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市場調查報告書
商品編碼
1559780

全球視覺運算市場

Visual Computing

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 182 Pages | 商品交期: 最快1-2個工作天內

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簡介目錄

到 2030 年,全球視覺運算市場將達到 784 億美元

預計2023年全球視覺運算市場規模為229億美元,預計到2030年將達到784億美元,2023年至2030年複合年成長率為19.2%。硬體組件是本報告分析的細分市場之一,預計複合年成長率為 20.0%,到分析期結束時將達到 479 億美元。在分析期間,軟體組件產業的複合年成長率預計為 18.1%。

美國市場預計成長65億美元,中國預計複合年成長率18.7%

預計 2023 年美國視覺運算市場規模將達 65 億美元。中國作為全球第二大經濟體,預計在2023-2030年分析期間將維持18.7%的複合年成長率,預計2030年市場規模將達到121億美元。其他值得注意的區域市場包括日本和加拿大,預計在分析期間複合年成長率分別為 17.0% 和 16.0%。在歐洲,德國的複合年成長率預計約為 13.1%。

全球視覺運算市場 - 主要趨勢與促進因素總結

為什麼視覺運算在現代應用中變得至關重要?

視覺計算涵蓋多種技術,使電腦能夠處理、解釋和生成圖像、視訊和 3D 模型等視覺資料。該領域結合了電腦視覺、圖形、影像處理、虛擬實境和擴增實境,以提供正在改變產業的即時視覺體驗。人們越來越重視在遊戲、電影製作和虛擬實境 (VR) 環境中提供身臨其境型體驗,這推動了對先進視覺運算技術的需求。除了娛樂之外,汽車、醫療保健和架構等領域正在將視覺運算整合到自動駕駛、醫學影像和用於基礎設施開發的數位雙胞胎等應用中。隨著運算能力和人工智慧主導功能的增強,視覺運算正在突破數位視覺化的可能性界限,對於創造更具互動性、真實性和智慧的數位體驗至關重要。

人工智慧和硬體的進步如何加速視覺運算?

人工智慧(AI)和硬體技術的快速進步極大地加速了視覺運算的發展和採用。現代圖形處理單元 (GPU) 和專用視覺處理單元 (VPU) 旨在處理複雜的視覺運算,並提供即時渲染、3D 建模和深度學習演算法所需的功能。這些硬體創新使得需要強大圖形處理能力的高性能應用程式的開發成為可能,例如依賴即時視覺識別和決策的自動駕駛汽車。此外,包括深度學習和神經網路在內的人工智慧技術正在增強視覺運算系統的能力,使它們能夠從大量資料集集中學習、識別模式並做出高精度預測。人工智慧和強大硬體的融合為機器人、智慧城市和擴增實境(AR) 領域更先進的應用奠定了基礎,其中視覺運算作為智慧決策和自動化的核心技術正在準備之中。

哪些新趨勢正在塑造視覺運算?

塑造視覺運算市場未來的幾個關鍵趨勢反映了更廣泛的技術進步和市場需求。一個重要趨勢是雲端運算與視覺運算系統的融合,實現可擴展、按需運算的能力,以增強複雜視覺任務的渲染和處理能力。邊緣運算的興起也透過使視覺資料處理更接近資料來源、減少延遲並提高自主無人機和遠端醫療監控等應用的效率來影響市場。另一個新興趨勢是在教育、零售和醫療保健等各個領域擴大使用擴增實境(AR) 和虛擬實境 (VR) 進行身臨其境型培訓、虛擬試穿和遠端諮詢。房地產、製造和城市規劃等領域對 3D 視覺化和數位雙胞胎的日益重視也推動了視覺運算的創新。

視覺計算市場的成長受到多種因素的推動。

視覺運算市場的成長受到多種因素的推動,包括技術進步、對身臨其境型體驗的需求不斷增加、人工智慧和機器學習應用的激增以及視覺計算在各種最終用途行業中的使用不斷增加。 GPU、VPU 和其他硬體組件的不斷進步使得視覺化變得更加複雜和真實,從而推動了遊戲、電影製作和虛擬實境等領域的需求。尤其是在遊戲和娛樂產業,沉浸式體驗的需求不斷增加,挑戰著視覺運算技術的極限。此外,人工智慧和機器學習應用的激增將增強視覺運算系統更有效地處理和分析視覺資料的能力,為自動駕駛汽車、智慧城市和醫療保健等領域開闢新的可能性。視覺運算在汽車、醫療保健、架構和零售等最終用途行業中的使用越來越多,也意味著這些行業正在採用視覺計算技術來最佳化營運、制定決策等,從而改善客戶體驗並改善客戶體驗。經驗正在推動市場成長。在創新和對更先進、互動式數位解決方案不斷成長的需求的推動下,視覺運算市場將繼續經歷顯著成長。

受訪企業範例(共14家)

  • Arm Ltd.
  • Clarifai, Inc.
  • Compedia
  • Dot Line Corp.
  • Fraunhofer Institute for Computer Graphics Research IGD
  • iGenius
  • Imagination Technologies Ltd.
  • Intel Corporation
  • Kishonti
  • Leela AI

目錄

第1章調查方法

第 2 章執行摘要

  • 市場概況
  • 主要企業
  • 市場趨勢和促進因素
  • 全球市場展望

第3章市場分析

  • 美國
  • 加拿大
  • 日本
  • 中國
  • 歐洲
  • 法國
  • 德國
  • 義大利
  • 英國
  • 其他歐洲國家
  • 亞太地區
  • 其他領域

第4章 比賽

簡介目錄
Product Code: MCP15527

Global Visual Computing Market to Reach US$78.4 Billion by 2030

The global market for Visual Computing estimated at US$22.9 Billion in the year 2023, is expected to reach US$78.4 Billion by 2030, growing at a CAGR of 19.2% over the analysis period 2023-2030. Hardware Component, one of the segments analyzed in the report, is expected to record a 20.0% CAGR and reach US$47.9 Billion by the end of the analysis period. Growth in the Software Component segment is estimated at 18.1% CAGR over the analysis period.

The U.S. Market is Estimated at US$6.5 Billion While China is Forecast to Grow at 18.7% CAGR

The Visual Computing market in the U.S. is estimated at US$6.5 Billion in the year 2023. China, the world's second largest economy, is forecast to reach a projected market size of US$12.1 Billion by the year 2030 trailing a CAGR of 18.7% over the analysis period 2023-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 17.0% and 16.0% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 13.1% CAGR.

Global Visual Computing Market - Key Trends & Drivers Summarized

Why Is Visual Computing Becoming Essential in Modern Applications?

Visual Computing encompasses a wide range of technologies that enable computers to process, interpret, and generate visual data such as images, videos, and 3D models. This field combines computer vision, graphics, image processing, and virtual and augmented reality to provide real-time visual experiences that are transforming industries. The growing emphasis on delivering immersive experiences in gaming, film production, and virtual reality (VR) environments is driving the demand for advanced visual computing technologies. Beyond entertainment, sectors like automotive, healthcare, and architecture are integrating visual computing for applications such as autonomous driving, medical imaging, and digital twins for infrastructure development. With increasing computational power and AI-driven capabilities, visual computing is becoming indispensable in creating more interactive, realistic, and intelligent digital experiences, pushing the boundaries of what is possible in digital visualization.

How Are Advancements in AI and Hardware Accelerating Visual Computing?

The rapid advancements in artificial intelligence (AI) and hardware technologies have significantly accelerated the development and adoption of visual computing. Modern Graphics Processing Units (GPUs) and dedicated Visual Processing Units (VPUs) are being designed to handle complex visual computations, providing the necessary power for real-time rendering, 3D modeling, and deep learning algorithms. These hardware innovations have made it possible to develop high-performance applications that require substantial graphical processing power, such as autonomous vehicles that rely on real-time visual recognition and decision-making. Additionally, AI techniques, including deep learning and neural networks, are enhancing the capabilities of visual computing systems by enabling them to learn from vast datasets, recognize patterns, and make predictions with high accuracy. This convergence of AI and powerful hardware is setting the stage for more advanced applications in robotics, smart cities, and augmented reality (AR), where visual computing serves as a core technology for intelligent decision-making and automation.

What Are the Emerging Trends Shaping the Visual Computing Landscape?

Several key trends are shaping the future of the visual computing market, reflecting broader technological advancements and market demands. One significant trend is the integration of cloud computing with visual computing systems, allowing for scalable, on-demand computational power that enhances rendering and processing capabilities for complex visual tasks. The rise of edge computing is also influencing the market by enabling visual data processing closer to the data source, reducing latency, and improving the efficiency of applications like autonomous drones and remote healthcare monitoring. Another emerging trend is the increasing use of augmented reality (AR) and virtual reality (VR) in various sectors, including education, retail, and healthcare, for immersive training, virtual try-ons, and remote consultations, respectively. The growing emphasis on 3D visualization and digital twins in sectors such as real estate, manufacturing, and urban planning is also driving innovation in visual computing, offering real-time simulations and predictive modeling capabilities that are revolutionizing how businesses operate and strategize.

The Growth in the Visual Computing Market Is Driven by Several Factors…

The growth in the Visual Computing market is driven by several factors, including technological advancements, increasing demand for immersive experiences, the proliferation of AI and machine learning applications, and the expanding use of visual computing in various end-use industries. The continuous advancements in GPUs, VPUs, and other hardware components are enabling more complex and realistic visualizations, driving demand across sectors such as gaming, film production, and virtual reality. The increasing demand for immersive experiences, especially in the gaming and entertainment industries, is pushing the boundaries of visual computing technology. Moreover, the proliferation of AI and machine learning applications is enhancing the capabilities of visual computing systems to process and analyze visual data more effectively, opening up new possibilities in fields like autonomous vehicles, smart cities, and healthcare. The expanding use of visual computing in end-use industries such as automotive, healthcare, architecture, and retail is also fueling market growth as these sectors adopt visual computing technologies to optimize operations, improve decision-making, and enhance customer experiences. As these factors continue to evolve, the visual computing market is poised for substantial growth, driven by innovation and the rising need for more advanced and interactive digital solutions.

Select Competitors (Total 14 Featured) -

  • Arm Ltd.
  • Clarifai, Inc.
  • Compedia
  • Dot Line Corp.
  • Fraunhofer Institute for Computer Graphics Research IGD
  • iGenius
  • Imagination Technologies Ltd.
  • Intel Corporation
  • Kishonti
  • Leela AI

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Visual Computing - Global Key Competitors Percentage Market Share in 2024 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
    • Global Economic Update
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Rapid Advancements in Graphics Processing Units (GPUs)
    • Expansion of Applications in Virtual and Augmented Reality
    • Increasing Demand for High-Performance Computing in Gaming and Entertainment
    • Growth in Cloud-Based Visual Computing Services
    • Influence of AI and Machine Learning on Visual Computing Solutions
    • Market Opportunities in Automotive for Advanced Driver Assistance Systems (ADAS)
    • Rising Adoption of Visual Computing in Healthcare Imaging
    • Impact of 5G on Augmented and Virtual Reality Applications
    • Demand for Visual Computing in Smart Surveillance and Security Systems
    • Growth of Visual Computing in Digital Twins and Simulation
    • Integration of Visual Computing in Robotics and Industrial Automation
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Recent Past, Current & Future Analysis for Visual Computing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 2: World 7-Year Perspective for Visual Computing by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2024 & 2030
    • TABLE 3: World Recent Past, Current & Future Analysis for Hardware by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 4: World 7-Year Perspective for Hardware by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 6: World 7-Year Perspective for Software by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
    • TABLE 7: World Recent Past, Current & Future Analysis for Interactive Whiteboards by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 8: World 7-Year Perspective for Interactive Whiteboards by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
    • TABLE 9: World Recent Past, Current & Future Analysis for Interactive Kiosk by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 10: World 7-Year Perspective for Interactive Kiosk by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Other Display Platforms by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 12: World 7-Year Perspective for Other Display Platforms by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
    • TABLE 13: World Recent Past, Current & Future Analysis for Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 14: World 7-Year Perspective for Gaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
    • TABLE 15: World Recent Past, Current & Future Analysis for Media & Entertainment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 16: World 7-Year Perspective for Media & Entertainment by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
    • TABLE 17: World Recent Past, Current & Future Analysis for Healthcare by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 18: World 7-Year Perspective for Healthcare by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
    • TABLE 19: World Recent Past, Current & Future Analysis for Automotive by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 20: World 7-Year Perspective for Automotive by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
    • TABLE 21: World Recent Past, Current & Future Analysis for Manufacturing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 22: World 7-Year Perspective for Manufacturing by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
    • TABLE 23: World Recent Past, Current & Future Analysis for Other Industries by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 24: World 7-Year Perspective for Other Industries by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
    • TABLE 25: World Visual Computing Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Visual Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2024 (E)
    • TABLE 26: USA Recent Past, Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 27: USA 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2024 & 2030
    • TABLE 28: USA Recent Past, Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 29: USA 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2024 & 2030
    • TABLE 30: USA Recent Past, Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 31: USA 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2024 & 2030
  • CANADA
    • TABLE 32: Canada Recent Past, Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 33: Canada 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2024 & 2030
    • TABLE 34: Canada Recent Past, Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 35: Canada 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2024 & 2030
    • TABLE 36: Canada Recent Past, Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 37: Canada 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2024 & 2030
  • JAPAN
    • Visual Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2024 (E)
    • TABLE 38: Japan Recent Past, Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 39: Japan 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2024 & 2030
    • TABLE 40: Japan Recent Past, Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 41: Japan 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2024 & 2030
    • TABLE 42: Japan Recent Past, Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 43: Japan 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2024 & 2030
  • CHINA
    • Visual Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2024 (E)
    • TABLE 44: China Recent Past, Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 45: China 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2024 & 2030
    • TABLE 46: China Recent Past, Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 47: China 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2024 & 2030
    • TABLE 48: China Recent Past, Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 49: China 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2024 & 2030
  • EUROPE
    • Visual Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2024 (E)
    • TABLE 50: Europe Recent Past, Current & Future Analysis for Visual Computing by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 51: Europe 7-Year Perspective for Visual Computing by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2024 & 2030
    • TABLE 52: Europe Recent Past, Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 53: Europe 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2024 & 2030
    • TABLE 54: Europe Recent Past, Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 55: Europe 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2024 & 2030
    • TABLE 56: Europe Recent Past, Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 57: Europe 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2024 & 2030
  • FRANCE
    • Visual Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2024 (E)
    • TABLE 58: France Recent Past, Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 59: France 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2024 & 2030
    • TABLE 60: France Recent Past, Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 61: France 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2024 & 2030
    • TABLE 62: France Recent Past, Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 63: France 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2024 & 2030
  • GERMANY
    • Visual Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2024 (E)
    • TABLE 64: Germany Recent Past, Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 65: Germany 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2024 & 2030
    • TABLE 66: Germany Recent Past, Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 67: Germany 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2024 & 2030
    • TABLE 68: Germany Recent Past, Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 69: Germany 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2024 & 2030
  • ITALY
    • TABLE 70: Italy Recent Past, Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 71: Italy 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2024 & 2030
    • TABLE 72: Italy Recent Past, Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 73: Italy 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2024 & 2030
    • TABLE 74: Italy Recent Past, Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 75: Italy 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2024 & 2030
  • UNITED KINGDOM
    • Visual Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2024 (E)
    • TABLE 76: UK Recent Past, Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 77: UK 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2024 & 2030
    • TABLE 78: UK Recent Past, Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 79: UK 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2024 & 2030
    • TABLE 80: UK Recent Past, Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 81: UK 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2024 & 2030
  • REST OF EUROPE
    • TABLE 82: Rest of Europe Recent Past, Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 83: Rest of Europe 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2024 & 2030
    • TABLE 84: Rest of Europe Recent Past, Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 85: Rest of Europe 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2024 & 2030
    • TABLE 86: Rest of Europe Recent Past, Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 87: Rest of Europe 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2024 & 2030
  • ASIA-PACIFIC
    • Visual Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2024 (E)
    • TABLE 88: Asia-Pacific Recent Past, Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 89: Asia-Pacific 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2024 & 2030
    • TABLE 90: Asia-Pacific Recent Past, Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 91: Asia-Pacific 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2024 & 2030
    • TABLE 92: Asia-Pacific Recent Past, Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 93: Asia-Pacific 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2024 & 2030
  • REST OF WORLD
    • TABLE 94: Rest of World Recent Past, Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 95: Rest of World 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2024 & 2030
    • TABLE 96: Rest of World Recent Past, Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 97: Rest of World 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2024 & 2030
    • TABLE 98: Rest of World Recent Past, Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 99: Rest of World 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2024 & 2030

IV. COMPETITION