2026-2030年全球科學、技術、工程和數學(STEM)玩具市場
市場調查報告書
商品編碼
2030458

2026-2030年全球科學、技術、工程和數學(STEM)玩具市場

Global Science, Technology, Engineering, And Mathematics (STEM) Toys Market 2026-2030

出版日期: | 出版商: TechNavio | 英文 299 Pages | 訂單完成後即時交付

價格
簡介目錄

全球科學、技術、工程和數學 (STEM) 玩具市場預計將在 2025 年至 2030 年間成長至 73.154 億美元,預測期內複合年成長率為 7.7%。

這份關於全球科學、技術、工程和數學 (STEM) 玩具市場的報告提供了全面的分析、市場規模和預測、趨勢、成長要素、挑戰以及供應商分析,涵蓋了約 25 家供應商。

本報告對當前市場狀況、最新趨勢和促進因素以及整體市場環境進行了最新分析。推動此市場發展的因素包括:家長對幼兒早期認知發展和職業規劃投入的增加、政府課程改革以及STEM(科學、技術、工程和數學)融入國家教育標準、技術的普及以及低成本微電子產品的廣泛應用。

本研究客觀地結合了一手和二手訊息,包括主要行業相關人員的意見。報告內容涵蓋主要公司分析、全面的市場規模數據、區域細分分析以及供應商格局。報告還包含歷史數據和預測數據。

市場範圍
基準年 2025
年末 2030
調查期 2026-2030
成長勢頭 加速度
2026 年同比比較 7.3%
複合年成長率 7.7%
增量 73.154億美元

本研究指出,人工智慧 (AI) 和自適應學習技術的整合將是未來幾年全球科學、技術、工程和數學 (STEM) 玩具市場成長的關鍵促進因素之一。此外,向永續性和環保材料的轉變,以及混合式遊戲和無螢幕程式解決方案的擴展,預計也將產生顯著的市場需求。

目錄

第1章:執行摘要

第2章 Technavio 分析

  • 分析定價、生命週期、顧客購買籃採納率和購買標準。
  • 輸入的重要性及差異化因素
  • 干擾因素
  • 促進因素和挑戰的影響

第3章 市場狀況

  • 市場生態系統
  • 市場特徵
  • 價值鏈分析

第4章 市場規模

  • 市場的定義
  • 市場區隔分析
  • 2025年市場規模
  • 市場展望,2025-2030年

第5章 市場規模與表現

  • 2020-2024年全球科學、技術、工程和數學(STEM)玩具市場
  • 基於應用領域的細分市場分析,2020-2024 年
  • 2020-2024年年齡層細分分析
  • 按主題和細分市場分析:2020-2024 年
  • 區域區隔市場分析,2020-2024 年
  • 2020-2024年各國細分市場分析

第6章 定性分析

  • 人工智慧對全球科學、技術、工程和數學(STEM)玩具市場的影響。
  • 地緣政治衝突對全球科學、技術、工程和數學(STEM)玩具市場的影響。

第7章:五力分析

第8章 市場區隔:依應用領域

  • 比較:透過應用
  • 學校內部
  • 市場機會:依應用領域分類

第9章 市場區隔:依年齡層

  • 比較:依年齡層
  • 9-10歲
  • 6-8歲
  • 11-13歲
  • 市場機會:依年齡層別分類

第10章 市場區隔:依主題

  • 比較:按主題
  • 科學
  • 工程
  • 數學
  • 科技
  • 市場機會:按主題

第11章 客戶情況

第12章 區域情勢

  • 區域細分
  • 比較:按地區
  • 亞太地區
    • 中國
    • 日本
    • 印度
    • 韓國
    • 澳洲
    • 印尼
  • 北美洲
    • 美國
    • 加拿大
    • 墨西哥
  • 歐洲
    • 德國
    • 英國
    • 法國
    • 義大利
    • 西班牙
    • 荷蘭
  • 中東和非洲
    • 阿拉伯聯合大公國
    • 沙烏地阿拉伯
    • 南非
    • 以色列
    • 土耳其
  • 南美洲
    • 巴西
    • 阿根廷
    • 智利
  • 市場機會:按地區分類

第13章 促進因素、挑戰與機遇

  • 市場促進因素
  • 市場挑戰
  • 促進因素和挑戰的影響
  • 市場機遇

第14章 競爭格局

  • 概述
  • 競爭格局
  • 混亂局面
  • 工業風險

第15章 競爭分析

  • 公司簡介
  • 公司排名指標
  • 企業市場定位
  • BASIC FUN Inc.
  • Elenco Electronics Inc.
  • Gigo Toys Inc
  • GoldieBlox Inc.
  • Hasbro Inc.
  • KiwiCo Inc.
  • Learning Resources Ltd.
  • LEGO System AS
  • littleBits Electronics Inc
  • Makeblock Co. Ltd.
  • Mattel Inc.
  • Ravensburger AG
  • Tangible Play Inc.
  • VTech Holdings Ltd.
  • Wonder Workshop Inc.

第16章附錄

簡介目錄
Product Code: IRTNTR43317

The global science, technology, engineering, and mathematics (STEM) toys market is forecasted to grow by USD 7315.4 mn during 2025-2030, accelerating at a CAGR of 7.7% during the forecast period. The report on the global science, technology, engineering, and mathematics (STEM) toys market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by heightened parental investment in early childhood cognitive development and career readiness, governmental curricular reforms and integration of stem into national education standards, technological democratization and proliferation of low-cost micro-electronics.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market size data, segment with regional analysis and vendor landscape in addition to an analysis of the key companies. Reports have historic and forecast data.

Market Scope
Base Year2025
End Year2030
Series Year2026-2030
Growth MomentumAccelerate
YOY 20267.3%
CAGR7.7%
Incremental Value$7315.4 mn

Technavio's global science, technology, engineering, and mathematics (STEM) toys market is segmented as below:

By Application

  • In-home
  • In-school

By Age Group

  • Between 9-10 years
  • Between 6-8 years
  • Between 11-13 years

By Subjects

  • Science
  • Engineering
  • Mathematics
  • Technology

Geography

  • APAC
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Indonesia
  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • France
    • Italy
    • Spain
    • The Netherlands
  • Middle East and Africa
    • UAE
    • South Africa
    • Turkey
  • South America
    • Brazil
    • Argentina
    • Chile
  • Rest of World (ROW)

This study identifies the integration of artificial intelligence and adaptive learning technologies as one of the prime reasons driving the global science, technology, engineering, and mathematics (STEM) toys market growth during the next few years. Also, sustainability and transition to eco-friendly materials and expansion of hybrid play and screen-free coding solutions will lead to sizable demand in the market.

The report on the global science, technology, engineering, and mathematics (STEM) toys market covers the following areas:

  • Global science, technology, engineering, and mathematics (STEM) toys market sizing
  • Global science, technology, engineering, and mathematics (STEM) toys market forecast
  • Global science, technology, engineering, and mathematics (STEM) toys market industry analysis

The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading global science, technology, engineering, and mathematics (STEM) toys market vendors that include ANKI LLC., BASIC FUN Inc., Elenco Electronics Inc., Gigo Toys Inc, GoldieBlox Inc., Hasbro Inc., KiwiCo Inc., Learning Resources Ltd., LEGO System AS, littleBits Electronics Inc, Makeblock Co. Ltd., Mattel Inc., Melissa and Doug, Ozo EDU Inc., Ravensburger AG, ScienceWiz Inc, Spin Master Corp., Tangible Play Inc., VTech Holdings Ltd., Wonder Workshop Inc.. Also, the global science, technology, engineering, and mathematics (STEM) toys market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.

Table of Contents

1 Executive Summary

  • 1.1 Market overview
    • Executive Summary - Chart on Market Overview
    • Executive Summary - Data Table on Market Overview
    • Executive Summary - Chart on Global Market Characteristics
    • Executive Summary - Chart on Market by Geography
    • Executive Summary - Chart on Market Segmentation by Application
    • Executive Summary - Chart on Market Segmentation by Age Group
    • Executive Summary - Chart on Market Segmentation by Subjects
    • Executive Summary - Chart on Incremental Growth
    • Executive Summary - Data Table on Incremental Growth
    • Executive Summary - Chart on Company Market Positioning

2 Technavio Analysis

  • 2.1 Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
  • 2.2 Criticality of inputs and Factors of differentiation
  • 2.3 Factors of disruption
  • 2.4 Impact of drivers and challenges

3 Market Landscape

  • 3.1 Market ecosystem
  • 3.2 Market characteristics
  • 3.3 Value chain analysis

4 Market Sizing

  • 4.1 Market definition
  • 4.2 Market segment analysis
    • Market segments
  • 4.3 Market size 2025
  • 4.4 Market outlook: Forecast for 2025-2030

5 Historic Market Size

  • 5.1 Global Science, Technology, Engineering, And Mathematics (STEM) Toys Market 2020 - 2024
    • Historic Market Size - Data Table on Global Science, Technology, Engineering, And Mathematics (STEM) Toys Market 2020 - 2024 ($ million)
  • 5.2 Application segment analysis 2020 - 2024
    • Historic Market Size - Application Segment 2020 - 2024 ($ million)
  • 5.3 Age Group segment analysis 2020 - 2024
    • Historic Market Size - Age Group Segment 2020 - 2024 ($ million)
  • 5.4 Subjects segment analysis 2020 - 2024
    • Historic Market Size - Subjects Segment 2020 - 2024 ($ million)
  • 5.5 Geography segment analysis 2020 - 2024
    • Historic Market Size - Geography Segment 2020 - 2024 ($ million)
  • 5.6 Country segment analysis 2020 - 2024
    • Historic Market Size - Country Segment 2020 - 2024 ($ million)

6 Qualitative Analysis

  • 6.1 Impact of AI on global science, technology, engineering and mathematics (STEM) toys market
  • 6.2 Impact of geopolitical conflicts on global science, technology, engineering and mathematics (STEM) toys market

7 Five Forces Analysis

  • 7.1 Five forces summary
    • Five forces analysis - Comparison between 2025 and 2030
  • 7.2 Bargaining power of buyers
    • Bargaining power of buyers - Impact of key factors 2025 and 2030
  • 7.3 Bargaining power of suppliers
    • Bargaining power of suppliers - Impact of key factors in 2025 and 2030
  • 7.4 Threat of new entrants
    • Threat of new entrants - Impact of key factors in 2025 and 2030
  • 7.5 Threat of substitutes
    • Threat of substitutes - Impact of key factors in 2025 and 2030
  • 7.6 Threat of rivalry
    • Threat of rivalry - Impact of key factors in 2025 and 2030
  • 7.7 Market condition

8 Market Segmentation by Application

  • 8.1 Market segments
  • 8.2 Comparison by Application
  • 8.3 In-home - Market size and forecast 2025-2030
  • 8.4 In-school - Market size and forecast 2025-2030
  • 8.5 Market opportunity by Application
    • Market opportunity by Application ($ million)

9 Market Segmentation by Age Group

  • 9.1 Market segments
  • 9.2 Comparison by Age Group
  • 9.3 Between 9-10 years - Market size and forecast 2025-2030
  • 9.4 Between 6-8 years - Market size and forecast 2025-2030
  • 9.5 Between 11-13 years - Market size and forecast 2025-2030
  • 9.6 Market opportunity by Age Group
    • Market opportunity by Age Group ($ million)

10 Market Segmentation by Subjects

  • 10.1 Market segments
  • 10.2 Comparison by Subjects
  • 10.3 Science - Market size and forecast 2025-2030
  • 10.4 Engineering - Market size and forecast 2025-2030
  • 10.5 Mathematics - Market size and forecast 2025-2030
  • 10.6 Technology - Market size and forecast 2025-2030
  • 10.7 Market opportunity by Subjects
    • Market opportunity by Subjects ($ million)

11 Customer Landscape

  • 11.1 Customer landscape overview
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

12 Geographic Landscape

  • 12.1 Geographic segmentation
  • 12.2 Geographic comparison
  • 12.3 APAC - Market size and forecast 2025-2030
    • 12.3.1 China - Market size and forecast 2025-2030
    • 12.3.2 Japan - Market size and forecast 2025-2030
    • 12.3.3 India - Market size and forecast 2025-2030
    • 12.3.4 South Korea - Market size and forecast 2025-2030
    • 12.3.5 Australia - Market size and forecast 2025-2030
    • 12.3.6 Indonesia - Market size and forecast 2025-2030
  • 12.4 North America - Market size and forecast 2025-2030
    • 12.4.1 US - Market size and forecast 2025-2030
    • 12.4.2 Canada - Market size and forecast 2025-2030
    • 12.4.3 Mexico - Market size and forecast 2025-2030
  • 12.5 Europe - Market size and forecast 2025-2030
    • 12.5.1 Germany - Market size and forecast 2025-2030
    • 12.5.2 UK - Market size and forecast 2025-2030
    • 12.5.3 France - Market size and forecast 2025-2030
    • 12.5.4 Italy - Market size and forecast 2025-2030
    • 12.5.5 Spain - Market size and forecast 2025-2030
    • 12.5.6 The Netherlands - Market size and forecast 2025-2030
  • 12.6 Middle East and Africa - Market size and forecast 2025-2030
    • 12.6.1 UAE - Market size and forecast 2025-2030
    • 12.6.2 Saudi Arabia - Market size and forecast 2025-2030
    • 12.6.3 South Africa - Market size and forecast 2025-2030
    • 12.6.4 Israel - Market size and forecast 2025-2030
    • 12.6.5 Turkey - Market size and forecast 2025-2030
  • 12.7 South America - Market size and forecast 2025-2030
    • 12.7.1 Brazil - Market size and forecast 2025-2030
    • 12.7.2 Argentina - Market size and forecast 2025-2030
    • 12.7.3 Chile - Market size and forecast 2025-2030
  • 12.8 Market opportunity by geography
    • Market opportunity by geography ($ million)
    • Data Tables on Market opportunity by geography ($ million)

13 Drivers, Challenges, and Opportunity

  • 13.1 Market drivers
    • Heightened parental investment in early childhood cognitive development and career readiness
    • Governmental curricular reforms and integration of STEM into national education standards
    • Technological democratization and proliferation of low-cost micro-electronics
  • 13.2 Market challenges
    • High manufacturing costs and complexity of price sensitivity
    • Short product life cycles and rapid obsolescence of technical content
    • Data privacy concerns and regulatory compliance frameworks
  • 13.3 Impact of drivers and challenges
    • Impact of drivers and challenges in 2025 and 2030
  • 13.4 Market opportunities
    • Integration of artificial intelligence and adaptive learning technologies
    • Sustainability and transition to eco-friendly materials
    • Expansion of hybrid play and screen-free coding solutions

14 Competitive Landscape

  • 14.1 Overview
  • 14.2 Competitive Landscape
    • Overview on criticality of inputs and factors of differentiation
  • 14.3 Landscape disruption
    • Overview on factors of disruption
  • 14.4 Industry risks
    • Impact of key risks on business

15 Competitive Analysis

  • 15.1 Companies profiled
    • Companies covered
  • 15.2 Company ranking index
    • Company ranking index
  • 15.3 Market positioning of companies
    • Matrix on companies position and classification
  • 15.4 BASIC FUN Inc.
    • BASIC FUN Inc. - Overview
    • BASIC FUN Inc. - Product / Service
    • BASIC FUN Inc. - Key offerings
    • SWOT
  • 15.5 Elenco Electronics Inc.
    • Elenco Electronics Inc. - Overview
    • Elenco Electronics Inc. - Product / Service
    • Elenco Electronics Inc. - Key offerings
    • SWOT
  • 15.6 Gigo Toys Inc
    • Gigo Toys Inc - Overview
    • Gigo Toys Inc - Product / Service
    • Gigo Toys Inc - Key offerings
    • SWOT
  • 15.7 GoldieBlox Inc.
    • GoldieBlox Inc. - Overview
    • GoldieBlox Inc. - Product / Service
    • GoldieBlox Inc. - Key offerings
    • SWOT
  • 15.8 Hasbro Inc.
    • Hasbro Inc. - Overview
    • Hasbro Inc. - Business segments
    • Hasbro Inc. - Key offerings
    • Hasbro Inc. - Segment focus
    • SWOT
  • 15.9 KiwiCo Inc.
    • KiwiCo Inc. - Overview
    • KiwiCo Inc. - Product / Service
    • KiwiCo Inc. - Key offerings
    • SWOT
  • 15.10 Learning Resources Ltd.
    • Learning Resources Ltd. - Overview
    • Learning Resources Ltd. - Product / Service
    • Learning Resources Ltd. - Key offerings
    • SWOT
  • 15.11 LEGO System AS
    • LEGO System AS - Overview
    • LEGO System AS - Product / Service
    • LEGO System AS - Key offerings
    • SWOT
  • 15.12 littleBits Electronics Inc
    • littleBits Electronics Inc - Overview
    • littleBits Electronics Inc - Product / Service
    • littleBits Electronics Inc - Key offerings
    • SWOT
  • 15.13 Makeblock Co. Ltd.
    • Makeblock Co. Ltd. - Overview
    • Makeblock Co. Ltd. - Product / Service
    • Makeblock Co. Ltd. - Key offerings
    • SWOT
  • 15.14 Mattel Inc.
    • Mattel Inc. - Overview
    • Mattel Inc. - Business segments
    • Mattel Inc. - Key offerings
    • Mattel Inc. - Segment focus
    • SWOT
  • 15.15 Ravensburger AG
    • Ravensburger AG - Overview
    • Ravensburger AG - Product / Service
    • Ravensburger AG - Key offerings
    • SWOT
  • 15.16 Tangible Play Inc.
    • Tangible Play Inc. - Overview
    • Tangible Play Inc. - Product / Service
    • Tangible Play Inc. - Key offerings
    • SWOT
  • 15.17 VTech Holdings Ltd.
    • VTech Holdings Ltd. - Overview
    • VTech Holdings Ltd. - Business segments
    • VTech Holdings Ltd. - Key offerings
    • VTech Holdings Ltd. - Segment focus
    • SWOT
  • 15.18 Wonder Workshop Inc.
    • Wonder Workshop Inc. - Overview
    • Wonder Workshop Inc. - Product / Service
    • Wonder Workshop Inc. - Key offerings
    • SWOT

16 Appendix

  • 16.1 Scope of the report
    • Market definition
    • Objectives
    • Notes and caveats
  • 16.2 Inclusions and exclusions checklist
    • Inclusions checklist
    • Exclusions checklist
  • 16.3 Currency conversion rates for US$
    • Currency conversion rates for US$
  • 16.4 Research methodology
    • Research methodology
  • 16.5 Data procurement
    • Information sources
  • 16.6 Data validation
    • Data validation
  • 16.7 Validation techniques employed for market sizing
    • Validation techniques employed for market sizing
  • 16.8 Data synthesis
    • Data synthesis
  • 16.9 360 degree market analysis
    • 360 degree market analysis
  • 16.10 List of abbreviations
    • List of abbreviations