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市場調查報告書
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1738712

電腦圖形市場規模:依軟體、組織規模、服務、最終用戶產業、區域範圍和預測

Computer Graphics Market Size By Software, By Organization Size (Large Enterprises, Small-Medium Enterprises ), By Service, By End-User Industry, By Geographic Scope And Forecast

出版日期: | 出版商: Verified Market Research | 英文 202 Pages | 商品交期: 2-3個工作天內

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簡介目錄

電腦圖形市場規模及預測

2024 年電腦圖形市場規模價值 343.5 億美元,預計到 2032 年將達到 507 億美元,2026 年至 2032 年的複合年成長率為 5.50%。

電腦圖形學是電腦科學的一個分支,專注於透過數學技術產生、處理和呈現視覺圖像。此分支涵蓋2D和3D圖形,以及影像處理,以便在螢幕上創建複雜的結構和逼真的運動。

電腦圖形學應用範圍廣泛,影響各個領域。在娛樂產業,它被用於電影、電子遊戲和動畫電影的製作。在教育領域,電腦圖形學透過視覺輔助和模擬(例如用於飛行員訓練的飛行模擬器)來增強學習效果。

此外,建築師使用圖形表示來建造和視覺化建築物,科學家使用它們來分析數據和模擬複雜系統。

電腦圖形市場動態

影響電腦圖形市場的關鍵市場動態是:

關鍵市場促進因素

遊戲產業需求不斷成長:遊戲產業的成長是電腦圖形市場的主要驅動力。根據知名遊戲和電競分析機構 Newzoo 發布的一項研究,全球遊戲市場預計將在 2022 年創造 1,844 億美元的收入,到 2025 年將增至 2,112 億美元。遊戲產業的強勁擴張推動了對改進的電腦圖形技術的需求,這些技術可以創造更具沉浸感和視覺衝擊力的遊戲體驗。

虛擬實境 (VR) 和擴增實境(AR) 的應用日益普及:虛擬實境 (VR) 和擴增實境(AR) 技術的日益普及,正在推動電腦圖形市場的成長。根據 IDC(國際數據公司)的數據,預計到 2024 年,全球 AR 和 VR 支出將達到 728 億美元,2019 年至 2024 年的複合年成長率為 54.7%。 VR 和 AR 應用的快速擴張,對複雜的電腦圖形功能產生了強勁的需求。

動畫和視覺特效產業的擴張:動畫和視覺特效產業是電腦繪圖技術的重要使用者。根據 Verified Market Research 的數據,全球視覺特效市場預計將從 2023 年的 94.4635 億美元成長到 2032 年的 217.4883 億美元。這一擴張的動力源於串流媒體服務、電視和電影等各種媒體對動畫素材日益成長的需求,這反過來又推動了電腦圖形市場的發展。

主要問題

硬體限制:隨著電腦圖形技術的進步,其效能超越了現有硬體,導致處理能力、記憶體和圖形渲染能力受到限制。這些限制會影響視覺豐富的應用程式的效率和品質。

開發成本高:生產高品質的電腦圖形硬體和軟體需要在研究、開發和測試方面投入大量資金,這會產生高昂的前期成本,並為新興企業和小型公司帶來進入障礙。

相容性問題:作業系統、硬體配置和軟體應用程式之間的不相容性阻礙了互通性和整合,使電腦圖形資產和工作流程的協作和交換更加困難。

主要趨勢

人工智慧與圖形的融合:人工智慧 (AI) 的應用正在透過改進設計流程和自動化渲染來改變電腦圖形學的格局。基於 AI 的工具簡化了工作流程,使設計師能夠更有效率地創造更複雜的圖像。這一趨勢在遊戲和動畫領域尤其明顯,AI 正在幫助創造逼真的世界和角色,並不斷突破創新界限。

擴增實境(XR) 的興起:擴增實境(ER),包括 VR、AR 和 MR,在電腦圖形領域發展勢頭強勁。這些技術透過為遊戲、培訓和教育創造身臨其境型環境來增強用戶體驗。隨著硬體價格的下降和內容開發工具的改進,XR 用例預計將在各個行業中普及。

即時渲染的進步:即時渲染技能的需求日益成長,尤其是在遊戲和互動媒體領域。圖形處理單元 (GPU) 和軟體方法已經發展到可以即時產生高精細度和高響應度圖形的水平。這一趨勢允許玩家和觀眾與動態場景和角色流暢地互動,從而帶來更引人入勝的用戶體驗。

目錄

第1章 引言

  • 市場定義
  • 市場區隔
  • 調查方法

第2章執行摘要

  • 主要發現
  • 市場概覽
  • 市場亮點

第3章市場概述

  • 市場規模和成長潛力
  • 市場趨勢
  • 市場促進因素
  • 市場限制
  • 市場機會
  • 波特五力分析

第4章 電腦圖形市場(按軟體)

  • CAD/CAM
  • 可視化/模擬
  • 數位影片
  • 影像學
  • 建模/動畫
  • 其他

第5章 電腦圖形市場(依組織規模)

  • 主要企業
  • 小型企業

第6章 電腦圖形市場(按服務)

  • 諮詢
  • 一體化
  • 培訓和支持

第7章區域分析

  • 北美洲
  • 美國
  • 加拿大
  • 墨西哥
  • 歐洲
  • 英國
  • 德國
  • 法國
  • 義大利
  • 亞太地區
  • 中國
  • 日本
  • 印度
  • 澳洲
  • 拉丁美洲
  • 巴西
  • 阿根廷
  • 智利
  • 中東和非洲
  • 南非
  • 沙烏地阿拉伯
  • 阿拉伯聯合大公國

第8章市場動態

  • 市場促進因素
  • 市場限制
  • 市場機會
  • COVID-19 市場影響

第9章 競爭態勢

  • 主要企業
  • 市場佔有率分析

第10章 公司簡介

  • Cisco
  • Ericsson
  • Verint
  • Utimaco
  • AQSACOM
  • BAE Systems
  • 其他

第11章 市場展望與機會

  • 新興技術
  • 未來市場趨勢
  • 投資機會

第12章 附錄

  • 簡稱列表
  • 來源和參考文獻
簡介目錄
Product Code: 36912

Computer Graphics Market Size and Forecast

Computer Graphics Market size was valued at USD 34.35 Billion in 2024 and is projected to reach USD 50.7 Billion by 2032, growing at a CAGR of 5.50% from 2026 to 2032.

Computer graphics is a branch of computer science that focuses on the production, manipulation, and presentation of visual images via mathematical methods. This covers both 2D and 3D graphics, as well as image processing, which allows for the portrayal of complicated structures and lifelike movements on screen.

Computer graphics has a wide range of applications that affect a variety of sectors. It is used in the entertainment industry to make movies, video games, and animated films. In education, computer graphics improve learning through visual aids and simulations, such as flight simulators for pilot training.

Furthermore, architects use it to construct and visualize buildings, while scientists use graphical representations to analyze data and model complicated systems.

Computer Graphics Market Dynamics

The key market dynamics that are shaping the computer graphics market include:

Key Market Drivers

Growing Demand in the Gaming Industry: The growth of the gaming sector is a major driver of the computer graphics market. According to a survey published by Newzoo, a prominent games and esports analytics organization, the global games market produced $184.4 billion in sales in 2022, with a forecast increase to $211.2 billion in 2025. This strong expansion in the gaming industry is increasing demand for improved computer graphics technology that can produce more immersive and visually appealing game experiences.

Increasing Adoption of Virtual Reality (VR) and Augmented Reality (AR): The growing popularity of virtual and augmented reality technologies is driving growth in the computer graphics market. According to IDC (International Data Corporation), global spending on AR and VR is expected to reach $72.8 billion by 2024, with a compound annual growth rate (CAGR) of 54.7% from 2019 to 2024. This rapid expansion in VR and AR applications is creating a strong demand for sophisticated computer graphics capabilities.

Expansion of the Animation and Visual Effects Industry: The animation and visual effects industry is a significant user of computer graphics technology. According to Verified Market Research, the global VFX market was worth USD 9446.35 Million in 2023 and is expected to grow to USD 21748.83 Million by 2032. This expansion is fueled by rising demand for animated material across a variety of media, including streaming services, television, and movies, which is bolstering the computer graphics market.

Key Challenges:

Hardware Limitations: As computer graphics technology progresses, it outperforms existing hardware, resulting in limitations in processing power, memory, and graphics rendering capability. These limits have an impact on the efficiency and quality of visually rich apps.

High Development Costs: Producing high-quality computer graphics hardware and software necessitates significant investments in R&D and testing. This leads to significant upfront costs, which serve as a barrier to entry for startups and small firms.

Compatibility Issues: Incompatibilities between operating systems, hardware configurations, and software applications impede interoperability and integration, making it more difficult to collaborate and exchange computer graphics assets and workflows.

Key Trends:

Integration of AI in Graphics: The application of artificial intelligence (AI) is changing the computer graphics environment by improving design processes and automating rendering. AI-powered tools simplify workflows, allowing designers to produce more complex images with better efficiency. This trend is especially visible in gaming and animation, as AI helps create realistic worlds and characters, pushing creative boundaries.

Rise of Extended Reality (XR): Extended reality (ER), which includes VR, AR, and MR, is gaining headway in the computer graphics sector. These technologies improve the user experience by generating immersive environments for gaming, training, and education. As hardware becomes more affordable and content development tools improve, XR applications are projected to spread across industries.

Real-Time Rendering Advancements: The demand for real-time rendering skills is growing, especially in gaming and interactive media. Graphics processing units (GPUs) and software approaches have advanced to the point where highly detailed and responsive graphics may be generated in real-time. This trend enables more engaging user experiences by allowing gamers and spectators to interact with dynamic settings and characters fluidly.

Global Computer Graphics Market Regional Analysis

Here is a more detailed regional analysis of the computer graphics market:

North America:

According to Verified Market Research, North America is estimated to dominate the computer graphics market during the forecast period. North America has a strong and rising video gaming sector, which drives high demand for superior computer graphics. The Entertainment Software Association (ESA) estimates that the US video game industry generated USD 90.7 Billion in yearly economic output in 2022. This significant economic impact demonstrates the region's supremacy in game production and the resulting demand for cutting-edge computer graphics technologies.

Furthermore, the North American film and television industry, especially Hollywood, is an extensive consumer of computer graphics for visual effects. The Motion Picture Association predicted that the combined theatrical and home/mobile entertainment market in the United States will be worth USD 36.8 Billion in 2021. This massive market size, combined with the increasing use of CGI in productions, is generating tremendous growth in North America's computer graphics market.

Europe:

Europe region is estimated to exhibit substantial growth during the forecast period. The European gaming market is rapidly expanding, fueling demand for sophisticated computer graphics. According to the European Games Developer Federation (EGDF), the European video game market was worth €23.3 billion in 2021, a 2% growth over 2020. This increase is driving investments in cutting-edge computer graphics technologies, which will improve gaming experiences across the region.

Furthermore, Europe's animation and visual effects business is quickly expanding, creating a demand for sophisticated computer graphics tools. According to a survey by Animation Europe, the European animation industry produced 55 animated feature films in 2021, up 5% over the previous year. This increase in output encourages the use of modern computer graphics technologies throughout the region's creative industries.

Asia Pacific:

The Asia Pacific region is estimated to exhibit the highest growth during the forecast period. The animation and visual effects industry in Asia Pacific is quickly growing, resulting in a high need for computer graphics capabilities. According to the India Brand Equity Foundation (IBEF), the Indian animation and VFX market was valued at ₹83.9 billion in FY2021 and is expected to reach ₹129.7 billion by FY2023, with a CAGR of 24.4%. This growing trend is repeated throughout the region, accelerating the use of powerful computer graphics technologies.

Furthermore, the Asia Pacific region is experiencing significant investment in AR and VR technologies, which rely significantly on computer graphics. According to IDC's Worldwide Augmented and Virtual Reality expenditure Guide, Asia Pacific (excluding Japan) is likely to be the global leader in AR/VR expenditure, with the market projected to reach $28.8 billion by 2024, rising at a CAGR of 71.8% between 2019 and 2024. This rapid growth in AR/VR applications is driving a considerable need for superior computer graphics capabilities in the region.

Global Computer Graphics Market: Segmentation Analysis

The Computer Graphics Market is segmented based on Software, Organization Size, Service, End-User Industry, and Geography.

Computer Graphics Market, By Software

  • CAD/CAM
  • Visualization/Simulation
  • Digital Video
  • Imaging
  • Modeling/Animation
  • Others

Based on Software, the market is segmented into CAD/CAM, Visualization/Simulation, Digital Video, Imaging, Modeling/Animation, and Others. The CAD/CAM segment is estimated to dominate the computer graphics market. This dominance is fueled by the extensive use of computer-aided design (CAD) and computer-aided manufacturing (CAM) tools in a variety of industries, including automotive, aerospace, and architecture. CAD/CAM software boosts productivity by streamlining design processes and boosting precision, making it indispensable for professionals looking for efficient and accurate solutions in product development and manufacturing.

Computer Graphics Market, By Organization Size

  • Large Enterprises
  • Small-Medium Enterprises

Based on Organization Size, the market is segmented into Large Enterprises and Small-Medium Enterprises. Large Enterprises are estimated to lead this segment in the forecast period. Large enterprises have enormous resources to invest in modern computer graphics technologies for applications such as 3D animation, visual effects, and data visualization in a variety of industries, including entertainment, advertising, manufacturing, and healthcare. The increased use of computer graphics in large enterprises to improve their products, services, and marketing activities is a major factor contributing to this segment's market domination.

Computer Graphics Market, By Service

  • Consulting
  • Integration
  • Training and Support

Based on Service, the market is segmented into Consulting, Integration, and Training & Support. The consulting segment is estimated to hold the majority share in the forecast period in the computer graphics market due to the rising complexity of graphics solutions, as well as the requirement for specialized knowledge in implementation and optimization. Businesses seek consulting services to help them manage the complexities of incorporating sophisticated graphics technologies into their operations, thereby improving their visual content and overall user experience. As the need for high-quality graphics grows, consulting services become increasingly important for firms looking to efficiently exploit new technologies.

Computer Graphics Market, By End-User Industry

  • Aerospace and Defense
  • Automobile
  • Entertainment and Advertising
  • Academia and Education
  • Healthcare
  • Manufacturing
  • Building and Construction
  • Others

Based on the End-User Industry, the market is segmented into Aerospace & Defense, Automobile, Entertainment & Advertising, Academia & Education, Healthcare, Manufacturing, Building & Construction, and Others. The entertainment & advertising segment is estimated to dominate the market during the forecasted period owing to rising demand for animated films, visual effects in movies, and immersive gaming experiences. As the global entertainment sector grows, with estimated revenues of around USD 2.4 trillion, this segment's importance is expected to grow even more. The rise of online gaming and e-sports has also contributed greatly to this domination, emphasizing the importance of computer graphics in providing interesting visual material.

Computer Graphics Market, By Geography

  • North America
  • Europe
  • Asia Pacific
  • Rest of the World

Based on Geography, the computer graphics market is classified into North America, Europe, Asia Pacific, and the Rest of the World. North American region is estimated to hold the largest share of the computer graphics market owing to its excellent technological infrastructure and the presence of significant industry players. The region's prominence is primarily due to the great demand for computer graphics in entertainment and media, particularly in the gaming and animation industries. Furthermore, significant investments in research and development, as well as the rapid adoption of innovative graphics technologies, continue to drive growth in North America, cementing the region's leadership in the global market. This dominance highlights the critical role of computer graphics in creating engaging visual content.

Key Players

  • The "Computer Graphics Market" study report will provide valuable insight with an emphasis on the global market. The major players in the market are Cisco, Ericsson, Verint, Utimaco, AQSACOM, and BAE Systems.

Our market analysis also entails a section solely dedicated to such major players wherein our analysts provide an insight into the financial statements of all the major players, along with product benchmarking and SWOT analysis. The competitive landscape section also includes key development strategies, market share, and market ranking analysis of the above-mentioned players globally.

  • Computer Graphics Market Recent Developments
  • In February 2022, AMD announced the release of next-generation RDNA GPUs toward the end of the year. The new product launch will assist increase the Radeon 6000 series offering in the coming years. The move will boost the global computer graphics market.

TABLE OF CONTENTS

1. Introduction

  • Market Definition
  • Market Segmentation
  • Research Methodology

2. Executive Summary

  • Key Findings
  • Market Overview
  • Market Highlights

3. Market Overview

  • Market Size and Growth Potential
  • Market Trends
  • Market Drivers
  • Market Restraints
  • Market Opportunities
  • Porter's Five Forces Analysis

4. Computer Graphics Market, By Software

  • CAD/CAM
  • Visualization/Simulation
  • Digital Video
  • Imaging
  • Modeling/Animation
  • Others

5. Computer Graphics Market, By Organization Size

  • Large Enterprises
  • Small-Medium Enterprises

6. Computer Graphics Market, By Service

  • Consulting
  • Integration
  • Training and Support

7. Regional Analysis

  • North America
  • United States
  • Canada
  • Mexico
  • Europe
  • United Kingdom
  • Germany
  • France
  • Italy
  • Asia-Pacific
  • China
  • Japan
  • India
  • Australia
  • Latin America
  • Brazil
  • Argentina
  • Chile
  • Middle East and Africa
  • South Africa
  • Saudi Arabia
  • UAE

8. Market Dynamics

  • Market Drivers
  • Market Restraints
  • Market Opportunities
  • Impact of COVID-19 on the Market

9. Competitive Landscape

  • Key Players
  • Market Share Analysis

10. Company Profiles

  • Cisco
  • Ericsson
  • Verint
  • Utimaco
  • AQSACOM
  • BAE Systems
  • Others

11. Market Outlook and Opportunities

  • Emerging Technologies
  • Future Market Trends
  • Investment Opportunities

12. Appendix

  • List of Abbreviations
  • Sources and References