封面
市場調查報告書
商品編碼
1799164

全球線上策略遊戲市場

Online Strategy Games

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 184 Pages | 商品交期: 最快1-2個工作天內

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簡介目錄

預計到 2030 年全球線上策略遊戲市場規模將達到 292 億美元

全球線上策略遊戲市場規模預計在2024年達到190億美元,預計2024年至2030年期間的複合年成長率為7.4%,到2030年將達到292億美元。廣告是本報告分析的細分市場之一,預計其複合年成長率為6.1%,到分析期結束時規模將達到169億美元。應用內收費細分市場在分析期間內的複合年成長率預計為9.8%。

美國市場規模估計為 52 億美元,中國市場預計複合年成長率為 11.4%

預計到2024年,美國線上策略遊戲市場規模將達到52億美元。作為世界第二大經濟體的中國,預計2030年市場規模將達到61億美元,在2024-2030年的分析期間內,複合年成長率將達到11.4%。其他值得關注的區域市場包括日本和加拿大,預計在分析期間內,這兩個市場的複合年成長率分別為3.8%和7.1%。在歐洲,預計德國市場的複合年成長率將達到4.9%。

全球線上策略遊戲市場-主要趨勢與促進因素摘要

為什麼線上策略遊戲能夠吸引全球玩家?

線上策略遊戲,包括即時策略 (RTS)、回合製策略 (TBS)、多人線上競技遊戲 (MOBA)、塔防和 4X(探索、擴張、開發和消滅)等子類型,憑藉其沉浸式的玩法、認知吸引力和社群主導的動態,在全球範圍內持續成長。與強調反應能力和短時間遊戲體驗的動作遊戲和休閒遊戲不同,策略遊戲更注重規劃、資源管理、戰術性決策和長遠思考,因此對追求深度、競爭性和精通的玩家極具吸引力。

雲端遊戲、高速網路和跨平台可近性的興起,使得不同地區的玩家能夠透過 PC、行動和主機平台暢玩策略遊戲。 《部落衝突》、《帝國時代》、《萬國覺醒》、《文明 VI》、《Dota 2》和《星海爭霸》等系列專利權透過持續的內容更新、季節性活動和電競整合吸引了大量用戶。策略遊戲的競技性、社交性和智力性使其擁有較高的參與度和忠誠度,將普通用戶轉化為長期玩家和社群貢獻者。

策略遊戲機制和收益模式如何演變?

現代策略遊戲利用先進的人工智慧、即時配對、模組化宣傳活動系統和合作多人遊戲模式,提供動態的遊戲體驗。程式化的地圖生成、多樣化的單位、陣營自訂以及不斷發展的科技樹,賦予了遊戲極高的重玩性。在 MOBA 和 RTS 遊戲中,遊戲平衡補丁和新角色的發布帶來的元變化,創造了不斷變化的戰略局面,鼓勵玩家持續學習和適應。

獲利模式也在不斷發展,從付費遊戲模式發展到免費增值模式、戰鬥通行證以及基於外觀的微交易系統。玩家可以免費體驗核心遊戲,並購買遊戲幣、皮膚、頭像和高級升級,而不會影響核心戰略平衡。季票提供獨家宣傳活動、角色和戰利品,而訂閱模式(例如 Xbox Game Pass 和 Apple Arcade)則允許存取優質策略遊戲庫。廣告和交叉促銷活動也被納入擁有大量活躍每日玩家的行動策略遊戲中。

雲端存檔、帳戶同步和遊戲內分析功能讓玩家能夠追蹤進展、比較戰術並最佳化遊戲風格。排行榜、聯盟、PvP錦標賽和公會戰爭建構了強大的社交紐帶和競爭機制。 《王國紀元》、《皇室戰爭》和《State of Survival》等遊戲的行動優先設計,讓策略遊戲在不削弱深度的情況下也能被休閒玩家接受。而《Dota 2 國際邀請賽》和《英雄聯盟全球總決賽》等電競策略賽事則不斷突破觀賽互動的界線。

哪些玩家群體和地區將推動市場擴張和遊戲類型多元化?

線上策略遊戲正吸引著多元化且快速成長的玩家群。 18-35歲的競技玩家被MOBA和RTS遊戲所吸引,因為它們擁有排名系統、電競機會和技能提升。休閒玩家和中核玩家則青睞回合製和城市建設模式,因為它們節奏較慢、劇情更豐富,並支持離線模式。教育機構和家長正在探索策略遊戲,以培養青少年的認知和解決問題的能力。

從地理上看,亞太地區在用戶群和收益均處於領先地位,其中中國、韓國和日本因其對多人策略遊戲的文化親和性以及政府支持的電競生態系統而成為主要的消費中心。北美和歐洲擁有強大的PC端RTS和4X遊戲玩家群體,而拉丁美洲、中東和東歐則因智慧型手機普及率的上升而見證了行動策略遊戲的快速普及。

在這些新興市場中,跨文化在地化、本地語言介面以及針對特定地區的活動正在推動人們對遊戲的興趣。性別整體性也擴大了該類型遊戲的吸引力,越來越多的女性玩家加入行動和社交策略遊戲。各平台正透過設計包容性的角色、豐富的故事情節和多元化的團隊組成來應對這項挑戰。

哪些力量將推動策略遊戲市場的長期成長和創新?

全球線上策略遊戲市場的成長受到多種趨勢的共同推動,包括數位娛樂消費的不斷成長、遊戲開發框架的不斷發展、以社區為中心的生態系統,以及人們對策略遊戲認知益處的日益認可。隨著遊戲逐漸成為文化和經濟的主流,策略遊戲融合了智力挑戰、社交互動和沈浸式的逃避現實,吸引了許多受眾。

Unity 和 Unreal 等遊戲引擎讓獨立工作室能夠創作視覺效果豐富、層次豐富的策略遊戲,同時保持較低的製作成本。跨平台遊戲、可擴展的雲端基礎架構以及行動優先的開發模式拓展了潛在的市場。 AI 驅動的 NPC 行為、先進的尋路機制和即時回饋循環,創造出更逼真且難以預測的策略場景。此外,社群主導的內容創作,包括模組、用戶地圖和粉絲宣傳活動,豐富了生態系統,並延長了遊戲的壽命。

電子競技、影響力行銷以及 Twitch 和 YouTube 等串流平台的整合正在增加發現和文化相關性,而教育機構和軍事訓練計劃正在探索情景規劃、物流和團隊協調的遊戲化模擬,為戰略類型提供長期的機構機會。

遊戲機制、社交生態系統和獲利模式的創新,使線上策略遊戲不再局限於娛樂,而是成為了競爭、認可和協作的平台。它們的吸引力不僅在於遊戲本身,更在於由全球互聯的玩家群所培養的戰略思維。

部分

類型(廣告、應用程式內收費、付費應用程式)

受訪公司範例

  • Activision Blizzard
  • Ankama
  • Big Huge Games
  • Creative Assembly
  • Elex Technology
  • Gameforge
  • Goodgame Studios
  • IGG Inc.
  • InnoGames
  • Kabam
  • KIXEYE
  • Lilith Games
  • NCSOFT
  • Paradox Interactive
  • Plarium
  • Riot Games
  • SkyUnion
  • Supercell
  • Tencent Games
  • Wargaming

人工智慧整合

全球產業分析師利用可操作的專家內容和人工智慧工具改變市場和競爭情報。

Global 特定產業產業SLM 的典型規範,而是建立了一個從世界各地專家收集的內容庫,包括影片錄影、部落格、搜尋引擎研究以及大量的公司、產品/服務和市場數據。

關稅影響係數

全球產業分析師根據公司總部所在國家、製造地和進出口(成品和原始設備製造商)情況預測其競爭地位的變化。這種複雜而多面的市場動態預計將以多種方式影響競爭對手,包括銷貨成本(COGS) 上升、盈利下降、供應鏈重組以及其他微觀和宏觀市場動態。

目錄

第1章調查方法

第2章執行摘要

  • 市場概覽
  • 主要企業
  • 市場趨勢和促進因素
  • 全球市場展望

第3章市場分析

  • 美國
  • 加拿大
  • 日本
  • 中國
  • 歐洲
  • 法國
  • 德國
  • 義大利
  • 英國
  • 西班牙
  • 俄羅斯
  • 其他歐洲國家
  • 亞太地區
  • 澳洲
  • 印度
  • 韓國
  • 其他亞太地區
  • 拉丁美洲
  • 阿根廷
  • 巴西
  • 墨西哥
  • 其他拉丁美洲
  • 中東
  • 伊朗
  • 以色列
  • 沙烏地阿拉伯
  • 阿拉伯聯合大公國
  • 其他中東地區
  • 非洲

第4章 競賽

簡介目錄
Product Code: MCP39134

Global Online Strategy Games Market to Reach US$29.2 Billion by 2030

The global market for Online Strategy Games estimated at US$19.0 Billion in the year 2024, is expected to reach US$29.2 Billion by 2030, growing at a CAGR of 7.4% over the analysis period 2024-2030. Advertising, one of the segments analyzed in the report, is expected to record a 6.1% CAGR and reach US$16.9 Billion by the end of the analysis period. Growth in the In-App Purchase segment is estimated at 9.8% CAGR over the analysis period.

The U.S. Market is Estimated at US$5.2 Billion While China is Forecast to Grow at 11.4% CAGR

The Online Strategy Games market in the U.S. is estimated at US$5.2 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$6.1 Billion by the year 2030 trailing a CAGR of 11.4% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 3.8% and 7.1% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 4.9% CAGR.

Global Online Strategy Games Market - Key Trends & Drivers Summarized

Why Are Online Strategy Games Attracting a Growing Global Player Base?

Online strategy games, encompassing real-time strategy (RTS), turn-based strategy (TBS), multiplayer online battle arenas (MOBAs), tower defense, and 4X (explore, expand, exploit, exterminate) sub-genres, have witnessed sustained global growth due to their immersive gameplay, cognitive appeal, and community-driven dynamics. Unlike action or casual games that emphasize reflexes and short sessions, strategy games prioritize planning, resource management, tactical decision-making, and long-term thinking-making them attractive to players seeking depth, competition, and mastery.

The rise of cloud gaming, high-speed internet, and cross-platform accessibility has enabled players from diverse geographies to access strategy titles on PC, mobile, and console platforms. Franchises like Clash of Clans, Age of Empires, Rise of Kingdoms, Civilization VI, Dota 2, and StarCraft have amassed massive user bases through continuous content updates, seasonal events, and esports integration. The competitive, social, and intellectual aspects of strategy games foster high engagement and loyalty, turning casual users into long-term players and community contributors.

How Are Game Mechanics and Monetization Models Evolving in Strategy Gaming?

Modern strategy games are leveraging advanced AI, real-time matchmaking, modular campaign systems, and collaborative multiplayer modes to deliver dynamic gameplay experiences. Procedural map generation, unit diversity, faction customization, and evolving tech trees provide immense replayability. In MOBAs and RTS games, meta shifts-driven by game balance patches and new character releases-create a constantly evolving strategic landscape, encouraging continual learning and adaptation.

Monetization has also evolved from pay-to-play models to freemium, battle-pass, and cosmetic-based microtransaction systems. Players can access core gameplay for free and purchase in-game currency, skins, avatars, or premium upgrades without compromising core strategic balance. Season passes offer exclusive campaigns, characters, or loot, while subscription models (e.g., Xbox Game Pass, Apple Arcade) provide access to a library of premium strategy titles. Advertising and cross-promotional events are also integrated into mobile strategy games with large daily active user bases.

Cloud saves, account synchronization, and in-game analytics allow players to track progress, compare tactics, and optimize play styles. Leaderboards, alliances, PvP tournaments, and guild-based warfare create strong social bonds and competitive structures. Mobile-first design in games like Lords Mobile, Clash Royale, and State of Survival has made strategy gaming accessible to casual audiences without diluting depth, while esports strategy formats such as Dota 2’s The International and League of Legends World Championship are pushing the boundaries of spectator-based engagement.

Which Player Segments and Regions Are Driving Market Expansion and Genre Diversification?

Online strategy games attract a diverse and rapidly growing player base. Competitive players, often in the 18-35 age bracket, are drawn to MOBAs and RTS games for ranked ladder systems, esports opportunities, and skill progression. Casual and mid-core gamers enjoy turn-based games and city-building formats for their relaxed pace, narrative depth, and offline modes. Educational institutions and parents are exploring strategy games for cognitive enrichment and problem-solving skill development in adolescents and teens.

Geographically, Asia-Pacific leads in both user base and revenue, with China, South Korea, and Japan serving as major consumption hubs due to cultural affinity for multiplayer strategy games and government-supported esports ecosystems. North America and Europe maintain strong PC-based RTS and 4X communities, while Latin America, the Middle East, and Eastern Europe are witnessing rapid mobile strategy game adoption as smartphone penetration rises.

Cross-cultural localization, vernacular interfaces, and region-specific events are boosting engagement in these emerging markets. Gender inclusivity is also expanding the genre's appeal, with more female gamers participating in mobile and social strategy games. Platforms are responding by designing inclusive avatars, lore-rich storylines, and diverse team compositions.

What Forces Are Driving Long-Term Growth and Innovation in the Strategy Games Market?

The growth in the global online strategy games market is driven by several converging trends: rising digital entertainment consumption, evolving game development frameworks, community-centric ecosystems, and increased recognition of strategic gaming’s cognitive benefits. As gaming becomes a mainstream cultural and economic force, strategy games offer a blend of intellectual challenge, social interaction, and immersive escapism that appeals to a broad audience.

Game engines like Unity and Unreal are enabling indie studios to produce visually rich, deeply layered strategy games with reduced production costs. Cross-platform play, scalable cloud infrastructure, and mobile-first development are expanding addressable markets. AI-powered NPC behavior, advanced pathfinding, and real-time feedback loops are creating more lifelike and unpredictable strategic scenarios. Moreover, community-led content creation-via mods, user maps, and fan-built campaigns-is enriching the ecosystem and extending game lifespans.

Esports integration, influencer marketing, and streaming platforms like Twitch and YouTube are enhancing discoverability and cultural relevance. Educational institutions and military training programs are exploring gamified simulations for scenario planning, logistics, and team-based coordination, offering long-term institutional opportunities for the strategy genre.

With innovation in gameplay mechanics, social ecosystems, and monetization models, online strategy games are evolving beyond entertainment to become platforms for competition, cognition, and collaboration. Their appeal lies not just in gameplay-but in the strategic mindset they nurture across a globally connected player base.

SCOPE OF STUDY:

The report analyzes the Online Strategy Games market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Type (Advertising, In-App Purchase, Paid App)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Select Competitors (Total 43 Featured) -

  • Activision Blizzard
  • Ankama
  • Big Huge Games
  • Creative Assembly
  • Elex Technology
  • Gameforge
  • Goodgame Studios
  • IGG Inc.
  • InnoGames
  • Kabam
  • KIXEYE
  • Lilith Games
  • NCSOFT
  • Paradox Interactive
  • Plarium
  • Riot Games
  • SkyUnion
  • Supercell
  • Tencent Games
  • Wargaming

AI INTEGRATIONS

We're transforming market and competitive intelligence with validated expert content and AI tools.

Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Tariff Impact on Global Supply Chain Patterns
    • Online Strategy Games - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Rise in Mobile Gaming Penetration Expands Addressable Market for Online Strategy Games
    • Cloud Gaming and Cross-Platform Integration Drive Growth in Multiplayer Strategy Games
    • Microtransaction and In-App Purchase Models Spur Revenue Expansion for Developers
    • E-Sports Ecosystem Expansion Throws Spotlight on Competitive Strategy Gaming
    • Freemium Access and Digital Monetization Strengthen Business Case for Strategy Game Studios
    • Demand for Cognitive Skill Development Drives Adoption in Edutainment Strategy Games
    • Social Gaming and Community Features Propel Engagement in Turn-Based Strategy Formats
    • Blockchain and NFT Integration Introduce New Economic Models in Online Strategy Games
    • Growth in Live Streaming and Gamecasting Drives Popularity Among Viewer-Based Audiences
    • AI-Powered Opponents and Adaptive Challenges Enhance Gameplay Complexity
    • Virtual Economy Simulations Sustain Interest in Resource Management Subgenres
    • Collaborative and Team-Based Strategy Formats Drive Repeat Engagement
    • AR and VR Technology Integration Expands Experiential Dimensions in Strategy Gaming
    • Data Analytics and Player Behavior Insights Drive Personalized Gaming Experiences
    • Expansion of Subscription Gaming Services Spurs Platform-Based Discoverability
    • International Localization Strategies Enable Global Reach of Culturally Contextual Games
    • Youth and Teen Gamer Demographics Propel Demand for Real-Time Competitive Environments
    • Increased Screen Time and Digital Leisure Trends Drive Strategy Game Downloads
    • Narrative-Rich and Franchise-Based Content Strategies Strengthen Game Lifespan
    • IP Licensing and Brand Collaborations Generate New Market Opportunities for Strategy Game Developers
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Online Strategy Games Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Online Strategy Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Online Strategy Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 4: World 16-Year Perspective for Online Strategy Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2014, 2025 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Advertising by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Advertising by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 7: World 16-Year Perspective for Advertising by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for In-App Purchase by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World Historic Review for In-App Purchase by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 10: World 16-Year Perspective for In-App Purchase by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Paid App by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Paid App by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 13: World 16-Year Perspective for Paid App by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Online Strategy Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 14: USA Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 15: USA Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 16: USA 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • CANADA
    • TABLE 17: Canada Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 18: Canada Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 19: Canada 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • JAPAN
    • Online Strategy Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 20: Japan Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 21: Japan Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 22: Japan 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • CHINA
    • Online Strategy Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 23: China Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 24: China Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 25: China 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • EUROPE
    • Online Strategy Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 26: Europe Recent Past, Current & Future Analysis for Online Strategy Games by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: Europe Historic Review for Online Strategy Games by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 28: Europe 16-Year Perspective for Online Strategy Games by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2014, 2025 & 2030
    • TABLE 29: Europe Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 30: Europe Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 31: Europe 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • FRANCE
    • Online Strategy Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 32: France Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 33: France Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 34: France 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • GERMANY
    • Online Strategy Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 35: Germany Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 36: Germany Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 37: Germany 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • ITALY
    • TABLE 38: Italy Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 39: Italy Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 40: Italy 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • UNITED KINGDOM
    • Online Strategy Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 41: UK Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 42: UK Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 43: UK 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • SPAIN
    • TABLE 44: Spain Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: Spain Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 46: Spain 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • RUSSIA
    • TABLE 47: Russia Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 48: Russia Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 49: Russia 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • REST OF EUROPE
    • TABLE 50: Rest of Europe Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: Rest of Europe Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 52: Rest of Europe 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • ASIA-PACIFIC
    • Online Strategy Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 53: Asia-Pacific Recent Past, Current & Future Analysis for Online Strategy Games by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 54: Asia-Pacific Historic Review for Online Strategy Games by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 55: Asia-Pacific 16-Year Perspective for Online Strategy Games by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2014, 2025 & 2030
    • TABLE 56: Asia-Pacific Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: Asia-Pacific Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 58: Asia-Pacific 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • AUSTRALIA
    • Online Strategy Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
    • TABLE 59: Australia Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 60: Australia Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 61: Australia 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • INDIA
    • Online Strategy Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
    • TABLE 62: India Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: India Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 64: India 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • SOUTH KOREA
    • TABLE 65: South Korea Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 66: South Korea Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 67: South Korea 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 68: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: Rest of Asia-Pacific Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 70: Rest of Asia-Pacific 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • LATIN AMERICA
    • Online Strategy Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
    • TABLE 71: Latin America Recent Past, Current & Future Analysis for Online Strategy Games by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 72: Latin America Historic Review for Online Strategy Games by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 73: Latin America 16-Year Perspective for Online Strategy Games by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2014, 2025 & 2030
    • TABLE 74: Latin America Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: Latin America Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 76: Latin America 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • ARGENTINA
    • TABLE 77: Argentina Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 78: Argentina Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 79: Argentina 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • BRAZIL
    • TABLE 80: Brazil Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: Brazil Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 82: Brazil 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • MEXICO
    • TABLE 83: Mexico Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 84: Mexico Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 85: Mexico 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • REST OF LATIN AMERICA
    • TABLE 86: Rest of Latin America Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: Rest of Latin America Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 88: Rest of Latin America 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • MIDDLE EAST
    • Online Strategy Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
    • TABLE 89: Middle East Recent Past, Current & Future Analysis for Online Strategy Games by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 90: Middle East Historic Review for Online Strategy Games by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 91: Middle East 16-Year Perspective for Online Strategy Games by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2014, 2025 & 2030
    • TABLE 92: Middle East Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: Middle East Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 94: Middle East 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • IRAN
    • TABLE 95: Iran Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 96: Iran Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 97: Iran 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • ISRAEL
    • TABLE 98: Israel Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Israel Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 100: Israel 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • SAUDI ARABIA
    • TABLE 101: Saudi Arabia Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 102: Saudi Arabia Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 103: Saudi Arabia 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 104: UAE Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: UAE Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 106: UAE 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • REST OF MIDDLE EAST
    • TABLE 107: Rest of Middle East Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 108: Rest of Middle East Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 109: Rest of Middle East 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • AFRICA
    • Online Strategy Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
    • TABLE 110: Africa Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 111: Africa Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 112: Africa 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030

IV. COMPETITION