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市場調查報告書
商品編碼
1526273

全球手機遊戲市場

Mobile Gaming

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 694 Pages | 商品交期: 最快1-2個工作天內

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簡介目錄

2030年全球手遊市場預計將達2,532億美元

預計 2023 年全球行動遊戲市場規模為 1,176 億美元,預計到 2030 年將達到 2,532 億美元,2023 年至 2030 年複合年成長率為 11.6%。智慧型手機是手機遊戲分析的細分市場之一,複合年成長率為 12.1%,預計到分析期結束時將達到 2,224 億美元。在分析期間,其他設備產業的複合年成長率預計為 8.3%。

美國市場預計260億美元,中國預計複合年成長率14.8%

到 2023 年,美國行動遊戲市場預計將達到 260 億美元。中國作為世界第二大經濟體,預計2030年市場規模將達603億美元,2023-2030年分析期間複合年成長率為14.8%。其他值得注意的區域市場包括日本和加拿大,在分析期間預計複合年成長率分別為 7.3% 和 9.3%。在歐洲,德國的複合年成長率預計約為 8.9%。

全球行動遊戲市場 - 主要趨勢和促進因素總結

行動遊戲已成為娛樂產業中成長最快的細分市場之一,永遠改變了人們玩遊戲的方式。隨著智慧型手機和平板電腦的普及,行動遊戲變得更加便捷和多樣化,迎合了從休閒遊戲玩家到硬核心愛好者的廣泛受眾。手機遊戲市場包括益智遊戲、策略遊戲、角色扮演遊戲、AR(擴增實境)遊戲等多種類型。行動技術的創新,例如高解析度顯示器、強大的處理器和先進的圖形功能,大大改善了遊戲體驗,使行動遊戲更加身臨其境、更具吸引力。

行動遊戲市場正在因多種趨勢和因素而加強。社交遊戲的興起讓玩家可以在線上與朋友聯繫和競爭,從而提高參與度和用戶保留率。此外,在應用程式內收費和廣告的支持下,免費遊戲模式使遊戲的訪問更加民主化,讓玩家無需預付費用即可享受高品質的遊戲。在「Pokemon Go」等流行遊戲中看到的 AR 技術的整合正在創造融合虛擬和現實環境的新遊戲體驗。電子競技和手機遊戲錦標賽也越來越受歡迎,進一步使手機遊戲作為一個競爭性和專業的平台合法化。

行動遊戲市場的成長受到多種因素的推動。首先,智慧型手機和行動網路存取的普及正在擴大手機遊戲的用戶群。其次,免費的經營模式和透過應用程式內收費和廣告的貨幣化策略正在產生可觀的收益來源。第三,行動裝置的技術進步正在提高遊戲的品質和使用者體驗,吸引更多的玩家。最後,行動電子競技和社交遊戲功能的日益普及正在推動社區參與並推動市場成長。這些因素共同促進了行動遊戲產業的蓬勃發展。

受訪企業範例(共262家)

  • Apple, Inc.
  • AT&T, Inc.
  • Applovin Corporation
  • Applibot, Inc.
  • .GEARS(dotGears)
  • Algoworks Solutions, Inc.
  • Accure Technologies
  • Animoca Brands
  • Aniplex
  • AnvilEight LLP
  • ASOBIMO, Inc.
  • Agate
  • 37Games
  • Ais Mobile Apps
  • 3dmx, Inc.

目錄

第1章調查方法

第 2 章執行摘要

  • 市場概況
  • 世界品牌
  • 主要企業
  • 市場趨勢和促進因素
  • 全球市場展望

第3章市場分析

  • 美國
  • 加拿大
  • 日本
  • 中國
  • 歐洲
  • 法國
  • 德國
  • 義大利
  • 英國
  • 西班牙
  • 俄羅斯
  • 其他歐洲國家
  • 亞太地區
  • 澳洲
  • 印度
  • 韓國
  • 其他亞太地區
  • 拉丁美洲
  • 阿根廷
  • 巴西
  • 墨西哥
  • 其他拉丁美洲
  • 中東
  • 伊朗
  • 以色列
  • 沙烏地阿拉伯
  • 阿拉伯聯合大公國
  • 其他中東地區
  • 非洲

第4章 比賽

簡介目錄
Product Code: MCP-1822

Global Mobile Gaming Market to Reach US$253.2 Billion by 2030

The global market for Mobile Gaming estimated at US$117.6 Billion in the year 2023, is expected to reach US$253.2 Billion by 2030, growing at a CAGR of 11.6% over the analysis period 2023-2030. Mobile Gaming for Smartphones, one of the segments analyzed in the report, is expected to record a 12.1% CAGR and reach US$222.4 Billion by the end of the analysis period. Growth in the Other Devices segment is estimated at 8.3% CAGR over the analysis period.

The U.S. Market is Estimated at US$26.0 Billion While China is Forecast to Grow at 14.8% CAGR

The Mobile Gaming market in the U.S. is estimated at US$26.0 Billion in the year 2023. China, the world's second largest economy, is forecast to reach a projected market size of US$60.3 Billion by the year 2030 trailing a CAGR of 14.8% over the analysis period 2023-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 7.3% and 9.3% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 8.9% CAGR.

Global Mobile Gaming Market - Key Trends & Drivers Summarized

Mobile gaming has emerged as one of the fastest-growing segments in the entertainment industry, transforming the way people play games. With the proliferation of smartphones and tablets, mobile games have become more accessible and diverse, catering to a wide range of audiences from casual gamers to hardcore enthusiasts. The mobile gaming market includes various genres such as puzzle games, strategy games, role-playing games, and augmented reality (AR) games. Innovations in mobile technology, such as high-resolution displays, powerful processors, and advanced graphics capabilities, have significantly enhanced the gaming experience, making mobile games more immersive and engaging.

The market for mobile gaming has been bolstered by several trends and factors. The rise of social gaming, where players can connect and compete with friends online, has driven engagement and user retention. Additionally, the free-to-play model, supported by in-app purchases and advertisements, has democratized access to games, allowing players to enjoy high-quality games without upfront costs. The integration of AR technology, as seen in popular games like Pokémon Go, has created new gaming experiences that blend virtual and real-world environments. E-sports and mobile gaming tournaments have also gained popularity, further legitimizing mobile gaming as a competitive and professional platform.

The growth in the mobile gaming market is driven by several factors. Firstly, the widespread adoption of smartphones and mobile internet access is expanding the user base for mobile games. Secondly, the free-to-play business model and the monetization strategies through in-app purchases and ads are generating significant revenue streams. Thirdly, technological advancements in mobile devices are enhancing game quality and user experience, attracting more players. Lastly, the increasing popularity of mobile e-sports and social gaming features is fostering community engagement and driving market growth. These factors collectively contribute to the dynamic expansion of the mobile gaming industry.

Select Competitors (Total 262 Featured) -

  • Apple, Inc.
  • AT&T, Inc.
  • Applovin Corporation
  • Applibot, Inc.
  • .GEARS (dotGears)
  • Algoworks Solutions, Inc.
  • Accure Technologies
  • Animoca Brands
  • Aniplex
  • AnvilEight LLP
  • ASOBIMO, Inc.
  • Agate
  • 37Games
  • Ais Mobile Apps
  • 3dmx, Inc.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Mobile Gaming - Global Key Competitors Percentage Market Share in 2024 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
    • Mobile Gaming: A High Growth Market
    • Global Gaming Industry by Segment: 2023
    • Outlook
    • China Continues to hold Prominent Position in the Global Mobile Gaming Market
    • Tough New Rules Slowdown Game Approvals in China
    • A Snapshot of Demographic Profile of Mobile Gamers
    • Global Mobile Gaming Market: Percentage Breakdown of Gamers by Gender for 2023
    • Global Mobile Gaming Market: Percentage Breakdown of Number of Gamers by Age Group for 2023
    • Mobile Gaming Market: A Competitive Perspective
    • Comparatively Low Entry Barriers Invite Scores of New Companies
    • Consolidation Remains Rife Among Mobile Game Publishers
    • Leading Companies in the Global Mobile Games Market
    • Top Mobile Games Ranked by Revenues
  • WORLD BRANDS
    • Recent Market Activity
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • New Challenges and Opportunities Continue to Shape Mobile Gaming Landscape
    • Players Assess the Potential of NFTs, and Blockchain in Mobile Gaming
    • Metaverse: An Interesting Trend to Watchout For in Mobile Gaming
    • Meta Elements for Events & Mini-Games
    • Preference Ranking of Select Trends Among Mobile Gamers
    • Augmented Reality Enters the Mobile Gaming Space to Drive New Level of Experience
    • Leading AR Categories on iOS: 2023
    • VR Gaming Market: % of Consumers Wanting Application of VR to Games by Generation
    • Artificial Intelligence Makes Gaming Alluring
    • Mobile eSports: An Emerging popular Platform
    • Mobile Cloud Gaming: The New Paradigm
    • Industry Witnesses Emergence of New Gacha Types
    • Cross-Platform Gaming Gains Traction
    • AAA Mobile Games & Cross-Play Features Report Significant Gain
    • Growing Interest in Online Gambling Triggers Rapid Growth in Mobile Casino Apps
    • 'Hyper-Casual' Games Remain Popular
    • Multiplayer Formats Gain Attention
    • Developers Venture for Alternative Strategies for Monetization of Mobile Games
    • Subscriptions Format Makes Headway
    • Push Notifications
    • 5G - Instrumental in the Growth of Mobile Gaming
    • Global 5G Subscriptions (In Million) for Years 2020, 2022, 2024 and 2026
    • Percentage of Mobile Connections (excluding licensed cellular IoT) by 2G, 3G, 4G and 5G: 2019 Vs 2025
    • 5G-enabled Cloud Gaming - A Game Changer!
    • 5G Gaming - Gamer Advantage
    • Developer Advantages
    • Percentage 5G Adoption by Region in 2025
    • Micro Gaming Studios & Independent Developers Gain Presence
    • Continued Rise in Mobile Phone Users Drives Mobile Gaming
    • Consumer Mobile Usage Habits Foster Growth in Mobile Gaming Market
    • Opportunity Indicators
    • Global Market for Smartphones in Billions: 2016-2023
    • Smartphone Penetration Rate as Share of Total Population: 2016-2023
    • Share of Mobile Phones of the Total Internet Time: 2014-2023
    • Percentage of Internet Users Using Mobile Phone Apps by Type
    • Percentage of Time Spent on Mobile Apps by Category for 2023
    • World Internet Penetration Rate (in %) by Geographic Region: 2023
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Mobile Gaming Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Mobile Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Mobile Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 4: World 16-Year Perspective for Mobile Gaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2014, 2024 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Smartphones by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Smartphones by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 7: World 16-Year Perspective for Smartphones by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Other Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Other Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 10: World 16-Year Perspective for Other Devices by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Strategy & Brain by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Strategy & Brain by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 13: World 16-Year Perspective for Strategy & Brain by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Action & Adventure by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 15: World Historic Review for Action & Adventure by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 16: World 16-Year Perspective for Action & Adventure by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
    • TABLE 17: World Recent Past, Current & Future Analysis for Arcade by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 18: World Historic Review for Arcade by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 19: World 16-Year Perspective for Arcade by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Sports by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 21: World Historic Review for Sports by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 22: World 16-Year Perspective for Sports by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
    • TABLE 23: World Recent Past, Current & Future Analysis for Other Genres by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 24: World Historic Review for Other Genres by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 25: World 16-Year Perspective for Other Genres by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Mobile Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2024 (E)
    • Market Overview
    • Mobile Gaming Witnesses a Surge Amid 'Shelter-In-Place' Norms
    • Key Trends in Mobile Gaming Market
    • A Demographic Profile
    • US Mobile Gaming Market Breakdown by Age Group: 2023
    • US Mobile Gaming Market by Gender: 2023
    • Market Analytics
    • TABLE 26: USA Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 27: USA Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 28: USA 16-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2014, 2024 & 2030
    • TABLE 29: USA Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 30: USA Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 31: USA 16-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2014, 2024 & 2030
  • CANADA
    • TABLE 32: Canada Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 33: Canada Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 34: Canada 16-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2014, 2024 & 2030
    • TABLE 35: Canada Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 36: Canada Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 37: Canada 16-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2014, 2024 & 2030
  • JAPAN
    • Mobile Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2024 (E)
    • Market Overview
    • TABLE 38: Japan Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 39: Japan Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 40: Japan 16-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2014, 2024 & 2030
    • TABLE 41: Japan Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 42: Japan Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 43: Japan 16-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2014, 2024 & 2030
  • CHINA
    • Mobile Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2024 (E)
    • TABLE 44: China Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 45: China Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 46: China 16-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2014, 2024 & 2030
    • TABLE 47: China Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 48: China Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 49: China 16-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2014, 2024 & 2030
  • EUROPE
    • Mobile Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2024 (E)
    • TABLE 50: Europe Recent Past, Current & Future Analysis for Mobile Gaming by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 51: Europe Historic Review for Mobile Gaming by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 52: Europe 16-Year Perspective for Mobile Gaming by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2014, 2024 & 2030
    • TABLE 53: Europe Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 54: Europe Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 55: Europe 16-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2014, 2024 & 2030
    • TABLE 56: Europe Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 57: Europe Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 58: Europe 16-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2014, 2024 & 2030
  • FRANCE
    • TABLE 59: France Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 60: France Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 61: France 16-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2014, 2024 & 2030
    • TABLE 62: France Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 63: France Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 64: France 16-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2014, 2024 & 2030
  • GERMANY
    • TABLE 65: Germany Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 66: Germany Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 67: Germany 16-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2014, 2024 & 2030
    • TABLE 68: Germany Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 69: Germany Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 70: Germany 16-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2014, 2024 & 2030
  • ITALY
    • TABLE 71: Italy Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 72: Italy Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 73: Italy 16-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2014, 2024 & 2030
    • TABLE 74: Italy Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 75: Italy Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 76: Italy 16-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2014, 2024 & 2030
  • UNITED KINGDOM
    • Market Overview
    • Mobile Gaming Market in the UK: Percentage Breakdown by Gender for 2023
    • Market Analytics
    • TABLE 77: UK Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 78: UK Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 79: UK 16-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2014, 2024 & 2030
    • TABLE 80: UK Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 81: UK Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 82: UK 16-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2014, 2024 & 2030
  • SPAIN
    • TABLE 83: Spain Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 84: Spain Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 85: Spain 16-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2014, 2024 & 2030
    • TABLE 86: Spain Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 87: Spain Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 88: Spain 16-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2014, 2024 & 2030
  • RUSSIA
    • TABLE 89: Russia Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 90: Russia Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 91: Russia 16-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2014, 2024 & 2030
    • TABLE 92: Russia Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 93: Russia Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 94: Russia 16-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2014, 2024 & 2030
  • REST OF EUROPE
    • TABLE 95: Rest of Europe Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 96: Rest of Europe Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 97: Rest of Europe 16-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2014, 2024 & 2030
    • TABLE 98: Rest of Europe Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 99: Rest of Europe Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 100: Rest of Europe 16-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2014, 2024 & 2030
  • ASIA-PACIFIC
    • TABLE 101: Asia-Pacific Recent Past, Current & Future Analysis for Mobile Gaming by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 102: Asia-Pacific Historic Review for Mobile Gaming by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 103: Asia-Pacific 16-Year Perspective for Mobile Gaming by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2014, 2024 & 2030
    • TABLE 104: Asia-Pacific Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 105: Asia-Pacific Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 106: Asia-Pacific 16-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2014, 2024 & 2030
    • TABLE 107: Asia-Pacific Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 108: Asia-Pacific Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 109: Asia-Pacific 16-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2014, 2024 & 2030
  • AUSTRALIA
    • Mobile Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2024 (E)
    • TABLE 110: Australia Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 111: Australia Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 112: Australia 16-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2014, 2024 & 2030
    • TABLE 113: Australia Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 114: Australia Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 115: Australia 16-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2014, 2024 & 2030
  • INDIA
    • Mobile Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2024 (E)
    • Market Overview
    • Market Analytics
    • TABLE 116: India Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 117: India Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 118: India 16-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2014, 2024 & 2030
    • TABLE 119: India Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 120: India Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 121: India 16-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2014, 2024 & 2030
  • SOUTH KOREA
    • Market Overview
    • South Korean Mobile Gaming Market (2023): Percentage Breakdown of Gamers by Gender
    • South Korean Mobile Gaming Market (2023): Percentage Breakdown of Gamers by Age Group
    • Market Analytics
    • TABLE 122: South Korea Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 123: South Korea Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 124: South Korea 16-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2014, 2024 & 2030
    • TABLE 125: South Korea Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 126: South Korea Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 127: South Korea 16-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2014, 2024 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 128: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 129: Rest of Asia-Pacific Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 130: Rest of Asia-Pacific 16-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2014, 2024 & 2030
    • TABLE 131: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 132: Rest of Asia-Pacific Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 133: Rest of Asia-Pacific 16-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2014, 2024 & 2030
  • LATIN AMERICA
    • TABLE 134: Latin America Recent Past, Current & Future Analysis for Mobile Gaming by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 135: Latin America Historic Review for Mobile Gaming by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 136: Latin America 16-Year Perspective for Mobile Gaming by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2014, 2024 & 2030
    • TABLE 137: Latin America Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 138: Latin America Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 139: Latin America 16-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2014, 2024 & 2030
    • TABLE 140: Latin America Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 141: Latin America Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 142: Latin America 16-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2014, 2024 & 2030
  • ARGENTINA
    • TABLE 143: Argentina Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 144: Argentina Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 145: Argentina 16-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2014, 2024 & 2030
    • TABLE 146: Argentina Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 147: Argentina Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 148: Argentina 16-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2014, 2024 & 2030
  • BRAZIL
    • TABLE 149: Brazil Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 150: Brazil Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 151: Brazil 16-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2014, 2024 & 2030
    • TABLE 152: Brazil Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 153: Brazil Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 154: Brazil 16-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2014, 2024 & 2030
  • MEXICO
    • TABLE 155: Mexico Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 156: Mexico Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 157: Mexico 16-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2014, 2024 & 2030
    • TABLE 158: Mexico Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 159: Mexico Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 160: Mexico 16-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2014, 2024 & 2030
  • REST OF LATIN AMERICA
    • TABLE 161: Rest of Latin America Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 162: Rest of Latin America Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 163: Rest of Latin America 16-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2014, 2024 & 2030
    • TABLE 164: Rest of Latin America Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 165: Rest of Latin America Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 166: Rest of Latin America 16-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2014, 2024 & 2030
  • MIDDLE EAST
    • TABLE 167: Middle East Recent Past, Current & Future Analysis for Mobile Gaming by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 168: Middle East Historic Review for Mobile Gaming by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 169: Middle East 16-Year Perspective for Mobile Gaming by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2014, 2024 & 2030
    • TABLE 170: Middle East Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 171: Middle East Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 172: Middle East 16-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2014, 2024 & 2030
    • TABLE 173: Middle East Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 174: Middle East Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 175: Middle East 16-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2014, 2024 & 2030
  • IRAN
    • TABLE 176: Iran Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 177: Iran Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 178: Iran 16-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2014, 2024 & 2030
    • TABLE 179: Iran Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 180: Iran Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 181: Iran 16-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2014, 2024 & 2030
  • ISRAEL
    • TABLE 182: Israel Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 183: Israel Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 184: Israel 16-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2014, 2024 & 2030
    • TABLE 185: Israel Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 186: Israel Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 187: Israel 16-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2014, 2024 & 2030
  • SAUDI ARABIA
    • TABLE 188: Saudi Arabia Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 189: Saudi Arabia Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 190: Saudi Arabia 16-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2014, 2024 & 2030
    • TABLE 191: Saudi Arabia Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 192: Saudi Arabia Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 193: Saudi Arabia 16-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2014, 2024 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 194: UAE Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 195: UAE Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 196: UAE 16-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2014, 2024 & 2030
    • TABLE 197: UAE Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 198: UAE Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 199: UAE 16-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2014, 2024 & 2030
  • REST OF MIDDLE EAST
    • TABLE 200: Rest of Middle East Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 201: Rest of Middle East Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 202: Rest of Middle East 16-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2014, 2024 & 2030
    • TABLE 203: Rest of Middle East Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 204: Rest of Middle East Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 205: Rest of Middle East 16-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2014, 2024 & 2030
  • AFRICA
    • TABLE 206: Africa Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 207: Africa Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 208: Africa 16-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2014, 2024 & 2030
    • TABLE 209: Africa Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 210: Africa Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 211: Africa 16-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2014, 2024 & 2030

IV. COMPETITION