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市場調查報告書
商品編碼
1389220
全球遊戲顯示器市場規模研究與預測,按類型(小於 23 吋、23-25 吋、25 吋及以上)、應用(商業、消費者)和區域分析,2023-2030 年Global Gaming Monitors Market Size study & Forecast, by Type (Less Than 23 Inches, 23-25 Inches, 25 Inches and More), by Application (Commercial, Consumer) and Regional Analysis, 2023-2030 |
遊戲顯示器是專門為遊戲愛好者提供最佳性能和視覺效果而設計的顯示器。這些顯示器專為滿足現代電動遊戲的高要求而客製化,提供增強遊戲玩法並提供競爭優勢的功能。由於線上遊戲平台數量不斷增加以及 VR 遊戲需求不斷成長等因素,遊戲顯示器市場正在不斷擴大。因此,在 2023-2030 年預測期內,國際市場對遊戲顯示器的需求將逐漸增加。
線上遊戲平台提供各種具有複雜細節和令人驚嘆的圖形的視覺沉浸式遊戲。遊戲顯示器具有高刷新率、低響應時間和 HDR 支援等功能,可增強這些遊戲的視覺品質,讓玩家充分欣賞複雜的圖形和動畫。根據 Statista 的數據,數位媒體產業「行動遊戲」領域的全球用戶數量預計在 2023 年至 2027 年間將成長 20.67%,到 2027 年預計將達到 23 億用戶。遊戲顯示器市場是對VR遊戲日益成長的需求。 VR 遊戲將玩家置於虛擬環境中,提供高度身臨其境的體驗。然而,VR 內容的視覺品質取決於顯示器顯示高解析度、鮮豔色彩和快速反應時間的能力。具有這些屬性的遊戲顯示器可增強 VR 遊戲的真實感和沈浸感。此外,根據 Statista 的數據,全球 VR 遊戲內容產業預計將從 2020 年的 18 億美元成長到 2025 年的 69 億美元。此外,3D 電玩遊戲投資的增加和雲端遊戲需求的激增預計將創造預測期內市場利潤豐厚的成長機會。然而,與遊戲顯示器相關的高成本和技術複雜性將阻礙 2023-2030 年預測期內的整體市場成長。
全球遊戲顯示器市場研究涵蓋的關鍵區域包括亞太地區、北美、歐洲、拉丁美洲以及中東和非洲。由於線上遊戲錦標賽數量不斷增加以及電子競技在該地區年輕人中越來越受歡迎,北美在 2022 年佔據了市場主導地位。該地區的主導表現預計將推動遊戲顯示器的整體需求。此外,由於雲端遊戲平台的激增和該地區線上遊戲串流媒體的成長趨勢等因素,預計亞太地區在預測期內將成長最快。
研究的目的是確定近年來不同細分市場和國家的市場規模,並預測未來幾年的價值。該報告旨在涵蓋參與研究的國家內該行業的定性和定量方面。
該報告還提供了有關促進因素和挑戰等關鍵方面的詳細資訊,這些因素將決定市場的未來成長。此外,它還涵蓋了利害關係人投資的微觀市場的潛在機會,以及對主要參與者的競爭格局和產品供應的詳細分析。
Global Gaming Monitors Market is valued at approximately USD xx billion in 2022 and is anticipated to grow with a healthy growth rate of more than xx% over the forecast period 2023-2030. Gaming monitors are specialized displays designed to deliver optimal performance and visuals for gaming enthusiasts. These monitors are tailored to meet the high demands of modern video games, offering features that enhance gameplay and provide a competitive edge. The Gaming Monitors market is expanding because of factors such as the rising number of online gaming platforms and growing demand for VR gaming. As a result, the demand for Gaming Monitors has progressively increased in the international market during the forecast period 2023-2030.
Online gaming platforms host a wide range of visually immersive games with intricate details and stunning graphics. Gaming Monitors with features such as high refresh rates, low response times, and HDR support enhance the visual quality of these games, allowing players to fully appreciate the intricate graphics and animations. According to Statista, the global number of users in the 'Mobile Games' segment of the digital media industry is expected to expand by 20.67% in between 2023 and 2027 and expected to reach up to 2.3 billion users by 2027. Another important factor that drives the Gaming Monitors market is the increasing demand for VR gaming. VR gaming offers a highly immersive experience by placing players within virtual environments. However, the visual quality of VR content is reliant on the monitor's ability to display high resolutions, vibrant colors, and quick response times. Gaming Monitors with these attributes enhance the realism and immersion of VR gameplay. In addition, as per Statista, the global VR gaming content industry is forecast to grow from USD 1.8 billion in 2020 to USD 6.9 billion by 2025. Moreover, rising investment in 3D video games and a surge in demand for cloud gaming are anticipated to create lucrative growth opportunities for the market over the forecast period. However, the high cost associated with gaming monitors and technical complexity is going to impede overall market growth throughout the forecast period of 2023-2030.
The key regions considered for the Global Gaming Monitors Market study includes Asia Pacific, North America, Europe, Latin America, and Middle East & Africa. North America dominated the market in 2022 owing to the growing number of online gaming tournaments, and rising popularity of e-sports among young individuals in the region. The region's dominant performance is anticipated to propel the overall demand for Gaming Monitors. Furthermore, Asia Pacific is expected to grow fastest during the forecast period, owing to factors such as the proliferation of cloud gaming platforms and increasing trend of online game streaming in the region.
The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within countries involved in the study.
The report also caters detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, it also incorporates potential opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:
List of tables and figures and dummy in nature, final lists may vary in the final deliverable
List of tables and figures and dummy in nature, final lists may vary in the final deliverable