封面
市場調查報告書
商品編碼
1268890

Metaverse市場規模,份額,趨勢分析報告按產品,平台,技術(區塊鏈,VR,AR,MR),應用,最終用途,地區,細分市場預測2023-2030

Metaverse Market Size, Share & Trends Analysis Report By Product, By Platform, By Technology (Blockchain, Virtual Reality (VR) & Augmented Reality (AR), Mixed Reality (MR)), By Application, By End-use, By Region, And Segment Forecasts, 2023 - 2030

出版日期: | 出版商: Grand View Research | 英文 100 Pages | 商品交期: 2-10個工作天內

價格

Metaverse 市場增長和趨勢:

Grand View Research, Inc. 的一份新報告預測,到 2030 年全球元宇宙市場將達到 9365.7 億美元。

在媒體和娛樂,教育,航空航天和國防等終端使用行業不斷增長的需求推動下,預計從 2023 年到 2030 年,複合年增長率將達到 41.6%。

此外,穩步採用 XR 技術來改善各種平台上的用戶體驗也有望帶動市場的增長。 對使用加密貨幣購買數字資產的 Metaverse 的需求不斷增長,預計將顯著推動市場。 增強現實 (AR),虛擬現實 (VR) 和混合現實 (MR) 設備的開發和分銷預計將在未來幾年刺激市場增長。

前綴“meta”在希臘語中常用來表示“之後”或“超越”。 Metaverse 是一個三維交互和沈浸式環境,多人可以通過化身進行交互。 使用元界使用比特幣購買數字資產在世界範圍內越來越流行。 遊戲網站,消息應用程序和社交媒體平台(如 Facebook)用於在線相互交流。 Metaverse 是一個新的在線環境的出現,在這個環境中,人們的互動變得更加多方面,並且與數字內容的互動比閱讀更深入。

Metaverse 被廣泛用作實時虛擬世界,以創造和利用巨大的品牌聯繫機會。 它還將為後 COVID-19 數字活動的下一階段奠定基礎:數字社交體驗的出現。 利用區塊鏈技術,Metaverse 平台允許用戶使用比特幣和以太坊等加密貨幣以及非可溶性代幣 (NFT) 創建,擁有和交易自主數字資產和虛擬區域。

在預測期內,對基於區塊鏈的元宇宙網絡和數字資產交易平台的需求不斷增長,預計將推動市場收入顯著增長。 推動元界業務未來擴張的主要因素之一是遊戲行業的興起。

近期發展

  • 2022 年 7 月,西班牙政府將撥款 380 萬歐元(410 萬美元)。 此外,西班牙文化和體育部已決定撥款 800 萬歐元(約合 850 萬美元)用於視頻遊戲和故事元宇宙體驗的製作。
  • 2021 年 11 月,總部位於美國的在線遊戲平台 Roblox Corporation 設立了 1000 萬美元的基金,以支持在公司的虛擬世界中開發在線教育應用。 此外,AT&T Intellectual Property 等移動服務提供商正在合作創建利用 Metaverse 的教育計劃和平台。
  • 2021 年 11 月,名為 Niantic 的虛擬和增強現實平台籌集了 3 億美元,計劃構建一個實時虛擬世界平台。 該公司從 Pokemon GO 遊戲公司 Coatue 獲得投資。
  • 2021 年 10 月,Meta Platforms Inc. (Facebook) 宣布計劃僱用 10,000 名員工並在歐盟投資以幫助創建 Metaverse。 此外,為了促進支持行業新想法和榮譽的 Metaverse 競賽,Meta 與總部位於英國的非營利性 Colorintech 合作,後者致力於成為一家更加透明和包容的科技公司。
  • 2021 年 4 月,Epic Games Inc. 獲得了 10 億美元的資金,用於推動 Metaverse 市場的未來增長前景。 該公司的一輪融資包括來自索尼集團公司的 2 億美元計劃投資。
  • 2021 年 3 月,泰國領先的移動服務提供商 Advanced Info Services (AIS) 創建了一個 Metaverse 零售商場,以幫助客戶在疫情期間繼續沉浸式購物。 這個名為 V-Avenue 的 Metaverse 零售中心允許 200 萬獨特的人在 200 多家 3D 商店購物並參與虛擬現實互動,在線重現購物中心體驗。。

元界市場報告亮點

  • 由於 AR,VR 和 MR 設備的日益普及,產品細分的硬件子細分市場在 2022 年佔據了最大的收入份額。
  • 在 2022 年的硬件子細分市場中,顯示器佔據了最高的收入份額,而在軟件子細分市場中,編程引擎佔據了最高的收入份額。
  • 台式機預計將在 2022 年佔據市場主導地位,各佔 42.14% 的收入份額,並且在預測期內仍是創收最高的細分市場。
  • 隨著遊戲,醫療保健,教育和娛樂等多個行業越來越多地將 VR 和 AR 技術用於多種用途,VR 和 AR 技術領域將在 2022 年佔據最大的收入份額。我是。 此外,在人力資源領域,正在將 VR 和 AR 設備的使用納入員工培訓。
  • 在產品□□方面,由於這些平台越來越多地用於廣告,品牌和學術等多種用途,虛擬平台部分將出現顯著增長,預計到 2022 年將佔據最大的市場份額。 許多主要參與者還認識到虛擬平台可以幫助減少資本和運營費用。
  • 預計遊戲部分將在預測期內主導應用程序部分。 由於對社交媒體應用程序的需求增加,預計內容和社交媒體部分在預測期內將顯著增長。
  • 由於 Metaverse 平台的高采用率,北美地區將在 2022 年佔據最大的市場份額。
  • 由於對更好觀看體驗的需求以及 The Sandbox,Axie Infinity 和 Bolly Heroes 等初創企業的崛起等因素,預計亞太地區在預測期內將錄得強勁的複合年增長率。

內容

第一章調查方法及範圍

  • 市場細分和範圍
  • 市場定義
  • 信息採購
    • 信息分析
    • 市場形成和數據可視化
    • 驗證和發布數據
  • 調查範圍和假設
  • 數據源列表
    • 次要信息
    • 主要信息

第 2 章執行摘要

  • 市場概況
  • 細分快照
  • 衝突快照

第 3 章 Metaverse 市場變量,趨勢和範圍

  • 市場介紹
  • 價值鏈分析
  • 元界市場動態
    • 市場驅動力
    • 市場製約因素
    • 市場機會
    • 行業問題
  • 行業分析 - 搬運工
  • PESTEL 分析
  • Metaverse 市場 - 大趨勢
  • COVID-19 的影響
  • SWOT 分析 - 元界市場
    • 強度
    • 弱點
    • 機會
    • 威脅
  • 關於元宇宙數字孿生的見解
    • 各個最終使用領域的傑出用例

第四章元界市場:產品預估與趨勢分析

  • 組件變化分析和市場份額,2022 年和 2030 年
  • 按組件
    • 基礎設施
    • 硬件
    • 軟件
    • 服務

第五章元界市場:平台預估與趨勢分析

  • 2022 年和 2030 年平台波動分析和市場份額
    • 按平台
    • 桌面
    • 手機
    • 耳機

第六章元界市場:技術預估與趨勢分析

  • 2022 年和 2030 年的技術波動分析和市場份額
    • 按技術
    • 區塊鏈
    • 虛擬現實 (VR) 和增強現實 (AR)
    • 混合現實 (MR)
    • 其他

第七章元界市場:應用預估與趨勢分析

  • 應用變化分析和市場份額,2022 年和 2030 年
    • 通過使用
    • 遊戲
    • 網上購物
    • 內容創作和社交媒體
    • 活動和會議
    • 數字營銷
    • 測試和檢驗
    • 其他

第 8 章 Metaverse 市場:最終用途估計和趨勢分析

  • 2022 年和 2030 年的最終用途變化分析和市場份額
    • 按最終用途
    • 航空航天與國防
    • 教育
    • 醫療保健
    • 旅遊業和酒店業
    • BFSI
    • 零售
    • 媒體和娛樂
    • 汽車
    • 其他(製造業)

第九章元界市場:區域預估與趨勢分析

  • Metaverse 市場:區域展望
  • 北美
    • 美國
    • 加拿大
    • 墨西哥
  • 歐洲
    • 英國
    • 德國
    • 法國
  • 亞太地區
    • 中國
    • 日本
    • 印度
    • 韓國
  • 南美洲
    • 巴西
  • 中東和非洲 (MEA)

第十章元界市場——競爭格局

  • 主要市場進入者的近期趨勢和影響分析
  • 公司分類
  • 參與者概覽
  • 財務業績
  • 產品基準
  • 企業市場定位
  • 2022 年公司市場份額分析
  • 公司熱圖分析
  • 戰略規劃
    • 分機
    • 併購
    • 夥伴關係和協作
    • 新產品發布
    • 研發
  • 主要市場進入者的近期趨勢
  • 主要中小企業 (SME) 名單
    • 歐洲
    • 美國
    • 澳大利亞
    • 新加坡
    • 東亞和東南亞
Product Code: GVR-4-68039-915-5

Metaverse Market Growth & Trends:

The global metaverse market size is predicted to attain USD 936.57 billion by 2030, according to a new report by Grand View Research, Inc.. The market is expected to witness a CAGR of 41.6% from 2023 to 2030, owing to increasing demand from end-use industries, which prominently include media and entertainment, education, and aerospace and defense is anticipated to propel the industry growth over the forecast period.

The market is also expected to witness growth due to the steady adoption of XR technologies to enhance user experience on various platforms. The growing demand for metaverse to purchase digital assets using cryptocurrencies is expected to drive the market significantly. The development and distribution of Augmented reality (AR), Virtual Reality (VR), and Mixed Reality (MR) devices are anticipated to spur market growth in years to come.

The prefix "meta" is commonly used in Greek to denote "after" or "beyond." The metaverse is a three-dimensional interactive and immersive environment where several people can interact through avatars. The usage of the metaverse to purchase digital assets using bitcoin is becoming more popular around the world. Gaming websites, messaging applications, and social media platforms such as Facebook are being used to communicate with one another online. The metaverse is the advent of new online environments in which people's interactions are more multidimensional and they can engage more deeply with digital content rather than merely reading it.

The metaverse is widely used as a real-time virtual world to build and leverage vast opportunities for brand connection. It would also set the stage for the next phase of post-COVID-19 digital activity, namely the emergence of digital social experiences. On Metaverse platforms that allow blockchain technology to be utilized, users can create, own, and trade autonomous digital assets and virtual regions using cryptocurrencies like Bitcoin and Ethereum, as well as nonfungible tokens (NFTs).

During the forecast period, rising demand for blockchain-based metaverse networks and platforms for trading digital assets is expected to drive considerable market revenue growth. One of the major factors driving the future expansion of the metaverse business is the rise of the gaming industry.

Recent Developments

  • In July 2022, The Spanish government declared that it would provide 3.8 million euros ($4.1 million) to independent contractors and small and medium-sized businesses (SMEs) with residences in European Union or Spain, engaged in research, development, and innovation initiatives involving Web3 and metaverse technologies. Additionally, the Spanish Ministry of Culture and Sports has opted to allocate 8 million euros ($8.5 million) for the creation of video games and story metaverse experiences.
  • In November 2021, Roblox Corporation, an online gaming platform based in the U.S., created a $10 million fund to support the development of online education applications in its virtual world. Additionally, mobile service providers like AT&T Intellectual Property are working together to create instructional programs and platforms that take advantage of the metaverse.
  • In November 2021, a virtual and augmented reality platform named Niantic, Inc., raised USD 300 million planning to build a real-time virtual world platform. The company raised this investment from the Pokemon GO gaming company, Coatue.
  • In October 2021, Meta Platforms Inc. (Facebook), announced its plan to invest in the European Union by hiring 10,000 staff members to help with the creation of the metaverse. Moreover, to facilitate a metaverse competition to support new ideas and honors in the industry, Meta partnered with Colorintech, a non-profit organization with a U.K. base that works toward a more transparent and inclusive tech firm.
  • In April 2021, Epic Games Inc. received funding of 1 billion USD for driving future growth prospects in the metaverse market. The company's funding round is consisting of a 200 million USD planned investment from the Sony Group Corporations.In
  • March 2021, The major mobile provider in Thailand, Advanced Info Services (AIS), created a metaverse retail mall to enable clients to continue their immersive shopping despite the pandemic. The metaverse retail center, known as V-Avenue, enables two million unique people to shop in more than 200 3D stores and engage in virtual reality interactions, replicating the mall experience online.

Metaverse Market Report Highlights:

  • The hardware sub-segment in the product segment accounted for the largest revenue share in 2022, owing to the increased adoption of AR, VR, and MR devices
  • Displays captured the highest revenue share in the hardware sub-segment in 2022 whereas, programming engines dominated the software sub-segment with the largest revenue share
  • Desktop dominated the market with 42.14% of the total revenue shares in 2022, respectively, and are projected to remain the highest revenue-generating segments during the forecast period
  • The VR and AR technology sector held the largest revenue share in 2022 as multiple industries such as gaming, healthcare, education, and entertainment have increasingly incorporated VR and AR technology for numerous purposes. Human resource domains are also incorporating the use of VR and AR devices for employee training
  • In terms of offerings, the virtual platform segment accounted for the largest market share in 2022 and is anticipated to exhibit significant growth, owing to the increased adoption of these platforms for multiple uses such as adverting, branding, and academics. Many key players have also realized that virtual platforms help reduce capital expenditures and operating expenses
  • The gaming segment is projected to dominate the application segment over the forecast period. The content and social media segment is anticipated to witness considerable growth over the forecast period owing to the increased demand for social media applications
  • The North America region accounted for the largest market share in 2022, owing to the high adoption of metaverse platforms
  • The Asia Pacific region is likely to witness a robust CAGR over the forecast period, owing to factors such as demand for a better viewing experience, an increasing number of start-ups like The Sandbox, Axie Infinity, and Bolly Heroes

Table of Contents

Chapter 1 Methodology and Scope

  • 1.1 Market Segmentation & Scope
  • 1.2 Market Definitions
  • 1.3 Information Procurement
    • 1.3.1 Information analysis
    • 1.3.2 Market formulation & data visualization
    • 1.3.3 Data validation & publishing
  • 1.4 Research Scope and Assumptions
  • 1.5 List of Data Sources
    • 1.5.1 Secondary sources
    • 1.5.2 Primary Sources

Chapter 2 Executive Summary

  • 2.1 Market Snapshot
  • 2.2 Segmental Snapshot
  • 2.3 Competitive Snapshot

Chapter 3 Metaverse Market Variables, Trends & Scope

  • 3.1 Market Introduction
  • 3.2 Value Chain Analysis
  • 3.3 Metaverse Market Dynamics
    • 3.3.1 Market Drivers
    • 3.3.2 Market Restraints
    • 3.3.3 Market Opportunities
    • 3.3.4 Industry Challenges
  • 3.4 Industry Analysis - Porter's
  • 3.5 PESTEL Analysis
  • 3.6 Metaverse Market - Mega Trends
  • 3.7 COVID - 19 Impact
  • 3.8 SWOT Analysis - Metaverse Market
    • 3.8.1 Strengths
    • 3.8.2 Weaknesses
    • 3.8.3 Opportunities
    • 3.8.4 Threats
  • 3.9 Insights on Digital Twin in Metaverse
    • 3.9.1 Prominent Use Cases in Various End-use Verticals

Chapter 4 Metaverse Market: Product Estimates and Trend Analysis

  • 4.1 Component Movement Analysis & Market Share, 2022 & 2030
  • 4.2 Metaverse Market Estimates & Forecast, By Component (USD Billion)
    • 4.2.1 Infrastructre
    • 4.2.2 Hardware
    • 4.2.3 software
    • 4.2.4 Services

Chapter 5 Metaverse Market: Platform Estimates and Trend Analysis

  • 5.1 Platform Movement Analysis & Market Share, 2022 & 2030
    • 5.1.1 Metaverse Market Estimates & Forecast, By Platform (USD Billion)
    • 5.1.2 Dekstop
    • 5.1.3 Mobile
    • 5.1.4 Headset

Chapter 6 Metaverse Market: Technology Estimates and Trend Analysis

  • 6.1 Technology Movement Analysis & Market Share, 2022 & 2030
    • 6.1.1 Metaverse Market Estimates & Forecast, By Technology (USD Billion)
    • 6.1.2 Blockchain
    • 6.1.3 VR & AR
    • 6.1.4 Mixed Reality
    • 6.1.5 Others

Chapter 7 Metaverse Market: Application Estimates and Trend Analysis

  • 7.1 Application Movement Analysis & Market Share, 2022 & 2030
    • 7.1.1 Metaverse Market Estimates & Forecast, By Application (USD Billion)
    • 7.1.2 Gaming
    • 7.1.3 Online Shopping
    • 7.1.4 Content Creation & Social Media
    • 7.1.5 Event & Conferences
    • 7.1.6 Digital Marketing
    • 7.1.7 Testing & Inspection
    • 7.1.8 Others

Chapter 8 Metaverse Market: End-Use Estimates and Trend Analysis

  • 8.1 End-Use Movement Analysis & Market Share, 2022 & 2030
    • 8.1.1 Metaverse Market Estimates & Forecast, By End Use (USD Billion)
    • 8.1.2 Aerospace & Defense
    • 8.1.3 Education
    • 8.1.4 Healthcare
    • 8.1.5 Tourism & Hospitality
    • 8.1.6 BFSI
    • 8.1.7 Retail
    • 8.1.8 Media & Entertainment
    • 8.1.9 Automotive
    • 8.1.10 Others (Manufacturing)

Chapter 9 Metaverse Market: Regional Estimates and Trend Analysis

  • 9.1 Metaverse Market: Regional Outlook
  • 9.2 North America
    • 9.2.1 North america Metaverse Market estimates & Forecasts, 2017 - 2030 (USD Billion)
    • 9.2.2 U.S
    • 9.2.3 Canada
    • 9.2.4 Mexico
  • 9.3 Europe
    • 9.3.1 Europe Metaverse Market estimates & Forecasts, 2017 - 2030 (USD Billion)
    • 9.3.2 U.K.
    • 9.3.3 Germany
    • 9.3.4 France
  • 9.4 Asia Pacific
    • 9.4.1 Asia Pacific Metaverse Market estimates & Forecasts, 2017 - 2030 (USD Billion)
    • 9.4.2 China
    • 9.4.3 Japan
    • 9.4.4 India
    • 9.4.5 South Korea
  • 9.5 South America
    • 9.5.1 South America Metaverse Market estimates & Forecasts, 2017 - 2030 (USD Billion)
    • 9.5.2 Brazil
  • 9.6 Middle East & Africa (MEA)
    • 9.6.1 Middle East & Africa (MEA) Metaverse Market estimates & Forecasts, 2017 - 2030 (USD Billion)

Chapter 10 Metaverse Market - Competitive Landscape

  • 10.1 Recent Developments & Impact Analysis, By Key Market Participants
  • 10.2 Company Categorization
  • 10.3 Participant's Overview
  • 10.4 Financial Performance
  • 10.5 Product Benchmarking
  • 10.6 Company Market Positioning
  • 10.7 Company Market Share Analysis, 2022
  • 10.8 Company Heat Map Analysis
  • 10.9 Strategy Mapping
    • 10.9.1 Expansion
    • 10.9.2 Mergers & Acquisition
    • 10.9.3 Partenerships & Collaborations
    • 10.9.4 New Product Launches
    • 10.9.5 Research & Development
  • 10.10 Recent Developments by Key Market Participants
  • 10.11 List of Key Small & Medium Enterprises (SMEs)
    • 10.11.1 Europe
    • 10.11.2 U.S.
    • 10.11.3 Australia
    • 10.11.4 Singapore
    • 10.11.5 East Asia and Southeast Asia

List of Tables

  • Table 1 Key market driver impact
  • Table 2 Key market restraint impact
  • Table 3 Key market opportunities impact
  • Table 4 Global Metaverse Market Revenue Estimates and Forecast, By product, 2017 - 2030
  • Table 5 Global Metaverse Market Revenue Estimates and Forecast, By platform, 2017 - 2030
  • Table 6 Global Metaverse Market Revenue Estimates and Forecast, By technology, 2017 - 2030
  • Table 7 Global Metaverse Market Revenue Estimates and Forecast, By application, 2017 - 2030
  • Table 8 Global Metaverse Market Revenue Estimates and Forecast, By end use, 2017 - 2030
  • Table 9 Recent Developments & Impact Analysis, By Key Market Participants
  • Table 10 Company Market Share, 2022
  • Table 11 Company Heat Map Analysis
  • Table 12 Key Companies undergoing expansions
  • Table 13 Key Companies involved in M&As
  • Table 14 Key Companies undergoing collaborations.
  • Table 15 Key Companies launching new products
  • Table 16 Key Companies undertaking R&D activities
  • Table 17 Recent developments and initiatives by Key Market Participants

List of Figures

  • Fig. 1 Market segmentation & scope
  • Fig. 2 Information Procurement
  • Fig. 3 Data Analysis Models
  • Fig. 4 Market Formulation and Validation
  • Fig. 5 Data Validating & Publishing
  • Fig. 6 Market snapshot, 2021
  • Fig. 7 Segmental Snapshot (1/2)
  • Fig. 8 Segmental Snapshot (2/2)
  • Fig. 9 Competitive Snapshot
  • Fig. 10 Value chain analysis
  • Fig. 11 Metaverse Market: PORTER's Analysis
  • Fig. 12 Metaverse Market: PESTEL Analysis
  • Fig. 13 Metaverse Market, by Product: Key Takeaways
  • Fig. 14 Metaverse Market, by Product: Market Share, 2022 & 2030
  • Fig. 15 Metaverse market estimates & forecasts, 2017 - 2030 (USD Billion)
  • Fig. 16 Metaverse market estimates & forecasts, By Infrastructure, 2017 - 2030 (USD Billion)
  • Fig. 17 Metaverse market estimates & forecasts, 2017 - 2030 (USD Billion)
  • Fig. 18 Metaverse market estimates & forecasts, By Hardware, 2017 - 2030 (USD Billion)
  • Fig. 19 Metaverse market estimates & forecasts, 2017 - 2030 (USD Billion)
  • Fig. 20 Metaverse market estimates & forecasts, By Software, 2017 - 2030 (USD Billion)
  • Fig. 21 Metaverse market estimates & forecasts, 2017 - 2030 (USD Billion)
  • Fig. 22 Metaverse market estimates & forecasts, By Services, 2017 - 2030 (USD Billion)
  • Fig. 23 Metaverse Market, by Platform: Key Takeaways
  • Fig. 24 Metaverse Market, by Platform: Market Share, 2022 & 2030
  • Fig. 25 Metaverse market estimates & forecasts, 2017 - 2030 (USD Billion)
  • Fig. 26 Metaverse market estimates & forecasts, 2017 - 2030 (USD Billion)
  • Fig. 27 Metaverse market estimates & forecasts, 2017 - 2030 (USD Billion)
  • Fig. 28 Metaverse Market, by Technology: Key Takeaways
  • Fig. 29 Metaverse Market, by Technology: Market Share, 2022 & 2030
  • Fig. 30 Metaverse market estimates & forecasts, 2017 - 2030 (USD Billion)
  • Fig. 31 Metaverse market estimates & forecasts, 2017 - 2030 (USD Billion)
  • Fig. 32 Metaverse market estimates & forecasts, 2017 - 2030 (USD Billion)
  • Fig. 33 Metaverse market estimates & forecasts, 2017 - 2030 (USD Billion)
  • Fig. 34 Metaverse Market, by Application: Key Takeaways
  • Fig. 35 Metaverse Market, by Application: Market Share, 2022 & 2030
  • Fig. 36 Metaverse market estimates & forecasts, 2017 - 2030 (USD Billion)
  • Fig. 37 Metaverse market estimates & forecasts, 2017 - 2030 (USD Billion)
  • Fig. 38 Metaverse market estimates & forecasts, 2017 - 2030 (USD Billion)
  • Fig. 39 Metaverse market estimates & forecasts, 2017 - 2030 (USD Billion)
  • Fig. 40 Metaverse market estimates & forecasts, 2017 - 2030 (USD Billion)
  • Fig. 41 Metaverse market estimates & forecasts, 2017 - 2030 (USD Billion)
  • Fig. 42 Metaverse market estimates & forecasts, 2017 - 2030 (USD Billion)
  • Fig. 43 Metaverse Market, by End-Use: Key Takeaways
  • Fig. 44 Metaverse Market, by End-Use: Market Share, 2022 & 2030
  • Fig. 45 Metaverse market estimates & forecasts, 2017 - 2030 (USD Billion)
  • Fig. 46 Metaverse market estimates & forecasts, 2017 - 2030 (USD Billion)
  • Fig. 47 Metaverse market estimates & forecasts, 2017 - 2030 (USD Billion)
  • Fig. 48 Metaverse market estimates & forecasts, 2017 - 2030 (USD Billion)
  • Fig. 49 Metaverse market estimates & forecasts, 2017 - 2030 (USD Billion)
  • Fig. 50 Metaverse market estimates & forecasts, 2017 - 2030 (USD Billion)
  • Fig. 51 Metaverse market estimates & forecasts, 2017 - 2030 (USD Billion)
  • Fig. 52 Metaverse market estimates & forecasts, 2017 - 2030 (USD Billion)
  • Fig. 53 Metaverse market estimates & forecasts, 2017 - 2030 (USD Billion)
  • Fig. 54 Metaverse Market revenue, by region, 2022 & 2030 (USD Billion)
  • Fig. 55 Regional marketplace: Key takeaways
  • Fig. 56 Regional marketplace: Key takeaways
  • Fig. 57 North America Metaverse Market estimates & forecast, 2017 - 2030 (USD Billion)
  • Fig. 58 U.S. Metaverse Market estimates & forecast, 2017 - 2030 (USD Billion)
  • Fig. 59 Canada Metaverse Market estimates & forecast, 2017 - 2030 (USD Billion)
  • Fig. 60 Mexico Metaverse Market estimates & forecast, 2017 - 2030 (USD Billion)
  • Fig. 61 Europe Metaverse Market estimates & forecast, 2017 - 2030 (USD Billion)
  • Fig. 62 U.K. Metaverse Market estimates & forecast, 2017 - 2030 (USD Billion)
  • Fig. 63 Germany Metaverse Market estimates & forecast, 2017 - 2030 (USD Billion)
  • Fig. 64 France Metaverse Market estimates & forecast, 2017 - 2030 (USD Billion)
  • Fig. 65 Asia Pacific Metaverse Market estimates & forecast, 2017 - 2030 (USD Billion)
  • Fig. 66 China Metaverse Market estimates & forecast, 2017 - 2030 (USD Billion)
  • Fig. 67 Japan Metaverse Market estimates & forecast, 2017 - 2030 (USD Billion)
  • Fig. 68 India Metaverse Market estimates & forecast, 2017 - 2030 (USD Billion)
  • Fig. 69 South Korea Metaverse Market estimates & forecast, 2017 - 2030 (USD Billion)
  • Fig. 70 South America Metaverse Market estimates & forecast, 2017 - 2030 (USD Billion)
  • Fig. 71 Brazil Metaverse Market estimates & forecast, 2017 - 2030 (USD Billion)
  • Fig. 72 Middle East & Africa (MEA) Metaverse Market estimates & forecast, 2017 - 2030 (USD Billion)
  • Fig. 73 Key Company Categorization
  • Fig. 74 Company Market Positioning
  • Fig. 75 Company Market Share Analysis, 2022
  • Fig. 76 Strategic framework