封面
市場調查報告書
商品編碼
1737304

全球線上遊戲市場

Online Gaming

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 379 Pages | 商品交期: 最快1-2個工作天內

價格

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簡介目錄

到 2030 年,全球線上遊戲市場規模將達到 1,887 億美元

全球線上遊戲市場規模在 2024 年估計為 1,029 億美元,預計到 2030 年將達到 1,887 億美元,2024 年至 2030 年的複合年成長率為 10.6%。動作遊戲是報告中分析的細分市場之一,預計複合年成長率為 12.6%,到分析期結束時達到 556 億美元。在分析期內,冒險遊戲領域的複合年成長率預計為 7.5%。

美國市場規模估計為 280 億美元,中國市場預計複合年成長率為 14.8%

預計到 2024 年,美國線上遊戲市場規模將達到 280 億美元。作為世界第二大經濟體的中國,預計到 2030 年市場規模將達到 395 億美元,在 2024-2030 年分析期間的複合年成長率為 14.8%。其他值得注意的區域市場包括日本和加拿大,預計在分析期間的複合年成長率分別為 7.5% 和 9.5%。在歐洲,預計德國的複合年成長率約為 8.4%。

全球線上遊戲市場-主要趨勢與促進因素摘要

為什麼網路遊戲在人口統計和設備生態系統中經歷爆炸性成長?

在數位連結、智慧型手機普及以及多人遊戲、跨平台生態系統興起的推動下,網路遊戲已從小眾娛樂類別發展成為全球主流產業。隨著遊戲變得越來越社交化、越來越具有沉浸感和越來越容易上手,它們吸引了各個年齡層和各個地區的玩家。隨著遊戲發行從實體轉向數字,免費遊戲模式變得更加普遍,以及遊戲融入更廣泛的娛樂、教育和社交網路模式,遊戲的擴張正在加速。

向線上多人遊戲格式的轉變,包括大型多人線上角色扮演遊戲、生存遊戲遊戲和團隊射擊遊戲,創造了持久的數位環境,玩家可以在其中投入時間、金錢和社會資本。雲端遊戲、即時電競廣播和行動優先遊戲為廣泛的收入水平帶來了優質體驗,消除了傳統的進入障礙。此外,在新冠疫情封鎖期間引入遊戲形成了新的消費習慣,這種習慣在疫情後依然存在。如今,網路遊戲不再只是一種休閒活動;它是一種以社群、競爭和參與即時內容為中心的數位生活方式。

新科技如何提高網路遊戲的沉浸感、獲利能力和參與度?

技術創新正在極大地提高線上遊戲體驗的品質、互動性和可擴展性。先進的圖形引擎、人工智慧 NPC 和即時射線追蹤將視覺保真度提升到電影級別,尤其是在 AAA 遊戲中。同時,NVIDIA GeForce NOW 和 Xbox Cloud Gaming 等雲端遊戲平台無需昂貴的硬體即可實現低延遲存取高階遊戲,讓行動用戶和低規格用戶也能輕鬆存取。

人工智慧、機器學習和程式內容生成的結合實現了適應玩家行為的動態遊戲環境。遊戲中的語音辨識、情緒分析和基於手勢的控制可以實現更深層的沉浸感。區塊鏈技術雖然仍處於實驗階段,但透過引入分散的資產所有權和遊戲賺錢(P2E)機制,模糊了娛樂和收入之間的界線。虛擬實境 (VR) 和擴增實境(AR) 技術為線上多人遊戲添加了空間沉浸感和觸覺回饋,進一步擴展了玩家與數位世界互動的方式。這些技術創新正在重塑玩家體驗和線上遊戲的收益模式。

哪些平台、玩家群和地區將塑造網路遊戲的未來?

線上遊戲市場與平台無關,在行動、主機和 PC 生態系統中呈現不同的成長動態。由於其可訪問性、較短的遊戲時間以及透過廣告和微交易實現的大量貨幣化,行動平台繼續成為全球最大且成長最快的平台。在視覺保真度、競技電子競技和沈浸式敘事方面,主機和個人電腦繼續佔優勢。跨平台遊戲現在已成為標準期望,允許玩家在設備之間無縫切換,同時保持他們的進展和社交聯繫。

從人口結構來看,市場不再以男性為主導或僅限於年輕玩家。女性玩家的比例正在成長,尤其是在手機遊戲和休閒遊戲領域。此外,中核遊戲和故事驅動遊戲的興起正在吸引更多老年用戶。從區域來看,亞太地區引領市場,中國、韓國和日本在行動和市場競爭方面佔據主導地位。北美和歐洲是成熟的市場,重點關注電子競技、訂閱模式和基於專利權經營的生態系統。由於網路基礎設施的改善和智慧型手機普及率的上升,拉丁美洲、中東和東南亞正在經歷爆炸性成長。

什麼將推動網路遊戲生態系統的長期成長和結構演變?

線上遊戲市場的成長受到平台融合、經常性收益模式以及遊戲、社交網路和媒體平台之間界線模糊的推動。訂閱服務(例如 Xbox Game Pass 和 PlayStation Plus)、即時服務模式以及遊戲內經濟取代一次性購買成為主要的獲利策略。遊戲即服務 (GaaS) 架構支援持續的內容傳送,促進長期參與和穩定的收益來源。

來自科技巨頭、電影製片廠和創業投資的策略性投資為遊戲生態系統帶來了跨產業的專業知識和資本。監管審查力度的加強,尤其是在戰利品箱、年齡驗證和資料隱私方面,促使公司改善其收益道德和用戶保護機制。隨著人工智慧主導的內容創作、雲端基礎的分發以及創作者主導的遊戲修改的興起,網路遊戲的未來將呈現去中心化、玩家主導和身臨其境型的特點,使其成為未來數位娛樂和社交互動的主導力量。

部分

類型(動作、冒險、遊樂場、運動、益智、其他類型);平台(行動電話、PC、主機、其他平台);玩家類型(社群玩家、嚴肅玩家、核心玩家)

受訪企業範例(共34家企業)

  • Activision Blizzard
  • Apple Inc.
  • Bandai Namco Holdings Inc.
  • Capcom Co., Ltd.
  • Electronic Arts Inc.
  • Epic Games, Inc.
  • Flutter Entertainment plc
  • Google LLC
  • Microsoft Corporation
  • NetEase, Inc.
  • Nintendo Co., Ltd.
  • Roblox Corporation
  • Sega Corporation
  • Sony Interactive Entertainment
  • Take-Two Interactive
  • Tencent Holdings Ltd.
  • Ubisoft Entertainment SA
  • Valve Corporation
  • Wargaming Group Limited
  • Zynga Inc.

關稅影響係數

全球產業分析師根據公司總部所在國家、製造地以及進出口(成品和OEM)預測公司競爭地位的變化。這種複雜且多方面的市場動態預計將以多種方式影響競爭對手,包括人為提高銷貨成本、降低盈利、重組供應鏈等微觀和宏觀市場動態。

全球產業分析師密切關注世界領先的首席經濟學家(14,949)、智庫(62)和貿易及產業協會(171)的專家意見,以評估生態系統的影響並應對新的市場現實。各主要國家的專家和經濟學家都在關注關稅及其對國家的影響。

全球產業分析師預計,這種動盪將在未來幾個月內平息,新的世界秩序將更加明確地建立。全球產業分析師正在即時追蹤這些發展。

2025年4月:談判階段

我們四月份的發布將涵蓋關稅對全球市場整體的影響,並為各地區的市場調整提供指導。我們的預測是基於歷史數據和不斷發展的市場影響因素。

2025年7月:最終關稅調整

在各國宣布最終重置後,客戶也將於 7 月收到免費更新。最終更新包含明確的關稅影響分析。

相互和雙邊貿易及關稅影響分析:

美國<>中國<>墨西哥<>加拿大<>歐盟<>日本<>印度<>其他176個國家

領先的產業經濟學家:全球產業分析師知識庫追蹤 14,949 位經濟學家,其中包括來自民族國家、智庫、貿易和產業協會、大型企業和領域專家的最具影響力的首席經濟學家,他們共用了全球經濟狀況這一前所未有的模式轉移的影響。我們的 16,491 多份報告中的大多數都遵循這個基於兩階段里程碑的發布計劃。

目錄

第1章調查方法

第2章執行摘要

  • 市場概覽
  • 主要企業
  • 市場趨勢和促進因素
  • 全球市場展望

第3章市場分析

  • 美國
  • 加拿大
  • 日本
  • 中國
  • 歐洲
  • 法國
  • 德國
  • 義大利
  • 英國
  • 西班牙
  • 俄羅斯
  • 其他歐洲國家
  • 亞太地區
  • 澳洲
  • 印度
  • 韓國
  • 其他亞太地區
  • 拉丁美洲
  • 阿根廷
  • 巴西
  • 墨西哥
  • 其他拉丁美洲
  • 中東
  • 伊朗
  • 以色列
  • 沙烏地阿拉伯
  • 阿拉伯聯合大公國
  • 其他中東地區
  • 非洲

第4章 競賽

簡介目錄
Product Code: MCP34139

Global Online Gaming Market to Reach US$188.7 Billion by 2030

The global market for Online Gaming estimated at US$102.9 Billion in the year 2024, is expected to reach US$188.7 Billion by 2030, growing at a CAGR of 10.6% over the analysis period 2024-2030. Action Gaming, one of the segments analyzed in the report, is expected to record a 12.6% CAGR and reach US$55.6 Billion by the end of the analysis period. Growth in the Adventure Gaming segment is estimated at 7.5% CAGR over the analysis period.

The U.S. Market is Estimated at US$28.0 Billion While China is Forecast to Grow at 14.8% CAGR

The Online Gaming market in the U.S. is estimated at US$28.0 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$39.5 Billion by the year 2030 trailing a CAGR of 14.8% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 7.5% and 9.5% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 8.4% CAGR.

Global Online Gaming Market - Key Trends & Drivers Summarized

Why Is Online Gaming Experiencing Explosive Growth Across Demographics and Device Ecosystems?

Online gaming has evolved from a niche entertainment category into a global mainstream industry fueled by digital connectivity, smartphone penetration, and the rise of multiplayer, cross-platform ecosystems. As gaming becomes more social, immersive, and accessible, it is attracting players across all age groups and geographies. The transition from physical to digital game distribution, the proliferation of free-to-play (F2P) models, and the integration of gaming into broader entertainment, education, and social networking paradigms are accelerating its global reach.

The shift to online multiplayer formats-including MMORPGs, battle royale games, and team-based shooters-has created persistent digital environments where players invest time, money, and social capital. Cloud gaming, real-time esports broadcasting, and mobile-first titles have brought premium experiences to diverse income segments, dissolving traditional entry barriers. Additionally, gaming's adoption during the COVID-19 lockdowns established new consumption habits that have persisted post-pandemic. Today, online gaming is not just a leisure activity-it is a digital lifestyle anchored in community, competition, and real-time content engagement.

How Are Emerging Technologies Enhancing Immersion, Monetization, and Engagement in Online Gaming?

Technological innovations are dramatically enhancing the quality, interactivity, and scalability of online gaming experiences. Advanced graphics engines, AI-powered NPCs, and real-time ray tracing are pushing visual fidelity to cinematic levels, especially in AAA titles. Meanwhile, cloud gaming platforms such as NVIDIA GeForce NOW and Xbox Cloud Gaming are enabling low-latency access to high-end games without expensive hardware, democratizing access for mobile and low-spec users.

The integration of AI, machine learning, and procedural content generation is powering dynamic game environments that adapt to player behavior. In-game voice recognition, sentiment analysis, and gesture-based controls are enabling deeper immersion. Blockchain technologies, while still experimental, are introducing decentralized asset ownership and play-to-earn (P2E) mechanics, blurring the lines between entertainment and income. Virtual reality (VR) and augmented reality (AR) technologies are adding spatial presence and haptic feedback to online multiplayer titles, further expanding how players engage with digital worlds. These innovations are reshaping both the player experience and the revenue models behind online games.

Which Platforms, Player Segments, and Regions Are Shaping the Future of Online Gaming?

The online gaming market is platform-agnostic, with distinct growth dynamics across mobile, console, and PC ecosystems. Mobile remains the largest and fastest-growing platform globally, thanks to its accessibility, short-session gameplay, and rich monetization via ads and microtransactions. Consoles and PCs continue to dominate in terms of visual fidelity, competitive esports, and immersive storytelling. Cross-platform play is now a standard expectation, allowing players to switch seamlessly across devices while maintaining progress and social connections.

In terms of demographics, the market is no longer male-dominated or limited to younger players. Female gamers constitute a growing share, particularly in mobile and casual gaming segments. The rise of mid-core and narrative-driven games has also attracted older audiences. Regionally, Asia-Pacific leads the market, with China, South Korea, and Japan dominating in both mobile and competitive online gaming. North America and Europe are mature markets emphasizing esports, subscription models, and franchise-based ecosystems. Latin America, the Middle East, and Southeast Asia are experiencing explosive growth due to improved internet infrastructure and rising smartphone penetration.

What Is Fueling Long-Term Growth and Structural Evolution in the Online Gaming Ecosystem?

The growth in the online gaming market is driven by platform convergence, recurring revenue models, and the blurring of lines between games, social networks, and media platforms. Subscription services (like Xbox Game Pass and PlayStation Plus), live service models, and in-game economies are replacing one-time purchases as the dominant monetization strategies. Game-as-a-service (GaaS) architectures are enabling continuous content delivery, fostering long-term engagement, and stabilizing revenue streams.

Strategic investments from tech giants, film studios, and venture capital firms are bringing cross-industry expertise and capital into the gaming ecosystem. Regulatory oversight is increasing, especially concerning loot boxes, age verification, and data privacy, prompting companies to refine monetization ethics and user protection mechanisms. With AI-driven content creation, cloud-based delivery, and creator-led game modding on the rise, the future of online gaming will be decentralized, player-driven, and immersive-positioning it as a dominant force in the future of digital entertainment and social interaction.

SCOPE OF STUDY:

The report analyzes the Online Gaming market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Type (Action, Adventure, Arcade, Sports, Puzzle, Other Types); Platform (Mobile Phone, PCs, Consoles, Other Platforms); Gamer Type (Social Gamers, Serious Gamers, Core Gamers)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Select Competitors (Total 34 Featured) -

  • Activision Blizzard
  • Apple Inc.
  • Bandai Namco Holdings Inc.
  • Capcom Co., Ltd.
  • Electronic Arts Inc.
  • Epic Games, Inc.
  • Flutter Entertainment plc
  • Google LLC
  • Microsoft Corporation
  • NetEase, Inc.
  • Nintendo Co., Ltd.
  • Roblox Corporation
  • Sega Corporation
  • Sony Interactive Entertainment
  • Take-Two Interactive
  • Tencent Holdings Ltd.
  • Ubisoft Entertainment SA
  • Valve Corporation
  • Wargaming Group Limited
  • Zynga Inc.

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by artificially increasing the COGS, reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

We are diligently following expert opinions of leading Chief Economists (14,949), Think Tanks (62), Trade & Industry bodies (171) worldwide, as they assess impact and address new market realities for their ecosystems. Experts and economists from every major country are tracked for their opinions on tariffs and how they will impact their countries.

We expect this chaos to play out over the next 2-3 months and a new world order is established with more clarity. We are tracking these developments on a real time basis.

As we release this report, U.S. Trade Representatives are pushing their counterparts in 183 countries for an early closure to bilateral tariff negotiations. Most of the major trading partners also have initiated trade agreements with other key trading nations, outside of those in the works with the United States. We are tracking such secondary fallouts as supply chains shift.

To our valued clients, we say, we have your back. We will present a simplified market reassessment by incorporating these changes!

APRIL 2025: NEGOTIATION PHASE

Our April release addresses the impact of tariffs on the overall global market and presents market adjustments by geography. Our trajectories are based on historic data and evolving market impacting factors.

JULY 2025 FINAL TARIFF RESET

Complimentary Update: Our clients will also receive a complimentary update in July after a final reset is announced between nations. The final updated version incorporates clearly defined Tariff Impact Analyses.

Reciprocal and Bilateral Trade & Tariff Impact Analyses:

USA <> CHINA <> MEXICO <> CANADA <> EU <> JAPAN <> INDIA <> 176 OTHER COUNTRIES.

Leading Economists - Our knowledge base tracks 14,949 economists including a select group of most influential Chief Economists of nations, think tanks, trade and industry bodies, big enterprises, and domain experts who are sharing views on the fallout of this unprecedented paradigm shift in the global econometric landscape. Most of our 16,491+ reports have incorporated this two-stage release schedule based on milestones.

COMPLIMENTARY PREVIEW

Contact your sales agent to request an online 300+ page complimentary preview of this research project. Our preview will present full stack sources, and validated domain expert data transcripts. Deep dive into our interactive data-driven online platform.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Impact of Covid-19 and a Looming Global Recession
    • Online Gaming - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Explosion in Mobile Gaming Adoption Propels Growth in the Online Gaming Ecosystem
    • Rising Popularity of Cloud Gaming Platforms Strengthens Business Case for Device-Agnostic Access
    • Integration of AR and VR Technologies Throws the Spotlight on Immersive Online Gaming Experiences
    • Growth in Cross-Platform Play Enhances Network Effects and Expands User Retention
    • Proliferation of Esports Tournaments and Live Streaming Drives Community Engagement
    • Availability of Freemium Models and Ad-Supported Play Sustains Market Entry for Casual Gamers
    • Surge in Blockchain-Based Games and NFTs Creates Monetization Opportunities in Play-to-Earn Models
    • Expansion of Real-Time Multiplayer Infrastructure Spurs Competitive Online Game Development
    • Increased Localization and Cultural Adaptation of Games Expands Global User Base
    • Strategic Collaborations Between Studios and IP Franchises Accelerate Fan-Driven Game Adoption
    • Rise in In-Game Customization and Personalization Features Enhances Player Loyalty
    • Regulatory Scrutiny Around Data Privacy and Age Verification Shapes Responsible Gaming Policies
    • Growth in Educational and Cognitive Skill-Based Games Spurs Adoption Beyond Entertainment
    • Integration of Social Features and In-Game Chat Drives Community-Driven Game Discovery
    • Subscription-Based Gaming Models Propel Market Growth in High-Value Gamer Segments
    • Cloud Infrastructure Optimization Reduces Latency and Expands Access in Underserved Geographies
    • Rising Smartphone Penetration and 5G Deployment Accelerate Real-Time Mobile Gaming Uptake
    • Challenges in Server Overload and Network Downtime Highlight Need for Scalable Infrastructure
    • Expansion of Digital Wallet and Cryptocurrency Integration Enhances Monetization Flexibility
    • Public Awareness Campaigns on Gaming Addiction Influence Parental Control Adoption in Digital Games
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Online Gaming Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Online Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Online Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 4: World 15-Year Perspective for Online Gaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2015, 2025 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Action by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Action by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 7: World 15-Year Perspective for Action by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Adventure by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Adventure by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 10: World 15-Year Perspective for Adventure by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Arcade by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Arcade by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 13: World 15-Year Perspective for Arcade by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Sports by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World Historic Review for Sports by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 16: World 15-Year Perspective for Sports by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 17: World Recent Past, Current & Future Analysis for Puzzle by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 18: World Historic Review for Puzzle by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 19: World 15-Year Perspective for Puzzle by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Other Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World Historic Review for Other Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 22: World 15-Year Perspective for Other Types by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 23: World Recent Past, Current & Future Analysis for Other Platforms by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 24: World Historic Review for Other Platforms by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 25: World 15-Year Perspective for Other Platforms by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for Mobile Phone by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: World Historic Review for Mobile Phone by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 28: World 15-Year Perspective for Mobile Phone by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 29: World Recent Past, Current & Future Analysis for PCs by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 30: World Historic Review for PCs by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 31: World 15-Year Perspective for PCs by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 32: World Recent Past, Current & Future Analysis for Consoles by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 33: World Historic Review for Consoles by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 34: World 15-Year Perspective for Consoles by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 35: World Recent Past, Current & Future Analysis for Social Gamers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 36: World Historic Review for Social Gamers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 37: World 15-Year Perspective for Social Gamers by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 38: World Recent Past, Current & Future Analysis for Serious Gamers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 39: World Historic Review for Serious Gamers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 40: World 15-Year Perspective for Serious Gamers by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 41: World Recent Past, Current & Future Analysis for Core Gamers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 42: World Historic Review for Core Gamers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 43: World 15-Year Perspective for Core Gamers by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Online Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 44: USA Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: USA Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 46: USA 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
    • TABLE 47: USA Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 48: USA Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 49: USA 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
    • TABLE 50: USA Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: USA Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 52: USA 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
  • CANADA
    • TABLE 53: Canada Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 54: Canada Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 55: Canada 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
    • TABLE 56: Canada Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: Canada Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 58: Canada 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
    • TABLE 59: Canada Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 60: Canada Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 61: Canada 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
  • JAPAN
    • Online Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 62: Japan Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: Japan Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 64: Japan 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
    • TABLE 65: Japan Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 66: Japan Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 67: Japan 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
    • TABLE 68: Japan Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: Japan Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 70: Japan 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
  • CHINA
    • Online Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 71: China Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 72: China Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 73: China 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
    • TABLE 74: China Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: China Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 76: China 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
    • TABLE 77: China Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 78: China Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 79: China 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
  • EUROPE
    • Online Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 80: Europe Recent Past, Current & Future Analysis for Online Gaming by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 81: Europe Historic Review for Online Gaming by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 82: Europe 15-Year Perspective for Online Gaming by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2015, 2025 & 2030
    • TABLE 83: Europe Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 84: Europe Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 85: Europe 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
    • TABLE 86: Europe Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: Europe Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 88: Europe 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
    • TABLE 89: Europe Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 90: Europe Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 91: Europe 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
  • FRANCE
    • Online Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 92: France Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: France Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 94: France 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
    • TABLE 95: France Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 96: France Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 97: France 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
    • TABLE 98: France Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: France Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 100: France 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
  • GERMANY
    • Online Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 101: Germany Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 102: Germany Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 103: Germany 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
    • TABLE 104: Germany Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: Germany Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 106: Germany 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
    • TABLE 107: Germany Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 108: Germany Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 109: Germany 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
  • ITALY
    • TABLE 110: Italy Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 111: Italy Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 112: Italy 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
    • TABLE 113: Italy Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 114: Italy Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 115: Italy 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
    • TABLE 116: Italy Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 117: Italy Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 118: Italy 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
  • UNITED KINGDOM
    • Online Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 119: UK Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 120: UK Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 121: UK 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
    • TABLE 122: UK Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 123: UK Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 124: UK 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
    • TABLE 125: UK Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 126: UK Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 127: UK 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
  • SPAIN
    • TABLE 128: Spain Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 129: Spain Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 130: Spain 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
    • TABLE 131: Spain Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 132: Spain Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 133: Spain 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
    • TABLE 134: Spain Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 135: Spain Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 136: Spain 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
  • RUSSIA
    • TABLE 137: Russia Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 138: Russia Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 139: Russia 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
    • TABLE 140: Russia Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 141: Russia Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 142: Russia 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
    • TABLE 143: Russia Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 144: Russia Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 145: Russia 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
  • REST OF EUROPE
    • TABLE 146: Rest of Europe Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 147: Rest of Europe Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 148: Rest of Europe 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
    • TABLE 149: Rest of Europe Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 150: Rest of Europe Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 151: Rest of Europe 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
    • TABLE 152: Rest of Europe Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 153: Rest of Europe Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 154: Rest of Europe 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
  • ASIA-PACIFIC
    • Online Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 155: Asia-Pacific Recent Past, Current & Future Analysis for Online Gaming by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 156: Asia-Pacific Historic Review for Online Gaming by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 157: Asia-Pacific 15-Year Perspective for Online Gaming by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2015, 2025 & 2030
    • TABLE 158: Asia-Pacific Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 159: Asia-Pacific Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 160: Asia-Pacific 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
    • TABLE 161: Asia-Pacific Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 162: Asia-Pacific Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 163: Asia-Pacific 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
    • TABLE 164: Asia-Pacific Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 165: Asia-Pacific Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 166: Asia-Pacific 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
  • AUSTRALIA
    • Online Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
    • TABLE 167: Australia Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 168: Australia Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 169: Australia 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
    • TABLE 170: Australia Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 171: Australia Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 172: Australia 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
    • TABLE 173: Australia Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 174: Australia Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 175: Australia 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
  • INDIA
    • Online Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
    • TABLE 176: India Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 177: India Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 178: India 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
    • TABLE 179: India Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 180: India Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 181: India 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
    • TABLE 182: India Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 183: India Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 184: India 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
  • SOUTH KOREA
    • TABLE 185: South Korea Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 186: South Korea Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 187: South Korea 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
    • TABLE 188: South Korea Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 189: South Korea Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 190: South Korea 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
    • TABLE 191: South Korea Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 192: South Korea Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 193: South Korea 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 194: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 195: Rest of Asia-Pacific Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 196: Rest of Asia-Pacific 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
    • TABLE 197: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 198: Rest of Asia-Pacific Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 199: Rest of Asia-Pacific 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
    • TABLE 200: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 201: Rest of Asia-Pacific Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 202: Rest of Asia-Pacific 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
  • LATIN AMERICA
    • Online Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
    • TABLE 203: Latin America Recent Past, Current & Future Analysis for Online Gaming by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 204: Latin America Historic Review for Online Gaming by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 205: Latin America 15-Year Perspective for Online Gaming by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2015, 2025 & 2030
    • TABLE 206: Latin America Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 207: Latin America Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 208: Latin America 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
    • TABLE 209: Latin America Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 210: Latin America Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 211: Latin America 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
    • TABLE 212: Latin America Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 213: Latin America Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 214: Latin America 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
  • ARGENTINA
    • TABLE 215: Argentina Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 216: Argentina Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 217: Argentina 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
    • TABLE 218: Argentina Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 219: Argentina Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 220: Argentina 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
    • TABLE 221: Argentina Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 222: Argentina Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 223: Argentina 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
  • BRAZIL
    • TABLE 224: Brazil Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 225: Brazil Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 226: Brazil 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
    • TABLE 227: Brazil Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 228: Brazil Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 229: Brazil 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
    • TABLE 230: Brazil Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 231: Brazil Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 232: Brazil 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
  • MEXICO
    • TABLE 233: Mexico Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 234: Mexico Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 235: Mexico 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
    • TABLE 236: Mexico Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 237: Mexico Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 238: Mexico 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
    • TABLE 239: Mexico Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 240: Mexico Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 241: Mexico 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
  • REST OF LATIN AMERICA
    • TABLE 242: Rest of Latin America Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 243: Rest of Latin America Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 244: Rest of Latin America 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
    • TABLE 245: Rest of Latin America Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 246: Rest of Latin America Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 247: Rest of Latin America 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
    • TABLE 248: Rest of Latin America Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 249: Rest of Latin America Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 250: Rest of Latin America 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
  • MIDDLE EAST
    • Online Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
    • TABLE 251: Middle East Recent Past, Current & Future Analysis for Online Gaming by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 252: Middle East Historic Review for Online Gaming by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 253: Middle East 15-Year Perspective for Online Gaming by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2015, 2025 & 2030
    • TABLE 254: Middle East Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 255: Middle East Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 256: Middle East 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
    • TABLE 257: Middle East Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 258: Middle East Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 259: Middle East 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
    • TABLE 260: Middle East Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 261: Middle East Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 262: Middle East 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
  • IRAN
    • TABLE 263: Iran Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 264: Iran Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 265: Iran 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
    • TABLE 266: Iran Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 267: Iran Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 268: Iran 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
    • TABLE 269: Iran Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 270: Iran Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 271: Iran 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
  • ISRAEL
    • TABLE 272: Israel Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 273: Israel Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 274: Israel 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
    • TABLE 275: Israel Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 276: Israel Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 277: Israel 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
    • TABLE 278: Israel Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 279: Israel Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 280: Israel 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
  • SAUDI ARABIA
    • TABLE 281: Saudi Arabia Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 282: Saudi Arabia Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 283: Saudi Arabia 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
    • TABLE 284: Saudi Arabia Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 285: Saudi Arabia Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 286: Saudi Arabia 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
    • TABLE 287: Saudi Arabia Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 288: Saudi Arabia Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 289: Saudi Arabia 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 290: UAE Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 291: UAE Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 292: UAE 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
    • TABLE 293: UAE Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 294: UAE Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 295: UAE 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
    • TABLE 296: UAE Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 297: UAE Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 298: UAE 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
  • REST OF MIDDLE EAST
    • TABLE 299: Rest of Middle East Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 300: Rest of Middle East Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 301: Rest of Middle East 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
    • TABLE 302: Rest of Middle East Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 303: Rest of Middle East Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 304: Rest of Middle East 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
    • TABLE 305: Rest of Middle East Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 306: Rest of Middle East Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 307: Rest of Middle East 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
  • AFRICA
    • Online Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
    • TABLE 308: Africa Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 309: Africa Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 310: Africa 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
    • TABLE 311: Africa Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 312: Africa Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 313: Africa 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
    • TABLE 314: Africa Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 315: Africa Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 316: Africa 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030

IV. COMPETITION