封面
市場調查報告書
商品編碼
1311120

2023-2030 年按組件(硬體、軟體、專業服務)、終端用戶(學術界、企業)和地區分析的全球教育領域元數據市場規模研究與預測

Global Metaverse in Education Market Size study & Forecast, by Component (Hardware, Software, Professional Services), by End User (Academic, Corporate) and Regional Analysis, 2023-2030

出版日期: | 出版商: Bizwit Research & Consulting LLP | 英文 | 商品交期: 2-3個工作天內

價格

2022 年,全球教育領域的Metaverse 市場價值約為28.0 億美元,預計2023-2030 年的複合年成長率將超過37.7%。教育領域的Metaverse 是指應用沉浸式虛擬實境和擴增實境技術,創造互動和引人入勝的學習體驗。它涉及使用電腦圖形、3D模型和模擬來模擬現實世界的環境或創建完全虛擬的世界,讓學生能夠積極參與並與教育內容互動。此外,電子設備的使用日益增多和技術的不斷進步預計將成為市場的驅動力。此外,遠程學習的日益普及和教育技術(ed-tech)行業的不斷發展也為市場空間注入了活力。

根據印度品牌資產基金會(IBEF)2022 年的數據,印度電子製造業正呈現大幅成長。預計到2025 年,市場規模將達到5200 億美元,同年對電子產品的需求將增至4000 億美元。到25 會計年度,電子系統市場的需求預計將成長2.3 倍,達到1,600 億美元。推動這一成長的主要行業包括年複合成長率為54% 的IT/OA,其次是年複合成長率為38% 的工業電子產品和年複合成長率為10% 的汽車電子產品。這些發現凸顯了印度電子製造業巨大的成長潛力和新興機會。此外,根據聯合國貿易和發展會議(UNCTAD)2023 年的預測,到2030 年,前沿技術市場規模將達到約94,690 億美元。該市場包括物聯網和人工智慧等技術,分別為44,220 億美元和15,820 億美元,佔總貢獻的47% 和17%。然而,由於教育系統對變革的抵制以及高昂的實施成本,市場可能面臨挑戰。

全球教育領域Metaverse 市場研究涵蓋的主要地區包括亞太地區、北美洲、歐洲、拉丁美洲以及中東和非洲。由於技術進步、強大的教育基礎設施、資金和投資機會的可獲得性、行業合作等原因,北美在教育領域的Metaverse 市場中佔據主導地位。該地區在VR、AR 和MR 技術方面的專業知識,加上其創新的教育機構,推動了元數據解決方案在教育領域的採用和實施。雖然北美地區在市場中處於領先地位,但全球教育領域採用元數據技術是一個不斷成長的趨勢,其他地區也將迎來巨大的成長和機會。亞太地區是元數據在教育市場成長最快的地區,其原因包括數位化應用日益普及、技術進步、政府計劃和投資以及教育技術市場的蓬勃發展。該地區人口眾多,網際網路普及率不斷提高,而且非常重視創新,這些都為教育領域元網路的發展創造了有利環境。該地區各國政府積極支持將技術融入教育,為研發提供資金和支持。

本研究的目的是確定近年來不同細分市場和國家的市場規模,並預測未來幾年的市場價值。該報告旨在結合研究涉及國家的行業定性和定量兩個方面。

報告還詳細介紹了決定市場未來成長的驅動因素和挑戰等重要方面。此外,報告還涵蓋了微觀市場的潛在機會,供利益相關者投資,並詳細分析了主要企業的競爭格局和產品供應情況。

目 錄

第1 章:執行摘要

  • 市場概況
  • 2020-2030 年全球和細分市場估計與預測
    • 2020-2030年按地區分類的教育領域元網路市場
    • 2020-2030年按組件分類的教育領域元網路市場
    • 2020-2030 年教育領域的Metaverse 市場(按最終用戶分類
  • 主要趨勢
  • 估算方法
  • 研究假設

第2 章:全球教育領域的元網路市場定義與範圍

  • 研究目的
  • 市場定義與範圍
    • 行業發展
    • 研究範圍
  • 研究涵蓋的年份
  • 貨幣兌換率

第3 章: 全球教育領域的元網路市場動態

  • 教育領域元網路市場影響分析(2020-2030 年)
    • 市場驅動力
      • 電子設備的使用日益增多
      • 技術不斷進步
    • 市場挑戰
      • 教育系統抵制變革
      • 實施成本高
    • 市場機會
      • 對遠程學習的日益適應
      • 教育技術(Ed-Tech)產業的發展

第4 章: 全球教育領域元數據市場行業分析

  • 波特五力模型
    • 供應商的議價能力
    • 買家的議價能力
    • 新進入者的威脅
    • 替代品威脅
    • 競爭
  • 波特五力影響分析
  • PEST 分析
    • 政治
    • 經濟
    • 社會
    • 技術
    • 環境
    • 法律
  • 最佳投資機會
  • 最佳制勝戰略
  • COVID-19 影響分析
  • 顛覆性趨勢
  • 行業專家觀點
  • 分析師建議與結論

第5章:按組件分類的全球教育領域元數據市場

  • 市場概況
  • 按組件分類的全球教育領域元網路市場表現- 潛力分析
  • 2020-2030年按組件分類的全球教育領域元網路市場估計與預測
  • 教育領域的元網路市場細項分析
    • 硬體
    • 軟體
    • 專業服務

第6章:按最終用戶分類的全球教育領域元數據市場

  • 市場概況
  • 按最終用戶分類的全球教育領域元網路市場表現- 潛力分析
  • 2020-2030 年按最終用戶分類的全球教育領域Metaverse 市場估計與預測
  • 教育領域的元網路市場細項分析
    • 學術
    • 企業

第7 章:全球教育領域的Metaverse市場,區域分析

  • 領先國家
  • 頂級新興國家
  • 教育領域的Metaverse 市場,區域市場簡介
  • 北美洲
    • 美國
      • 2020-2030 年組件細分估計與預測
      • 終端用戶細分估計與預測,2020-2030 年
    • 加拿大
  • 歐洲教育領域的Metaverse 市場概況
    • 英國
    • 德國
    • 法國
    • 西班牙
    • 義大利
    • 歐洲其他地區
  • 亞太地區教育領域的Metaverse 市場概況
    • 中國
    • 印度
    • 日本
    • 澳大利亞
    • 韓國
    • 亞太其他地區
  • 拉丁美洲教育領域的Metaverse 市場概況
    • 巴西
    • 墨西哥
  • 中東和非洲
    • 沙烏地阿拉伯
    • 南非
    • 中東和非洲其他地區

第8 章: 競爭情報

  • 主要公司SWOT 分析
    • 公司1
    • 公司2
    • 公司3
  • 頂級市場戰略
  • 公司簡介
    • Meta Platforms, Inc.
      • 關鍵資訊
      • 公司概況
      • 財務(視數據可用性而定)
      • 產品摘要
      • 近期發展
    • Microsoft Corporation
    • Adobe Inc.
    • Hewlett-Packard Company Inc.
    • Unity Technologies Inc.
    • Samsung Electronics Co Ltd
    • Lenovo Group Limited
    • Roblox Corporation
    • Epic MegaGames, Inc.
    • Baidu Inc.

第9 章:研究過程

  • 研究過程
    • 資料探勘
    • 數據分析
    • 市場估計
    • 驗證
    • 出版
  • 研究屬性
  • 研究假設

Global Metaverse in Education Market is valued at approximately USD 2.80 billion in 2022 and is anticipated to grow with a CAGR growth rate of more than 37.7% over the forecast period 2023-2030. Metaverse in education refers to the application of immersive virtual and augmented reality technologies to create interactive and engaging learning experiences. It involves the use of computer graphics, 3D models, and simulations to simulate real-world environments or create entirely virtual worlds where students can actively participate and interact with educational content. Moreover, the increasing use of electronic devices and growing advancement in technology are anticipated as the market drivers. Furthermore, the increasing adaptation of remote learning and the growing education-technology (ed-tech) industry fuel the market space.

According to India Brand Equity Foundation (IBEF) in 2022, the Indian electronics manufacturing industry is witnessing significant growth. Projections indicate that the market size may reach USD 520 billion by 2025, with the demand for electronic products expected to rise to USD 400 billion by the same year. By FY25, the electronics system market is anticipated to experience 2.3 times increase in demand, reaching USD 160 billion. Key sectors driving this growth include IT/OA with a CAGR of 54%, followed by industrial electronics at 38% and automotive electronics at 10%. These findings highlight the immense growth potential and emerging opportunities in the Indian electronics manufacturing industry. Additionally, according to United Nations Conference on Trade and Development (UNCTAD) in 2023, the frontier technology market is projected to reach approximately USD 9,469 billion by 2030. This market includes technologies like IoT and AI, contributing significantly to its expansion with USD 4,422 billion and USD 1,582 billion respectively, accounting for 47% and 17% of the total contribution. However, the market may face challenges due to resistance to change in the education system and high implementation costs.

The key regions considered for the Global Metaverse in Education Market study includes Asia Pacific, North America, Europe, Latin America, and Middle East & Africa. North America dominates the Metaverse in the education market due to its technological advancements, strong education infrastructure, availability of funding and investment opportunities, industry collaboration and more. The region's expertise in VR, AR, and MR technologies, coupled with its innovative educational institutions, drives the adoption and implementation of metaverse solutions in education. While North America leads the market, the global adoption of metaverse technologies in education is a growing trend, with other regions also poised for significant growth and opportunities. Asia Pacific region is the fastest-growing region in the metaverse in the education market due to factors such as increasing digital adoption, technological advancements, government initiatives and investments, and a flourishing EdTech market. The region's large population, rising internet penetration, and a strong emphasis on innovation create a favorable environment for the growth of the metaverse in education. Governments in the region actively support the integration of technology in education, providing funding and support for research and development.

Major market player included in this report are:

  • Meta Platforms, Inc.
  • Microsoft Corporation
  • Adobe Inc.
  • Hewlett-Packard Company Inc.
  • Unity Technologies Inc.
  • Samsung Electronics Co Ltd
  • Lenovo Group Limited
  • Roblox Corporation
  • Epic MegaGames, Inc.
  • Baidu Inc.

Recent Developments in the Market:

  • In March 2023, Microsoft introduced Microsoft Mesh, a fresh mixed-reality platform that facilitates collaborative and interactive experiences for users within a shared virtual space. Mesh empowers users with a range of tools to generate and personalize virtual avatars, objects, and environments. Additionally, the platform seamlessly integrates with other Microsoft offerings, including HoloLens and Altspace VR, allowing for cross-platform collaboration and interaction.
  • In January 2022, HP Inc. introduced HP Fortis laptops, a new range of PCs specifically engineered to meet the rigorous requirements of classrooms. The innovative HP Fortis portfolio is designed to cater to active and mobile learners, offering durability and resilience to withstand accidental drops and spills, while ensuring that keys remain securely in place on the keyboard. With textured surfaces, these lightweight devices provide students of all ages with improved grip and easier handling.

Global Metaverse in Education Market Report Scope:

  • Historical Data: 2020 - 2021
  • Base Year for Estimation: 2022
  • Forecast period: 2023-2030
  • Report Coverage: Revenue forecast, Company Ranking, Competitive Landscape, Growth factors, and Trends
  • Segments Covered - Component, End User, Region
  • Regional Scope: North America; Europe; Asia Pacific; Latin America; Middle East & Africa
  • Customization Scope: Free report customization (equivalent up to 8 analyst's working hours) with purchase. Addition or alteration to country, regional & segment scope*

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within countries involved in the study.

The report also caters detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, it also incorporates potential opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:

By Component:

  • Hardware
  • Software
  • Professional Services

By End User:

  • Academic
  • Corporate

By Region:

  • North America
  • U.S.
  • Canada
  • Europe
  • UK
  • Germany
  • France
  • Spain
  • Italy
  • ROE
  • Asia Pacific
  • China
  • India
  • Japan
  • Australia
  • South Korea
  • RoAPAC
  • Latin America
  • Brazil
  • Mexico
  • Middle East & Africa
  • Saudi Arabia
  • South Africa
  • Rest of Middle East & Africa

Table of Contents

Chapter 1. Executive Summary

  • 1.1. Market Snapshot
  • 1.2. Global & Segmental Market Estimates & Forecasts, 2020-2030 (USD Billion)
    • 1.2.1. Metaverse in Education Market, by Region, 2020-2030 (USD Billion)
    • 1.2.2. Metaverse in Education Market, by Component, 2020-2030 (USD Billion)
    • 1.2.3. Metaverse in Education Market, by End User, 2020-2030 (USD Billion)
  • 1.3. Key Trends
  • 1.4. Estimation Methodology
  • 1.5. Research Assumption

Chapter 2. Global Metaverse in Education Market Definition and Scope

  • 2.1. Objective of the Study
  • 2.2. Market Definition & Scope
    • 2.2.1. Industry Evolution
    • 2.2.2. Scope of the Study
  • 2.3. Years Considered for the Study
  • 2.4. Currency Conversion Rates

Chapter 3. Global Metaverse in Education Market Dynamics

  • 3.1. Metaverse in Education Market Impact Analysis (2020-2030)
    • 3.1.1. Market Drivers
      • 3.1.1.1. Increasing Use of Electronics Devices
      • 3.1.1.2. Growing Advancement in Technology
    • 3.1.2. Market Challenges
      • 3.1.2.1. Resistance To Change in Education System
      • 3.1.2.2. High Cost of Implementation
    • 3.1.3. Market Opportunities
      • 3.1.3.1. Increasing Adaptation of Remote Learning
      • 3.1.3.2. Growing Education-Technology (Ed-Tech) Industry

Chapter 4. Global Metaverse in Education Market Industry Analysis

  • 4.1. Porter's 5 Force Model
    • 4.1.1. Bargaining Power of Suppliers
    • 4.1.2. Bargaining Power of Buyers
    • 4.1.3. Threat of New Entrants
    • 4.1.4. Threat of Substitutes
    • 4.1.5. Competitive Rivalry
  • 4.2. Porter's 5 Force Impact Analysis
  • 4.3. PEST Analysis
    • 4.3.1. Political
    • 4.3.2. Economical
    • 4.3.3. Social
    • 4.3.4. Technological
    • 4.3.5. Environmental
    • 4.3.6. Legal
  • 4.4. Top investment opportunity
  • 4.5. Top winning strategies
  • 4.6. COVID-19 Impact Analysis
  • 4.7. Disruptive Trends
  • 4.8. Industry Expert Perspective
  • 4.9. Analyst Recommendation & Conclusion

Chapter 5. Global Metaverse in Education Market, by Component

  • 5.1. Market Snapshot
  • 5.2. Global Metaverse in Education Market by Component, Performance - Potential Analysis
  • 5.3. Global Metaverse in Education Market Estimates & Forecasts by Component 2020-2030 (USD Billion)
  • 5.4. Metaverse in Education Market, Sub Segment Analysis
    • 5.4.1. Hardware
    • 5.4.2. Software
    • 5.4.3. Professional Services

Chapter 6. Global Metaverse in Education Market, by End User

  • 6.1. Market Snapshot
  • 6.2. Global Metaverse in Education Market by End User, Performance - Potential Analysis
  • 6.3. Global Metaverse in Education Market Estimates & Forecasts by End User 2020-2030 (USD Billion)
  • 6.4. Metaverse in Education Market, Sub Segment Analysis
    • 6.4.1. Academic
    • 6.4.2. Corporate

Chapter 7. Global Metaverse in Education Market, Regional Analysis

  • 7.1. Top Leading Countries
  • 7.2. Top Emerging Countries
  • 7.3. Metaverse in Education Market, Regional Market Snapshot
  • 7.4. North America Metaverse in Education Market
    • 7.4.1. U.S. Metaverse in Education Market
      • 7.4.1.1. Component breakdown estimates & forecasts, 2020-2030
      • 7.4.1.2. End User breakdown estimates & forecasts, 2020-2030
    • 7.4.2. Canada Metaverse in Education Market
  • 7.5. Europe Metaverse in Education Market Snapshot
    • 7.5.1. U.K. Metaverse in Education Market
    • 7.5.2. Germany Metaverse in Education Market
    • 7.5.3. France Metaverse in Education Market
    • 7.5.4. Spain Metaverse in Education Market
    • 7.5.5. Italy Metaverse in Education Market
    • 7.5.6. Rest of Europe Metaverse in Education Market
  • 7.6. Asia-Pacific Metaverse in Education Market Snapshot
    • 7.6.1. China Metaverse in Education Market
    • 7.6.2. India Metaverse in Education Market
    • 7.6.3. Japan Metaverse in Education Market
    • 7.6.4. Australia Metaverse in Education Market
    • 7.6.5. South Korea Metaverse in Education Market
    • 7.6.6. Rest of Asia Pacific Metaverse in Education Market
  • 7.7. Latin America Metaverse in Education Market Snapshot
    • 7.7.1. Brazil Metaverse in Education Market
    • 7.7.2. Mexico Metaverse in Education Market
  • 7.8. Middle East & Africa Metaverse in Education Market
    • 7.8.1. Saudi Arabia Metaverse in Education Market
    • 7.8.2. South Africa Metaverse in Education Market
    • 7.8.3. Rest of Middle East & Africa Metaverse in Education Market

Chapter 8. Competitive Intelligence

  • 8.1. Key Company SWOT Analysis
    • 8.1.1. Company 1
    • 8.1.2. Company 2
    • 8.1.3. Company 3
  • 8.2. Top Market Strategies
  • 8.3. Company Profiles
    • 8.3.1. Meta Platforms, Inc.
      • 8.3.1.1. Key Information
      • 8.3.1.2. Overview
      • 8.3.1.3. Financial (Subject to Data Availability)
      • 8.3.1.4. Product Summary
      • 8.3.1.5. Recent Developments
    • 8.3.2. Microsoft Corporation
    • 8.3.3. Adobe Inc.
    • 8.3.4. Hewlett-Packard Company Inc.
    • 8.3.5. Unity Technologies Inc.
    • 8.3.6. Samsung Electronics Co Ltd
    • 8.3.7. Lenovo Group Limited
    • 8.3.8. Roblox Corporation
    • 8.3.9. Epic MegaGames, Inc.
    • 8.3.10. Baidu Inc.

Chapter 9. Research Process

  • 9.1. Research Process
    • 9.1.1. Data Mining
    • 9.1.2. Analysis
    • 9.1.3. Market Estimation
    • 9.1.4. Validation
    • 9.1.5. Publishing
  • 9.2. Research Attributes
  • 9.3. Research Assumption

LIST OF TABLES

  • TABLE 1. Global Metaverse in Education Market, report scope
  • TABLE 2. Global Metaverse in Education Market estimates & forecasts by Region 2020-2030 (USD Billion)
  • TABLE 3. Global Metaverse in Education Market estimates & forecasts by Component 2020-2030 (USD Billion)
  • TABLE 4. Global Metaverse in Education Market estimates & forecasts by End User 2020-2030 (USD Billion)
  • TABLE 5. Global Metaverse in Education Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 6. Global Metaverse in Education Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 7. Global Metaverse in Education Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 8. Global Metaverse in Education Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 9. Global Metaverse in Education Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 10. Global Metaverse in Education Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 11. Global Metaverse in Education Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 12. Global Metaverse in Education Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 13. Global Metaverse in Education Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 14. Global Metaverse in Education Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 15. U.S. Metaverse in Education Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 16. U.S. Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 17. U.S. Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 18. Canada Metaverse in Education Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 19. Canada Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 20. Canada Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 21. UK Metaverse in Education Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 22. UK Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 23. UK Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 24. Germany Metaverse in Education Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 25. Germany Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 26. Germany Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 27. France Metaverse in Education Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 28. France Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 29. France Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 30. Italy Metaverse in Education Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 31. Italy Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 32. Italy Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 33. Spain Metaverse in Education Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 34. Spain Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 35. Spain Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 36. RoE Metaverse in Education Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 37. RoE Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 38. RoE Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 39. China Metaverse in Education Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 40. China Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 41. China Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 42. India Metaverse in Education Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 43. India Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 44. India Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 45. Japan Metaverse in Education Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 46. Japan Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 47. Japan Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 48. South Korea Metaverse in Education Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 49. South Korea Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 50. South Korea Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 51. Australia Metaverse in Education Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 52. Australia Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 53. Australia Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 54. RoAPAC Metaverse in Education Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 55. RoAPAC Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 56. RoAPAC Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 57. Brazil Metaverse in Education Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 58. Brazil Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 59. Brazil Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 60. Mexico Metaverse in Education Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 61. Mexico Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 62. Mexico Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 63. RoLA Metaverse in Education Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 64. RoLA Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 65. RoLA Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 66. Saudi Arabia Metaverse in Education Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 67. South Africa Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 68. RoMEA Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 69. List of secondary sources, used in the study of global Metaverse in Education Market
  • TABLE 70. List of primary sources, used in the study of global Metaverse in Education Market
  • TABLE 71. Years considered for the study
  • TABLE 72. Exchange rates considered

List of tables and figures are dummy in nature, final lists may vary in the final deliverable

LIST OF FIGURES

  • FIG 1. Global Metaverse in Education Market, research methodology
  • FIG 2. Global Metaverse in Education Market, Market estimation techniques
  • FIG 3. Global Market size estimates & forecast methods
  • FIG 4. Global Metaverse in Education Market, key trends 2022
  • FIG 5. Global Metaverse in Education Market, growth prospects 2023-2030
  • FIG 6. Global Metaverse in Education Market, porters 5 force model
  • FIG 7. Global Metaverse in Education Market, pest analysis
  • FIG 8. Global Metaverse in Education Market, value chain analysis
  • FIG 9. Global Metaverse in Education Market by segment, 2020 & 2030 (USD Billion)
  • FIG 10. Global Metaverse in Education Market by segment, 2020 & 2030 (USD Billion)
  • FIG 11. Global Metaverse in Education Market by segment, 2020 & 2030 (USD Billion)
  • FIG 12. Global Metaverse in Education Market by segment, 2020 & 2030 (USD Billion)
  • FIG 13. Global Metaverse in Education Market by segment, 2020 & 2030 (USD Billion)
  • FIG 14. Global Metaverse in Education Market, regional snapshot 2020 & 2030
  • FIG 15. North America Metaverse in Education Market 2020 & 2030 (USD Billion)
  • FIG 16. Europe Metaverse in Education Market 2020 & 2030 (USD Billion)
  • FIG 17. Asia pacific Metaverse in Education Market 2020 & 2030 (USD Billion)
  • FIG 18. Latin America Metaverse in Education Market 2020 & 2030 (USD Billion)
  • FIG 19. Middle East & Africa Metaverse in Education Market 2020 & 2030 (USD Billion)

List of tables and figures are dummy in nature, final lists may vary in the final deliverable