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市場調查報告書
商品編碼
1887195

顯示卡市場規模、佔有率、成長及全球產業分析:按類型、應用和地區劃分的洞察與預測(2024-2032 年)

Graphics Card Market Size, Share, Growth and Global Industry Analysis By Type & Application, Regional Insights and Forecast to 2024-2032

出版日期: | 出版商: Fortune Business Insights Pvt. Ltd. | 英文 140 Pages | 商品交期: 請詢問到貨日

價格

顯示卡市場成長驅動因素

隨著高效能視覺運算(包括遊戲、人工智慧 (AI)、雲端運算和專業視覺化)需求的加速成長,全球顯示卡市場正在迅速擴張。根據最新的產業評估,預計 2024 年全球市場規模將達到 202.2 億美元,2025 年將增至 235.7 億美元,到 2032 年將達到 759.5 億美元。這反映了由遊戲創新、AI 工作負載和高清多媒體消費驅動的強勁長期成長勢頭。

顯示卡 (GPU) 透過實現進階渲染、即時處理和高清影像處理來增強運算效能,使其成為現代遊戲、機器學習、虛擬化、資料分析和內容創作生態系統的重要組成部分。 預計到 2024 年,全球電子遊戲玩家數量將達到 33.2 億,這將推動對能夠提供沉浸式 4K/8K 遊戲體驗、逼真光線追蹤視覺效果和 AI 增強功能的 GPU 的需求激增。

生成式 AI 對 GPU 需求的影響

生成式 AI 正成為顯示卡產業的變革力量。 AI 驅動的應用需要大量的平行運算資源,從而推動了全球對高效能 GPU 的需求。圖形處理器可以加速模型訓練、內容產生、影像合成和自然語言處理。

2024 年 1 月,NVIDIA 發布了 GeForce RTX SUPER GPU,旨在增強生成式 AI 的能力。這些 GPU 整合了用於穩定擴散 XL 的 TensorRT 加速、用於 AI 驅動紋理增強的 RTX Remix 以及用於提高渲染速度和效能的 DLSS 3 技術。 隨著各產業對人工智慧應用的需求不斷增長,對高階GPU的需求將進一步增加,並持續推動市場成長至2032年。

市場趨勢與驅動因素

一項關鍵的技術趨勢是即時光線追蹤技術的集成,該技術增強了光照、陰影和反射效果,為遊戲和圖形應用帶來電影級的真實感。視覺保真度的飛躍正在推動遊戲玩家和依賴高精度渲染工具的創意專業人士的需求。

以下因素也大力推動了市場成長:

1. 競技遊戲與電競

高幀率、低延遲和卓越的圖形處理能力對於電子競技至關重要。隨著全球競技遊戲觀眾的成長,對高性能GPU的需求也不斷增長。

2.加密貨幣挖礦

由於顯示卡能夠執行大規模並行計算,因此在挖礦中仍然被廣泛使用。在加密貨幣繁榮時期,對GPU的需求會顯著增加。

3. 人工智慧與機器學習

先進的GPU支援在醫療保健、汽車和教育等各個領域進行模型推理、訓練和分析,從而進一步提升了其市場價值。

市場限制因子

儘管GPU被迅速採用,但仍存在一些挑戰阻礙其更廣泛應用:

  • 高功耗和高發熱(高負載運轉時)
  • 不同作業系統與驅動程式之間的相容性問題
  • 半導體短缺導致的供應鏈限制
  • 全球晶片短缺導致的價格上漲

這些限制因素嚴重影響了GPU的供應,尤其是在新冠疫情期間。 中國工廠停工和全球晶片需求激增導致供應減少,價格上漲。

市場機會

Xbox Cloud Gaming、Google Stadia 和 Amazon Luna 等雲端遊戲平台的興起帶來了巨大的長期機會。雲端遊戲無需本地高效能硬件,但嚴重依賴配備 GPU 的資料中心來渲染和串流超高清內容。隨著雲端遊戲的普及,對伺服器級 GPU 的需求預計將顯著增長。

細分市場概覽

按類型

  • 預計到 2024 年,獨立 GPU 將以 63.08% 的市佔率佔主導地位,這主要得益於遊戲、多媒體編輯和專業渲染的需求。
  • 由於對高效能緊湊型運算設備的需求,整合 GPU 預計將成長最快。

依裝置劃分

  • 受雲端運算和人工智慧工作負載的推動,伺服器/資料中心預計將在 2024 年引領市場,並預計到 2025 年將佔 32.38% 的市場佔有率。
  • 由於人工智慧優化便攜式設備的廣泛應用,筆記型電腦預計將實現最高的複合年增長率 (22.08%)。

按應用程式劃分

  • 預計遊戲將在 2024 年保持領先地位,並預計到 2025 年將佔 35.25% 的市場佔有率。
  • 預計加密貨幣挖礦將成長最快(複合年增長率 21.34%)。
  • 醫療保健產業越來越多地使用 GPU 進行人工智慧診斷和醫學影像處理。

區域洞察

亞太地區

亞太地區是全球最大的市場,預計2024年市場規模將達97.4億美元。中國、日本、印度和韓國憑藉其強大的製造業生態系統和不斷增長的遊戲玩家群體,正在推動市場需求。光是中國市場預計到2025年就將達到42.9億美元。

北美

預計2025年,北美市場規模將達到77.5億美元。該地區的優勢在於人工智慧、虛擬實境/擴增實境、雲端運算和高清內容消費的廣泛應用。 預計到 2025 年,光是美國市場規模就將達到 66.2 億美元。

歐洲

預計到 2025 年,歐洲市場規模將達到 28.4 億美元,遊戲、3D 視覺化和物聯網驅動的應用有望推動該地區市場強勁成長。

目錄

第一章:引言

第二章:摘要整理

第三章:市場動態

  • 宏觀與微觀經濟指標
  • 驅動因素、限制因素、機會與趨勢
  • 生成式人工智慧的影響

第四章:競爭格局

  • 主要公司採用的商業策略
  • 主要公司的綜合SWOT分析
  • 全球顯示卡主要公司(前3-5名)的市佔率和排名(2024年)

第五章:全球顯示卡市場規模估算與預測(按細分市場劃分)2019-2032)

  • 主要發現
  • 依類型
    • 獨立式
    • 整合式
  • 按設備
    • 伺服器/資料中心
    • 遊戲主機
    • 桌上型電腦
    • 筆記型電腦
    • 智慧型手機
  • 按應用
    • 遊戲
    • 教育培訓
    • 多媒體編輯
    • 加密貨幣挖礦
  • 按最終用戶
    • 消費性電子
    • 工業
    • 媒體娛樂
    • 醫療保健
    • IT通信
    • 其他(國防和情報機構等)
  • 按地區
    • 北部美洲
    • 南美洲
    • 歐洲
    • 中東和非洲
    • 亞太地區

第六章 北美顯示卡市場規模估算與預測(按細分市場劃分,2019-2032 年)

  • 依國家劃分
    • 美國
    • 加拿大
    • 墨西哥

第七章 南美洲顯示卡市場規模估算與預測(依細分市場劃分,2019-2032 年)

  • 依國家劃分
    • 巴西
    • 阿根廷
    • 其他南美國家

第八章 歐洲顯示卡市場規模估算與預測(按細分市場劃分, 2019-2032)

  • 依國家劃分
    • 英國
    • 德國
    • 法國
    • 義大利
    • 西班牙
    • 俄羅斯
    • 比荷盧經濟聯盟
    • 北歐國家
    • 歐洲其他地區

第九章:中東和非洲顯示卡市場規模估算與預測(按細分市場劃分,2019-2032)

  • 依國家劃分
    • 土耳其
    • 以色列
    • 海灣合作委員會
    • 北非
    • 南非
    • 中東和非洲其他地區

第十章:亞太地區顯示卡市場規模估算與預測(按細分市場劃分, 2019-2032)

  • 依國家/地區
    • 中國
    • 日本
    • 印度
    • 韓國
    • 東協
    • 大洋洲
    • 其他亞太地區

第十一章:十大公司簡介

  • 英偉達公司
  • 超微半導體公司
  • 華碩電腦股份有限公司
  • 微星國際股份有限公司
  • 技嘉科技股份有限公司
  • EVGA公司
  • 藍寶石科技股份有限公司
  • 索泰科技股份有限公司
  • PNY科技
  • 英特爾公司

第十二章:要點

Product Code: FBI112636

Growth Factors of graphics card Market

The global graphics card market is expanding rapidly as demand for high-performance visual computing accelerates across gaming, artificial intelligence (AI), cloud computing, and professional visualization. According to the latest industry assessment, the global market was valued at USD 20.22 billion in 2024, is projected to rise to USD 23.57 billion in 2025, and is expected to reach USD 75.95 billion by 2032, reflecting strong long-term momentum driven by gaming innovation, AI workloads, and high-definition multimedia consumption.

Graphics cards (GPUs) enhance computing performance by enabling advanced rendering, real-time processing, and high-definition imagery, making them indispensable to modern gaming, machine learning, virtualization, data analytics, and content creation ecosystems. With global video gamers reaching 3.32 billion in 2024, demand has surged for GPUs capable of delivering immersive 4K/8K gaming experiences, realistic ray-traced visuals, and AI-supported enhancements.

Impact of Generative AI on GPU Demand

Generative AI has emerged as a transformative force in the graphics card industry. AI-driven applications require massive parallel computing resources, pushing global demand for high-performance GPUs. Graphics processors accelerate model training, content generation, image synthesis, and natural language processing.

In January 2024, NVIDIA launched GeForce RTX SUPER GPUs engineered specifically for enhanced generative AI capability. These GPUs integrate TensorRT acceleration for Stable Diffusion XL, RTX Remix for AI-driven texture enhancement, and DLSS 3 technologies to elevate rendering speed and performance. As the use of AI-powered applications increases across industries, the requirement for advanced GPUs will continue to intensify, strengthening market growth through 2032.

Market Trends and Drivers

A key technological trend is the integration of real-time ray tracing, which enhances lighting, shadows, and reflections to provide cinematic realism in games and graphics applications. This leap in visual fidelity has fueled demand among gaming enthusiasts and creative professionals who rely on high-precision rendering tools.

Market growth is also strongly driven by:

1. Competitive Gaming & eSports

High frame rates, low latency, and superior graphics processing are essential in eSports. As competitive gaming viewership rises globally, so does the need for high-end GPUs.

2. Cryptocurrency Mining

Graphics cards remain widely used in mining due to their ability to perform large numbers of parallel calculations. During crypto booms, GPU demand spikes significantly.

3. AI & Machine Learning

Advanced GPUs support model inference, training, and analytics across sectors including healthcare, automotive, and education, further elevating market value.

Market Restraints

Despite rapid adoption, several challenges can hinder wider GPU deployment:

  • High power consumption and thermal output during intensive workloads
  • Compatibility issues across different operating systems and drivers
  • Supply chain limitations caused by semiconductor shortages
  • Higher pricing during global chip scarcity

These constraints particularly impacted GPU availability during the COVID-19 era, when factory shutdowns in China and surging global chip demand reduced supply and drove price inflation.

Market Opportunities

The rise of cloud gaming platforms such as Xbox Cloud Gaming, Google Stadia, and Amazon Luna presents major long-term opportunities. Cloud gaming eliminates the need for local high-end hardware yet relies heavily on GPU-powered data centers to render and stream ultra-high-quality content. As cloud gaming adoption expands, demand for server-grade GPUs is expected to increase substantially.

Segmentation Overview

By Type

  • Discrete GPUs dominated in 2024 with 63.08% share, driven by gaming, multimedia editing, and professional rendering.
  • Integrated GPUs will grow fastest due to demand for efficient, compact computing devices.

By Device

  • Servers/data centers led in 2024, powered by cloud computing and AI workloads, and are expected to capture 32.38% share in 2025.
  • Laptops will register the highest CAGR (22.08%) as AI-optimized portable devices grow more popular.

By Application

  • Gaming dominated in 2024 and is estimated to capture 35.25% share in 2025.
  • Cryptocurrency mining will grow fastest (CAGR 21.34%).
  • Healthcare GPU usage is rising for AI diagnostics and medical imaging.

Regional Insights

Asia Pacific

The region is the global leader, valued at USD 9.74 billion in 2024. China, Japan, India, and South Korea drive demand through strong manufacturing ecosystems and rising gaming populations. China alone is projected to reach USD 4.29 billion in 2025.

North America

Expected to reach USD 7.75 billion in 2025, the region benefits from high adoption of AI, VR/AR, cloud computing, and high-definition content consumption. The U.S. market alone will reach USD 6.62 billion in 2025.

Europe

Projected at USD 2.84 billion in 2025, with strong growth from gaming, 3D visualization, and IoT-driven applications.

Conclusion

The graphics card industry is undergoing unprecedented acceleration, driven by generative AI, immersive gaming, cloud computing, and professional content creation. Rising from USD 20.22 billion in 2024 to USD 23.57 billion in 2025, and projected to reach USD 75.95 billion by 2032, the market is positioned for sustained, transformative growth across all major sectors.

Segmentation By Type

  • Discrete
  • Integrated

By Device

  • Servers/Data Center
  • Gaming Consoles
  • Desktops
  • Laptops
  • Smartphones

By Application

  • Gaming
  • Education and Training
  • Multimedia Editing
  • Cryptocurrency Mining

By End-User

  • Consumer Electronics
  • Industrial
  • Media and Entertainment
  • Healthcare
  • IT and Telecommunications
  • Others (Defense and Intelligence, etc.)

By Region

  • North America (By Type, Device, Application, End-User, and Country)
    • U.S. (By End-User)
    • Canada (By End-User)
    • Mexico (By End-User)
  • South America (By Type, Device, Application, End-User, and Country)
    • Brazil (By End-User)
    • Argentina (By End-User)
    • Rest of South America
  • Europe (By Type, Device, Application, End-User, and Country)
    • U.K. (By End-User)
    • Germany (By End-User)
    • France (By End-User)
    • Italy (By End-User)
    • Spain (By End-User)
    • Russia (By End-User)
    • Benelux (By End-User)
    • Nordics (By End-User)
    • Rest of Europe
  • Middle East & Africa (By Type, Device, Application, End-User, and Country)
    • Turkey (By End-User)
    • Israel (By End-User)
    • GCC (By End-User)
    • North Africa (By End-User)
    • South Africa (By End-User)
    • Rest of the Middle East & Africa
  • Asia Pacific (By Type, Device, Application, End-User, and Country)
    • China (By End-User)
    • Japan (By End-User)
    • India (By End-User)
    • South Korea (By End-User)
    • ASEAN (By End-User)
    • Oceania (By End-User)
    • Rest of Asia Pacific

Companies Profiled in the Report Nvidia Corporation (U.S.)

Advanced Micro Devices, Inc. (U.S.)

ASUSTeK Computer Inc. (Taiwan)

Micro-Star INT'L CO., LTD. (Taiwan)

GIGA-BYTE TECHNOLOGY CO., LTD. (Taiwan)

EVGA Corporation (U.S.)

SAPPHIRE Technology Limited (China)

ZOTAC Technology Limited (China)

PNY Technologies (U.S.)

Intel Corporation (U.S.)

Table of Content

1. Introduction

  • 1.1. Definition, By Segment
  • 1.2. Research Methodology/Approach
  • 1.3. Data Sources

2. Executive Summary

3. Market Dynamics

  • 3.1. Macro and Micro Economic Indicators
  • 3.2. Drivers, Restraints, Opportunities and Trends
  • 3.3. Impact of Generative AI

4. Competition Landscape

  • 4.1. Business Strategies Adopted by Key Players
  • 4.2. Consolidated SWOT Analysis of Key Players
  • 4.3. Global Graphics Card Key Players (Top 3 - 5) Market Share/Ranking, 2024

5. Global Graphics Card Market Size Estimates and Forecasts, By Segments, 2019-2032

  • 5.1. Key Findings
  • 5.2. By Type (USD)
    • 5.2.1. Discrete
    • 5.2.2. Integrated
  • 5.3. By Device (USD)
    • 5.3.1. Servers/Data Center
    • 5.3.2. Gaming Consoles
    • 5.3.3. Desktops
    • 5.3.4. Laptops
    • 5.3.5. Smartphones
  • 5.4. By Application (USD)
    • 5.4.1. Gaming
    • 5.4.2. Education and Training
    • 5.4.3. Multimedia Editing
    • 5.4.4. Cryptocurrency Mining
  • 5.5. By End-User (USD)
    • 5.5.1. Consumer Electronics
    • 5.5.2. Industrial
    • 5.5.3. Media and Entertainment
    • 5.5.4. Healthcare
    • 5.5.5. IT and Telecommunications
    • 5.5.6. Others (Defense and Intelligence, etc.)
  • 5.6. By Region (USD)
    • 5.6.1. North America
    • 5.6.2. South America
    • 5.6.3. Europe
    • 5.6.4. Middle East & Africa
    • 5.6.5. Asia Pacific

6. North America Graphics Card Market Size Estimates and Forecasts, By Segments, 2019-2032

  • 6.1. Key Findings
  • 6.2. By Type (USD)
    • 6.2.1. Discrete
    • 6.2.2. Integrated
  • 6.3. By Device (USD)
    • 6.3.1. Servers/Data Center
    • 6.3.2. Gaming Consoles
    • 6.3.3. Desktops
    • 6.3.4. Laptops
    • 6.3.5. Smartphones
  • 6.4. By Application (USD)
    • 6.4.1. Gaming
    • 6.4.2. Education and Training
    • 6.4.3. Multimedia Editing
    • 6.4.4. Cryptocurrency Mining
  • 6.5. By End-User (USD)
    • 6.5.1. Consumer Electronics
    • 6.5.2. Industrial
    • 6.5.3. Media and Entertainment
    • 6.5.4. Healthcare
    • 6.5.5. IT and Telecommunications
    • 6.5.6. Others (Defense and Intelligence, etc.)
  • 6.6. By Country (USD)
    • 6.6.1. U.S.
      • 6.6.1.1. By End-User
    • 6.6.2. Canada
      • 6.6.2.1. By End-User
    • 6.6.3. Mexico
      • 6.6.3.1. By End-User

7. South America Graphics Card Market Size Estimates and Forecasts, By Segments, 2019-2032

  • 7.1. Key Findings
  • 7.2. By Type (USD)
    • 7.2.1. Discrete
    • 7.2.2. Integrated
  • 7.3. By Device (USD)
    • 7.3.1. Servers/Data Center
    • 7.3.2. Gaming Consoles
    • 7.3.3. Desktops
    • 7.3.4. Laptops
    • 7.3.5. Smartphones
  • 7.4. By Application (USD)
    • 7.4.1. Gaming
    • 7.4.2. Education and Training
    • 7.4.3. Multimedia Editing
    • 7.4.4. Cryptocurrency Mining
  • 7.5. By End-User (USD)
    • 7.5.1. Consumer Electronics
    • 7.5.2. Industrial
    • 7.5.3. Media and Entertainment
    • 7.5.4. Healthcare
    • 7.5.5. IT and Telecommunications
    • 7.5.6. Others (Defense and Intelligence, etc.)
  • 7.6. By Country (USD)
    • 7.6.1. Brazil
      • 7.6.1.1. By End-User
    • 7.6.2. Argentina
      • 7.6.2.1. By End-User
    • 7.6.3. Rest of South America

8. Europe Graphics Card Market Size Estimates and Forecasts, By Segments, 2019-2032

  • 8.1. Key Findings
  • 8.2. By Type (USD)
    • 8.2.1. Discrete
    • 8.2.2. Integrated
  • 8.3. By Device (USD)
    • 8.3.1. Servers/Data Center
    • 8.3.2. Gaming Consoles
    • 8.3.3. Desktops
    • 8.3.4. Laptops
    • 8.3.5. Smartphones
  • 8.4. By Application (USD)
    • 8.4.1. Gaming
    • 8.4.2. Education and Training
    • 8.4.3. Multimedia Editing
    • 8.4.4. Cryptocurrency Mining
  • 8.5. By End-User (USD)
    • 8.5.1. Consumer Electronics
    • 8.5.2. Industrial
    • 8.5.3. Media and Entertainment
    • 8.5.4. Healthcare
    • 8.5.5. IT and Telecommunications
    • 8.5.6. Others (Defense and Intelligence, etc.)
  • 8.6. By Country (USD)
    • 8.6.1. U.K.
      • 8.6.1.1. By End-User
    • 8.6.2. Germany
      • 8.6.2.1. By End-User
    • 8.6.3. France
      • 8.6.3.1. By End-User
    • 8.6.4. Italy
      • 8.6.4.1. By End-User
    • 8.6.5. Spain
      • 8.6.5.1. By End-User
    • 8.6.6. Russia
      • 8.6.6.1. By End-User
    • 8.6.7. Benelux
      • 8.6.7.1. By End-User
    • 8.6.8. Nordics
      • 8.6.8.1. By End-User
    • 8.6.9. Rest of Europe

9. Middle East & Africa Graphics Card Market Size Estimates and Forecasts, By Segments, 2019-2032

  • 9.1. Key Findings
  • 9.2. By Type (USD)
    • 9.2.1. Discrete
    • 9.2.2. Integrated
  • 9.3. By Device (USD)
    • 9.3.1. Servers/Data Center
    • 9.3.2. Gaming Consoles
    • 9.3.3. Desktops
    • 9.3.4. Laptops
    • 9.3.5. Smartphones
  • 9.4. By Application (USD)
    • 9.4.1. Gaming
    • 9.4.2. Education and Training
    • 9.4.3. Multimedia Editing
    • 9.4.4. Cryptocurrency Mining
  • 9.5. By End-User (USD)
    • 9.5.1. Consumer Electronics
    • 9.5.2. Industrial
    • 9.5.3. Media and Entertainment
    • 9.5.4. Healthcare
    • 9.5.5. IT and Telecommunications
    • 9.5.6. Others (Defense and Intelligence, etc.)
  • 9.6. By Country (USD)
    • 9.6.1. Turkey
      • 9.6.1.1. By End-User
    • 9.6.2. Israel
      • 9.6.2.1. By End-User
    • 9.6.3. GCC
      • 9.6.3.1. By End-User
    • 9.6.4. North Africa
      • 9.6.4.1. By End-User
    • 9.6.5. South Africa
      • 9.6.5.1. By End-User
    • 9.6.6. Rest of Middle East & Africa

10. Asia Pacific Graphics Card Market Size Estimates and Forecasts, By Segments, 2019-2032

  • 10.1. Key Findings
  • 10.2. By Type (USD)
    • 10.2.1. Discrete
    • 10.2.2. Integrated
  • 10.3. By Device (USD)
    • 10.3.1. Servers/Data Center
    • 10.3.2. Gaming Consoles
    • 10.3.3. Desktops
    • 10.3.4. Laptops
    • 10.3.5. Smartphones
  • 10.4. By Application (USD)
    • 10.4.1. Gaming
    • 10.4.2. Education and Training
    • 10.4.3. Multimedia Editing
    • 10.4.4. Cryptocurrency Mining
  • 10.5. By End-User (USD)
    • 10.5.1. Consumer Electronics
    • 10.5.2. Industrial
    • 10.5.3. Media and Entertainment
    • 10.5.4. Healthcare
    • 10.5.5. IT and Telecommunications
    • 10.5.6. Others (Defense and Intelligence, etc.)
  • 10.6. By Country (USD)
    • 10.6.1. China
      • 10.6.1.1. By End-User
    • 10.6.2. Japan
      • 10.6.2.1. By End-User
    • 10.6.3. India
      • 10.6.3.1. By End-User
    • 10.6.4. South Korea
      • 10.6.4.1. By End-User
    • 10.6.5. ASEAN
      • 10.6.5.1. By End-User
    • 10.6.6. Oceania
      • 10.6.6.1. By End-User
    • 10.6.7. Rest of Asia Pacific

11. Company Profiles for Top 10 Players (Based on data availability in public domain and/or on paid databases)

  • 11.1. Nvidia Corporation
    • 11.1.1. Overview
      • 11.1.1.1. Key Management
      • 11.1.1.2. Headquarters
      • 11.1.1.3. Offerings/Business Segments
    • 11.1.2. Key Details (Key details are consolidated data and not product/service specific)
      • 11.1.2.1. Employee Size
      • 11.1.2.2. Past and Current Revenue
      • 11.1.2.3. Geographical Share
      • 11.1.2.4. Business Segment Share
      • 11.1.2.5. Recent Developments
  • 11.2. Advanced Micro Devices, Inc.
    • 11.2.1. Overview
      • 11.2.1.1. Key Management
      • 11.2.1.2. Headquarters
      • 11.2.1.3. Offerings/Business Segments
    • 11.2.2. Key Details (Key details are consolidated data and not product/service specific)
      • 11.2.2.1. Employee Size
      • 11.2.2.2. Past and Current Revenue
      • 11.2.2.3. Geographical Share
      • 11.2.2.4. Business Segment Share
      • 11.2.2.5. Recent Developments
  • 11.3. ASUSTeK Computer Inc.
    • 11.3.1. Overview
      • 11.3.1.1. Key Management
      • 11.3.1.2. Headquarters
      • 11.3.1.3. Offerings/Business Segments
    • 11.3.2. Key Details (Key details are consolidated data and not product/service specific)
      • 11.3.2.1. Employee Size
      • 11.3.2.2. Past and Current Revenue
      • 11.3.2.3. Geographical Share
      • 11.3.2.4. Business Segment Share
      • 11.3.2.5. Recent Developments
  • 11.4. Micro-Star INT'L CO., LTD
    • 11.4.1. Overview
      • 11.4.1.1. Key Management
      • 11.4.1.2. Headquarters
      • 11.4.1.3. Offerings/Business Segments
    • 11.4.2. Key Details (Key details are consolidated data and not product/service specific)
      • 11.4.2.1. Employee Size
      • 11.4.2.2. Past and Current Revenue
      • 11.4.2.3. Geographical Share
      • 11.4.2.4. Business Segment Share
      • 11.4.2.5. Recent Developments
  • 11.5. GIGA-BYTE TECHNOLOGY CO., LTD.
    • 11.5.1. Overview
      • 11.5.1.1. Key Management
      • 11.5.1.2. Headquarters
      • 11.5.1.3. Offerings/Business Segments
    • 11.5.2. Key Details (Key details are consolidated data and not product/service specific)
      • 11.5.2.1. Employee Size
      • 11.5.2.2. Past and Current Revenue
      • 11.5.2.3. Geographical Share
      • 11.5.2.4. Business Segment Share
      • 11.5.2.5. Recent Developments
  • 11.6. EVGA Corporation
    • 11.6.1. Overview
      • 11.6.1.1. Key Management
      • 11.6.1.2. Headquarters
      • 11.6.1.3. Offerings/Business Segments
    • 11.6.2. Key Details (Key details are consolidated data and not product/service specific)
      • 11.6.2.1. Employee Size
      • 11.6.2.2. Past and Current Revenue
      • 11.6.2.3. Geographical Share
      • 11.6.2.4. Business Segment Share
      • 11.6.2.5. Recent Developments
  • 11.7. SAPPHIRE Technology Limited
    • 11.7.1. Overview
      • 11.7.1.1. Key Management
      • 11.7.1.2. Headquarters
      • 11.7.1.3. Offerings/Business Segments
    • 11.7.2. Key Details (Key details are consolidated data and not product/service specific)
      • 11.7.2.1. Employee Size
      • 11.7.2.2. Past and Current Revenue
      • 11.7.2.3. Geographical Share
      • 11.7.2.4. Business Segment Share
      • 11.7.2.5. Recent Developments
  • 11.8. ZOTAC Technology Limited
    • 11.8.1. Overview
      • 11.8.1.1. Key Management
      • 11.8.1.2. Headquarters
      • 11.8.1.3. Offerings/Business Segments
    • 11.8.2. Key Details (Key details are consolidated data and not product/service specific)
      • 11.8.2.1. Employee Size
      • 11.8.2.2. Past and Current Revenue
      • 11.8.2.3. Geographical Share
      • 11.8.2.4. Business Segment Share
      • 11.8.2.5. Recent Developments
  • 11.9. PNY Technologies
    • 11.9.1. Overview
      • 11.9.1.1. Key Management
      • 11.9.1.2. Headquarters
      • 11.9.1.3. Offerings/Business Segments
    • 11.9.2. Key Details (Key details are consolidated data and not product/service specific)
      • 11.9.2.1. Employee Size
      • 11.9.2.2. Past and Current Revenue
      • 11.9.2.3. Geographical Share
      • 11.9.2.4. Business Segment Share
      • 11.9.2.5. Recent Developments
  • 11.10. Intel Corporation
    • 11.10.1. Overview
      • 11.10.1.1. Key Management
      • 11.10.1.2. Headquarters
      • 11.10.1.3. Offerings/Business Segments
    • 11.10.2. Key Details (Key details are consolidated data and not product/service specific)
      • 11.10.2.1. Employee Size
      • 11.10.2.2. Past and Current Revenue
      • 11.10.2.3. Geographical Share
      • 11.10.2.4. Business Segment Share
      • 11.10.2.5. Recent Developments

12. Key Takeaways

List of Tables

  • Table 1: Global Graphics Card Market Size Estimates and Forecasts, 2019 - 2032
  • Table 2: Global Graphics Card Market Size Estimates and Forecasts, By Type, 2019 - 2032
  • Table 3: Global Graphics Card Market Size Estimates and Forecasts, By Device, 2019 - 2032
  • Table 4: Global Graphics Card Market Size Estimates and Forecasts, By Application, 2019 - 2032
  • Table 5: Global Graphics Card Market Size Estimates and Forecasts, By End-User, 2019 - 2032
  • Table 6: Global Graphics Card Market Size Estimates and Forecasts, By Region, 2019 - 2032
  • Table 7: North America Graphics Card Market Size Estimates and Forecasts, 2019 - 2032
  • Table 8: North America Graphics Card Market Size Estimates and Forecasts, By Type, 2019 - 2032
  • Table 9: North America Graphics Card Market Size Estimates and Forecasts, By Device, 2019 - 2032
  • Table 10: North America Graphics Card Market Size Estimates and Forecasts, By Application, 2019 - 2032
  • Table 11: North America Graphics Card Market Size Estimates and Forecasts, By End-User, 2019 - 2032
  • Table 12: North America Graphics Card Market Size Estimates and Forecasts, By Country, 2019 - 2032
  • Table 13: U.S. Graphics Card Market Size Estimates and Forecasts, By End-User, 2019 - 2032
  • Table 14: Canada Graphics Card Market Size Estimates and Forecasts, By End-User, 2019 - 2032
  • Table 15: Mexico Graphics Card Market Size Estimates and Forecasts, By End-User, 2019 - 2032
  • Table 16: South America Graphics Card Market Size Estimates and Forecasts, 2019 - 2032
  • Table 17: South America Graphics Card Market Size Estimates and Forecasts, By Type, 2019 - 2032
  • Table 18: South America Graphics Card Market Size Estimates and Forecasts, By Device, 2019 - 2032
  • Table 19: South America Graphics Card Market Size Estimates and Forecasts, By Application, 2019 - 2032
  • Table 20: South America Graphics Card Market Size Estimates and Forecasts, By End-User, 2019 - 2032
  • Table 21: South America Graphics Card Market Size Estimates and Forecasts, By Country, 2019 - 2032
  • Table 22: Brazil Graphics Card Market Size Estimates and Forecasts, By End-User, 2019 - 2032
  • Table 23: Argentina Graphics Card Market Size Estimates and Forecasts, By End-User, 2019 - 2032
  • Table 24: Europe Graphics Card Market Size Estimates and Forecasts, 2019 - 2032
  • Table 25: Europe Graphics Card Market Size Estimates and Forecasts, By Type, 2019 - 2032
  • Table 26: Europe Graphics Card Market Size Estimates and Forecasts, By Device, 2019 - 2032
  • Table 27: Europe Graphics Card Market Size Estimates and Forecasts, By Application, 2019 - 2032
  • Table 28: Europe Graphics Card Market Size Estimates and Forecasts, By End-User, 2019 - 2032
  • Table 29: Europe Graphics Card Market Size Estimates and Forecasts, By Country, 2019 - 2032
  • Table 30: U.K. Graphics Card Market Size Estimates and Forecasts, By End-User, 2019 - 2032
  • Table 31: Germany Graphics Card Market Size Estimates and Forecasts, By End-User, 2019 - 2032
  • Table 32: France Graphics Card Market Size Estimates and Forecasts, By End-User, 2019 - 2032
  • Table 33: Italy Graphics Card Market Size Estimates and Forecasts, By End-User, 2019 - 2032
  • Table 34: Spain Graphics Card Market Size Estimates and Forecasts, By End-User, 2019 - 2032
  • Table 35: Russia Graphics Card Market Size Estimates and Forecasts, By End-User, 2019 - 2032
  • Table 36: Benelux Graphics Card Market Size Estimates and Forecasts, By End-User, 2019 - 2032
  • Table 37: Nordics Graphics Card Market Size Estimates and Forecasts, By End-User, 2019 - 2032
  • Table 38: Middle East & Africa Graphics Card Market Size Estimates and Forecasts, 2019 - 2032
  • Table 39: Middle East & Africa Graphics Card Market Size Estimates and Forecasts, By Type, 2019 - 2032
  • Table 40: Middle East & Africa Graphics Card Market Size Estimates and Forecasts, By Device, 2019 - 2032
  • Table 41: Middle East & Africa Graphics Card Market Size Estimates and Forecasts, By Application, 2019 - 2032
  • Table 42: Middle East & Africa Graphics Card Market Size Estimates and Forecasts, By End-User, 2019 - 2032
  • Table 43: Middle East & Africa Graphics Card Market Size Estimates and Forecasts, By Country, 2019 - 2032
  • Table 44: Turkey Graphics Card Market Size Estimates and Forecasts, By End-User, 2019 - 2032
  • Table 45: Israel Graphics Card Market Size Estimates and Forecasts, By End-User, 2019 - 2032
  • Table 46: GCC Graphics Card Market Size Estimates and Forecasts, By End-User, 2019 - 2032
  • Table 47: North Africa Graphics Card Market Size Estimates and Forecasts, By End-User, 2019 - 2032
  • Table 48: South Africa Graphics Card Market Size Estimates and Forecasts, By End-User, 2019 - 2032
  • Table 49: Asia Pacific Graphics Card Market Size Estimates and Forecasts, 2019 - 2032
  • Table 50: Asia Pacific Graphics Card Market Size Estimates and Forecasts, By Type, 2019 - 2032
  • Table 51: Asia Pacific Graphics Card Market Size Estimates and Forecasts, By Device, 2019 - 2032
  • Table 52: Asia Pacific Graphics Card Market Size Estimates and Forecasts, By Application, 2019 - 2032
  • Table 53: Asia Pacific Graphics Card Market Size Estimates and Forecasts, By End-User, 2019 - 2032
  • Table 54: Asia Pacific Graphics Card Market Size Estimates and Forecasts, By Country, 2019 - 2032
  • Table 55: China Graphics Card Market Size Estimates and Forecasts, By End-User, 2019 - 2032
  • Table 56: Japan Graphics Card Market Size Estimates and Forecasts, By End-User, 2019 - 2032
  • Table 57: India Pacific Graphics Card Market Size Estimates and Forecasts, By End-User, 2019 - 2032
  • Table 58: South Korea Graphics Card Market Size Estimates and Forecasts, By End-User, 2019 - 2032
  • Table 59: ASEAN Graphics Card Market Size Estimates and Forecasts, By End-User, 2019 - 2032
  • Table 60: Oceania Asia Graphics Card Market Size Estimates and Forecasts, By End-User, 2019 - 2032

List of Figures

  • Figure 1: Global Graphics Card Market Revenue Share (%), 2024 and 2032
  • Figure 2: Global Graphics Card Market Revenue Share (%), By Type, 2024 and 2032
  • Figure 3: Global Graphics Card Market Revenue Share (%), By Device, 2024 and 2032
  • Figure 4: Global Graphics Card Market Revenue Share (%), By Application, 2024 and 2032
  • Figure 5: Global Graphics Card Market Revenue Share (%), By End-User, 2024 and 2032
  • Figure 6: Global Graphics Card Market Revenue Share (%), By Region, 2024 and 2032
  • Figure 7: North America Graphics Card Market Revenue Share (%), 2024 and 2032
  • Figure 8: North America Graphics Card Market Revenue Share (%), By Type, 2024 and 2032
  • Figure 9: North America Graphics Card Market Revenue Share (%), By Device, 2024 and 2032
  • Figure 10: North America Graphics Card Market Revenue Share (%), By Application, 2024 and 2032
  • Figure 11: North America Graphics Card Market Revenue Share (%), By End-User, 2024 and 2032
  • Figure 12: North America Graphics Card Market Revenue Share (%), By Country, 2024 and 2032
  • Figure 13: South America Graphics Card Market Revenue Share (%), 2024 and 2032
  • Figure 14: South America Graphics Card Market Revenue Share (%), By Type, 2024 and 2032
  • Figure 15: South America Graphics Card Market Revenue Share (%), By Device, 2024 and 2032
  • Figure 16: South America Graphics Card Market Revenue Share (%), By Application, 2024 and 2032
  • Figure 17: South America Graphics Card Market Revenue Share (%), By End-User, 2024 and 2032
  • Figure 18: South America Graphics Card Market Revenue Share (%), By Country, 2024 and 2032
  • Figure 19: Europe Graphics Card Market Revenue Share (%), 2024 and 2032
  • Figure 20: Europe Graphics Card Market Revenue Share (%), By Type, 2024 and 2032
  • Figure 21: Europe Graphics Card Market Revenue Share (%), By Device, 2024 and 2032
  • Figure 22: Europe Graphics Card Market Revenue Share (%), By Application, 2024 and 2032
  • Figure 23: Europe Graphics Card Market Revenue Share (%), By End-User, 2024 and 2032
  • Figure 24: Europe Graphics Card Market Revenue Share (%), By Country, 2024 and 2032
  • Figure 25: Middle East & Africa Graphics Card Market Revenue Share (%), 2024 and 2032
  • Figure 26: Middle East & Africa Graphics Card Market Revenue Share (%), By Type, 2024 and 2032
  • Figure 27: Middle East & Africa Graphics Card Market Revenue Share (%), By Device, 2024 and 2032
  • Figure 28: Middle East & Africa Graphics Card Market Revenue Share (%), By Application, 2024 and 2032
  • Figure 29: Middle East & Africa Graphics Card Market Revenue Share (%), By End-User, 2024 and 2032
  • Figure 30: Middle East & Africa Graphics Card Market Revenue Share (%), By Country, 2024 and 2032
  • Figure 31: Asia Pacific Graphics Card Market Revenue Share (%), 2024 and 2032
  • Figure 32: Asia Pacific Graphics Card Market Revenue Share (%), By Type, 2024 and 2032
  • Figure 33: Asia Pacific Graphics Card Market Revenue Share (%), By Device, 2024 and 2032
  • Figure 34: Asia Pacific Graphics Card Market Revenue Share (%), By Application, 2024 and 2032
  • Figure 35: Asia Pacific Graphics Card Market Revenue Share (%), By End-User, 2024 and 2032
  • Figure 36: Asia Pacific Graphics Card Market Revenue Share (%), By Country, 2024 and 2032
  • Figure 37: Global Graphics Card Key Players' Market Share/Ranking (%), 2024