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市場調查報告書
商品編碼
1768064

電腦圖形市場:按組件、應用和地區分類

Computer Graphics Market, By Component (Software and Hardware), By Application (Computer-Aided Design(CAD), Image Processing, Entertainment, and User Interface), By Geography (North America, Europe, Asia Pacific, Latin America, Middle East, and Africa)

出版日期: | 出版商: Coherent Market Insights | 英文 166 Pages | 商品交期: 2-3個工作天內

價格
簡介目錄

電腦圖形市場規模預計在 2025 年達到 344.7 億美元,預計到 2032 年將達到 525.2 億美元,2025 年至 2032 年的年複合成長率(CAGR)為 6.2%。

報告範圍 報告詳細資訊
基準年 2024 2025年的市場規模 344.7億美元
效能數據 2020-2024 預測期 2025-2032
預測期:2025-2032年 6.20% 2032年價值預測 525.2億美元

近年來,受各行各業對視覺衝擊力強的內容需求日益成長的推動,電腦圖形市場取得了顯著成長。電腦圖形涉及數位影像和影片的創作、處理和渲染。它是現代媒體、娛樂、遊戲和許多其他領域的關鍵要素。該市場涵蓋多種技術,例如2D、3D圖形、動畫、視覺效果和互動式圖形。企業和消費者越來越意識到引人入勝的視覺體驗的價值,這將在未來幾年推動市場發展。

市場動態

娛樂產業對高品質視覺內容的需求龐大,尤其是在電影、電視和電子遊戲中。遊戲的日益普及,加上虛擬實境 (VR) 和擴增實境(AR) 技術的興起,進一步推動了對先進電腦圖形解決方案的需求。此外,數位媒體和線上平台的激增為內容創作者和負責人開闢了吸引受眾的新途徑。然而,市場中也存在一些限制因素,例如複雜圖形渲染所需的專用硬體和軟體成本高昂,這可能會限制中小企業和個人的採用。儘管存在這些市場限制因素,但由於技術進步、電腦圖形 (CG) 在娛樂業以外的各個行業(例如建築、汽車和醫療保健)的應用日益廣泛,以及對個性化和互動式視覺體驗的機會日益成長,市場仍提供了巨大的成長機會。

研究的主要特點

  • 本報告對全球電腦圖形市場進行了詳細分析,並給出了預測期(2025-2032)的市場規模(以十億美元為單位)和年複合成長率(CAGR%),假設 2024 年為基準年。
  • 它還強調了各個領域的潛在商機,並說明了該市場的引人注目的投資提案矩陣。
  • 它還提供了有關市場促進因素、限制因素、機會、新產品發布和核准、市場趨勢、區域前景和主要企業採用的競爭策略的重要見解。
  • 全球電腦圖形市場的主要企業是根據公司亮點、產品系列、關鍵亮點、財務績效和策略等參數進行的分析。
  • 本報告的見解可以幫助負責人和公司經營團隊就未來的產品發布、類型升級、市場擴張和行銷策略做出明智的決策。
  • 本研究報告針對該產業的各個相關人員,包括投資者、供應商、產品製造商、經銷商、新進業者和財務分析師。
  • 相關人員可以透過全球電腦圖形市場分析中使用的各種策略矩陣更輕鬆地做出決策。

目錄

第1章 調查目的與前提條件

  • 研究目標
  • 先決條件
  • 簡稱

第2章 市場展望

  • 報告描述
    • 市場定義和範圍
  • 執行摘要

第3章市場動態、法規與趨勢分析

  • 市場動態
  • 影響分析
  • 監管情景
  • 產品發布/核准
  • PEST分析
  • 門分析
  • 市場機會
  • 監管情景
  • 產業趨勢

4. 2020 年至 2032 年全球電腦圖形市場(按組件分類)

  • 介紹
  • 軟體
  • 硬體

第5章。 2020 年至 2032 年按應用分類的全球電腦圖形市場

  • 介紹
  • 電腦輔助設計(CAD)
  • 影像處理
  • 娛樂
  • 使用者介面

6. 2020 年至 2032 年全球電腦圖形市場(按地區)

  • 介紹
  • 北美洲
    • 美國
    • 加拿大
  • 拉丁美洲
    • 巴西
    • 阿根廷
    • 墨西哥
    • 其他拉丁美洲
  • 歐洲
    • 德國
    • 英國
    • 西班牙
    • 法國
    • 義大利
    • 俄羅斯
    • 其他歐洲國家
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 澳洲
    • 韓國
    • 東南亞國協
    • 其他亞太地區
  • 中東
    • 海灣合作理事會國家
    • 以色列
    • 其他中東地區
  • 非洲
    • 南非
    • 北非
    • 中部非洲

第7章 競爭態勢

  • Adobe Systems Incorporated
  • Autodesk, Inc.
  • Dassault Systemes SE
  • NVIDIA Corporation
  • Intel Corporation
  • Advanced Micro Devices, Inc.(AMD)
  • Siemens PLM Software
  • Unity Technologies
  • Trimble Inc.
  • Corel Corporation
  • Sony Corporation
  • Microsoft Corporation
  • Oracle Corporation
  • Matrox Electronic Systems Ltd.
  • Walt Disney Animation Studios

第 8 章分析師建議

  • 機會
  • 一致的機會地圖

第9章參考文獻與調查方法

  • 參考
  • 調查方法
  • 關於出版商
簡介目錄
Product Code: CMI8037

Computer Graphics Market is estimated to be valued at USD 34.47 Bn in 2025 and is expected to reach USD 52.52 Bn by 2032, growing at a compound annual growth rate (CAGR) of 6.2% from 2025 to 2032.

Report Coverage Report Details
Base Year: 2024 Market Size in 2025: USD 34.47 Bn
Historical Data for: 2020 To 2024 Forecast Period: 2025 To 2032
Forecast Period 2025 to 2032 CAGR: 6.20% 2032 Value Projection: USD 52.52 Bn

The market has seen a lot of growth in recent years, resulting from the increasing demand for visually appealing content from different industries. Computer graphics involve the creation, manipulation, and rendering of digital images and videos. It has become an important part of modern media, entertainment, gaming, and many other sectors. Many different technologies are included in the market, such as 2D and 3D graphics, animation, visual effects, and interactive graphics. Businesses and consumers are increasingly understanding the value of engaging visual experiences, which will benefit the market in the coming years.

Market Dynamics:

The entertainment industry is creating a lot of demand for high-quality visual content, particularly in movies, television, and video games. The increasing popularity of gaming, coupled with the advent of virtual reality (VR) and augmented reality (AR) technologies, has further fueled the need for advanced computer graphics solutions. Also, digital media and online platforms are becoming more popular, giving new avenues to content creators and marketers to engage audiences. However, the market also faces certain restraints, such as the high cost of specialized hardware and software required for complex graphics rendering, which may limit adoption among smaller businesses and individuals. Despite these restraints, the market presents significant opportunities for growth, driven by technological advancements, the increasing use of computer graphics in various industries beyond entertainment, such as architecture, automotive, and healthcare, and the growing demand for personalized and interactive visual experiences.

Key Features of the Study:

  • This report provides in-depth analysis of the global computer graphics market, and provides market size (USD Billion) and compound annual growth rate (CAGR%) for the forecast period (2025-2032), considering 2024 as the base year.
  • It elucidates potential revenue opportunities across different segments and explains attractive investment proposition matrices for this market.
  • This study also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, market trends, regional outlook, and competitive strategies adopted by key players.
  • It profiles key players in the global computer graphics market based on the following parameters - company highlights, products portfolio, key highlights, financial performance, and strategies.
  • Key companies covered as a part of this study include Adobe Systems Incorporated, Autodesk, Inc., Dassault Systemes SE, NVIDIA Corporation, Intel Corporation, Advanced Micro Devices, Inc. (AMD), Siemens PLM Software, Unity Technologies, Trimble Inc., Corel Corporation, Sony Corporation, Microsoft Corporation, Oracle Corporation, Matrox Electronic Systems Ltd., and Walt Disney Animation Studios.
  • Insights from this report would allow marketers and the management authorities of the companies to make informed decisions regarding their future product launches, type up-gradation, market expansion, and marketing tactics.
  • The global computer graphics market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts.
  • Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the global computer graphics market.

Market Segmentation

  • Component Insights (Revenue, USD Bn, 2020 - 2032)
    • Software
    • Hardware
  • Application Insights (Revenue, USD Bn, 2020 - 2032)
    • Computer-Aided Design (CAD)
    • Image Processing
    • Entertainment
    • User Interface
  • Regional Insights (Revenue, USD Bn, 2020 - 2032)
    • North America
    • U.S.
    • Canada
    • Latin America
    • Brazil
    • Argentina
    • Mexico
    • Rest of Latin America
    • Europe
    • Germany
    • U.K.
    • Spain
    • France
    • Italy
    • Russia
    • Rest of Europe
    • Asia Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • ASEAN
    • Rest of Asia Pacific
    • Middle East
    • GCC Countries
    • Israel
    • Rest of Middle East
    • Africa
    • South Africa
    • North Africa
    • Central Africa
  • Key Players Insights
    • Adobe Systems Incorporated
    • Autodesk, Inc.
    • Dassault Systemes SE
    • NVIDIA Corporation
    • Intel Corporation
    • Advanced Micro Devices, Inc. (AMD)
    • Siemens PLM Software
    • Unity Technologies
    • Trimble Inc.
    • Corel Corporation
    • Sony Corporation
    • Microsoft Corporation
    • Oracle Corporation
    • Matrox Electronic Systems Ltd.
    • Walt Disney Animation Studios

Table of Contents

1. Research Objectives and Assumptions

  • Research Objectives
  • Assumptions
  • Abbreviations

2. Market Purview

  • Report Description
    • Market Definition and Scope
  • Executive Summary
    • Global Computer Graphics Market, By Component
    • Global Computer Graphics Market, By Application
    • Global Computer Graphics Market, By Region

3. Market Dynamics, Regulations, and Trends Analysis

  • Market Dynamics
  • Impact Analysis
  • Key Highlights
  • Regulatory Scenario
  • Product Launches/Approvals
  • PEST Analysis
  • PORTER's Analysis
  • Market Opportunities
  • Regulatory Scenario
  • Key Developments
  • Industry Trends

4. Global Computer Graphics Market, By Component, 2020-2032, (USD Bn)

  • Introduction
    • Market Share Analysis, 2025 and 2032 (%)
    • Y-o-Y Growth Analysis, 2021 - 2032
    • Segment Trends
  • Software
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Bn)
  • Hardware
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Bn)

5. Global Computer Graphics Market, By Application, 2020-2032, (USD Bn)

  • Introduction
    • Market Share Analysis, 2025 and 2032 (%)
    • Y-o-Y Growth Analysis, 2021 - 2032
    • Segment Trends
  • Computer-Aided Design (CAD)
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Bn)
  • Image Processing
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Bn)
  • Entertainment
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Bn)
  • User Interface
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Bn)

6. Global Computer Graphics Market, By Region, 2020 - 2032, Value (USD Bn)

  • Introduction
    • Market Share (%) Analysis, 2025, 2028 & 2032, Value (USD Bn)
    • Market Y-o-Y Growth Analysis (%), 2021 - 2032, Value (USD Bn)
    • Regional Trends
  • North America
    • Introduction
    • Market Size and Forecast, By Component, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Application, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Country, 2020 - 2032, Value (USD Bn)
      • U.S.
      • Canada
  • Latin America
    • Introduction
    • Market Size and Forecast, By Component, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Application, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Country, 2020 - 2032, Value (USD Bn)
      • Brazil
      • Argentina
      • Mexico
      • Rest of Latin America
  • Europe
    • Introduction
    • Market Size and Forecast, By Component, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Application, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Country, 2020 - 2032, Value (USD Bn)
      • Germany
      • U.K.
      • Spain
      • France
      • Italy
      • Russia
      • Rest of Europe
  • Asia Pacific
    • Introduction
    • Market Size and Forecast, By Component, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Application, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Country, 2020 - 2032, Value (USD Bn)
      • China
      • India
      • Japan
      • Australia
      • South Korea
      • ASEAN
      • Rest of Asia Pacific
  • Middle East
    • Introduction
    • Market Size and Forecast, By Component, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Application, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Country, 2020 - 2032, Value (USD Bn)
      • GCC Countries
      • Israel
      • Rest of Middle East
  • Africa
    • Introduction
    • Market Size and Forecast, By Component, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Application, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Country/Region, 2020 - 2032, Value (USD Bn)
      • South Africa
      • North Africa
      • Central Africa

7. Competitive Landscape

  • Adobe Systems Incorporated
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Autodesk, Inc.
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Dassault Systemes SE
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • NVIDIA Corporation
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Intel Corporation
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Advanced Micro Devices, Inc. (AMD)
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Siemens PLM Software
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Unity Technologies
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Trimble Inc.
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Corel Corporation
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Sony Corporation
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Microsoft Corporation
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Oracle Corporation
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Matrox Electronic Systems Ltd.
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Walt Disney Animation Studios
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies

8. Analyst Recommendations

  • Wheel of Fortune
  • Analyst View
  • Coherent Opportunity Map

9. References and Research Methodology

  • References
  • Research Methodology
  • About us