泰國
  • 菲律賓
  • 馬來西亞
  • 新加坡
  • 越南
  • 台灣

第15章競爭格局

  • 2024年市佔率分析
  • 2024年FPNV定位矩陣
  • 競爭分析
    • Anima Estudios SAPI de CV
    • Arvo Animation Inc.
    • Bandai Namco Filmworks Inc.
    • Bones Inc.
    • Brain's Base
    • JCStaff Co., Ltd.
    • Kinema Citrus Co., Ltd.
    • Kyoto Animation Co., Ltd.
    • MAPPA Co., Ltd.
    • Nippon Animation Co., Ltd.
    • Pierrot Co., Ltd.
    • The Walt Disney Company
    • Shaft Inc
    • Sony Group Corporation
    • TOEI ANIMATION Co., Ltd.
    • Trigger Inc. by Ultra Super Pictures
    • ufotable Inc
    • White Fox Co., Ltd.
    • CyberAgent, Inc.
    • TOMY Company, Ltd.
    • Production IG Co., Ltd.
    • TMS Entertainment

第16章 研究人工智慧

第17章 研究統計

第18章 研究聯絡人

第19章 研究報導

第20章 附錄

Product Code: MRR-742BD517AE12

The Anime Market was valued at USD 32.39 billion in 2024 and is projected to grow to USD 35.55 billion in 2025, with a CAGR of 10.17%, reaching USD 57.94 billion by 2030.

KEY MARKET STATISTICS
Base Year [2024] USD 32.39 billion
Estimated Year [2025] USD 35.55 billion
Forecast Year [2030] USD 57.94 billion
CAGR (%) 10.17%

Establishing a Foundation for Understanding the Complexities and Emerging Trends Shaping the Global Anime Market Landscape in the Entertainment Industry

The global anime entertainment realm has transcended its origins as a niche cultural phenomenon to become a dynamic driving force within worldwide pop culture and entertainment economies. As fan engagement continues to flourish across social media communities, conventions, and digital platforms, stakeholder strategies are adapting to capitalize on diverse consumption patterns. Moreover, the convergence of traditional storytelling with cutting-edge animation technologies has enhanced narrative depth and visual quality, reinforcing the medium's ability to capture both longstanding enthusiasts and new audiences.

Furthermore, the industry's expansion is underpinned by evolving distribution channels that span theatrical releases, episodic streaming, and direct-to-consumer digital storefronts, offering unprecedented reach and revenue opportunities. In addition, cross-border collaborations and co-production arrangements have diversified financing structures and accelerated international release schedules. This introduction establishes the scope of the analysis by delineating the interplay between content innovation, consumer engagement, and distribution innovation.

Through this lens, executives and decision-makers will gain clarity on market drivers, potential risks, and strategic pathways for sustainable growth in an increasingly competitive landscape.

Identifying Major Transformative Shifts Driving Innovation Disruption and Evolution in Consumer Preferences across the Global Anime Entertainment Landscape

Over the past decade, the landscape of the anime industry has been reshaped by several tectonic shifts that have transformed production workflows, audience behavior, and revenue generation models. The rise of global streaming platforms has not only broadened accessibility but also introduced new content commissioning arrangements that circumvent traditional distribution gatekeepers. Consequently, production committees and creators now engage in co-production agreements with digital service providers, leading to diversified financing structures and accelerated international release schedules.

In parallel, technological advancements such as cloud-based animation pipelines, AI-assisted inbetweening, and virtual reality experiences have streamlined production timelines while enhancing creative capabilities. These innovations enable studios to maintain high-quality output despite tightening deadlines and budget constraints. Furthermore, immersive content formats leveraging augmented reality layers and interactive storytelling modules are forging deeper emotional connections with consumers, further blurring the line between passive viewing and participatory engagement.

Equally significant is the emergence of cross-media collaborations that integrate music, gaming, and live events into transmedia franchises. Such strategies drive fan loyalty and monetization across multiple touchpoints, reinforcing brand ecosystems. Moreover, strategic partnerships between international distributors and local licensors have accelerated market penetration into emerging regions, advancing localization frameworks to meet diverse cultural expectations.

In tandem, the shift toward direct-to-consumer strategies has empowered creators to monetize intellectual property across digital storefronts. This evolution underscores a departure from exclusive reliance on traditional broadcast syndication and theatrical windows, signaling a new era of audience-centric business models.

Taken together, these transformative shifts underscore a period of unprecedented dynamism, where agility, technological integration, and ecosystem collaboration define competitive advantage and set the stage for the future trajectory of the anime industry.

Analyzing the Comprehensive Cumulative Impact of United States Tariff Policies Enacted in 2025 on Cross Border Distribution Licensing and Production Costs

In 2025, the implementation of revised tariff policies by the United States government introduced new duties on imported animation content, physical media, and related merchandise. These measures have rippled throughout licensing agreements, driving up the cost of securing distribution rights for theatrical and streaming releases. As a result, domestic distributors are reevaluating procurement strategies and negotiating more stringent cost-sharing provisions with international studios. Moreover, increased duties on physical media have accelerated the shift toward digital consumption, reinforcing the prominence of subscription-based platforms and diminishing the profitability of traditional home entertainment channels.

On the production front, studios that source specialized equipment and outsourced animation labor from overseas partners face higher input costs, leading to tighter margins and the necessity to optimize operational efficiencies. Subsequently, some production committees have begun diversifying supplier portfolios to mitigate tariff-related cost spikes, balancing between domestic talent pools and alternative international hubs. Additionally, ancillary revenue streams such as branded merchandise and video game adaptations have encountered escalated import duties, prompting licensors to adjust pricing models and explore direct-to-consumer distribution channels to maintain profitability.

Despite these challenges, companies that proactively revised their supply chain architectures and embraced local content partnerships have managed to sustain healthy project pipelines. In effect, the cumulative impact of 2025 tariff adjustments underscores the critical importance of agile cost management strategies and the urgent need for innovative distribution solutions to navigate an evolving geopolitical trade environment.

Uncovering Critical Segmentation Insights Across Format Genre Demographic and Revenue Streams to Illustrate Nuanced Consumer Behavior Patterns

An in-depth analysis of consumption habits reveals nuanced patterns when examining content through the lenses of format, genre, demographic cohort, and revenue stream. Movies command attention for blockbuster event releases that generate significant theatrical buzz and catalyze merchandise sales. Meanwhile, music-driven anime series often produce chart-topping soundtracks that amplify fan engagement and drive streaming revenues. Episodic series, however, remain the backbone of long-form storytelling, cultivating dedicated followings that sustain ongoing subscription retention.

From a genre perspective, action and adventure narratives continue to captivate audiences seeking high-octane experiences, whereas comedy titles leverage humor to foster broader appeal across age groups. Historical and period dramas deliver culturally rich content that resonates with enthusiasts of traditional aesthetics, while horror and thriller offerings attract niche viewerships craving suspenseful storytelling. Romance and science fiction genres maintain dedicated fanbases, and sports-themed anime forge community bonds through relatable competitive arcs.

Demographic analysis further illuminates that adult women often gravitate toward mature josei works with nuanced character development, while kodomo programming remains vital for children's early engagement. Adult men engage with seinen content that explores complex themes, whereas young boys and girls find resonance in shonen and shoujo series that emphasize inspirational journeys and emotional narratives.

Revenue stream segmentation highlights strategic opportunities across merchandise lines, physical media distribution, streaming and licensing agreements, television broadcasting partnerships, theatrical release cycles, and video game adaptations. By intertwining these dimensions, stakeholders can pinpoint high-growth segments and tailor investment decisions to align with evolving consumer preferences.

Delineating Key Regional Dynamics and Emerging Growth Drivers across the Americas Europe Middle East Africa and Asia Pacific Markets

Regional performance within the anime industry illustrates distinct drivers and challenges across diverse geographic territories. In the Americas, subscription-based streaming platforms have achieved strong market penetration, fueled by strategic content exclusives and localized marketing initiatives. Furthermore, conventions and fan events in major metropolitan areas fortify communal engagement and drive ancillary revenue from licensing and merchandise outlets. Meanwhile, regulatory environments continue to evolve, with content rating and import policies influencing the availability of new titles.

Across Europe, the Middle East, and Africa, licensing partnerships have unlocked access to emergent audiences in rapidly digitalizing markets. Localization efforts, such as subtitling and dubbing in multiple languages, have been crucial for adoption in regions where cultural nuances demand tailored adaptations. Additionally, collaborations between local producers and international distributors have facilitated co-productions that resonate with regional tastes while leveraging global animation expertise.

The Asia-Pacific region remains the epicenter of both production and consumption. Japan's robust studio infrastructure and established franchise ecosystems anchor the supply chain, while neighboring territories in Southeast Asia and Oceania exhibit accelerating appetite for contemporary titles. Strategic investments in broadband infrastructure and smartphone penetration have propelled digital consumption, making streaming the preferred channel. Moreover, regional licensing bodies in this area are experimenting with flexible agreements that accommodate simultaneous global releases, reducing piracy and enhancing revenue capture.

By examining these regional nuances, industry participants can calibrate market entry strategies, distribution models, and content adaptations to address specific economic, cultural, and regulatory landscapes across the globe.

Highlighting Strategic Moves and Competitive Positioning of Leading Studios Streaming Platforms and Merchandising Conglomerates Shaping the Anime Industry

Leading studios and platform operators are navigating a rapidly shifting environment through strategic alliances, intellectual property expansions, and diversification of revenue portfolios. Major production houses have forged partnerships with global streaming services to secure funding for high-profile projects, thereby ensuring simultaneous worldwide distribution. Meanwhile, digital platforms continue to invest heavily in original anime commissions, broadening their content catalogues to compete for subscriber loyalty.

Merchandising conglomerates and licensing powerhouses have adopted flexible product strategies, leveraging limited-edition collaborations with fashion brands and gaming franchises to capture premium market segments. Such initiatives have amplified brand visibility and fueled e-commerce sales channels, while also reinforcing cross-sector synergies that benefit all stakeholders involved in content creation and commercialization.

Furthermore, video game developers with in-house animation studios are capitalizing on established IPs by releasing interactive titles that extend narrative universes and deliver immersive experiences. This convergence of gaming and animation has elevated user engagement metrics and opened novel monetization mechanisms, such as in-game purchases linked to anime series.

Broadcast networks and syndication entities are similarly refining their programming schedules, blending traditional terrestrial broadcasts with digital simulcasts to maximize reach. By employing data-driven scheduling and targeted promotional campaigns, these incumbents optimize viewer retention and advertising yields.

Notably, emerging independent studios are carving out specialized niches by focusing on shorter format animations and web-based releases, demonstrating that nimble production models can compete with legacy players in capturing micro-targeted segments. These agile entrants are leveraging crowdfunding and social media to fund projects and gauge audience interest in real time.

Overall, the competitive positioning of these organizations underscores the importance of integrated content strategies, technological innovation, and adaptive partnership models to sustain leadership in the dynamic anime marketplace.

Delivering Actionable Strategic Recommendations to Empower Industry Leaders to Drive Sustainable Growth Operational Efficiency and Competitive Differentiation

Industry leaders seeking to capitalize on evolving market dynamics should prioritize the cultivation of robust cross-border partnerships. By forging alliances with international distributors and co-production entities, organizations can mitigate trade-related cost fluctuations and secure diversified revenue channels. Moreover, tailoring content to regional preferences-such as embedding culturally relevant themes and employing local creative talent-will enhance resonance and broaden market reach.

In addition, investing in advanced analytics platforms will enable companies to harness viewer data and predictive algorithms for content development, marketing optimization, and demand forecasting. This data-driven approach can streamline production pipelines, reduce time-to-market, and support precision targeting of promotional campaigns.

Expanding digital infrastructure investments is another critical avenue. Deploying cloud-based animation tools and remote collaboration frameworks can yield operational efficiencies, lower production costs, and facilitate seamless collaboration with geographically dispersed talent pools. Simultaneously, exploring emerging technologies like virtual production and machine learning-driven animation techniques can unlock new storytelling possibilities and drive differentiation.

Furthermore, diversifying monetization strategies beyond traditional licensing and broadcast models is essential. Creating tiered subscription offerings, bundling value-added services, and integrating e-commerce functionalities directly within streaming interfaces can capture incremental consumer spending.

Finally, continuous engagement with policy makers and industry associations will help shape favorable regulatory environments. Proactive participation in trade negotiations and standard-setting forums can safeguard intellectual property rights, streamline cross-border distribution, and ensure sustainable industry growth for all stakeholders.

Outlining the Rigorous Research Methodology Data Collection Analytical Framework and Validation Techniques Underpinning the Comprehensive Anime Industry Analysis

This analysis is founded upon a multi-pronged research methodology designed to ensure both depth and accuracy. Initial secondary research involved a comprehensive review of publicly available trade publications, industry databases, and official press releases to establish key market themes and baseline data. Concurrently, structured interviews with senior executives across studio, distribution, and merchandising segments provided qualitative insights into strategic priorities and operational challenges.

Primary research initiatives included targeted discussions with content licensors, licensing agents, and technology providers to validate emerging trends and gauge the real-world implications of tariff adjustments and distribution innovations. These expert inputs were triangulated against quantitative datasets obtained from proprietary streaming analytics platforms and global e-commerce revenue trackers, enabling a robust assessment of consumption patterns and monetization outcomes.

An analytical framework was employed to segment the industry by format type, genre, demographic cohort, and revenue stream, facilitating granular interpretation of performance drivers. Regional examinations were conducted through localized market assessments, incorporating regulatory policy reviews and consumer behavior studies in the Americas, Europe, Middle East, Africa, and Asia-Pacific territories.

Finally, all findings underwent a rigorous validation process, involving cross-analysis with independent sources and stakeholder feedback sessions to verify accuracy and relevance. This structured approach ensures that the conclusions and recommendations presented reflect both the latest empirical evidence and the strategic considerations critical to industry decision-makers.

Synthesizing Key Findings Strategic Implications and Future Outlook to Provide a Cohesive Closure of the Comprehensive Anime Market Executive Summary

This executive summary has synthesized the pivotal factors shaping the modern anime market, highlighting transformative technological innovations, evolving distribution paradigms, and the strategic responses of key industry players. By examining the cascading effects of tariff policies, dissecting segmentation landscapes, and delineating regional market intricacies, the analysis underscores the multifaceted nature of growth opportunities and operational challenges.

Strategic considerations emerging from this study point to the necessity of adaptive partnership frameworks, data-driven content development, and diversified revenue architectures. The convergence of traditional media with interactive and immersive formats further amplifies the competitive stakes, demanding targeted investments in both creative and technological assets.

Looking ahead, the anime industry is poised for continued expansion, driven by global consumer enthusiasm and the ongoing digital transformation of entertainment ecosystems. Stakeholders that embrace agile production methodologies, foster collaborative innovation, and proactively navigate geopolitical complexities will emerge as frontrunners in this dynamic marketplace.

As consumer preferences evolve and new content delivery technologies mature, it will be critical for leaders to continuously monitor market signals and recalibrate their strategic roadmaps. The insights presented herein serve as a compass for navigating uncertainty and harnessing the immense potential of global fandom networks.

In closing, decision-makers are equipped with a holistic understanding of the current landscape and actionable insights to inform strategic planning. The integration of these learnings into operational and capital allocation strategies will be instrumental in securing sustainable growth and maintaining a competitive edge in the ever-evolving anime domain.

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

  • 4.1. Introduction
  • 4.2. Market Sizing & Forecasting

5. Market Dynamics

  • 5.1. Increasing demand for anime-themed merchandise driving new product development and collaborations
  • 5.2. Integration of augmented reality in anime experiences enhancing fan engagement and immersion
  • 5.3. Rise of virtual influencers based on popular anime characters transforming digital marketing strategies
  • 5.4. Emergence of anime-inspired fashion trends influencing global apparel markets
  • 5.5. Expansion of diverse cultural representation in anime characters and storytelling
  • 5.6. Increased popularity of anime music soundtracks boosting streaming numbers
  • 5.7. Growth of anime-inspired video games as a significant market driver
  • 5.8. Rising influence of anime conventions on fan community engagement and sales
  • 5.9. Advancements in animation technology enhancing anime production quality
  • 5.10. Integration of anime aesthetics in global pop culture and advertising campaigns

6. Market Insights

  • 6.1. Porter's Five Forces Analysis
  • 6.2. PESTLE Analysis

7. Cumulative Impact of United States Tariffs 2025

8. Anime Market, by Format Type

  • 8.1. Introduction
  • 8.2. Movie
  • 8.3. Music
  • 8.4. Series

9. Anime Market, by Genre

  • 9.1. Introduction
  • 9.2. Action/Adventure
  • 9.3. Comedy
  • 9.4. Historical/Period
  • 9.5. Horror/Thriller
  • 9.6. Romance
  • 9.7. Science Fiction
  • 9.8. Sports

10. Anime Market, by Demographic

  • 10.1. Introduction
  • 10.2. Josei (Adult Women)
  • 10.3. Kodomo (Children)
  • 10.4. Seinen (Adult Men)
  • 10.5. Shonen (Young Boys)
  • 10.6. Shoujo (Young Girls)

11. Anime Market, by Revenue Streams

  • 11.1. Introduction
  • 11.2. Merchandise
  • 11.3. Physical Media
  • 11.4. Streaming & Licensing
  • 11.5. Television Broadcast
  • 11.6. Theatrical Release
  • 11.7. Video Games

12. Americas Anime Market

  • 12.1. Introduction
  • 12.2. United States
  • 12.3. Canada
  • 12.4. Mexico
  • 12.5. Brazil
  • 12.6. Argentina

13. Europe, Middle East & Africa Anime Market

  • 13.1. Introduction
  • 13.2. United Kingdom
  • 13.3. Germany
  • 13.4. France
  • 13.5. Russia
  • 13.6. Italy
  • 13.7. Spain
  • 13.8. United Arab Emirates
  • 13.9. Saudi Arabia
  • 13.10. South Africa
  • 13.11. Denmark
  • 13.12. Netherlands
  • 13.13. Qatar
  • 13.14. Finland
  • 13.15. Sweden
  • 13.16. Nigeria
  • 13.17. Egypt
  • 13.18. Turkey
  • 13.19. Israel
  • 13.20. Norway
  • 13.21. Poland
  • 13.22. Switzerland

14. Asia-Pacific Anime Market

  • 14.1. Introduction
  • 14.2. China
  • 14.3. India
  • 14.4. Japan
  • 14.5. Australia
  • 14.6. South Korea
  • 14.7. Indonesia
  • 14.8. Thailand
  • 14.9. Philippines
  • 14.10. Malaysia
  • 14.11. Singapore
  • 14.12. Vietnam
  • 14.13. Taiwan

15. Competitive Landscape

  • 15.1. Market Share Analysis, 2024
  • 15.2. FPNV Positioning Matrix, 2024
  • 15.3. Competitive Analysis
    • 15.3.1. Anima Estudios SAPI de CV
    • 15.3.2. Arvo Animation Inc.
    • 15.3.3. Bandai Namco Filmworks Inc.
    • 15.3.4. Bones Inc.
    • 15.3.5. Brain's Base
    • 15.3.6. J.C.Staff Co., Ltd.
    • 15.3.7. Kinema Citrus Co., Ltd.
    • 15.3.8. Kyoto Animation Co., Ltd.
    • 15.3.9. MAPPA Co., Ltd.
    • 15.3.10. Nippon Animation Co., Ltd.
    • 15.3.11. Pierrot Co., Ltd.
    • 15.3.12. The Walt Disney Company
    • 15.3.13. Shaft Inc
    • 15.3.14. Sony Group Corporation
    • 15.3.15. TOEI ANIMATION Co., Ltd.
    • 15.3.16. Trigger Inc. by Ultra Super Pictures
    • 15.3.17. ufotable Inc
    • 15.3.18. White Fox Co., Ltd.
    • 15.3.19. CyberAgent, Inc.
    • 15.3.20. TOMY Company, Ltd.
    • 15.3.21. Production I.G. Co., Ltd.
    • 15.3.22. TMS Entertainment

16. ResearchAI

17. ResearchStatistics

18. ResearchContacts

19. ResearchArticles

20. Appendix

LIST OF FIGURES

  • FIGURE 1. ANIME MARKET RESEARCH PROCESS
  • FIGURE 2. GLOBAL ANIME MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 3. GLOBAL ANIME MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 4. GLOBAL ANIME MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL ANIME MARKET SIZE, BY FORMAT TYPE, 2024 VS 2030 (%)
  • FIGURE 6. GLOBAL ANIME MARKET SIZE, BY FORMAT TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 7. GLOBAL ANIME MARKET SIZE, BY GENRE, 2024 VS 2030 (%)
  • FIGURE 8. GLOBAL ANIME MARKET SIZE, BY GENRE, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 9. GLOBAL ANIME MARKET SIZE, BY DEMOGRAPHIC, 2024 VS 2030 (%)
  • FIGURE 10. GLOBAL ANIME MARKET SIZE, BY DEMOGRAPHIC, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 11. GLOBAL ANIME MARKET SIZE, BY REVENUE STREAMS, 2024 VS 2030 (%)
  • FIGURE 12. GLOBAL ANIME MARKET SIZE, BY REVENUE STREAMS, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 13. AMERICAS ANIME MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
  • FIGURE 14. AMERICAS ANIME MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 15. UNITED STATES ANIME MARKET SIZE, BY STATE, 2024 VS 2030 (%)
  • FIGURE 16. UNITED STATES ANIME MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 17. EUROPE, MIDDLE EAST & AFRICA ANIME MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
  • FIGURE 18. EUROPE, MIDDLE EAST & AFRICA ANIME MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 19. ASIA-PACIFIC ANIME MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
  • FIGURE 20. ASIA-PACIFIC ANIME MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 21. ANIME MARKET SHARE, BY KEY PLAYER, 2024
  • FIGURE 22. ANIME MARKET, FPNV POSITIONING MATRIX, 2024
  • FIGURE 23. ANIME MARKET: RESEARCHAI
  • FIGURE 24. ANIME MARKET: RESEARCHSTATISTICS
  • FIGURE 25. ANIME MARKET: RESEARCHCONTACTS
  • FIGURE 26. ANIME MARKET: RESEARCHARTICLES

LIST OF TABLES

  • TABLE 1. ANIME MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
  • TABLE 3. GLOBAL ANIME MARKET SIZE, 2018-2024 (USD MILLION)
  • TABLE 4. GLOBAL ANIME MARKET SIZE, 2025-2030 (USD MILLION)
  • TABLE 5. GLOBAL ANIME MARKET SIZE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 6. GLOBAL ANIME MARKET SIZE, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 7. GLOBAL ANIME MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 8. GLOBAL ANIME MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
  • TABLE 9. GLOBAL ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 10. GLOBAL ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 11. GLOBAL ANIME MARKET SIZE, BY MOVIE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 12. GLOBAL ANIME MARKET SIZE, BY MOVIE, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 13. GLOBAL ANIME MARKET SIZE, BY MUSIC, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 14. GLOBAL ANIME MARKET SIZE, BY MUSIC, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 15. GLOBAL ANIME MARKET SIZE, BY SERIES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 16. GLOBAL ANIME MARKET SIZE, BY SERIES, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 17. GLOBAL ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 18. GLOBAL ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 19. GLOBAL ANIME MARKET SIZE, BY ACTION/ADVENTURE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 20. GLOBAL ANIME MARKET SIZE, BY ACTION/ADVENTURE, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 21. GLOBAL ANIME MARKET SIZE, BY COMEDY, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 22. GLOBAL ANIME MARKET SIZE, BY COMEDY, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 23. GLOBAL ANIME MARKET SIZE, BY HISTORICAL/PERIOD, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 24. GLOBAL ANIME MARKET SIZE, BY HISTORICAL/PERIOD, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 25. GLOBAL ANIME MARKET SIZE, BY HORROR/THRILLER, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 26. GLOBAL ANIME MARKET SIZE, BY HORROR/THRILLER, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 27. GLOBAL ANIME MARKET SIZE, BY ROMANCE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 28. GLOBAL ANIME MARKET SIZE, BY ROMANCE, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 29. GLOBAL ANIME MARKET SIZE, BY SCIENCE FICTION, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 30. GLOBAL ANIME MARKET SIZE, BY SCIENCE FICTION, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 31. GLOBAL ANIME MARKET SIZE, BY SPORTS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 32. GLOBAL ANIME MARKET SIZE, BY SPORTS, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 33. GLOBAL ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 34. GLOBAL ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 35. GLOBAL ANIME MARKET SIZE, BY JOSEI (ADULT WOMEN), BY REGION, 2018-2024 (USD MILLION)
  • TABLE 36. GLOBAL ANIME MARKET SIZE, BY JOSEI (ADULT WOMEN), BY REGION, 2025-2030 (USD MILLION)
  • TABLE 37. GLOBAL ANIME MARKET SIZE, BY KODOMO (CHILDREN), BY REGION, 2018-2024 (USD MILLION)
  • TABLE 38. GLOBAL ANIME MARKET SIZE, BY KODOMO (CHILDREN), BY REGION, 2025-2030 (USD MILLION)
  • TABLE 39. GLOBAL ANIME MARKET SIZE, BY SEINEN (ADULT MEN), BY REGION, 2018-2024 (USD MILLION)
  • TABLE 40. GLOBAL ANIME MARKET SIZE, BY SEINEN (ADULT MEN), BY REGION, 2025-2030 (USD MILLION)
  • TABLE 41. GLOBAL ANIME MARKET SIZE, BY SHONEN (YOUNG BOYS), BY REGION, 2018-2024 (USD MILLION)
  • TABLE 42. GLOBAL ANIME MARKET SIZE, BY SHONEN (YOUNG BOYS), BY REGION, 2025-2030 (USD MILLION)
  • TABLE 43. GLOBAL ANIME MARKET SIZE, BY SHOUJO (YOUNG GIRLS), BY REGION, 2018-2024 (USD MILLION)
  • TABLE 44. GLOBAL ANIME MARKET SIZE, BY SHOUJO (YOUNG GIRLS), BY REGION, 2025-2030 (USD MILLION)
  • TABLE 45. GLOBAL ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 46. GLOBAL ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 47. GLOBAL ANIME MARKET SIZE, BY MERCHANDISE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 48. GLOBAL ANIME MARKET SIZE, BY MERCHANDISE, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 49. GLOBAL ANIME MARKET SIZE, BY PHYSICAL MEDIA, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 50. GLOBAL ANIME MARKET SIZE, BY PHYSICAL MEDIA, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 51. GLOBAL ANIME MARKET SIZE, BY STREAMING & LICENSING, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 52. GLOBAL ANIME MARKET SIZE, BY STREAMING & LICENSING, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 53. GLOBAL ANIME MARKET SIZE, BY TELEVISION BROADCAST, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 54. GLOBAL ANIME MARKET SIZE, BY TELEVISION BROADCAST, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 55. GLOBAL ANIME MARKET SIZE, BY THEATRICAL RELEASE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 56. GLOBAL ANIME MARKET SIZE, BY THEATRICAL RELEASE, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 57. GLOBAL ANIME MARKET SIZE, BY VIDEO GAMES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 58. GLOBAL ANIME MARKET SIZE, BY VIDEO GAMES, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 59. AMERICAS ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 60. AMERICAS ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 61. AMERICAS ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 62. AMERICAS ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 63. AMERICAS ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 64. AMERICAS ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 65. AMERICAS ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 66. AMERICAS ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 67. AMERICAS ANIME MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 68. AMERICAS ANIME MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
  • TABLE 69. UNITED STATES ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 70. UNITED STATES ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 71. UNITED STATES ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 72. UNITED STATES ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 73. UNITED STATES ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 74. UNITED STATES ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 75. UNITED STATES ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 76. UNITED STATES ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 77. UNITED STATES ANIME MARKET SIZE, BY STATE, 2018-2024 (USD MILLION)
  • TABLE 78. UNITED STATES ANIME MARKET SIZE, BY STATE, 2025-2030 (USD MILLION)
  • TABLE 79. CANADA ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 80. CANADA ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 81. CANADA ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 82. CANADA ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 83. CANADA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 84. CANADA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 85. CANADA ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 86. CANADA ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 87. MEXICO ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 88. MEXICO ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 89. MEXICO ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 90. MEXICO ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 91. MEXICO ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 92. MEXICO ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 93. MEXICO ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 94. MEXICO ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 95. BRAZIL ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 96. BRAZIL ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 97. BRAZIL ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 98. BRAZIL ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 99. BRAZIL ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 100. BRAZIL ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 101. BRAZIL ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 102. BRAZIL ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 103. ARGENTINA ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 104. ARGENTINA ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 105. ARGENTINA ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 106. ARGENTINA ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 107. ARGENTINA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 108. ARGENTINA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 109. ARGENTINA ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 110. ARGENTINA ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 111. EUROPE, MIDDLE EAST & AFRICA ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 112. EUROPE, MIDDLE EAST & AFRICA ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 113. EUROPE, MIDDLE EAST & AFRICA ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 114. EUROPE, MIDDLE EAST & AFRICA ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 115. EUROPE, MIDDLE EAST & AFRICA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 116. EUROPE, MIDDLE EAST & AFRICA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 117. EUROPE, MIDDLE EAST & AFRICA ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 118. EUROPE, MIDDLE EAST & AFRICA ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 119. EUROPE, MIDDLE EAST & AFRICA ANIME MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 120. EUROPE, MIDDLE EAST & AFRICA ANIME MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
  • TABLE 121. UNITED KINGDOM ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 122. UNITED KINGDOM ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 123. UNITED KINGDOM ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 124. UNITED KINGDOM ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 125. UNITED KINGDOM ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 126. UNITED KINGDOM ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 127. UNITED KINGDOM ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 128. UNITED KINGDOM ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 129. GERMANY ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 130. GERMANY ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 131. GERMANY ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 132. GERMANY ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 133. GERMANY ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 134. GERMANY ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 135. GERMANY ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 136. GERMANY ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 137. FRANCE ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 138. FRANCE ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 139. FRANCE ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 140. FRANCE ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 141. FRANCE ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 142. FRANCE ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 143. FRANCE ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 144. FRANCE ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 145. RUSSIA ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 146. RUSSIA ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 147. RUSSIA ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 148. RUSSIA ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 149. RUSSIA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 150. RUSSIA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 151. RUSSIA ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 152. RUSSIA ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 153. ITALY ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 154. ITALY ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 155. ITALY ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 156. ITALY ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 157. ITALY ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 158. ITALY ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 159. ITALY ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 160. ITALY ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 161. SPAIN ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 162. SPAIN ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 163. SPAIN ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 164. SPAIN ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 165. SPAIN ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 166. SPAIN ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 167. SPAIN ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 168. SPAIN ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 169. UNITED ARAB EMIRATES ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 170. UNITED ARAB EMIRATES ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 171. UNITED ARAB EMIRATES ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 172. UNITED ARAB EMIRATES ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 173. UNITED ARAB EMIRATES ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 174. UNITED ARAB EMIRATES ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 175. UNITED ARAB EMIRATES ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 176. UNITED ARAB EMIRATES ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 177. SAUDI ARABIA ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 178. SAUDI ARABIA ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 179. SAUDI ARABIA ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 180. SAUDI ARABIA ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 181. SAUDI ARABIA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 182. SAUDI ARABIA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 183. SAUDI ARABIA ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 184. SAUDI ARABIA ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 185. SOUTH AFRICA ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 186. SOUTH AFRICA ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 187. SOUTH AFRICA ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 188. SOUTH AFRICA ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 189. SOUTH AFRICA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 190. SOUTH AFRICA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 191. SOUTH AFRICA ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 192. SOUTH AFRICA ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 193. DENMARK ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 194. DENMARK ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 195. DENMARK ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 196. DENMARK ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 197. DENMARK ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 198. DENMARK ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 199. DENMARK ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 200. DENMARK ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 201. NETHERLANDS ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 202. NETHERLANDS ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 203. NETHERLANDS ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 204. NETHERLANDS ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 205. NETHERLANDS ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 206. NETHERLANDS ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 207. NETHERLANDS ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 208. NETHERLANDS ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 209. QATAR ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 210. QATAR ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 211. QATAR ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 212. QATAR ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 213. QATAR ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 214. QATAR ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 215. QATAR ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 216. QATAR ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 217. FINLAND ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 218. FINLAND ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 219. FINLAND ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 220. FINLAND ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 221. FINLAND ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 222. FINLAND ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 223. FINLAND ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 224. FINLAND ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 225. SWEDEN ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 226. SWEDEN ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 227. SWEDEN ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 228. SWEDEN ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 229. SWEDEN ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 230. SWEDEN ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 231. SWEDEN ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 232. SWEDEN ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 233. NIGERIA ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 234. NIGERIA ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 235. NIGERIA ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 236. NIGERIA ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 237. NIGERIA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 238. NIGERIA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 239. NIGERIA ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 240. NIGERIA ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 241. EGYPT ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 242. EGYPT ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 243. EGYPT ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 244. EGYPT ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 245. EGYPT ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 246. EGYPT ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 247. EGYPT ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 248. EGYPT ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 249. TURKEY ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 250. TURKEY ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 251. TURKEY ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 252. TURKEY ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 253. TURKEY ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 254. TURKEY ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 255. TURKEY ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 256. TURKEY ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 257. ISRAEL ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 258. ISRAEL ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 259. ISRAEL ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 260. ISRAEL ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 261. ISRAEL ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 262. ISRAEL ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 263. ISRAEL ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 264. ISRAEL ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 265. NORWAY ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 266. NORWAY ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 267. NORWAY ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 268. NORWAY ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 269. NORWAY ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 270. NORWAY ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 271. NORWAY ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 272. NORWAY ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 273. POLAND ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 274. POLAND ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 275. POLAND ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 276. POLAND ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 277. POLAND ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 278. POLAND ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 279. POLAND ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 280. POLAND ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 281. SWITZERLAND ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 282. SWITZERLAND ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 283. SWITZERLAND ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 284. SWITZERLAND ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 285. SWITZERLAND ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 286. SWITZERLAND ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 287. SWITZERLAND ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 288. SWITZERLAND ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 289. ASIA-PACIFIC ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 290. ASIA-PACIFIC ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 291. ASIA-PACIFIC ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 292. ASIA-PACIFIC ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 293. ASIA-PACIFIC ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 294. ASIA-PACIFIC ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 295. ASIA-PACIFIC ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 296. ASIA-PACIFIC ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 297. ASIA-PACIFIC ANIME MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 298. ASIA-PACIFIC ANIME MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
  • TABLE 299. CHINA ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 300. CHINA ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 301. CHINA ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 302. CHINA ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 303. CHINA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 304. CHINA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 305. CHINA ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 306. CHINA ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 307. INDIA ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 308. INDIA ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 309. INDIA ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 310. INDIA ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 311. INDIA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 312. INDIA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 313. INDIA ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 314. INDIA ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 315. JAPAN ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 316. JAPAN ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 317. JAPAN ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 318. JAPAN ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 319. JAPAN ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 320. JAPAN ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 321. JAPAN ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 322. JAPAN ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 323. AUSTRALIA ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 324. AUSTRALIA ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 325. AUSTRALIA ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 326. AUSTRALIA ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 327. AUSTRALIA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 328. AUSTRALIA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 329. AUSTRALIA ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 330. AUSTRALIA ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 331. SOUTH KOREA ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 332. SOUTH KOREA ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 333. SOUTH KOREA ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 334. SOUTH KOREA ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 335. SOUTH KOREA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 336. SOUTH KOREA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 337. SOUTH KOREA ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 338. SOUTH KOREA ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 339. INDONESIA ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 340. INDONESIA ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 341. INDONESIA ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 342. INDONESIA ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 343. INDONESIA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 344. INDONESIA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 345. INDONESIA ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 346. INDONESIA ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 347. THAILAND ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 348. THAILAND ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 349. THAILAND ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 350. THAILAND ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 351. THAILAND ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 352. THAILAND ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 353. THAILAND ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 354. THAILAND ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 355. PHILIPPINES ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 356. PHILIPPINES ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 357. PHILIPPINES ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 358. PHILIPPINES ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 359. PHILIPPINES ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 360. PHILIPPINES ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 361. PHILIPPINES ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 362. PHILIPPINES ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 363. MALAYSIA ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 364. MALAYSIA ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 365. MALAYSIA ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 366. MALAYSIA ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 367. MALAYSIA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 368. MALAYSIA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 369. MALAYSIA ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 370. MALAYSIA ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 371. SINGAPORE ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 372. SINGAPORE ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 373. SINGAPORE ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 374. SINGAPORE ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 375. SINGAPORE ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 376. SINGAPORE ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 377. SINGAPORE ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 378. SINGAPORE ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 379. VIETNAM ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 380. VIETNAM ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 381. VIETNAM ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 382. VIETNAM ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 383. VIETNAM ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 384. VIETNAM ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 385. VIETNAM ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 386. VIETNAM ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 387. TAIWAN ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 388. TAIWAN ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 389. TAIWAN ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 390. TAIWAN ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 391. TAIWAN ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 392. TAIWAN ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 393. TAIWAN ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 394. TAIWAN ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 395. ANIME MARKET SHARE, BY KEY PLAYER, 2024
  • TABLE 396. ANIME MARKET, FPNV POSITIONING MATRIX, 2024