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市場調查報告書
商品編碼
1887035

PC遊戲市場規模、佔有率、成長及全球產業分析:依類型、應用和地區劃分的洞察,以及2024-2032年預測

PC Gaming Market Size, Share, Growth and Global Industry Analysis By Type & Application, Regional Insights and Forecast to 2024-2032

出版日期: | 出版商: Fortune Business Insights Pvt. Ltd. | 英文 190 Pages | 商品交期: 請詢問到貨日

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PC遊戲市場成長驅動因素

全球PC遊戲市場目前正經歷強勁成長,這主要得益於技術創新、遊戲玩家數量的成長以及高效能遊戲硬體的廣泛應用。根據2024年的報告,PC遊戲市場預計將在2024年達到767.3億美元,2025年成長至861.2億美元,並在2032年飆升至1521.6億美元。在2025年至2032年期間,該市場將維持8.47%的穩定複合年增長率,展現出長期穩定的成長態勢,這主要得益於電子競技、雲端遊戲平台和沈浸式遊戲內容的日益增長的影響力。

高階遊戲系統日益普及

配備強大GPU、先進散熱系統和專用記憶體的高效能遊戲筆記型電腦和桌上型電腦的興起,顯著提升了全球市場對PC遊戲的需求。與主機和行動遊戲相比,PC遊戲提供更多自訂選項、更快的處理速度和更豐富的遊戲體驗,因此越來越受到消費者的青睞。包括藝電(Electronic Arts)、索尼集團(Sony Group Corporation)、微軟公司(Microsoft Corporation)和騰訊控股有限公司(Tencent Holdings Ltd.)在內的主要遊戲公司,不斷推出畫面精美、性能卓越的PC遊戲,並融合了人工智慧和混合實境(MR)技術。這種對技術現代化的關注直接推動了整體市場的擴張。

美國遊戲玩家人口統計洞察

美國仍是全球PC遊戲收入的主要貢獻者之一,這主要得益於各年齡層玩家的頻繁遊戲行為。根據娛樂軟體協會 (ESA) 發布的 "2024 年基本事實" 報告,2023 年,54% 的 Z 世代/阿爾法世代、48% 的千禧世代、39% 的 X 世代以及 43% 的嬰兒潮世代/沉默世代玩過 PC 遊戲。如此高的參與率表明,PC 遊戲文化在美國各個年齡層的人群中都得到了廣泛普及,從而推動了遊戲購買、遊戲內購和遊戲硬體的普及。

亞太市場領先

受中國、印度、日本和東南亞地區不斷增長的遊戲玩家群體的推動,亞太地區將在 2024 年以 46.7% 的市場佔有率引領全球 PC 遊戲產業。該地區將呈現顯著成長,市場規模將從2023年的316.9億美元成長至2024年的358.3億美元。包括印度在內的該地區各國政府正在推行支持遊戲開發的措施。例如,2021年,印度政府擴大了其生產關聯激勵計畫(PLI),吸引了4.3778億美元的投資用於遊戲硬體生產。這項措施增強了當地的製造能力,並進一步擴大了市場潛力。

跨平台遊戲的流行

跨平台遊戲的興起是塑造PC遊戲產業未來發展的關鍵趨勢。它實現了在PC、遊戲主機和行動裝置之間的無縫遊戲體驗,提供了更靈活和全面的遊戲環境,並促進了社交遊戲體驗。各大公司不斷將互動功能、即時通訊和高級圖形技術融入跨平台遊戲中,以提高玩家的參與度和留存率。

市場驅動因素與挑戰

遊戲筆記型電腦和桌上型電腦的需求不斷增長、電競參與度的提高以及 YouTube Gaming、Twitch 和 Facebook Gaming 等串流平台的快速發展是推動市場成長的關鍵因素。全球領先的筆記型電腦製造商惠普 (HP) 報告稱,其在印度的遊戲 PC 出貨量從 2021 年的 13 萬台翻了一番,達到 2022 年的 28 萬台,這表明遊戲硬體的普及速度非常快。

然而,市場仍受到一些限制因素的限制。高昂的遊戲訂閱費用、高效能 GPU 系統以及遊戲配件等因素阻礙了中等收入者的接受度。此外,越來越多的遊戲成癮案例促使一些國家推出法規,限制青少年使用電子螢幕的時間。

依細分市場分析

2024年,射擊遊戲細分市場引領市場成長,這主要得益於 "絕地求生" 、 "要塞英雄" 和 "決勝時刻" 等高競技遊戲在全球的流行。玩家對競技射擊遊戲的興趣持續增長, "要塞英雄" 創意模式和UEFN的日活躍玩家數量在2024年比2023年增加了15%。

依收入模式劃分,2024年遊戲內購細分市場佔主導地位。玩家在高級內容、高級關卡、專屬服裝和戰鬥通行證上的支出不斷增加,預計到2032年,該細分市場將保持最快的增長速度。

2024年,由於更多用戶傾向於不間斷的遊戲體驗(例如避免連線故障和遊戲更新),離線遊戲的市佔率高於線上遊戲。然而,隨著雲端遊戲和即時多人遊戲平台的擴展,線上遊戲預計將快速成長。

依地區分析

  • 亞太地區:預計到 2024 年將達到 358.3 億美元。預計 2025 年至 2032 年的年均成長率將達到 10.13%,為最高。
  • 高效能遊戲 PC 的普及推動了遊戲商店的快速擴張。光是 Epic 遊戲商店在 2022 年就將發布 1100 款新遊戲。
  • 歐洲:作為第三大地區,歐洲預計將迎來雲端遊戲普及率的提升以及遊戲內消費的成長。
  • 其他地區:受室內娛樂需求成長的推動,預計巴西、阿聯酋和沙烏地阿拉伯也將實現成長。

目錄

第一章:引言

第二章:摘要整理

第三章:市場動態

  • 市場驅動因素
  • 市場限制因素
  • 市場機遇

第四章:主要發現

  • 母市場/相關市場概覽
  • 行業SWOT分析
  • 供應鍊與監管分析
  • 近期產業趨勢-措施、合作、新產品發布、併購
  • 波特五力分析

第五章:全球PC遊戲市場分析、洞察與預測 (2019-2032)

  • 主要發現/摘要
  • 市場估算與預測
    • 依遊戲類型(收入)
      • 射擊
      • 動作
      • 體育
      • 角色扮演
      • 其他
    • 依收入模式(收入)
      • 遊戲內購
      • 遊戲內購
      • 廣告
    • 依平台(收入)
      • 在線
      • 線下
    • 依最終用戶(收入)
      • 男性
      • 女性
    • 依地區(收入)
      • 北部美洲
      • 歐洲
      • 亞太地區
      • 南美洲
      • 中東和非洲

第六章 北美PC遊戲市場分析、洞察與預測(2019-2032)

  • 依國家劃分
    • 美國
    • 加拿大
    • 墨西哥

第七章:歐洲PC遊戲市場分析、洞察與預測(2019-2032)

  • 依國家劃分
    • 德國
    • 法國
    • 義大利
    • 西班牙
    • 英國
    • 歐洲其他地區

第八章 亞太地區PC遊戲市場分析、洞察與預測(2019-2032)

  • 依國家劃分
    • 中國
    • 印度
    • 日本
    • 韓國
    • 澳大利亞
    • 亞太其他地區

第九章:南美洲PC遊戲市場分析、洞察與預測(2019-2032)

  • 依國家劃分
    • 巴西
    • 阿根廷
    • 南美洲其他地區

第十章:中東與非洲PC遊戲市場分析、洞察與預測(2019-2032)

  • 依國家劃分
    • 南非
    • 阿拉伯聯合大公國
    • 中東其他地區非洲

第十一章:競爭格局

  • 主要公司採用的商業策略
  • 主要廠商全球PC遊戲市場收入佔有率/排名分析

第十二章:公司簡介

  • 微軟公司
  • 任天堂公司
  • Rovio娛樂公司
  • 英偉達公司
  • Valve公司
  • 藝電公司
  • 索尼集團
  • 萬代南夢宮控股公司
  • 騰訊控股股份有限公司
  • 動視暴雪公司

第十三章:策略建議

Product Code: FBI113252

Growth Factors of PC gaming Market

The global PC gaming market is undergoing a strong growth phase driven by technological improvements, rising gamer participation, and the increased availability of high-performance gaming hardware. As per the 2024 report, the PC gaming market size stood at USD 76.73 billion in 2024, and is projected to increase to USD 86.12 billion in 2025, before surging to USD 152.16 billion by 2032. With a consistent CAGR of 8.47% from 2025 to 2032, the market shows stable long-term growth supported by the rising influence of eSports, cloud gaming platforms, and immersive gaming content.

Growing Adoption of Advanced Gaming Systems

The rise in powerful gaming laptops and desktops with superior GPU capabilities, advanced cooling systems, and dedicated RAM has significantly increased the demand for PC gaming across global markets. Consumers increasingly prefer PC gaming due to its customization options, faster processing speeds, and enhanced gameplay features compared with console and mobile gaming. Leading gaming companies such as Electronic Arts, Sony Group Corporation, Microsoft Corporation, and Tencent Holdings Ltd. continue to introduce visually rich, high-performance PC titles integrated with artificial intelligence and mixed reality enhancements. This focus on technological modernization contributes directly to the overall market expansion.

U.S. Gaming Population Insights

The U.S. remains one of the major contributors to global PC gaming revenue, with multiple age groups engaged in frequent gaming. According to the Entertainment Software Association's Essential Facts 2024 report, 54% of Gen Z/Alpha, 48% of Millennials, 39% of Gen X, and 43% of Boomers/Silent generation individuals played PC games in 2023. These high participation rates highlight the widespread culture of PC gaming across both younger and older consumers in the United States, boosting game purchases, in-game spending, and adoption of gaming hardware.

Asia Pacific Market Leadership

Asia Pacific dominates the global PC gaming industry with a 46.7% market share in 2024, driven by an expanding gaming population in China, India, Japan, and Southeast Asia. The region showcased notable growth, rising from USD 31.69 billion in 2023 to USD 35.83 billion in 2024. Governments in the region, including India, are taking steps to support gaming development; for example, the Indian government expanded its PLI scheme in 2021 to attract USD 437.78 million in investment for gaming hardware production. This move enhances local manufacturing capabilities and strengthens market potential.

Popularity of Cross-Platform Gaming

A significant trend shaping the future of the PC gaming industry is the rise of cross-platform play, enabling seamless gameplay across PCs, consoles, and mobile devices. This shift provides more flexible, inclusive gaming environments and encourages social gaming experiences. Companies continue to integrate interactive features, real-time communication, and enhanced graphics into cross-platform titles, thereby increasing engagement and retention among gamers.

Market Drivers and Challenges

Increasing demand for gaming-focused laptops and desktops, rising eSports participation, and rapid expansion of streaming platforms such as YouTube Gaming, Twitch, and Facebook Gaming are major market drivers. HP, one of the top global laptop manufacturers, reported its gaming PC shipments in India doubled from 0.13 million in 2021 to 0.28 million in 2022, showcasing the rapid adoption of gaming hardware.

However, the market does face a few restraints. High prices of gaming subscriptions, advanced GPU-based systems, and gaming accessories reduce adoption in middle-income groups. Additionally, increasing reports of gaming-related addiction have prompted several countries to introduce regulations limiting screen time for young users.

Segmentation Breakdown

The Shooter game segment dominated the market in 2024, largely due to the global popularity of high-competition titles like PUBG, Fortnite, and Call of Duty. Interest in competitive shooting games continues to rise, with the daily active player count of Fortnite Creative and UEFN growing 15% in 2024 compared to 2023.

By revenue model, the in-game purchases segment led the market in 2024. Gamers increasingly spend on premium content, advanced levels, exclusive outfits, and battle passes-making this the fastest-growing segment through 2032.

Offline gaming held a larger share in 2024 compared with online gaming due to users preferring uninterrupted gameplay, free from connectivity issues and patches. However, online gaming is predicted to grow rapidly as cloud gaming and real-time multiplayer platforms expand.

Regional Analysis

  • Asia Pacific: USD 35.83 billion in 2024; fastest growth rate of 10.13% expected from 2025-2032.
  • North America: Strong adoption of high-end gaming PCs and rapid game store expansions. Epic Game Store alone released 1,100 new titles in 2022.
  • Europe: Third-largest region with growing cloud gaming adoption and increased in-game spending.
  • Rest of the World: Growth driven by Brazil, UAE, and Saudi Arabia due to rising indoor entertainment demand.

Competitive Landscape

Key players include:

Microsoft Corporation, Nintendo Co. Ltd., Nvidia, Valve, EA, Sony, Bandai Namco, Tencent, Activision Blizzard.

Recent developments:

  • March 2025: Plug In Digital acquired PixelRatio to expand its PC game portfolio in Europe.
  • March 2025: Xsolla introduced upgraded cloud gaming features using AWS GameLift.
  • February 2025: Rockstar Games launched GTA 6 for the PC platform.

Conclusion

The global PC gaming market is well-positioned for strong long-term growth, moving from USD 76.73 billion in 2024 to USD 152.16 billion by 2032. This growth will be fueled by technological advancements, cross-platform gaming, cloud streaming adoption, and increased player spending worldwide.

Segmentation By Game Type

  • Shooter
  • Action
  • Sports
  • Role Playing
  • Others

By Revenue Model

  • In-Game Purchases
  • Game Purchase
  • Advertising

By Platform

  • Online
  • Offline

By End-User

  • Male
  • Female

By Region

  • North America (By Game Type, Revenue Model, Platform, End-user, and Country)
    • U.S. (By Game Type)
    • Canada ( By Game Type)
    • Mexico ( By Game Type)
  • Europe (By Game Type, Revenue Model, Platform, End-user, and Country)
    • Germany (By Game Type)
    • France (By Game Type)
    • Spain (By Game Type)
    • Italy (By Game Type)
    • U.K. (By Game Type)
    • Russia (By Game Type)
    • Rest of Europe (By Game Type)
  • Asia Pacific (By Game Type, Revenue Model, Platform, End-user, and Country)
    • China (By Game Type)
    • India (By Game Type)
    • Japan (By Game Type)
    • Australia (By Game Type)
    • Rest of Asia Pacific (By Game Type)
  • Rest of the World

Table of Content

1. Introduction

  • 1.1. Research Scope
  • 1.2. Market Segmentation
  • 1.3. Research Methodology
  • 1.4. Definitions and Assumptions

2. Executive Summary

3. Market Dynamics

  • 3.1. Market Drivers
  • 3.2. Market Restraints
  • 3.3. Market Opportunities

4. Key Insights

  • 4.1. Overview of the Parent/Related Markets
  • 4.2. Industry SWOT Analysis
  • 4.3. Supply Chain and Regulatory Analysis
  • 4.4. Recent Industry Developments - Policies, Partnerships, New Product Launches, and Mergers & Acquisitions
  • 4.5. Porter Five Forces Analysis

5. Global PC Gaming Market Analysis, Insights and Forecast, 2019-2032

  • 5.1. Key Findings / Summary
  • 5.2. Market Size Estimates and Forecast
    • 5.2.1. By Game Type (Value)
      • 5.2.1.1. Shooter
      • 5.2.1.2. Action
      • 5.2.1.3. Sports
      • 5.2.1.4. Role Playing
      • 5.2.1.5. Others
    • 5.2.2. By Revenue Model (Value)
      • 5.2.2.1. In-Game Purchases
      • 5.2.2.2. Game Purchase
      • 5.2.2.3. Advertising
    • 5.2.3. By Platform (Value)
      • 5.2.3.1. Online
      • 5.2.3.2. Offline
    • 5.2.4. By End-User (Value)
      • 5.2.4.1. Male
      • 5.2.4.2. Female
    • 5.2.5. By Region (Value)
      • 5.2.5.1. North America
      • 5.2.5.2. Europe
      • 5.2.5.3. Asia Pacific
      • 5.2.5.4. South America
      • 5.2.5.5. Middle East & Africa

6. North America PC Gaming Market Analysis, Insights and Forecast, 2019-2032

  • 6.1. Key Findings / Summary
  • 6.2. Market Size Estimates and Forecast
    • 6.2.1. By Game Type (Value)
      • 6.2.1.1. Shooter
      • 6.2.1.2. Action
      • 6.2.1.3. Sports
      • 6.2.1.4. Role Playing
      • 6.2.1.5. Others
    • 6.2.2. By Revenue Model (Value)
      • 6.2.2.1. In-Game Purchases
      • 6.2.2.2. Game Purchase
      • 6.2.2.3. Advertising
    • 6.2.3. By Platform (Value)
      • 6.2.3.1. Online
      • 6.2.3.2. Offline
    • 6.2.4. By End-User (Value)
      • 6.2.4.1. Male
      • 6.2.4.2. Female
    • 6.2.5. By Country (Value)
      • 6.2.5.1. U.S. (By Game Type)
        • 6.2.5.1.1. Shooter
        • 6.2.5.1.2. Action
        • 6.2.5.1.3. Sports
        • 6.2.5.1.4. Role Playing
        • 6.2.5.1.5. Others
      • 6.2.5.2. Canada (By Game Type)
        • 6.2.5.2.1. Shooter
        • 6.2.5.2.2. Action
        • 6.2.5.2.3. Sports
        • 6.2.5.2.4. Role Playing
        • 6.2.5.2.5. Others
      • 6.2.5.3. Mexico (By Game Type)
        • 6.2.5.3.1. Shooter
        • 6.2.5.3.2. Action
        • 6.2.5.3.3. Sports
        • 6.2.5.3.4. Role Playing
        • 6.2.5.3.5. Others

7. Europe PC Gaming Market Analysis, Insights and Forecast, 2019-2032

  • 7.1. Key Findings / Summary
  • 7.2. Market Product Type Estimates and Forecast
    • 7.2.1. By By Game Type (Value)
      • 7.2.1.1. Shooter
      • 7.2.1.2. Action
      • 7.2.1.3. Sports
      • 7.2.1.4. Role Playing
      • 7.2.1.5. Others
    • 7.2.2. By Revenue Model (Value)
      • 7.2.2.1. In-Game Purchases
      • 7.2.2.2. Game Purchase
      • 7.2.2.3. Advertising
    • 7.2.3. By Platform (Value)
      • 7.2.3.1. Online
      • 7.2.3.2. Offline
    • 7.2.4. By End-User (Value)
      • 7.2.4.1. Male
      • 7.2.4.2. Female
    • 7.2.5. By Country (Value)
      • 7.2.5.1. Germany (By Game Type)
        • 7.2.5.1.1. Shooter
        • 7.2.5.1.2. Action
        • 7.2.5.1.3. Sports
        • 7.2.5.1.4. Role Playing
        • 7.2.5.1.5. Others
      • 7.2.5.2. France (By Game Type)
        • 7.2.5.2.1. Shooter
        • 7.2.5.2.2. Action
        • 7.2.5.2.3. Sports
        • 7.2.5.2.4. Role Playing
        • 7.2.5.2.5. Others
      • 7.2.5.3. Italy (By Game Type)
        • 7.2.5.3.1. Shooter
        • 7.2.5.3.2. Action
        • 7.2.5.3.3. Sports
        • 7.2.5.3.4. Role Playing
        • 7.2.5.3.5. Others
      • 7.2.5.4. Spain (By Game Type)
        • 7.2.5.4.1. Shooter
        • 7.2.5.4.2. Action
        • 7.2.5.4.3. Sports
        • 7.2.5.4.4. Role Playing
        • 7.2.5.4.5. Others
      • 7.2.5.5. U.K. (By Game Type)
        • 7.2.5.5.1. Shooter
        • 7.2.5.5.2. Action
        • 7.2.5.5.3. Sports
        • 7.2.5.5.4. Role Playing
        • 7.2.5.5.5. Others
      • 7.2.5.6. Rest of Europe (By Game Type)
        • 7.2.5.6.1. Shooter
        • 7.2.5.6.2. Action
        • 7.2.5.6.3. Sports
        • 7.2.5.6.4. Role Playing
        • 7.2.5.6.5. Others

8. Asia Pacific PC Gaming Market Analysis, Insights and Forecast, 2019-2032

  • 8.1. Key Findings / Summary
  • 8.2. Market Product Type Estimates and Forecast
    • 8.2.1. By Game Type (Value)
      • 8.2.1.1. Shooter
      • 8.2.1.2. Action
      • 8.2.1.3. Sports
      • 8.2.1.4. Role Playing
      • 8.2.1.5. Others
    • 8.2.2. By Revenue Model (Value)
      • 8.2.2.1. In-Game Purchases
      • 8.2.2.2. Game Purchase
      • 8.2.2.3. Advertising
    • 8.2.3. By Platform (Value)
      • 8.2.3.1. Online
      • 8.2.3.2. Offline
    • 8.2.4. By End-User (Value)
      • 8.2.4.1. Male
      • 8.2.4.2. Female
    • 8.2.5. By Country (Value)
      • 8.2.5.1. China (By Game Type)
        • 8.2.5.1.1. Shooter
        • 8.2.5.1.2. Action
        • 8.2.5.1.3. Sports
        • 8.2.5.1.4. Role Playing
        • 8.2.5.1.5. Others
      • 8.2.5.2. India (By Game Type)
        • 8.2.5.2.1. Shooter
        • 8.2.5.2.2. Action
        • 8.2.5.2.3. Sports
        • 8.2.5.2.4. Role Playing
        • 8.2.5.2.5. Others
      • 8.2.5.3. Japan (By Game Type)
        • 8.2.5.3.1. Shooter
        • 8.2.5.3.2. Action
        • 8.2.5.3.3. Sports
        • 8.2.5.3.4. Role Playing
        • 8.2.5.3.5. Others
      • 8.2.5.4. South Korea (By Game Type)
        • 8.2.5.4.1. Shooter
        • 8.2.5.4.2. Action
        • 8.2.5.4.3. Sports
        • 8.2.5.4.4. Role Playing
        • 8.2.5.4.5. Others
      • 8.2.5.5. Australia (By Game Type)
        • 8.2.5.5.1. Shooter
        • 8.2.5.5.2. Action
        • 8.2.5.5.3. Sports
        • 8.2.5.5.4. Role Playing
        • 8.2.5.5.5. Others
      • 8.2.5.6. Rest of Asia Pacific (By Game Type)
        • 8.2.5.6.1. Shooter
        • 8.2.5.6.2. Action
        • 8.2.5.6.3. Sports
        • 8.2.5.6.4. Role Playing
        • 8.2.5.6.5. Others

9. South America PC Gaming Market Analysis, Insights and Forecast, 2019-2032

  • 9.1. Key Findings / Summary
  • 9.2. Market Product Type Estimates and Forecast
    • 9.2.1. By Game Type (Value)
      • 9.2.1.1. Shooter
      • 9.2.1.2. Action
      • 9.2.1.3. Sports
      • 9.2.1.4. Role Playing
      • 9.2.1.5. Others
    • 9.2.2. By Revenue Model (Value)
      • 9.2.2.1. In-Game Purchases
      • 9.2.2.2. Game Purchase
      • 9.2.2.3. Advertising
    • 9.2.3. By Platform (Value)
      • 9.2.3.1. Online
      • 9.2.3.2. Offline
    • 9.2.4. By End-User (Value)
      • 9.2.4.1. Male
      • 9.2.4.2. Female
    • 9.2.5. By Country (Value)
      • 9.2.5.1. Brazil (By Game Type)
        • 9.2.5.1.1. Shooter
        • 9.2.5.1.2. Action
        • 9.2.5.1.3. Sports
        • 9.2.5.1.4. Role Playing
        • 9.2.5.1.5. Others
      • 9.2.5.2. Argentina (By Game Type)
        • 9.2.5.2.1. Shooter
        • 9.2.5.2.2. Action
        • 9.2.5.2.3. Sports
        • 9.2.5.2.4. Role Playing
        • 9.2.5.2.5. Others
      • 9.2.5.3. Rest of South America (By Game Type)
        • 9.2.5.3.1. Shooter
        • 9.2.5.3.2. Action
        • 9.2.5.3.3. Sports
        • 9.2.5.3.4. Role Playing
        • 9.2.5.3.5. Others

10. Middle East & Africa PC Gaming Market Analysis, Insights and Forecast, 2019-2032

  • 10.1. Key Findings / Summary
  • 10.2. Market Product Type Estimates and Forecast
    • 10.2.1. By Game Type (Value)
      • 10.2.1.1. Shooter
      • 10.2.1.2. Action
      • 10.2.1.3. Sports
      • 10.2.1.4. Role Playing
      • 10.2.1.5. Others
    • 10.2.2. By Revenue Model (Value)
      • 10.2.2.1. In-Game Purchases
      • 10.2.2.2. Game Purchase
      • 10.2.2.3. Advertising
    • 10.2.3. By Platform (Value)
      • 10.2.3.1. Online
      • 10.2.3.2. Offline
    • 10.2.4. By End-User (Value)
      • 10.2.4.1. Male
      • 10.2.4.2. Female
    • 10.2.5. By Country (Value)
      • 10.2.5.1. South Africa (By Game Type)
        • 10.2.5.1.1. Shooter
        • 10.2.5.1.2. Action
        • 10.2.5.1.3. Sports
        • 10.2.5.1.4. Role Playing
        • 10.2.5.1.5. Others
      • 10.2.5.2. UAE (By Game Type)
        • 10.2.5.2.1. Shooter
        • 10.2.5.2.2. Action
        • 10.2.5.2.3. Sports
        • 10.2.5.2.4. Role Playing
        • 10.2.5.2.5. Others
      • 10.2.5.3. Rest of Middle East & Africa (By Game Type)
        • 10.2.5.3.1. Shooter
        • 10.2.5.3.2. Action
        • 10.2.5.3.3. Sports
        • 10.2.5.3.4. Role Playing
        • 10.2.5.3.5. Others

11. Competitive Matrix

  • 11.1. Business Strategies Adopted by Leading Players
  • 11.2. Global PC Gaming Market Revenue Share/Ranking Analysis By Key Manufacturer

12. Company Profiles

  • 12.1. Microsoft Corporation
    • 12.1.1. Business Overview
    • 12.1.2. Product Portfolio
    • 12.1.3. Financials (Data as available in public domain and/or on paid databases)
    • 12.1.4. Recent Developments
  • 12.2. Nintendo Co. Ltd.
    • 12.2.1. Business Overview
    • 12.2.2. Product Portfolio
    • 12.2.3. Financials (Data as available in public domain and/or on paid databases)
    • 12.2.4. Recent Developments
  • 12.3. Rovio Entertainment Corporation
    • 12.3.1. Business Overview
    • 12.3.2. Product Portfolio
    • 12.3.3. Financials (Data as available in public domain and/or on paid databases)
    • 12.3.4. Recent Developments
  • 12.4. Nvidia Corporation
    • 12.4.1. Business Overview
    • 12.4.2. Product Portfolio
    • 12.4.3. Financials (Data as available in public domain and/or on paid databases)
    • 12.4.4. Recent Developments
  • 12.5. Valve Corporation
    • 12.5.1. Business Overview
    • 12.5.2. Product Portfolio
    • 12.5.3. Financials (Data as available in public domain and/or on paid databases)
    • 12.5.4. Recent Developments
  • 12.6. Electronic Arts, Inc.
    • 12.6.1. Business Overview
    • 12.6.2. Product Portfolio
    • 12.6.3. Financials (Data as available in public domain and/or on paid databases)
    • 12.6.4. Recent Developments
  • 12.7. Sony Group Corporation
    • 12.7.1. Business Overview
    • 12.7.2. Product Portfolio
    • 12.7.3. Financials (Data as available in public domain and/or on paid databases)
    • 12.7.4. Recent Developments
  • 12.8. Bandai Namco Holdings Inc.
    • 12.8.1. Business Overview
    • 12.8.2. Product Portfolio
    • 12.8.3. Financials (Data as available in public domain and/or on paid databases)
    • 12.8.4. Recent Developments
  • 12.9. Tencent Holdings Ltd.
    • 12.9.1. Business Overview
    • 12.9.2. Product Portfolio
    • 12.9.3. Financials (Data as available in public domain and/or on paid databases)
    • 12.9.4. Recent Developments
  • 12.10. Activision Blizzard, Inc.
    • 12.10.1. Business Overview
    • 12.10.2. Product Portfolio
    • 12.10.3. Financials (Data as available in public domain and/or on paid databases)
    • 12.10.4. Recent Developments

13. Strategic Recommendations

List of Tables

  • Table 1: Global PC Gaming Market Revenue (USD Bn) Forecast, 2019-2032
  • Table 2: Global PC Gaming Market Revenue (USD Bn) Forecast, By Game Type, 2019-2032
  • Table 3: Global PC Gaming Market Revenue (USD Bn) Forecast, By Revenue Model, 2019-2032
  • Table 4: Global PC Gaming Market Revenue (USD Bn) Forecast, By Platform, 2019-2032
  • Table 5: Global PC Gaming Market Revenue (USD Bn) Forecast, By End-User, 2019-2032
  • Table 6: Global PC Gaming Market Revenue (USD Bn) Forecast, By Region, 2019-2032
  • Table 7: North America PC Gaming Market Revenue (USD Bn) Forecast, 2019-2032
  • Table 8: North America PC Gaming Market Revenue (USD Bn) Forecast, By Game Type, 2019-2032
  • Table 9: North America PC Gaming Market Revenue (USD Bn) Forecast, By Revenue Model, 2019-2032
  • Table 10: North America PC Gaming Market Revenue (USD Bn) Forecast, By Platform, 2019-2032
  • Table 11: North America PC Gaming Market Revenue (USD Bn) Forecast, By End-User, 2019-2032
  • Table 12: North America PC Gaming Market Revenue (USD Bn) Forecast, By Country, 2019-2032
  • Table 13: U.S. PC Gaming Market Revenue (USD Bn) Forecast, By Game Type, 2019-2032
  • Table 14: Canada PC Gaming Market Revenue (USD Bn) Forecast, By Game Type, 2019-2032
  • Table 15: Mexico PC Gaming Market Revenue (USD Bn) Forecast, By Game Type, 2019-2032
  • Table 16: Europe PC Gaming Market Revenue (USD Bn) Forecast, 2019-2032
  • Table 17: Europe PC Gaming Market Revenue (USD Bn) Forecast, By Game Type, 2019-2032
  • Table 18: Europe PC Gaming Market Revenue (USD Bn) Forecast, By Revenue Model, 2019-2032
  • Table 19: Europe PC Gaming Market Revenue (USD Bn) Forecast, By Platform, 2019-2032
  • Table 20: Europe PC Gaming Market Revenue (USD Bn) Forecast, By End-User, 2019-2032
  • Table 21: Europe PC Gaming Market Revenue (USD Bn) Forecast, By Country, 2019-2032
  • Table 22: Germany PC Gaming Market Revenue (USD Bn) Forecast, By Game Type, 2019-2032
  • Table 23: France PC Gaming Market Revenue (USD Bn) Forecast, By Game Type, 2019-2032
  • Table 24: Italy PC Gaming Market Revenue (USD Bn) Forecast, By Game Type, 2019-2032
  • Table 25: Spain PC Gaming Market Revenue (USD Bn) Forecast, By Game Type, 2019-2032
  • Table 26: U.K. PC Gaming Market Revenue (USD Bn) Forecast, By Game Type, 2019-2032
  • Table 27: Rest of Europe Germany PC Gaming Market Revenue (USD Bn) Forecast, By Game Type, 2019-2032
  • Table 28: Asia Pacific PC Gaming Market Revenue (USD Bn) Forecast, 2019-2032
  • Table 29: Asia Pacific PC Gaming Market Revenue (USD Bn) Forecast, By Game Type, 2019-2032
  • Table 30: Asia Pacific PC Gaming Market Revenue (USD Bn) Forecast, By Revenue Model, 2019-2032
  • Table 31: Asia Pacific PC Gaming Market Revenue (USD Bn) Forecast, By Platform, 2019-2032
  • Table 32: Asia Pacific PC Gaming Market Revenue (USD Bn) Forecast, By End-User, 2019-2032
  • Table 33: Asia Pacific PC Gaming Market Revenue (USD Bn) Forecast, By Country, 2019-2032
  • Table 34: China PC Gaming Market Revenue (USD Bn) Forecast, By Game Type, 2019-2032
  • Table 35: India PC Gaming Market Revenue (USD Bn) Forecast, By Game Type, 2019-2032
  • Table 36: Japan PC Gaming Market Revenue (USD Bn) Forecast, By Game Type, 2019-2032
  • Table 37: South Korea PC Gaming Market Revenue (USD Bn) Forecast, By Game Type, 2019-2032
  • Table 38: Australia PC Gaming Market Revenue (USD Bn) Forecast, By Game Type, 2019-2032
  • Table 39: Rest of Asia Pacific PC Gaming Market Revenue (USD Bn) Forecast, By Game Type, 2019-2032
  • Table 40: South America PC Gaming Market Revenue (USD Bn) Forecast, 2019-2032
  • Table 41: South America PC Gaming Market Revenue (USD Bn) Forecast, By Game Type, 2019-2032
  • Table 42: South America PC Gaming Market Revenue (USD Bn) Forecast, By Revenue Model, 2019-2032
  • Table 43: South America PC Gaming Market Revenue (USD Bn) Forecast, By Platform, 2019-2032
  • Table 44: South America PC Gaming Market Revenue (USD Bn) Forecast, By End-User, 2019-2032
  • Table 45: South America PC Gaming Market Revenue (USD Bn) Forecast, By Country, 2019-2032
  • Table 46: Brazil PC Gaming Market Revenue (USD Bn) Forecast, By Game Type, 2019-2032
  • Table 47: Argentina PC Gaming Market Revenue (USD Bn) Forecast, By Game Type, 2019-2032
  • Table 48: Rest of South America PC Gaming Market Revenue (USD Bn) Forecast, By Game Type, 2019-2032
  • Table 49: Middle East & Africa PC Gaming Market Revenue (USD Bn) Forecast, 2019-2032
  • Table 50: Middle East & Africa PC Gaming Market Revenue (USD Bn) Forecast, By Game Type, 2019-2032
  • Table 51: Middle East & Africa PC Gaming Market Revenue (USD Bn) Forecast, By Revenue Model, 2019-2032
  • Table 52: Middle East & Africa PC Gaming Market Revenue (USD Bn) Forecast, By Platform, 2019-2032
  • Table 53: Middle East & Africa PC Gaming Market Revenue (USD Bn) Forecast, By End-User, 2019-2032
  • Table 54: Middle East & Africa PC Gaming Market Revenue (USD Bn) Forecast, By Country, 2019-2032
  • Table 55: South Africa PC Gaming Market Revenue (USD Bn) Forecast, By Game Type, 2019-2032
  • Table 56: UAE PC Gaming Market Revenue (USD Bn) Forecast, By Game Type, 2019-2032
  • Table 57: Rest of Middle East & Africa PC Gaming Market Revenue (USD Bn) Forecast, By Game Type, 2019-2032

List of Figures

  • Figure 1: Global PC Gaming Market Revenue (USD Bn) Breakdown, By Region, 2024 & 2032
  • Figure 2: Global PC Gaming Market Share (USD Bn), By Game Type, 2024 & 2032
  • Figure 3: Global PC Gaming Market Share (%), By Game Type, 2024
  • Figure 4: Global PC Gaming Market Share (USD Bn), By Revenue Model, 2024 & 2032
  • Figure 5: Global PC Gaming Market Share (%), By Revenue Model, 2024
  • Figure 6: Global PC Gaming Market Share (USD Bn), By Platform, 2024 & 2032
  • Figure 7: Global PC Gaming Market Share (%),By Platform, 2024
  • Figure 8: Global PC Gaming Market Share (USD Bn), By End-User, 2024 & 2032
  • Figure 9: Global PC Gaming Market Share (%), By End-User, 2024
  • Figure 10: Global PC Gaming Market Share (USD Bn), By Region, 2024 & 2032
  • Figure 11: Global PC Gaming Market Share (%), By Region, 2024
  • Figure 12: North America PC Gaming Market Share (USD Bn), By Middle East & Africa, 2024 & 2032
  • Figure 13: North America PC Gaming Market Share (%), By Game Type, 2024
  • Figure 14: North America PC Gaming Market Share (USD Bn), By Revenue Model, 2024 & 2032
  • Figure 15: North America PC Gaming Market Share (%), By Revenue Model, 2024
  • Figure 16: North America PC Gaming Market Share (USD Bn), By Platform, 2024 & 2032
  • Figure 17: North America PC Gaming Market Share (%),By Platform, 2024
  • Figure 18: North America PC Gaming Market Share (USD Bn), By End-User, 2024 & 2032
  • Figure 19: North America PC Gaming Market Share (%), By End-User, 2024
  • Figure 20: North America PC Gaming Market Value (USD Bn), By Country, 2024 & 2032
  • Figure 21: North America PC Gaming Market Value Share (%), By Country, 2024
  • Figure 22: U.S. PC Gaming Market Value (USD Bn), By Game Type, 2024 & 2032
  • Figure 23: U.S. PC Gaming Market Value Share (%),By Game Type, 2024
  • Figure 24: Canada PC Gaming Market Value (USD Bn), By Game Type, 2024 & 2032
  • Figure 25: Canada PC Gaming Market Value Share (%),By Game Type, 2024
  • Figure 26: Mexico PC Gaming Market Value (USD Bn), By Game Type, 2024 & 2032
  • Figure 27: Mexico PC Gaming Market Value Share (%),By Game Type, 2024
  • Figure 28: Europe PC Gaming Market Share (USD Bn), By Game Type, 2024 & 2032
  • Figure 29: Europe PC Gaming Market Share (%), By Game Type, 2024
  • Figure 30: Europe PC Gaming Market Share (USD Bn), By Revenue Model, 2024 & 2032
  • Figure 31: Europe PC Gaming Market Share (%), By Revenue Model, 2024
  • Figure 32: Europe PC Gaming Market Share (USD Bn), By Platform, 2024 & 2032
  • Figure 33: Europe PC Gaming Market Share (%),By Platform, 2024
  • Figure 34: Europe PC Gaming Market Share (USD Bn), By End-User, 2024 & 2032
  • Figure 35: Europe PC Gaming Market Share (%), By End-User, 2024
  • Figure 36: Europe PC Gaming Market Value (USD Bn), By Country, 2024 & 2032
  • Figure 37: Europe PC Gaming Market Value Share (%), By Country, 2024
  • Figure 38: Germany PC Gaming Market Value (USD Bn), By Game Type, 2024 & 2032
  • Figure 39: Germany PC Gaming Market Value Share (%),By Game Type, 2024
  • Figure 40: France PC Gaming Market Value (USD Bn), By Game Type, 2024 & 2032
  • Figure 41: France PC Gaming Market Value Share (%),By Game Type, 2024
  • Figure 42: Italy PC Gaming Market Value (USD Bn), By Game Type, 2024 & 2032
  • Figure 43: Italy PC Gaming Market Value Share (%),By Game Type, 2024
  • Figure 44: Spain PC Gaming Market Value (USD Bn), By Game Type, 2024 & 2032
  • Figure 45: Spain PC Gaming Market Value Share (%),By Game Type, 2024
  • Figure 46: U.K. PC Gaming Market Value (USD Bn), By Game Type, 2024 & 2032
  • Figure 47: U.K. PC Gaming Market Value Share (%),By Game Type, 2024
  • Figure 48: Rest of Europe PC Gaming Market Value (USD Bn), By Game Type, 2024 & 2032
  • Figure 49: Rest of Europe PC Gaming Market Value Share (%),By Game Type, 2024
  • Figure 50: Asia Pacific PC Gaming Market Share (USD Bn), By Game Type, 2024 & 2032
  • Figure 51: Asia Pacific PC Gaming Market Share (%), By Game Type, 2024
  • Figure 52: Asia Pacific PC Gaming Market Share (USD Bn), By Revenue Model, 2024 & 2032
  • Figure 53: Asia Pacific PC Gaming Market Share (%), By Revenue Model, 2024
  • Figure 54: Asia Pacific PC Gaming Market Share (USD Bn), By Platform, 2024 & 2032
  • Figure 55: Asia Pacific PC Gaming Market Share (%),By Platform, 2024
  • Figure 56: Asia Pacific PC Gaming Market Share (USD Bn), By End-User, 2024 & 2032
  • Figure 57: Asia Pacific PC Gaming Market Share (%), By End-User, 2024
  • Figure 58: Asia Pacific PC Gaming Market Value (USD Bn), By Country, 2024 & 2032
  • Figure 59: Asia Pacific PC Gaming Market Value Share (%), By Country, 2024
  • Figure 60: China PC Gaming Market Value (USD Bn), By Game Type, 2024 & 2032
  • Figure 61: China PC Gaming Market Value Share (%),By Game Type, 2024
  • Figure 62: India PC Gaming Market Value (USD Bn), By Game Type, 2024 & 2032
  • Figure 63: India PC Gaming Market Value Share (%),By Game Type, 2024
  • Figure 64: Japan PC Gaming Market Value (USD Bn), By Game Type, 2024 & 2032
  • Figure 65: Japan PC Gaming Market Value Share (%),By Game Type, 2024
  • Figure 66: South Korea PC Gaming Market Value (USD Bn), By Game Type, 2024 & 2032
  • Figure 67: South Korea PC Gaming Market Value Share (%),By Game Type, 2024
  • Figure 68: Australia PC Gaming Market Value (USD Bn), By Game Type, 2024 & 2032
  • Figure 69: Australia PC Gaming Market Value Share (%),By Game Type, 2024
  • Figure 70: Rest of Asia Pacific PC Gaming Market Value (USD Bn), By Game Type, 2024 & 2032
  • Figure 71: Rest of Asia Pacific PC Gaming Market Value Share (%),By Game Type, 2024
  • Figure 72: South America PC Gaming Market Share (USD Bn), By Game Type, 2024 & 2032
  • Figure 73: South America PC Gaming Market Share (%), By Game Type, 2024
  • Figure 74: South America PC Gaming Market Share (USD Bn), By Revenue Model, 2024 & 2032
  • Figure 75: South America PC Gaming Market Share (%), By Revenue Model, 2024
  • Figure 76: South America PC Gaming Market Share (USD Bn), By Platform, 2024 & 2032
  • Figure 77: South America PC Gaming Market Share (%),By Platform, 2024
  • Figure 78: South America PC Gaming Market Share (USD Bn), By End-User, 2024 & 2032
  • Figure 79: South America PC Gaming Market Share (%), By End-User, 2024
  • Figure 80: South America PC Gaming Market Value (USD Bn), By Country, 2024 & 2032
  • Figure 81: South America PC Gaming Market Value Share (%), By Country, 2024
  • Figure 82: Brazil PC Gaming Market Value (USD Bn), By Game Type, 2024 & 2032
  • Figure 83: Brazil PC Gaming Market Value Share (%),By Game Type, 2024
  • Figure 84: Argentina PC Gaming Market Value (USD Bn), By Game Type, 2024 & 2032
  • Figure 85: Argentina PC Gaming Market Value Share (%), By Game Type, 2024
  • Figure 86: Rest of South America PC Gaming Market Value (USD Bn), By Game Type, 2024 & 2032
  • Figure 87: Rest of South America PC Gaming Market Value Share (%),By Game Type, 2024
  • Figure 88: Middle East & Africa PC Gaming Market Share (USD Bn), By Game Type, 2024 & 2032
  • Figure 89: Middle East & Africa PC Gaming Market Share (%), By Game Type, 2024
  • Figure 90: Middle East & Africa PC Gaming Market Share (USD Bn), By Revenue Model, 2024 & 2032
  • Figure 91: Middle East & Africa PC Gaming Market Share (%), By Revenue Model, 2024
  • Figure 92: Middle East & Africa PC Gaming Market Share (USD Bn), By Platform, 2024 & 2032
  • Figure 93: Middle East & Africa PC Gaming Market Share (%),By Platform, 2024
  • Figure 94: Middle East & Africa PC Gaming Market Share (USD Bn), By End-User, 2024 & 2032
  • Figure 95: Middle East & Africa PC Gaming Market Share (%), By End-User, 2024
  • Figure 96: Middle East & Africa PC Gaming Market Value (USD Bn), By Country, 2024 & 2032
  • Figure 97: Middle East & Africa PC Gaming Market Value Share (%), By Country, 2024
  • Figure 98: South Africa PC Gaming Market Value (USD Bn), By Game Type, 2024 & 2032
  • Figure 99: South Africa PC Gaming Market Value Share (%),By Game Type, 2024
  • Figure 100: UAE PC Gaming Market Value (USD Bn), By Game Type, 2024 & 2032
  • Figure 101: UAE PC Gaming Market Value Share (%),By Game Type, 2024
  • Figure 102: Rest of Middle East & Africa PC Gaming Market Value (USD Bn), By Game Type, 2024 & 2032
  • Figure 103: Rest of Middle East & Africa PC Gaming Market Value Share (%),By Game Type, 2024
  • Figure 104: Global PC Gaming Market, Most Adopted Strategies, 2024