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市場調查報告書
商品編碼
1785718

全球動畫影視節目市場

Anime Movies and TV Shows

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 271 Pages | 商品交期: 最快1-2個工作天內

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簡介目錄

預計到 2030 年全球動畫電影和電視節目市場規模將達到 298 億美元

全球動畫電影和電視節目市場規模預計在2024年達到150億美元,預計2024年至2030年期間的複合年成長率為12.1%,到2030年將達到298億美元。電視動畫是本報告分析的細分市場之一,預計其複合年成長率為14.0%,到分析期結束時將達到191億美元。動畫電影細分市場在分析期間內的複合年成長率預計為9.1%。

美國市場預計將達到 40 億美元,中國市場複合年成長率將達到 11.2%

美國動畫電影和電視節目市場規模預計在2024年達到40億美元。作為世界第二大經濟體,中國預計到2030年市場規模將達到46億美元,在分析期間(2024-2030年)的複合年成長率為11.2%。其他值得關注的區域市場包括日本和加拿大,預計在分析期間的複合年成長率分別為11.4%和10.1%。在歐洲,預計德國的複合年成長率約為8.6%。

動畫電影和電視節目:重新定義娛樂的全球產業趨勢

全球動畫電影和電視市場—主要趨勢和促進因素摘要

動畫產業在全球人氣飆升,從日本的小眾娛樂產業發展成為價值數十億美元的全球現象。動畫電影和電視節目以其獨特的藝術風格、複雜的故事情節和多樣化的主題而聞名,吸引了全球觀眾,並吸引了串流平台、電影製片廠和周邊商品公司的投資。隨著對優質動畫內容的需求持續飆升,動畫已不再局限於日本,而是成為國際流行文化的主導力量。

這一成長的一個關鍵驅動力是動畫串流平台的快速擴張。 Crunchyroll、Netflix、Funimation 和 HIDIVE 等服務為全球觀眾提供熱門劇集的聯播和配音版本,使動畫比以往任何時候都更容易獲得。這種數位化極大地促進了動畫的國際影響力,讓來自不同文化背景的粉絲能夠即時與動畫互動。此外,《鬼滅之刃:無限列車篇》和《你的名字》等動畫電影在國際票房上的成功,證明了動畫電影在日本以外的商業性可行性,鼓勵各大工作室投資具有全球吸引力的動畫製作。

科技進步和故事創新如何影響動畫?

動畫和敘事技巧的演變對動畫電影和電視節目的成功至關重要。 CGI、3D渲染和混合動畫風格的進步使工作室能夠突破視覺敘事的界限,創造出更具沉浸感、更具視覺衝擊力的體驗。雖然傳統的手繪動畫仍然是行業主流,但京都動畫、Ufotable和MAPPA等工作室正在嘗試運用數位技術來增強作品的流暢性、細節和動作場景。

另一個值得關注的創新是異世界和黑暗奇幻題材的興起,這些題材在日本國內外都獲得了巨大的成功。 《進擊的巨人》、《Re:從零開始的異世界生活》和《無色轉生》等動漫透過引入複雜的世界觀、道德模糊的角色和哲學主題,重新定義了動畫的敘事方式,吸引了更成熟的觀眾。正如《命運石之門》、《東京復仇者》和《Vinland Saga》等廣受好評的動漫作品所展現的那樣,人們對心理緊張、發人深省的故事的需求也推動了心理驚悚片和青年動畫的複興。

此外,人工智慧 (AI) 和動態捕捉技術正擴大應用於動畫製作。 AI 輔助的動畫和機器學習工具正在幫助工作室最佳化工作流程效率,降低動畫成本,同時保持品質。同時,動作捕捉也被用於動畫風格的 CGI 製作,以創造更逼真的角色動作,正如《希德尼婭的騎士》和《亞人》等系列作品所展示的那樣。這些技術進步正在徹底改變動畫產業,使工作室能夠更有效率地製作高品質的內容。

哪些新趨勢將塑造動畫的未來?

一些新興趨勢正在塑造動畫影視的未來,影響著內容的製作、發行和消費方式。其中最重要的趨勢之一是日本工作室與全球串流媒體巨頭之間的國際合作影響力日益增強。隨著Netflix和Amazon Prime Video等公司直接資助動畫製作,針對全球觀眾的原創動畫內容激增。這一趨勢催生了海外受動畫啟發的劇集,例如《動畫》和《Arcain》,它們模糊了西方與動畫美學之間的界線。

另一個重要趨勢是懷舊風潮的重啟之作和續集的興起。隨著20世紀80年代和90年代的動畫專利權持續擁有忠實粉絲群,各大工作室紛紛利用這種懷舊情緒,製作翻拍作品、衍生作品和續集,例如《七龍珠超》、《美少女戰士水晶》和《數位寶貝大冒險:最後的進化 絆》等。 《七龍珠超》、《美少女戰士水晶》和《數位寶貝大冒險:最後的進化 絆》等作品成功地重振了經典系列專利權,吸引了新舊粉絲。此外,漫畫動畫繼續主導動畫產業,出版商策略性地改編暢銷動畫,以最大限度地吸引觀眾的興趣。

全球Cosplay和動畫文化也在塑造動畫的商業性成功方面發揮關鍵作用。像動漫博覽會(Anime Expo)、國際動漫展(Comic-Con)和日本國際動漫展(Comiket)這樣的大型活動是動畫的聚集地,推動了周邊商品的銷售、Cosplay潮流的興起以及粉絲的參與度。包括手辦、服裝和收藏品在內的動畫相關商品的爆炸性成長,進一步增強了動畫的商業性影響力,使其動畫全球最盈利的娛樂產業之一。

是什麼推動了動畫電影和電視節目市場的成長?

動畫影視市場的成長受到多種因素的推動,包括數位串流媒體投資的增加、國際觀眾的擴張以及動畫技術的進步。其中一個關鍵因素是串流媒體模式轉向訂閱制轉變,各平台競相推出獨家動畫作品,以吸引全球用戶。高清動畫的出現以及多語言字幕和配音極大地促進了該類型動畫的廣泛普及,使北美、歐洲和拉丁美洲等地區的觀眾更容易接觸到動畫。

另一個主要成長要素是動畫電影在全球票房的盈利不斷提升。 《鬼滅之刃:無限列車篇》和《咒術回戰0:劇場版》等電影創下了紀錄,成為日本史上票房最高的電影。這些電影也促使日本電影公司優先考慮在戲院上映動畫。動畫與主流電影的交叉也體現在好萊塢對真人改編電影日益成長的興趣上,Netflix的《海賊王》和華納兄弟翻拍的《阿基拉》等即將上映的計劃引起了極大的關注。

對多元化和成熟故事敘述日益成長的需求,進一步拓展了動畫的市場範圍。與通常與兒童節目聯繫在一起的西方動畫不同,動畫迎合了廣泛的受眾群體,提供從動作場面豐富的少年漫畫到貼近生活的劇情片、恐怖片和科幻片等各種類型的內容。這種多樣性使動畫能夠吸引各個年齡層和文化背景的觀眾,使其成為娛樂產業的主導力量。

此外,區塊鏈技術和NFT的興起也為動畫創作者和工作室帶來了新的收益來源。基於區塊鏈的數位收藏品、動畫主題的NFT以及去中心化的內容融資模式正在徹底改變動畫計劃的資金籌措和發行方式。這些創新預計將刺激該行業的進一步投資,確保其在未來幾年持續成長並實現全球擴張。

隨著主流意識的增強、技術的進步以及全球影響力的擴大,動畫產業準備重新定義數位時代的娛樂,並鞏固其作為媒體和流行文化中最具影響力和盈利的行業之一的地位。

部分

類型(動畫電視節目、動畫電影)、觀眾(成人、青少年、兒童)、體裁(動作與冒險、科幻與奇幻、運動、浪漫與戲劇、其他)、平台(動畫網站、OTT、電視、其他)

受訪公司範例

  • Anime-Planet
  • Kyoto Animation Co., Ltd.
  • MADHOUSE Inc.
  • MAPPA Co., LTD.
  • PA Works Co., Ltd.
  • Pierrot Co., Ltd.
  • Production IG, Inc.
  • The Studio Ghibli Collection
  • TOEI ANIMATION CO., LTD.
  • Trigger Inc.
  • ufotable Inc.
  • WIT STUDIO, Inc.

人工智慧整合

全球產業分析師利用可操作的專家內容和人工智慧工具改變市場和競爭情報。

Global Industry Analysts 沒有查詢通用的 LLM 或特定產業的SLM,而是建立了一個來自世界各地專家的精選內容庫,其中包括影片記錄、BLOG、搜尋引擎研究以及大量的公司、產品/服務和市場數據。

關稅影響係數

全球產業分析師根據公司總部所在國家、製造地和進出口(成品和原始設備製造商)情況預測其競爭地位的變化。這種複雜而多面的市場動態預計將以多種方式影響競爭對手,包括銷貨成本(COGS) 上升、盈利下降、供應鏈重組以及其他微觀和宏觀市場動態。

目錄

第1章調查方法

第2章執行摘要

  • 市場概覽
  • 主要企業
  • 市場趨勢和促進因素
  • 全球市場展望

第3章市場分析

  • 美國
  • 加拿大
  • 日本
  • 中國
  • 歐洲
  • 法國
  • 德國
  • 義大利
  • 英國
  • 其他歐洲國家
  • 亞太地區
  • 其他地區

第4章 比賽

簡介目錄
Product Code: MCP29163

Global Anime Movies and TV Shows Market to Reach US$29.8 Billion by 2030

The global market for Anime Movies and TV Shows estimated at US$15.0 Billion in the year 2024, is expected to reach US$29.8 Billion by 2030, growing at a CAGR of 12.1% over the analysis period 2024-2030. Anime TV Shows, one of the segments analyzed in the report, is expected to record a 14.0% CAGR and reach US$19.1 Billion by the end of the analysis period. Growth in the Anime Movies segment is estimated at 9.1% CAGR over the analysis period.

The U.S. Market is Estimated at US$4.0 Billion While China is Forecast to Grow at 11.2% CAGR

The Anime Movies and TV Shows market in the U.S. is estimated at US$4.0 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$4.6 Billion by the year 2030 trailing a CAGR of 11.2% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 11.4% and 10.1% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 8.6% CAGR.

Anime Movies and TV Shows: How the Global Industry is Redefining Entertainment

Global Anime Movies and TV Shows Market - Key Trends & Drivers Summarized

The anime industry has witnessed a meteoric rise in global popularity, transforming from a niche Japanese entertainment sector into a multibillion-dollar global phenomenon. Anime movies and TV shows, known for their unique art styles, complex storytelling, and diverse genres, have captured audiences worldwide, leading to increased investments from streaming platforms, film studios, and merchandise companies. As the demand for high-quality animated content continues to surge, anime is no longer confined to Japan but has become a dominant force in international pop culture.

One of the key drivers of this growth is the rapid expansion of anime streaming platforms. Services like Crunchyroll, Netflix, Funimation, and HIDIVE have made anime more accessible than ever, offering simulcasts and dubbed versions of popular series to audiences worldwide. This digital transformation has significantly contributed to anime’s international reach, allowing fans from different cultural backgrounds to engage with the medium in real time. Additionally, the success of anime films in international box offices, such as Demon Slayer: Mugen Train and Your Name, has demonstrated the commercial viability of anime movies beyond Japan, encouraging major studios to invest in anime productions with global appeal.

How Are Technological Advancements and Storytelling Innovations Shaping Anime?

The evolution of animation technology and storytelling techniques has played a crucial role in the success of anime movies and TV shows. Advances in CGI, 3D rendering, and hybrid animation styles have allowed studios to push the boundaries of visual storytelling, creating more immersive and visually stunning experiences. While traditional hand-drawn animation remains a staple of the industry, studios like Kyoto Animation, Ufotable, and MAPPA are experimenting with digital techniques to enhance fluidity, detail, and action sequences in their productions.

Another notable innovation is the rise of isekai and dark fantasy genres, which have gained significant traction among both Japanese and international audiences. Shows like Attack on Titan, Re:Zero, and Mushoku Tensei have redefined anime storytelling, introducing complex world-building, morally ambiguous characters, and philosophical themes that appeal to a more mature audience. The demand for psychologically intense and thought-provoking narratives has also led to the resurgence of psychological thrillers and seinen anime, as seen in critically acclaimed series like Steins;Gate, Tokyo Revengers, and Vinland Saga.

Furthermore, artificial intelligence (AI) and motion capture technology are being increasingly utilized in anime production. AI-assisted in-between animation and machine learning tools are helping studios optimize workflow efficiency, reducing animation costs while maintaining quality. Meanwhile, motion capture is being employed in anime-style CGI productions to create more realistic character movements, as demonstrated in series like Knights of Sidonia and Ajin. These technological advancements are revolutionizing the anime industry, enabling studios to produce high-quality content with greater efficiency.

What Are the Emerging Trends Shaping the Future of Anime?

Several emerging trends are shaping the future of anime movies and TV shows, influencing how content is produced, distributed, and consumed. One of the most significant trends is the increasing influence of international collaborations between Japanese studios and global streaming giants. Companies like Netflix and Amazon Prime Video are directly funding anime productions, leading to a surge in original anime content tailored for global audiences. This trend has resulted in the creation of anime-inspired shows outside Japan, such as Castlevania and Arcane, which blur the lines between Western animation and anime aesthetics.

Another key trend is the rise of nostalgia-driven reboots and sequels. As anime franchises from the 1980s and 1990s continue to maintain dedicated fan bases, studios are capitalizing on nostalgia by producing remakes, spin-offs, and sequel series. Shows like Dragon Ball Super, Sailor Moon Crystal, and Digimon Adventure: Last Evolution Kizuna have successfully revitalized classic franchises, attracting both older fans and new audiences. Additionally, manga adaptations continue to dominate the anime industry, with publishers strategically greenlighting anime versions of top-selling manga to maximize audience engagement.

The global cosplay and anime convention culture is also playing a pivotal role in shaping anime’s commercial success. Major events like Anime Expo, Comic-Con, and Japan’s Comiket have become hubs for anime fans, fueling merchandise sales, cosplay trends, and fan engagement. The explosion of anime-related merchandise, including figurines, apparel, and collectible items, has further strengthened anime’s commercial influence, making it one of the most profitable entertainment sectors worldwide.

What Is Driving the Growth of the Anime Movies and TV Shows Market?

The growth in the anime movies and TV shows market is driven by several factors, including increased digital streaming investments, expanding international viewership, and advancements in animation technology. One of the primary drivers is the shift toward subscription-based streaming models, where platforms are competing to secure exclusive anime titles to attract global subscribers. The ability to provide high-definition anime with multi-language subtitles and dubs has significantly contributed to the genre’s widespread popularity, making anime more accessible to audiences in regions such as North America, Europe, and Latin America.

Another major growth driver is the rising profitability of anime films in the global box office. The record-breaking success of movies like Demon Slayer: Mugen Train (which became the highest-grossing Japanese film of all time) and Jujutsu Kaisen 0 has encouraged Japanese studios to prioritize theatrical anime releases. The crossover between anime movies and mainstream cinema is also evident in Hollywood’s increased interest in live-action adaptations, with upcoming projects such as Netflix’s One Piece and Warner Bros.’ Akira remake generating significant anticipation.

The increasing demand for diverse and mature storytelling is further expanding anime’s market reach. Unlike Western animation, which is often associated with children’s programming, anime caters to a broad demographic, offering content ranging from action-packed shonen series to slice-of-life dramas, horror, and science fiction. This versatility has allowed anime to attract viewers across different age groups and cultural backgrounds, making it a dominant force in the entertainment industry.

Additionally, the rise of blockchain technology and NFTs is introducing new revenue streams for anime creators and studios. Blockchain-based digital collectibles, anime-themed NFTs, and decentralized content funding models are revolutionizing how anime projects are financed and distributed. These innovations are expected to drive further investment in the industry, ensuring continued growth and global expansion in the years to come.

With its increasing mainstream recognition, technological advancements, and expanding global reach, the anime industry is set to redefine entertainment in the digital age, cementing its place as one of the most influential and profitable sectors in media and pop culture.

SCOPE OF STUDY:

The report analyzes the Anime Movies and TV Shows market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Type (Anime TV Shows, Anime Movies); Audience (Adults, Teenagers, Children); Genre (Action and Adventure Genre, Sci-Fi and Fantasy Genre, Sports Genre, Romance and Drama Genre, Other Genres); Platform (Anime Websites Platform, OTT Platform, Television Platform, Other Platforms)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; and Rest of Europe); Asia-Pacific; Rest of World.

Select Competitors (Total 34 Featured) -

  • Anime-Planet
  • Kyoto Animation Co., Ltd.
  • MADHOUSE Inc.
  • MAPPA Co., LTD.
  • P.A. Works Co., Ltd.
  • Pierrot Co., Ltd.
  • Production I.G, Inc.
  • The Studio Ghibli Collection
  • TOEI ANIMATION CO., LTD.
  • Trigger Inc.
  • ufotable Inc.
  • WIT STUDIO, Inc.

AI INTEGRATIONS

We're transforming market and competitive intelligence with validated expert content and AI tools.

Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • Tariff Impact on Global Supply Chain Patterns
    • Anime Movies and TV Shows - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Rising Global Popularity of Anime Culture Drives Growth in Anime Movies and TV Shows Viewership
    • Expansion of Streaming Platforms Strengthens the Accessibility and Distribution of Anime Content
    • Increasing Demand for Original and Adapted Storylines Encourages Investment in Anime Production
    • Growing Influence of Japanese Pop Culture and Manga Expands the International Market for Anime
    • Technological Advancements in Animation Techniques Enhance Visual Quality and Audience Engagement
    • Rising Consumer Demand for Merchandise and Collectibles Fuels Revenue Opportunities for Anime Franchises
    • Collaborations Between International Studios and Japanese Creators Boost Market Expansion
    • Growing Fandom Communities and Cosplay Culture Strengthen the Demand for New Anime Content
    • Increased Investment in Anime Adaptations of Video Games and Novels Expands Market Reach
    • Localization and Dubbing Efforts Enhance the Appeal of Anime to Non-Japanese Audiences
    • Rising Popularity of Anime Conventions and Events Contributes to Market Growth
    • Growing Demand for Genre Diversification in Anime, Including Fantasy, Sci-Fi, and Slice-of-Life, Strengthens Market Expansion
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Anime Movies and TV Shows Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Anime Movies and TV Shows by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 4: World 15-Year Perspective for Anime Movies and TV Shows by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2015, 2025 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Anime TV Shows by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Anime TV Shows by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 7: World 15-Year Perspective for Anime TV Shows by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Anime Movies by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Anime Movies by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 10: World 15-Year Perspective for Anime Movies by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Other Genres by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Other Genres by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 13: World 15-Year Perspective for Other Genres by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Action & Adventure Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World Historic Review for Action & Adventure Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 16: World 15-Year Perspective for Action & Adventure Genre by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 17: World Recent Past, Current & Future Analysis for Sci-Fi & Fantasy Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 18: World Historic Review for Sci-Fi & Fantasy Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 19: World 15-Year Perspective for Sci-Fi & Fantasy Genre by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Sports Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World Historic Review for Sports Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 22: World 15-Year Perspective for Sports Genre by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 23: World Recent Past, Current & Future Analysis for Romance & Drama Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 24: World Historic Review for Romance & Drama Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 25: World 15-Year Perspective for Romance & Drama Genre by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for Anime Websites Platform by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: World Historic Review for Anime Websites Platform by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 28: World 15-Year Perspective for Anime Websites Platform by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 29: World Recent Past, Current & Future Analysis for OTT Platform by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 30: World Historic Review for OTT Platform by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 31: World 15-Year Perspective for OTT Platform by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 32: World Recent Past, Current & Future Analysis for Television Platform by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 33: World Historic Review for Television Platform by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 34: World 15-Year Perspective for Television Platform by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 35: World Recent Past, Current & Future Analysis for Other Platforms by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 36: World Historic Review for Other Platforms by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 37: World 15-Year Perspective for Other Platforms by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 38: World Recent Past, Current & Future Analysis for Adults by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 39: World Historic Review for Adults by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 40: World 15-Year Perspective for Adults by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 41: World Recent Past, Current & Future Analysis for Teenagers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 42: World Historic Review for Teenagers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 43: World 15-Year Perspective for Teenagers by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 44: World Recent Past, Current & Future Analysis for Children by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 45: World Historic Review for Children by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 46: World 15-Year Perspective for Children by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Anime Movies and TV Shows Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 47: USA Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 48: USA Historic Review for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 49: USA 15-Year Perspective for Anime Movies and TV Shows by Type - Percentage Breakdown of Value Sales for Anime TV Shows and Anime Movies for the Years 2015, 2025 & 2030
    • TABLE 50: USA Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: USA Historic Review for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 52: USA 15-Year Perspective for Anime Movies and TV Shows by Genre - Percentage Breakdown of Value Sales for Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre for the Years 2015, 2025 & 2030
    • TABLE 53: USA Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 54: USA Historic Review for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 55: USA 15-Year Perspective for Anime Movies and TV Shows by Platform - Percentage Breakdown of Value Sales for Anime Websites Platform, OTT Platform, Television Platform and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 56: USA Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: USA Historic Review for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 58: USA 15-Year Perspective for Anime Movies and TV Shows by Audience - Percentage Breakdown of Value Sales for Adults, Teenagers and Children for the Years 2015, 2025 & 2030
  • CANADA
    • TABLE 59: Canada Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 60: Canada Historic Review for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 61: Canada 15-Year Perspective for Anime Movies and TV Shows by Type - Percentage Breakdown of Value Sales for Anime TV Shows and Anime Movies for the Years 2015, 2025 & 2030
    • TABLE 62: Canada Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: Canada Historic Review for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 64: Canada 15-Year Perspective for Anime Movies and TV Shows by Genre - Percentage Breakdown of Value Sales for Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre for the Years 2015, 2025 & 2030
    • TABLE 65: Canada Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 66: Canada Historic Review for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 67: Canada 15-Year Perspective for Anime Movies and TV Shows by Platform - Percentage Breakdown of Value Sales for Anime Websites Platform, OTT Platform, Television Platform and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 68: Canada Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: Canada Historic Review for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 70: Canada 15-Year Perspective for Anime Movies and TV Shows by Audience - Percentage Breakdown of Value Sales for Adults, Teenagers and Children for the Years 2015, 2025 & 2030
  • JAPAN
    • Anime Movies and TV Shows Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 71: Japan Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 72: Japan Historic Review for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 73: Japan 15-Year Perspective for Anime Movies and TV Shows by Type - Percentage Breakdown of Value Sales for Anime TV Shows and Anime Movies for the Years 2015, 2025 & 2030
    • TABLE 74: Japan Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: Japan Historic Review for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 76: Japan 15-Year Perspective for Anime Movies and TV Shows by Genre - Percentage Breakdown of Value Sales for Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre for the Years 2015, 2025 & 2030
    • TABLE 77: Japan Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 78: Japan Historic Review for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 79: Japan 15-Year Perspective for Anime Movies and TV Shows by Platform - Percentage Breakdown of Value Sales for Anime Websites Platform, OTT Platform, Television Platform and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 80: Japan Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: Japan Historic Review for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 82: Japan 15-Year Perspective for Anime Movies and TV Shows by Audience - Percentage Breakdown of Value Sales for Adults, Teenagers and Children for the Years 2015, 2025 & 2030
  • CHINA
    • Anime Movies and TV Shows Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 83: China Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 84: China Historic Review for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 85: China 15-Year Perspective for Anime Movies and TV Shows by Type - Percentage Breakdown of Value Sales for Anime TV Shows and Anime Movies for the Years 2015, 2025 & 2030
    • TABLE 86: China Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: China Historic Review for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 88: China 15-Year Perspective for Anime Movies and TV Shows by Genre - Percentage Breakdown of Value Sales for Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre for the Years 2015, 2025 & 2030
    • TABLE 89: China Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 90: China Historic Review for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 91: China 15-Year Perspective for Anime Movies and TV Shows by Platform - Percentage Breakdown of Value Sales for Anime Websites Platform, OTT Platform, Television Platform and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 92: China Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: China Historic Review for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 94: China 15-Year Perspective for Anime Movies and TV Shows by Audience - Percentage Breakdown of Value Sales for Adults, Teenagers and Children for the Years 2015, 2025 & 2030
  • EUROPE
    • Anime Movies and TV Shows Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 95: Europe Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 96: Europe Historic Review for Anime Movies and TV Shows by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 97: Europe 15-Year Perspective for Anime Movies and TV Shows by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2015, 2025 & 2030
    • TABLE 98: Europe Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Europe Historic Review for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 100: Europe 15-Year Perspective for Anime Movies and TV Shows by Type - Percentage Breakdown of Value Sales for Anime TV Shows and Anime Movies for the Years 2015, 2025 & 2030
    • TABLE 101: Europe Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 102: Europe Historic Review for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 103: Europe 15-Year Perspective for Anime Movies and TV Shows by Genre - Percentage Breakdown of Value Sales for Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre for the Years 2015, 2025 & 2030
    • TABLE 104: Europe Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: Europe Historic Review for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 106: Europe 15-Year Perspective for Anime Movies and TV Shows by Platform - Percentage Breakdown of Value Sales for Anime Websites Platform, OTT Platform, Television Platform and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 107: Europe Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 108: Europe Historic Review for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 109: Europe 15-Year Perspective for Anime Movies and TV Shows by Audience - Percentage Breakdown of Value Sales for Adults, Teenagers and Children for the Years 2015, 2025 & 2030
  • FRANCE
    • Anime Movies and TV Shows Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 110: France Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 111: France Historic Review for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 112: France 15-Year Perspective for Anime Movies and TV Shows by Type - Percentage Breakdown of Value Sales for Anime TV Shows and Anime Movies for the Years 2015, 2025 & 2030
    • TABLE 113: France Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 114: France Historic Review for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 115: France 15-Year Perspective for Anime Movies and TV Shows by Genre - Percentage Breakdown of Value Sales for Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre for the Years 2015, 2025 & 2030
    • TABLE 116: France Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 117: France Historic Review for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 118: France 15-Year Perspective for Anime Movies and TV Shows by Platform - Percentage Breakdown of Value Sales for Anime Websites Platform, OTT Platform, Television Platform and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 119: France Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 120: France Historic Review for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 121: France 15-Year Perspective for Anime Movies and TV Shows by Audience - Percentage Breakdown of Value Sales for Adults, Teenagers and Children for the Years 2015, 2025 & 2030
  • GERMANY
    • Anime Movies and TV Shows Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 122: Germany Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 123: Germany Historic Review for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 124: Germany 15-Year Perspective for Anime Movies and TV Shows by Type - Percentage Breakdown of Value Sales for Anime TV Shows and Anime Movies for the Years 2015, 2025 & 2030
    • TABLE 125: Germany Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 126: Germany Historic Review for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 127: Germany 15-Year Perspective for Anime Movies and TV Shows by Genre - Percentage Breakdown of Value Sales for Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre for the Years 2015, 2025 & 2030
    • TABLE 128: Germany Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 129: Germany Historic Review for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 130: Germany 15-Year Perspective for Anime Movies and TV Shows by Platform - Percentage Breakdown of Value Sales for Anime Websites Platform, OTT Platform, Television Platform and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 131: Germany Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 132: Germany Historic Review for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 133: Germany 15-Year Perspective for Anime Movies and TV Shows by Audience - Percentage Breakdown of Value Sales for Adults, Teenagers and Children for the Years 2015, 2025 & 2030
  • ITALY
    • TABLE 134: Italy Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 135: Italy Historic Review for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 136: Italy 15-Year Perspective for Anime Movies and TV Shows by Type - Percentage Breakdown of Value Sales for Anime TV Shows and Anime Movies for the Years 2015, 2025 & 2030
    • TABLE 137: Italy Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 138: Italy Historic Review for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 139: Italy 15-Year Perspective for Anime Movies and TV Shows by Genre - Percentage Breakdown of Value Sales for Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre for the Years 2015, 2025 & 2030
    • TABLE 140: Italy Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 141: Italy Historic Review for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 142: Italy 15-Year Perspective for Anime Movies and TV Shows by Platform - Percentage Breakdown of Value Sales for Anime Websites Platform, OTT Platform, Television Platform and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 143: Italy Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 144: Italy Historic Review for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 145: Italy 15-Year Perspective for Anime Movies and TV Shows by Audience - Percentage Breakdown of Value Sales for Adults, Teenagers and Children for the Years 2015, 2025 & 2030
  • UNITED KINGDOM
    • Anime Movies and TV Shows Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 146: UK Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 147: UK Historic Review for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 148: UK 15-Year Perspective for Anime Movies and TV Shows by Type - Percentage Breakdown of Value Sales for Anime TV Shows and Anime Movies for the Years 2015, 2025 & 2030
    • TABLE 149: UK Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 150: UK Historic Review for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 151: UK 15-Year Perspective for Anime Movies and TV Shows by Genre - Percentage Breakdown of Value Sales for Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre for the Years 2015, 2025 & 2030
    • TABLE 152: UK Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 153: UK Historic Review for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 154: UK 15-Year Perspective for Anime Movies and TV Shows by Platform - Percentage Breakdown of Value Sales for Anime Websites Platform, OTT Platform, Television Platform and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 155: UK Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 156: UK Historic Review for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 157: UK 15-Year Perspective for Anime Movies and TV Shows by Audience - Percentage Breakdown of Value Sales for Adults, Teenagers and Children for the Years 2015, 2025 & 2030
  • REST OF EUROPE
    • TABLE 158: Rest of Europe Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 159: Rest of Europe Historic Review for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 160: Rest of Europe 15-Year Perspective for Anime Movies and TV Shows by Type - Percentage Breakdown of Value Sales for Anime TV Shows and Anime Movies for the Years 2015, 2025 & 2030
    • TABLE 161: Rest of Europe Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 162: Rest of Europe Historic Review for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 163: Rest of Europe 15-Year Perspective for Anime Movies and TV Shows by Genre - Percentage Breakdown of Value Sales for Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre for the Years 2015, 2025 & 2030
    • TABLE 164: Rest of Europe Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 165: Rest of Europe Historic Review for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 166: Rest of Europe 15-Year Perspective for Anime Movies and TV Shows by Platform - Percentage Breakdown of Value Sales for Anime Websites Platform, OTT Platform, Television Platform and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 167: Rest of Europe Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 168: Rest of Europe Historic Review for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 169: Rest of Europe 15-Year Perspective for Anime Movies and TV Shows by Audience - Percentage Breakdown of Value Sales for Adults, Teenagers and Children for the Years 2015, 2025 & 2030
  • ASIA-PACIFIC
    • Anime Movies and TV Shows Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 170: Asia-Pacific Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 171: Asia-Pacific Historic Review for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 172: Asia-Pacific 15-Year Perspective for Anime Movies and TV Shows by Type - Percentage Breakdown of Value Sales for Anime TV Shows and Anime Movies for the Years 2015, 2025 & 2030
    • TABLE 173: Asia-Pacific Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 174: Asia-Pacific Historic Review for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 175: Asia-Pacific 15-Year Perspective for Anime Movies and TV Shows by Genre - Percentage Breakdown of Value Sales for Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre for the Years 2015, 2025 & 2030
    • TABLE 176: Asia-Pacific Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 177: Asia-Pacific Historic Review for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 178: Asia-Pacific 15-Year Perspective for Anime Movies and TV Shows by Platform - Percentage Breakdown of Value Sales for Anime Websites Platform, OTT Platform, Television Platform and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 179: Asia-Pacific Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 180: Asia-Pacific Historic Review for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 181: Asia-Pacific 15-Year Perspective for Anime Movies and TV Shows by Audience - Percentage Breakdown of Value Sales for Adults, Teenagers and Children for the Years 2015, 2025 & 2030
  • REST OF WORLD
    • TABLE 182: Rest of World Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 183: Rest of World Historic Review for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 184: Rest of World 15-Year Perspective for Anime Movies and TV Shows by Type - Percentage Breakdown of Value Sales for Anime TV Shows and Anime Movies for the Years 2015, 2025 & 2030
    • TABLE 185: Rest of World Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 186: Rest of World Historic Review for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 187: Rest of World 15-Year Perspective for Anime Movies and TV Shows by Genre - Percentage Breakdown of Value Sales for Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre for the Years 2015, 2025 & 2030
    • TABLE 188: Rest of World Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 189: Rest of World Historic Review for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 190: Rest of World 15-Year Perspective for Anime Movies and TV Shows by Platform - Percentage Breakdown of Value Sales for Anime Websites Platform, OTT Platform, Television Platform and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 191: Rest of World Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 192: Rest of World Historic Review for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 193: Rest of World 15-Year Perspective for Anime Movies and TV Shows by Audience - Percentage Breakdown of Value Sales for Adults, Teenagers and Children for the Years 2015, 2025 & 2030

IV. COMPETITION