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市場調查報告書
商品編碼
1321767

元界全球市場

Metaverse

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 475 Pages | 商品交期: 最快1-2個工作天內

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簡介目錄

2030年元界全球市場規模將達9805億美元

在不斷變化的後COVID-19商業環境中,Metaverse的全球市場預計2022年為624億美元,到2030年將修正為9805億美元,2022-2030年分析期間年複合成長率為41.1%,預計將成長在軟體是本報告分析的細分市場之一,預計年複合成長率40.1%,到分析期結束時將達到 5889 億美元。鑑於疫情后的持續復甦,硬體領域的成長已將未來八年的年複合成長率修正為 44.8%。

美國市場預計將成長262億美元,中國年複合成長率為45.9%

到 2022 年,美國元宇宙市場預計將達到 262 億美元。中國作為全球第二大經濟體,預計在2022年至2030年的分析期間將以45.9%的年複合成長率成長,到2030年市場規模將達到1283億美元。其他值得注意的地域市場包括日本和加拿大,預計 2022 年至 2030 年將分別成長 35.9% 和 37%。在歐洲,德國預計將以 40.2% 左右的年複合成長率成長。

受訪企業示例

  • Accenture PLC
  • Adobe Inc.
  • Capgemini SE
  • EON Reality, Inc.
  • Alibaba Group Holding Limited
  • Deloitte Touche Tohmatsu Ltd.
  • Alibaba Cloud
  • 3i Inc.
  • Animoca Brands
  • Antier Solutions Pvt Ltd
  • Decentraland
  • Appinventiv
  • DevDen Creative Solutions
  • Electronic Arts, Inc.
  • Dapper Labs Inc.

目錄

第1章 調查方法

第2章 執行摘要

  • Metaverse - 看到未來正在展開
  • 主要企業
  • 市場趨勢和促進因素- 市場熱點是什麼
  • 全球市場預測

第3章 市場分析

  • 美國
  • 加拿大
  • 日本
  • 中國
  • 歐洲
  • 法國
  • 德國
  • 義大利
  • 英國
  • 其他歐洲國家
  • 亞太地區
  • 世界其他地區

第4章 競爭

簡介目錄
Product Code: MCP23205

What`s New for 2023?

»Special coverage on Russia-Ukraine war; global inflation; easing of "zero-Covid" policy in China and its `bumpy` reopening; supply chain disruptions, global trade tensions; and risk of recession.

»Global competitiveness and key competitor percentage market shares

» Market presence across multiple geographies - Strong/Active/Niche/Trivial

»Online interactive peer-to-peer collaborative bespoke updates

»Access to our digital archives and MarketGlass Research Platform

»Complimentary updates for one year

Looking Ahead to 2023

The global economy is at a critical crossroads with a number of interlocking challenges and crises running in parallel. The uncertainty around how Russia`s war on Ukraine will play out this year and the war`s role in creating global instability means that the trouble on the inflation front is not over yet. Food and fuel inflation will remain a persistent economic problem. Higher retail inflation will impact consumer confidence and spending. As governments combat inflation by raising interest rates, new job creation will slowdown and impact economic activity and growth. Lower capital expenditure is in the offing as companies go slow on investments, held back by inflation worries and weaker demand. With slower growth and high inflation, developed markets seem primed to enter into a recession. Fears of new COVID outbreaks and China's already uncertain post-pandemic path poses a real risk of the world experiencing more acute supply chain pain and manufacturing disruptions this year. Volatile financial markets, growing trade tensions, stricter regulatory environment and pressure to mainstream climate change into economic decisions will compound the complexity of challenges faced. Year 2023 is expected to be tough year for most markets, investors and consumers. Nevertheless, there is always opportunity for businesses and their leaders who can chart a path forward with resilience and adaptability.

Global Metaverse Market to Reach $980.5 Billion by 2030

In the changed post COVID-19 business landscape, the global market for Metaverse estimated at US$62.4 Billion in the year 2022, is projected to reach a revised size of US$980.5 Billion by 2030, growing at a CAGR of 41.1% over the analysis period 2022-2030. Software, one of the segments analyzed in the report, is projected to record a 40.1% CAGR and reach US$588.9 Billion by the end of the analysis period. Taking into account the ongoing post pandemic recovery, growth in the Hardware segment is readjusted to a revised 44.8% CAGR for the next 8-year period.

The U.S. Market is Estimated at $26.2 Billion, While China is Forecast to Grow at 45.9% CAGR

The Metaverse market in the U.S. is estimated at US$26.2 Billion in the year 2022. China, the world`s second largest economy, is forecast to reach a projected market size of US$128.3 Billion by the year 2030 trailing a CAGR of 45.9% over the analysis period 2022 to 2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 35.9% and 37% respectively over the 2022-2030 period. Within Europe, Germany is forecast to grow at approximately 40.2% CAGR.

Select Competitors (Total 90 Featured) -

  • Accenture PLC
  • Adobe Inc.
  • Capgemini SE
  • EON Reality, Inc.
  • Alibaba Group Holding Limited
  • Deloitte Touche Tohmatsu Ltd.
  • Alibaba Cloud
  • 3i Inc.
  • Animoca Brands
  • Antier Solutions Pvt Ltd
  • Decentraland
  • Appinventiv
  • DevDen Creative Solutions
  • Electronic Arts, Inc.
  • Dapper Labs Inc.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. METAVERSE - WATCHING THE FUTURE AS IT UNFOLDS TODAY
    • The Future Has Arrived. Physical & Digital Worlds Converge to Mark the Consummation of Humanity's Tryst With Digital
    • "Phygital" is the New Era
    • A Peek Into All Things "Phygital"
    • With 63% of Population Actively Using the Internet, World is Optimally Positioned to Embrace a Universe Parallel to Physical World: Global Digital Population as of the Year 2021 (In Billion)
    • What is Metaverse & Why is it Important?
    • Who's Eyeing the Metaverse?
    • Top 5 Big Tech Companies Have Their Fingers in the Metaverse Pie: Revenues (In US$) Generated by GAFAM (Google, Amazon, Meta (Facebook), Apple, Microsoft) Per Minute in the Year 2021
    • Signs that the Metaverse is Catching Up
    • Roblox, an Online Gaming Company that Offers Metaverse-like Experiences, Witnesses Steady Rise in the Number of Users: Roblox Active Daily Users (In Million) by Quarter for Years 2019, 2020 and 2021
    • Metaverse Job Openings on the Rise as Companies Begin to Warm Up to the Concept & Its Promised Potential: Global Actives Jobs Related to Metaverse From May Through November 2021
    • The Metaverse Value Chain
    • Main Constituents of Metaverse Value Chain
    • Global Market Prospects & Outlook
    • Halcyon Days Ahead for Metaverse Market with Salient Drivers & Opportunities
    • Desktop to Emerge Into a Dominant Platform for Metaverse: Global Metaverse Market Share Breakdown (In %) by Platform for Years 2020 and 2027
    • Gaming to Remain the Largest Application Area for Metaverse: Global Metaverse Market Share Breakdown (In %) by Application for Years 2020 and 2027
    • North America Remains at the Heart of Metaverse Market
    • COVID-19 Pandemic Catalyzes Race towards Metaverse
    • Competition
    • Metaverse - Global Key Competitors Percentage Market Share in 2022 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2022 (E)
    • Companies Contribute to Building Future of Metaverse
    • Recent Market Activity
    • Influencer Insights that Matter the Most: Here are What Top Voices are Saying About the Emerging Concept of Metaverse & Its Future
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS - WHAT'S BUZZING IN THE MARKET
    • From Sci-Fi to Reality! What Are the Technologies "Under the Hood" That Are Powering the Metaverse?
    • AR/VR/MR/XR in the Spotlight
    • Meta's Occulus Makes a Disruptive Leap Forward, Overtaking its Competitors by a Wide Margin: Market Share Breakdown (In %) by Device Shipments for the Year 2022 (E)
    • As AR/VR Technologies Evolve, Successful Implementation of These Technologies in the Metaverse to Gain Momentum
    • AR Glasses Are Vital for Creating Our Futuristic Mixed Reality Universe: Global Market for Smart Augmented Reality (AR) Glasses (In '000 Units) for the Year 2021, 2023, 2025 and 2027
    • Powering the Metaverse with Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR): Global AR, VR & MR Market (In US$ Billion) for Years 2021, 2023, 2025 and 2027
    • Artificial Intelligence (AI) Is Indispensable in Creating the Metaverse
    • Role of AI in the Metaverse
    • Rapid Advancements in Artificial intelligence (AI) Measured by Deep Learning Transformers Reveals a Metaverse Enabled, Populated & Supported with AI: Deep Learning Transformers (In Billions of Parameters) for the Years 2018 to 2021
    • Artificial Intelligence (AI) to Provide the Smart Platform & Allied Functionalities for the Metaverse: Global AI Annual Revenues (In US$ Billion) for Years 2021, 2023, 2025 and 2027
    • Digital Twins Also Features in the Metaverse Technology Mix
    • Role of Digital Twins in the Metaverse
    • Digital Twins Helps Converge the Physical & Digital in the Metaverse: Global Opportunity for Digital Twins (In US$ Million) for Years 2021, 2023, 2025 & 2027
    • The Internet & Its Decades of Evolution Provides the Foundation for the Metaverse
    • Success of Metaverse & Its Scale of Impact Depends Upon Extensiveness of Optical Fiber Based Broadband Network Architecture: Global Opportunity for Fiber to the X (In US$ Billion) for Years 2021, 2023, 2025 and 2027
    • Rapid Developments in 5G Technology Space to Fastrack Metaverse Initiatives
    • Metaverse: The Latest Tech Trend Poised to Transform Businesses
    • Top Trends That Will Impact Metaverse in 2022 and Beyond
    • Buzzing Trends with Potential Role in Ensuring Strong Foundation for Metaverse
    • Venture Capital Funding Craze Settles Down on Metaverse
    • Venture Capitalists Focus on Metaverse Industry
    • Leading Stocks in Metaverse Exchange-Traded Funds (ETFs) & Their Weightage as of November 2021
    • Facebook's Decision to Change Name to "Meta" Marks the Beginning of Metaverse as a New Revolution in Social Technology
    • How Can Facebook (Meta) Benefit from Creating New Immersive Digital Experiences?
    • Riding on the Promised Potential of Metaverse, Meta Plans to Boost Long Term Growth: Meta (Facebook) Revenues (In US$ Billion) By Quarter for Years 2020 & Q1 2022
    • Metaverse to Impact Consumer Lives & Industry to Become an Integral Fabric of Society & Industry. Here's Why Businesses Should Care About Metaverse
    • Scale of Impact Too Unprecedented to Ignore!
    • Metaverse in Manufacturing. A Factory in the Metaverse What Benefits Will it Bring?
    • Microsoft Right on Track to Build the Future Metaverse
    • Immersive Digital Twins to Offer Increased Business Value to Enterprises
    • Metaverse, What Does it Mean for Future of Work
    • The Future of Work Isn't What It Used to Be! Here's How It Has Come to Pass
    • Living in Times of Persistent Disruption Means Millions Are Transitioned to Remote Working: WFH Employees as a % of the Total Workforce for Years 2019, 2020 and 2021
    • How Has the Workforce Changed?
    • Returning to the Office: % Share of Employees Preferring Various Types of Work Arrangements
    • Maybe the Most Interesting Change is Yet to Come? Are We Ready to Shift from WFH to WFM?
    • Make Way! Here Comes Metaverse Gaming
    • Video Games: The Earliest Known Experience of Living in a Simulation
    • With Visualization in Games Being Key to Motivate Players to Keep Playing, the Metaverse is Optimally Positioned to Take Over the Current Base of Video Gamers: Global Number of Video Gamers (In Million) in 2021
    • With Rapid Growth of Video Games Industry, Metaverse Breaking into Gaming Industry to Translate into Enormous Market Opportunity: Global Opportunity for Video Games (In US$ Billion) for Years 2021, 2023, 2025 & 2027
    • Will Gaming in the Metaverse Be Any Different From the Immersive Gaming We All Have Come to Know, Experience & Appreciate?
    • Will "Crypto" Become the Currency of the Metaverse?
    • What is Cryptocurrency & How Is it Used Today?
    • Number of Cryptocurrencies Worldwide: 2013 to 2022E
    • Top Cryptocurrencies Worldwide by Market Capitalization ($ Million) as of Aug 2022
    • Global Cryptocurrency Market by End-Use (in %) for 2022E
    • A New Role for Crypto as the Trading Currency in the Metaverse
    • Top Metaverse Coins by Market Capitalization ($ Million) as of July 2022
    • Here's Why Cryptocurrencies Lie at Heart of Metaverse
    • Blockchain & Crypto are Perfect Fit for Metaverse
    • Metaverse Developments Trigger Massive Price Gains/Surge for Cryptocurrencies
    • Growing Use of Crypto Marks the Metaverse Concept for Success: Global Number of Crypto Users (In Million) for Years 2016 Through 2021
    • Metaverse is Poised to Emerge Into the Future of Social Media
    • Here's How Social Media Has Become an Integral Part of Our Lives?
    • With People Spending More Time on Social Media, It is One Less Challenge for Metaverse in Virtually Taking Over Social Interactions & Hangouts: Average Time Spent on Social Media by People Consuming Digital Content (In Minutes Per day) for Years 2012, 2014, 2016, 2018, 2020 and 2022
    • What Will Be the Impact of Metaverse On Social Media?
    • NFTs Emerge as the New Revenue Model for Metaverse
    • Non-Fungible Token (NFT) Emerge as Keys for Monetizing the Metaverse: Global Market Capitalization of NFT Transactions (In US$ Million) for Years 2018 Through 2022
    • What Kind of NFTs are Popular & in What Categories? Global Number of NFTs Sold by Category in 1H 2021
    • Brands Scramble to Create Their Own NFTs - Here's Why
    • Role of Blockchain in Metaverse Gets Bigger as NFTs Grow?
    • Blockchain Rises like a Phoenix from the Ashes of Bitcoin
    • Metaverse Without Blockchain. Is It Even Possible?
    • It is Increasingly Clear that Metaverse Cannot be Built Without Blockchain Technology: Global Opportunity for Blockchain Technology (In US$ Billion) for Years 021, 2023, 2025 and 2027
    • The Direct to Avatar Economy (D2A) is it the Future of Direct-to-Consumer (DTC)?
    • Direct Marketing & Its Benefits as We Know It Today
    • How Will Metaverse Change this Status Quo?
    • How Should Retailers/Brands Adopt?
    • The Low Hanging Fruit. A Decade Long Robust Growth Has Ripened e-Commerce as the Prime Area for Monetization in the Metaverse
    • The Spectacular Rise of eCommerce and mCommerce: A Review
    • Global B2C E-Commerce Sales in US$ Trillion for the Years 2017, 2019, 2021 and 2023
    • Will Metaverse Take e-Commerce to the Next Level?
    • Here's How Metaverse Will Transform E-Commerce & Retail
    • Are e-Commerce Experiences Ready for the Metaverse & How Can Marketers & Brands Prepare for the Metaverse?
    • Meta Provides an All-Inclusive Study for Students
    • Metaverse is Changing the Consumer Goods and Retail industry
    • Metaverse, Cybersecurity & Privacy. How Will This Landscape Look Like?
    • Systemic Threats Could Debilitate Metaverse
    • Sprucing up Metaverse to Overcome Privacy Blockers
    • Risks of Identity Fragmentation and Data Privacy concerns Necessitate DeFi Networks
    • Will Metaverse Save the World? Exploring Metaverse & its Promise of Enabling Sustainability
    • COVID-19 Pandemic Catapults Sustainability to the Top of the Global Agenda
    • Global CO2 Emissions (In Billion Metric Tons) for Years 1930, 1940, 1950, 1960, 1970, 1980, 1990, 2000, 2010, & 2020
    • Metaverse Claims to Aid Humanity Achieve Sustainability Goals
    • Environmental Benefits of Metaverse
    • Spatial Computing to Mitigate Climate Change
    • Amid the Hype Surrounding Metaverse & Environmental Sustainability, What's the Real Truth? What is the Carbon Footprint of the Metaverse?
    • NFTs Mired under Climate Controversy
    • The Exhaustive Process of Creating a Cryptocurrency is Energy Intensive & Detrimental to the Goals of Sustainability: Energy Consumed (In Kilowatt Hours) Per Cryptocurrency Transaction
    • Major Challenges Facing Metaverse
    • Hype Aside. Metaverse Will be a Challenging Environment/World to Create?
    • Why Metaverse Should be Open Source?
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Metaverse Market Analysis of Annual Sales in US$ Million for Years 2020 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Metaverse by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2022 through 2030 and % CAGR
    • TABLE 3: World 8-Year Perspective for Metaverse by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2023 & 2030
    • TABLE 4: World Recent Past, Current & Future Analysis for Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2022 through 2030 and % CAGR
    • TABLE 5: World 8-Year Perspective for Software by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2023 & 2030
    • TABLE 6: World Recent Past, Current & Future Analysis for Hardware by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2022 through 2030 and % CAGR
    • TABLE 7: World 8-Year Perspective for Hardware by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2023 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Professional Services by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2022 through 2030 and % CAGR
    • TABLE 9: World 8-Year Perspective for Professional Services by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2023 & 2030
    • TABLE 10: World Recent Past, Current & Future Analysis for Consumer by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2022 through 2030 and % CAGR
    • TABLE 11: World 8-Year Perspective for Consumer by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2023 & 2030
    • TABLE 12: World Recent Past, Current & Future Analysis for Industrial Manufacturing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2022 through 2030 and % CAGR
    • TABLE 13: World 8-Year Perspective for Industrial Manufacturing by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2023 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Commercial by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2022 through 2030 and % CAGR
    • TABLE 15: World 8-Year Perspective for Commercial by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2023 & 2030
    • TABLE 16: World Recent Past, Current & Future Analysis for Healthcare by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2022 through 2030 and % CAGR
    • TABLE 17: World 8-Year Perspective for Healthcare by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2023 & 2030
    • TABLE 18: World Recent Past, Current & Future Analysis for Other Verticals by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2022 through 2030 and % CAGR
    • TABLE 19: World 8-Year Perspective for Other Verticals by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2023 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Metaverse Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2023 (E)
    • TABLE 20: USA Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 21: USA 8-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2023 & 2030
    • TABLE 22: USA Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 23: USA 8-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2023 & 2030
  • CANADA
    • TABLE 24: Canada Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 25: Canada 8-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2023 & 2030
    • TABLE 26: Canada Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 27: Canada 8-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2023 & 2030
  • JAPAN
    • TABLE 28: Japan Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 29: Japan 8-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2023 & 2030
    • TABLE 30: Japan Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 31: Japan 8-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2023 & 2030
  • CHINA
    • TABLE 32: China Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 33: China 8-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2023 & 2030
    • TABLE 34: China Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 35: China 8-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2023 & 2030
  • EUROPE
    • Metaverse Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2023 (E)
    • TABLE 36: Europe Recent Past, Current & Future Analysis for Metaverse by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Spending in US$ Million for Years 2022 through 2030 and % CAGR
    • TABLE 37: Europe 8-Year Perspective for Metaverse by Geographic Region - Percentage Breakdown of Value Spending for France, Germany, Italy, UK and Rest of Europe Markets for Years 2023 & 2030
    • TABLE 38: Europe Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 39: Europe 8-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2023 & 2030
    • TABLE 40: Europe Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 41: Europe 8-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2023 & 2030
  • FRANCE
    • TABLE 42: France Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 43: France 8-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2023 & 2030
    • TABLE 44: France Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 45: France 8-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2023 & 2030
  • GERMANY
    • TABLE 46: Germany Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 47: Germany 8-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2023 & 2030
    • TABLE 48: Germany Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 49: Germany 8-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2023 & 2030
  • ITALY
    • TABLE 50: Italy Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 51: Italy 8-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2023 & 2030
    • TABLE 52: Italy Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 53: Italy 8-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2023 & 2030
  • UNITED KINGDOM
    • TABLE 54: UK Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 55: UK 8-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2023 & 2030
    • TABLE 56: UK Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 57: UK 8-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2023 & 2030
  • REST OF EUROPE
    • TABLE 58: Rest of Europe Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 59: Rest of Europe 8-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2023 & 2030
    • TABLE 60: Rest of Europe Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 61: Rest of Europe 8-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2023 & 2030
  • ASIA-PACIFIC
    • Metaverse Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2023 (E)
    • TABLE 62: Asia-Pacific Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 63: Asia-Pacific 8-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2023 & 2030
    • TABLE 64: Asia-Pacific Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 65: Asia-Pacific 8-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2023 & 2030
  • REST OF WORLD
    • TABLE 66: Rest of World Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 67: Rest of World 8-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2023 & 2030
    • TABLE 68: Rest of World Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 69: Rest of World 8-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2023 & 2030

IV. COMPETITION