2026-2030年全球家用STEM玩具市場
市場調查報告書
商品編碼
2109985

2026-2030年全球家用STEM玩具市場

Global Stem Toys For In-Home Applications Market 2026-2030

出版日期: | 出版商: TechNavio | 英文 295 Pages | 訂單完成後即時交付

價格
簡介目錄

預計從 2025 年到 2030 年,全球家用 STEM 玩具市場規模將成長至 52.867 億美元,預測期內複合年成長率為 7.6%。

本報告對全球家用 STEM 玩具市場進行了全面分析,包括市場規模和預測、趨勢、成長要素、挑戰以及對約 25 家供應商的分析。

本報告對當前市場狀況、最新趨勢和促進因素以及整體市場環境進行了最新分析。推動該市場成長的因素包括:家長日益重視孩子早期技能培養以利於未來職業發展;技術的不斷進步和產品整合;以及教育政策向實踐體驗式學習的轉變。

本研究客觀地結合了一手和二手訊息,包括主要行業相關人員的意見。報告內容涵蓋主要公司分析、全面的市場規模數據、區域細分分析以及供應商格局。報告包含歷史數據和預測數據。

市場範圍
基準年 2025
年末 2030
調查期 2026-2030
成長勢頭 加速度
與 2026 年相比 7.2%
複合年成長率 7.6%
增量 52.867億美元

這項研究指出,遊戲化和敘事元素的融合是未來幾年全球家庭STEM玩具市場成長的關鍵促進因素之一。此外,由於人們對永續性和環保材料的日益關注,以及訂閱盒模式和客製化服務的興起,預計市場需求也將顯著成長。

目錄

第1章:執行摘要

第2章 Technavio 分析

  • 分析定價、生命週期、顧客購買籃子、採用率和購買標準。
  • 輸入的重要性及差異化因素
  • 干擾因素
  • 促進因素和挑戰的影響

第3章 市場狀況

  • 市場生態系統
  • 市場特徵
  • 價值鏈分析

第4章 市場規模

  • 市場的定義
  • 市場區隔分析
  • 2025年市場規模
  • 市場展望,2025-2030年

第5章 市場規模與表現

  • 2020-2024年全球家用STEM玩具市場
  • 通路細分分析,2020-2024 年
  • 2020-2024年年齡層細分分析
  • 按學科領域分類的分析:2020-2024 年
  • 區域區隔市場分析,2020-2024 年
  • 2020-2024年各國細分市場分析

第6章 定性分析

  • 人工智慧的影響:全球家用STEM玩具市場
  • 地緣政治衝突的影響:全球家用STEM玩具市場

第7章:五力分析

第8章 市場區隔:按分銷管道

  • 比較:按分銷管道
  • 離線
  • 線上
  • 市場機會:依分銷管道分類

第9章 市場區隔:依年齡層

  • 比較:依年齡層
  • 6至8歲
  • 9至10歲
  • 從11歲到13歲
  • 市場機會:依年齡層別分類

第10章 按主題分類的市場區隔

  • 按物件比較
  • 科學
  • 工程
  • 數學
  • 科技
  • 按主題分類的市場機會

第11章 客戶情況

第12章 區域情勢

  • 區域細分
  • 區域比較
  • 亞太地區
    • 中國
    • 日本
    • 印度
    • 韓國
    • 澳洲
    • 印尼
  • 北美洲
    • 美國
    • 加拿大
    • 墨西哥
  • 歐洲
    • 德國
    • 英國
    • 法國
    • 義大利
    • 西班牙
    • 荷蘭
  • 南美洲
    • 巴西
    • 阿根廷
    • 哥倫比亞
  • 中東和非洲
    • 沙烏地阿拉伯
    • 土耳其
    • 南非
    • UAE
    • 以色列
  • 市場機會:按地區分類

第13章 促進因素、挑戰與機遇

  • 市場促進因素
  • 市場挑戰
  • 促進因素和挑戰的影響
  • 市場機遇

第14章 競爭格局

  • 概述
  • 競爭格局
  • 混亂局面
  • 產業風險

第15章 競爭分析

  • 公司簡介
  • 公司排名指標
  • 企業市場定位
  • Abacus Brands Inc.
  • E Blox Inc.
  • Educational Insights Inc.
  • Engino.net Ltd.
  • KiwiCo Inc.
  • Learning Resources Ltd.
  • LEGO System AS
  • Magformers LLC
  • Makeblock Co. Ltd.
  • MobilizAR Technologies Pvt. Ltd.
  • Smart Toys and Games NV
  • Sphero Inc.
  • Spin Master Corp.
  • VTech Holdings Ltd.
  • Wonder Workshop Inc.

第16章附錄

簡介目錄
Product Code: IRTNTR76621

The global stem toys for in-home applications market is forecasted to grow by USD 5286.7 mn during 2025-2030, accelerating at a CAGR of 7.6% during the forecast period. The report on the global stem toys for in-home applications market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by increasing parental focus on early skill development for future careers, continuous technological advancement and product integration, pedagogical shift toward hands-on and experiential learning.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market size data, segment with regional analysis and vendor landscape in addition to an analysis of the key companies. Reports have historic and forecast data.

Market Scope
Base Year2025
End Year2030
Series Year2026-2030
Growth MomentumAccelerate
YOY 20267.2%
CAGR7.6%
Incremental Value$5286.7 mn

Technavio's global stem toys for in-home applications market is segmented as below:

By Distribution Channel

  • Offline
  • Online

By Age Group

  • Between 6 to 8 years
  • Between 9 to 10 years
  • Between 11 to 13 years

By Subjects

  • Science
  • Engineering
  • Mathematics
  • Technology

Geography

  • APAC
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Indonesia
  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • France
    • Italy
    • Spain
    • The Netherlands
  • South America
    • Brazil
    • Argentina
    • Colombia
  • Middle East and Africa
    • Turkey
    • South Africa
    • UAE
  • Rest of World (ROW)

This study identifies the integration of gamification and narrative elements as one of the prime reasons driving the global stem toys for in-home applications market growth during the next few years. Also, growing emphasis on sustainability and eco-friendly materials and emergence of subscription box models and curation services will lead to sizable demand in the market.

The report on the global stem toys for in-home applications market covers the following areas:

  • Global stem toys for in-home applications market sizing
  • Global stem toys for in-home applications market forecast
  • Global stem toys for in-home applications market industry analysis

The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading global stem toys for in-home applications market vendors that include Abacus Brands Inc., E Blox Inc., Educational Insights Inc., Elenco Electronics Inc., Engino.net Ltd., KiwiCo Inc., Learning Resources Ltd., LEGO System AS, Magformers LLC, Makeblock Co. Ltd., MobilizAR Technologies Pvt. Ltd., Ozo EDU Inc., Smart Toys and Games NV, Sphero Inc., Spin Master Corp., Tenka Labs Inc., Thames and Kosmos LLC, VTech Holdings Ltd., Wonder Workshop Inc.. Also, the global stem toys for in-home applications market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.

Table of Contents

1 Executive Summary

  • 1.1 Market overview
    • Executive Summary - Chart on Market Overview
    • Executive Summary - Data Table on Market Overview
    • Executive Summary - Chart on Global Market Characteristics
    • Executive Summary - Chart on Market by Geography
    • Executive Summary - Chart on Market Segmentation by Distribution Channel
    • Executive Summary - Chart on Market Segmentation by Age Group
    • Executive Summary - Chart on Market Segmentation by Subjects
    • Executive Summary - Chart on Incremental Growth
    • Executive Summary - Data Table on Incremental Growth
    • Executive Summary - Chart on Company Market Positioning

2 Technavio Analysis

  • 2.1 Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
  • 2.2 Criticality of inputs and Factors of differentiation
  • 2.3 Factors of disruption
  • 2.4 Impact of drivers and challenges

3 Market Landscape

  • 3.1 Market ecosystem
  • 3.2 Market characteristics
  • 3.3 Value chain analysis

4 Market Sizing

  • 4.1 Market definition
  • 4.2 Market segment analysis
    • Market segments
  • 4.3 Market size 2025
  • 4.4 Market outlook: Forecast for 2025-2030

5 Historic Market Size

  • 5.1 Global STEM Toys For In-Home Applications Market 2020 - 2024
    • Historic Market Size - Data Table on Global STEM Toys For In-Home Applications Market 2020 - 2024 ($ million)
  • 5.2 Distribution Channel segment analysis 2020 - 2024
    • Historic Market Size - Distribution Channel Segment 2020 - 2024 ($ million)
  • 5.3 Age Group segment analysis 2020 - 2024
    • Historic Market Size - Age Group Segment 2020 - 2024 ($ million)
  • 5.4 Subjects segment analysis 2020 - 2024
    • Historic Market Size - Subjects Segment 2020 - 2024 ($ million)
  • 5.5 Geography segment analysis 2020 - 2024
    • Historic Market Size - Geography Segment 2020 - 2024 ($ million)
  • 5.6 Country segment analysis 2020 - 2024
    • Historic Market Size - Country Segment 2020 - 2024 ($ million)

6 Qualitative Analysis

  • 6.1 Impact of AI on Global STEM Toys for In-home Applications Market
  • 6.2 Impact of Geopolitical Conflicts on Global STEM Toys for In-home Applications Market

7 Five Forces Analysis

  • 7.1 Five forces summary
    • Five forces analysis - Comparison between 2025 and 2030
  • 7.2 Bargaining power of buyers
    • Bargaining power of buyers - Impact of key factors 2025 and 2030
  • 7.3 Bargaining power of suppliers
    • Bargaining power of suppliers - Impact of key factors in 2025 and 2030
  • 7.4 Threat of new entrants
    • Threat of new entrants - Impact of key factors in 2025 and 2030
  • 7.5 Threat of substitutes
    • Threat of substitutes - Impact of key factors in 2025 and 2030
  • 7.6 Threat of rivalry
    • Threat of rivalry - Impact of key factors in 2025 and 2030
  • 7.7 Market condition

8 Market Segmentation by Distribution Channel

  • 8.1 Market segments
  • 8.2 Comparison by Distribution Channel
  • 8.3 Offline - Market size and forecast 2025-2030
  • 8.4 Online - Market size and forecast 2025-2030
  • 8.5 Market opportunity by Distribution Channel
    • Market opportunity by Distribution Channel ($ million)

9 Market Segmentation by Age Group

  • 9.1 Market segments
  • 9.2 Comparison by Age Group
  • 9.3 Between 6 to 8 years - Market size and forecast 2025-2030
  • 9.4 Between 9 to 10 years - Market size and forecast 2025-2030
  • 9.5 Between 11 to 13 years - Market size and forecast 2025-2030
  • 9.6 Market opportunity by Age Group
    • Market opportunity by Age Group ($ million)

10 Market Segmentation by Subjects

  • 10.1 Market segments
  • 10.2 Comparison by Subjects
  • 10.3 Science - Market size and forecast 2025-2030
  • 10.4 Engineering - Market size and forecast 2025-2030
  • 10.5 Mathematics - Market size and forecast 2025-2030
  • 10.6 Technology - Market size and forecast 2025-2030
  • 10.7 Market opportunity by Subjects
    • Market opportunity by Subjects ($ million)

11 Customer Landscape

  • 11.1 Customer landscape overview
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

12 Geographic Landscape

  • 12.1 Geographic segmentation
  • 12.2 Geographic comparison
  • 12.3 APAC - Market size and forecast 2025-2030
    • 12.3.1 China - Market size and forecast 2025-2030
    • 12.3.2 Japan - Market size and forecast 2025-2030
    • 12.3.3 India - Market size and forecast 2025-2030
    • 12.3.4 South Korea - Market size and forecast 2025-2030
    • 12.3.5 Australia - Market size and forecast 2025-2030
    • 12.3.6 Indonesia - Market size and forecast 2025-2030
  • 12.4 North America - Market size and forecast 2025-2030
    • 12.4.1 US - Market size and forecast 2025-2030
    • 12.4.2 Canada - Market size and forecast 2025-2030
    • 12.4.3 Mexico - Market size and forecast 2025-2030
  • 12.5 Europe - Market size and forecast 2025-2030
    • 12.5.1 Germany - Market size and forecast 2025-2030
    • 12.5.2 UK - Market size and forecast 2025-2030
    • 12.5.3 France - Market size and forecast 2025-2030
    • 12.5.4 Italy - Market size and forecast 2025-2030
    • 12.5.5 Spain - Market size and forecast 2025-2030
    • 12.5.6 The Netherlands - Market size and forecast 2025-2030
  • 12.6 South America - Market size and forecast 2025-2030
    • 12.6.1 Brazil - Market size and forecast 2025-2030
    • 12.6.2 Argentina - Market size and forecast 2025-2030
    • 12.6.3 Colombia - Market size and forecast 2025-2030
  • 12.7 Middle East and Africa - Market size and forecast 2025-2030
    • 12.7.1 Saudi Arabia - Market size and forecast 2025-2030
    • 12.7.2 Turkey - Market size and forecast 2025-2030
    • 12.7.3 South Africa - Market size and forecast 2025-2030
    • 12.7.4 UAE - Market size and forecast 2025-2030
    • 12.7.5 Israel - Market size and forecast 2025-2030
  • 12.8 Market opportunity by geography
    • Market opportunity by geography ($ million)
    • Data Tables on Market opportunity by geography ($ million)

13 Drivers, Challenges, and Opportunity

  • 13.1 Market drivers
    • Increasing parental focus on early skill development for future careers
    • Continuous technological advancement and product integration
    • Pedagogical shift toward hands-on and experiential learning
  • 13.2 Market challenges
    • High product cost and demonstrating long-term value
    • Pervasive risk of technological obsolescence
    • Striking delicate balance between education and entertainment
  • 13.3 Impact of drivers and challenges
    • Impact of drivers and challenges in 2025 and 2030
  • 13.4 Market opportunities
    • Integration of gamification and narrative elements
    • Growing emphasis on sustainability and eco-friendly materials
    • Emergence of subscription box models and curation services

14 Competitive Landscape

  • 14.1 Overview
  • 14.2 Competitive Landscape
    • Overview on criticality of inputs and factors of differentiation
  • 14.3 Landscape disruption
    • Overview on factors of disruption
  • 14.4 Industry risks
    • Impact of key risks on business

15 Competitive Analysis

  • 15.1 Companies profiled
    • Companies covered
  • 15.2 Company ranking index
    • Company ranking index
  • 15.3 Market positioning of companies
    • Matrix on companies position and classification
  • 15.4 Abacus Brands Inc.
    • Abacus Brands Inc. - Overview
    • Abacus Brands Inc. - Product / Service
    • Abacus Brands Inc. - Key offerings
    • SWOT
  • 15.5 E Blox Inc.
    • E Blox Inc. - Overview
    • E Blox Inc. - Product / Service
    • E Blox Inc. - Key offerings
    • SWOT
  • 15.6 Educational Insights Inc.
    • Educational Insights Inc. - Overview
    • Educational Insights Inc. - Product / Service
    • Educational Insights Inc. - Key offerings
    • SWOT
  • 15.7 Engino.net Ltd.
    • Engino.net Ltd. - Overview
    • Engino.net Ltd. - Product / Service
    • Engino.net Ltd. - Key offerings
    • SWOT
  • 15.8 KiwiCo Inc.
    • KiwiCo Inc. - Overview
    • KiwiCo Inc. - Product / Service
    • KiwiCo Inc. - Key offerings
    • SWOT
  • 15.9 Learning Resources Ltd.
    • Learning Resources Ltd. - Overview
    • Learning Resources Ltd. - Product / Service
    • Learning Resources Ltd. - Key offerings
    • SWOT
  • 15.10 LEGO System AS
    • LEGO System AS - Overview
    • LEGO System AS - Product / Service
    • LEGO System AS - Key offerings
    • SWOT
  • 15.11 Magformers LLC
    • Magformers LLC - Overview
    • Magformers LLC - Product / Service
    • Magformers LLC - Key offerings
    • SWOT
  • 15.12 Makeblock Co. Ltd.
    • Makeblock Co. Ltd. - Overview
    • Makeblock Co. Ltd. - Product / Service
    • Makeblock Co. Ltd. - Key offerings
    • SWOT
  • 15.13 MobilizAR Technologies Pvt. Ltd.
    • MobilizAR Technologies Pvt. Ltd. - Overview
    • MobilizAR Technologies Pvt. Ltd. - Product / Service
    • MobilizAR Technologies Pvt. Ltd. - Key offerings
    • SWOT
  • 15.14 Smart Toys and Games NV
    • Smart Toys and Games NV - Overview
    • Smart Toys and Games NV - Product / Service
    • Smart Toys and Games NV - Key offerings
    • SWOT
  • 15.15 Sphero Inc.
    • Sphero Inc. - Overview
    • Sphero Inc. - Product / Service
    • Sphero Inc. - Key offerings
    • SWOT
  • 15.16 Spin Master Corp.
    • Spin Master Corp. - Overview
    • Spin Master Corp. - Business segments
    • Spin Master Corp. - Key offerings
    • Spin Master Corp. - Segment focus
    • SWOT
  • 15.17 VTech Holdings Ltd.
    • VTech Holdings Ltd. - Overview
    • VTech Holdings Ltd. - Business segments
    • VTech Holdings Ltd. - Key offerings
    • VTech Holdings Ltd. - Segment focus
    • SWOT
  • 15.18 Wonder Workshop Inc.
    • Wonder Workshop Inc. - Overview
    • Wonder Workshop Inc. - Product / Service
    • Wonder Workshop Inc. - Key offerings
    • SWOT

16 Appendix

  • 16.1 Scope of the report
    • Market definition
    • Objectives
    • Notes and caveats
  • 16.2 Inclusions and exclusions checklist
    • Inclusions checklist
    • Exclusions checklist
  • 16.3 Currency conversion rates for US$
    • Currency conversion rates for US$
  • 16.4 Research methodology
    • Research methodology
  • 16.5 Data procurement
    • Information sources
  • 16.6 Data validation
    • Data validation
  • 16.7 Validation techniques employed for market sizing
    • Validation techniques employed for market sizing
  • 16.8 Data synthesis
    • Data synthesis
  • 16.9 360 degree market analysis
    • 360 degree market analysis
  • 16.10 List of abbreviations
    • List of abbreviations