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市場調查報告書
商品編碼
1561843

全球線上、智慧型手機和平板電腦遊戲市場

Online Smartphone and Tablet Games

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 371 Pages | 商品交期: 最快1-2個工作天內

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簡介目錄

到 2030 年,全球線上、智慧型手機和平板電腦遊戲市場預計將達到 1,288 億美元

全球線上智慧型手機和平板遊戲市場預計 2023 年為 546 億美元,預計到 2030 年將達到 1,288 億美元,2023-2030 年分析期間複合年成長率為 13.0%。大型多人線上遊戲 (MMOG) 是本報告分析的細分市場之一,預計複合年成長率為 13.8%,到分析期結束時將達到 705 億美元。休閒遊戲產業在分析期間的複合年成長率預計為 12.7%。

美國市場預計將成長149億美元,中國複合年成長率為17.6%

預計 2023 年美國線上智慧型手機和平板電腦遊戲市場價值將達到 149 億美元。中國作為全球第二大經濟體,預計2030年市場規模將達285億美元,2023-2030年分析期間複合年成長率為17.6%。其他值得注意的區域市場包括日本和加拿大,在分析期間預計複合年成長率分別為 9.7% 和 11.5%。在歐洲,德國預計複合年成長率為 10.4%。

全球線上、智慧型手機和平板電腦遊戲市場—主要趨勢和促進因素總結

線上、智慧型手機和平板電腦遊戲如何改變遊戲產業?

線上、智慧型手機和平板電腦遊戲透過實現遊戲體驗的民主化和擴大遊戲玩家群體正在徹底改變遊戲產業。由於行動裝置的普及,這些平台使世界各地更廣泛的受眾更容易玩遊戲。與傳統遊戲機和PC不同,智慧型手機和平板電腦提供了隨時隨地玩遊戲的便利,這極大地促進了行動遊戲的快速成長。開發人員正在利用這一趨勢來創造各種各樣的遊戲,從簡單的謎題到複雜的策略和多人遊戲,以滿足各種偏好和年齡層的需求。這種可訪問性不僅帶來了新一波休閒遊戲玩家,而且使行動遊戲成為娛樂產業的有力競爭者,產生可觀的收益並影響遊戲文化和趨勢。

哪些創新將改善線上、智慧型手機和平板電腦遊戲的功能?

線上、智慧型手機和平板電腦遊戲的創新不斷提高功能、參與度和用戶體驗。硬體和軟體最佳化提高了圖形質量,可與主機遊戲相媲美。此外,擴增實境(AR) 和虛擬實境 (VR) 技術正在整合到行動遊戲中,以提供先前在行動裝置上不可能實現的身臨其境型互動體驗。多人即時模式、聊天功能和社群活動等社交功能也正在成為標準,從而提高玩家的參與度和保留率。此外,開發人員還結合了自適應和智慧演算法,可根據個人玩家的行為和偏好個人化遊戲內容,從而帶來更具吸引力和客製化的遊戲體驗。這些技術進步不僅豐富了遊戲玩法,也為開發人員和廣告商接觸多元化受眾創造了新的機會。

線上、智慧型手機和平板電腦遊戲如何影響社交互動和連結?

線上智慧型手機和平板電腦遊戲提供了一個培育虛擬社群並促進世界各地玩家之間即時互動的平台,對社交互動和連結產生巨大影響。具有線上功能的多人遊戲允許玩家跨越地理界限相互協作、競爭和交流。這導致了強大的線上社群的形成,玩家可以在其中共用策略、遊戲相關內容和個人經歷,從而在成員之間建立更牢固的社會紐帶和歸屬感。此外,現在許多遊戲都具有跨平台功能,允許不同類型裝置上的用戶無縫交互,進一步增強社交聯繫。手機遊戲的這些社交方面透過提高用戶參與度和創建更動態和互聯的遊戲環境來提高其吸引力和壽命。

哪些趨勢正在推動線上、智慧型手機和平板電腦遊戲市場的成長?

多種趨勢正在推動線上智慧型手機和平板電腦遊戲市場的成長,包括智慧型手機和網路世界的廣泛採用、免費增值模式的興起以及休閒和超休閒遊戲的日益普及。隨著智慧型手機擁有量的增加和網路存取變得更加容易,越來越多的人開始轉向行動遊戲來獲得負擔得起且方便的娛樂。免費增值模式(透過可選的應用程式內收費可以免費玩遊戲)也對行動遊戲的流行和經濟可行性做出了重大貢獻。這種模式透過消除最初的成本障礙來吸引更廣泛的受眾,同時透過廣告和遊戲內收費從忠實玩家中收益。此外,休閒和超休閒遊戲的激增,其機制簡單易學,吸引了傳統遊戲用戶之外的大量用戶,進一步擴大了市場。這些趨勢,加上遊戲設計和技術的不斷創新,使智慧型手機和平板電腦遊戲產業不斷發展和發展。

受訪企業範例(共38家)

  • Com2uS Holdings Corp.
  • Electronic Arts, Inc.
  • Gameloft
  • King.com Ltd.
  • Machine Zone, Inc.
  • Melior Games
  • Netmarble Corporation
  • Nintendo Co., Ltd.
  • Nintendo Square Enix Holdings Co. Ltd.
  • Rovio Entertainment Corporation
  • Sony Group Corporation
  • Supercell Oy
  • The Walt Disney Company;

目錄

第1章調查方法

第 2 章執行摘要

  • 市場概況
  • 主要企業
  • 市場趨勢和促進因素
  • 全球市場展望

第3章市場分析

  • 美國
  • 加拿大
  • 日本
  • 中國
  • 歐洲
  • 法國
  • 德國
  • 義大利
  • 英國
  • 西班牙
  • 俄羅斯
  • 其他歐洲國家
  • 亞太地區
  • 澳洲
  • 印度
  • 韓國
  • 其他亞太地區
  • 拉丁美洲
  • 阿根廷
  • 巴西
  • 墨西哥
  • 其他拉丁美洲
  • 中東
  • 伊朗
  • 以色列
  • 沙烏地阿拉伯
  • 阿拉伯聯合大公國
  • 其他中東地區
  • 非洲

第4章 比賽

簡介目錄
Product Code: MCP24231

Global Online Smartphone and Tablet Games Market to Reach US$128.8 Billion by 2030

The global market for Online Smartphone and Tablet Games estimated at US$54.6 Billion in the year 2023, is expected to reach US$128.8 Billion by 2030, growing at a CAGR of 13.0% over the analysis period 2023-2030. Massive Multiplayer Online Games (MMOG), one of the segments analyzed in the report, is expected to record a 13.8% CAGR and reach US$70.5 Billion by the end of the analysis period. Growth in the Casual Games segment is estimated at 12.7% CAGR over the analysis period.

The U.S. Market is Estimated at US$14.9 Billion While China is Forecast to Grow at 17.6% CAGR

The Online Smartphone and Tablet Games market in the U.S. is estimated at US$14.9 Billion in the year 2023. China, the world's second largest economy, is forecast to reach a projected market size of US$28.5 Billion by the year 2030 trailing a CAGR of 17.6% over the analysis period 2023-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 9.7% and 11.5% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 10.4% CAGR.

Global Online Smartphone and Tablet Games Market - Key Trends and Drivers Summarized

How Are Online Smartphone and Tablet Games Transforming the Gaming Industry?

Online smartphone and tablet games are profoundly transforming the gaming industry by democratizing access to gaming experiences and expanding the gamer demographic. These platforms have made gaming more accessible to a broader audience worldwide, thanks to the ubiquity of mobile devices. Unlike traditional gaming consoles or PCs, smartphones and tablets offer the convenience of playing games anytime and anywhere, which has significantly contributed to the exponential growth in mobile gaming. Developers are leveraging this trend by creating a wide range of games, from simple puzzles to complex strategy and multiplayer games that cater to diverse preferences and age groups. This accessibility has not only brought a new wave of casual gamers into the fold but has also established mobile gaming as a serious contender in the entertainment industry, generating substantial revenue and influencing gaming culture and trends.

What Innovations Are Enhancing the Functionality of Online Smartphone and Tablet Games?

Innovations in online smartphone and tablet games are constantly enhancing their functionality, engagement levels, and user experience. One significant advancement is the improvement in graphics quality, which now rivals that of console games, thanks to better hardware and software optimization. Additionally, augmented reality (AR) and virtual reality (VR) technologies are being integrated into mobile games, offering immersive and interactive experiences that were previously impossible on mobile devices. Social features like live multiplayer modes, chat functions, and community events are also becoming standard, enhancing player engagement and retention. Furthermore, developers are incorporating adaptive and intelligent algorithms that personalize game content based on individual player behavior and preferences, ensuring a more engaging and tailored gaming experience. These technological advancements not only enrich the gameplay but also create new opportunities for developers and advertisers to reach a diverse audience.

How Do Online Smartphone and Tablet Games Impact Social Interaction and Connectivity?

Online smartphone and tablet games significantly impact social interaction and connectivity by providing platforms that foster virtual communities and facilitate real-time interaction among players globally. Multiplayer games with online capabilities allow players to collaborate, compete, and communicate with each other, transcending geographical boundaries. This has led to the creation of robust online communities where players share strategies, game-related content, and personal experiences, strengthening social ties and a sense of belonging among members. Additionally, many games now feature cross-platform functionality, allowing users on different device types to interact seamlessly, further enhancing social connectivity. These social dimensions of mobile gaming contribute to its appeal and longevity, as they enhance user engagement and create a more dynamic and connected gaming environment.

What Trends Are Driving Growth in the Online Smartphone and Tablet Games Market?

Several trends are driving growth in the online smartphone and tablet games market, including the increasing penetration of smartphones and internet globally, the rise of the freemium model, and the growing popularity of casual and hyper-casual games. As smartphone ownership and internet accessibility continue to rise, more people are discovering mobile gaming as an affordable and convenient form of entertainment. The freemium model, where games are free to play with optional in-app purchases, has also significantly contributed to the popularity and financial viability of mobile gaming. This model appeals to a broad audience by removing the initial cost barrier while monetizing through ads and in-game purchases for dedicated players. Additionally, the surge in casual and hyper-casual gaming, characterized by simple, easy-to-learn mechanics, has attracted a vast number of non-traditional gamers, further expanding the market. These trends, coupled with continuous innovation in game design and technology, are poised to sustain the growth and evolution of the smartphone and tablet gaming industry.

Select Competitors (Total 38 Featured) -

  • Com2uS Holdings Corp.
  • Electronic Arts, Inc.
  • Gameloft
  • King.com Ltd.
  • Machine Zone, Inc.
  • Melior Games
  • Netmarble Corporation
  • Nintendo Co., Ltd.
  • Nintendo Square Enix Holdings Co. Ltd.
  • Rovio Entertainment Corporation
  • Sony Group Corporation
  • Supercell Oy
  • The Walt Disney Company;

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Online Smartphone and Tablet Games - Global Key Competitors Percentage Market Share in 2024 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Increasing Smartphone Penetration Globally Drives Growth in Mobile Gaming
    • Rise of Social Gaming Trends Bolsters Community Engagement and Game Popularity
    • Integration of Augmented Reality (AR) and Virtual Reality (VR) Sets New Gaming Standards
    • Freemium Models Dominate the Market, Driving Revenue Through In-App Purchases
    • E-sports Expansion into Mobile Gaming Creates New Platforms and Opportunities
    • Impact of 5G Technology on Game Streaming and Real-Time Multiplayer Features
    • Consumer Demand for Casual and Hyper-Casual Games Propels Market Diversity
    • Localization of Games to Meet Regional Preferences Boosts Global Reach
    • In-game Advertising as a Revenue Model Gains Acceptance Among Developers and Players
    • Cloud Gaming Services Expansion Impacts Mobile Gaming Market
    • Educational and Learning-Based Games Gain Traction in Mobile Platforms
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Online Smartphone and Tablet Games Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Online Smartphone and Tablet Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 4: World 16-Year Perspective for Online Smartphone and Tablet Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2014, 2024 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Massive Multiplayer Online Games (MMOG) by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Massive Multiplayer Online Games (MMOG) by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 7: World 16-Year Perspective for Massive Multiplayer Online Games (MMOG) by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Casual Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Casual Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 10: World 16-Year Perspective for Casual Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Social Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Social Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 13: World 16-Year Perspective for Social Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Other Game Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 15: World Historic Review for Other Game Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 16: World 16-Year Perspective for Other Game Types by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
    • TABLE 17: World Recent Past, Current & Future Analysis for Android Operating System by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 18: World Historic Review for Android Operating System by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 19: World 16-Year Perspective for Android Operating System by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for iOS Operating System by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 21: World Historic Review for iOS Operating System by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 22: World 16-Year Perspective for iOS Operating System by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
    • TABLE 23: World Recent Past, Current & Future Analysis for Other Operating Systems by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 24: World Historic Review for Other Operating Systems by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 25: World 16-Year Perspective for Other Operating Systems by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for Smartphones End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 27: World Historic Review for Smartphones End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 28: World 16-Year Perspective for Smartphones End-Use by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
    • TABLE 29: World Recent Past, Current & Future Analysis for Tablets End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 30: World Historic Review for Tablets End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 31: World 16-Year Perspective for Tablets End-Use by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Online Smartphone and Tablet Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2024 (E)
    • TABLE 32: USA Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 33: USA Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 34: USA 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
    • TABLE 35: USA Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 36: USA Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 37: USA 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
    • TABLE 38: USA Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 39: USA Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 40: USA 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
  • CANADA
    • TABLE 41: Canada Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 42: Canada Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 43: Canada 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
    • TABLE 44: Canada Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 45: Canada Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 46: Canada 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
    • TABLE 47: Canada Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 48: Canada Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 49: Canada 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
  • JAPAN
    • Online Smartphone and Tablet Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2024 (E)
    • TABLE 50: Japan Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 51: Japan Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 52: Japan 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
    • TABLE 53: Japan Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 54: Japan Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 55: Japan 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
    • TABLE 56: Japan Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 57: Japan Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 58: Japan 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
  • CHINA
    • Online Smartphone and Tablet Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2024 (E)
    • TABLE 59: China Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 60: China Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 61: China 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
    • TABLE 62: China Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 63: China Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 64: China 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
    • TABLE 65: China Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 66: China Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 67: China 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
  • EUROPE
    • Online Smartphone and Tablet Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2024 (E)
    • TABLE 68: Europe Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 69: Europe Historic Review for Online Smartphone and Tablet Games by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 70: Europe 16-Year Perspective for Online Smartphone and Tablet Games by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2014, 2024 & 2030
    • TABLE 71: Europe Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 72: Europe Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 73: Europe 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
    • TABLE 74: Europe Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 75: Europe Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 76: Europe 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
    • TABLE 77: Europe Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 78: Europe Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 79: Europe 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
  • FRANCE
    • Online Smartphone and Tablet Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2024 (E)
    • TABLE 80: France Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 81: France Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 82: France 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
    • TABLE 83: France Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 84: France Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 85: France 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
    • TABLE 86: France Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 87: France Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 88: France 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
  • GERMANY
    • Online Smartphone and Tablet Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2024 (E)
    • TABLE 89: Germany Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 90: Germany Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 91: Germany 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
    • TABLE 92: Germany Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 93: Germany Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 94: Germany 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
    • TABLE 95: Germany Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 96: Germany Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 97: Germany 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
  • ITALY
    • TABLE 98: Italy Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 99: Italy Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 100: Italy 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
    • TABLE 101: Italy Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 102: Italy Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 103: Italy 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
    • TABLE 104: Italy Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 105: Italy Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 106: Italy 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
  • UNITED KINGDOM
    • Online Smartphone and Tablet Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2024 (E)
    • TABLE 107: UK Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 108: UK Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 109: UK 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
    • TABLE 110: UK Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 111: UK Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 112: UK 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
    • TABLE 113: UK Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 114: UK Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 115: UK 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
  • SPAIN
    • TABLE 116: Spain Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 117: Spain Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 118: Spain 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
    • TABLE 119: Spain Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 120: Spain Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 121: Spain 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
    • TABLE 122: Spain Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 123: Spain Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 124: Spain 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
  • RUSSIA
    • TABLE 125: Russia Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 126: Russia Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 127: Russia 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
    • TABLE 128: Russia Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 129: Russia Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 130: Russia 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
    • TABLE 131: Russia Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 132: Russia Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 133: Russia 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
  • REST OF EUROPE
    • TABLE 134: Rest of Europe Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 135: Rest of Europe Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 136: Rest of Europe 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
    • TABLE 137: Rest of Europe Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 138: Rest of Europe Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 139: Rest of Europe 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
    • TABLE 140: Rest of Europe Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 141: Rest of Europe Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 142: Rest of Europe 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
  • ASIA-PACIFIC
    • Online Smartphone and Tablet Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2024 (E)
    • TABLE 143: Asia-Pacific Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 144: Asia-Pacific Historic Review for Online Smartphone and Tablet Games by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 145: Asia-Pacific 16-Year Perspective for Online Smartphone and Tablet Games by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2014, 2024 & 2030
    • TABLE 146: Asia-Pacific Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 147: Asia-Pacific Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 148: Asia-Pacific 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
    • TABLE 149: Asia-Pacific Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 150: Asia-Pacific Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 151: Asia-Pacific 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
    • TABLE 152: Asia-Pacific Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 153: Asia-Pacific Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 154: Asia-Pacific 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
  • AUSTRALIA
    • Online Smartphone and Tablet Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2024 (E)
    • TABLE 155: Australia Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 156: Australia Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 157: Australia 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
    • TABLE 158: Australia Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 159: Australia Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 160: Australia 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
    • TABLE 161: Australia Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 162: Australia Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 163: Australia 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
  • INDIA
    • Online Smartphone and Tablet Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2024 (E)
    • TABLE 164: India Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 165: India Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 166: India 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
    • TABLE 167: India Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 168: India Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 169: India 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
    • TABLE 170: India Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 171: India Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 172: India 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
  • SOUTH KOREA
    • TABLE 173: South Korea Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 174: South Korea Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 175: South Korea 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
    • TABLE 176: South Korea Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 177: South Korea Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 178: South Korea 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
    • TABLE 179: South Korea Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 180: South Korea Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 181: South Korea 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 182: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 183: Rest of Asia-Pacific Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 184: Rest of Asia-Pacific 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
    • TABLE 185: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 186: Rest of Asia-Pacific Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 187: Rest of Asia-Pacific 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
    • TABLE 188: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 189: Rest of Asia-Pacific Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 190: Rest of Asia-Pacific 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
  • LATIN AMERICA
    • Online Smartphone and Tablet Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2024 (E)
    • TABLE 191: Latin America Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 192: Latin America Historic Review for Online Smartphone and Tablet Games by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 193: Latin America 16-Year Perspective for Online Smartphone and Tablet Games by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2014, 2024 & 2030
    • TABLE 194: Latin America Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 195: Latin America Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 196: Latin America 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
    • TABLE 197: Latin America Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 198: Latin America Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 199: Latin America 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
    • TABLE 200: Latin America Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 201: Latin America Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 202: Latin America 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
  • ARGENTINA
    • TABLE 203: Argentina Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 204: Argentina Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 205: Argentina 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
    • TABLE 206: Argentina Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 207: Argentina Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 208: Argentina 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
    • TABLE 209: Argentina Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 210: Argentina Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 211: Argentina 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
  • BRAZIL
    • TABLE 212: Brazil Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 213: Brazil Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 214: Brazil 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
    • TABLE 215: Brazil Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 216: Brazil Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 217: Brazil 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
    • TABLE 218: Brazil Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 219: Brazil Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 220: Brazil 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
  • MEXICO
    • TABLE 221: Mexico Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 222: Mexico Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 223: Mexico 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
    • TABLE 224: Mexico Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 225: Mexico Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 226: Mexico 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
    • TABLE 227: Mexico Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 228: Mexico Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 229: Mexico 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
  • REST OF LATIN AMERICA
    • TABLE 230: Rest of Latin America Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 231: Rest of Latin America Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 232: Rest of Latin America 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
    • TABLE 233: Rest of Latin America Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 234: Rest of Latin America Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 235: Rest of Latin America 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
    • TABLE 236: Rest of Latin America Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 237: Rest of Latin America Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 238: Rest of Latin America 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
  • MIDDLE EAST
    • Online Smartphone and Tablet Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2024 (E)
    • TABLE 239: Middle East Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 240: Middle East Historic Review for Online Smartphone and Tablet Games by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 241: Middle East 16-Year Perspective for Online Smartphone and Tablet Games by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2014, 2024 & 2030
    • TABLE 242: Middle East Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 243: Middle East Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 244: Middle East 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
    • TABLE 245: Middle East Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 246: Middle East Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 247: Middle East 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
    • TABLE 248: Middle East Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 249: Middle East Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 250: Middle East 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
  • IRAN
    • TABLE 251: Iran Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 252: Iran Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 253: Iran 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
    • TABLE 254: Iran Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 255: Iran Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 256: Iran 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
    • TABLE 257: Iran Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 258: Iran Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 259: Iran 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
  • ISRAEL
    • TABLE 260: Israel Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 261: Israel Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 262: Israel 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
    • TABLE 263: Israel Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 264: Israel Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 265: Israel 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
    • TABLE 266: Israel Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 267: Israel Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 268: Israel 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
  • SAUDI ARABIA
    • TABLE 269: Saudi Arabia Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 270: Saudi Arabia Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 271: Saudi Arabia 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
    • TABLE 272: Saudi Arabia Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 273: Saudi Arabia Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 274: Saudi Arabia 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
    • TABLE 275: Saudi Arabia Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 276: Saudi Arabia Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 277: Saudi Arabia 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 278: UAE Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 279: UAE Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 280: UAE 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
    • TABLE 281: UAE Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 282: UAE Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 283: UAE 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
    • TABLE 284: UAE Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 285: UAE Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 286: UAE 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
  • REST OF MIDDLE EAST
    • TABLE 287: Rest of Middle East Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 288: Rest of Middle East Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 289: Rest of Middle East 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
    • TABLE 290: Rest of Middle East Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 291: Rest of Middle East Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 292: Rest of Middle East 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
    • TABLE 293: Rest of Middle East Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 294: Rest of Middle East Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 295: Rest of Middle East 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
  • AFRICA
    • Online Smartphone and Tablet Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2024 (E)
    • TABLE 296: Africa Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 297: Africa Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 298: Africa 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
    • TABLE 299: Africa Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 300: Africa Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 301: Africa 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
    • TABLE 302: Africa Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 303: Africa Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 304: Africa 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030

IV. COMPETITION