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市場調查報告書
商品編碼
1769798

2025 年 3D 音訊全球市場報告

3D Audio Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 175 Pages | 商品交期: 2-10個工作天內

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簡介目錄

預計未來幾年 3D 音訊市場規模將強勁成長。到 2029 年,該市場規模將成長至 93.9 億美元,複合年成長率為 9.5%。預測期內的成長動力包括:對個人化音訊體驗的需求、對空間音訊優勢的認知不斷提高、支援 3D 音訊的無線耳機的普及率不斷提高、具有空間音訊功能的智慧揚聲器的使用不斷增加,以及智慧型手機和智慧型裝置的普及率不斷提高。預測期內的主要趨勢包括雙耳和環繞聲音頻格式的採用、人工智慧和機器學習的整合以進行聲音最佳化、耳機和揚聲器技術的進步、身臨其境型音訊編轉碼器的開發以及 3D 音訊演算法和渲染技術的改進。

預計未來幾年串流媒體平台的興起將推動3D音訊市場的成長。串流媒體平台是一種數位服務,它透過網路即時向用戶提供音訊、視訊和多媒體內容,無需下載。串流媒體平台的成長源自於其與傳統媒體相比的便利性和靈活性。這些平台採用3D音訊技術,透過模擬聲音在3D空間中自然環繞聽眾的方式,創造更具沉浸感和真實感的聆聽體驗。這項技術使聲音彷彿來自四面八方,不僅來自左右揚聲器,還來自聽眾的上方、後方和側面。例如,根據英國比價服務供應商uSwitch Ltd.的數據,2024年4月,亞馬遜Prime Video佔了2023年新串流服務註冊量的42.2%,比2022年成長了1.7%。因此,串流媒體平台的成長預計將加速3D音訊市場的擴張。

3D音訊市場的主要企業正專注於開發先進的解決方案,例如3D音訊波束成形軟體,可最大限度地降低背景噪音並將聲音引導至特定區域。這些波束成形解決方案使用複雜的演算法來引導和增強聲波,並精確控制空間中的音訊訊號,從而提供逼真的3D音訊體驗。例如,2023年5月,英國音訊科技公司Audioscenic宣布推出Amphi Windows Suite,這是一款適用於筆記型電腦和桌上型電腦的3D音訊波束成形軟體解決方案。該軟體包包含一個基於人工智慧的頭部追蹤應用程式,它使用筆記型電腦的內藏相機監控用戶的頭部位置並相應地調整音訊波束。它還具有控制介面,可根據不同的媒體類型自訂音訊體驗並進行均衡器調整。此外,APO軟體將Audioscenic的處理功能整合到Windows環境中,為硬體開發人員提供了強大的工具來創建個人化的空間音訊體驗。

目錄

第1章執行摘要

第2章 市場特徵

第3章 市場趨勢與策略

第4章 市場:宏觀經濟情景,包括利率、通膨、地緣政治、貿易戰和關稅,以及新冠疫情和復甦對市場的影響

第5章 全球成長分析與策略分析框架

  • 全球 3D 音訊:PESTEL 分析(政治、社會、技術、環境、法律因素、促進因素和限制因素)
  • 最終用途產業分析
  • 全球3D音訊市場:成長率分析
  • 全球 3D 音訊市場表現:規模與成長,2019-2024 年
  • 全球 3D 音訊市場預測:規模與成長,2024-2029 年,2034 年
  • 全球 3D 音訊:總目標市場 (TAM)

第6章市場區隔

  • 全球 3D 音訊市場:按組件、效能和預測,2019-2024 年、2024-2029 年、2034 年
  • 硬體
  • 軟體
  • 服務
  • 全球 3D 音訊市場:按技術、性能和預測,2019-2024 年、2024-2029 年、2034 年
  • 雙耳音頻
  • Ambisonics
  • 波場合成
  • 虛擬環繞聲
  • 全球 3D 音響市場:按分銷目的地、表現和預測,2019-2024 年、2024-2029 年、2034 年
  • 線上
  • 離線
  • 直銷
  • 全球 3D 音訊市場:按最終用途、性能和預測,2019-2024 年、2024-2029 年、2034 年
  • 住宅
  • 商業的
  • 全球 3D 音訊市場,按硬體類型、效能和預測細分,2019-2024 年、2024-2029 年、2034 年
  • 揚聲器
  • 耳機
  • 麥克風
  • 條形音箱
  • 音訊介面
  • 擴大機
  • DAC
  • 內建硬體的 VR 或 AR 設備
  • 全球 3D 音訊市場,按軟體類型、效能和預測細分,2019-2024 年、2024-2029 年、2034 年
  • 3D音訊渲染軟體
  • 音訊插件
  • 聲音設計工具
  • 具有 3D 音訊整合的遊戲引擎
  • 音訊編輯與混音軟體
  • 空間音訊 SDK
  • 全球 3D 音訊市場,按服務類型、效能和預測細分,2019-2024 年、2024-2029 年、2034 年
  • 整合和實施服務
  • 支援和維護服務
  • 諮詢服務
  • 自訂 3D 音訊內容創作
  • 培訓和教育服務
  • 託管服務

第7章 區域和國家分析

  • 全球 3D 音訊市場:按地區、績效及預測,2019-2024 年、2024-2029 年、2034 年
  • 全球 3D 音訊市場:按國家/地區、表現和預測,2019-2024 年、2024-2029 年、2034 年

第8章 亞太市場

第9章:中國市場

第10章 印度市場

第11章 日本市場

第12章 澳洲市場

第13章 印尼市場

第14章 韓國市場

第15章 西歐市場

第16章英國市場

第17章 德國市場

第18章 法國市場

第19章:義大利市場

第20章:西班牙市場

第21章 東歐市場

第22章 俄羅斯市場

第23章 北美市場

第24章美國市場

第25章:加拿大市場

第26章 南美洲市場

第27章:巴西市場

第28章 中東市場

第29章:非洲市場

第30章競爭格局與公司概況

  • 3D音訊市場:競爭格局
  • 3D音訊市場:公司簡介
    • Google LLC Overview, Products and Services, Strategy and Financial Analysis
    • Sony Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Qualcomm Incorporated Overview, Products and Services, Strategy and Financial Analysis
    • HARMAN International Industries Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Garmin Ltd. Overview, Products and Services, Strategy and Financial Analysis

第31章 其他大型創新企業

  • Dolby Laboratories Inc.
  • Barco NV
  • Fraunhofer EV
  • Roland Corporation
  • Xperi Inc.
  • Ceva Inc.
  • Agora Inc.
  • Dirac Research AB
  • THX Ltd.
  • Waves Audio Ltd.
  • Mimi Hearing Technologies GmbH
  • Auro Technologies NV
  • Sound Particles Co.
  • VisiSonics Corporation
  • Audioscenic Ltd.

第 32 章全球市場競爭基準化分析與儀表板

第33章 重大併購

第34章近期市場趨勢

第 35 章 高市場潛力國家、細分市場與策略

  • 2029 年 3D 音訊市場:提供新機會的國家
  • 2029年3D音訊:細分領域帶來新機會
  • 2029 年 3D 音訊市場:成長策略
    • 基於市場趨勢的策略
    • 競爭對手的策略

第36章 附錄

簡介目錄
Product Code: r36117

3D audio is a sound reproduction method that gives the impression that sound is coming from every direction around the listener, creating a sense of a three-dimensional environment. It places sound sources within a virtual space, making it seem as if the sounds originate from above, below, behind, or any other direction. This immersive effect is created by replicating how the human ears perceive sound direction and distance, which enhances the sense of realism and spatial perception.

The primary components of 3D audio consist of hardware, software, and services. Hardware includes physical equipment such as speakers, headphones, soundbars, and amplifiers that enable the delivery and control of 3D audio. It employs several technologies, including binaural audio, ambisonics, wave field synthesis, and virtual surround sound, and it is distributed through various channels such as online platforms, offline retail stores, and direct sales. 3D audio is utilized across different settings, including residential and commercial applications.

The 3D audio market research report is one of a series of new reports from The Business Research Company that provides 3D audio market statistics, including 3D audio industry global market size, regional shares, competitors with a 3D audio market share, detailed 3D audio market segments, market trends and opportunities, and any further data you may need to thrive in the 3D audio industry. This 3D audio market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The 3D audio market size has grown strongly in recent years. It will grow from $5.94 billion in 2024 to $6.53 billion in 2025 at a compound annual growth rate (CAGR) of 9.9%. The growth during the historic period can be attributed to the increasing demand for immersive audio experiences in gaming, a rise in consumption of VR and AR content, the growing popularity of 3D audio on music streaming platforms, improved user experiences in home entertainment systems, and heightened interest in cinematic audio effects.

The 3D audio market size is expected to see strong growth in the next few years. It will grow to $9.39 billion in 2029 at a compound annual growth rate (CAGR) of 9.5%. The projected growth in the forecast period is driven by the demand for personalized audio experiences, greater awareness of spatial audio benefits, the increasing adoption of wireless earbuds supporting 3D audio, the expanding use of smart speakers with spatial audio features, and the rising penetration of smartphones and smart devices. Key trends in the forecast period include the adoption of binaural and ambisonic audio formats, integration of AI and machine learning for sound optimization, advancements in headphone and speaker technology, the development of immersive audio codecs, and improvements in 3D audio algorithms and rendering techniques.

The growth of the 3D audio market is expected to be driven by the rise of streaming platforms in the coming years. Streaming platforms are digital services that deliver audio, video, or multimedia content to users in real time over the internet without requiring downloads. Their growth is attributed to the convenience and flexibility they offer compared to traditional media. On these platforms, 3D audio technology is employed to create a more immersive and realistic listening experience by simulating how sound naturally moves around listeners in a three-dimensional space. This technology makes it seem as though audio is coming from all directions-above, behind, or beside the listener-rather than just from left and right speakers. For example, in April 2024, according to uSwitch Ltd., a UK-based price comparison service provider, Amazon Prime Video captured 42.2% of all new streaming service sign-ups in 2023, marking an increase of 1.7% from 2022. Thus, the growth of streaming platforms is expected to accelerate the expansion of the 3D audio market.

Leading companies in the 3D audio market are focusing on creating advanced solutions, such as 3D audio beamforming software, to minimize background noise and direct sound toward specific areas. These beamforming solutions use sophisticated algorithms to steer and enhance sound waves, delivering a realistic three-dimensional audio experience by precisely controlling audio signals in space. For instance, in May 2023, Audioscenic, a UK-based audio technology firm, launched the Amphi Windows Suite-a 3D audio beamforming software solution for laptops and PCs. This software package includes an AI-powered head-tracking application that uses a laptop's built-in camera to monitor the user's head position and adjust audio beams accordingly. It also features a control interface that customizes the audio experience based on media type and provides equalizer adjustments. Furthermore, the APO software integrates Audioscenic processing within the Windows environment, offering hardware developers a powerful tool to create personalized spatial audio experiences.

In January 2025, Audioscenic collaborated with Dell to launch an AI-enhanced 3D sound PC monitor. This partnership aims to deliver an immersive, room-filling audio experience directly from everyday computing devices, removing the need for external speakers or headphones. Dell is a US-based technology company.

Major players in the 3d audio market are Google LLC, Sony Corporation, Qualcomm Incorporated, HARMAN International Industries Inc., Garmin Ltd., Dolby Laboratories Inc., Barco NV, Fraunhofer EV, Roland Corporation, Xperi Inc., Ceva Inc., Agora Inc., Dirac Research AB, THX Ltd., Waves Audio Ltd., Mimi Hearing Technologies GmbH, Auro Technologies NV, Sound Particles Co., VisiSonics Corporation, Audioscenic Ltd., Sennheiser Electronic GmbH & Co. KG.

North America was the largest region in the 3D audio market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in 3D audio report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the 3D audio market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The 3D audio market consists of revenues earned by entities by providing services such as spatial audio mixing and mastering, immersive sound design, live event 3d audio engineering, and system installation. The market value includes the value of related goods sold by the service provider or included within the service offering. The 3D audio market also includes sales of head tracking sensors, immersive audio workstations, in-ear monitoring systems, and acoustic simulation tools. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

3D Audio Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on 3d audio market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for 3d audio ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The 3d audio market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Component: Hardware; Software; Services
  • 2) By Technology: Binaural Audio; Ambisonics; Wave Field Synthesis; Virtual Surround Sound
  • 3) By Distribution: Online; Offline; Direct Sales
  • 4) By End Use: Residential; Commercial
  • Subsegments:
  • 1) By Hardware: Loudspeakers; Headphones; Microphones; Soundbars; Audio interfaces; Amplifiers; DACs; VR Or AR Devices With Embedded 3D Audio Hardware
  • 2) By Software: 3D Audio Rendering Software; Audio Plug-Ins; Sound Design Tools; Game Engines With 3D Audio Integration; Audio Editing And Mixing Software; Spatial Audio SDKs
  • 3) By Services: Integration And Deployment Services; Support And Maintenance Services; Consulting Services; Custom 3D Audio Content Creation; Training And Education Services; Managed Services
  • Companies Mentioned: Google LLC; Sony Corporation; Qualcomm Incorporated; HARMAN International Industries Inc.; Garmin Ltd.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. 3D Audio Market Characteristics

3. 3D Audio Market Trends And Strategies

4. 3D Audio Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

5. Global 3D Audio Growth Analysis And Strategic Analysis Framework

  • 5.1. Global 3D Audio PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global 3D Audio Market Growth Rate Analysis
  • 5.4. Global 3D Audio Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global 3D Audio Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global 3D Audio Total Addressable Market (TAM)

6. 3D Audio Market Segmentation

  • 6.1. Global 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Hardware
  • Software
  • Services
  • 6.2. Global 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Binaural Audio
  • Ambisonics
  • Wave Field Synthesis
  • Virtual Surround Sound
  • 6.3. Global 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Online
  • Offline
  • Direct Sales
  • 6.4. Global 3D Audio Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Residential
  • Commercial
  • 6.5. Global 3D Audio Market, Sub-Segmentation Of Hardware, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Loudspeakers
  • Headphones
  • Microphones
  • Soundbars
  • Audio interfaces
  • Amplifiers
  • DACs
  • VR Or AR Devices With Embedded 3D Audio Hardware
  • 6.6. Global 3D Audio Market, Sub-Segmentation Of Software, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 3D Audio Rendering Software
  • Audio Plug-Ins
  • Sound Design Tools
  • Game Engines With 3D Audio Integration
  • Audio Editing And Mixing Software
  • Spatial Audio SDKs
  • 6.7. Global 3D Audio Market, Sub-Segmentation Of Services, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Integration And Deployment Services
  • Support And Maintenance Services
  • Consulting Services
  • Custom 3D Audio Content Creation
  • Training And Education Services
  • Managed Services

7. 3D Audio Market Regional And Country Analysis

  • 7.1. Global 3D Audio Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global 3D Audio Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific 3D Audio Market

  • 8.1. Asia-Pacific 3D Audio Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China 3D Audio Market

  • 9.1. China 3D Audio Market Overview
  • 9.2. China 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India 3D Audio Market

  • 10.1. India 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan 3D Audio Market

  • 11.1. Japan 3D Audio Market Overview
  • 11.2. Japan 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia 3D Audio Market

  • 12.1. Australia 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia 3D Audio Market

  • 13.1. Indonesia 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea 3D Audio Market

  • 14.1. South Korea 3D Audio Market Overview
  • 14.2. South Korea 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe 3D Audio Market

  • 15.1. Western Europe 3D Audio Market Overview
  • 15.2. Western Europe 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK 3D Audio Market

  • 16.1. UK 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany 3D Audio Market

  • 17.1. Germany 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France 3D Audio Market

  • 18.1. France 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy 3D Audio Market

  • 19.1. Italy 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain 3D Audio Market

  • 20.1. Spain 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe 3D Audio Market

  • 21.1. Eastern Europe 3D Audio Market Overview
  • 21.2. Eastern Europe 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia 3D Audio Market

  • 22.1. Russia 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America 3D Audio Market

  • 23.1. North America 3D Audio Market Overview
  • 23.2. North America 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA 3D Audio Market

  • 24.1. USA 3D Audio Market Overview
  • 24.2. USA 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada 3D Audio Market

  • 25.1. Canada 3D Audio Market Overview
  • 25.2. Canada 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America 3D Audio Market

  • 26.1. South America 3D Audio Market Overview
  • 26.2. South America 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil 3D Audio Market

  • 27.1. Brazil 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East 3D Audio Market

  • 28.1. Middle East 3D Audio Market Overview
  • 28.2. Middle East 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa 3D Audio Market

  • 29.1. Africa 3D Audio Market Overview
  • 29.2. Africa 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. 3D Audio Market Competitive Landscape And Company Profiles

  • 30.1. 3D Audio Market Competitive Landscape
  • 30.2. 3D Audio Market Company Profiles
    • 30.2.1. Google LLC Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Sony Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Qualcomm Incorporated Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. HARMAN International Industries Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Garmin Ltd. Overview, Products and Services, Strategy and Financial Analysis

31. 3D Audio Market Other Major And Innovative Companies

  • 31.1. Dolby Laboratories Inc.
  • 31.2. Barco NV
  • 31.3. Fraunhofer EV
  • 31.4. Roland Corporation
  • 31.5. Xperi Inc.
  • 31.6. Ceva Inc.
  • 31.7. Agora Inc.
  • 31.8. Dirac Research AB
  • 31.9. THX Ltd.
  • 31.10. Waves Audio Ltd.
  • 31.11. Mimi Hearing Technologies GmbH
  • 31.12. Auro Technologies NV
  • 31.13. Sound Particles Co.
  • 31.14. VisiSonics Corporation
  • 31.15. Audioscenic Ltd.

32. Global 3D Audio Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The 3D Audio Market

34. Recent Developments In The 3D Audio Market

35. 3D Audio Market High Potential Countries, Segments and Strategies

  • 35.1 3D Audio Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 3D Audio Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 3D Audio Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer