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市場調查報告書
商品編碼
1845985

全球 3D 音訊市場規模(按組件、最終用戶、區域範圍和預測)

Global 3D Audio Market Size by Component (Hardware, Software, Services), By End-User (Commercial, Residential), By Geographic Scope and Forecast

出版日期: | 出版商: Verified Market Research | 英文 202 Pages | 商品交期: 2-3個工作天內

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簡介目錄

3D音訊市場規模及預測

預計 2024 年 3D 音訊市場規模將達到 62.9 億美元,2031 年將達到 296 億美元,2024 年至 2031 年的複合年成長率為 10.1%。

3D音訊提供空間聲學體驗,讓聽眾感受到來自多個方向的聲音。透過將聲音置於3D中,它模擬了真實的聽覺場景,增強了沉浸感和真實感。

3D 音訊用於遊戲、虛擬實境和電影,透過提供方向提示和深度感知來增強使用者體驗。 3D 音訊增強了虛擬環境中的沉浸感。

3D音訊將隨著技術進步而發展,提供更精確的空間音訊並與擴增實境相結合,改善身臨其境型媒體、遠端協作和互動娛樂等應用。

全球3D音訊市場動態

影響全球 3D 音訊市場的關鍵市場動態包括:

主要市場促進因素:

遊戲和虛擬實境的採用率不斷提高:遊戲和虛擬實境體驗的日益普及推動了對身臨其境型3D 音訊技術的需求,這些技術可提高真實感和使用者參與度。

音訊技術的進步:新的音訊處理和空間化技術將提高 3D 音訊的品質和有效性,推動市場成長。

串流媒體服務的興起:提供音樂和電影等高品質音訊內容的串流平台的興起推動了對先進 3D 音訊技術的需求,以實現更好的聲音體驗。

消費性電子產品的成長:將 3D 音訊元素融入行動電話、耳機和家庭劇院系統等消費性產品中,將增加身臨其境型音訊的使用,從而推動市場成長。

主要挑戰

高成本:3D音訊設備(包括專用耳機和揚聲器)的初始成本可能很高。這可能會阻礙其廣泛普及,尤其是在成本是主要考慮因素的消費領域。

缺乏標準化:缺乏定義的 3D 音訊格式會阻礙互通性和廣泛採用,從而導致跨多個裝置和內容來源的兼容性問題,從而導致糟糕的使用者體驗。

消費者教育與認知:許多人並不熟悉3D音訊技術及其優勢。缺乏認知和理解可能會阻礙市場成長,因為消費者無法認知到其價值,或尚未準備好投資必要的設備。

主要趨勢:

融入消費性電子產品:3D 音訊技術正在被廣泛應用於更廣泛的消費性電子產品中,包括智慧型手機、遊戲機和VR頭戴裝置,使 3D 音訊更容易獲得和成為主流。

耳機技術的進步:耳機在提供沉浸式 3D 音訊體驗方面發揮關鍵作用。製造商正在開發具有增強空間音訊處理、可自訂聲音設定檔和降噪功能的耳機。

專注於遊戲和娛樂:遊戲和娛樂領域正在加速採用 3D 音頻,這項技術透過創造更具沉浸感和真實感的音景來增強遊戲體驗。

虛擬和擴增實境整合:3D 音訊正成為虛擬和擴增實境體驗中越來越重要的元素,提供準確的空間音訊提示,以增強虛擬環境中的沉浸感和真實感。

目錄

第1章 引言

  • 市場定義
  • 市場區隔
  • 調查方法

第2章執行摘要

  • 主要發現
  • 市場概況
  • 市場亮點

第3章 市場概況

  • 市場規模和成長潛力
  • 市場趨勢
  • 市場促進因素
  • 市場限制
  • 市場機遇
  • 波特五力分析

第 4 章:3D 音訊市場(依產品類型)

  • 3D音訊軟體
  • 3D音訊硬體
  • 3D音訊服務

第5章 3D音訊市場(按應用)

  • 遊戲
  • 虛擬會議
  • 教育
  • 模擬
  • 溝通

第 6 章:3D 音訊市場(按組件)

  • 軟體元件
  • 硬體組件
  • 整合系統

第7章區域分析

  • 北美洲
  • 美國
  • 加拿大
  • 墨西哥
  • 歐洲
  • 英國
  • 德國
  • 法國
  • 義大利
  • 亞太地區
  • 中國
  • 日本
  • 印度
  • 澳洲
  • 拉丁美洲
  • 巴西
  • 阿根廷
  • 智利
  • 中東和非洲
  • 南非
  • 沙烏地阿拉伯
  • 阿拉伯聯合大公國

第8章市場動態

  • 市場促進因素
  • 市場限制
  • 市場機遇
  • COVID-19 市場影響

第9章 競爭態勢

  • 主要企業
  • 市佔率分析

第10章:公司簡介

  • Dolby Laboratories, Inc.
  • DTS, Inc.
  • Harman International Industries, Inc.
  • Waves Audio Ltd.
  • Auro Technologies Inc.
  • Sennheiser electronic GmbH & Co.(Xperi Corporation)
  • VisiSonics Corporation(RealSpace 3D)
  • OSSIC
  • 3D Sound Labs
  • Comhear Inc.
  • Hooke Audio
  • ISONO Sound

第11章 市場展望與機遇

  • 新興技術
  • 未來市場趨勢
  • 投資機會

第12章 附錄

  • 簡稱列表
  • 來源和參考文獻
簡介目錄
Product Code: 119494

3D Audio Market Size And Forecast

3D Audio Market size was valued at USD 6.29 Billion in 2024 and is projected to reach USD 29.60 Billion by 2031 growing at a CAGR of 10.1% from 2024 to 2031.

3D audio provides a spatial sound experience, allowing listeners to sense sounds coming from multiple directions. It simulates real-world auditory situations by arranging sounds in three dimensions, increasing immersion and realism.

3D audio is used in gaming, virtual reality and movies to enhance the user experience by providing directional indications and depth awareness. It makes people feel more connected to their virtual environment.

3D audio will grow as technology advances, providing more precise spatial sound and integration with augmented reality. This will improve applications including immersive media, distant collaboration and interactive entertainment.

Global 3D Audio Market Dynamics

The key market dynamics that are shaping the global 3D audio market include:

Key Market Drivers:

Increasing Adoption in Gaming and VR: Gaming and virtual reality experiences are becoming increasingly popular, driving demand for immersive 3D audio technologies that improve realism and user engagement.

Advances in Audio Technology: New audio processing and spatialization techniques improve the quality and efficacy of 3D audio, driving market growth.

Expansion of Streaming Services: The rise of streaming platforms that provide high-quality audio content, such as music and movies, increases the demand for advanced 3D audio technologies that enable higher sound experiences.

Consumer Electronics Growth: The incorporation of 3D audio elements into consumer products such as cell phones, headphones and home theatre systems encourages market expansion by increasing accessibility to immersive audio.

Key Challenges:

High Costs:The initial cost of 3D audio equipment, including specialized headphones or speakers, might be high. This may hinder uptake, particularly in consumer areas where cost is a big factor.

Lack of Standardization: The lack of a defined 3D audio format may impede interoperability and wider adoption. This might cause compatibility issues between multiple devices and content sources, reducing the user experience.

Consumer Education and Awareness:Many people are unfamiliar with 3D audio technology and its advantages. Lack of awareness and understanding can stymie market growth since consumers may not realize the value offer or be prepared to invest in the required equipment.

Key Trends:

Integration with Consumer Electronics: 3D audio technology is being used in a broader range of consumer gadgets, such as smartphones, game consoles and VR headsets. This makes 3D audio more accessible and mainstream.

Advances in Headphone Technology: Headphones play an important part in providing immersive 3D audio experiences. Manufacturers are creating headphones with enhanced spatial audio processing, customizable sound profiles and noise cancellation capabilities.

Concentrate on Gaming and Entertainment:The gaming and entertainment sectors are accelerating the implementation of 3D audio. This technology improves the gaming experience by producing more immersive and realistic soundscapes.

Integration of Virtual and Augmented Reality: 3D audio is becoming an increasingly important component of virtual and augmented reality experiences. By presenting accurate spatial audio cues, it enhances the sense of immersion and presence in virtual environments.

Global 3D Audio Market Regional Analysis

Here is a more detailed regional analysis of the global 3D audio market:

North America:

According to Verified Market Research, North America is expected to dominate the global 3D audio market.

North America is predicted to dominate the worldwide 3D audio market due to its established technological infrastructure, high consumer desire for immersive experiences and considerable expenditures in cutting-edge audio technology.

The region's leadership in the gaming, virtual reality and entertainment industries contributes to its domination. Furthermore, North America boasts a significant concentration of key industry players and early adopters of new technologies, which accelerates the adoption of 3D audio in a variety of applications.

The region's well-established media and entertainment sectors, as well as active R&D operations, help it maintain its position in the 3D audio market.

Asia Pacific:

According to Verified Market Research, Asia Pacific is fastest growing region in global 3D audio market.

Asia Pacific is the world's fastest-growing 3D audio industry, thanks to rapid technology breakthroughs, increasing consumer electronics penetration and expanding gaming and entertainment sectors.

The region's growing population, rising disposable incomes and rising demand for immersive experiences all contribute to this expansion. Furthermore, the expansion of virtual reality (VR) and augmented reality (AR) applications, particularly in China, Japan and South Korea, drives up demand for 3D audio technology.

Government initiatives to foster digital innovation, as well as the presence of a strong manufacturing base, are driving the Asia Pacific 3D audio market forward.

Global 3D Audio Market: Segmentation Analysis

The Global 3D Audio Market is segmented based on Component, End-User, and Geography.

3D Audio Market, By Component

Hardware

Speakers

Headphones

Soundbars

Amplifiers

Software

Services

Based on Component, the Global 3D Audio Market is separated into Hardware, Software, and Services. Hardware components dominate the global 3D audio industry, owing to their ubiquitous application in speakers, headphones, soundbars and amplifiers. The growing need for high-quality, immersive audio experiences across a wide range of applications, including gaming, entertainment and automotive, is driving hardware's dominance in the 3D audio market.

3D Audio Market, By End-User

Commercial

Theatres/Cinemas

Automotive

Music studios

Events/Concerts

Residential

Gaming

AR/VR

Mobile devices

Based on End-User, Global 3D Audio Market is divided into Commercial and Residential. The commercial segment dominates the worldwide 3D audio market, driven mostly by theatre/cinema and automotive applications. High demand for immersive audio experiences in these regions drives growth, with large-scale expenditures and technological advancements ensuring that the Commercial end-user segment maintains its lead over the Residential sector.

3D Audio Market, By Geography

North America

Europe

Asia Pacific

Rest of the world

Based on the Geography, the Global 3D Audio Market divided into North America, Europe, Asia Pacific and Rest of the World. North America dominates the 3D audio market, owing to strong technological infrastructure, high consumer demand and large expenditures in immersive technology. The Asia-Pacific area is the fastest-growing, driven by rapid adoption of improved audio technologies, rising consumer electronics consumption and expanding gaming and entertainment industries.

Key Players

The Global 3D Audio Market study report will provide valuable insight with an emphasis on the global market. The major players in the market are Auro Technologies, CEVA, Inc., Dirac Research AB, Dolby Laboratories, Inc., DTS, Inc., Fraunhofer Institute for Integrated Circuits, Harman International Industries, Inc., Hooke Audio, OSSIC Corporation, Out Board, Sennheiser Electronic GmbH & Co. KG, Sony Corporation, Sound Particles, VisiSonics, Waves Audio Ltd.

Our market analysis also entails a section solely dedicated to such major players wherein our analysts provide an insight into the financial statements of all the major players, along with product benchmarking and SWOT analysis. The competitive landscape section also includes key development strategies, market share and market ranking analysis of the above-mentioned players globally.

  • Global 3D Audio Market Recent Developments
  • In June 2021, HARMAN Professional Solutions, a leader in audio, video, lighting and control systems, introduced the JBL CMX6000 series column sound system. The CMX6000 series is intended to meet the needs of speakers seeking an economical and portable PA column speaker that blends JBL quality and clarity with simple operation.
  • In January 2021, Sony introduced two new wireless speakers with 3D spatial sound the SRS-RA5000 and SRS-RA3000 models. Both speakers rely on Sony's immersive audio enhancement and 360 reality audio technologies. The SRS-RA5000 and SRS-RA3000 are compatible with 360-degree audio tracks that are available through compatible music streaming providers.

TABLE OF CONTENTS

1. Introduction

  • Market Definition
  • Market Segmentation
  • Research Methodology

2. Executive Summary

  • Key Findings
  • Market Overview
  • Market Highlights

3. Market Overview

  • Market Size and Growth Potential
  • Market Trends
  • Market Drivers
  • Market Restraints
  • Market Opportunities
  • Porter's Five Forces Analysis

4. 3D Audio Market, By Product Type

  • 3D Audio Software
  • 3D Audio Hardware
  • 3D Audio Services

5. 3D Audio Market, By Application

  • Gaming
  • Virtual Meetings
  • Education
  • Simulations
  • Communication

6. 3D Audio Market, By Component

  • Software Components
  • Hardware Components
  • Integrated Systems

7. Regional Analysis

  • North America
  • United States
  • Canada
  • Mexico
  • Europe
  • United Kingdom
  • Germany
  • France
  • Italy
  • Asia-Pacific
  • China
  • Japan
  • India
  • Australia
  • Latin America
  • Brazil
  • Argentina
  • Chile
  • Middle East and Africa
  • South Africa
  • Saudi Arabia
  • UAE

8. Market Dynamics

  • Market Drivers
  • Market Restraints
  • Market Opportunities
  • Impact of COVID-19 on the Market

9. Competitive Landscape

  • Key Players
  • Market Share Analysis

10. Company Profiles

  • Dolby Laboratories, Inc.
  • DTS, Inc.
  • Harman International Industries, Inc.
  • Waves Audio Ltd.
  • Auro Technologies Inc.
  • Sennheiser electronic GmbH & Co. (Xperi Corporation)
  • VisiSonics Corporation (RealSpace 3D)
  • OSSIC
  • 3D Sound Labs
  • Comhear Inc.
  • Hooke Audio
  • ISONO Sound

11. Market Outlook and Opportunities

  • Emerging Technologies
  • Future Market Trends
  • Investment Opportunities

12. Appendix

  • List of Abbreviations
  • Sources and References