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市場調查報告書
商品編碼
1716901

虛擬製作市場按組件、內容時長、整合複雜性、應用、最終用戶和部署類型分類 - 2025-2030 年全球預測

Virtual Production Market by Component, Content Duration, Integration Complexity, Applications, End-User, Deployment Type - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 194 Pages | 商品交期: 最快1-2個工作天內

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預計2024年虛擬製作市場價值將達36.8億美元,到2025年將達到41.3億美元,複合年成長率為12.78%,到2030年將達到75.7億美元。

主要市場統計數據
基準年2024年 36.8億美元
預計2025年 41.3億美元
預測年份 2030 75.7億美元
複合年成長率(%) 12.78%

在當今數位轉型的時代,虛擬製作正在成為重塑媒體和娛樂構思、表演和交付方式的關鍵力量。該行業正在見證尖端硬體和創新軟體的動態融合,推動創造性敘事和業務效率達到新的高度。傳統的生產方法正在被能夠實現即時互動、逼真模擬和增強的創新控制的技術所重塑,使創作者能夠比以往更加清晰地想像和執行計劃。

這項革命性的轉變不僅簡化了生產流程,也為跨產業應用開闢了可能性。從複雜的攝影系統到整合的 LED 解決方案和先進的模擬軟體,一切都有助於實現更靈活的生產流程。該領域的發展得益於資金充足的研發、行業專家之間的合作以及不斷突破界限的動力。虛擬製作的變革性質體現在它如何挑戰和擴展電影和電視中的傳統敘事,吸引更廣泛的創造性聲音並進行創新。

相關人員擴大利用這些進步來增加觀眾參與度、降低整體成本並縮短生產週期。將技術策略性地融入生產環境對於適應當今內容主導市場的快節奏需求至關重要。隨著數位革命的加劇,專業人士必須利用這些工具才能在不斷發展的媒體環境中保持競爭力。

變革虛擬製作技術

數位革命隨著技術的快速進步和消費者需求的不斷變化,改變了生產格局。攝影設備和 LED 解決方案的創新處於這項變革的前沿。高效能電影攝影機和專用追蹤攝影機的普及使得動態視覺敘事成為可能,而LED幕牆(從整合系統到針對戶外環境最佳化的模組化解決方案)提供了身臨其境的逼真背景,模糊了虛擬場景和物理場景之間的界限。

同時,軟體領域也正在取得突破性進展。全面的合成工具、強大的編輯套件以及尖端的預覽工具正在改變導演構思計劃的方式。渲染和高級模擬軟體的興起為製作團隊提供了更多的創新自由,可以實現超逼真的視覺化和即時圖形的無縫整合。這些技術發展正在創造模式轉移,將重新定義內容製作的效率並重塑觀眾對品質和沈浸感的期望。

此外,硬體和軟體的融合培育了一個以靈活性和擴充性為首要任務的生態系統,使創新領導者能夠大規模地、高品質地進行實驗和製作內容。產業相關人員現在面臨的挑戰是將這些新系統與傳統生產方法結合,以促進生產流程的整體重塑。這些進步所創造的動力代表著強大的變革,它將影響內容創作和分發的各個方面。

詳細的市場分析以及市場區隔的關鍵見解

對虛擬製作市場的詳細分析揭示了細緻的細分見解,從而全面了解市場動態。我們從多個角度對市場進行了詳細分析。首先,以零件為依據,將產業分解為硬體和軟體。硬體分析涵蓋攝影設備、 LED幕牆和運動捕捉設備等重要元素。具體來說,攝影設備分為電影攝影機和追蹤攝影機,而LED幕牆的分析則分為整合系統、模組化系統和戶外使用設計的系統。在軟體方面,我們對合成工具、編輯套件、預視覺化工具、渲染軟體、模擬軟體和其他重新定義生產可能性的軟體進行了深入的評論。

市場還根據內容製作的時間長度進行細分,透過分析長電影長片和季節性系列等較長形式的內容,而不是商業廣告和迷你劇等較短形式的計劃,可以發現明顯的趨勢。根據整合複雜性來細分市場會進一步增加複雜性。對於更複雜的過程,進階整合涉及複雜的硬體設定和多個軟體的互連。

細分框架還涵蓋了頻譜應用,其中廣告、電影業和電視製作各自都有自己獨特的技術要求。在廣告業,它既關注商業計劃,也關注數位宣傳活動;在電影業,它透過區分電影長片和獨立電影的視角來看待問題。電視製作透過區分紀錄片和影集的製作格式提供了獨特的目標。透過將使用者分為企業、教育和娛樂垂直領域,最終用戶細分進一步加深了市場理解。企業在產品發布和培訓計畫中的使用尤其突出,教育應用在數位學習平台和虛擬教室中蓬勃發展,娛樂則依賴製作公司和工作室。最後,基於部署類型的細分突顯了混合、雲端和內部部署設定的策略分佈。重點介紹了促進本地雲端整合的互動式虛擬場景和混合系統,以及支援遠端存取和虛擬協作的雲端解決方案,以及展示內部設置和工作室設施的內部基礎設施。如此複雜的細分確保產業分析能夠捕捉到現代虛擬生產背後的所有操作細節和技術可能性。

目錄

第1章 引言

第2章調查方法

第3章執行摘要

第4章 市場概述

第5章 市場洞察

  • 市場動態
    • 驅動程式
      • 影視中身臨其境型敘事的需求日益成長
      • 虛擬活動和直播在世界各地越來越受歡迎
      • 虛擬實境 (VR) 和擴增實境(AR) 在電影和娛樂產業的應用日益廣泛
    • 限制因素
      • 高成本阻礙虛擬製作的擴充性
    • 機會
      • 利用虛擬製作減少永續電影製作的實體場景要求
      • 利用虛擬製作功能增強實況活動直播體驗
    • 任務
      • 解決網路安全問題,保護虛擬生產資產和專有資訊
  • 市場區隔分析
    • 元件:產生逼真影像的渲染軟體越來越受歡迎
    • 最終用戶:虛擬製作在娛樂產業的應用範圍擴大
  • 波特五力分析
  • PESTEL分析
    • 政治的
    • 經濟
    • 社會
    • 技術的
    • 合法的
    • 環境

第6章虛擬製作市場(按組件)

  • 硬體
    • 攝影器材
      • 電影攝影機
      • 追蹤攝影機
    • LED幕牆
      • 整合系統
      • 模組化系統
      • 戶外相容
    • 動作捕捉設備
  • 軟體
    • 綜合工具
    • 編輯套件
    • 預覽工具
    • 渲染軟體
    • 模擬軟體

第7章 虛擬製作市場(依內容長度)

  • 長篇內容
    • 電影長片
    • 季節性系列
  • 簡短內容
    • 商業計劃
    • 迷你劇

第 8 章:虛擬生產市場(依整合複雜性)

  • 高階整合
    • 複雜的硬體設置
    • 互連多個軟體
  • 基本整合
    • 基本硬體
    • 單一軟體使用

第9章虛擬製作市場的應用

  • 廣告
    • 商業的
    • 宣傳活動
  • 電影業
    • 電影長片
    • 獨立電影
  • 電視節目製作
    • 記錄
    • 大規模生產

第 10 章 虛擬製作市場(依最終使用者)

  • 企業類別
    • 產品發布
    • 培訓計劃
  • 教育
    • 電子學習平台
    • 虛擬教室
  • 娛樂
    • 製作公司
    • 工作室

第 11 章 虛擬製作市場(依部署類型)

  • 混合
    • 互動式虛擬場景
    • 本地加雲端整合
  • 在雲端
    • 遠端存取解決方案
    • 虛擬協作工具
  • 本地
    • 內部設定
    • 攝影棚設備

第 12 章:美洲虛擬製作市場

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美國

13. 亞太虛擬製作市場

  • 澳洲
  • 中國
  • 印度
  • 印尼
  • 日本
  • 馬來西亞
  • 菲律賓
  • 新加坡
  • 韓國
  • 台灣
  • 泰國
  • 越南

第14章歐洲、中東和非洲虛擬製作市場

  • 丹麥
  • 埃及
  • 芬蘭
  • 法國
  • 德國
  • 以色列
  • 義大利
  • 荷蘭
  • 挪威
  • 波蘭
  • 卡達
  • 俄羅斯
  • 沙烏地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公國
  • 英國

第15章競爭格局

  • 2024年市場佔有率分析
  • 2024年FPNV定位矩陣
  • 競爭情境分析
  • 戰略分析與建議

公司名單

  • 360Rize
  • 80six Ltd.
  • Adobe Inc.
  • Amazon.com, Inc.
  • Autodesk, Inc.
  • AV Stumpfl GmbH
  • Avid Technology, Inc.
  • Aximmetry Technologies Ltd.
  • Barco NV
  • Blackmagic Design Pty Ltd
  • Boris FX, Inc.
  • Brompton Technology Ltd.
  • Dimension
  • Disguise Technologies Limited
  • DNEG PLC
  • Epic Games, Inc.
  • FuseFX
  • Glassbox Technologies
  • HTC Corporation
  • HumanEyes Technologies Ltd.
  • LG Corporation
  • Mo-Sys Engineering Ltd.
  • NEOM Company
  • NVIDIA Corporation
  • Panocam3d.com
  • Perforce Software, Inc.
  • Pixar Animation Studios by The Walt Disney Company
  • Pixotope Technologies
  • Planar Systems, Inc.
  • Production Resource Group, LLC
  • Samsung Electronics Co., Ltd.
  • SHOWRUNNER
  • Side Effects Software Inc.
  • Sony Group Corporation
  • Technicolor Creative Studios SA
  • Unilumin Group Co., Ltd.
  • Unity Technologies Inc.
  • Ventuz Technology AG
  • Vicon Motion Systems Ltd.
  • Virsabi ApS
  • Vu Technologies Corp by Diamond View Studios
  • Weta FX Ltd.
Product Code: MRR-0D217D5AD997

The Virtual Production Market was valued at USD 3.68 billion in 2024 and is projected to grow to USD 4.13 billion in 2025, with a CAGR of 12.78%, reaching USD 7.57 billion by 2030.

KEY MARKET STATISTICS
Base Year [2024] USD 3.68 billion
Estimated Year [2025] USD 4.13 billion
Forecast Year [2030] USD 7.57 billion
CAGR (%) 12.78%

In the current era of digital transformation, virtual production has emerged as a pivotal force reshaping how media and entertainment are conceived, executed, and delivered. The industry is witnessing a dynamic fusion of cutting-edge hardware and innovative software, driving creative storytelling and operational efficiency to new heights. Traditional production methods are being reinvented through technology that enables real-time interaction, realistic simulations, and amplified creative control, thereby empowering creators to visualize and execute their projects with unprecedented clarity.

This revolutionary shift has not only streamlined the production process but also unlocked a spectrum of opportunities for cross-industry applications. From sophisticated camera systems to integrated LED solutions and advanced simulation software, every element is contributing to a more agile production pipeline. The evolution in this domain is propelled by well-funded R&D, cross-collaboration among industry experts, and a constant drive to push boundaries. The transformative nature of virtual production is evident in how it challenges and expands the traditional narratives of film and television, inviting a broader range of creative voices to participate and innovate.

Stakeholders are increasingly leveraging these advancements to enhance audience engagement, reduce overall costs, and shorten production cycles. The strategic integration of technology into production is proving indispensable for adapting to the fast-paced demands of today's content-driven marketplace. As the digital revolution intensifies, professionals are compelled to harness these tools to stay competitive in an ever-evolving media landscape.

Transformative Shifts in Virtual Production Technologies

The digital revolution has created transformative shifts in the production landscape, driven by rapid advancements in technology and evolving consumer demands. Innovation in camera equipment and LED solutions is at the forefront of this change. The proliferation of high-performance cinematography cameras and specialized tracking cameras brings dynamic visual storytelling to life, while LED walls-ranging from integrated systems to modular solutions optimized for outdoor environments-provide immersive realistic backdrops that blur the line between virtual and physical sets.

Simultaneously, the software domain is experiencing groundbreaking progress. Comprehensive compositing tools, robust editing suites, and state-of-the-art previsualization tools are changing how directors conceptualize projects. The rise of rendering software and advanced simulation software further amplifies the creative freedom available to production teams, enabling hyper-realistic visualizations and seamless integration of real-time graphics. These technological developments are initiating a paradigm shift that redefines efficiency in content creation and reshapes audience expectations for quality and immersion.

Moreover, the convergence of hardware and software is fostering an ecosystem where flexibility and scalability are paramount, empowering creative leaders to experiment and produce content at both high volumes and premium quality. Industry stakeholders are now challenged to integrate these new systems with traditional production methodologies, thereby catalyzing a holistic reformation of the production pipeline. The momentum created by these advancements signifies a robust transformation that will influence every facet of content creation and distribution.

Key Segmentation Insights for a Nuanced Market Analysis

A closer dissection of the virtual production market reveals nuanced segmentation insights that provide a comprehensive understanding of market dynamics. The market is meticulously analyzed on multiple axes. Firstly, based on component, the industry is deconstructed into hardware and software. Hardware analysis extends further into critical elements such as camera equipment, LED wall, and motion capture devices. Specifically, camera equipment is subdivided into cinematography and tracking cameras, while LED wall analysis distinguishes between integrated systems, modular systems, and those designed for outdoor compatibility. On the software front, detailed evaluations cover compositing tools, editing suites, previsualization tools, rendering software, and simulation software-all of which collectively redefine production potential.

The market is also segmented based on content duration, where distinct trends emerge from analyzing long-form content, inclusive of feature-length films and seasonal series, as opposed to short-form projects like commercials and mini-series. Further complexity is added when the market is segmented by integration complexity. For more intricate processes, advanced integration involves complex hardware setups alongside multiple software interconnections, whereas basic integration caters to simpler arrangements where elementary hardware is interfaced with single software usage.

The segmentation framework also extends to the application spectrum, where advertising, film industry, and television production each have their unique technological demands. Within advertising, attention is drawn to both commercial projects and digital campaigns, while the film industry is seen through a lens that differentiates between feature films and independent films. Television production, finally, offers its own targets by distinguishing between documentaries and series production formats. The end-user segmentation further refines the market understanding by categorizing users in the corporate sector, education, and entertainment, with corporate usage evident in product launches and training programs, educational applications thriving in e-learning platforms and virtual classrooms, and entertainment relying on production houses and studios. Lastly, the segmentation based on deployment type highlights the strategic distribution across hybrid, on-cloud, and on-premise setups. Hybrid systems, which facilitate interactive virtual sets and local plus cloud integration, are emphasized alongside on-cloud solutions that support remote access and virtual collaboration, and on-premise infrastructures that denote in-house setups and studio facilities. This intricate segmentation ensures that industry analysis captures every operational nuance and technological potential underlying modern virtual production.

Based on Component, market is studied across Hardware and Software. The Hardware is further studied across Camera Equipment, LED Wall, and Motion Capture Devices. The Camera Equipment is further studied across Cinematography Cameras and Tracking Cameras. The LED Wall is further studied across Integrated Systems, Modular Systems, and Outdoor Compatible. The Software is further studied across Compositing Tools, Editing Suites, Previsualization Tools, Rendering Software, and Simulation Software.

Based on Content Duration, market is studied across Long-Form Content and Short-Form Content. The Long-Form Content is further studied across Feature-Length Films and Seasonal Series. The Short-Form Content is further studied across Commercial Projects and Mini-Series.

Based on Integration Complexity, market is studied across Advanced Integration and Basic Integration. The Advanced Integration is further studied across Complex Hardware Setups and Multiple Software Interconnection. The Basic Integration is further studied across Elementary Hardware and Single Software Usage.

Based on Applications, market is studied across Advertising, Film Industry, and Television Production. The Advertising is further studied across Commercials and Digital Campaigns. The Film Industry is further studied across Feature Films and Independent Films. The Television Production is further studied across Documentaries and Series Production.

Based on End-User, market is studied across Corporate Sector, Education, and Entertainment. The Corporate Sector is further studied across Product Launches and Training Programs. The Education is further studied across E-Learning Platforms and Virtual Classrooms. The Entertainment is further studied across Production Houses and Studios.

Based on Deployment Type, market is studied across Hybrid, On-Cloud, and On-Premise. The Hybrid is further studied across Interactive Virtual Sets and Local Plus Cloud Integration. The On-Cloud is further studied across Remote Access Solutions and Virtual Collaboration Tools. The On-Premise is further studied across In-House Setups and Studio Facilities.

Regional Dynamics and Market Penetration Overview

Regional insights underscore that the virtual production market is not monolithic but rather characterized by diverse geographical trends. In the Americas, technological adoption is accelerating rapidly as firms in mature markets expand their digital production infrastructure to cope with increasing viewership demands. In contrast, the Europe, Middle East, and Africa region benefits from an amalgamation of innovative policies and robust creative economies that encourage investments in advanced production technologies. Meanwhile, the Asia-Pacific region stands at the intersection of expanding consumer bases and economic growth, driving significant investments in both hardware and software capacities.

These regional dynamics suggest that while each region presents unique challenges, they equally offer abundant opportunities for strategic market penetration and investment. It is clear that cultural diversity and economic variability play critical roles in shaping market demands and opportunities in virtual production across different geographies.

Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

Leading Companies Steering the Virtual Production Frontier

An analysis of key companies in the virtual production landscape reveals a rich variance in innovation and market strategy, with a number of industry trailblazers steering this dynamic field. Organizations such as 360Rize and 80six Ltd. are significantly shaping hardware and software integration through innovative practices in camera systems and LED technologies. Renowned technology giants, including Adobe Inc. and Amazon.com, Inc., bring their advanced digital tools to enhance the production pipeline. Additionally, Autodesk, Inc. has been instrumental in leveraging design and simulation software to redefine virtual spaces.

Other market leaders such as AV Stumpfl GmbH, Avid Technology, Inc., and Aximmetry Technologies Ltd. are expanding the reach and complexity of virtual production with solutions that integrate real-time streaming and precise motion capture. In parallel, companies like Barco NV, Blackmagic Design Pty Ltd, and Boris FX, Inc. are contributing targeted innovations that address the high expectations of creative professionals. The influence of global entities such as Epic Games, Inc., NVIDIA Corporation, and Pixar Animation Studios by The Walt Disney Company further legitimizes the virtual production landscape, fostering an environment where creative storytelling meets technological excellence. Companies including Pixotope Technologies, Production Resource Group, Samsung Electronics Co., Ltd. and Sony Group Corporation continue to push the envelope, ensuring a robust and competitive market environment. This intricate network of companies not only drives innovation but also provides a composite view of how integrated solutions are becoming increasingly pivotal within the production ecosystem.

The report delves into recent significant developments in the Virtual Production Market, highlighting leading vendors and their innovative profiles. These include 360Rize, 80six Ltd., Adobe Inc., Amazon.com, Inc., Autodesk, Inc., AV Stumpfl GmbH, Avid Technology, Inc., Aximmetry Technologies Ltd., Barco NV, Blackmagic Design Pty Ltd, Boris FX, Inc., Brompton Technology Ltd., Dimension, Disguise Technologies Limited, DNEG PLC, Epic Games, Inc., FuseFX, Glassbox Technologies, HTC Corporation, HumanEyes Technologies Ltd., LG Corporation, Mo-Sys Engineering Ltd., NEOM Company, NVIDIA Corporation, Panocam3d.com, Perforce Software, Inc., Pixar Animation Studios by The Walt Disney Company, Pixotope Technologies, Planar Systems, Inc., Production Resource Group, L.L.C, Samsung Electronics Co., Ltd., SHOWRUNNER, Side Effects Software Inc., Sony Group Corporation, Technicolor Creative Studios SA, Unilumin Group Co., Ltd., Unity Technologies Inc., Ventuz Technology AG, Vicon Motion Systems Ltd., Virsabi ApS, Vu Technologies Corp by Diamond View Studios, and Weta FX Ltd.. Actionable Recommendations to Guide Strategic Initiatives

Industry leaders are advised to embrace a proactive approach by investing in scalable technologies that align with the multifaceted needs of modern virtual production. They should prioritize digital transformation strategies that encompass both advanced integration and seamless deployment while fostering strategic partnerships across hardware and software domains. Moreover, embracing hybrid models that combine on-cloud and on-premise solutions can cater to a more flexible and adaptive production environment. Strategic investments in R&D, coupled with ongoing market analysis and continuous skills development, must be regarded as imperative steps towards maintaining a competitive edge in the evolving production scenario.

Summary of Insights and Future Prospects

The evolution in virtual production is indicative of a rapidly changing industry where traditional methods are giving way to innovative approaches that redefine production dynamics. This comprehensive analysis has shed light on the integral components driving this transformation, ranging from technological advancements in hardware and software to detailed segmentation metrics and regional dynamics that outline specific market trends. The active participation of pioneering companies has further reinforced the notion that continuous innovation coupled with strategic investments is critical to sustaining growth in a highly competitive market.

In summary, the analysis confirms that a future-focused perspective-supported by advanced digital integration and resilient business strategies-is essential. The robust interplay of technology, market segmentation, regional diversity, and corporate leadership is shaping an industry poised to deliver extraordinary results. Industry stakeholders are encouraged to remain agile, continuously monitor emerging trends, and harness integrated technologies to drive both operational excellence and creative superiority in content production.

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Increasing demand for immersive storytelling in film and television
      • 5.1.1.2. Rising popularity of virtual events and live streaming globally
      • 5.1.1.3. Growing adoption of virtual reality (VR) and augmented reality (AR) in film and entertainment industries
    • 5.1.2. Restraints
      • 5.1.2.1. High cost implications hindering the scalability of virtual production
    • 5.1.3. Opportunities
      • 5.1.3.1. Utilizing virtual production for sustainable filmmaking with reduced physical set requirements
      • 5.1.3.2. Leveraging virtual production capacities to enhance live event broadcasting experiences
    • 5.1.4. Challenges
      • 5.1.4.1. Addressing cybersecurity concerns to protect virtual production assets and proprietary information
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Component: Increasing preference for rendering software for realistic imaging
    • 5.2.2. End-User: Expanding utilization of virtual production in the entertainment sector
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Virtual Production Market, by Component

  • 6.1. Introduction
  • 6.2. Hardware
    • 6.2.1. Camera Equipment
      • 6.2.1.1. Cinematography Cameras
      • 6.2.1.2. Tracking Cameras
    • 6.2.2. LED Wall
      • 6.2.2.1. Integrated Systems
      • 6.2.2.2. Modular Systems
      • 6.2.2.3. Outdoor Compatible
    • 6.2.3. Motion Capture Devices
  • 6.3. Software
    • 6.3.1. Compositing Tools
    • 6.3.2. Editing Suites
    • 6.3.3. Previsualization Tools
    • 6.3.4. Rendering Software
    • 6.3.5. Simulation Software

7. Virtual Production Market, by Content Duration

  • 7.1. Introduction
  • 7.2. Long-Form Content
    • 7.2.1. Feature-Length Films
    • 7.2.2. Seasonal Series
  • 7.3. Short-Form Content
    • 7.3.1. Commercial Projects
    • 7.3.2. Mini-Series

8. Virtual Production Market, by Integration Complexity

  • 8.1. Introduction
  • 8.2. Advanced Integration
    • 8.2.1. Complex Hardware Setups
    • 8.2.2. Multiple Software Interconnection
  • 8.3. Basic Integration
    • 8.3.1. Elementary Hardware
    • 8.3.2. Single Software Usage

9. Virtual Production Market, by Applications

  • 9.1. Introduction
  • 9.2. Advertising
    • 9.2.1. Commercials
    • 9.2.2. Digital Campaigns
  • 9.3. Film Industry
    • 9.3.1. Feature Films
    • 9.3.2. Independent Films
  • 9.4. Television Production
    • 9.4.1. Documentaries
    • 9.4.2. Series Production

10. Virtual Production Market, by End-User

  • 10.1. Introduction
  • 10.2. Corporate Sector
    • 10.2.1. Product Launches
    • 10.2.2. Training Programs
  • 10.3. Education
    • 10.3.1. E-Learning Platforms
    • 10.3.2. Virtual Classrooms
  • 10.4. Entertainment
    • 10.4.1. Production Houses
    • 10.4.2. Studios

11. Virtual Production Market, by Deployment Type

  • 11.1. Introduction
  • 11.2. Hybrid
    • 11.2.1. Interactive Virtual Sets
    • 11.2.2. Local Plus Cloud Integration
  • 11.3. On-Cloud
    • 11.3.1. Remote Access Solutions
    • 11.3.2. Virtual Collaboration Tools
  • 11.4. On-Premise
    • 11.4.1. In-House Setups
    • 11.4.2. Studio Facilities

12. Americas Virtual Production Market

  • 12.1. Introduction
  • 12.2. Argentina
  • 12.3. Brazil
  • 12.4. Canada
  • 12.5. Mexico
  • 12.6. United States

13. Asia-Pacific Virtual Production Market

  • 13.1. Introduction
  • 13.2. Australia
  • 13.3. China
  • 13.4. India
  • 13.5. Indonesia
  • 13.6. Japan
  • 13.7. Malaysia
  • 13.8. Philippines
  • 13.9. Singapore
  • 13.10. South Korea
  • 13.11. Taiwan
  • 13.12. Thailand
  • 13.13. Vietnam

14. Europe, Middle East & Africa Virtual Production Market

  • 14.1. Introduction
  • 14.2. Denmark
  • 14.3. Egypt
  • 14.4. Finland
  • 14.5. France
  • 14.6. Germany
  • 14.7. Israel
  • 14.8. Italy
  • 14.9. Netherlands
  • 14.10. Norway
  • 14.11. Poland
  • 14.12. Qatar
  • 14.13. Russia
  • 14.14. Saudi Arabia
  • 14.15. South Africa
  • 14.16. Spain
  • 14.17. Sweden
  • 14.18. Switzerland
  • 14.19. Turkey
  • 14.20. United Arab Emirates
  • 14.21. United Kingdom

15. Competitive Landscape

  • 15.1. Market Share Analysis, 2024
  • 15.2. FPNV Positioning Matrix, 2024
  • 15.3. Competitive Scenario Analysis
    • 15.3.1. LG Electronics solidifies virtual production capabilities through strategic partnership with Mo-Sys Engineering for advanced B2B solutions
    • 15.3.2. Nottingham Trent University's strategic investment in advanced virtual production technology
    • 15.3.3. WWE unveils 30,000 Sq.-Ft. Studio featuring advanced virtual production technologies with the deployment of Sony Verona LED Wall
    • 15.3.4. Megapixel's Strategic Acquisition of GhostFrame IP to Fortify Its Presence in Virtual Production Technologies
    • 15.3.5. LG Introduces Studio Series DVLED for Enhanced Virtual Production Capabilities
    • 15.3.6. Hong Kong Design Institute Launches Virtual Production Studio at Shaw Studios
    • 15.3.7. Dark Slope's Strategic Alliance with SideFX to Launch Advanced Smart Stage in Toronto
    • 15.3.8. Sony Pictures Enhances Visual Effects and Virtual Production with New Torchlight Visualization Facility
    • 15.3.9. Accenture's Strategic Investment in Vu Technologies to Enhance Immersive Experience Creation
    • 15.3.10. Unlocking the Future of Education with Pixotope Pocket: Simplifying Virtual Production for Academic Excellence
    • 15.3.11. LG's Groundbreaking Virtual Production Solutions Unveiled at NAB Show 2020, Pioneering 360-Degree Streaming and Cloud-Based Technology for the Future of Broadcasting
    • 15.3.12. Revolutionizing Virtual Production: Planar and OptiTrack Unveil Cutting-Edge Broadcast Technology Suite at NAB 2023
    • 15.3.13. Sony Pictures Imageworks Unveils Cutting-Edge Virtual Production Technology in Shanghai
    • 15.3.14. Sony Launches Comprehensive Virtual Production Tool Set
    • 15.3.15. Exploring Next-Gen Techniques and Implications for Future Content Creation
    • 15.3.16. Media.Monks and Epic Games Unleash Unreal Engine 5's Capabilities for Next-Gen Film and TV Realism
    • 15.3.17. Anna Valley and Garden Studios Forge Strategic Partnership to Elevate Large-Scale Productions with Advanced Technology and Design
    • 15.3.18. Arctic7 Expands Virtual Production Horizons with Strategic Acquisitions of Narwhal Studios and Star Fort Games
    • 15.3.19. Weber Shandwick Collective Acquires XR Firm to Revolutionize Virtual Production in Marketing
    • 15.3.20. Vu's Partnership with Cube Expands Studio Network and Breaks New Ground in Visual Effects Creation
    • 15.3.21. NantStudios Expands Global Reach with Cutting-Edge Virtual Production Stages in Melbourne
    • 15.3.22. Yorkshire's LBi and Mainstage Launch Cutting-Edge Virtual Production Venture
    • 15.3.23. LAMDA's Venture into Sustainable and Efficient Virtual Production Innovation
    • 15.3.24. HTC's Enhanced Vive XR Elite and Business Solutions Introduced
    • 15.3.25. Tag Americas Amplifies Virtual Marketing Horizon, Elevating Brand Engagement through Cutting-Edge Virtual Production Studio Expansion
    • 15.3.26. Revolutionizing Virtual Production with Seamless Integration and Unmatched Visual Fidelity
    • 15.3.27. Hungary Advances in Film Industry Leadership with Euro 11 Million Investment in Cutting-Edge Budapest Virtual Studio
    • 15.3.28. Singapore Pioneers Virtual Production Evolution, Unveiling a New Era with Media Development Authority's Innovation Fund
    • 15.3.29. The Dawn of AWS-Powered Virtual Production at Amazon Studios
    • 15.3.30. Exploring the Capabilities and Versatility of the Black Pearl BP2V2 LED Display System
  • 15.4. Strategy Analysis & Recommendation
    • 15.4.1. Sony Group Corporation
    • 15.4.2. Samsung Electronics Co., Ltd.
    • 15.4.3. LG Corporation
    • 15.4.4. NVIDIA Corporation
    • 15.4.5. DNEG PLC
    • 15.4.6. Adobe Inc.
    • 15.4.7. Epic Games, Inc.
    • 15.4.8. Planar Systems, Inc.
    • 15.4.9. Unity Technologies Inc.
    • 15.4.10. Avid Technology, Inc.

Companies Mentioned

  • 1. 360Rize
  • 2. 80six Ltd.
  • 3. Adobe Inc.
  • 4. Amazon.com, Inc.
  • 5. Autodesk, Inc.
  • 6. AV Stumpfl GmbH
  • 7. Avid Technology, Inc.
  • 8. Aximmetry Technologies Ltd.
  • 9. Barco NV
  • 10. Blackmagic Design Pty Ltd
  • 11. Boris FX, Inc.
  • 12. Brompton Technology Ltd.
  • 13. Dimension
  • 14. Disguise Technologies Limited
  • 15. DNEG PLC
  • 16. Epic Games, Inc.
  • 17. FuseFX
  • 18. Glassbox Technologies
  • 19. HTC Corporation
  • 20. HumanEyes Technologies Ltd.
  • 21. LG Corporation
  • 22. Mo-Sys Engineering Ltd.
  • 23. NEOM Company
  • 24. NVIDIA Corporation
  • 25. Panocam3d.com
  • 26. Perforce Software, Inc.
  • 27. Pixar Animation Studios by The Walt Disney Company
  • 28. Pixotope Technologies
  • 29. Planar Systems, Inc.
  • 30. Production Resource Group, L.L.C
  • 31. Samsung Electronics Co., Ltd.
  • 32. SHOWRUNNER
  • 33. Side Effects Software Inc.
  • 34. Sony Group Corporation
  • 35. Technicolor Creative Studios SA
  • 36. Unilumin Group Co., Ltd.
  • 37. Unity Technologies Inc.
  • 38. Ventuz Technology AG
  • 39. Vicon Motion Systems Ltd.
  • 40. Virsabi ApS
  • 41. Vu Technologies Corp by Diamond View Studios
  • 42. Weta FX Ltd.

LIST OF FIGURES

  • FIGURE 1. VIRTUAL PRODUCTION MARKET MULTI-CURRENCY
  • FIGURE 2. VIRTUAL PRODUCTION MARKET MULTI-LANGUAGE
  • FIGURE 3. VIRTUAL PRODUCTION MARKET RESEARCH PROCESS
  • FIGURE 4. VIRTUAL PRODUCTION MARKET SIZE, 2024 VS 2030
  • FIGURE 5. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 6. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 7. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024 VS 2030 (%)
  • FIGURE 9. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY CONTENT DURATION, 2024 VS 2030 (%)
  • FIGURE 11. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY CONTENT DURATION, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY INTEGRATION COMPLEXITY, 2024 VS 2030 (%)
  • FIGURE 13. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY INTEGRATION COMPLEXITY, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 14. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY APPLICATIONS, 2024 VS 2030 (%)
  • FIGURE 15. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY APPLICATIONS, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 16. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2024 VS 2030 (%)
  • FIGURE 17. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 18. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY DEPLOYMENT TYPE, 2024 VS 2030 (%)
  • FIGURE 19. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY DEPLOYMENT TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 20. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
  • FIGURE 21. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 22. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY STATE, 2024 VS 2030 (%)
  • FIGURE 23. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 24. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
  • FIGURE 25. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 26. EUROPE, MIDDLE EAST & AFRICA VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
  • FIGURE 27. EUROPE, MIDDLE EAST & AFRICA VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 28. VIRTUAL PRODUCTION MARKET SHARE, BY KEY PLAYER, 2024
  • FIGURE 29. VIRTUAL PRODUCTION MARKET, FPNV POSITIONING MATRIX, 2024

LIST OF TABLES

  • TABLE 1. VIRTUAL PRODUCTION MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
  • TABLE 3. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. VIRTUAL PRODUCTION MARKET DYNAMICS
  • TABLE 7. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY CAMERA EQUIPMENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY CINEMATOGRAPHY CAMERAS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY TRACKING CAMERAS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY CAMERA EQUIPMENT, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY LED WALL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY INTEGRATED SYSTEMS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY MODULAR SYSTEMS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY OUTDOOR COMPATIBLE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY LED WALL, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY MOTION CAPTURE DEVICES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY COMPOSITING TOOLS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY EDITING SUITES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY PREVISUALIZATION TOOLS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY RENDERING SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY SIMULATION SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 26. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 27. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY CONTENT DURATION, 2018-2030 (USD MILLION)
  • TABLE 28. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY LONG-FORM CONTENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 29. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY FEATURE-LENGTH FILMS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 30. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY SEASONAL SERIES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 31. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY LONG-FORM CONTENT, 2018-2030 (USD MILLION)
  • TABLE 32. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY SHORT-FORM CONTENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 33. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY COMMERCIAL PROJECTS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 34. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY MINI-SERIES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 35. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY SHORT-FORM CONTENT, 2018-2030 (USD MILLION)
  • TABLE 36. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY INTEGRATION COMPLEXITY, 2018-2030 (USD MILLION)
  • TABLE 37. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY ADVANCED INTEGRATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 38. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY COMPLEX HARDWARE SETUPS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 39. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY MULTIPLE SOFTWARE INTERCONNECTION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 40. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY ADVANCED INTEGRATION, 2018-2030 (USD MILLION)
  • TABLE 41. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY BASIC INTEGRATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 42. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY ELEMENTARY HARDWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 43. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY SINGLE SOFTWARE USAGE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 44. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY BASIC INTEGRATION, 2018-2030 (USD MILLION)
  • TABLE 45. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 46. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY ADVERTISING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 47. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY COMMERCIALS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 48. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY DIGITAL CAMPAIGNS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 49. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 50. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY FILM INDUSTRY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 51. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY FEATURE FILMS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 52. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY INDEPENDENT FILMS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 53. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY FILM INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 54. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY TELEVISION PRODUCTION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 55. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY DOCUMENTARIES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 56. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY SERIES PRODUCTION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 57. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY TELEVISION PRODUCTION, 2018-2030 (USD MILLION)
  • TABLE 58. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 59. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY CORPORATE SECTOR, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 60. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCT LAUNCHES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 61. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY TRAINING PROGRAMS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 62. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY CORPORATE SECTOR, 2018-2030 (USD MILLION)
  • TABLE 63. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY EDUCATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 64. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY E-LEARNING PLATFORMS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 65. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY VIRTUAL CLASSROOMS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 66. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY EDUCATION, 2018-2030 (USD MILLION)
  • TABLE 67. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY ENTERTAINMENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 68. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION HOUSES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 69. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY STUDIOS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 70. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 71. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY DEPLOYMENT TYPE, 2018-2030 (USD MILLION)
  • TABLE 72. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY HYBRID, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 73. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY INTERACTIVE VIRTUAL SETS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 74. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY LOCAL PLUS CLOUD INTEGRATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 75. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY HYBRID, 2018-2030 (USD MILLION)
  • TABLE 76. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY ON-CLOUD, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 77. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY REMOTE ACCESS SOLUTIONS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 78. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY VIRTUAL COLLABORATION TOOLS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 79. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY ON-CLOUD, 2018-2030 (USD MILLION)
  • TABLE 80. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY ON-PREMISE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 81. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY IN-HOUSE SETUPS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 82. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY STUDIO FACILITIES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 83. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY ON-PREMISE, 2018-2030 (USD MILLION)
  • TABLE 84. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 85. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 86. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY CAMERA EQUIPMENT, 2018-2030 (USD MILLION)
  • TABLE 87. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY LED WALL, 2018-2030 (USD MILLION)
  • TABLE 88. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 89. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY CONTENT DURATION, 2018-2030 (USD MILLION)
  • TABLE 90. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY LONG-FORM CONTENT, 2018-2030 (USD MILLION)
  • TABLE 91. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY SHORT-FORM CONTENT, 2018-2030 (USD MILLION)
  • TABLE 92. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY INTEGRATION COMPLEXITY, 2018-2030 (USD MILLION)
  • TABLE 93. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY ADVANCED INTEGRATION, 2018-2030 (USD MILLION)
  • TABLE 94. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY BASIC INTEGRATION, 2018-2030 (USD MILLION)
  • TABLE 95. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 96. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 97. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY FILM INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 98. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY TELEVISION PRODUCTION, 2018-2030 (USD MILLION)
  • TABLE 99. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 100. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY CORPORATE SECTOR, 2018-2030 (USD MILLION)
  • TABLE 101. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY EDUCATION, 2018-2030 (USD MILLION)
  • TABLE 102. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 103. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY DEPLOYMENT TYPE, 2018-2030 (USD MILLION)
  • TABLE 104. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY HYBRID, 2018-2030 (USD MILLION)
  • TABLE 105. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY ON-CLOUD, 2018-2030 (USD MILLION)
  • TABLE 106. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY ON-PREMISE, 2018-2030 (USD MILLION)
  • TABLE 107. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 108. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 109. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 110. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERA EQUIPMENT, 2018-2030 (USD MILLION)
  • TABLE 111. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY LED WALL, 2018-2030 (USD MILLION)
  • TABLE 112. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 113. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY CONTENT DURATION, 2018-2030 (USD MILLION)
  • TABLE 114. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY LONG-FORM CONTENT, 2018-2030 (USD MILLION)
  • TABLE 115. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY SHORT-FORM CONTENT, 2018-2030 (USD MILLION)
  • TABLE 116. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY INTEGRATION COMPLEXITY, 2018-2030 (USD MILLION)
  • TABLE 117. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY ADVANCED INTEGRATION, 2018-2030 (USD MILLION)
  • TABLE 118. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY BASIC INTEGRATION, 2018-2030 (USD MILLION)
  • TABLE 119. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 120. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 121. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY FILM INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 122. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY TELEVISION PRODUCTION, 2018-2030 (USD MILLION)
  • TABLE 123. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 124. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY CORPORATE SECTOR, 2018-2030 (USD MILLION)
  • TABLE 125. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY EDUCATION, 2018-2030 (USD MILLION)
  • TABLE 126. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 127. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY DEPLOYMENT TYPE, 2018-2030 (USD MILLION)
  • TABLE 128. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY HYBRID, 2018-2030 (USD MILLION)
  • TABLE 129. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY ON-CLOUD, 2018-2030 (USD MILLION)
  • TABLE 130. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY ON-PREMISE, 2018-2030 (USD MILLION)
  • TABLE 131. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 132. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 133. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY CAMERA EQUIPMENT, 2018-2030 (USD MILLION)
  • TABLE 134. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY LED WALL, 2018-2030 (USD MILLION)
  • TABLE 135. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 136. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY CONTENT DURATION, 2018-2030 (USD MILLION)
  • TABLE 137. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY LONG-FORM CONTENT, 2018-2030 (USD MILLION)
  • TABLE 138. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY SHORT-FORM CONTENT, 2018-2030 (USD MILLION)
  • TABLE 139. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY INTEGRATION COMPLEXITY, 2018-2030 (USD MILLION)
  • TABLE 140. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY ADVANCED INTEGRATION, 2018-2030 (USD MILLION)
  • TABLE 141. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY BASIC INTEGRATION, 2018-2030 (USD MILLION)
  • TABLE 142. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 143. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 144. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY FILM INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 145. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY TELEVISION PRODUCTION, 2018-2030 (USD MILLION)
  • TABLE 146. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 147. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY CORPORATE SECTOR, 2018-2030 (USD MILLION)
  • TABLE 148. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY EDUCATION, 2018-2030 (USD MILLION)
  • TABLE 149. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 150. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY DEPLOYMENT TYPE, 2018-2030 (USD MILLION)
  • TABLE 151. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY HYBRID, 2018-2030 (USD MILLION)
  • TABLE 152. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY ON-CLOUD, 2018-2030 (USD MILLION)
  • TABLE 153. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY ON-PREMISE, 2018-2030 (USD MILLION)
  • TABLE 154. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 155. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 156. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERA EQUIPMENT, 2018-2030 (USD MILLION)
  • TABLE 157. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY LED WALL, 2018-2030 (USD MILLION)
  • TABLE 158. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 159. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY CONTENT DURATION, 2018-2030 (USD MILLION)
  • TABLE 160. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY LONG-FORM CONTENT, 2018-2030 (USD MILLION)
  • TABLE 161. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY SHORT-FORM CONTENT, 2018-2030 (USD MILLION)
  • TABLE 162. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY INTEGRATION COMPLEXITY, 2018-2030 (USD MILLION)
  • TABLE 163. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY ADVANCED INTEGRATION, 2018-2030 (USD MILLION)
  • TABLE 164. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY BASIC INTEGRATION, 2018-2030 (USD MILLION)
  • TABLE 165. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 166. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 167. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY FILM INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 168. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY TELEVISION PRODUCTION, 2018-2030 (USD MILLION)
  • TABLE 169. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 170. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY CORPORATE SECTOR, 2018-2030 (USD MILLION)
  • TABLE 171. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY EDUCATION, 2018-2030 (USD MILLION)
  • TABLE 172. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 173. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY DEPLOYMENT TYPE, 2018-2030 (USD MILLION)
  • TABLE 174. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY HYBRID, 2018-2030 (USD MILLION)
  • TABLE 175. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY ON-CLOUD, 2018-2030 (USD MILLION)
  • TABLE 176. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY ON-PREMISE, 2018-2030 (USD MILLION)
  • TABLE 177. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 178. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 179. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY CAMERA EQUIPMENT, 2018-2030 (USD MILLION)
  • TABLE 180. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY LED WALL, 2018-2030 (USD MILLION)
  • TABLE 181. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 182. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY CONTENT DURATION, 2018-2030 (USD MILLION)
  • TABLE 183. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY LONG-FORM CONTENT, 2018-2030 (USD MILLION)
  • TABLE 184. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY SHORT-FORM CONTENT, 2018-2030 (USD MILLION)
  • TABLE 185. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY INTEGRATION COMPLEXITY, 2018-2030 (USD MILLION)
  • TABLE 186. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY ADVANCED INTEGRATION, 2018-2030 (USD MILLION)
  • TABLE 187. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY BASIC INTEGRATION, 2018-2030 (USD MILLION)
  • TABLE 188. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 189. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 190. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY FILM INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 191. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY TELEVISION PRODUCTION, 2018-2030 (USD MILLION)
  • TABLE 192. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 193. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY CORPORATE SECTOR, 2018-2030 (USD MILLION)
  • TABLE 194. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY EDUCATION, 2018-2030 (USD MILLION)
  • TABLE 195. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 196. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY DEPLOYMENT TYPE, 2018-2030 (USD MILLION)
  • TABLE 197. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY HYBRID, 2018-2030 (USD MILLION)
  • TABLE 198. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY ON-CLOUD, 2018-2030 (USD MILLION)
  • TABLE 199. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY ON-PREMISE, 2018-2030 (USD MILLION)
  • TABLE 200. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 201. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 202. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY CAMERA EQUIPMENT, 2018-2030 (USD MILLION)
  • TABLE 203. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY LED WALL, 2018-2030 (USD MILLION)
  • TABLE 204. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 205. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY CONTENT DURATION, 2018-2030 (USD MILLION)
  • TABLE 206. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY LONG-FORM CONTENT, 2018-2030 (USD MILLION)
  • TABLE 207. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY SHORT-FORM CONTENT, 2018-2030 (USD MILLION)
  • TABLE 208. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY INTEGRATION COMPLEXITY, 2018-2030 (USD MILLION)
  • TABLE 209. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY ADVANCED INTEGRATION, 2018-2030 (USD MILLION)
  • TABLE 210. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY BASIC INTEGRATION, 2018-2030 (USD MILLION)
  • TABLE 211. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 212. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 213. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY FILM INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 214. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY TELEVISION PRODUCTION, 2018-2030 (USD MILLION)
  • TABLE 215. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 216. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY CORPORATE SECTOR, 2018-2030 (USD MILLION)
  • TABLE 217. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY EDUCATION, 2018-2030 (USD MILLION)
  • TABLE 218. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 219. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY DEPLOYMENT TYPE, 2018-2030 (USD MILLION)
  • TABLE 220. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY HYBRID, 2018-2030 (USD MILLION)
  • TABLE 221. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY ON-CLOUD, 2018-2030 (USD MILLION)
  • TABLE 222. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY ON-PREMISE, 2018-2030 (USD MILLION)
  • TABLE 223. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 224. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 225. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 226. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY CAMERA EQUIPMENT, 2018-2030 (USD MILLION)
  • TABLE 227. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY LED WALL, 2018-2030 (USD MILLION)
  • TABLE 228. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 229. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY CONTENT DURATION, 2018-2030 (USD MILLION)
  • TABLE 230. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY LONG-FORM CONTENT, 2018-2030 (USD MILLION)
  • TABLE 231. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY SHORT-FORM CONTENT, 2018-2030 (USD MILLION)
  • TABLE 232. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY INTEGRATION COMPLEXITY, 2018-2030 (USD MILLION)
  • TABLE 233. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY ADVANCED INTEGRATION, 2018-2030 (USD MILLION)
  • TABLE 234. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY BASIC INTEGRATION, 2018-2030 (USD MILLION)
  • TABLE 235. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 236. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 237. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY FILM INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 238. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY TELEVISION PRODUCTION, 2018-2030 (USD MILLION)
  • TABLE 239. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 240. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY CORPORATE SECTOR, 2018-2030 (USD MILLION)
  • TABLE 241. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY EDUCATION, 2018-2030 (USD MILLION)
  • TABLE 242. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 243. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY DEPLOYMENT TYPE, 2018-2030 (USD MILLION)
  • TABLE 244. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY HYBRID, 2018-2030 (USD MILLION)
  • TABLE 245. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY ON-CLOUD, 2018-2030 (USD MILLION)
  • TABLE 246. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY ON-PREMISE, 2018-2030 (USD MILLION)
  • TABLE 247. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 248. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 249. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 250. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERA EQUIPMENT, 2018-2030 (USD MILLION)
  • TABLE 251. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY LED WALL, 2018-2030 (USD MILLION)
  • TABLE 252. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 253. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY CONTENT DURATION, 2018-2030 (USD MILLION)
  • TABLE 254. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY LONG-FORM CONTENT, 2018-2030 (USD MILLION)
  • TABLE 255. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY SHORT-FORM CONTENT, 2018-2030 (USD MILLION)
  • TABLE 256. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY INTEGRATION COMPLEXITY, 2018-2030 (USD MILLION)
  • TABLE 257. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY ADVANCED INTEGRATION, 2018-2030 (USD MILLION)
  • TABLE 258. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY BASIC INTEGRATION, 2018-2030 (USD MILLION)
  • TABLE 259. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 260. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 261. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY FILM INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 262. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY TELEVISION PRODUCTION, 2018-2030 (USD MILLION)
  • TABLE 263. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 264. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY CORPORATE SECTOR, 2018-2030 (USD MILLION)
  • TABLE 265. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY EDUCATION, 2018-2030 (USD MILLION)
  • TABLE 266. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 267. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY DEPLOYMENT TYPE, 2018-2030 (USD MILLION)
  • TABLE 268. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY HYBRID, 2018-2030 (USD MILLION)
  • TABLE 269. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY ON-CLOUD, 2018-2030 (USD MILLION)
  • TABLE 270. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY ON-PREMISE, 2018-2030 (USD MILLION)
  • TABLE 271. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 272. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 273. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERA EQUIPMENT, 2018-2030 (USD MILLION)
  • TABLE 274. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY LED WALL, 2018-2030 (USD MILLION)
  • TABLE 275. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 276. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY CONTENT DURATION, 2018-2030 (USD MILLION)
  • TABLE 277. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY LONG-FORM CONTENT, 2018-2030 (USD MILLION)
  • TABLE 278. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY SHORT-FORM CONTENT, 2018-2030 (USD MILLION)
  • TABLE 279. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY INTEGRATION COMPLEXITY, 2018-2030 (USD MILLION)
  • TABLE 280. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY ADVANCED INTEGRATION, 2018-2030 (USD MILLION)
  • TABLE 281. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY BASIC INTEGRATION, 2018-2030 (USD MILLION)
  • TABLE 282. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 283. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 284. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY FILM INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 285. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY TELEVISION PRODUCTION, 2018-2030 (USD MILLION)
  • TABLE 286. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 287. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY CORPORATE SECTOR, 2018-2030 (USD MILLION)
  • TABLE 288. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY EDUCATION, 2018-2030 (USD MILLION)
  • TABLE 289. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 290. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY DEPLOYMENT TYPE, 2018-2030 (USD MILLION)
  • TABLE 291. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY HYBRID, 2018-2030 (USD MILLION)
  • TABLE 292. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY ON-CLOUD, 2018-2030 (USD MILLION)
  • TABLE 293. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY ON-PREMISE, 2018-2030 (USD MILLION)
  • TABLE 294. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 295. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 296. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERA EQUIPMENT, 2018-2030 (USD MILLION)
  • TABLE 297. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY LED WALL, 2018-2030 (USD MILLION)
  • TABLE 298. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 299. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY CONTENT DURATION, 2018-2030 (USD MILLION)
  • TABLE 300. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY LONG-FORM CONTENT, 2018-2030 (USD MILLION)
  • TABLE 301. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY SHORT-FORM CONTENT, 2018-2030 (USD MILLION)
  • TABLE 302. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY INTEGRATION COMPLEXITY, 2018-2030 (USD MILLION)
  • TABLE 303. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY ADVANCED INTEGRATION, 2018-2030 (USD MILLION)
  • TABLE 304. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY BASIC INTEGRATION, 2018-2030 (USD MILLION)
  • TABLE 305. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 306. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 307. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY FILM INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 308. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY TELEVISION PRODUCTION, 2018-2030 (USD MILLION)
  • TABLE 309. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 310. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY CORPORATE SECTOR, 2018-2030 (USD MILLION)
  • TABLE 311. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY EDUCATION, 2018-2030 (USD MILLION)
  • TABLE 312. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 313. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY DEPLOYMENT TYPE, 2018-2030 (USD MILLION)
  • TABLE 314. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY HYBRID, 2018-2030 (USD MILLION)
  • TABLE 315. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY ON-CLOUD, 2018-2030 (USD MILLION)
  • TABLE 316. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY ON-PREMISE, 2018-2030 (USD MILLION)
  • TABLE 317. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 318. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 319. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERA EQUIPMENT, 2018-2030 (USD MILLION)
  • TABLE 320. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY LED WALL, 2018-2030 (USD MILLION)
  • TABLE 321. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 322. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY CONTENT DURATION, 2018-2030 (USD MILLION)
  • TABLE 323. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY LONG-FORM CONTENT, 2018-2030 (USD MILLION)
  • TABLE 324. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY SHORT-FORM CONTENT, 2018-2030 (USD MILLION)
  • TABLE 325. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY INTEGRATION COMPLEXITY, 2018-2030 (USD MILLION)
  • TABLE 326. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY ADVANCED INTEGRATION, 2018-2030 (USD MILLION)
  • TABLE 327. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY BASIC INTEGRATION, 2018-2030 (USD MILLION)
  • TABLE 328. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 329. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 330. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY FILM INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 331. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY TELEVISION PRODUCTION, 2018-2030 (USD MILLION)
  • TABLE 332. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 333. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY CORPORATE SECTOR, 2018-2030 (USD MILLION)
  • TABLE 334. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY EDUCATION, 2018-2030 (USD MILLION)
  • TABLE 335. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 336. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY DEPLOYMENT TYPE, 2018-2030 (USD MILLION)
  • TABLE 337. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY HYBRID, 2018-2030 (USD MILLION)
  • TABLE 338. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY ON-CLOUD, 2018-2030 (USD MILLION)
  • TABLE 339. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY ON-PREMISE, 2018-2030 (USD MILLION)
  • TABLE 340. JAPAN VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 341. JAPAN VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 342. JAPAN VIRTUAL PRODUCTION MARKET SIZE, BY CAMERA EQUIPMENT, 2018-2030 (USD MILLION)
  • TABLE 343. JAPAN VIRTUAL PRODUCTION MARKET SIZE, BY LED WALL, 2018-2030 (USD MILLION)
  • TABLE 344. JAPAN VIRTUAL PRODUCTION MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 345. JAPAN VIRTUAL PRODUCTION MARKET SIZE, BY CONTENT DURATION, 2018