封面
市場調查報告書
商品編碼
2054526

PC遊戲周邊設備市場:依產品類型、技術、銷售管道及地區分類

PC Gaming Peripheral Market, By Product Type, By Technology, By Channel, By Geography

出版日期: | 出版商: Coherent Market Insights | 英文 140 Pages | 商品交期: 2-3個工作天內

價格
簡介目錄

據估計,2026年PC遊戲周邊設備市場規模為102.1億美元,預計2033年將達到185.5億美元。預計2026年至2033年,該市場將以8.9%的複合年成長率成長。

報告範圍 報告詳情
基準年: 2025 2026年市場規模: 102.1億美元
歷史數據時期: 2020年至2024年 預測期: 2026年至2033年
2026年至2033年預測期間的複合年成長率: 8.90% 2033年市場規模預測: 185.5億美元

鍵盤、滑鼠、耳機、遊戲手把和遊戲控制器等外部硬體設備用於在電腦上玩遊戲。玩家類型多種多樣;例如,「遊戲愛好者」對遊戲感興趣,但投入的時間不如「重度核心玩家」那麼多。重度核心玩家將大部分時間都花在遊戲上,使用最新的遊戲周邊設備,並在這些設備上花費數千美元。休閒玩家則相對較少花時間在電腦上玩遊戲。由於物聯網 (IoT) 和人工智慧 (AI) 等技術創新,遊戲周邊設備產業正在蓬勃發展。因此,市場上玩家數量的成長預計將推動對電腦遊戲周邊設備的需求。

市場動態

可支配收入的成長、PC遊戲周邊設備技術的進步以及遊戲玩家數量的增加預計將成為PC遊戲周邊設備市場成長的主要驅動力。中國和印度等新興市場可支配收入的成長預計將促進PC遊戲周邊市場的成長。在中國,低價遊戲周邊設備的普及正在加速PC遊戲周邊設備市場的成長。可支配收入的成長提高了遊戲玩家的購買力,從而增加了他們玩電子遊戲的時間。重度核心玩家和休閒玩家的崛起,以及電子競技的日益普及,預計將在預測期內推動PC遊戲周邊設備市場的成長。周邊設備重度核心玩家是指那些投入大量時間玩電子遊戲並使用高級遊戲周邊設備。隨著人們對電子競技的認知不斷提高以及網際網路的普及,預計未來幾年電子競技觀眾的數量將大幅成長。

本次調查的主要特點

  • 本研究確定了各個細分市場的潛在商機,並說明了該市場具有吸引力的投資提案矩陣。
  • 此外,本研究還深入分析了市場促進因素、限制因素、機會、新產品發布和核准、區域前景以及主要參與者採取的競爭策略。
  • 本研究基於監管環境、公司概況、財務績效、產品系列、企業發展區域、分銷策略、重大發展和策略以及未來計畫等參數,分析了PC遊戲周邊設備市場的主要參與者。
  • PC遊戲周邊設備市場的主要參與者包括Alienware、羅技國際公司(Logitech International SA)、雷蛇公司(Razer Inc.)、Mad Catz Global Limited、Turtle Beach Corporation、海盜船組件公司(Corsair Components, Inc.)、酷冷至尊公司(Cooler Master Co., Ltd.)、森海塞爾銀行有限公司(Sennniser) KG)、HyperX、SteelSeries、Anker、Roccat、Reddragon和Thrustmaster。這些市場巨頭正致力於與其他市場領導建立合作關係,共同開發和推出創新產品,以滿足消費者日益成長的需求。
  • 透過利用本報告中提出的見解,企業行銷負責人和經營團隊將能夠就未來的產品發布、技術升級、市場擴張和行銷策略做出明智的決策。
  • 這份PC遊戲周邊設備市場報告的目標受群眾外包括投資者、供應商、經銷商、新參與企業和金融分析師等產業相關人員。
  • 相關人員可以透過利用分析 PC 遊戲周邊設備市場中使用的各種策略矩陣,更輕鬆地做出決策。

目錄

第1章:研究目標與前提條件

  • 分析目的
  • 先決條件
  • 簡稱

第2章 市場展望

  • 報告說明
    • 市場定義和範圍
  • 執行摘要
  • Coherent Opportunity Map(COM)

第3章:市場動態、監管與趨勢分析

  • 市場動態
    • 促進因素
      • 電子競技和競技遊戲的發展
      • 客製化和個人化
    • 抑制因子
      • 技術平台
      • 相容性和碎片化
    • 機會
  • 串流媒體和內容創作的成長
  • 無線技術
  • 影響分析
  • 主要亮點
  • 監管趨勢
  • 產品上市及核准
  • PEST分析
  • 波特的分析
  • 併購情景

第4章:全球PC遊戲周邊設備市場:依產品類型分類,2021-2033年

  • 耳機
  • 鍵盤
  • 搖桿
  • 老鼠
  • 遊戲手把
  • 其他

第5章:全球PC遊戲周邊設備市場:依技術分類,2021-2033年

  • 有線
  • 無線的

第6章 全球PC遊戲周邊設備市場:依通路分類,2021-2033年

  • 線上
  • 離線

第7章 全球PC遊戲周邊設備市場:依地區分類,2021-2033年

  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 德國
    • 英國
    • 西班牙
    • 法國
    • 義大利
    • 俄羅斯
    • 其他歐洲國家
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 澳洲
    • 韓國
    • ASEAN
    • 其他亞太國家
  • 拉丁美洲
    • 巴西
    • 阿根廷
    • 墨西哥
    • 其他拉丁美洲國家
  • 中東和非洲
    • 海灣合作理事會國家
    • 以色列
    • 南非
    • 北美洲
    • 中非

第8章 競爭情勢

  • Alienware
  • Logitech Internation SA
  • Razer Inc.
  • Mad Catz Global Limited
  • Turtle Beach Corporation
  • Corsair Components, Inc.
  • Cooler Master Co., Ltd.
  • Sennheiser electronic GmbH & Co. KG
  • HyperX
  • SteelSeries
  • Anker
  • Roccat
  • Reddragon
  • Thrustmaster

第9章

  • 調查方法
  • 關於本公司
簡介目錄
Product Code: CMI3607

Pc Gaming Peripheral Market is estimated to be valued at USD 10.21 Bn in 2026 and is expected to reach USD 18.55 Bn by 2033, growing at a compound annual growth rate (CAGR) of 8.9% from 2026 to 2033.

Report Coverage Report Details
Base Year: 2025 Market Size in 2026: USD 10.21 Bn
Historical Data for: 2020 To 2024 Forecast Period: 2026 To 2033
Forecast Period 2026 to 2033 CAGR: 8.90% 2033 Value Projection: USD 18.55 Bn

The external hardware devices such as keyboard, mice, headsets, joysticks, and controllers are used to play games in the PC. There are different types of gamers such as enthusiast gamers, who are interested in playing games but do not spend more time like hard core gamers. Hard core gamers spend most of their time in playing games and use latest gaming peripherals and also pay thousands of dollars for the purchasing of these latest gaming peripherals. Casual gamers are those who spend less in playing games in PC. Gaming peripheral industry is growing due to innovation in technologies such as Internet of things (IoT) and Artificial Intelligence (AI). Thus increasing number of gamers in the market are expected to boost demand for PC gaming peripherals

Market Dynamics

The rising disposable income, technological advancements in PC gaming peripheral devices, and increasing number of gamers are the major factors that are expected to drive growth of the PC gaming peripheral market. Rise of disposable income in emerging economies such as China and India are expected to boost growth of the PC gaming peripheral market. The growth of PC gaming peripheral market in China is increasing, owing to the low-cost gaming peripherals in China. Increasing disposable income enhances purchasing power of the gamers and spend more time in playing these video games. Rising number of hard core or casual gamers and increasing popularity of e-sports are expected to drive growth of the PC gaming peripheral market during the forecast period. Hard core gamers are those, who spend more time in playing video games and use advanced technologies gaming peripherals. Increasing awareness about e-sport and ease of availability of the internet is expected to create tremendous growth of e-sport viewership in the coming years.

Key features of the study

  • It elucidates potential revenue opportunities across different segments and explains attractive investment proposition matrix for this market
  • This study also provides key insights about market drivers, restraints, opportunities, new product launches or approval, regional outlook, and competitive strategy adopted by leading players
  • It profiles leading players in the PC gaming peripheral market based on the following parameters - regulatory landscape, company overview, financial performance, product portfolio, geographical presence, distribution strategies, key developments and strategies, and future plans
  • Key companies covered in the PC gaming peripheral market include Alienware, Logitech Internation SA, Razer Inc., Mad Catz Global Limited, Turtle Beach Corporation, Corsair Components, Inc., Cooler Master Co.,Ltd., Sennheiser electronic GmbH & Co. KG, HyperX, SteelSeries, Anker, Roccat, Reddragon, Thrustmaster, and others. These key market players are focusing on collaboration strategy with other market leaders to innovate and launch new products to meet the increasing needs and requirements of consumers.
  • Insights from this report would allow marketers and management authorities of companies to make informed decision regarding future product launches, technology up-gradation, market expansion, and marketing tactics
  • The PC gaming peripheral market report caters to various stakeholders in this industry including investors, suppliers, distributors, new entrants, and financial analysts
  • Stakeholders would have ease in decision-making through the various strategy matrices used in analyzing the PC gaming peripheral market.

Market Segmentation

  • Product Type Insights (Revenue, USD Bn, 2021 - 2033)
  • Headsets
  • Keyboards
  • Joysticks
  • Mice
  • Gamepads
  • Others
  • Technology Insights (Revenue, USD Bn, 2021 - 2033)
  • Wired
  • Wireless
  • Channel Insights (Revenue, USD Bn, 2021 - 2033)
  • Online
  • Offline
  • Regional Insights (Revenue, USD Bn, 2021 - 2033)
  • North America
    • U.S.
    • Canada
  • Latin America
    • Brazil
    • Argentina
    • Mexico
    • Rest of Latin America
  • Europe
    • Germany
    • U.K.
    • Spain
    • France
    • Italy
    • Russia
    • Rest of Europe
  • Asia Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • ASEAN
    • Rest of Asia Pacific
  • Middle East
    • GCC Countries
    • Israel
    • Rest of Middle East
  • Africa
    • South Africa
    • North Africa
    • Central Africa
  • Global PC Gaming Peripheral Market: Key Companies Insights
  • Alienware
  • Logitech Internation SA
  • Razer Inc.
  • Mad Catz Global Limited
  • Corsair Components, Inc.
  • Cooler Master Co., Ltd.
  • Sennheiser electronic GmbH & Co. KG
  • HyperX
  • SteelSeries
  • Anker
  • Roccat
  • Reddragon
  • Thrustmaster
  • Turtle Beach Corporation

Table of Contents

1. Research Objectives and Assumptions

  • Research Objectives
  • Assumptions
  • Abbreviations

2. Market Purview

  • Report Description
    • Market Definition and Scope
  • Executive Summary
    • Market Snapshot, By Product Type
    • Market Snapshot, By Technology
    • Market Snapshot, By Channel
    • Market Snapshot, By Region
  • Coherent Opportunity Map (COM)

3. Market Dynamics, Regulations, and Trends Analysis

  • Market Dynamics
    • Drivers
      • Growth of eSports and Competitive Gaming
      • Customizability and Personalization
    • Restraints
      • Technological Plateaus
      • Compatibility and Fragmentation
    • Opportunities
  • Growth in Streaming and Content Creation
  • Wireless Technology
  • Impact Analysis
  • Key Highlights
  • Regulatory Scenario
  • Product launch/Approvals
  • PEST Analysis
  • PORTER's Analysis
  • Merger and Acquisition Scenario

4. Global PC Gaming Peripheral Market, By Product Type, 2021 - 2033, (US$ Bn)

  • Introduction
    • Market Share Analysis, 2026 and 2033 (%)
    • Y-o-Y Growth Analysis, 2021 - 2033
    • Segment Trends
  • Headsets
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2021 - 2033,(US$ Bn)
  • Keyboards
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2021 - 2033,(US$ Bn)
  • Joysticks
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2021 - 2033,(US$ Bn)
  • Mice
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2021 - 2033,(US$ Bn)
  • Gamepads
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2021 - 2033,(US$ Bn)
  • Others
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2021 - 2033,(US$ Bn)

5. Global PC Gaming Peripheral Market, By Technology, 2021 - 2033, (US$ Bn)

  • Introduction
    • Market Share Analysis, 2026 and 2033 (%)
    • Y-o-Y Growth Analysis, 2021 - 2033
    • Segment Trends
  • Wired
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2021 - 2033,(US$ Billion)
  • Wireless
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2021 - 2033,(US$ Billion)

6. Global PC Gaming Peripheral Market, By Channel, 2021 - 2033, (US$ Bn)

  • Introduction
    • Market Share Analysis, 2026 and 2033 (%)
    • Y-o-Y Growth Analysis, 2021 - 2033
    • Segment Trends
  • Online
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2021 - 2033,(US$ Billion)
  • Offline
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2021 - 2033,(US$ Billion)

7. Global PC Gaming Peripheral Market, By Region, 2021 - 2033, (US$ Bn)

  • Introduction
    • Market Share Analysis, By Country, 2026 and 2033 (%)
    • Y-o-Y Growth Analysis, For Country 2021 - 2033
    • Country Trends
  • North America
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, By Product Type, 2021 - 2033,(US$ Bn)
    • Market Size and Forecast, and Y-o-Y Growth, By Technology, 2021 - 2033,(US$ Bn)
    • Market Size and Forecast, and Y-o-Y Growth, By Channel, 2021 - 2033,(US$ Bn)
    • Market Size and Forecast, and Y-o-Y Growth, By Country, 2021 - 2033,(US$ Bn)
      • U.S.
      • Canada
  • Europe
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, By Product Type, 2021 - 2033,(US$ Bn)
    • Market Size and Forecast, and Y-o-Y Growth, By Technology, 2021 - 2033,(US$ Bn)
    • Market Size and Forecast, and Y-o-Y Growth, By Channel, 2021 - 2033,(US$ Bn)
    • Market Size and Forecast, and Y-o-Y Growth, By Country, 2021 - 2033,(US$ Bn)
      • Germany
      • U.K.
      • Spain
      • France
      • Italy
      • Russia
      • Rest of Europe
  • Asia Pacific
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, By Product Type, 2021 - 2033,(US$ Bn)
    • Market Size and Forecast, and Y-o-Y Growth, By Technology, 2021 - 2033,(US$ Bn)
    • Market Size and Forecast, and Y-o-Y Growth, By Channel, 2021 - 2033,(US$ Bn)
    • Market Size and Forecast, and Y-o-Y Growth, By Country, 2021 - 2033,(US$ Bn)
      • China
      • India
      • Japan
      • Australia
      • South Korea
      • ASEAN
      • Rest of Asia Pacific
  • Latin America
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, By Product Type, 2021 - 2033,(US$ Bn)
    • Market Size and Forecast, and Y-o-Y Growth, By Technology, 2021 - 2033,(US$ Bn)
    • Market Size and Forecast, and Y-o-Y Growth, By Channel, 2021 - 2033,(US$ Bn)
    • Market Size and Forecast, and Y-o-Y Growth, By Country, 2021 - 2033,(US$ Bn)
      • Brazil
      • Argentina
      • Mexico
      • Rest of Latin America
  • Middle East and Africa
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, By Product Type, 2021 - 2033,(US$ Bn)
    • Market Size and Forecast, and Y-o-Y Growth, By Technology, 2021 - 2033,(US$ Bn)
    • Market Size and Forecast, and Y-o-Y Growth, By Channel, 2021 - 2033,(US$ Bn)
    • Market Size and Forecast, and Y-o-Y Growth, By Country, 2021 - 2033,(US$ Bn)
      • GCC Countries
      • Israel
      • South Africa
      • North America
      • Central Africa

8. Competitive Landscape

  • Alienware
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Logitech Internation SA
    • Company Highlights
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Strategies
  • Razer Inc.
    • Company Highlights
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Strategies
  • Mad Catz Global Limited
    • Company Highlights
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Strategies
  • Turtle Beach Corporation
    • Company Highlights
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Strategies
  • Corsair Components, Inc.
    • Company Highlights
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Strategies
  • Cooler Master Co., Ltd.
    • Company Highlights
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Strategies
  • Sennheiser electronic GmbH & Co. KG
    • Company Highlights
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Strategies
  • HyperX
    • Company Highlights
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Strategies
  • SteelSeries
    • Company Highlights
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Strategies
  • Anker
    • Company Highlights
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Strategies
  • Roccat
    • Company Highlights
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Strategies
  • Reddragon
    • Company Highlights
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Strategies
  • Thrustmaster
    • Company Highlights
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Strategies
  • Analyst Views

9. Section

  • Research Methodology
  • About us